#Written by Londinium, Bluehunter, Bird + Updates from DC83 and Simone
#Compendium of possible operations
#add_stats
#multiply_stats
#add_average_stats
#manpower
#build_cost_resources
#critical_parts
#can_convert_from (within: module_category, module, convert_cost_ic, convert_cost_resources)
#dismantle_cost_ic
#Compendium of stats that can be modified by adding/multiplication
#lg_attack - Damage done by light guns "Light guns are better at firing at smaller ships"
#lg_armor_piercing - Armor piercing on light guns
#hg_attack - Used for shore bombardment
#hg_armor_piercing - negative values to ensure shore bombardment stats don't affect naval battles
#anti_air_attack - AA stats
#torpedo_attack - Missiles and anti ship torpedoes attack
#sub_attack - Damage against subs
#mines_planting - Mine planting abilities
#mines_sweeping - sweeping abilities
#surface_visibility - Represents a ship's profile. The higher the value the more the ship is easy to spot and especially hit
#sub_visibility - Same as surface but for submarines
#surface_detection - Ability to detect surface vessels
#sub_detection - Same as above but for submarines
#armor_value - Armor is compared to enemy piercing:
# the more piercing is lower than armor, the more damage is reduced, the more piercing is higher than armor, the more critical hit chance increases
#max_strength - hp of the ship, when used in add stats it represents the module requiring a bigger ship size
#max_organisation - even if used in "add stats" it actually multiplies the base org of the ship
#carrier_size - number of planes that can operate from the ship
#naval_speed - Speed also affects the hit profile, a faster ship is going to be harder to hit
#naval_range - Range
#fuel_consumption 0- Consupmption of fuel
#build_cost_ic - build cost
#reliability - overall reliability of the ship
#Surface Power and Power Transmission Systems===========================================================
#CONVENTIONAL SHIP ENGINES
module_surface_oil_power = {
	category = module_surface_power_source_category
	sfx = sfx_ui_sd_module_engine
	add_stats = {
		naval_speed = 16
		naval_range = 3500
	}
	multiply_stats = {
		build_cost_ic = 0.06
		surface_visibility = 0.3
		fuel_consumption = 0.3
	}
	dismantle_cost_ic = 120
	can_convert_from = {
		module_category = module_surface_power_source_category
		convert_cost_ic = 1200
	}
}

module_surface_diesel_power = {
	category = module_surface_power_source_category
	parent = module_surface_oil_power
	sfx = sfx_ui_sd_module_engine
	add_stats = {
		naval_speed = 17
		naval_range = 3000
	}
	multiply_stats = {
		build_cost_ic = 0.09
		surface_visibility = 0.25
		fuel_consumption = 0.25
	}
	dismantle_cost_ic = 180
	can_convert_from = {
		module_category = module_surface_power_source_category
		convert_cost_ic = 1800
	}
	can_convert_from = {
		module = module_surface_oil_power
		convert_cost_ic = 1200
	}
}

module_surface_jet_turbine_power = {
	category = module_surface_power_source_category
	parent = module_surface_diesel_power
	sfx = sfx_ui_sd_module_engine
	add_stats = {
		naval_speed = 18
		naval_range = 4000
	}
	multiply_stats = {
		build_cost_ic = 0.12
		surface_visibility = 0.2
		fuel_consumption = 0.2
	}
	dismantle_cost_ic = 240
	can_convert_from = {
		module_category = module_surface_power_source_category
		convert_cost_ic = 2400
	}
	can_convert_from = {
		module = module_surface_diesel_power
		convert_cost_ic = 1500
	}
}

module_surface_jet_turbine_power2 = {
	category = module_surface_power_source_category
	parent = module_surface_jet_turbine_power
	sfx = sfx_ui_sd_module_engine
	add_stats = {
		naval_speed = 19
		naval_range = 4500
	}
	multiply_stats = {
		build_cost_ic = 0.15
		surface_visibility = 0.15
		fuel_consumption = 0.15
	}
	dismantle_cost_ic = 300
	can_convert_from = {
		module_category = module_surface_power_source_category
		convert_cost_ic = 3000
	}
	can_convert_from = {
		module = module_surface_jet_turbine_power
		convert_cost_ic = 1800
	}
}

module_surface_jet_turbine_power3 = {
	category = module_surface_power_source_category
	parent = module_surface_jet_turbine_power2
	sfx = sfx_ui_sd_module_engine
	add_stats = {
		naval_speed = 20
		naval_range = 5000
	}
	multiply_stats = {
		build_cost_ic = 0.18
		surface_visibility = 0.1
		fuel_consumption = 0.1
	}
	dismantle_cost_ic = 360
	can_convert_from = {
		module_category = module_surface_power_source_category
		convert_cost_ic = 3600
	}
	can_convert_from = {
		module = module_surface_jet_turbine_power2
		convert_cost_ic = 2100
	}
}

#LIGHT CONVENTIONAL SHIP ENGINES
module_light_surface_diesel_power = {
	category = module_light_surface_power_source_category
	sfx = sfx_ui_sd_module_engine
	add_stats = {
		naval_speed = 17
		naval_range = 1250
	}
	multiply_stats = {
		build_cost_ic = 0.09
		surface_visibility = 0.25
		fuel_consumption = 0.25
	}
	dismantle_cost_ic = 45
	can_convert_from = {
		module_category = module_light_surface_power_source_category
		convert_cost_ic = 450
	}
}

module_light_surface_jet_turbine_power = {
	category = module_light_surface_power_source_category
	parent = module_light_surface_diesel_power
	sfx = sfx_ui_sd_module_engine
	add_stats = {
		naval_speed = 18
		naval_range = 1500
	}
	multiply_stats = {
		build_cost_ic = 0.12
		surface_visibility = 0.2
		fuel_consumption = 0.2
	}
	dismantle_cost_ic = 60
	can_convert_from = {
		module_category = module_light_surface_power_source_category
		convert_cost_ic = 600
	}
	can_convert_from = {
		module = module_light_surface_diesel_power
		convert_cost_ic = 375
	}
}

module_light_surface_jet_turbine_power2 = {
	category = module_light_surface_power_source_category
	parent = module_light_surface_jet_turbine_power
	sfx = sfx_ui_sd_module_engine
	add_stats = {
		naval_speed = 19
		naval_range = 1750
	}
	multiply_stats = {
		build_cost_ic = 0.15
		surface_visibility = 0.15
		fuel_consumption = 0.15
	}
	dismantle_cost_ic = 75
	can_convert_from = {
		module_category = module_light_surface_power_source_category
		convert_cost_ic = 750
	}
	can_convert_from = {
		module = module_light_surface_jet_turbine_power
		convert_cost_ic = 450
	}
}

module_light_surface_jet_turbine_power3 = {
	category = module_light_surface_power_source_category
	parent = module_light_surface_jet_turbine_power2
	sfx = sfx_ui_sd_module_engine
	add_stats = {
		naval_speed = 20
		naval_range = 2000
	}
	multiply_stats = {
		build_cost_ic = 0.18
		surface_visibility = 0.1
		fuel_consumption = 0.1
	}
	dismantle_cost_ic = 90
	can_convert_from = {
		module_category = module_light_surface_power_source_category
		convert_cost_ic = 900
	}
	can_convert_from = {
		module = module_light_surface_jet_turbine_power2
		convert_cost_ic = 525
	}
}

#SHIP NUCLEAR REACTORS
module_light_surface_early_reactor_power = {
	category = module_light_surface_power_source_category
	sfx = sfx_ui_sd_module_engine
	add_stats = {
		naval_speed = 21
		naval_range = 20000
		build_cost_ic = 750
	}
	multiply_stats = {
		build_cost_ic = 0.3
		fuel_consumption = -1
	}
	dismantle_cost_ic = 200
	can_convert_from = {
		module_category = module_light_surface_power_source_category
		convert_cost_ic = 2000
	}
}

module_light_surface_fut_reactor_power = {
	category = module_light_surface_power_source_category
	sfx = sfx_ui_sd_module_engine
	parent = module_light_surface_early_reactor_power
	add_stats = {
		naval_speed = 24
		naval_range = 20000
		build_cost_ic = 0
	}
	multiply_stats = {
		build_cost_ic = 0.3
		fuel_consumption = -1
	}
	dismantle_cost_ic = 200
	can_convert_from = {
		module_category = module_light_surface_power_source_category
		convert_cost_ic = 2000
	}
	can_convert_from = {
		module = module_light_surface_early_reactor_power
		convert_cost_ic = 1250
	}
}

module_light_surface_fut_reactor_power0 = {
	category = module_light_surface_power_source_category
	sfx = sfx_ui_sd_module_engine
	parent = module_light_surface_mod_reactor_power
	add_stats = {
		naval_speed = 25
		naval_range = 20000
		build_cost_ic = -250
	}
	multiply_stats = {
		build_cost_ic = 0.35
		fuel_consumption = -1
	}
	dismantle_cost_ic = 250
	can_convert_from = {
		module_category = module_light_surface_power_source_category
		convert_cost_ic = 4000
	}
	can_convert_from = {
		module = module_light_surface_early_reactor_power
		convert_cost_ic = 2500
	}
}

module_surface_early_reactor_power = {
	category = module_surface_power_source_category
	sfx = sfx_ui_sd_module_engine
	add_stats = {
		naval_speed = 19
		naval_range = 20000
		build_cost_ic = 1500
	}
	multiply_stats = {
		build_cost_ic = 0.1
		fuel_consumption = -1
	}
	dismantle_cost_ic = 200
	can_convert_from = {
		module_category = module_surface_power_source_category
		convert_cost_ic = 2000
	}
}

module_surface_adv_reactor_power = {
	category = module_surface_power_source_category
	sfx = sfx_ui_sd_module_engine
	parent = module_surface_early_reactor_power
	add_stats = {
		naval_speed = 20
		naval_range = 20000
		build_cost_ic = 1000
	}
	multiply_stats = {
		build_cost_ic = 0.15
		fuel_consumption = -1
	}
	dismantle_cost_ic = 300
	can_convert_from = {
		module_category = module_surface_power_source_category
		convert_cost_ic = 3000
	}
	can_convert_from = {
		module = module_surface_early_reactor_power
		convert_cost_ic = 2000
	}
}

module_surface_mod_reactor_power = {
	category = module_surface_power_source_category
	sfx = sfx_ui_sd_module_engine
	parent = module_surface_adv_reactor_power
	add_stats = {
		naval_speed = 21
		naval_range = 20000
		build_cost_ic = 500
	}
	multiply_stats = {
		build_cost_ic = 0.2
		fuel_consumption = -1
	}
	dismantle_cost_ic = 400
	can_convert_from = {
		module_category = module_surface_power_source_category
		convert_cost_ic = 4000
	}
	can_convert_from = {
		module = module_surface_adv_reactor_power
		convert_cost_ic = 2500
	}
}

module_surface_fut_reactor_power = {
	category = module_surface_power_source_category
	sfx = sfx_ui_sd_module_engine
	parent = module_surface_mod_reactor_power
	add_stats = {
		naval_speed = 22
		naval_range = 20000
	}
	multiply_stats = {
		build_cost_ic = 0.25
		fuel_consumption = -1
	}
	dismantle_cost_ic = 500
	can_convert_from = {
		module_category = module_surface_power_source_category
		convert_cost_ic = 5000
	}
	can_convert_from = {
		module = module_surface_mod_reactor_power
		convert_cost_ic = 3000
	}
}

module_surface_fut_reactor_power1 = {
	category = module_surface_power_source_category
	sfx = sfx_ui_sd_module_engine
	parent = module_surface_fut_reactor_power0
	add_stats = {
		naval_speed = 23
		naval_range = 20000
		build_cost_ic = -500
	}
	multiply_stats = {
		build_cost_ic = 0.3
		fuel_consumption = -1
	}
	dismantle_cost_ic = 500
	can_convert_from = {
		module_category = module_surface_power_source_category
		convert_cost_ic = 10000
	}
	can_convert_from = {
		module = module_surface_mod_reactor_power
		convert_cost_ic = 6000
	}
}

