## Chassis
# Generation 0
chassis_truck_gen0 = {
	abbreviation = "ct0"
	category = chassis_truck_module
	sfx = sfx_ui_sd_module_turret
	allowed_module_categories = {
		arty_main_armament_slot = {
			art_big_rocket_module
		}
	}
	add_stats = {
		build_cost_ic = 0.5
		defense = 4
		breakthrough = 2
	}
	multiply_stats = {
		hardness = -0.8
	}
	xp_cost = 3
}

chassis_afv_gen0 = {
	abbreviation = "ca0"
	category = chassis_afv_module
	sfx = sfx_ui_sd_module_turret
	allowed_module_categories = {
		arty_main_armament_slot = {
			art_big_gun_module
		}
	}
	add_stats = {
		armor_value = 5
		build_cost_ic = 1
		defense = 6
		breakthrough = 3
		maximum_speed = -1.5
	}
	xp_cost = 3
}

chassis_tank_gen0 = {
	abbreviation = "cta0"
	category = chassis_tank_module
	sfx = sfx_ui_sd_module_turret
	allowed_module_categories = {
		arty_main_armament_slot = {
			art_big_gun_module
		}
	}
	add_stats = {
		armor_value = 10
		build_cost_ic = 1.5
		defense = 7
		breakthrough = 2
		maximum_speed = -3
	}
	multiply_stats = {
		hardness = 0.5
	}
	xp_cost = 3
}

# Generation 1
chassis_truck_gen1 = {
	abbreviation = "ct1"
	category = chassis_truck_module
	sfx = sfx_ui_sd_module_turret
	parent = chassis_truck_gen0
	allowed_module_categories = {
		arty_main_armament_slot = {
			art_big_rocket_module
		}
	}
	add_stats = {
		build_cost_ic = 0.75
		defense = 5.75
		breakthrough = 3.25
		maximum_speed = -0.5
	}
	multiply_stats = {
		hardness = -0.8
	}
	xp_cost = 3
}

chassis_afv_gen1 = {
	abbreviation = "ca1"
	category = chassis_afv_module
	sfx = sfx_ui_sd_module_turret
	parent = chassis_afv_gen0
	allowed_module_categories = {
		arty_main_armament_slot = {
			art_big_gun_module
		}
	}
	add_stats = {
		armor_value = 10
		build_cost_ic = 1.75
		defense = 8
		breakthrough = 4
		maximum_speed = -2.125
	}
	xp_cost = 3
}

chassis_tank_gen1 = {
	abbreviation = "cta1"
	category = chassis_tank_module
	sfx = sfx_ui_sd_module_turret
	parent = chassis_tank_gen0
	allowed_module_categories = {
		arty_main_armament_slot = {
			art_big_gun_module
		}
	}
	add_stats = {
		armor_value = 16
		build_cost_ic = 2.6
		defense = 8.25
		breakthrough = 2.75
		maximum_speed = -3.75
	}
	multiply_stats = {
		hardness = 0.5
	}
	xp_cost = 3
}

# Generation 2
chassis_truck_gen2 = {
	abbreviation = "ct2"
	category = chassis_truck_module
	sfx = sfx_ui_sd_module_turret
	parent = chassis_truck_gen1
	allowed_module_categories = {
		arty_main_armament_slot = {
			art_big_rocket_module
		}
	}
	add_stats = {
		build_cost_ic = 1
		defense = 7.5
		breakthrough = 4.5
		maximum_speed = -1
	}
	multiply_stats = {
		hardness = -0.8
	}
	xp_cost = 3
}

chassis_afv_gen2 = {
	abbreviation = "ca2"
	category = chassis_afv_module
	sfx = sfx_ui_sd_module_turret
	parent = chassis_afv_gen1
	allowed_module_categories = {
		arty_main_armament_slot = {
			art_big_gun_module
		}
	}
	add_stats = {
		armor_value = 15
		build_cost_ic = 3
		defense = 10
		breakthrough = 5
		maximum_speed = -2.75
	}
	xp_cost = 3
}

chassis_tank_gen2 = {
	abbreviation = "cta2"
	category = chassis_tank_module
	sfx = sfx_ui_sd_module_turret
	parent = chassis_tank_gen1
	allowed_module_categories = {
		arty_main_armament_slot = {
			art_big_gun_module
		}
	}
	add_stats = {
		armor_value = 22
		build_cost_ic = 3.7
		defense = 9.5
		breakthrough = 3.5
		maximum_speed = -4.5
	}
	multiply_stats = {
		hardness = 0.5
	}
	xp_cost = 3
}

# Generation 3
chassis_truck_gen3 = {
	abbreviation = "ct3"
	category = chassis_truck_module
	sfx = sfx_ui_sd_module_turret
	parent = chassis_truck_gen2
	allowed_module_categories = {
		arty_main_armament_slot = {
			art_big_rocket_module
		}
	}
	add_stats = {
		build_cost_ic = 1.25
		defense = 8.75
		breakthrough = 5.75
		maximum_speed = -1.5
	}
	multiply_stats = {
		hardness = -0.8
	}
	xp_cost = 3
}

chassis_afv_gen3 = {
	abbreviation = "ca3"
	category = chassis_afv_module
	sfx = sfx_ui_sd_module_turret
	parent = chassis_afv_gen2
	allowed_module_categories = {
		arty_main_armament_slot = {
			art_big_gun_module
		}
	}
	add_stats = {
		armor_value = 20
		build_cost_ic = 4.25
		defense = 12
		breakthrough = 6
		maximum_speed = -3.375
	}
	xp_cost = 3
}

chassis_tank_gen3 = {
	abbreviation = "cta3"
	category = chassis_tank_module
	sfx = sfx_ui_sd_module_turret
	parent = chassis_tank_gen2
	allowed_module_categories = {
		arty_main_armament_slot = {
			art_big_gun_module
		}
	}
	add_stats = {
		armor_value = 28
		build_cost_ic = 4.8
		defense = 10.75
		breakthrough = 4.25
		maximum_speed = -4.5
	}
	multiply_stats = {
		hardness = 0.5
	}
	xp_cost = 3
}

# Generation 4
chassis_truck_gen4 = {
	abbreviation = "ct4"
	category = chassis_truck_module
	sfx = sfx_ui_sd_module_turret
	parent = chassis_truck_gen3
	allowed_module_categories = {
		arty_main_armament_slot = {
			art_big_rocket_module
		}
	}
	add_stats = {
		build_cost_ic = 1.5
		defense = 10.5
		breakthrough = 7
		maximum_speed = -2
	}
	multiply_stats = {
		hardness = -0.8
	}
	xp_cost = 3
}

chassis_afv_gen4 = {
	abbreviation = "ca4"
	category = chassis_afv_module
	sfx = sfx_ui_sd_module_turret
	parent = chassis_afv_gen3
	allowed_module_categories = {
		arty_main_armament_slot = {
			art_big_gun_module
		}
	}
	add_stats = {
		armor_value = 25
		build_cost_ic = 5.5
		defense = 14
		breakthrough = 7
		maximum_speed = -4
	}
	xp_cost = 3
}

chassis_tank_gen4 = {
	abbreviation = "cta4"
	category = chassis_tank_module
	sfx = sfx_ui_sd_module_turret
	parent = chassis_tank_gen3
	allowed_module_categories = {
		arty_main_armament_slot = {
			art_big_gun_module
		}
	}
	add_stats = {
		armor_value = 34
		build_cost_ic = 5.6
		defense = 12
		breakthrough = 5
		maximum_speed = -5.25
	}
	multiply_stats = {
		hardness = 0.5
	}
	xp_cost = 3
}

## Main guns
# Small guns - 105-122mm
art_small_gun_gen1 = {
	abbreviation = "asg1"
	category = art_small_gun_module
	sfx = sfx_ui_sd_module_turret
	allowed_module_categories = {
		conversion_type_slot = {
			small_gun_conversion_type
		}
		special_type_slot_1 = {
			small_gun_ammo_module
		}
		special_type_slot_2 = {
			small_gun_ammo_module
		}
		special_type_slot_3 = {
			small_gun_ammo_module
		}
	}
	add_stats = {
		soft_attack = 13
		hard_attack = 2
		ap_attack = 7.5
		build_cost_ic = 1
		maximum_speed = -1
		reliability = -0.05
		breakthrough = 4.5
		defense = 7.5
	}
	xp_cost = 3
	can_convert_from = {
		module_category = art_small_gun_module
		convert_cost_ic = 1.25
	}
	can_convert_from = {
		module_category = art_medium_gun_module
		convert_cost_ic = 1.25
	}
	can_convert_from = {
		module_category = art_big_gun_module
		convert_cost_ic = 1.25
	}
	can_convert_from = {
		module_category = art_small_rocket_module
		convert_cost_ic = 1.25
	}
	can_convert_from = {
		module_category = art_medium_rocket_module
		convert_cost_ic = 1.25
	}
	can_convert_from = {
		module_category = art_big_rocket_module
		convert_cost_ic = 1.25
	}
	build_cost_resources = {
		steel = 1
	}
}

art_small_gun_gen2 = {
	abbreviation = "asg2"
	category = art_small_gun_module
	sfx = sfx_ui_sd_module_turret
	parent = art_small_gun_gen1
	allowed_module_categories = {
		conversion_type_slot = {
			small_gun_conversion_type
		}
		special_type_slot_1 = {
			small_gun_ammo_module
		}
		special_type_slot_2 = {
			small_gun_ammo_module
		}
		special_type_slot_3 = {
			small_gun_ammo_module
		}
	}
	add_stats = {
		soft_attack = 20
		hard_attack = 3
		ap_attack = 12
		build_cost_ic = 1.75
		maximum_speed = -1.375
		reliability = -0.1
		breakthrough = 7
		defense = 10
	}
	xp_cost = 3
	can_convert_from = {
		module_category = art_small_gun_module
		convert_cost_ic = 2.25
	}
	can_convert_from = {
		module_category = art_medium_gun_module
		convert_cost_ic = 2.25
	}
	can_convert_from = {
		module_category = art_big_gun_module
		convert_cost_ic = 2.25
	}
	can_convert_from = {
		module_category = art_small_rocket_module
		convert_cost_ic = 2.25
	}
	can_convert_from = {
		module_category = art_medium_rocket_module
		convert_cost_ic = 2.25
	}
	can_convert_from = {
		module_category = art_big_rocket_module
		convert_cost_ic = 2.25
	}
	build_cost_resources = {
		steel = 1
	}
}

art_small_gun_gen3 = {
	abbreviation = "asg3"
	category = art_small_gun_module
	sfx = sfx_ui_sd_module_turret
	parent = art_small_gun_gen2
	allowed_module_categories = {
		conversion_type_slot = {
			small_gun_conversion_type
		}
		special_type_slot_1 = {
			small_gun_ammo_module
		}
		special_type_slot_2 = {
			small_gun_ammo_module
		}
		special_type_slot_3 = {
			small_gun_ammo_module
		}
	}
	add_stats = {
		soft_attack = 29
		hard_attack = 4
		ap_attack = 15
		build_cost_ic = 2.5
		maximum_speed = -1.75
		reliability = -0.15
		breakthrough = 9
		defense = 13.5
	}
	xp_cost = 3
	can_convert_from = {
		module_category = art_small_gun_module
		convert_cost_ic = 3
	}
	can_convert_from = {
		module_category = art_medium_gun_module
		convert_cost_ic = 3
	}
	can_convert_from = {
		module_category = art_big_gun_module
		convert_cost_ic = 3
	}
	can_convert_from = {
		module_category = art_small_rocket_module
		convert_cost_ic = 3
	}
	can_convert_from = {
		module_category = art_medium_rocket_module
		convert_cost_ic = 3
	}
	can_convert_from = {
		module_category = art_big_rocket_module
		convert_cost_ic = 3
	}
	build_cost_resources = {
		steel = 1
		tungsten = 1
	}
}

art_small_gun_gen4 = {
	abbreviation = "asg4"
	category = art_small_gun_module
	sfx = sfx_ui_sd_module_turret
	parent = art_small_gun_gen3
	allowed_module_categories = {
		conversion_type_slot = {
			small_gun_conversion_type
		}
		special_type_slot_1 = {
			small_gun_ammo_module
		}
		special_type_slot_2 = {
			small_gun_ammo_module
		}
		special_type_slot_3 = {
			small_gun_ammo_module
		}
	}
	add_stats = {
		soft_attack = 35
		hard_attack = 5.5
		ap_attack = 19
		build_cost_ic = 3.25
		maximum_speed = -2.125
		reliability = -0.2
		breakthrough = 10.5
		defense = 16.5
	}
	xp_cost = 3
	can_convert_from = {
		module_category = art_small_gun_module
		convert_cost_ic = 4
	}
	can_convert_from = {
		module_category = art_medium_gun_module
		convert_cost_ic = 4
	}
	can_convert_from = {
		module_category = art_big_gun_module
		convert_cost_ic = 4
	}
	can_convert_from = {
		module_category = art_small_rocket_module
		convert_cost_ic = 4
	}
	can_convert_from = {
		module_category = art_medium_rocket_module
		convert_cost_ic = 4
	}
	can_convert_from = {
		module_category = art_big_rocket_module
		convert_cost_ic = 4
	}
	build_cost_resources = {
		steel = 1
		tungsten = 1
	}
}

art_small_gun_gen5 = {
	abbreviation = "asg5"
	category = art_small_gun_module
	sfx = sfx_ui_sd_module_turret
	parent = art_small_gun_gen4
	allowed_module_categories = {
		conversion_type_slot = {
			small_gun_conversion_type
		}
		special_type_slot_1 = {
			small_gun_ammo_module
		}
		special_type_slot_2 = {
			small_gun_ammo_module
		}
		special_type_slot_3 = {
			small_gun_ammo_module
		}
	}
	add_stats = {
		soft_attack = 45
		hard_attack = 6.5
		ap_attack = 21
		build_cost_ic = 4
		maximum_speed = -2.5
		reliability = -0.22
		breakthrough = 12
		defense = 18
	}
	xp_cost = 3
	can_convert_from = {
		module_category = art_small_gun_module
		convert_cost_ic = 1.25
	}
	can_convert_from = {
		module_category = art_medium_gun_module
		convert_cost_ic = 1.25
	}
	can_convert_from = {
		module_category = art_big_gun_module
		convert_cost_ic = 1.25
	}
	can_convert_from = {
		module_category = art_small_rocket_module
		convert_cost_ic = 1.25
	}
	can_convert_from = {
		module_category = art_medium_rocket_module
		convert_cost_ic = 1.25
	}
	can_convert_from = {
		module_category = art_big_rocket_module
		convert_cost_ic = 1.25
	}
	build_cost_resources = {
		steel = 1
		tungsten = 1
	}
}