#CONVENTIONAL SUB ENGINES
module_sub_diesel_electric_power = {
	category = module_sub_power_source_category
	sfx = sfx_ui_sd_module_engine
	add_stats = {
		naval_speed = 13
		naval_range = 1500
	}
	multiply_stats = {
		build_cost_ic = 0.06
		sub_visibility = 0.2
		fuel_consumption = 0.3
	}
	dismantle_cost_ic = 24
	can_convert_from = {
		module_category = module_sub_power_source_category
		convert_cost_ic = 240
	}
}

module_sub_diesel_electric_power2 = {
	category = module_sub_power_source_category
	sfx = sfx_ui_sd_module_engine
	parent = module_sub_diesel_electric_power
	add_stats = {
		naval_speed = 14
		naval_range = 2000
	}
	multiply_stats = {
		build_cost_ic = 0.09
		sub_visibility = 0.16
		fuel_consumption = 0.25
	}
	dismantle_cost_ic = 36
	can_convert_from = {
		module_category = module_sub_power_source_category
		convert_cost_ic = 360
	}
	can_convert_from = {
		module = module_sub_diesel_electric_power
		convert_cost_ic = 240
	}
}

module_sub_diesel_electric_power3 = {
	category = module_sub_power_source_category
	sfx = sfx_ui_sd_module_engine
	parent = module_sub_diesel_electric_power2
	add_stats = {
		naval_speed = 15
		naval_range = 2500
	}
	multiply_stats = {
		build_cost_ic = 0.12
		sub_visibility = 0.12
		fuel_consumption = 0.2
	}
	dismantle_cost_ic = 48
	can_convert_from = {
		module_category = module_sub_power_source_category
		convert_cost_ic = 480
	}
	can_convert_from = {
		module = module_sub_diesel_electric_power2
		convert_cost_ic = 300
	}
}

module_sub_diesel_electric_power4 = {
	category = module_sub_power_source_category
	sfx = sfx_ui_sd_module_engine
	parent = module_sub_diesel_electric_power3
	add_stats = {
		naval_speed = 16
		naval_range = 3000
	}
	multiply_stats = {
		build_cost_ic = 0.15
		sub_visibility = 0.08
		fuel_consumption = 0.15
	}
	dismantle_cost_ic = 60
	can_convert_from = {
		module_category = module_sub_power_source_category
		convert_cost_ic = 600
	}
	can_convert_from = {
		module = module_sub_diesel_electric_power3
		convert_cost_ic = 360
	}
}

module_sub_diesel_electric_power5 = {
	category = module_sub_power_source_category
	sfx = sfx_ui_sd_module_engine
	parent = module_sub_diesel_electric_power4
	add_stats = {
		naval_speed = 17
		naval_range = 3500
	}
	multiply_stats = {
		build_cost_ic = 0.18
		sub_visibility = 0.04
		fuel_consumption = 0.1
	}
	dismantle_cost_ic = 72
	can_convert_from = {
		module_category = module_sub_power_source_category
		convert_cost_ic = 720
	}
	can_convert_from = {
		module = module_sub_diesel_electric_power4
		convert_cost_ic = 420
	}
}

#SUB NUCLEAR REACTOR
module_sub_early_reactor_power = {
	category = module_sub_power_source_category
	sfx = sfx_ui_sd_module_engine
	add_stats = {
		naval_speed = 15
		naval_range = 20000
	}
	multiply_stats = {
		build_cost_ic = 0.12
		fuel_consumption = -1
		sub_visibility = 0.25
	}
	dismantle_cost_ic = 48
	can_convert_from = {
		module_category = module_sub_power_source_category
		convert_cost_ic = 480
	}
}

module_sub_adv_reactor_power = {
	category = module_sub_power_source_category
	sfx = sfx_ui_sd_module_engine
	parent = module_sub_early_reactor_power
	add_stats = {
		naval_speed = 16
		naval_range = 20000
	}
	multiply_stats = {
		build_cost_ic = 0.16
		fuel_consumption = -1
		sub_visibility = 0.2
	}
	dismantle_cost_ic = 64
	can_convert_from = {
		module_category = module_sub_power_source_category
		convert_cost_ic = 640
	}
	can_convert_from = {
		module = module_sub_early_reactor_power
		convert_cost_ic = 400
	}
}

module_sub_mod_reactor_power = {
	category = module_sub_power_source_category
	sfx = sfx_ui_sd_module_engine
	parent = module_sub_adv_reactor_power
	add_stats = {
		naval_speed = 17
		naval_range = 20000
	}
	multiply_stats = {
		build_cost_ic = 0.2
		fuel_consumption = -1
		sub_visibility = 0.15
	}
	dismantle_cost_ic = 80
	can_convert_from = {
		module_category = module_sub_power_source_category
		convert_cost_ic = 800
	}
	can_convert_from = {
		module = module_sub_adv_reactor_power
		convert_cost_ic = 480
	}
}

module_sub_fut_reactor_power = {
	category = module_sub_power_source_category
	sfx = sfx_ui_sd_module_engine
	parent = module_sub_mod_reactor_power
	add_stats = {
		naval_speed = 18
		naval_range = 20000
	}
	multiply_stats = {
		build_cost_ic = 0.24
		fuel_consumption = -1
		sub_visibility = 0.1
	}
	dismantle_cost_ic = 96
	can_convert_from = {
		module_category = module_sub_power_source_category
		convert_cost_ic = 960
	}
	can_convert_from = {
		module = module_sub_mod_reactor_power
		convert_cost_ic = 560
	}
}

module_sub_fut_reactor_power1 = {
	category = module_sub_power_source_category
	sfx = sfx_ui_sd_module_engine
	parent = module_sub_fut_reactor_power0
	add_stats = {
		naval_speed = 19
		naval_range = 20000
	}
	multiply_stats = {
		build_cost_ic = 0.28
		fuel_consumption = -1
		sub_visibility = 0.05
	}
	dismantle_cost_ic = 96
	can_convert_from = {
		module_category = module_sub_power_source_category
		convert_cost_ic = 960
	}
	can_convert_from = {
		module = module_sub_mod_reactor_power
		convert_cost_ic = 560
	}
}

# Support Equipment
#Since we can't restrict the type of air unit that goes on board, helicopters are represented by stat increases instead
#HELIPADS
module_light_helipad_1 = {
	category = module_light_helipad_category
	add_stats = {
		surface_detection = 10
		sub_detection = 30
		sub_attack = 12
		torpedo_attack = 1
		mines_sweeping = 0.5
		build_cost_ic = 1600
		fuel_consumption = 20
		max_strength = 40
		max_organisation = 0.57
		surface_visibility = 2
	}
	manpower = 40
	dismantle_cost_ic = 40
	can_convert_from = {
		module_category = module_light_helipad_category
		convert_cost_ic = 50
	}
}

module_light_helipad_2 = {
	category = module_light_helipad_category
	parent = module_light_helipad_1
	add_stats = {
		surface_detection = 12
		sub_detection = 36
		sub_attack = 15
		torpedo_attack = 1.5
		mines_sweeping = 1
		build_cost_ic = 1600
		fuel_consumption = 20
		max_strength = 40
		max_organisation = 0.57
		surface_visibility = 1.6
	}
	manpower = 40
	dismantle_cost_ic = 40
	can_convert_from = {
		module_category = module_light_helipad_category
		convert_cost_ic = 50
	}
}

module_helipads_1 = {
	category = module_helipads_category
	add_stats = {
		surface_detection = 10
		sub_detection = 36
		sub_attack = 16
		torpedo_attack = 2
		mines_sweeping = 0.75
		build_cost_ic = 3000
		fuel_consumption = 40
		max_strength = 80
		max_organisation = 1.14
		surface_visibility = 4
	}
	dismantle_cost_ic = 80
	manpower = 80
	can_convert_from = {
		module_category = module_helipads_category
		convert_cost_ic = 150
	}
}

module_helipads_2 = {
	category = module_helipads_category
	parent = module_helipads_1
	add_stats = {
		surface_detection = 15
		sub_detection = 42
		sub_attack = 20
		torpedo_attack = 2.25
		mines_sweeping = 1.5
		build_cost_ic = 3000
		fuel_consumption = 40
		max_strength = 80
		max_organisation = 1.14
		surface_visibility = 3.6
	}
	dismantle_cost_ic = 80
	manpower = 80
	can_convert_from = {
		module_category = module_helipads_category
		convert_cost_ic = 150
	}
}

module_helipads_3 = {
	category = module_helipads_category
	parent = module_helipads_2
	add_stats = {
		surface_detection = 20
		sub_detection = 48
		sub_attack = 24
		torpedo_attack = 2.5
		mines_sweeping = 2.25
		build_cost_ic = 3000
		fuel_consumption = 40
		max_strength = 80
		max_organisation = 1.14
		surface_visibility = 3.2
	}
	dismantle_cost_ic = 80
	manpower = 80
	can_convert_from = {
		module_category = module_helipads_category
		convert_cost_ic = 150
	}
}

#LIGHT FLIGHT DECKS
module_light_flight_deck_1 = {
	category = module_light_flight_decks_category
	add_stats = {
		hg_attack = 320
	}
	add_average_stats = {
		hg_armor_piercing = -50
	}
	dismantle_cost_ic = 1000000
}

module_light_flight_deck_2 = {
	category = module_light_flight_decks_category
	add_stats = {
		carrier_size = 1
		hg_attack = 180
	}
	add_average_stats = {
		hg_armor_piercing = -50
	}
	dismantle_cost_ic = 1000000
}

module_light_flight_deck_3 = {
	category = module_light_flight_decks_category
	add_stats = {
		carrier_size = 2
		hg_attack = 40
	}
	add_average_stats = {
		hg_armor_piercing = -50
	}
	dismantle_cost_ic = 1000000
}

#CARRIER FLIGHT DECKS
module_flight_deck_1 = {
	category = module_flight_decks_category
	add_stats = {
		carrier_size = 1
		build_cost_ic = 7000
		max_strength = 200
		max_organisation = 2.86
		surface_visibility = 10
		fuel_consumption = 100
	}
	dismantle_cost_ic = 1000000
	manpower = 200
}

module_flight_deck_2 = {
	category = module_flight_decks_category
	add_stats = {
		carrier_size = 2
		build_cost_ic = 14000
		max_strength = 400
		max_organisation = 5.71
		surface_visibility = 20
		fuel_consumption = 200
	}
	dismantle_cost_ic = 1000000
	manpower = 400
}

module_flight_deck_3 = {
	category = module_flight_decks_category
	add_stats = {
		carrier_size = 3
		build_cost_ic = 21000
		max_strength = 600
		max_organisation = 8.57
		surface_visibility = 30
		fuel_consumption = 300
	}
	dismantle_cost_ic = 1000000
	manpower = 600
}

module_flight_deck_4 = {
	category = module_flight_decks_category
	add_stats = {
		carrier_size = 4
		build_cost_ic = 28000
		max_strength = 800
		max_organisation = 11.43
		surface_visibility = 40
		fuel_consumption = 400
	}
	dismantle_cost_ic = 1000000
	manpower = 800
}

module_flight_deck_5 = {
	category = module_flight_decks_category
	add_stats = {
		carrier_size = 5
		build_cost_ic = 35000
		max_strength = 1000
		max_organisation = 14.28
		surface_visibility = 50
		fuel_consumption = 1000
	}
	dismantle_cost_ic = 1000000
	manpower = 1000
}

module_flight_deck_6 = {
	category = module_flight_decks_category
	add_stats = {
		carrier_size = 6
		build_cost_ic = 42000
		max_strength = 1200
		max_organisation = 17.14
		surface_visibility = 60
		fuel_consumption = 600
	}
	dismantle_cost_ic = 1000000
	manpower = 1200
}

module_flight_deck_7 = {
	category = module_flight_decks_category
	add_stats = {
		carrier_size = 7
		build_cost_ic = 49000
		max_strength = 1400
		max_organisation = 20
		surface_visibility = 70
		fuel_consumption = 700
	}
	dismantle_cost_ic = 1000000
	manpower = 1400
}

module_flight_deck_8 = {
	category = module_flight_decks_category
	add_stats = {
		carrier_size = 8
		build_cost_ic = 56000
		max_strength = 1600
		max_organisation = 22.86
		surface_visibility = 80
		fuel_consumption = 800
	}
	dismantle_cost_ic = 1000000
	manpower = 1600
}

module_flight_deck_9 = {
	category = module_flight_decks_category
	add_stats = {
		carrier_size = 9
		build_cost_ic = 63000
		max_strength = 1800
		max_organisation = 25.71
		surface_visibility = 90
		fuel_consumption = 900
	}
	dismantle_cost_ic = 1000000
	manpower = 1800
}

module_flight_deck_10 = {
	category = module_flight_decks_category
	add_stats = {
		carrier_size = 10
		build_cost_ic = 70000
		max_strength = 2000
		max_organisation = 28.57
		surface_visibility = 100
		fuel_consumption = 1000
	}
	dismantle_cost_ic = 1000000
	manpower = 2000
}

#FUEL TANK
module_fuel_tank = {
	category = module_fuel_tanks_category
	add_stats = {
		build_cost_ic = 350
		fuel_consumption = 5
		max_strength = 10
		max_organisation = 0.14
		surface_visibility = 0.5
	}
	manpower = 10
	multiply_stats = {
		naval_range = 1
		build_cost_ic = 0.01
	}
	dismantle_cost_ic = 10
}

#ESM
module_esm_1 = {
	category = module_esm_category
	add_stats = {
		build_cost_ic = 675
		fuel_consumption = 2.5
		max_strength = 5
		max_organisation = 0.07
		surface_visibility = 0.215
	}
	manpower = 5
	multiply_stats = {
		max_strength = 0.1
		surface_visibility = -0.1
		build_cost_ic = 0.05
	}
	dismantle_cost_ic = 100
}

module_esm_2 = {
	category = module_esm_category
	parent = module_esm_1
	add_stats = {
		build_cost_ic = 425
		fuel_consumption = 2.5
		max_strength = 5
		max_organisation = 0.07
		surface_visibility = 0.181
	}
	manpower = 5
	multiply_stats = {
		max_strength = 0.125
		surface_visibility = -0.125
		build_cost_ic = 0.075
	}
	dismantle_cost_ic = 75
	can_convert_from = {
		module = module_esm_1
		convert_cost_ic = 250
	}
	build_cost_resources = {
		chromium = 1
	}
}

module_esm_3 = {
	category = module_esm_category
	parent = module_esm_2
	add_stats = {
		build_cost_ic = 225
		fuel_consumption = 2.5
		max_strength = 5
		max_organisation = 0.07
		surface_visibility = 0.15
	}
	manpower = 5
	multiply_stats = {
		max_strength = 0.15
		surface_visibility = -0.15
		build_cost_ic = 0.1
	}
	dismantle_cost_ic = 50
	can_convert_from = {
		module = module_esm_2
		convert_cost_ic = 250
	}
	build_cost_resources = {
		chromium = 2
	}
}

module_sub_esm_1 = {
	category = module_sub_esm_category
	add_stats = {
		build_cost_ic = 1350
		fuel_consumption = 5
		max_strength = 10
		max_organisation = 0.14
		sub_visibility = 0.425
	}
	manpower = 10
	multiply_stats = {
		max_strength = 0.2
		sub_visibility = -0.2
		build_cost_ic = 0.1
	}
	dismantle_cost_ic = 200
}

module_sub_esm_2 = {
	category = module_sub_esm_category
	parent = module_sub_esm_1
	add_stats = {
		build_cost_ic = 850
		fuel_consumption = 5
		max_strength = 10
		max_organisation = 0.14
		sub_visibility = 0.363
	}
	manpower = 10
	multiply_stats = {
		max_strength = 0.25
		sub_visibility = -0.25
		build_cost_ic = 0.15
	}
	dismantle_cost_ic = 150
	can_convert_from = {
		module = module_sub_esm_1
		convert_cost_ic = 500
	}
	build_cost_resources = {
		chromium = 1
	}
}

module_sub_esm_3 = {
	category = module_sub_esm_category
	parent = module_sub_esm_2
	add_stats = {
		build_cost_ic = 450
		fuel_consumption = 5
		max_strength = 10
		max_organisation = 0.14
		sub_visibility = 0.3
	}
	manpower = 10
	multiply_stats = {
		max_strength = 0.3
		sub_visibility = -0.3
		build_cost_ic = 0.2
	}
	dismantle_cost_ic = 100
	can_convert_from = {
		module = module_sub_esm_2
		convert_cost_ic = 500
	}
	build_cost_resources = {
		chromium = 2
	}
}

#FIRE CONTROL
module_analog_fire_control = {
	category = module_fire_control_system_category
	add_stats = {
		build_cost_ic = 200
	}
	multiply_stats = {
		lg_attack = 0.1
		torpedo_attack = 0.1
		anti_air_attack = 0.1
	}
	dismantle_cost_ic = 50
}

module_digital_integrated_fire_control = {
	category = module_fire_control_system_category
	parent = module_analog_fire_control
	add_stats = {
		build_cost_ic = 250
	}
	multiply_stats = {
		lg_attack = 0.15
		torpedo_attack = 0.15
		anti_air_attack = 0.15
	}
	dismantle_cost_ic = 50
	can_convert_from = {
		module = module_analog_fire_control
		convert_cost_ic = 100
	}
	build_cost_resources = {
		chromium = 1
	}
}

module_advanced_integrated_missile_radar_control = {
	category = module_fire_control_system_category
	parent = module_digital_integrated_fire_control
	add_stats = {
		build_cost_ic = 300
	}
	multiply_stats = {
		lg_attack = 0.2
		torpedo_attack = 0.2
		anti_air_attack = 0.2
	}
	dismantle_cost_ic = 50
	can_convert_from = {
		module = module_digital_integrated_fire_control
		convert_cost_ic = 100
	}
	build_cost_resources = {
		chromium = 2
	}
}

module_future_fire_control = {
	category = module_fire_control_system_category
	add_stats = {
		build_cost_ic = 350
	}
	multiply_stats = {
		lg_attack = 0.25
		torpedo_attack = 0.25
		anti_air_attack = 0.25
	}
	dismantle_cost_ic = 50
	build_cost_resources = {
		chromium = 3
	}
}

module_future_fire_control0 = {
	category = module_fire_control_system_category
	add_stats = {
		build_cost_ic = 400
	}
	multiply_stats = {
		lg_attack = 0.3
		torpedo_attack = 0.3
		anti_air_attack = 0.3
	}
	dismantle_cost_ic = 50
	build_cost_resources = {
		chromium = 4
	}
}

module_heavy_frigate_upgrade_package = {
	category = module_heavy_frigate_upgrade_category
	add_equipment_type = capital_ship
	add_stats = {
		max_organisation = 0.5
	}
	manpower = 60
	multiply_stats = {
		lg_attack = 0.2
		hg_attack = 0.2
		torpedo_attack = 0.2
		anti_air_attack = 0.2
		sub_attack = 0.2
		naval_speed = -0.1
		max_strength = 0.2
		surface_visibility = 0.2
		build_cost_ic = 0.6
		fuel_consumption = 0.35
	}
}