# Medium guns - 130-155mm
art_med_gun_gen1 = {
	abbreviation = "amg1"
	category = art_medium_gun_module
	sfx = sfx_ui_sd_module_turret
	allowed_module_categories = {
		conversion_type_slot = {
			medium_gun_conversion_type
		}
		special_type_slot_1 = {
			medium_gun_ammo_module
			medium_gun_feature_module
		}
		special_type_slot_2 = {
			medium_gun_ammo_module
			medium_gun_feature_module
		}
		special_type_slot_3 = {
			medium_gun_ammo_module
			medium_gun_feature_module
		}
	}
	add_stats = {
		soft_attack = 17
		hard_attack = 2.5
		ap_attack = 10
		build_cost_ic = 1.5
		maximum_speed = -1.5
		reliability = -0.05
		breakthrough = 3
		defense = 5
	}
	xp_cost = 3
	can_convert_from = {
		module_category = art_small_gun_module
		convert_cost_ic = 3.25
	}
	can_convert_from = {
		module_category = art_medium_gun_module
		convert_cost_ic = 3.25
	}
	can_convert_from = {
		module_category = art_big_gun_module
		convert_cost_ic = 3.25
	}
	can_convert_from = {
		module_category = art_small_rocket_module
		convert_cost_ic = 3.25
	}
	can_convert_from = {
		module_category = art_medium_rocket_module
		convert_cost_ic = 3.25
	}
	can_convert_from = {
		module_category = art_big_rocket_module
		convert_cost_ic = 3.25
	}
	build_cost_resources = {
		steel = 1
		tungsten = 1
	}
}

art_med_gun_gen2 = {
	abbreviation = "amg2"
	category = art_medium_gun_module
	sfx = sfx_ui_sd_module_turret
	parent = art_med_gun_gen1
	allowed_module_categories = {
		conversion_type_slot = {
			medium_gun_conversion_type
		}
		special_type_slot_1 = {
			medium_gun_ammo_module
			medium_gun_feature_module
		}
		special_type_slot_2 = {
			medium_gun_ammo_module
			medium_gun_feature_module
		}
		special_type_slot_3 = {
			medium_gun_ammo_module
			medium_gun_feature_module
		}
	}
	add_stats = {
		soft_attack = 27
		hard_attack = 4
		ap_attack = 15
		build_cost_ic = 2.5
		maximum_speed = -2
		reliability = -0.1
		breakthrough = 4.5
		defense = 7
	}
	xp_cost = 3
	can_convert_from = {
		module_category = art_small_gun_module
		convert_cost_ic = 3
	}
	can_convert_from = {
		module_category = art_medium_gun_module
		convert_cost_ic = 3
	}
	can_convert_from = {
		module_category = art_big_gun_module
		convert_cost_ic = 3
	}
	can_convert_from = {
		module_category = art_small_rocket_module
		convert_cost_ic = 3
	}
	can_convert_from = {
		module_category = art_medium_rocket_module
		convert_cost_ic = 3
	}
	can_convert_from = {
		module_category = art_big_rocket_module
		convert_cost_ic = 3
	}
	build_cost_resources = {
		steel = 1
		tungsten = 1
	}
}

art_med_gun_gen3 = {
	abbreviation = "amg3"
	category = art_medium_gun_module
	sfx = sfx_ui_sd_module_turret
	parent = art_med_gun_gen2
	allowed_module_categories = {
		conversion_type_slot = {
			medium_gun_conversion_type
		}
		special_type_slot_1 = {
			medium_gun_ammo_module
			medium_gun_feature_module
		}
		special_type_slot_2 = {
			medium_gun_ammo_module
			medium_gun_feature_module
		}
		special_type_slot_3 = {
			medium_gun_ammo_module
			medium_gun_feature_module
		}
	}
	add_stats = {
		soft_attack = 37
		hard_attack = 5.5
		ap_attack = 20
		build_cost_ic = 3.5
		maximum_speed = -2.5
		reliability = -0.15
		breakthrough = 6
		defense = 9
	}
	xp_cost = 3
	can_convert_from = {
		module_category = art_small_gun_module
		convert_cost_ic = 4
	}
	can_convert_from = {
		module_category = art_medium_gun_module
		convert_cost_ic = 4
	}
	can_convert_from = {
		module_category = art_big_gun_module
		convert_cost_ic = 4
	}
	can_convert_from = {
		module_category = art_small_rocket_module
		convert_cost_ic = 4
	}
	can_convert_from = {
		module_category = art_medium_rocket_module
		convert_cost_ic = 4
	}
	can_convert_from = {
		module_category = art_big_rocket_module
		convert_cost_ic = 4
	}
	build_cost_resources = {
		steel = 1
		tungsten = 2
	}
}

art_med_gun_gen4 = {
	abbreviation = "amg4"
	category = art_medium_gun_module
	sfx = sfx_ui_sd_module_turret
	parent = art_med_gun_gen3
	allowed_module_categories = {
		conversion_type_slot = {
			medium_gun_conversion_type
		}
		special_type_slot_1 = {
			medium_gun_ammo_module
			medium_gun_feature_module
		}
		special_type_slot_2 = {
			medium_gun_ammo_module
			medium_gun_feature_module
		}
		special_type_slot_3 = {
			medium_gun_ammo_module
			medium_gun_feature_module
		}
	}
	add_stats = {
		soft_attack = 47
		hard_attack = 7
		ap_attack = 25
		build_cost_ic = 4.5
		maximum_speed = -3
		reliability = -0.2
		breakthrough = 7.5
		defense = 11
	}
	xp_cost = 3
	can_convert_from = {
		module_category = art_small_gun_module
		convert_cost_ic = 5
	}
	can_convert_from = {
		module_category = art_medium_gun_module
		convert_cost_ic = 5
	}
	can_convert_from = {
		module_category = art_big_gun_module
		convert_cost_ic = 5
	}
	can_convert_from = {
		module_category = art_small_rocket_module
		convert_cost_ic = 5
	}
	can_convert_from = {
		module_category = art_medium_rocket_module
		convert_cost_ic = 5
	}
	can_convert_from = {
		module_category = art_big_rocket_module
		convert_cost_ic = 5
	}
	build_cost_resources = {
		steel = 1
		tungsten = 2
	}
}

art_med_gun_gen5 = {
	abbreviation = "amg5"
	category = art_medium_gun_module
	sfx = sfx_ui_sd_module_turret
	parent = art_med_gun_gen4
	allowed_module_categories = {
		conversion_type_slot = {
			medium_gun_conversion_type
		}
		special_type_slot_1 = {
			medium_gun_ammo_module
			medium_gun_feature_module
		}
		special_type_slot_2 = {
			medium_gun_ammo_module
			medium_gun_feature_module
		}
		special_type_slot_3 = {
			medium_gun_ammo_module
			medium_gun_feature_module
		}
	}
	add_stats = {
		soft_attack = 60
		hard_attack = 8.5
		ap_attack = 28
		build_cost_ic = 5.5
		maximum_speed = -3.25
		reliability = -0.22
		breakthrough = 8
		defense = 12
	}
	xp_cost = 3
	can_convert_from = {
		module_category = art_small_gun_module
		convert_cost_ic = 6
	}
	can_convert_from = {
		module_category = art_medium_gun_module
		convert_cost_ic = 6
	}
	can_convert_from = {
		module_category = art_big_gun_module
		convert_cost_ic = 6
	}
	can_convert_from = {
		module_category = art_small_rocket_module
		convert_cost_ic = 6
	}
	can_convert_from = {
		module_category = art_medium_rocket_module
		convert_cost_ic = 6
	}
	can_convert_from = {
		module_category = art_big_rocket_module
		convert_cost_ic = 6
	}
	build_cost_resources = {
		steel = 2
		tungsten = 2
	}
}

# Big guns - 170mm+
art_big_gun_gen1 = {
	abbreviation = "abg1"
	category = art_big_gun_module
	sfx = sfx_ui_sd_module_turret
	allowed_module_categories = {
		conversion_type_slot = {
			big_gun_conversion_type
		}
		special_type_slot_1 = {
			big_gun_ammo_module
		}
		special_type_slot_2 = {
			big_gun_ammo_module
		}
		special_type_slot_3 = {
			big_gun_ammo_module
		}
	}
	add_stats = {
		soft_attack = 21
		hard_attack = 3.25
		ap_attack = 10
		build_cost_ic = 2
		maximum_speed = -1.5
		reliability = -0.05
		breakthrough = 2
		defense = 3
	}
	xp_cost = 3
	can_convert_from = {
		module_category = art_small_gun_module
		convert_cost_ic = 3
	}
	can_convert_from = {
		module_category = art_medium_gun_module
		convert_cost_ic = 3
	}
	can_convert_from = {
		module_category = art_big_gun_module
		convert_cost_ic = 3
	}
	can_convert_from = {
		module_category = art_small_rocket_module
		convert_cost_ic = 3
	}
	can_convert_from = {
		module_category = art_medium_rocket_module
		convert_cost_ic = 3
	}
	can_convert_from = {
		module_category = art_big_rocket_module
		convert_cost_ic = 3
	}
	build_cost_resources = {
		steel = 1
		tungsten = 1
		chromium = 1
	}
}

art_big_gun_gen2 = {
	abbreviation = "abg2"
	category = art_big_gun_module
	sfx = sfx_ui_sd_module_turret
	parent = art_big_gun_gen1
	allowed_module_categories = {
		conversion_type_slot = {
			big_gun_conversion_type
		}
		special_type_slot_1 = {
			big_gun_ammo_module
		}
		special_type_slot_2 = {
			big_gun_ammo_module
		}
		special_type_slot_3 = {
			big_gun_ammo_module
		}
	}
	add_stats = {
		soft_attack = 35
		hard_attack = 5
		ap_attack = 15
		build_cost_ic = 3.25
		maximum_speed = -2.125
		reliability = -0.1
		breakthrough = 2.5
		defense = 3.5
	}
	xp_cost = 3
	can_convert_from = {
		module_category = art_small_gun_module
		convert_cost_ic = 3.5
	}
	can_convert_from = {
		module_category = art_medium_gun_module
		convert_cost_ic = 3.5
	}
	can_convert_from = {
		module_category = art_big_gun_module
		convert_cost_ic = 3.5
	}
	can_convert_from = {
		module_category = art_small_rocket_module
		convert_cost_ic = 3.5
	}
	can_convert_from = {
		module_category = art_medium_rocket_module
		convert_cost_ic = 3.5
	}
	can_convert_from = {
		module_category = art_big_rocket_module
		convert_cost_ic = 3.5
	}
	build_cost_resources = {
		steel = 1
		tungsten = 1
		chromium = 1
	}
}

art_big_gun_gen3 = {
	abbreviation = "abg3"
	category = art_big_gun_module
	sfx = sfx_ui_sd_module_turret
	parent = art_big_gun_gen2
	allowed_module_categories = {
		conversion_type_slot = {
			big_gun_conversion_type
		}
		special_type_slot_1 = {
			big_gun_ammo_module
		}
		special_type_slot_2 = {
			big_gun_ammo_module
		}
		special_type_slot_3 = {
			big_gun_ammo_module
		}
	}
	add_stats = {
		soft_attack = 46
		hard_attack = 6.75
		ap_attack = 20
		build_cost_ic = 4.5
		maximum_speed = -2.75
		reliability = -0.15
		breakthrough = 3
		defense = 4.5
	}
	xp_cost = 3
	can_convert_from = {
		module_category = art_small_gun_module
		convert_cost_ic = 5
	}
	can_convert_from = {
		module_category = art_medium_gun_module
		convert_cost_ic = 5
	}
	can_convert_from = {
		module_category = art_big_gun_module
		convert_cost_ic = 5
	}
	can_convert_from = {
		module_category = art_small_rocket_module
		convert_cost_ic = 5
	}
	can_convert_from = {
		module_category = art_medium_rocket_module
		convert_cost_ic = 5
	}
	can_convert_from = {
		module_category = art_big_rocket_module
		convert_cost_ic = 5
	}
	build_cost_resources = {
		steel = 2
		tungsten = 1
		chromium = 1
	}
}

art_big_gun_gen4 = {
	abbreviation = "abg4"
	category = art_big_gun_module
	sfx = sfx_ui_sd_module_turret
	parent = art_big_gun_gen3
	allowed_module_categories = {
		conversion_type_slot = {
			big_gun_conversion_type
		}
		special_type_slot_1 = {
			big_gun_ammo_module
		}
		special_type_slot_2 = {
			big_gun_ammo_module
		}
		special_type_slot_3 = {
			big_gun_ammo_module
		}
	}
	add_stats = {
		soft_attack = 59
		hard_attack = 9
		ap_attack = 25
		build_cost_ic = 5.75
		maximum_speed = -3.375
		reliability = -0.2
		breakthrough = 4
		defense = 5.5
	}
	xp_cost = 3
	can_convert_from = {
		module_category = art_small_gun_module
		convert_cost_ic = 6
	}
	can_convert_from = {
		module_category = art_medium_gun_module
		convert_cost_ic = 6
	}
	can_convert_from = {
		module_category = art_big_gun_module
		convert_cost_ic = 6
	}
	can_convert_from = {
		module_category = art_small_rocket_module
		convert_cost_ic = 6
	}
	can_convert_from = {
		module_category = art_medium_rocket_module
		convert_cost_ic = 6
	}
	can_convert_from = {
		module_category = art_big_rocket_module
		convert_cost_ic = 6
	}
	build_cost_resources = {
		steel = 2
		tungsten = 1
		chromium = 1
	}
}

art_big_gun_gen5 = {
	abbreviation = "abg5"
	category = art_big_gun_module
	sfx = sfx_ui_sd_module_turret
	parent = art_big_gun_gen4
	allowed_module_categories = {
		conversion_type_slot = {
			big_gun_conversion_type
		}
		special_type_slot_1 = {
			big_gun_ammo_module
		}
		special_type_slot_2 = {
			big_gun_ammo_module
		}
		special_type_slot_3 = {
			big_gun_ammo_module
		}
	}
	add_stats = {
		soft_attack = 75
		hard_attack = 10.5
		ap_attack = 28
		build_cost_ic = 7
		maximum_speed = -4
		reliability = -0.22
		breakthrough = 4
		defense = 6
	}
	xp_cost = 3
	can_convert_from = {
		module_category = art_small_gun_module
		convert_cost_ic = 7.5
	}
	can_convert_from = {
		module_category = art_medium_gun_module
		convert_cost_ic = 7.5
	}
	can_convert_from = {
		module_category = art_big_gun_module
		convert_cost_ic = 7.5
	}
	can_convert_from = {
		module_category = art_small_rocket_module
		convert_cost_ic = 7.5
	}
	can_convert_from = {
		module_category = art_medium_rocket_module
		convert_cost_ic = 7.5
	}
	can_convert_from = {
		module_category = art_big_rocket_module
		convert_cost_ic = 7.5
	}
	build_cost_resources = {
		steel = 2
		tungsten = 1
		chromium = 2
	}
}