#Fighting Systems ============================================================================
#POINT DEFENSE
module_chain_gun = {
	category = module_point_defense_system_category
	add_stats = {
		anti_air_attack = 0.5
		build_cost_ic = 225
		fuel_consumption = 2.5
		max_strength = 5
		max_organisation = 0.07
		surface_visibility = 0.25
		naval_torpedo_damage_reduction_factor = 0.02
	}
	manpower = 5
	dismantle_cost_ic = 10
}

module_ciws_1 = {
	category = module_point_defense_system_category
	add_stats = {
		build_cost_ic = 325
		fuel_consumption = 2.5
		max_strength = 5
		max_organisation = 0.07
		surface_visibility = 0.237
		anti_air_attack = 0.625
		naval_torpedo_damage_reduction_factor = 0.04
	}
	manpower = 5
	dismantle_cost_ic = 15
	can_convert_from = {
		module_category = module_point_defense_system_category
		convert_cost_ic = 60
	}
}

module_ciws_2 = {
	category = module_point_defense_system_category
	parent = module_ciws_1
	add_stats = {
		build_cost_ic = 350
		fuel_consumption = 2.5
		max_strength = 5
		max_organisation = 0.07
		surface_visibility = 0.217
		anti_air_attack = 0.75
		naval_torpedo_damage_reduction_factor = 0.05
	}
	manpower = 5
	dismantle_cost_ic = 17.5
	can_convert_from = {
		module_category = module_point_defense_system_category
		convert_cost_ic = 90
	}
	can_convert_from = {
		module = module_ciws_1
		convert_cost_ic = 45
	}
}

module_ciws_3 = {
	category = module_point_defense_system_category
	parent = module_ciws_2
	add_stats = {
		build_cost_ic = 375
		fuel_consumption = 2.5
		max_strength = 5
		max_organisation = 0.07
		surface_visibility = 0.2
		anti_air_attack = 0.825
		naval_torpedo_damage_reduction_factor = 0.06
	}
	manpower = 5
	dismantle_cost_ic = 20
	can_convert_from = {
		module_category = module_point_defense_system_category
		convert_cost_ic = 120
	}
	can_convert_from = {
		module = module_ciws_2
		convert_cost_ic = 60
	}
}

module_ciws_4 = {
	category = module_point_defense_system_category
	parent = module_ciws_3
	add_stats = {
		build_cost_ic = 400
		fuel_consumption = 2.5
		max_strength = 5
		max_organisation = 0.07
		surface_visibility = 0.181
		anti_air_attack = 1
		naval_torpedo_damage_reduction_factor = 0.07
	}
	manpower = 5
	dismantle_cost_ic = 22.5
	can_convert_from = {
		module_category = module_point_defense_system_category
		convert_cost_ic = 150
	}
	can_convert_from = {
		module = module_ciws_3
		convert_cost_ic = 75
	}
}

module_ciws_5 = {
	category = module_point_defense_system_category
	parent = module_ciws_4
	add_stats = {
		build_cost_ic = 425
		fuel_consumption = 2.5
		max_strength = 5
		max_organisation = 0.07
		surface_visibility = 0.162
		anti_air_attack = 1.125
		naval_torpedo_damage_reduction_factor = 0.08
	}
	manpower = 5
	dismantle_cost_ic = 25
	can_convert_from = {
		module_category = module_point_defense_system_category
		convert_cost_ic = 180
	}
	can_convert_from = {
		module = module_ciws_4
		convert_cost_ic = 90
	}
}

module_ciws_6 = {
	category = module_point_defense_system_category
	parent = module_ciws_5
	add_stats = {
		build_cost_ic = 450
		fuel_consumption = 2.5
		max_strength = 5
		max_organisation = 0.07
		surface_visibility = 0.15
		anti_air_attack = 1.25
		naval_torpedo_damage_reduction_factor = 0.09
	}
	manpower = 5
	dismantle_cost_ic = 27.5
	can_convert_from = {
		module_category = module_point_defense_system_category
		convert_cost_ic = 200
	}
	can_convert_from = {
		module = module_ciws_5
		convert_cost_ic = 100
	}
}

#LIGHT GUN BATTERIES
module_76mm_battery = {
	category = module_gun_battery_category
	add_stats = {
		build_cost_ic = 1500
		lg_attack = 2
		anti_air_attack = 2
		fuel_consumption = 10
		max_strength = 20
		max_organisation = 0.28
		surface_visibility = 1
	}
	manpower = 20
	add_average_stats = {
		lg_armor_piercing = 11
	}
	can_convert_from = {
		module_category = module_light_guns_category
		convert_cost_ic = 100
	}
	dismantle_cost_ic = 500
}

module_100mm_battery = {
	category = module_gun_battery_category
	add_stats = {
		build_cost_ic = 2050
		lg_attack = 2.5
		anti_air_attack = 2.5
		fuel_consumption = 15
		max_strength = 30
		max_organisation = 0.44
		surface_visibility = 1.5
	}
	manpower = 30
	add_average_stats = {
		lg_armor_piercing = 12
	}
	dismantle_cost_ic = 700
}

module_127mm_battery = {
	category = module_gun_battery_category
	add_stats = {
		build_cost_ic = 2800
		lg_attack = 3
		anti_air_attack = 3
		fuel_consumption = 20
		max_strength = 40
		max_organisation = 0.57
		surface_visibility = 2
	}
	manpower = 40
	add_average_stats = {
		lg_armor_piercing = 13
	}
	dismantle_cost_ic = 950
}

module_152mm_battery = {
	category = module_gun_battery_category
	add_stats = {
		build_cost_ic = 3700
		lg_attack = 3.5
		anti_air_attack = 3.5
		fuel_consumption = 30
		max_strength = 60
		max_organisation = 0.86
		surface_visibility = 3
	}
	manpower = 60
	add_average_stats = {
		lg_armor_piercing = 14
	}
	dismantle_cost_ic = 1250
}

#76mm GUNS
module_76mm_gun_1 = {
	category = module_light_guns_category
	add_stats = {
		build_cost_ic = 600
		fuel_consumption = 5
		max_strength = 10
		max_organisation = 0.14
		surface_visibility = 0.475
		lg_attack = 1
		anti_air_attack = 1.125
		naval_torpedo_damage_reduction_factor = 0.04
	}
	manpower = 10
	add_average_stats = {
		lg_armor_piercing = 15
	}
	dismantle_cost_ic = 25
	can_convert_from = {
		module_category = module_light_guns_category
		convert_cost_ic = 85
	}
}

module_76mm_gun_2 = {
	category = module_light_guns_category
	parent = module_76mm_gun_1
	add_stats = {
		build_cost_ic = 650
		fuel_consumption = 5
		max_strength = 10
		max_organisation = 0.14
		surface_visibility = 0.413
		lg_attack = 1.25
		anti_air_attack = 1.25
		naval_torpedo_damage_reduction_factor = 0.06
	}
	manpower = 10
	add_average_stats = {
		lg_armor_piercing = 18
	}
	dismantle_cost_ic = 30
	can_convert_from = {
		module_category = module_light_guns_category
		convert_cost_ic = 100
	}
	can_convert_from = {
		module = module_76mm_gun_1
		convert_cost_ic = 50
	}
}

module_76mm_gun_3 = {
	category = module_light_guns_category
	parent = module_76mm_gun_2
	add_stats = {
		build_cost_ic = 700
		fuel_consumption = 5
		max_strength = 10
		max_organisation = 0.14
		surface_visibility = 0.35
		lg_attack = 1.5
		anti_air_attack = 1.375
		naval_torpedo_damage_reduction_factor = 0.08
	}
	manpower = 10
	add_average_stats = {
		lg_armor_piercing = 21
	}
	dismantle_cost_ic = 35
	can_convert_from = {
		module_category = module_light_guns_category
		convert_cost_ic = 115
	}
	can_convert_from = {
		module = module_76mm_gun_2
		convert_cost_ic = 55
	}
}

module_76mm_gun_4 = {
	category = module_light_guns_category
	parent = module_76mm_gun_3
	add_stats = {
		build_cost_ic = 750
		fuel_consumption = 5
		max_strength = 10
		max_organisation = 0.14
		surface_visibility = 0.3
		lg_attack = 1.75
		anti_air_attack = 1.5
		naval_torpedo_damage_reduction_factor = 0.1
	}
	manpower = 10
	add_average_stats = {
		lg_armor_piercing = 24
	}
	dismantle_cost_ic = 40
	can_convert_from = {
		module_category = module_light_guns_category
		convert_cost_ic = 135
	}
	can_convert_from = {
		module = module_76mm_gun_3
		convert_cost_ic = 70
	}
}

#127mm GUNS
module_127mm_guns_1 = {
	category = module_light_guns_category
	add_stats = {
		build_cost_ic = 700
		fuel_consumption = 5
		max_strength = 10
		max_organisation = 0.14
		surface_visibility = 0.475
		lg_attack = 1.5
		anti_air_attack = 1.25
		naval_torpedo_damage_reduction_factor = 0.03
	}
	manpower = 10
	add_average_stats = {
		lg_armor_piercing = 20
	}
	dismantle_cost_ic = 35
	can_convert_from = {
		module_category = module_light_guns_category
		convert_cost_ic = 125
	}
}

module_127mm_guns_2 = {
	category = module_light_guns_category
	parent = module_127mm_guns_1
	add_stats = {
		build_cost_ic = 750
		fuel_consumption = 5
		max_strength = 10
		max_organisation = 0.14
		surface_visibility = 0.413
		lg_attack = 1.875
		anti_air_attack = 1.5
		naval_torpedo_damage_reduction_factor = 0.045
	}
	manpower = 10
	add_average_stats = {
		lg_armor_piercing = 24
	}
	dismantle_cost_ic = 40
	can_convert_from = {
		module_category = module_light_guns_category
		convert_cost_ic = 140
	}
	can_convert_from = {
		module = module_127mm_guns_1
		convert_cost_ic = 70
	}
}

module_127mm_guns_3 = {
	category = module_light_guns_category
	parent = module_127mm_guns_2
	add_stats = {
		build_cost_ic = 800
		fuel_consumption = 5
		max_strength = 10
		max_organisation = 0.14
		surface_visibility = 0.35
		lg_attack = 2.25
		anti_air_attack = 1.75
		naval_torpedo_damage_reduction_factor = 0.06
	}
	manpower = 10
	add_average_stats = {
		lg_armor_piercing = 28
	}
	dismantle_cost_ic = 45
	can_convert_from = {
		module_category = module_light_guns_category
		convert_cost_ic = 150
	}
	can_convert_from = {
		module = module_127mm_guns_2
		convert_cost_ic = 75
	}
}

module_127mm_guns_4 = {
	category = module_light_guns_category
	parent = module_127mm_guns_3
	add_stats = {
		build_cost_ic = 850
		fuel_consumption = 5
		max_strength = 10
		max_organisation = 0.14
		surface_visibility = 0.3
		lg_attack = 2.625
		anti_air_attack = 2
		naval_torpedo_damage_reduction_factor = 0.075
	}
	manpower = 10
	add_average_stats = {
		lg_armor_piercing = 32
	}
	dismantle_cost_ic = 50
	can_convert_from = {
		module_category = module_light_guns_category
		convert_cost_ic = 160
	}
	can_convert_from = {
		module = module_127mm_guns_3
		convert_cost_ic = 80
	}
}

#HEAVY GUNS
module_heavy_guns_1 = {
	category = module_heavy_guns_category
	add_stats = {
		build_cost_ic = 1500
		fuel_consumption = 10
		max_strength = 20
		max_organisation = 0.28
		surface_visibility = 1
		hg_attack = 16
		lg_attack = 4
	}
	manpower = 20
	add_average_stats = {
		hg_armor_piercing = -50
		lg_armor_piercing = 32
	}
	dismantle_cost_ic = 400
}

module_heavy_guns_2 = {
	category = module_heavy_guns_category
	parent = module_heavy_guns_1
	add_stats = {
		build_cost_ic = 1700
		fuel_consumption = 10
		max_strength = 20
		max_organisation = 0.28
		surface_visibility = 0.9
		hg_attack = 20
		lg_attack = 5
	}
	manpower = 20
	add_average_stats = {
		hg_armor_piercing = -50
		lg_armor_piercing = 40
	}
	dismantle_cost_ic = 500
	can_convert_from = {
		module_category = module_heavy_guns_category
		convert_cost_ic = 400
	}
}

module_heavy_guns_3 = {
	category = module_heavy_guns_category
	parent = module_heavy_guns_2
	add_stats = {
		build_cost_ic = 1900
		fuel_consumption = 10
		max_strength = 20
		max_organisation = 0.28
		surface_visibility = 0.75
		hg_attack = 24
		lg_attack = 6
	}
	manpower = 20
	add_average_stats = {
		hg_armor_piercing = -50
		lg_armor_piercing = 48
	}
	dismantle_cost_ic = 600
	can_convert_from = {
		module_category = module_heavy_guns_category
		convert_cost_ic = 800
	}
	can_convert_from = {
		module = module_heavy_guns_2
		convert_cost_ic = 400
	}
}

#RAILGUNS
module_railgun_1 = {
	category = module_railguns_category
	add_stats = {
		build_cost_ic = 1400
		fuel_consumption = 10
		max_strength = 20
		max_organisation = 0.28
		surface_visibility = 0.75
		lg_attack = 3.75
	}
	manpower = 20
	add_average_stats = {
		lg_armor_piercing = 50
	}
	dismantle_cost_ic = 175
	build_cost_resources = {
		chromium = 1
	}
}

module_railgun_2 = {
	category = module_railguns_category
	parent = module_railgun_1
	add_stats = {
		build_cost_ic = 1500
		fuel_consumption = 10
		max_strength = 20
		max_organisation = 0.28
		surface_visibility = 0.7
		lg_attack = 5
	}
	manpower = 20
	add_average_stats = {
		lg_armor_piercing = 60
	}
	dismantle_cost_ic = 200
	can_convert_from = {
		module_category = module_railguns_category
		convert_cost_ic = 200
	}
	build_cost_resources = {
		chromium = 1
	}
}

module_railgun_3 = {
	category = module_railguns_category
	parent = module_railgun_2
	add_stats = {
		build_cost_ic = 1600
		fuel_consumption = 10
		max_strength = 20
		max_organisation = 0.28
		surface_visibility = 0.65
		lg_attack = 6.25
	}
	manpower = 20
	add_average_stats = {
		lg_armor_piercing = 70
	}
	dismantle_cost_ic = 225
	can_convert_from = {
		module_category = module_railguns_category
		convert_cost_ic = 400
	}
	can_convert_from = {
		module = module_railgun_2
		convert_cost_ic = 200
	}
	build_cost_resources = {
		chromium = 2
	}
}

module_railgun_4 = {
	category = module_railguns_category
	parent = module_railgun_3
	add_stats = {
		build_cost_ic = 1700
		fuel_consumption = 10
		max_strength = 20
		max_organisation = 0.28
		surface_visibility = 0.6
		lg_attack = 7.5
	}
	manpower = 20
	add_average_stats = {
		lg_armor_piercing = 80
	}
	dismantle_cost_ic = 250
	can_convert_from = {
		module_category = module_railguns_category
		convert_cost_ic = 600
	}
	can_convert_from = {
		module = module_railgun_3
		convert_cost_ic = 200
	}
	build_cost_resources = {
		chromium = 2
	}
}

#VLS Missile Systems =============================
#VLS ASM
module_vls_asm_1 = {
	category = module_vls_category
	add_stats = {
		build_cost_ic = 1560
		torpedo_attack = 5
		max_strength = 20
		max_organisation = 0.28
		fuel_consumption = 10
	}
	manpower = 20
	dismantle_cost_ic = 90
	can_convert_from = {
		module_category = module_vls_category
		convert_cost_ic = 100
	}
}

module_vls_asm_2 = {
	category = module_vls_category
	parent = module_vls_asm_1
	add_stats = {
		build_cost_ic = 1620
		torpedo_attack = 6
		max_strength = 20
		max_organisation = 0.28
		fuel_consumption = 10
	}
	manpower = 20
	dismantle_cost_ic = 105
	can_convert_from = {
		module_category = module_vls_category
		convert_cost_ic = 150
	}
}

module_vls_asm_3 = {
	category = module_vls_category
	parent = module_vls_asm_2
	add_stats = {
		build_cost_ic = 1680
		torpedo_attack = 7
		max_strength = 20
		max_organisation = 0.28
		fuel_consumption = 10
	}
	manpower = 20
	dismantle_cost_ic = 120
	can_convert_from = {
		module_category = module_vls_category
		convert_cost_ic = 200
	}
}

module_vls_asm_4 = {
	category = module_vls_category
	parent = module_vls_asm_3
	add_stats = {
		build_cost_ic = 1740
		torpedo_attack = 8
		max_strength = 20
		max_organisation = 0.28
		fuel_consumption = 10
	}
	manpower = 20
	dismantle_cost_ic = 135
	can_convert_from = {
		module_category = module_vls_category
		convert_cost_ic = 250
	}
}

module_vls_asm_5 = {
	category = module_vls_category
	parent = module_vls_asm_4
	add_stats = {
		build_cost_ic = 1800
		torpedo_attack = 9
		max_strength = 20
		max_organisation = 0.28
		fuel_consumption = 10
	}
	manpower = 20
	dismantle_cost_ic = 150
	can_convert_from = {
		module_category = module_vls_category
		convert_cost_ic = 300
	}
}

module_vls_asm_6 = {
	category = module_vls_category
	parent = module_vls_asm_5
	add_stats = {
		build_cost_ic = 1860
		torpedo_attack = 10
		max_strength = 20
		max_organisation = 0.28
		fuel_consumption = 10
	}
	manpower = 20
	dismantle_cost_ic = 165
	can_convert_from = {
		module_category = module_vls_category
		convert_cost_ic = 350
	}
}

#VLS SAM
module_vls_sam_1 = {
	category = module_vls_category
	add_stats = {
		build_cost_ic = 1560
		anti_air_attack = 5
		max_strength = 20
		max_organisation = 0.28
		fuel_consumption = 10
	}
	manpower = 20
	dismantle_cost_ic = 90
	can_convert_from = {
		module_category = module_vls_category
		convert_cost_ic = 100
	}
}

module_vls_sam_2 = {
	category = module_vls_category
	parent = module_vls_sam_1
	add_stats = {
		build_cost_ic = 1620
		anti_air_attack = 6
		max_strength = 20
		max_organisation = 0.28
		fuel_consumption = 10
	}
	manpower = 20
	dismantle_cost_ic = 105
	can_convert_from = {
		module_category = module_vls_category
		convert_cost_ic = 150
	}
}

module_vls_sam_3 = {
	category = module_vls_category
	parent = module_vls_sam_2
	add_stats = {
		build_cost_ic = 1680
		anti_air_attack = 7
		max_strength = 20
		max_organisation = 0.28
		fuel_consumption = 10
	}
	manpower = 20
	dismantle_cost_ic = 120
	can_convert_from = {
		module_category = module_vls_category
		convert_cost_ic = 200
	}
}

module_vls_sam_4 = {
	category = module_vls_category
	parent = module_vls_sam_3
	add_stats = {
		build_cost_ic = 1740
		anti_air_attack = 8
		max_strength = 20
		max_organisation = 0.28
		fuel_consumption = 10
	}
	manpower = 20
	dismantle_cost_ic = 65
	can_convert_from = {
		module_category = module_vls_category
		convert_cost_ic = 250
	}
}

module_vls_sam_5 = {
	category = module_vls_category
	parent = module_vls_sam_4
	add_stats = {
		build_cost_ic = 1800
		anti_air_attack = 9
		max_strength = 20
		max_organisation = 0.28
		fuel_consumption = 10
	}
	manpower = 20
	dismantle_cost_ic = 150
	can_convert_from = {
		module_category = module_vls_category
		convert_cost_ic = 300
	}
}

module_vls_sam_6 = {
	category = module_vls_category
	parent = module_vls_sam_5
	add_stats = {
		build_cost_ic = 1860
		anti_air_attack = 10
		max_strength = 20
		max_organisation = 0.28
		fuel_consumption = 10
	}
	manpower = 20
	dismantle_cost_ic = 165
	can_convert_from = {
		module_category = module_vls_category
		convert_cost_ic = 350
	}
}

#VLS LAM
module_vls_lam_1 = {
	category = module_vls_category
	add_stats = {
		build_cost_ic = 1560
		hg_attack = 13.5
		max_strength = 20
		max_organisation = 0.28
		fuel_consumption = 10
	}
	add_average_stats = {
		hg_armor_piercing = -50
	}
	manpower = 20
	dismantle_cost_ic = 90
	can_convert_from = {
		module_category = module_vls_category
		convert_cost_ic = 100
	}
}

module_vls_lam_2 = {
	category = module_vls_category
	parent = module_vls_lam_1
	add_stats = {
		build_cost_ic = 1680
		hg_attack = 15
		max_strength = 20
		max_organisation = 0.28
		fuel_consumption = 10
	}
	add_average_stats = {
		hg_armor_piercing = -50
	}
	manpower = 20
	dismantle_cost_ic = 105
	can_convert_from = {
		module_category = module_vls_category
		convert_cost_ic = 150
	}
}

module_vls_lam_3 = {
	category = module_vls_category
	parent = module_vls_lam_2
	add_stats = {
		build_cost_ic = 1740
		hg_attack = 16.5
		max_strength = 20
		max_organisation = 0.28
		fuel_consumption = 10
	}
	add_average_stats = {
		hg_armor_piercing = -50
	}
	manpower = 20
	dismantle_cost_ic = 120
	can_convert_from = {
		module_category = module_vls_category
		convert_cost_ic = 200
	}
}

module_vls_lam_4 = {
	category = module_vls_category
	parent = module_vls_lam_3
	add_stats = {
		build_cost_ic = 1800
		hg_attack = 18
		max_strength = 20
		max_organisation = 0.28
		fuel_consumption = 10
	}
	add_average_stats = {
		hg_armor_piercing = -50
	}
	manpower = 20
	dismantle_cost_ic = 135
	can_convert_from = {
		module_category = module_vls_category
		convert_cost_ic = 250
	}
}

module_vls_lam_5 = {
	category = module_vls_category
	add_stats = {
		build_cost_ic = 1860
		hg_attack = 19.5
		max_strength = 20
		max_organisation = 0.28
		fuel_consumption = 10
	}
	add_average_stats = {
		hg_armor_piercing = -50
	}
	manpower = 20
	dismantle_cost_ic = 150
	can_convert_from = {
		module_category = module_vls_category
		convert_cost_ic = 300
	}
}