# Small rockets - 100-200mm
art_small_rocket_gen1 = {
	abbreviation = "asr1"
	category = art_small_rocket_module
	sfx = sfx_ui_sd_module_turret
	allowed_module_categories = {
		conversion_type_slot = {
			small_rocket_conversion_type
		}
		special_type_slot_1 = {
			small_rocket_ammo_module
		}
		special_type_slot_2 = {
			small_rocket_ammo_module
		}
		special_type_slot_3 = {
			small_rocket_ammo_module
		}
	}
	add_stats = {
		soft_attack = 15
		hard_attack = 1
		ap_attack = 4
		build_cost_ic = 1.75
		maximum_speed = -1
		reliability = -0.05
		breakthrough = 6
		defense = 6
	}
	xp_cost = 3
	can_convert_from = {
		module_category = art_small_gun_module
		convert_cost_ic = 2
	}
	can_convert_from = {
		module_category = art_medium_gun_module
		convert_cost_ic = 2
	}
	can_convert_from = {
		module_category = art_big_gun_module
		convert_cost_ic = 2
	}
	can_convert_from = {
		module_category = art_small_rocket_module
		convert_cost_ic = 2
	}
	can_convert_from = {
		module_category = art_medium_rocket_module
		convert_cost_ic = 2
	}
	can_convert_from = {
		module_category = art_big_rocket_module
		convert_cost_ic = 2
	}
	build_cost_resources = {
		steel = 1
	}
}

art_small_rocket_gen2 = {
	abbreviation = "asr2"
	category = art_small_rocket_module
	sfx = sfx_ui_sd_module_turret
	parent = art_small_rocket_gen1
	allowed_module_categories = {
		conversion_type_slot = {
			small_rocket_conversion_type
		}
		special_type_slot_1 = {
			small_rocket_ammo_module
		}
		special_type_slot_2 = {
			small_rocket_ammo_module
		}
		special_type_slot_3 = {
			small_rocket_ammo_module
		}
	}
	add_stats = {
		soft_attack = 23
		hard_attack = 2
		ap_attack = 6
		build_cost_ic = 2.6
		maximum_speed = -1.4
		reliability = -0.1
		breakthrough = 9
		defense = 9
	}
	xp_cost = 3
	can_convert_from = {
		module_category = art_small_gun_module
		convert_cost_ic = 3
	}
	can_convert_from = {
		module_category = art_medium_gun_module
		convert_cost_ic = 3
	}
	can_convert_from = {
		module_category = art_big_gun_module
		convert_cost_ic = 3
	}
	can_convert_from = {
		module_category = art_small_rocket_module
		convert_cost_ic = 3
	}
	can_convert_from = {
		module_category = art_medium_rocket_module
		convert_cost_ic = 3
	}
	can_convert_from = {
		module_category = art_big_rocket_module
		convert_cost_ic = 3
	}
	build_cost_resources = {
		steel = 1
	}
}

art_small_rocket_gen3 = {
	abbreviation = "asr3"
	category = art_small_rocket_module
	sfx = sfx_ui_sd_module_turret
	parent = art_small_rocket_gen2
	allowed_module_categories = {
		conversion_type_slot = {
			small_rocket_conversion_type
		}
		special_type_slot_1 = {
			small_rocket_ammo_module
		}
		special_type_slot_2 = {
			small_rocket_ammo_module
		}
		special_type_slot_3 = {
			small_rocket_ammo_module
		}
	}
	add_stats = {
		soft_attack = 31
		hard_attack = 2.5
		ap_attack = 8
		build_cost_ic = 3.45
		maximum_speed = -1.3
		reliability = -0.15
		breakthrough = 12
		defense = 12
	}
	xp_cost = 3
	can_convert_from = {
		module_category = art_small_gun_module
		convert_cost_ic = 4
	}
	can_convert_from = {
		module_category = art_medium_gun_module
		convert_cost_ic = 4
	}
	can_convert_from = {
		module_category = art_big_gun_module
		convert_cost_ic = 4
	}
	can_convert_from = {
		module_category = art_small_rocket_module
		convert_cost_ic = 4
	}
	can_convert_from = {
		module_category = art_medium_rocket_module
		convert_cost_ic = 4
	}
	can_convert_from = {
		module_category = art_big_rocket_module
		convert_cost_ic = 4
	}
	build_cost_resources = {
		steel = 1
		tungsten = 1
	}
}

art_small_rocket_gen4 = {
	abbreviation = "asr4"
	category = art_small_rocket_module
	sfx = sfx_ui_sd_module_turret
	parent = art_small_rocket_gen3
	allowed_module_categories = {
		conversion_type_slot = {
			small_rocket_conversion_type
		}
		special_type_slot_1 = {
			small_rocket_ammo_module
		}
		special_type_slot_2 = {
			small_rocket_ammo_module
		}
		special_type_slot_3 = {
			small_rocket_ammo_module
		}
	}
	add_stats = {
		soft_attack = 40
		hard_attack = 3.5
		ap_attack = 10
		build_cost_ic = 4.2
		maximum_speed = -2.4
		reliability = -0.2
		breakthrough = 15
		defense = 15
	}
	xp_cost = 3
	can_convert_from = {
		module_category = art_small_gun_module
		convert_cost_ic = 4.5
	}
	can_convert_from = {
		module_category = art_medium_gun_module
		convert_cost_ic = 4.5
	}
	can_convert_from = {
		module_category = art_big_gun_module
		convert_cost_ic = 4.5
	}
	can_convert_from = {
		module_category = art_small_rocket_module
		convert_cost_ic = 4.5
	}
	can_convert_from = {
		module_category = art_medium_rocket_module
		convert_cost_ic = 4.5
	}
	can_convert_from = {
		module_category = art_big_rocket_module
		convert_cost_ic = 4.5
	}
	build_cost_resources = {
		steel = 1
		tungsten = 1
	}
}

art_small_rocket_gen5 = {
	abbreviation = "asr5"
	category = art_small_rocket_module
	sfx = sfx_ui_sd_module_turret
	parent = art_small_rocket_gen4
	allowed_module_categories = {
		conversion_type_slot = {
			small_rocket_conversion_type
		}
		special_type_slot_1 = {
			small_rocket_ammo_module
		}
		special_type_slot_2 = {
			small_rocket_ammo_module
		}
		special_type_slot_3 = {
			small_rocket_ammo_module
		}
	}
	add_stats = {
		soft_attack = 49
		hard_attack = 4.25
		ap_attack = 11
		build_cost_ic = 5
		maximum_speed = -2.8
		reliability = -0.22
		breakthrough = 11
		defense = 11
	}
	xp_cost = 3
	can_convert_from = {
		module_category = art_small_gun_module
		convert_cost_ic = 5
	}
	can_convert_from = {
		module_category = art_medium_gun_module
		convert_cost_ic = 5
	}
	can_convert_from = {
		module_category = art_big_gun_module
		convert_cost_ic = 5
	}
	can_convert_from = {
		module_category = art_small_rocket_module
		convert_cost_ic = 5
	}
	can_convert_from = {
		module_category = art_medium_rocket_module
		convert_cost_ic = 5
	}
	can_convert_from = {
		module_category = art_big_rocket_module
		convert_cost_ic = 5
	}
	build_cost_resources = {
		steel = 1
		tungsten = 1
	}
}

# Medium rockets - 200-300mm
art_med_rocket_gen1 = {
	abbreviation = "amr1"
	category = art_medium_rocket_module
	sfx = sfx_ui_sd_module_turret
	allowed_module_categories = {
		conversion_type_slot = {
			medium_rocket_conversion_type
		}
		special_type_slot_1 = {
			medium_rocket_ammo_module
		}
		special_type_slot_2 = {
			medium_rocket_ammo_module
		}
		special_type_slot_3 = {
			medium_rocket_ammo_module
		}
	}
	add_stats = {
		soft_attack = 19
		hard_attack = 1.5
		ap_attack = 5
		build_cost_ic = 2
		maximum_speed = -1.5
		reliability = -0.05
		breakthrough = 4
		defense = 4
	}
	xp_cost = 3
	can_convert_from = {
		module_category = art_small_gun_module
		convert_cost_ic = 2.25
	}
	can_convert_from = {
		module_category = art_medium_gun_module
		convert_cost_ic = 2.25
	}
	can_convert_from = {
		module_category = art_big_gun_module
		convert_cost_ic = 2.25
	}
	can_convert_from = {
		module_category = art_small_rocket_module
		convert_cost_ic = 2.25
	}
	can_convert_from = {
		module_category = art_medium_rocket_module
		convert_cost_ic = 2.25
	}
	can_convert_from = {
		module_category = art_big_rocket_module
		convert_cost_ic = 2.25
	}
	build_cost_resources = {
		steel = 1
		aluminium = 1
	}
}

art_med_rocket_gen2 = {
	abbreviation = "amr2"
	category = art_medium_rocket_module
	sfx = sfx_ui_sd_module_turret
	parent = art_med_rocket_gen1
	allowed_module_categories = {
		conversion_type_slot = {
			medium_rocket_conversion_type
		}
		special_type_slot_1 = {
			medium_rocket_ammo_module
		}
		special_type_slot_2 = {
			medium_rocket_ammo_module
		}
		special_type_slot_3 = {
			medium_rocket_ammo_module
		}
	}
	add_stats = {
		soft_attack = 30
		hard_attack = 2.5
		ap_attack = 8
		build_cost_ic = 3.1
		maximum_speed = -2
		reliability = -0.1
		breakthrough = 6
		defense = 6
	}
	xp_cost = 3
	can_convert_from = {
		module_category = art_small_gun_module
		convert_cost_ic = 4
	}
	can_convert_from = {
		module_category = art_medium_gun_module
		convert_cost_ic = 4
	}
	can_convert_from = {
		module_category = art_big_gun_module
		convert_cost_ic = 4
	}
	can_convert_from = {
		module_category = art_small_rocket_module
		convert_cost_ic = 4
	}
	can_convert_from = {
		module_category = art_medium_rocket_module
		convert_cost_ic = 4
	}
	can_convert_from = {
		module_category = art_big_rocket_module
		convert_cost_ic = 4
	}
	build_cost_resources = {
		steel = 1
		aluminium = 1
	}
}

art_med_rocket_gen3 = {
	abbreviation = "amr3"
	category = art_medium_rocket_module
	sfx = sfx_ui_sd_module_turret
	parent = art_med_rocket_gen2
	allowed_module_categories = {
		conversion_type_slot = {
			medium_rocket_conversion_type
		}
		special_type_slot_1 = {
			medium_rocket_ammo_module
		}
		special_type_slot_2 = {
			medium_rocket_ammo_module
		}
		special_type_slot_3 = {
			medium_rocket_ammo_module
		}
	}
	add_stats = {
		soft_attack = 41
		hard_attack = 3.5
		ap_attack = 10
		build_cost_ic = 4.2
		maximum_speed = -2.5
		reliability = -0.15
		breakthrough = 8
		defense = 8
	}
	xp_cost = 3
	can_convert_from = {
		module_category = art_small_gun_module
		convert_cost_ic = 5
	}
	can_convert_from = {
		module_category = art_medium_gun_module
		convert_cost_ic = 5
	}
	can_convert_from = {
		module_category = art_big_gun_module
		convert_cost_ic = 5
	}
	can_convert_from = {
		module_category = art_small_rocket_module
		convert_cost_ic = 5
	}
	can_convert_from = {
		module_category = art_medium_rocket_module
		convert_cost_ic = 5
	}
	can_convert_from = {
		module_category = art_big_rocket_module
		convert_cost_ic = 5
	}
	build_cost_resources = {
		steel = 1
		tungsten = 1
		aluminium = 1
	}
}

art_med_rocket_gen4 = {
	abbreviation = "amr4"
	category = art_medium_rocket_module
	sfx = sfx_ui_sd_module_turret
	parent = art_med_rocket_gen3
	allowed_module_categories = {
		conversion_type_slot = {
			medium_rocket_conversion_type
		}
		special_type_slot_1 = {
			medium_rocket_ammo_module
		}
		special_type_slot_2 = {
			medium_rocket_ammo_module
		}
		special_type_slot_3 = {
			medium_rocket_ammo_module
		}
	}
	add_stats = {
		soft_attack = 52
		hard_attack = 4.5
		ap_attack = 12
		build_cost_ic = 5.3
		maximum_speed = -3
		reliability = -0.2
		breakthrough = 10
		defense = 10
	}
	xp_cost = 3
	can_convert_from = {
		module_category = art_small_gun_module
		convert_cost_ic = 5.5
	}
	can_convert_from = {
		module_category = art_medium_gun_module
		convert_cost_ic = 5.5
	}
	can_convert_from = {
		module_category = art_big_gun_module
		convert_cost_ic = 5.5
	}
	can_convert_from = {
		module_category = art_small_rocket_module
		convert_cost_ic = 5.5
	}
	can_convert_from = {
		module_category = art_medium_rocket_module
		convert_cost_ic = 5.5
	}
	can_convert_from = {
		module_category = art_big_rocket_module
		convert_cost_ic = 5.5
	}
	build_cost_resources = {
		steel = 1
		tungsten = 1
		aluminium = 1
	}
}

art_med_rocket_gen5 = {
	abbreviation = "amr5"
	category = art_medium_rocket_module
	sfx = sfx_ui_sd_module_turret
	parent = art_med_rocket_gen4
	allowed_module_categories = {
		conversion_type_slot = {
			medium_rocket_conversion_type
		}
		special_type_slot_1 = {
			medium_rocket_ammo_module
		}
		special_type_slot_2 = {
			medium_rocket_ammo_module
		}
		special_type_slot_3 = {
			medium_rocket_ammo_module
		}
	}
	add_stats = {
		soft_attack = 65
		hard_attack = 5.5
		ap_attack = 11
		build_cost_ic = 6.4
		maximum_speed = -3.25
		reliability = -0.22
		breakthrough = 11
		defense = 11
	}
	xp_cost = 3
	can_convert_from = {
		module_category = art_small_gun_module
		convert_cost_ic = 6
	}
	can_convert_from = {
		module_category = art_medium_gun_module
		convert_cost_ic = 6
	}
	can_convert_from = {
		module_category = art_big_gun_module
		convert_cost_ic = 6
	}
	can_convert_from = {
		module_category = art_small_rocket_module
		convert_cost_ic = 6
	}
	can_convert_from = {
		module_category = art_medium_rocket_module
		convert_cost_ic = 6
	}
	can_convert_from = {
		module_category = art_big_rocket_module
		convert_cost_ic = 6
	}
	build_cost_resources = {
		steel = 1
		tungsten = 1
		aluminium = 1
	}
}