#VLS SUB ASM
module_vls_sub_asm_1 = {
	category = module_vls_sub_category
	add_stats = {
		build_cost_ic = 1560
		torpedo_attack = 5
		max_strength = 20
		max_organisation = 0.28
		fuel_consumption = 10
	}
	manpower = 20
	dismantle_cost_ic = 90
	can_convert_from = {
		module_category = module_vls_sub_category
		convert_cost_ic = 100
	}
}

module_vls_sub_asm_2 = {
	category = module_vls_sub_category
	parent = module_vls_sub_asm_1
	add_stats = {
		build_cost_ic = 1620
		torpedo_attack = 6
		max_strength = 20
		max_organisation = 0.28
		fuel_consumption = 10
	}
	manpower = 20
	dismantle_cost_ic = 105
	can_convert_from = {
		module_category = module_vls_sub_category
		convert_cost_ic = 150
	}
}

module_vls_sub_asm_3 = {
	category = module_vls_sub_category
	parent = module_vls_sub_asm_2
	add_stats = {
		build_cost_ic = 1680
		torpedo_attack = 7
		max_strength = 20
		max_organisation = 0.28
		fuel_consumption = 10
	}
	manpower = 20
	dismantle_cost_ic = 120
	can_convert_from = {
		module_category = module_vls_sub_category
		convert_cost_ic = 200
	}
}

module_vls_sub_asm_4 = {
	category = module_vls_sub_category
	parent = module_vls_sub_asm_3
	add_stats = {
		build_cost_ic = 1740
		torpedo_attack = 8
		max_strength = 20
		max_organisation = 0.28
		fuel_consumption = 10
	}
	manpower = 20
	dismantle_cost_ic = 135
	can_convert_from = {
		module_category = module_vls_sub_category
		convert_cost_ic = 250
	}
}

module_vls_sub_asm_5 = {
	category = module_vls_sub_category
	parent = module_vls_sub_asm_4
	add_stats = {
		build_cost_ic = 1800
		torpedo_attack = 9
		max_strength = 20
		max_organisation = 0.28
		fuel_consumption = 10
	}
	manpower = 20
	dismantle_cost_ic = 150
	can_convert_from = {
		module_category = module_vls_sub_category
		convert_cost_ic = 300
	}
}

module_vls_sub_asm_6 = {
	category = module_vls_sub_category
	parent = module_vls_sub_asm_5
	add_stats = {
		build_cost_ic = 1860
		torpedo_attack = 10
		max_strength = 20
		max_organisation = 0.28
		fuel_consumption = 10
	}
	manpower = 20
	dismantle_cost_ic = 165
	can_convert_from = {
		module_category = module_vls_sub_category
		convert_cost_ic = 350
	}
}

#VLS SUB LAM
module_vls_sub_lam_1 = {
	category = module_vls_sub_category
	add_stats = {
		build_cost_ic = 1560
		hg_attack = 13.5
		max_strength = 20
		max_organisation = 0.28
		fuel_consumption = 10
	}
	add_average_stats = {
		hg_armor_piercing = -50
	}
	manpower = 20
	dismantle_cost_ic = 90
	can_convert_from = {
		module_category = module_vls_sub_category
		convert_cost_ic = 100
	}
}

module_vls_sub_lam_2 = {
	category = module_vls_sub_category
	parent = module_vls_sub_lam_1
	add_stats = {
		build_cost_ic = 1680
		hg_attack = 15
		max_strength = 20
		max_organisation = 0.28
		fuel_consumption = 10
	}
	add_average_stats = {
		hg_armor_piercing = -50
	}
	manpower = 20
	dismantle_cost_ic = 105
	can_convert_from = {
		module_category = module_vls_sub_category
		convert_cost_ic = 150
	}
}

module_vls_sub_lam_3 = {
	category = module_vls_sub_category
	parent = module_vls_sub_lam_2
	add_stats = {
		build_cost_ic = 1740
		hg_attack = 16.5
		max_strength = 20
		max_organisation = 0.28
		fuel_consumption = 10
	}
	add_average_stats = {
		hg_armor_piercing = -50
	}
	manpower = 20
	dismantle_cost_ic = 120
	can_convert_from = {
		module_category = module_vls_sub_category
		convert_cost_ic = 200
	}
}

module_vls_sub_lam_4 = {
	category = module_vls_sub_category
	parent = module_vls_sub_lam_3
	add_stats = {
		build_cost_ic = 1800
		hg_attack = 18
		max_strength = 20
		max_organisation = 0.28
		fuel_consumption = 10
	}
	add_average_stats = {
		hg_armor_piercing = -50
	}
	manpower = 20
	dismantle_cost_ic = 135
	can_convert_from = {
		module_category = module_vls_sub_category
		convert_cost_ic = 250
	}
}

module_vls_sub_lam_5 = {
	category = module_vls_sub_category
	add_stats = {
		build_cost_ic = 1860
		hg_attack = 19.5
		max_strength = 20
		max_organisation = 0.28
		fuel_consumption = 10
	}
	add_average_stats = {
		hg_armor_piercing = -50
	}
	manpower = 20
	dismantle_cost_ic = 150
	can_convert_from = {
		module_category = module_vls_sub_category
		convert_cost_ic = 300
	}
}

#Turret Missile Systems =============================
#RAM
module_ram_1 = {
	category = module_point_defense_system_category
	add_stats = {
		build_cost_ic = 950
		fuel_consumption = 5
		max_strength = 10
		max_organisation = 0.14
		surface_visibility = 0.475
		anti_air_attack = 1.5
		naval_torpedo_damage_reduction_factor = 0.06
	}
	manpower = 10
	dismantle_cost_ic = 60
	can_convert_from = {
		module_category = module_turret_missile_category
		convert_cost_ic = 160
	}
}

module_ram_2 = {
	category = module_point_defense_system_category
	parent = module_ram_1
	add_stats = {
		build_cost_ic = 1000
		fuel_consumption = 5
		max_strength = 10
		max_organisation = 0.14
		surface_visibility = 0.45
		anti_air_attack = 1.875
		naval_torpedo_damage_reduction_factor = 0.075
	}
	manpower = 10
	dismantle_cost_ic = 70
	can_convert_from = {
		module_category = module_turret_missile_category
		convert_cost_ic = 175
	}
}

module_ram_3 = {
	category = module_point_defense_system_category
	parent = module_ram_2
	add_stats = {
		build_cost_ic = 1050
		fuel_consumption = 5
		max_strength = 10
		max_organisation = 0.14
		surface_visibility = 0.413
		anti_air_attack = 2.25
		naval_torpedo_damage_reduction_factor = 0.09
	}
	manpower = 10
	dismantle_cost_ic = 80
	can_convert_from = {
		module_category = module_turret_missile_category
		convert_cost_ic = 185
	}
}

module_ram_4 = {
	category = module_point_defense_system_category
	parent = module_ram_3
	add_stats = {
		build_cost_ic = 1100
		fuel_consumption = 5
		max_strength = 10
		max_organisation = 0.14
		surface_visibility = 0.375
		anti_air_attack = 2.625
		naval_torpedo_damage_reduction_factor = 0.105
	}
	manpower = 10
	dismantle_cost_ic = 90
	can_convert_from = {
		module_category = module_turret_missile_category
		convert_cost_ic = 200
	}
}

module_ram_5 = {
	category = module_point_defense_system_category
	parent = module_ram_4
	add_stats = {
		build_cost_ic = 1150
		fuel_consumption = 5
		max_strength = 10
		max_organisation = 0.14
		surface_visibility = 0.338
		anti_air_attack = 3
		naval_torpedo_damage_reduction_factor = 0.12
	}
	manpower = 10
	dismantle_cost_ic = 100
	can_convert_from = {
		module_category = module_turret_missile_category
		convert_cost_ic = 215
	}
}

module_ram_6 = {
	category = module_point_defense_system_category
	parent = module_ram_5
	add_stats = {
		build_cost_ic = 1200
		fuel_consumption = 5
		max_strength = 10
		max_organisation = 0.14
		surface_visibility = 0.3
		anti_air_attack = 3.375
		naval_torpedo_damage_reduction_factor = 0.135
	}
	manpower = 10
	dismantle_cost_ic = 110
	can_convert_from = {
		module_category = module_turret_missile_category
		convert_cost_ic = 225
	}
}