# Large rockets - 300mm+
art_big_rocket_gen1 = {
	abbreviation = "abr1"
	category = art_big_rocket_module
	sfx = sfx_ui_sd_module_turret
	allowed_module_categories = {
		#conversion_type_slot = { big_rocket_conversion_type }
		special_type_slot_1 = {
			big_rocket_ammo_module
		}
		special_type_slot_2 = {
			big_rocket_ammo_module
		}
		special_type_slot_3 = {
			big_rocket_ammo_module
		}
	}
	add_stats = {
		soft_attack = 23
		hard_attack = 2
		ap_attack = 5
		build_cost_ic = 2.2
		maximum_speed = -1.5
		reliability = -0.05
		breakthrough = 2
		defense = 2
	}
	xp_cost = 3
	can_convert_from = {
		module_category = art_small_gun_module
		convert_cost_ic = 2
	}
	can_convert_from = {
		module_category = art_medium_gun_module
		convert_cost_ic = 2
	}
	can_convert_from = {
		module_category = art_big_gun_module
		convert_cost_ic = 2
	}
	can_convert_from = {
		module_category = art_small_rocket_module
		convert_cost_ic = 2
	}
	can_convert_from = {
		module_category = art_medium_rocket_module
		convert_cost_ic = 2
	}
	can_convert_from = {
		module_category = art_big_rocket_module
		convert_cost_ic = 2
	}
	build_cost_resources = {
		steel = 2
		aluminium = 1
	}
}

art_big_rocket_gen2 = {
	abbreviation = "abr2"
	category = art_big_rocket_module
	sfx = sfx_ui_sd_module_turret
	parent = art_big_rocket_gen1
	allowed_module_categories = {
		#conversion_type_slot = { big_rocket_conversion_type }
		special_type_slot_1 = {
			big_rocket_ammo_module
		}
		special_type_slot_2 = {
			big_rocket_ammo_module
		}
		special_type_slot_3 = {
			big_rocket_ammo_module
		}
	}
	add_stats = {
		soft_attack = 37
		hard_attack = 3
		ap_attack = 8
		build_cost_ic = 3.4
		maximum_speed = -2.125
		reliability = -0.1
		breakthrough = 3
		defense = 3
	}
	xp_cost = 3
	can_convert_from = {
		module_category = art_small_gun_module
		convert_cost_ic = 4
	}
	can_convert_from = {
		module_category = art_medium_gun_module
		convert_cost_ic = 4
	}
	can_convert_from = {
		module_category = art_big_gun_module
		convert_cost_ic = 4
	}
	can_convert_from = {
		module_category = art_small_rocket_module
		convert_cost_ic = 4
	}
	can_convert_from = {
		module_category = art_medium_rocket_module
		convert_cost_ic = 4
	}
	can_convert_from = {
		module_category = art_big_rocket_module
		convert_cost_ic = 4
	}
	build_cost_resources = {
		steel = 2
		aluminium = 1
	}
}

art_big_rocket_gen3 = {
	abbreviation = "abr3"
	category = art_big_rocket_module
	sfx = sfx_ui_sd_module_turret
	parent = art_big_rocket_gen2
	allowed_module_categories = {
		#conversion_type_slot = { big_rocket_conversion_type }
		special_type_slot_1 = {
			big_rocket_ammo_module
		}
		special_type_slot_2 = {
			big_rocket_ammo_module
		}
		special_type_slot_3 = {
			big_rocket_ammo_module
		}
	}
	add_stats = {
		soft_attack = 51
		hard_attack = 4.25
		ap_attack = 10
		build_cost_ic = 4.6
		maximum_speed = -2.75
		reliability = -0.15
		breakthrough = 4
		defense = 4
	}
	xp_cost = 3
	can_convert_from = {
		module_category = art_small_gun_module
		convert_cost_ic = 5
	}
	can_convert_from = {
		module_category = art_medium_gun_module
		convert_cost_ic = 5
	}
	can_convert_from = {
		module_category = art_big_gun_module
		convert_cost_ic = 5
	}
	can_convert_from = {
		module_category = art_small_rocket_module
		convert_cost_ic = 5
	}
	can_convert_from = {
		module_category = art_medium_rocket_module
		convert_cost_ic = 5
	}
	can_convert_from = {
		module_category = art_big_rocket_module
		convert_cost_ic = 5
	}
	build_cost_resources = {
		steel = 2
		tungsten = 1
		aluminium = 1
	}
}

art_big_rocket_gen4 = {
	abbreviation = "abr4"
	category = art_big_rocket_module
	sfx = sfx_ui_sd_module_turret
	parent = art_big_rocket_gen3
	allowed_module_categories = {
		#conversion_type_slot = { big_rocket_conversion_type }
		special_type_slot_1 = {
			big_rocket_ammo_module
		}
		special_type_slot_2 = {
			big_rocket_ammo_module
		}
		special_type_slot_3 = {
			big_rocket_ammo_module
		}
	}
	add_stats = {
		soft_attack = 65
		hard_attack = 5.5
		ap_attack = 12
		build_cost_ic = 5.8
		maximum_speed = -3.375
		reliability = -0.2
		breakthrough = 5
		defense = 5
	}
	xp_cost = 3
	can_convert_from = {
		module_category = art_small_gun_module
		convert_cost_ic = 6
	}
	can_convert_from = {
		module_category = art_medium_gun_module
		convert_cost_ic = 6
	}
	can_convert_from = {
		module_category = art_big_gun_module
		convert_cost_ic = 6
	}
	can_convert_from = {
		module_category = art_small_rocket_module
		convert_cost_ic = 6
	}
	can_convert_from = {
		module_category = art_medium_rocket_module
		convert_cost_ic = 6
	}
	can_convert_from = {
		module_category = art_big_rocket_module
		convert_cost_ic = 6
	}
	build_cost_resources = {
		steel = 2
		tungsten = 1
		aluminium = 1
	}
}

art_big_rocket_gen5 = {
	abbreviation = "abr5"
	category = art_big_rocket_module
	sfx = sfx_ui_sd_module_turret
	parent = art_big_rocket_gen4
	allowed_module_categories = {
		#conversion_type_slot = { big_rocket_conversion_type }
		special_type_slot_1 = {
			big_rocket_ammo_module
		}
		special_type_slot_2 = {
			big_rocket_ammo_module
		}
		special_type_slot_3 = {
			big_rocket_ammo_module
		}
	}
	add_stats = {
		soft_attack = 80
		hard_attack = 7
		ap_attack = 11
		build_cost_ic = 7
		maximum_speed = -3.5
		reliability = -0.22
		breakthrough = 5.5
		defense = 5.5
	}
	xp_cost = 3
	can_convert_from = {
		module_category = art_small_gun_module
		convert_cost_ic = 7
	}
	can_convert_from = {
		module_category = art_medium_gun_module
		convert_cost_ic = 7
	}
	can_convert_from = {
		module_category = art_big_gun_module
		convert_cost_ic = 7
	}
	can_convert_from = {
		module_category = art_small_rocket_module
		convert_cost_ic = 7
	}
	can_convert_from = {
		module_category = art_medium_rocket_module
		convert_cost_ic = 7
	}
	can_convert_from = {
		module_category = art_big_rocket_module
		convert_cost_ic = 7
	}
	build_cost_resources = {
		steel = 2
		tungsten = 1
		aluminium = 1
	}
}

## Fire control systems
art_battlestation_gen1 = {
	abbreviation = "ab1"
	category = art_battlestation_module
	sfx = sfx_ui_sd_module_turret
	add_stats = {
		build_cost_ic = 1
	}
	multiply_stats = {
		soft_attack = 0.1
		hard_attack = 0.1
		breakthrough = 0.05
		defense = 0.05
	}
	xp_cost = 3
	can_convert_from = {
		module_category = art_battlestation_module
		convert_cost_ic = 1.25
	}
}

art_battlestation_gen2 = {
	abbreviation = "ab2"
	category = art_battlestation_module
	sfx = sfx_ui_sd_module_turret
	parent = art_battlestation_gen1
	add_stats = {
		build_cost_ic = 1.5
	}
	multiply_stats = {
		soft_attack = 0.2
		hard_attack = 0.2
		breakthrough = 0.075
		defense = 0.075
	}
	xp_cost = 3
	can_convert_from = {
		module_category = art_battlestation_module
		convert_cost_ic = 1.25
	}
}

art_battlestation_gen3 = {
	abbreviation = "ab3"
	category = art_battlestation_module
	sfx = sfx_ui_sd_module_turret
	parent = art_battlestation_gen2
	add_stats = {
		build_cost_ic = 2
	}
	multiply_stats = {
		soft_attack = 0.3
		hard_attack = 0.3
		breakthrough = 0.1
		defense = 0.1
	}
	xp_cost = 3
	can_convert_from = {
		module_category = art_battlestation_module
		convert_cost_ic = 1.25
	}
}

art_battlestation_gen4 = {
	abbreviation = "ab4"
	category = art_battlestation_module
	sfx = sfx_ui_sd_module_turret
	parent = art_battlestation_gen3
	add_stats = {
		build_cost_ic = 2.5
	}
	multiply_stats = {
		soft_attack = 0.4
		hard_attack = 0.4
		breakthrough = 0.125
		defense = 0.125
	}
	xp_cost = 3
	can_convert_from = {
		module_category = art_battlestation_module
		convert_cost_ic = 1.25
	}
}

## Total conversions
# AT gun
direct_fire_conversion = {
	abbreviation = "dfc"
	category = small_gun_conversion_type
	sfx = sfx_ui_sd_module_turret
	add_stats = {
		build_cost_ic = 0.5
		ap_attack = 10
	}
	multiply_stats = {
		soft_attack = -0.2
		hard_attack = 0.2
		breakthrough = -0.05
		defense = -0.05
		ap_attack = 0.3
	}
	xp_cost = 3
}

direct_fire_conversion_medium = {
	abbreviation = "dfcm"
	category = medium_gun_conversion_type
	sfx = sfx_ui_sd_module_turret
	add_stats = {
		build_cost_ic = 0.5
		ap_attack = 10
	}
	multiply_stats = {
		soft_attack = -0.3
		hard_attack = 0.4
		breakthrough = -0.1
		defense = -0.1
		ap_attack = 0.25
	}
	xp_cost = 3
}

mortar_barrel_conversion_small = {
	abbreviation = "mbcs"
	category = small_gun_conversion_type
	sfx = sfx_ui_sd_module_turret
	add_stats = {
		build_cost_ic = 0.5
	}
	multiply_stats = {
		soft_attack = -0.1
		hard_attack = -0.1
		breakthrough = 0.15
		defense = 0.15
	}
	xp_cost = 3
}

# Gun barrel instead of howitzer
gun_barrel_conversion = {
	abbreviation = "gbc"
	category = medium_gun_conversion_type
	sfx = sfx_ui_sd_module_turret
	add_stats = {
		build_cost_ic = 0.25
	}
	multiply_stats = {
		soft_attack = 0.1
		hard_attack = 0.1
		breakthrough = -0.25
		defense = -0.2
	}
	xp_cost = 3
}

# Mortar type round
mortar_barrel_conversion = {
	abbreviation = "mbc"
	category = big_gun_conversion_type
	sfx = sfx_ui_sd_module_turret
	add_stats = {
		build_cost_ic = 0.5
		breakthrough = 5
		defense = 3
	}
	multiply_stats = {
		soft_attack = -0.1
		hard_attack = -0.1
		breakthrough = 0.3
		defense = 0.25
	}
	xp_cost = 3
}

# Thermobaric ammo
thermobaric_ammo_conversion = {
	abbreviation = "tac"
	category = medium_rocket_conversion_type
	sfx = sfx_ui_sd_module_turret
	add_stats = {
		build_cost_ic = 0.5
	}
	multiply_stats = {
		hard_attack = -0.9
		breakthrough = 0.3
		defense = -0.2
	}
	xp_cost = 3
}

thermobaric_ammo_conversion_small = {
	abbreviation = "tac"
	category = small_rocket_conversion_type
	sfx = sfx_ui_sd_module_turret
	add_stats = {
		build_cost_ic = 0.5
	}
	multiply_stats = {
		hard_attack = -0.8
		breakthrough = 0.2
		defense = -0.15
	}
	xp_cost = 3
}

# Double-caliber ammo
double_caliber_ammo_conversion = {
	abbreviation = "dcac"
	category = medium_rocket_conversion_type
	sfx = sfx_ui_sd_module_turret
	add_stats = {
		build_cost_ic = 0.5
	}
	multiply_stats = {
		soft_attack = -0.05
		hard_attack = -0.05
		breakthrough = 0.1
		defense = 0.1
	}
	xp_cost = 3
}

## Small rocket ammo
fire_ammo_rocket_small_gen1 = {
	abbreviation = "far1"
	category = small_rocket_ammo_module
	sfx = sfx_ui_sd_module_turret
	add_stats = {
		build_cost_ic = 1
	}
	multiply_stats = {
		soft_attack = 0.1
		hard_attack = -0.5
	}
	xp_cost = 3
	can_convert_from = {
		module_category = small_rocket_ammo_module
		convert_cost_ic = 1.25
	}
}

fire_ammo_rocket_small_gen2 = {
	abbreviation = "far2"
	category = small_rocket_ammo_module
	sfx = sfx_ui_sd_module_turret
	parent = fire_ammo_rocket_small_gen1
	add_stats = {
		build_cost_ic = 1.35
	}
	multiply_stats = {
		soft_attack = 0.15
		hard_attack = -0.4
	}
	xp_cost = 3
	can_convert_from = {
		module_category = small_rocket_ammo_module
		convert_cost_ic = 1.75
	}
}

fire_ammo_rocket_small_gen3 = {
	abbreviation = "far3"
	category = small_rocket_ammo_module
	sfx = sfx_ui_sd_module_turret
	parent = fire_ammo_rocket_small_gen2
	add_stats = {
		build_cost_ic = 1.7
	}
	multiply_stats = {
		soft_attack = 0.2
		hard_attack = -0.35
	}
	xp_cost = 3
	can_convert_from = {
		module_category = small_rocket_ammo_module
		convert_cost_ic = 2
	}
}

cluster_ammo_rocket_small_gen1 = {
	abbreviation = "car1"
	category = small_rocket_ammo_module
	sfx = sfx_ui_sd_module_turret
	add_stats = {
		build_cost_ic = 1
	}
	multiply_stats = {
		soft_attack = 0.05
		defense = 0.1
		breakthrough = 0.1
		hard_attack = -0.5
	}
	xp_cost = 3
	can_convert_from = {
		module_category = small_rocket_ammo_module
		convert_cost_ic = 1.25
	}
}

cluster_ammo_rocket_small_gen2 = {
	abbreviation = "carm2"
	category = small_rocket_ammo_module
	parent = cluster_ammo_rocket_small_gen1
	add_stats = {
		build_cost_ic = 1.35
	}
	multiply_stats = {
		soft_attack = 0.1
		defense = 0.07
		breakthrough = 0.07
		hard_attack = -0.35
	}
	xp_cost = 3
	can_convert_from = {
		module_category = small_rocket_ammo_module
		convert_cost_ic = 1.5
	}
}

cluster_ammo_rocket_small_gen3 = {
	abbreviation = "carm3"
	category = small_rocket_ammo_module
	parent = cluster_ammo_rocket_small_gen2
	add_stats = {
		build_cost_ic = 1.7
	}
	multiply_stats = {
		soft_attack = 0.15
		defense = 0.1
		breakthrough = 0.05
		hard_attack = -0.25
	}
	xp_cost = 3
	can_convert_from = {
		module_category = small_rocket_ammo_module
		convert_cost_ic = 2
	}
}

## Medium rocket ammo
mine_rocket_med_gen1 = {
	abbreviation = "mr1"
	category = medium_rocket_ammo_module
	sfx = sfx_ui_sd_module_turret
	add_stats = {
		build_cost_ic = 0.75
	}
	multiply_stats = {
		soft_attack = -0.05
		hard_attack = 0.3
		defense = 0.2
		breakthrough = -0.1
	}
	xp_cost = 3
	can_convert_from = {
		module_category = medium_rocket_ammo_module
		convert_cost_ic = 1.25
	}
}

mine_rocket_med_gen2 = {
	abbreviation = "mr2"
	category = medium_rocket_ammo_module
	sfx = sfx_ui_sd_module_turret
	parent = mine_rocket_med_gen1
	add_stats = {
		build_cost_ic = 1
	}
	multiply_stats = {
		soft_attack = -0.03
		hard_attack = 0.35
		defense = 0.25
		breakthrough = -0.1
	}
	xp_cost = 3
	can_convert_from = {
		module_category = medium_rocket_ammo_module
		convert_cost_ic = 1.25
	}
}

mine_rocket_med_gen3 = {
	abbreviation = "mr3"
	category = medium_rocket_ammo_module
	sfx = sfx_ui_sd_module_turret
	parent = mine_rocket_med_gen2
	add_stats = {
		build_cost_ic = 1.25
	}
	multiply_stats = {
		soft_attack = -0.02
		hard_attack = 0.4
		defense = 0.3
		breakthrough = -0.1
	}
	xp_cost = 3
	can_convert_from = {
		module_category = medium_rocket_ammo_module
		convert_cost_ic = 1.5
	}
}

cluster_ammo_rocket_medium_gen1 = {
	abbreviation = "carm1"
	category = medium_rocket_ammo_module
	sfx = sfx_ui_sd_module_turret
	add_stats = {
		build_cost_ic = 0.7
	}
	multiply_stats = {
		soft_attack = 0.05
		defense = 0.1
		breakthrough = 0.1
		hard_attack = -0.15
	}
	xp_cost = 3
	can_convert_from = {
		module_category = medium_rocket_ammo_module
		convert_cost_ic = 1
	}
}

cluster_ammo_rocket_medium_gen2 = {
	abbreviation = "carm2"
	category = medium_rocket_ammo_module
	sfx = sfx_ui_sd_module_turret
	parent = cluster_ammo_rocket_medium_gen1
	add_stats = {
		build_cost_ic = 1.1
	}
	multiply_stats = {
		soft_attack = 0.07
		defense = 0.14
		breakthrough = 0.16
		hard_attack = -0.15
	}
	xp_cost = 3
	can_convert_from = {
		module_category = medium_rocket_ammo_module
		convert_cost_ic = 1.35
	}
}

cluster_ammo_rocket_medium_gen3 = {
	abbreviation = "carm3"
	category = medium_rocket_ammo_module
	sfx = sfx_ui_sd_module_turret
	parent = cluster_ammo_rocket_medium_gen2
	add_stats = {
		build_cost_ic = 1.5
	}
	multiply_stats = {
		soft_attack = 0.1
		defense = 0.18
		breakthrough = 0.22
		hard_attack = -0.15
	}
	xp_cost = 3
	can_convert_from = {
		module_category = medium_rocket_ammo_module
		convert_cost_ic = 1.75
	}
}

laser_ammo_rocket_medium_gen1 = {
	abbreviation = "lagm1"
	category = medium_rocket_ammo_module
	sfx = sfx_ui_sd_module_turret
	add_stats = {
		build_cost_ic = 1.5
	}
	multiply_stats = {
		hard_attack = 0.2
	}
	xp_cost = 3
	can_convert_from = {
		module_category = medium_rocket_ammo_module
		convert_cost_ic = 1.75
	}
}

laser_ammo_rocket_medium_gen2 = {
	abbreviation = "lagm2"
	category = medium_rocket_ammo_module
	sfx = sfx_ui_sd_module_turret
	parent = laser_ammo_rocket_medium_gen1
	add_stats = {
		build_cost_ic = 2
	}
	multiply_stats = {
		soft_attack = 0.02
		hard_attack = 0.25
	}
	xp_cost = 3
	can_convert_from = {
		module_category = medium_rocket_ammo_module
		convert_cost_ic = 2.25
	}
}

laser_ammo_rocket_medium_gen3 = {
	abbreviation = "lagm3"
	category = medium_rocket_ammo_module
	sfx = sfx_ui_sd_module_turret
	parent = laser_ammo_rocket_medium_gen2
	add_stats = {
		build_cost_ic = 2.5
	}
	multiply_stats = {
		soft_attack = 0.04
		hard_attack = 0.3
	}
	xp_cost = 3
	can_convert_from = {
		module_category = medium_rocket_ammo_module
		convert_cost_ic = 2.75
	}
}

## Big rocket ammo
mine_rocket_big_gen1 = {
	abbreviation = "mrb1"
	category = big_rocket_ammo_module
	sfx = sfx_ui_sd_module_turret
	add_stats = {
		build_cost_ic = 1
	}
	multiply_stats = {
		soft_attack = -0.05
		hard_attack = 0.3
		defense = 0.2
		breakthrough = -0.1
	}
	xp_cost = 3
	can_convert_from = {
		module_category = big_rocket_ammo_module
		convert_cost_ic = 1.25
	}
}

mine_rocket_big_gen2 = {
	abbreviation = "mrb2"
	category = big_rocket_ammo_module
	sfx = sfx_ui_sd_module_turret
	parent = mine_rocket_big_gen1
	add_stats = {
		build_cost_ic = 1.5
	}
	multiply_stats = {
		soft_attack = -0.05
		hard_attack = 0.4
		defense = 0.23
		breakthrough = -0.1
	}
	xp_cost = 3
	can_convert_from = {
		module_category = big_rocket_ammo_module
		convert_cost_ic = 1.75
	}
}

mine_rocket_big_gen3 = {
	abbreviation = "mrb3"
	category = big_rocket_ammo_module
	sfx = sfx_ui_sd_module_turret
	parent = mine_rocket_big_gen2
	add_stats = {
		build_cost_ic = 2
	}
	multiply_stats = {
		soft_attack = -0.05
		hard_attack = 0.5
		defense = 0.25
		breakthrough = -0.1
	}
	xp_cost = 3
	can_convert_from = {
		module_category = big_rocket_ammo_module
		convert_cost_ic = 2.25
	}
}

cluster_ammo_rocket_big_gen1 = {
	abbreviation = "carm1"
	category = big_rocket_ammo_module
	sfx = sfx_ui_sd_module_turret
	add_stats = {
		build_cost_ic = 1
	}
	multiply_stats = {
		soft_attack = 0.05
		defense = 0.1
		breakthrough = 0.1
		hard_attack = -0.15
	}
	xp_cost = 3
	can_convert_from = {
		module_category = big_rocket_ammo_module
		convert_cost_ic = 1.25
	}
}

cluster_ammo_rocket_big_gen2 = {
	abbreviation = "carm2"
	category = big_rocket_ammo_module
	sfx = sfx_ui_sd_module_turret
	parent = cluster_ammo_rocket_big_gen1
	add_stats = {
		build_cost_ic = 1
	}
	multiply_stats = {
		soft_attack = 0.075
		defense = 0.125
		breakthrough = 0.125
		hard_attack = -0.15
	}
	xp_cost = 3
	can_convert_from = {
		module_category = big_rocket_ammo_module
		convert_cost_ic = 1.25
	}
}

cluster_ammo_rocket_big_gen3 = {
	abbreviation = "carm3"
	category = big_rocket_ammo_module
	sfx = sfx_ui_sd_module_turret
	parent = cluster_ammo_rocket_big_gen2
	add_stats = {
		build_cost_ic = 1
	}
	multiply_stats = {
		soft_attack = 0.1
		defense = 0.15
		breakthrough = 0.15
		hard_attack = -0.15
	}
	xp_cost = 3
	can_convert_from = {
		module_category = big_rocket_ammo_module
		convert_cost_ic = 1.25
	}
}

heat_ammo_rocket_big_gen1 = {
	abbreviation = "harm1"
	category = big_rocket_ammo_module
	sfx = sfx_ui_sd_module_turret
	add_stats = {
		build_cost_ic = 1
	}
	multiply_stats = {
		soft_attack = -0.05
		hard_attack = 0.35
	}
	xp_cost = 3
	can_convert_from = {
		module_category = big_rocket_ammo_module
		convert_cost_ic = 1.25
	}
}

heat_ammo_rocket_big_gen2 = {
	abbreviation = "harm2"
	category = big_rocket_ammo_module
	sfx = sfx_ui_sd_module_turret
	parent = heat_ammo_rocket_big_gen1
	add_stats = {
		build_cost_ic = 1
	}
	multiply_stats = {
		soft_attack = -0.05
		hard_attack = 0.45
	}
	xp_cost = 3
	can_convert_from = {
		module_category = big_rocket_ammo_module
		convert_cost_ic = 1.25
	}
}

heat_ammo_rocket_big_gen3 = {
	abbreviation = "harm3"
	category = big_rocket_ammo_module
	sfx = sfx_ui_sd_module_turret
	parent = heat_ammo_rocket_big_gen2
	add_stats = {
		build_cost_ic = 1
	}
	multiply_stats = {
		soft_attack = -0.05
		hard_attack = 0.55
	}
	xp_cost = 3
	can_convert_from = {
		module_category = big_rocket_ammo_module
		convert_cost_ic = 1.25
	}
}

## Small gun ammo
support_ammo_small_gen1 = {
	abbreviation = "sas1"
	category = small_gun_ammo_module
	sfx = sfx_ui_sd_module_turret
	add_stats = {
		build_cost_ic = 0.5
	}
	multiply_stats = {
		defense = 0.1
		breakthrough = 0.1
	}
	xp_cost = 3
	can_convert_from = {
		module_category = small_gun_ammo_module
		convert_cost_ic = 1.25
	}
}

support_ammo_small_gen2 = {
	abbreviation = "sas2"
	category = small_gun_ammo_module
	sfx = sfx_ui_sd_module_turret
	parent = support_ammo_small_gen1
	add_stats = {
		build_cost_ic = 0.75
	}
	multiply_stats = {
		defense = 0.15
		breakthrough = 0.15
	}
	xp_cost = 3
	can_convert_from = {
		module_category = small_gun_ammo_module
		convert_cost_ic = 1.25
	}
}

support_ammo_small_gen3 = {
	abbreviation = "sas3"
	category = small_gun_ammo_module
	sfx = sfx_ui_sd_module_turret
	parent = support_ammo_small_gen2
	add_stats = {
		build_cost_ic = 1
	}
	multiply_stats = {
		defense = 0.2
		breakthrough = 0.2
	}
	xp_cost = 3
	can_convert_from = {
		module_category = small_gun_ammo_module
		convert_cost_ic = 1.25
	}
}

heat_ammo_gun_small_gen1 = {
	abbreviation = "hags1"
	category = small_gun_ammo_module
	sfx = sfx_ui_sd_module_turret
	add_stats = {
		build_cost_ic = 0.75
	}
	multiply_stats = {
		soft_attack = -0.1
		hard_attack = 0.1
	}
	xp_cost = 3
	can_convert_from = {
		module_category = small_gun_ammo_module
		convert_cost_ic = 1
	}
}

heat_ammo_gun_small_gen2 = {
	abbreviation = "hags2"
	category = small_gun_ammo_module
	sfx = sfx_ui_sd_module_turret
	parent = heat_ammo_gun_small_gen1
	add_stats = {
		build_cost_ic = 1
	}
	multiply_stats = {
		soft_attack = -0.1
		hard_attack = 0.15
	}
	xp_cost = 3
	can_convert_from = {
		module_category = small_gun_ammo_module
		convert_cost_ic = 1
	}
}

heat_ammo_gun_small_gen3 = {
	abbreviation = "hags3"
	category = small_gun_ammo_module
	sfx = sfx_ui_sd_module_turret
	parent = heat_ammo_gun_small_gen2
	add_stats = {
		build_cost_ic = 1.25
	}
	multiply_stats = {
		soft_attack = -0.1
		hard_attack = 0.2
	}
	xp_cost = 3
	can_convert_from = {
		module_category = small_gun_ammo_module
		convert_cost_ic = 1
	}
}

## Medium gun ammo
support_ammo_medium_gen1 = {
	abbreviation = "sam1"
	category = medium_gun_ammo_module
	sfx = sfx_ui_sd_module_turret
	add_stats = {
		build_cost_ic = 0.5
	}
	multiply_stats = {
		defense = 0.15
		breakthrough = 0.15
	}
	xp_cost = 3
	can_convert_from = {
		module_category = medium_gun_ammo_module
		convert_cost_ic = 0.75
	}
}

support_ammo_medium_gen2 = {
	abbreviation = "sam2"
	category = medium_gun_ammo_module
	sfx = sfx_ui_sd_module_turret
	parent = support_ammo_medium_gen1
	add_stats = {
		build_cost_ic = 0.75
	}
	multiply_stats = {
		defense = 0.2
		breakthrough = 0.2
	}
	xp_cost = 3
	can_convert_from = {
		module_category = medium_gun_ammo_module
		convert_cost_ic = 1
	}
}

support_ammo_medium_gen3 = {
	abbreviation = "sam3"
	category = medium_gun_ammo_module
	sfx = sfx_ui_sd_module_turret
	parent = support_ammo_medium_gen2
	add_stats = {
		build_cost_ic = 1
	}
	multiply_stats = {
		defense = 0.25
		breakthrough = 0.25
	}
	xp_cost = 3
	can_convert_from = {
		module_category = medium_gun_ammo_module
		convert_cost_ic = 1.25
	}
}

heat_ammo_gun_medium_gen1 = {
	abbreviation = "hagm1"
	category = medium_gun_ammo_module
	sfx = sfx_ui_sd_module_turret
	add_stats = {
		build_cost_ic = 0.6
	}
	multiply_stats = {
		soft_attack = -0.1
		hard_attack = 0.25
	}
	xp_cost = 3
	can_convert_from = {
		module_category = medium_gun_ammo_module
		convert_cost_ic = 0.8
	}
}

heat_ammo_gun_medium_gen2 = {
	abbreviation = "hagm2"
	category = medium_gun_ammo_module
	sfx = sfx_ui_sd_module_turret
	parent = heat_ammo_gun_medium_gen1
	add_stats = {
		build_cost_ic = 0.9
	}
	multiply_stats = {
		soft_attack = -0.1
		hard_attack = 0.32
	}
	xp_cost = 3
	can_convert_from = {
		module_category = medium_gun_ammo_module
		convert_cost_ic = 1.1
	}
}

heat_ammo_gun_medium_gen3 = {
	abbreviation = "hagm3"
	category = medium_gun_ammo_module
	sfx = sfx_ui_sd_module_turret
	parent = heat_ammo_gun_medium_gen2
	add_stats = {
		build_cost_ic = 1.2
	}
	multiply_stats = {
		soft_attack = -0.1
		hard_attack = 0.4
	}
	xp_cost = 3
	can_convert_from = {
		module_category = medium_gun_ammo_module
		convert_cost_ic = 1.4
	}
}

cluster_ammo_gun_medium_gen1 = {
	abbreviation = "carm1"
	category = medium_gun_ammo_module
	sfx = sfx_ui_sd_module_turret
	add_stats = {
		build_cost_ic = 0.6
	}
	multiply_stats = {
		soft_attack = 0.05
		defense = 0.1
		breakthrough = 0.1
		hard_attack = -0.25
	}
	xp_cost = 3
	can_convert_from = {
		module_category = medium_gun_ammo_module
		convert_cost_ic = 0.8
	}
}

cluster_ammo_gun_medium_gen2 = {
	abbreviation = "carm2"
	category = medium_gun_ammo_module
	sfx = sfx_ui_sd_module_turret
	parent = cluster_ammo_gun_medium_gen1
	add_stats = {
		build_cost_ic = 0.9
	}
	multiply_stats = {
		soft_attack = 0.08
		defense = 0.14
		breakthrough = 0.12
		hard_attack = -0.25
	}
	xp_cost = 3
	can_convert_from = {
		module_category = medium_gun_ammo_module
		convert_cost_ic = 1.1
	}
}

cluster_ammo_gun_medium_gen3 = {
	abbreviation = "carm3"
	category = medium_gun_ammo_module
	sfx = sfx_ui_sd_module_turret
	parent = cluster_ammo_gun_medium_gen2
	add_stats = {
		build_cost_ic = 1.2
	}
	multiply_stats = {
		soft_attack = 0.11
		defense = 0.18
		breakthrough = 0.14
		hard_attack = -0.25
	}
	xp_cost = 3
	can_convert_from = {
		module_category = medium_gun_ammo_module
		convert_cost_ic = 1.4
	}
}

laser_ammo_gun_medium_gen1 = {
	abbreviation = "lagm1"
	category = medium_gun_ammo_module
	sfx = sfx_ui_sd_module_turret
	add_stats = {
		build_cost_ic = 0.8
	}
	multiply_stats = {
		soft_attack = 0.05
		hard_attack = 0.15
	}
	xp_cost = 3
	can_convert_from = {
		module_category = medium_gun_ammo_module
		convert_cost_ic = 1
	}
}

laser_ammo_gun_medium_gen2 = {
	abbreviation = "lagm2"
	category = medium_gun_ammo_module
	sfx = sfx_ui_sd_module_turret
	parent = laser_ammo_gun_medium_gen1
	add_stats = {
		build_cost_ic = 1.25
	}
	multiply_stats = {
		soft_attack = 0.07
		hard_attack = 0.2
	}
	xp_cost = 3
	can_convert_from = {
		module_category = medium_gun_ammo_module
		convert_cost_ic = 1.5
	}
}

laser_ammo_gun_medium_gen3 = {
	abbreviation = "lagm3"
	category = medium_gun_ammo_module
	sfx = sfx_ui_sd_module_turret
	parent = laser_ammo_gun_medium_gen2
	add_stats = {
		build_cost_ic = 1.6
	}
	multiply_stats = {
		soft_attack = 0.1
		hard_attack = 0.25
	}
	xp_cost = 3
	can_convert_from = {
		module_category = medium_gun_ammo_module
		convert_cost_ic = 1.8
	}
}

rocket_assisted_ammo_gun_medium_gen1 = {
	abbreviation = "raagm1"
	category = medium_gun_ammo_module
	sfx = sfx_ui_sd_module_turret
	add_stats = {
		build_cost_ic = 0.6
	}
	multiply_stats = {
		soft_attack = 0.1
		hard_attack = 0.03
		defense = -0.1
		breakthrough = -0.1
	}
	xp_cost = 3
	can_convert_from = {
		module_category = medium_gun_ammo_module
		convert_cost_ic = 0.8
	}
}

rocket_assisted_ammo_gun_medium_gen2 = {
	abbreviation = "raagm2"
	category = medium_gun_ammo_module
	sfx = sfx_ui_sd_module_turret
	parent = rocket_assisted_ammo_gun_medium_gen1
	add_stats = {
		build_cost_ic = 0.8
	}
	multiply_stats = {
		soft_attack = 0.13
		hard_attack = 0.05
		defense = -0.1
		breakthrough = -0.1
	}
	xp_cost = 3
	can_convert_from = {
		module_category = medium_gun_ammo_module
		convert_cost_ic = 1
	}
}

rocket_assisted_ammo_gun_medium_gen3 = {
	abbreviation = "raagm3"
	category = medium_gun_ammo_module
	sfx = sfx_ui_sd_module_turret
	parent = rocket_assisted_ammo_gun_medium_gen2
	add_stats = {
		build_cost_ic = 1
	}
	multiply_stats = {
		soft_attack = 0.16
		hard_attack = 0.075
		defense = -0.1
		breakthrough = -0.1
	}
	xp_cost = 3
	can_convert_from = {
		module_category = medium_gun_ammo_module
		convert_cost_ic = 1.2
	}
}