#AA MISSILES
module_aa_missiles_1 = {
	category = module_turret_missile_category
	add_stats = {
		build_cost_ic = 950
		fuel_consumption = 5
		max_strength = 10
		max_organisation = 0.14
		surface_visibility = 0.475
		anti_air_attack = 4.375
	}
	manpower = 10
	dismantle_cost_ic = 60
	can_convert_from = {
		module_category = module_turret_missile_category
		convert_cost_ic = 100
	}
}

module_aa_missiles_2 = {
	category = module_turret_missile_category
	parent = module_aa_missiles_1
	add_stats = {
		build_cost_ic = 1000
		fuel_consumption = 5
		max_strength = 10
		max_organisation = 0.14
		surface_visibility = 0.45
		anti_air_attack = 5
	}
	manpower = 10
	dismantle_cost_ic = 70
	can_convert_from = {
		module_category = module_turret_missile_category
		convert_cost_ic = 150
	}
}

module_aa_missiles_3 = {
	category = module_turret_missile_category
	parent = module_aa_missiles_2
	add_stats = {
		build_cost_ic = 1050
		fuel_consumption = 5
		max_strength = 10
		max_organisation = 0.14
		surface_visibility = 0.413
		anti_air_attack = 5.625
	}
	manpower = 10
	dismantle_cost_ic = 80
	can_convert_from = {
		module_category = module_turret_missile_category
		convert_cost_ic = 200
	}
}

module_aa_missiles_4 = {
	category = module_turret_missile_category
	parent = module_aa_missiles_3
	add_stats = {
		build_cost_ic = 1100
		fuel_consumption = 5
		max_strength = 10
		max_organisation = 0.14
		surface_visibility = 0.375
		anti_air_attack = 6.25
	}
	manpower = 10
	dismantle_cost_ic = 90
	can_convert_from = {
		module_category = module_turret_missile_category
		convert_cost_ic = 250
	}
}

module_aa_missiles_5 = {
	category = module_turret_missile_category
	parent = module_aa_missiles_4
	add_stats = {
		build_cost_ic = 1150
		fuel_consumption = 5
		max_strength = 10
		max_organisation = 0.14
		surface_visibility = 0.338
		anti_air_attack = 6.875
	}
	manpower = 10
	dismantle_cost_ic = 100
	can_convert_from = {
		module_category = module_turret_missile_category
		convert_cost_ic = 300
	}
}

module_aa_missiles_6 = {
	category = module_turret_missile_category
	parent = module_aa_missiles_5
	add_stats = {
		build_cost_ic = 1200
		fuel_consumption = 5
		max_strength = 10
		max_organisation = 0.14
		surface_visibility = 0.3
		anti_air_attack = 7.5
	}
	manpower = 10
	dismantle_cost_ic = 110
	can_convert_from = {
		module_category = module_turret_missile_category
		convert_cost_ic = 350
	}
}

#ASW MISSILES
module_anti_submarine_missile_1 = {
	category = module_turret_missile_category
	add_stats = {
		sub_attack = 25
		build_cost_ic = 950
		fuel_consumption = 5
		max_strength = 10
		max_organisation = 0.14
		surface_visibility = 0.475
	}
	manpower = 10
	dismantle_cost_ic = 60
	can_convert_from = {
		module_category = module_turret_missile_category
		convert_cost_ic = 100
	}
}

module_anti_submarine_missile_2 = {
	category = module_turret_missile_category
	parent = module_anti_submarine_missile_1
	add_stats = {
		sub_attack = 30
		build_cost_ic = 1000
		fuel_consumption = 5
		max_strength = 10
		max_organisation = 0.14
		surface_visibility = 0.45
	}
	manpower = 10
	dismantle_cost_ic = 70
	can_convert_from = {
		module_category = module_turret_missile_category
		convert_cost_ic = 150
	}
}

module_anti_submarine_missile_3 = {
	category = module_turret_missile_category
	parent = module_anti_submarine_missile_2
	add_stats = {
		sub_attack = 35
		build_cost_ic = 1050
		fuel_consumption = 5
		max_strength = 10
		max_organisation = 0.14
		surface_visibility = 0.413
	}
	manpower = 10
	dismantle_cost_ic = 80
	can_convert_from = {
		module_category = module_turret_missile_category
		convert_cost_ic = 200
	}
}

module_anti_submarine_missile_4 = {
	category = module_turret_missile_category
	parent = module_anti_submarine_missile_3
	add_stats = {
		sub_attack = 40
		build_cost_ic = 1100
		fuel_consumption = 5
		max_strength = 10
		max_organisation = 0.14
		surface_visibility = 0.375
	}
	manpower = 10
	dismantle_cost_ic = 90
	can_convert_from = {
		module_category = module_turret_missile_category
		convert_cost_ic = 250
	}
}

module_anti_submarine_missile_5 = {
	category = module_turret_missile_category
	parent = module_anti_submarine_missile_4
	add_stats = {
		sub_attack = 45
		build_cost_ic = 1150
		fuel_consumption = 5
		max_strength = 10
		max_organisation = 0.14
		surface_visibility = 0.338
	}
	manpower = 10
	dismantle_cost_ic = 100
	can_convert_from = {
		module_category = module_turret_missile_category
		convert_cost_ic = 300
	}
}

module_anti_submarine_missile_6 = {
	category = module_turret_missile_category
	parent = module_anti_submarine_missile_5
	add_stats = {
		sub_attack = 50
		build_cost_ic = 1200
		fuel_consumption = 5
		max_strength = 10
		max_organisation = 0.14
		surface_visibility = 0.3
	}
	manpower = 10
	dismantle_cost_ic = 110
	can_convert_from = {
		module_category = module_turret_missile_category
		convert_cost_ic = 350
	}
}

#ANTI SHIP MISSILES
module_asm_1 = {
	category = module_turret_missile_category
	add_stats = {
		build_cost_ic = 950
		fuel_consumption = 5
		max_strength = 10
		max_organisation = 0.14
		surface_visibility = 0.475
		torpedo_attack = 4.5
	}
	manpower = 10
	dismantle_cost_ic = 60
	can_convert_from = {
		module_category = module_turret_missile_category
		convert_cost_ic = 100
	}
}

module_asm_2 = {
	category = module_turret_missile_category
	parent = module_asm_1
	add_stats = {
		build_cost_ic = 1000
		fuel_consumption = 5
		max_strength = 10
		max_organisation = 0.14
		surface_visibility = 0.45
		torpedo_attack = 5.25
	}
	manpower = 10
	dismantle_cost_ic = 70
	can_convert_from = {
		module_category = module_turret_missile_category
		convert_cost_ic = 150
	}
}

module_asm_3 = {
	category = module_turret_missile_category
	parent = module_asm_2
	add_stats = {
		build_cost_ic = 1050
		fuel_consumption = 5
		max_strength = 10
		max_organisation = 0.14
		surface_visibility = 0.413
		torpedo_attack = 6
	}
	manpower = 10
	dismantle_cost_ic = 80
	can_convert_from = {
		module_category = module_turret_missile_category
		convert_cost_ic = 200
	}
}

module_asm_4 = {
	category = module_turret_missile_category
	parent = module_asm_3
	add_stats = {
		build_cost_ic = 1100
		fuel_consumption = 5
		max_strength = 10
		max_organisation = 0.14
		surface_visibility = 0.375
		torpedo_attack = 6.75
	}
	manpower = 10
	dismantle_cost_ic = 90
	can_convert_from = {
		module_category = module_turret_missile_category
		convert_cost_ic = 250
	}
}

module_asm_5 = {
	category = module_turret_missile_category
	parent = module_asm_4
	add_stats = {
		build_cost_ic = 1150
		fuel_consumption = 5
		max_strength = 10
		max_organisation = 0.14
		surface_visibility = 0.338
		torpedo_attack = 7.5
	}
	manpower = 10
	dismantle_cost_ic = 100
	can_convert_from = {
		module_category = module_turret_missile_category
		convert_cost_ic = 300
	}
}

module_asm_6 = {
	category = module_turret_missile_category
	parent = module_asm_5
	add_stats = {
		build_cost_ic = 1200
		fuel_consumption = 5
		max_strength = 10
		max_organisation = 0.14
		surface_visibility = 0.3
		torpedo_attack = 8.25
	}
	manpower = 10
	dismantle_cost_ic = 110
	can_convert_from = {
		module_category = module_turret_missile_category
		convert_cost_ic = 350
	}
}

#Sensor Systems ==============================================================================
#RADAR
module_radar_1 = {
	category = module_radar_category
	add_stats = {
		build_cost_ic = 300
		surface_detection = 20
		sub_detection = 6
	}
	multiply_stats = {
		lg_attack = 0.05
		torpedo_attack = 0.05
		anti_air_attack = 0.4
	}
	dismantle_cost_ic = 30
	can_convert_from = {
		module_category = module_radar_category
		convert_cost_ic = 150
	}
}

module_radar_2 = {
	category = module_radar_category
	parent = module_radar_1
	add_stats = {
		build_cost_ic = 450
		surface_detection = 25
		sub_detection = 7.5
	}
	dismantle_cost_ic = 45
	multiply_stats = {
		lg_attack = 0.1
		torpedo_attack = 0.1
		anti_air_attack = 0.6
	}
	can_convert_from = {
		module_category = module_radar_category
		convert_cost_ic = 225
	}
}

module_radar_3 = {
	category = module_radar_category
	parent = module_radar_2
	add_stats = {
		build_cost_ic = 600
		surface_detection = 30
		sub_detection = 9
	}
	dismantle_cost_ic = 60
	multiply_stats = {
		lg_attack = 0.15
		torpedo_attack = 0.15
		anti_air_attack = 0.8
	}
	can_convert_from = {
		module_category = module_radar_category
		convert_cost_ic = 300
	}
}

module_radar_4 = {
	category = module_radar_category
	parent = module_radar_3
	add_stats = {
		build_cost_ic = 750
		surface_detection = 35
		sub_detection = 10.5
	}
	dismantle_cost_ic = 75
	multiply_stats = {
		lg_attack = 0.2
		torpedo_attack = 0.2
		anti_air_attack = 1
	}
	can_convert_from = {
		module_category = module_radar_category
		convert_cost_ic = 375
	}
}

module_radar_5 = {
	category = module_radar_category
	parent = module_radar_4
	add_stats = {
		build_cost_ic = 900
		surface_detection = 40
		sub_detection = 12
	}
	dismantle_cost_ic = 90
	multiply_stats = {
		lg_attack = 0.25
		torpedo_attack = 0.25
		anti_air_attack = 1.2
	}
	can_convert_from = {
		module_category = module_radar_category
		convert_cost_ic = 450
	}
}

module_radar_6 = {
	category = module_radar_category
	parent = module_radar_5
	add_stats = {
		build_cost_ic = 1050
		surface_detection = 45
		sub_detection = 13.5
	}
	dismantle_cost_ic = 105
	multiply_stats = {
		lg_attack = 0.3
		torpedo_attack = 0.3
		anti_air_attack = 1.4
	}
	can_convert_from = {
		module_category = module_radar_category
		convert_cost_ic = 525
	}
}

module_radar_7 = {
	category = module_radar_category
	parent = module_radar_6
	add_stats = {
		build_cost_ic = 1200
		surface_detection = 50
		sub_detection = 15
	}
	dismantle_cost_ic = 120
	multiply_stats = {
		lg_attack = 0.35
		torpedo_attack = 0.35
		anti_air_attack = 1.6
	}
	can_convert_from = {
		module_category = module_radar_category
		convert_cost_ic = 600
	}
}