## Big Gun ammo
rocket_assisted_ammo_gun_big_gen1 = {
	abbreviation = "raagb1"
	category = big_gun_ammo_module
	sfx = sfx_ui_sd_module_turret
	add_stats = {
		build_cost_ic = 2
	}
	multiply_stats = {
		soft_attack = 0.05
		hard_attack = 0.05
	}
	xp_cost = 3
	can_convert_from = {
		module_category = big_gun_ammo_module
		convert_cost_ic = 3.25
	}
}

rocket_assisted_ammo_gun_big_gen2 = {
	abbreviation = "raagb2"
	category = big_gun_ammo_module
	sfx = sfx_ui_sd_module_turret
	parent = rocket_assisted_ammo_gun_big_gen1
	add_stats = {
		build_cost_ic = 2.5
	}
	multiply_stats = {
		soft_attack = 0.075
		hard_attack = 0.075
	}
	xp_cost = 3
	can_convert_from = {
		module_category = big_gun_ammo_module
		convert_cost_ic = 3.25
	}
}

rocket_assisted_ammo_gun_big_gen3 = {
	abbreviation = "raagb3"
	category = big_gun_ammo_module
	sfx = sfx_ui_sd_module_turret
	parent = rocket_assisted_ammo_gun_big_gen2
	add_stats = {
		build_cost_ic = 3.5
	}
	multiply_stats = {
		soft_attack = 0.1
		hard_attack = 0.1
	}
	xp_cost = 3
	can_convert_from = {
		module_category = big_gun_ammo_module
		convert_cost_ic = 3.25
	}
}

## Medium gun features
burst_fire_gun_medium_gen1 = {
	abbreviation = "bfgm1"
	category = medium_gun_feature_module
	sfx = sfx_ui_sd_module_turret
	add_stats = {
		build_cost_ic = 0.5
	}
	multiply_stats = {
		soft_attack = 0.05
		defense = 0.1
		breakthrough = 0.1
		hard_attack = -0.25
	}
	xp_cost = 3
	can_convert_from = {
		module_category = medium_gun_feature_module
		convert_cost_ic = 1.25
	}
}

burst_fire_gun_medium_gen2 = {
	abbreviation = "bfgm2"
	category = medium_gun_feature_module
	sfx = sfx_ui_sd_module_turret
	parent = burst_fire_gun_medium_gen1
	add_stats = {
		build_cost_ic = 0.75
	}
	multiply_stats = {
		soft_attack = 0.075
		defense = 0.125
		breakthrough = 0.125
		hard_attack = -0.2
	}
	xp_cost = 3
	can_convert_from = {
		module_category = medium_gun_feature_module
		convert_cost_ic = 1.25
	}
}

burst_fire_gun_medium_gen3 = {
	abbreviation = "bfgm3"
	category = medium_gun_feature_module
	sfx = sfx_ui_sd_module_turret
	parent = burst_fire_gun_medium_gen2
	add_stats = {
		build_cost_ic = 1
	}
	multiply_stats = {
		soft_attack = 0.1
		defense = 0.15
		breakthrough = 0.15
		hard_attack = -0.15
	}
	xp_cost = 3
	can_convert_from = {
		module_category = medium_gun_feature_module
		convert_cost_ic = 1.25
	}
}

multiple_rounds_medium_gen1 = {
	abbreviation = "mrm1"
	category = medium_gun_feature_module
	sfx = sfx_ui_sd_module_turret
	add_stats = {
		build_cost_ic = 1
	}
	multiply_stats = {
		breakthrough = 0.15
		defense = 0.1
	}
	xp_cost = 3
	can_convert_from = {
		module_category = medium_gun_feature_module
		convert_cost_ic = 2.25
	}
}

multiple_rounds_medium_gen2 = {
	abbreviation = "mrm2"
	category = medium_gun_feature_module
	sfx = sfx_ui_sd_module_turret
	parent = multiple_rounds_medium_gen1
	add_stats = {
		build_cost_ic = 1.5
	}
	multiply_stats = {
		breakthrough = 0.2
		defense = 0.125
	}
	xp_cost = 3
	can_convert_from = {
		module_category = medium_gun_feature_module
		convert_cost_ic = 2.25
	}
}

multiple_rounds_medium_gen3 = {
	abbreviation = "mrm3"
	category = medium_gun_feature_module
	sfx = sfx_ui_sd_module_turret
	parent = multiple_rounds_medium_gen2
	add_stats = {
		build_cost_ic = 2
	}
	multiply_stats = {
		breakthrough = 0.25
		defense = 0.15
	}
	xp_cost = 3
	can_convert_from = {
		module_category = medium_gun_feature_module
		convert_cost_ic = 2.25
	}
}

#SPAA modules
spaa_missiles_1 = {
	abbreviation = "sm1"
	category = spaa_missile_systems
	sfx = sfx_ui_sd_module_turret
	allowed_module_categories = {
		spaa_secondary_armament = {
			spaa_auxiliary_autocannon_category
		}
	}
	add_stats = {
		hard_attack = 3
		ap_attack = 18
		air_attack = 6
		build_cost_ic = 4
		maximum_speed = -3
		reliability = -0.1
	}
	multiply_stats = {
		breakthrough = -0.15
		defense = -0.15
	}
	build_cost_resources = {
		chromium = 1
		tungsten = 1
	}
	xp_cost = 3
}

spaa_missiles_2 = {
	abbreviation = "sm2"
	category = spaa_missile_systems
	sfx = sfx_ui_sd_module_turret
	parent = spaa_missiles_1
	allowed_module_categories = {
		spaa_secondary_armament = {
			spaa_auxiliary_autocannon_category
		}
	}
	add_stats = {
		hard_attack = 3.75
		ap_attack = 22.5
		air_attack = 7.5
		build_cost_ic = 5
		maximum_speed = -3
		reliability = -0.075
	}
	multiply_stats = {
		breakthrough = -0.12
		defense = -0.12
	}
	build_cost_resources = {
		chromium = 1
		tungsten = 1
	}
	xp_cost = 3
}

spaa_missiles_3 = {
	abbreviation = "sm3"
	category = spaa_missile_systems
	sfx = sfx_ui_sd_module_turret
	parent = spaa_missiles_2
	allowed_module_categories = {
		spaa_secondary_armament = {
			spaa_auxiliary_autocannon_category
		}
	}
	add_stats = {
		hard_attack = 4.5
		ap_attack = 27
		air_attack = 9
		build_cost_ic = 6
		maximum_speed = -3
		reliability = -0.05
	}
	multiply_stats = {
		breakthrough = -0.09
		defense = -0.09
	}
	build_cost_resources = {
		chromium = 1
		tungsten = 1
	}
	xp_cost = 3
}

spaa_missiles_4 = {
	abbreviation = "sm4"
	category = spaa_missile_systems
	sfx = sfx_ui_sd_module_turret
	parent = spaa_missiles_3
	allowed_module_categories = {
		spaa_secondary_armament = {
			spaa_auxiliary_autocannon_category
		}
	}
	add_stats = {
		hard_attack = 5.25
		ap_attack = 31.5
		air_attack = 10.5
		build_cost_ic = 7
		maximum_speed = -3
		reliability = -0.025
	}
	multiply_stats = {
		breakthrough = -0.06
		defense = -0.06
	}
	build_cost_resources = {
		chromium = 1
		tungsten = 1
	}
	xp_cost = 3
}

spaa_missiles_5 = {
	abbreviation = "sm5"
	category = spaa_missile_systems
	sfx = sfx_ui_sd_module_turret
	parent = spaa_missiles_4
	allowed_module_categories = {
		spaa_secondary_armament = {
			spaa_auxiliary_autocannon_category
		}
	}
	add_stats = {
		hard_attack = 6
		ap_attack = 36
		air_attack = 12
		build_cost_ic = 8
		maximum_speed = -3
	}
	multiply_stats = {
		breakthrough = -0.03
		defense = -0.03
	}
	build_cost_resources = {
		chromium = 1
		tungsten = 1
	}
	xp_cost = 3
}

spaa_short_range_missiles_1 = {
	abbreviation = "ssrm1"
	category = spaa_short_range_missile_systems
	sfx = sfx_ui_sd_module_turret
	allowed_module_categories = {
		spaa_secondary_armament = {
			spaa_auxiliary_autocannon_category
		}
	}
	add_stats = {
		air_attack = 6
		build_cost_ic = 3
		maximum_speed = -3
		reliability = -0.1
	}
	multiply_stats = {
		breakthrough = -0.15
		defense = -0.15
	}
	build_cost_resources = {
		chromium = 1
	}
	xp_cost = 3
}

spaa_short_range_missiles_2 = {
	abbreviation = "ssrm2"
	category = spaa_short_range_missile_systems
	sfx = sfx_ui_sd_module_turret
	parent = spaa_short_range_missiles_1
	allowed_module_categories = {
		spaa_secondary_armament = {
			spaa_auxiliary_autocannon_category
		}
	}
	add_stats = {
		air_attack = 7.5
		build_cost_ic = 3.75
		maximum_speed = -3
		reliability = -0.075
	}
	multiply_stats = {
		breakthrough = -0.12
		defense = -0.12
	}
	build_cost_resources = {
		chromium = 1
	}
	xp_cost = 3
}

spaa_short_range_missiles_3 = {
	abbreviation = "ssrm3"
	category = spaa_short_range_missile_systems
	sfx = sfx_ui_sd_module_turret
	parent = spaa_short_range_missiles_2
	allowed_module_categories = {
		spaa_secondary_armament = {
			spaa_auxiliary_autocannon_category
		}
	}
	add_stats = {
		air_attack = 9
		build_cost_ic = 4.5
		maximum_speed = -3
		reliability = -0.05
	}
	multiply_stats = {
		breakthrough = -0.09
		defense = -0.09
	}
	build_cost_resources = {
		chromium = 1
	}
	xp_cost = 3
}

spaa_short_range_missiles_4 = {
	abbreviation = "ssrm4"
	category = spaa_short_range_missile_systems
	sfx = sfx_ui_sd_module_turret
	parent = spaa_short_range_missiles_3
	allowed_module_categories = {
		spaa_secondary_armament = {
			spaa_auxiliary_autocannon_category
		}
	}
	add_stats = {
		air_attack = 10.5
		build_cost_ic = 5.25
		maximum_speed = -3
		reliability = -0.025
	}
	multiply_stats = {
		breakthrough = -0.06
		defense = -0.06
	}
	build_cost_resources = {
		chromium = 1
	}
	xp_cost = 3
}

spaa_short_range_missiles_5 = {
	abbreviation = "ssrm5"
	category = spaa_short_range_missile_systems
	sfx = sfx_ui_sd_module_turret
	parent = spaa_short_range_missiles_4
	allowed_module_categories = {
		spaa_secondary_armament = {
			spaa_auxiliary_autocannon_category
		}
	}
	add_stats = {
		air_attack = 12
		build_cost_ic = 6
		maximum_speed = -3
	}
	multiply_stats = {
		breakthrough = -0.03
		defense = -0.03
	}
	build_cost_resources = {
		chromium = 1
	}
	xp_cost = 3
}

spaa_long_range_missiles_1 = {
	abbreviation = "slrm1"
	category = spaa_long_range_missile_systems
	sfx = sfx_ui_sd_module_turret
	add_stats = {
		air_attack = 11.5
		build_cost_ic = 6
		maximum_speed = -4.5
		reliability = -0.3
	}
	multiply_stats = {
		breakthrough = -0.3
		defense = -0.3
	}
	build_cost_resources = {
		chromium = 2
	}
	xp_cost = 3
}

spaa_long_range_missiles_2 = {
	abbreviation = "slrm2"
	category = spaa_long_range_missile_systems
	sfx = sfx_ui_sd_module_turret
	parent = spaa_long_range_missiles_1
	add_stats = {
		air_attack = 14
		build_cost_ic = 7.5
		maximum_speed = -4.5
		reliability = -0.275
	}
	multiply_stats = {
		breakthrough = -0.275
		defense = -0.275
	}
	build_cost_resources = {
		chromium = 2
	}
	xp_cost = 3
}

spaa_long_range_missiles_3 = {
	abbreviation = "slrm3"
	category = spaa_long_range_missile_systems
	sfx = sfx_ui_sd_module_turret
	parent = spaa_long_range_missiles_2
	add_stats = {
		air_attack = 16.5
		build_cost_ic = 9
		maximum_speed = -4.5
		reliability = -0.25
	}
	multiply_stats = {
		breakthrough = -0.25
		defense = -0.25
	}
	build_cost_resources = {
		chromium = 2
	}
	xp_cost = 3
}

spaa_long_range_missiles_4 = {
	abbreviation = "slrm4"
	category = spaa_long_range_missile_systems
	sfx = sfx_ui_sd_module_turret
	parent = spaa_long_range_missiles_3
	add_stats = {
		air_attack = 19
		build_cost_ic = 10.5
		maximum_speed = -4.5
		reliability = -0.225
	}
	multiply_stats = {
		breakthrough = -0.225
		defense = -0.225
	}
	build_cost_resources = {
		chromium = 2
	}
	xp_cost = 3
}

spaa_long_range_missiles_5 = {
	abbreviation = "slrm5"
	category = spaa_long_range_missile_systems
	sfx = sfx_ui_sd_module_turret
	parent = spaa_long_range_missiles_4
	add_stats = {
		air_attack = 21.5
		build_cost_ic = 12
		maximum_speed = -4.5
		reliability = -0.2
	}
	multiply_stats = {
		breakthrough = -0.2
		defense = -0.2
	}
	build_cost_resources = {
		chromium = 2
	}
	xp_cost = 3
}

spaa_autocannon_1 = {
	abbreviation = "sa1"
	category = spaa_autocannon_systems
	sfx = sfx_ui_sd_module_turret
	allowed_module_categories = {
		spaa_secondary_armament = {
			spaa_support_missile_system_category
		}
	}
	add_stats = {
		soft_attack = 5
		hard_attack = 1
		air_attack = 3.75
		build_cost_ic = 1.5
		maximum_speed = -2
	}
	build_cost_resources = {
		tungsten = 1
	}
	xp_cost = 3
}

spaa_autocannon_2 = {
	abbreviation = "sa2"
	category = spaa_autocannon_systems
	sfx = sfx_ui_sd_module_turret
	parent = spaa_autocannon_1
	allowed_module_categories = {
		spaa_secondary_armament = {
			spaa_support_missile_system_category
		}
	}
	add_stats = {
		soft_attack = 6.25
		hard_attack = 1.25
		air_attack = 4.7
		build_cost_ic = 1.875
		maximum_speed = -2
	}
	build_cost_resources = {
		tungsten = 1
	}
	xp_cost = 3
}

spaa_autocannon_3 = {
	abbreviation = "sa3"
	category = spaa_autocannon_systems
	sfx = sfx_ui_sd_module_turret
	parent = spaa_autocannon_2
	allowed_module_categories = {
		spaa_secondary_armament = {
			spaa_support_missile_system_category
		}
	}
	add_stats = {
		soft_attack = 7.5
		hard_attack = 1.5
		air_attack = 5.625
		build_cost_ic = 2.25
		maximum_speed = -2
	}
	build_cost_resources = {
		tungsten = 1
	}
	xp_cost = 3
}

spaa_autocannon_4 = {
	abbreviation = "sa4"
	category = spaa_autocannon_systems
	sfx = sfx_ui_sd_module_turret
	parent = spaa_autocannon_3
	allowed_module_categories = {
		spaa_secondary_armament = {
			spaa_support_missile_system_category
		}
	}
	add_stats = {
		soft_attack = 8.75
		hard_attack = 1.75
		air_attack = 6.6
		build_cost_ic = 2.625
		maximum_speed = -2
	}
	build_cost_resources = {
		tungsten = 1
	}
	xp_cost = 3
}

spaa_autocannon_5 = {
	abbreviation = "sa5"
	category = spaa_autocannon_systems
	sfx = sfx_ui_sd_module_turret
	parent = spaa_autocannon_4
	allowed_module_categories = {
		spaa_secondary_armament = {
			spaa_support_missile_system_category
		}
	}
	add_stats = {
		soft_attack = 10
		hard_attack = 2
		air_attack = 7.5
		build_cost_ic = 3
		maximum_speed = -2
	}
	build_cost_resources = {
		tungsten = 1
	}
	xp_cost = 3
}

spaa_light_autocannon1 = {
	abbreviation = "smg1"
	category = spaa_light_autocannon_systems
	sfx = sfx_ui_sd_module_turret
	allowed_module_categories = {
		spaa_secondary_armament = {
			spaa_support_missile_system_category
		}
	}
	add_stats = {
		soft_attack = 4
		air_attack = 2
		build_cost_ic = 1
		maximum_speed = -1
	}
	xp_cost = 3
}

spaa_light_autocannon2 = {
	abbreviation = "smg2"
	category = spaa_light_autocannon_systems
	sfx = sfx_ui_sd_module_turret
	parent = spaa_light_autocannon1
	allowed_module_categories = {
		spaa_secondary_armament = {
			spaa_support_missile_system_category
		}
	}
	add_stats = {
		soft_attack = 5
		air_attack = 2.5
		build_cost_ic = 1.25
		maximum_speed = -1
	}
	xp_cost = 3
}

spaa_light_autocannon3 = {
	abbreviation = "smg3"
	category = spaa_light_autocannon_systems
	sfx = sfx_ui_sd_module_turret
	parent = spaa_light_autocannon2
	allowed_module_categories = {
		spaa_secondary_armament = {
			spaa_support_missile_system_category
		}
	}
	add_stats = {
		soft_attack = 6
		air_attack = 3
		build_cost_ic = 1.5
		maximum_speed = -1
	}
	xp_cost = 3
}

spaa_light_autocannon4 = {
	abbreviation = "smg4"
	category = spaa_light_autocannon_systems
	sfx = sfx_ui_sd_module_turret
	parent = spaa_light_autocannon3
	allowed_module_categories = {
		spaa_secondary_armament = {
			spaa_support_missile_system_category
		}
	}
	add_stats = {
		soft_attack = 7
		air_attack = 3.5
		build_cost_ic = 1.75
		maximum_speed = -1
	}
	xp_cost = 3
}

spaa_light_autocannon5 = {
	abbreviation = "smg5"
	category = spaa_light_autocannon_systems
	sfx = sfx_ui_sd_module_turret
	parent = spaa_light_autocannon4
	allowed_module_categories = {
		spaa_secondary_armament = {
			spaa_support_missile_system_category
		}
	}
	add_stats = {
		soft_attack = 8
		air_attack = 4
		build_cost_ic = 5
		maximum_speed = -1
	}
	xp_cost = 3
}

spaa_naval_cannon_1 = {
	abbreviation = "snc1"
	category = spaa_naval_cannon_systems
	sfx = sfx_ui_sd_module_turret
	allowed_module_categories = {
		spaa_secondary_armament = {
			spaa_support_missile_system_category
		}
	}
	add_stats = {
		soft_attack = 10
		hard_attack = 5
		ap_attack = 32
		air_attack = 4.5
		build_cost_ic = 2.5
		maximum_speed = -4
		reliability = -0.2
	}
	multiply_stats = {
		breakthrough = -0.25
		defense = -0.25
	}
	build_cost_resources = {
		steel = 2
	}
	xp_cost = 3
}

spaa_naval_cannon_2 = {
	abbreviation = "snc2"
	category = spaa_naval_cannon_systems
	sfx = sfx_ui_sd_module_turret
	parent = spaa_naval_cannon_1
	allowed_module_categories = {
		spaa_secondary_armament = {
			spaa_support_missile_system_category
		}
	}
	add_stats = {
		soft_attack = 12.5
		hard_attack = 6.25
		ap_attack = 40
		air_attack = 5.625
		build_cost_ic = 3.125
		maximum_speed = -4
		reliability = -0.16
	}
	multiply_stats = {
		breakthrough = -0.2
		defense = -0.2
	}
	build_cost_resources = {
		steel = 2
	}
	xp_cost = 3
}

spaa_naval_cannon_3 = {
	abbreviation = "snc3"
	category = spaa_naval_cannon_systems
	sfx = sfx_ui_sd_module_turret
	parent = spaa_naval_cannon_2
	allowed_module_categories = {
		spaa_secondary_armament = {
			spaa_support_missile_system_category
		}
	}
	add_stats = {
		soft_attack = 15
		hard_attack = 7.5
		ap_attack = 48
		air_attack = 6.75
		build_cost_ic = 3.75
		maximum_speed = -4
		reliability = -0.12
	}
	multiply_stats = {
		breakthrough = -0.15
		defense = -0.15
	}
	build_cost_resources = {
		steel = 2
	}
	xp_cost = 3
}

spaa_naval_cannon_4 = {
	abbreviation = "snc4"
	category = spaa_naval_cannon_systems
	sfx = sfx_ui_sd_module_turret
	parent = spaa_naval_cannon_3
	allowed_module_categories = {
		spaa_secondary_armament = {
			spaa_support_missile_system_category
		}
	}
	add_stats = {
		soft_attack = 17.5
		hard_attack = 8.75
		ap_attack = 56
		air_attack = 7.875
		build_cost_ic = 4.375
		maximum_speed = -4
		reliability = -0.08
	}
	multiply_stats = {
		breakthrough = -0.1
		defense = -0.1
	}
	build_cost_resources = {
		steel = 2
	}
	xp_cost = 3
}

spaa_naval_cannon_5 = {
	abbreviation = "snc5"
	category = spaa_naval_cannon_systems
	sfx = sfx_ui_sd_module_turret
	parent = spaa_naval_cannon_4
	allowed_module_categories = {
		spaa_secondary_armament = {
			spaa_support_missile_system_category
		}
	}
	add_stats = {
		soft_attack = 20
		hard_attack = 10
		ap_attack = 64
		air_attack = 9
		build_cost_ic = 5
		maximum_speed = -4
		reliability = -0.04
	}
	multiply_stats = {
		breakthrough = -0.05
		defense = -0.05
	}
	build_cost_resources = {
		steel = 2
	}
	xp_cost = 3
}

## Fire control systems
spaa_battlestation_gen1 = {
	abbreviation = "sab1"
	category = spaa_battlestation_modules
	sfx = sfx_ui_sd_module_turret
	add_stats = {
		build_cost_ic = 1
	}
	multiply_stats = {
		soft_attack = 0.05
		hard_attack = 0.05
		breakthrough = 0.05
		defense = 0.05
		air_attack = 0.05
	}
	xp_cost = 3
	can_convert_from = {
		module_category = spaa_battlestation_modules
		convert_cost_ic = 1.25
	}
}

spaa_battlestation_gen2 = {
	abbreviation = "sab2"
	category = spaa_battlestation_modules
	sfx = sfx_ui_sd_module_turret
	parent = spaa_battlestation_gen1
	add_stats = {
		build_cost_ic = 1.25
	}
	multiply_stats = {
		soft_attack = 0.075
		hard_attack = 0.075
		breakthrough = 0.075
		defense = 0.075
		air_attack = 0.075
	}
	xp_cost = 3
	can_convert_from = {
		module_category = spaa_battlestation_modules
		convert_cost_ic = 1.25
	}
}

spaa_battlestation_gen3 = {
	abbreviation = "sab3"
	category = spaa_battlestation_modules
	sfx = sfx_ui_sd_module_turret
	parent = spaa_battlestation_gen2
	add_stats = {
		build_cost_ic = 1.5
	}
	multiply_stats = {
		soft_attack = 0.1
		hard_attack = 0.1
		breakthrough = 0.1
		defense = 0.1
		air_attack = 0.1
	}
	xp_cost = 3
	can_convert_from = {
		module_category = spaa_battlestation_modules
		convert_cost_ic = 1.25
	}
}

spaa_battlestation_gen4 = {
	abbreviation = "sab4"
	category = spaa_battlestation_modules
	sfx = sfx_ui_sd_module_turret
	parent = spaa_battlestation_gen3
	add_stats = {
		build_cost_ic = 1.75
	}
	multiply_stats = {
		soft_attack = 0.125
		hard_attack = 0.125
		breakthrough = 0.125
		defense = 0.125
		air_attack = 0.125
	}
	xp_cost = 3
	can_convert_from = {
		module_category = spaa_battlestation_modules
		convert_cost_ic = 1.25
	}
}

spaa_battlestation_gen5 = {
	abbreviation = "sab5"
	category = spaa_battlestation_modules
	sfx = sfx_ui_sd_module_turret
	parent = spaa_battlestation_gen4
	add_stats = {
		build_cost_ic = 2
	}
	multiply_stats = {
		soft_attack = 0.15
		hard_attack = 0.15
		breakthrough = 0.15
		defense = 0.15
		air_attack = 0.15
	}
	xp_cost = 3
	can_convert_from = {
		module_category = spaa_battlestation_modules
		convert_cost_ic = 1.25
	}
}

## Radar
spaa_radar_gen1 = {
	#1965
	abbreviation = "spar1"
	category = spaa_radar_systems
	sfx = sfx_ui_sd_module_turret
	add_stats = {
		build_cost_ic = 2
	}
	multiply_stats = {
		air_attack = 0.4
	}
	build_cost_resources = {
		chromium = 1
	}
	xp_cost = 3
}

spaa_radar_gen2 = {
	#1980
	abbreviation = "spar2"
	category = spaa_radar_systems
	sfx = sfx_ui_sd_module_turret
	parent = spaa_radar_gen1
	add_stats = {
		build_cost_ic = 2.5
	}
	multiply_stats = {
		air_attack = 0.5
	}
	build_cost_resources = {
		chromium = 1
	}
	xp_cost = 3
}

spaa_radar_gen3 = {
	#2005
	abbreviation = "spar3"
	category = spaa_radar_systems
	sfx = sfx_ui_sd_module_turret
	parent = spaa_radar_gen2
	add_stats = {
		build_cost_ic = 3
	}
	multiply_stats = {
		air_attack = 0.6
	}
	build_cost_resources = {
		chromium = 1
	}
	xp_cost = 3
}

spaa_radar_gen4 = {
	#2020
	abbreviation = "spar4"
	category = spaa_radar_systems
	sfx = sfx_ui_sd_module_turret
	parent = spaa_radar_gen3
	add_stats = {
		build_cost_ic = 3.5
	}
	multiply_stats = {
		air_attack = 0.7
	}
	build_cost_resources = {
		chromium = 1
	}
	xp_cost = 3
}

spaa_radar_gen5 = {
	#2035
	abbreviation = "spar5"
	category = spaa_radar_systems
	sfx = sfx_ui_sd_module_turret
	parent = spaa_radar_gen4
	add_stats = {
		build_cost_ic = 4
	}
	multiply_stats = {
		air_attack = 0.8
	}
	build_cost_resources = {
		chromium = 1
	}
	xp_cost = 3
}

## optical guidance
spaa_optical_guidance_gen1 = {
	#1965
	abbreviation = "spog1"
	category = spaa_optical_guidance_systems
	sfx = sfx_ui_sd_module_turret
	add_stats = {
		build_cost_ic = 1
	}
	multiply_stats = {
		air_attack = 0.2
	}
	build_cost_resources = {
		aluminium = 1
	}
	xp_cost = 3
}

spaa_optical_guidance_gen2 = {
	#1980
	abbreviation = "spog2"
	category = spaa_optical_guidance_systems
	sfx = sfx_ui_sd_module_turret
	parent = spaa_optical_guidance_gen1
	add_stats = {
		build_cost_ic = 1.25
	}
	multiply_stats = {
		air_attack = 0.25
	}
	build_cost_resources = {
		aluminium = 1
	}
	xp_cost = 3
}

spaa_optical_guidance_gen3 = {
	#2005
	abbreviation = "spog3"
	category = spaa_optical_guidance_systems
	sfx = sfx_ui_sd_module_turret
	parent = spaa_optical_guidance_gen2
	add_stats = {
		build_cost_ic = 1.5
	}
	multiply_stats = {
		air_attack = 0.3
	}
	build_cost_resources = {
		aluminium = 1
	}
	xp_cost = 3
}

spaa_optical_guidance_gen4 = {
	#2020
	abbreviation = "spog4"
	category = spaa_optical_guidance_systems
	sfx = sfx_ui_sd_module_turret
	parent = spaa_optical_guidance_gen3
	add_stats = {
		build_cost_ic = 1.75
	}
	multiply_stats = {
		air_attack = 0.35
	}
	build_cost_resources = {
		aluminium = 1
	}
	xp_cost = 3
}

spaa_optical_guidance_gen5 = {
	#2035
	abbreviation = "spog5"
	category = spaa_optical_guidance_systems
	sfx = sfx_ui_sd_module_turret
	parent = spaa_optical_guidance_gen4
	add_stats = {
		build_cost_ic = 2
	}
	multiply_stats = {
		air_attack = 0.4
	}
	build_cost_resources = {
		aluminium = 1
	}
	xp_cost = 3
}