#SONAR
module_sonar_1 = {
	category = module_sonar_category
	add_stats = {
		build_cost_ic = 100
		surface_detection = 12
		sub_detection = 20
	}
	multiply_stats = {
		lg_attack = 0.04
		torpedo_attack = 0.04
	}
	dismantle_cost_ic = 10
	can_convert_from = {
		module_category = module_sonar_category
		convert_cost_ic = 50
	}
}

module_sonar_2 = {
	category = module_sonar_category
	parent = module_sonar_1
	add_stats = {
		build_cost_ic = 150
		surface_detection = 15
		sub_detection = 25
	}
	multiply_stats = {
		lg_attack = 0.06
		torpedo_attack = 0.06
	}
	dismantle_cost_ic = 15
	can_convert_from = {
		module_category = module_sonar_category
		convert_cost_ic = 75
	}
}

module_sonar_3 = {
	category = module_sonar_category
	parent = module_sonar_2
	add_stats = {
		build_cost_ic = 200
		surface_detection = 18
		sub_detection = 30
	}
	multiply_stats = {
		lg_attack = 0.08
		torpedo_attack = 0.08
	}
	dismantle_cost_ic = 20
	can_convert_from = {
		module_category = module_sonar_category
		convert_cost_ic = 100
	}
}

module_sonar_4 = {
	category = module_sonar_category
	parent = module_sonar_3
	add_stats = {
		build_cost_ic = 250
		surface_detection = 21
		sub_detection = 35
	}
	multiply_stats = {
		lg_attack = 0.1
		torpedo_attack = 0.1
	}
	dismantle_cost_ic = 25
	can_convert_from = {
		module_category = module_sonar_category
		convert_cost_ic = 125
	}
}

module_sonar_5 = {
	category = module_sonar_category
	parent = module_sonar_4
	add_stats = {
		build_cost_ic = 300
		surface_detection = 24
		sub_detection = 40
	}
	multiply_stats = {
		lg_attack = 0.12
		torpedo_attack = 0.12
	}
	dismantle_cost_ic = 30
	can_convert_from = {
		module_category = module_sonar_category
		convert_cost_ic = 150
	}
}

module_sonar_6 = {
	category = module_sonar_category
	parent = module_sonar_5
	add_stats = {
		build_cost_ic = 350
		surface_detection = 27
		sub_detection = 45
	}
	multiply_stats = {
		lg_attack = 0.14
		torpedo_attack = 0.14
	}
	dismantle_cost_ic = 35
	can_convert_from = {
		module_category = module_sonar_category
		convert_cost_ic = 175
	}
}

module_sonar_7 = {
	category = module_sonar_category
	parent = module_sonar_6
	add_stats = {
		build_cost_ic = 400
		surface_detection = 30
		sub_detection = 50
	}
	multiply_stats = {
		lg_attack = 0.16
		torpedo_attack = 0.16
	}
	dismantle_cost_ic = 40
	can_convert_from = {
		module_category = module_sonar_category
		convert_cost_ic = 200
	}
}

#ASW TORPEDOES
module_torpedoes_1 = {
	category = module_torpedoes_category
	add_stats = {
		build_cost_ic = 900
		fuel_consumption = 5
		max_strength = 10
		max_organisation = 0.14
		surface_visibility = 0.475
		sub_visibility = 0.475
		sub_attack = 25
	}
	manpower = 10
	dismantle_cost_ic = 10
	can_convert_from = {
		module_category = module_torpedoes_category
		convert_cost_ic = 50
	}
	critical_parts = {
		damaged_torpedoes
	}
}

module_torpedoes_2 = {
	category = module_torpedoes_category
	parent = module_torpedoes_1
	add_stats = {
		build_cost_ic = 950
		fuel_consumption = 5
		max_strength = 10
		max_organisation = 0.14
		surface_visibility = 0.438
		sub_visibility = 0.438
		sub_attack = 30
	}
	manpower = 10
	dismantle_cost_ic = 15
	can_convert_from = {
		module_category = module_torpedoes_category
		convert_cost_ic = 75
	}
	critical_parts = {
		damaged_torpedoes
	}
}

module_torpedoes_3 = {
	category = module_torpedoes_category
	parent = module_torpedoes_2
	add_stats = {
		build_cost_ic = 1000
		fuel_consumption = 5
		max_strength = 10
		max_organisation = 0.14
		surface_visibility = 0.388
		sub_visibility = 0.388
		sub_attack = 35
	}
	manpower = 10
	dismantle_cost_ic = 20
	can_convert_from = {
		module_category = module_torpedoes_category
		convert_cost_ic = 100
	}
	critical_parts = {
		damaged_torpedoes
	}
}

module_torpedoes_4 = {
	category = module_torpedoes_category
	parent = module_torpedoes_3
	add_stats = {
		build_cost_ic = 1050
		fuel_consumption = 5
		max_strength = 10
		max_organisation = 0.14
		surface_visibility = 0.363
		sub_visibility = 0.363
		sub_attack = 40
	}
	manpower = 10
	dismantle_cost_ic = 25
	can_convert_from = {
		module_category = module_torpedoes_category
		convert_cost_ic = 125
	}
	critical_parts = {
		damaged_torpedoes
	}
}

module_torpedoes_5 = {
	category = module_torpedoes_category
	parent = module_torpedoes_4
	add_stats = {
		build_cost_ic = 1100
		fuel_consumption = 5
		max_strength = 10
		max_organisation = 0.14
		surface_visibility = 0.325
		sub_visibility = 0.325
		sub_attack = 45
	}
	manpower = 10
	dismantle_cost_ic = 30
	can_convert_from = {
		module_category = module_torpedoes_category
		convert_cost_ic = 150
	}
	critical_parts = {
		damaged_torpedoes
	}
}

module_torpedoes_6 = {
	category = module_torpedoes_category
	parent = module_torpedoes_5
	add_stats = {
		build_cost_ic = 1150
		fuel_consumption = 5
		max_strength = 10
		max_organisation = 0.14
		surface_visibility = 0.3
		sub_visibility = 0.3
		sub_attack = 50
	}
	manpower = 10
	dismantle_cost_ic = 35
	can_convert_from = {
		module_category = module_torpedoes_category
		convert_cost_ic = 175
	}
	critical_parts = {
		damaged_torpedoes
	}
}

#ANTI-SHIP TORPEDOES
module_anti_ship_torpedoes_1 = {
	category = module_anti_ship_torpedoes_category
	add_stats = {
		build_cost_ic = 550
		fuel_consumption = 5
		max_strength = 10
		max_organisation = 0.14
		surface_visibility = 0.475
		sub_visibility = 0.475
		torpedo_attack = 2.5
		sub_attack = 10
	}
	manpower = 10
	dismantle_cost_ic = 10
	can_convert_from = {
		module_category = module_anti_ship_torpedoes_category
		convert_cost_ic = 50
	}
	critical_parts = {
		damaged_torpedoes
	}
}

module_anti_ship_torpedoes_2 = {
	category = module_anti_ship_torpedoes_category
	parent = module_anti_ship_torpedoes_1
	add_stats = {
		build_cost_ic = 575
		fuel_consumption = 5
		max_strength = 10
		max_organisation = 0.14
		surface_visibility = 0.438
		sub_visibility = 0.438
		torpedo_attack = 3
		sub_attack = 12
	}
	manpower = 10
	dismantle_cost_ic = 15
	can_convert_from = {
		module_category = module_anti_ship_torpedoes_category
		convert_cost_ic = 75
	}
	critical_parts = {
		damaged_torpedoes
	}
}

module_anti_ship_torpedoes_3 = {
	category = module_anti_ship_torpedoes_category
	parent = module_anti_ship_torpedoes_2
	add_stats = {
		build_cost_ic = 600
		fuel_consumption = 5
		max_strength = 10
		max_organisation = 0.14
		surface_visibility = 0.388
		sub_visibility = 0.388
		torpedo_attack = 3.5
		sub_attack = 14
	}
	manpower = 10
	dismantle_cost_ic = 20
	can_convert_from = {
		module_category = module_anti_ship_torpedoes_category
		convert_cost_ic = 100
	}
	critical_parts = {
		damaged_torpedoes
	}
}

module_anti_ship_torpedoes_4 = {
	category = module_anti_ship_torpedoes_category
	parent = module_anti_ship_torpedoes_3
	add_stats = {
		build_cost_ic = 625
		fuel_consumption = 5
		max_strength = 10
		max_organisation = 0.14
		surface_visibility = 0.363
		sub_visibility = 0.363
		torpedo_attack = 4
		sub_attack = 16
	}
	manpower = 10
	dismantle_cost_ic = 25
	can_convert_from = {
		module_category = module_anti_ship_torpedoes_category
		convert_cost_ic = 125
	}
	critical_parts = {
		damaged_torpedoes
	}
}

module_anti_ship_torpedoes_5 = {
	category = module_anti_ship_torpedoes_category
	parent = module_anti_ship_torpedoes_4
	add_stats = {
		build_cost_ic = 650
		fuel_consumption = 5
		max_strength = 10
		max_organisation = 0.14
		surface_visibility = 0.325
		sub_visibility = 0.325
		torpedo_attack = 4.5
		sub_attack = 18
	}
	manpower = 10
	dismantle_cost_ic = 30
	can_convert_from = {
		module_category = module_anti_ship_torpedoes_category
		convert_cost_ic = 150
	}
	critical_parts = {
		damaged_torpedoes
	}
}

module_anti_ship_torpedoes_6 = {
	category = module_anti_ship_torpedoes_category
	parent = module_anti_ship_torpedoes_5
	add_stats = {
		build_cost_ic = 675
		fuel_consumption = 5
		max_strength = 10
		max_organisation = 0.14
		surface_visibility = 0.3
		sub_visibility = 0.3
		torpedo_attack = 5
		sub_attack = 20
	}
	manpower = 10
	dismantle_cost_ic = 35
	can_convert_from = {
		module_category = module_anti_ship_torpedoes_category
		convert_cost_ic = 175
	}
	critical_parts = {
		damaged_torpedoes
	}
}

#Mine Warfare
module_minelaying = {
	category = module_minelaying_category
	add_stats = {
		build_cost_ic = 550
		fuel_consumption = 5
		max_strength = 10
		max_organisation = 0.14
		surface_visibility = 0.5
		mines_planting = 3
	}
	manpower = 10
	dismantle_cost_ic = 20
}

module_mineclearing = {
	category = module_mineclearing_category
	add_stats = {
		build_cost_ic = 750
		fuel_consumption = 5
		max_strength = 10
		max_organisation = 0.14
		surface_visibility = 0.5
		mines_sweeping = 3
	}
	dismantle_cost_ic = 40
}

#ASW MORTAR
module_anti_submarine_mortar = {
	category = module_anti_submarine_mortar_category
	add_stats = {
		sub_attack = 4
		build_cost_ic = 200
		fuel_consumption = 2.5
		max_strength = 5
		max_organisation = 0.07
		surface_visibility = 0.25
	}
	manpower = 5
	dismantle_cost_ic = 5
}