## off vehicle radar
spaa_off_vehicle_radar_gen1 = {
	#1965
	abbreviation = "sovr1"
	category = spaa_off_vehicle_radar_systems
	sfx = sfx_ui_sd_module_turret
	add_stats = {
		build_cost_ic = 1.5
	}
	multiply_stats = {
		air_attack = 0.4
		breakthrough = -0.5
	}
	build_cost_resources = {
		chromium = 1
	}
	xp_cost = 3
}

spaa_off_vehicle_radar_gen2 = {
	#1980
	abbreviation = "sovr2"
	category = spaa_off_vehicle_radar_systems
	sfx = sfx_ui_sd_module_turret
	parent = spaa_off_vehicle_radar_gen1
	add_stats = {
		build_cost_ic = 1.875
	}
	multiply_stats = {
		air_attack = 0.5
		breakthrough = -0.5
	}
	build_cost_resources = {
		chromium = 1
	}
	xp_cost = 3
}

spaa_off_vehicle_radar_gen3 = {
	#2005
	abbreviation = "sovr3"
	category = spaa_off_vehicle_radar_systems
	sfx = sfx_ui_sd_module_turret
	parent = spaa_off_vehicle_radar_gen2
	add_stats = {
		build_cost_ic = 2.25
	}
	multiply_stats = {
		air_attack = 0.6
		breakthrough = -0.5
	}
	build_cost_resources = {
		chromium = 1
	}
	xp_cost = 3
}

spaa_off_vehicle_radar_gen4 = {
	#2020
	abbreviation = "sovr4"
	category = spaa_off_vehicle_radar_systems
	sfx = sfx_ui_sd_module_turret
	parent = spaa_off_vehicle_radar_gen3
	add_stats = {
		build_cost_ic = 2.625
	}
	multiply_stats = {
		air_attack = 0.7
		breakthrough = -0.5
	}
	build_cost_resources = {
		chromium = 1
	}
	xp_cost = 3
}

spaa_off_vehicle_radar_gen5 = {
	#2035
	abbreviation = "sovr5"
	category = spaa_off_vehicle_radar_systems
	sfx = sfx_ui_sd_module_turret
	parent = spaa_off_vehicle_radar_gen4
	add_stats = {
		build_cost_ic = 3
	}
	multiply_stats = {
		air_attack = 0.8
		breakthrough = -0.5
	}
	build_cost_resources = {
		chromium = 1
	}
	xp_cost = 3
}

#spaa secondary armament
spaa_support_missile_system_1 = {
	abbreviation = "spaam1"
	category = spaa_support_missile_system_category
	sfx = sfx_ui_sd_module_turret
	add_stats = {
		hard_attack = 1.5
		ap_attack = 6
		air_attack = 3
		build_cost_ic = 2
		maximum_speed = -1.5
		reliability = -0.075
	}
	build_cost_resources = {
		chromium = 1
	}
	xp_cost = 3
}

spaa_support_missile_system_2 = {
	abbreviation = "spaam2"
	category = spaa_support_missile_system_category
	sfx = sfx_ui_sd_module_turret
	parent = spaa_support_missile_system_1
	add_stats = {
		hard_attack = 1.875
		ap_attack = 7.5
		air_attack = 3.75
		build_cost_ic = 2.5
		maximum_speed = -1.5
		reliability = -0.075
	}
	build_cost_resources = {
		chromium = 1
	}
	xp_cost = 3
}

spaa_support_missile_system_3 = {
	abbreviation = "spaam3"
	category = spaa_support_missile_system_category
	sfx = sfx_ui_sd_module_turret
	parent = spaa_support_missile_system_2
	add_stats = {
		hard_attack = 2.25
		ap_attack = 9
		air_attack = 4.5
		build_cost_ic = 3
		maximum_speed = -1.5
		reliability = -0.075
	}
	build_cost_resources = {
		chromium = 1
	}
	xp_cost = 3
}

spaa_support_missile_system_4 = {
	abbreviation = "spaam4"
	category = spaa_support_missile_system_category
	sfx = sfx_ui_sd_module_turret
	parent = spaa_support_missile_system_3
	add_stats = {
		hard_attack = 2.625
		ap_attack = 10.5
		air_attack = 5.25
		build_cost_ic = 3.5
		maximum_speed = -1.5
		reliability = -0.075
	}
	build_cost_resources = {
		chromium = 1
	}
	xp_cost = 3
}

spaa_support_missile_system_5 = {
	abbreviation = "spaam5"
	category = spaa_support_missile_system_category
	sfx = sfx_ui_sd_module_turret
	parent = spaa_support_missile_system_4
	add_stats = {
		hard_attack = 3
		ap_attack = 12
		air_attack = 6
		build_cost_ic = 4
		maximum_speed = -1.5
		reliability = -0.075
	}
	build_cost_resources = {
		chromium = 1
	}
	xp_cost = 3
}

spaa_auxiliary_autocannon_1 = {
	abbreviation = "sas1"
	category = spaa_auxiliary_autocannon_category
	sfx = sfx_ui_sd_module_turret
	add_stats = {
		soft_attack = 2
		air_attack = 1.5
		build_cost_ic = 0.75
		maximum_speed = -0.5
		reliability = -0.05
	}
	xp_cost = 3
}

spaa_auxiliary_autocannon_2 = {
	abbreviation = "sas2"
	category = spaa_auxiliary_autocannon_category
	sfx = sfx_ui_sd_module_turret
	parent = spaa_auxiliary_autocannon_1
	add_stats = {
		soft_attack = 2.5
		air_attack = 1.875
		build_cost_ic = 0.9
		maximum_speed = -0.5
		reliability = -0.05
	}
	xp_cost = 3
}

spaa_auxiliary_autocannon_3 = {
	abbreviation = "sas3"
	category = spaa_auxiliary_autocannon_category
	sfx = sfx_ui_sd_module_turret
	parent = spaa_auxiliary_autocannon_2
	add_stats = {
		soft_attack = 3
		air_attack = 2.25
		build_cost_ic = 1.05
		maximum_speed = -0.5
		reliability = -0.05
	}
	xp_cost = 3
}

spaa_auxiliary_autocannon_4 = {
	abbreviation = "sas4"
	category = spaa_auxiliary_autocannon_category
	sfx = sfx_ui_sd_module_turret
	parent = spaa_auxiliary_autocannon_3
	add_stats = {
		soft_attack = 3.5
		air_attack = 2.625
		build_cost_ic = 1.2
		maximum_speed = -0.5
		reliability = -0.05
	}
	xp_cost = 3
}

spaa_auxiliary_autocannon_5 = {
	abbreviation = "sas5"
	category = spaa_auxiliary_autocannon_category
	sfx = sfx_ui_sd_module_turret
	parent = spaa_auxiliary_autocannon_4
	add_stats = {
		soft_attack = 4
		air_attack = 3
		build_cost_ic = 1.35
		maximum_speed = -0.5
		reliability = -0.05
	}
	xp_cost = 3
}

spaa_auxiliary_heavy_autocannon_1 = {
	abbreviation = "saha1"
	category = spaa_auxiliary_autocannon_category
	sfx = sfx_ui_sd_module_turret
	add_stats = {
		soft_attack = 4
		hard_attack = 1
		air_attack = 3
		build_cost_ic = 1
		maximum_speed = -1
		reliability = -0.1
	}
	build_cost_resources = {
		steel = 1
	}
	xp_cost = 3
}

spaa_auxiliary_heavy_autocannon_2 = {
	abbreviation = "saha2"
	category = spaa_auxiliary_autocannon_category
	sfx = sfx_ui_sd_module_turret
	parent = spaa_auxiliary_heavy_autocannon_1
	add_stats = {
		soft_attack = 5
		hard_attack = 1.25
		air_attack = 3.75
		build_cost_ic = 1.25
		maximum_speed = -1
		reliability = -0.1
	}
	build_cost_resources = {
		steel = 1
	}
	xp_cost = 3
}

spaa_auxiliary_heavy_autocannon_3 = {
	abbreviation = "saha3"
	category = spaa_auxiliary_autocannon_category
	sfx = sfx_ui_sd_module_turret
	parent = spaa_auxiliary_heavy_autocannon_2
	add_stats = {
		soft_attack = 6
		hard_attack = 1.5
		air_attack = 4.5
		build_cost_ic = 1.5
		maximum_speed = -1
		reliability = -0.1
	}
	build_cost_resources = {
		steel = 1
	}
	xp_cost = 3
}

spaa_auxiliary_heavy_autocannon_4 = {
	abbreviation = "saha4"
	category = spaa_auxiliary_autocannon_category
	sfx = sfx_ui_sd_module_turret
	parent = spaa_auxiliary_heavy_autocannon_3
	add_stats = {
		soft_attack = 7
		hard_attack = 1.75
		air_attack = 5.25
		build_cost_ic = 1.75
		maximum_speed = -1
		reliability = -0.1
	}
	build_cost_resources = {
		steel = 1
	}
	xp_cost = 3
}

spaa_auxiliary_heavy_autocannon_5 = {
	abbreviation = "saha5"
	category = spaa_auxiliary_autocannon_category
	sfx = sfx_ui_sd_module_turret
	parent = spaa_auxiliary_heavy_autocannon_4
	add_stats = {
		soft_attack = 8
		hard_attack = 2
		air_attack = 6
		build_cost_ic = 2
		maximum_speed = -1
		reliability = -0.1
	}
	build_cost_resources = {
		steel = 1
	}
	xp_cost = 3
}

spaa_coax_machinegun_1 = {
	abbreviation = "scm1"
	category = spaa_coax_machinegun_category
	sfx = sfx_ui_sd_module_turret
	add_stats = {
		soft_attack = 1.5
		air_attack = 0.2
		build_cost_ic = 0.1
		reliability = -0.01
	}
	xp_cost = 3
}

## Chassis
spaa_chassis_truck_gen0 = {
	abbreviation = "sct0"
	category = spaa_chassis_truck_module
	sfx = sfx_ui_sd_module_turret
	add_stats = {
		build_cost_ic = 0.5
		defense = 2
		breakthrough = 1
	}
	multiply_stats = {
		hardness = -0.8
		maximum_speed = 0.15
	}
	build_cost_resources = {
		rubber = 1
	}
	xp_cost = 3
}

spaa_chassis_truck_gen1 = {
	abbreviation = "sct1"
	category = spaa_chassis_truck_module
	sfx = sfx_ui_sd_module_turret
	parent = spaa_chassis_truck_gen0
	add_stats = {
		build_cost_ic = 0.625
		defense = 2.5
		breakthrough = 1.25
	}
	multiply_stats = {
		hardness = -0.8
		maximum_speed = 0.15
	}
	build_cost_resources = {
		rubber = 1
	}
	xp_cost = 3
}

spaa_chassis_truck_gen2 = {
	abbreviation = "sct2"
	category = spaa_chassis_truck_module
	sfx = sfx_ui_sd_module_turret
	parent = spaa_chassis_truck_gen1
	add_stats = {
		build_cost_ic = 0.75
		defense = 3
		breakthrough = 1.5
	}
	multiply_stats = {
		hardness = -0.8
		maximum_speed = 0.15
	}
	build_cost_resources = {
		rubber = 1
	}
	xp_cost = 3
}

spaa_chassis_truck_gen3 = {
	abbreviation = "sct3"
	category = spaa_chassis_truck_module
	sfx = sfx_ui_sd_module_turret
	parent = spaa_chassis_truck_gen2
	add_stats = {
		build_cost_ic = 0.875
		defense = 3.5
		breakthrough = 1.75
	}
	multiply_stats = {
		hardness = -0.8
		maximum_speed = 0.15
	}
	build_cost_resources = {
		rubber = 1
	}
	xp_cost = 3
}

spaa_chassis_truck_gen4 = {
	abbreviation = "sct4"
	category = spaa_chassis_truck_module
	sfx = sfx_ui_sd_module_turret
	parent = spaa_chassis_truck_gen3
	add_stats = {
		build_cost_ic = 1
		defense = 4
		breakthrough = 2
	}
	multiply_stats = {
		hardness = -0.8
		maximum_speed = 0.15
	}
	build_cost_resources = {
		rubber = 1
	}
	xp_cost = 3
}

spaa_chassis_afv_gen0 = {
	abbreviation = "sca0"
	category = spaa_chassis_afv_module
	sfx = sfx_ui_sd_module_turret
	add_stats = {
		armor_value = 8
		build_cost_ic = 1.6
		defense = 4
		breakthrough = 4
		maximum_speed = -1.5
	}
	build_cost_resources = {
		aluminium = 2
	}
	xp_cost = 3
}

spaa_chassis_afv_gen1 = {
	abbreviation = "sca1"
	category = spaa_chassis_afv_module
	sfx = sfx_ui_sd_module_turret
	parent = spaa_chassis_afv_gen0
	add_stats = {
		armor_value = 10
		build_cost_ic = 2
		defense = 5
		breakthrough = 5
		maximum_speed = -1.5
	}
	build_cost_resources = {
		aluminium = 2
	}
	xp_cost = 3
}

spaa_chassis_afv_gen2 = {
	abbreviation = "sca2"
	category = spaa_chassis_afv_module
	sfx = sfx_ui_sd_module_turret
	parent = spaa_chassis_afv_gen1
	add_stats = {
		armor_value = 12
		build_cost_ic = 2.4
		defense = 6
		breakthrough = 6
		maximum_speed = -1.5
	}
	build_cost_resources = {
		aluminium = 2
	}
	xp_cost = 3
}

spaa_chassis_afv_gen3 = {
	abbreviation = "sca3"
	category = spaa_chassis_afv_module
	sfx = sfx_ui_sd_module_turret
	parent = spaa_chassis_afv_gen2
	add_stats = {
		armor_value = 14
		build_cost_ic = 2.8
		defense = 7
		breakthrough = 7
		maximum_speed = -1.5
	}
	build_cost_resources = {
		aluminium = 2
	}
	xp_cost = 3
}

spaa_chassis_afv_gen4 = {
	abbreviation = "sca4"
	category = spaa_chassis_afv_module
	sfx = sfx_ui_sd_module_turret
	parent = spaa_chassis_afv_gen3
	add_stats = {
		armor_value = 16
		build_cost_ic = 3.2
		defense = 8
		breakthrough = 8
		maximum_speed = -1.5
	}
	build_cost_resources = {
		aluminium = 2
	}
	xp_cost = 3
}

spaa_chassis_tank_gen0 = {
	abbreviation = "scta0"
	category = spaa_chassis_tank_module
	sfx = sfx_ui_sd_module_turret
	add_stats = {
		armor_value = 40
		build_cost_ic = 4
		defense = 12
		breakthrough = 16
		maximum_speed = -3
	}
	multiply_stats = {
		hardness = 0.5
	}
	build_cost_resources = {
		steel = 3
	}
	xp_cost = 3
}

spaa_chassis_tank_gen1 = {
	abbreviation = "scta1"
	category = spaa_chassis_tank_module
	sfx = sfx_ui_sd_module_turret
	parent = spaa_chassis_tank_gen0
	add_stats = {
		armor_value = 50
		build_cost_ic = 5
		defense = 15
		breakthrough = 20
		maximum_speed = -3
	}
	multiply_stats = {
		hardness = 0.5
	}
	build_cost_resources = {
		steel = 3
	}
	xp_cost = 3
}

spaa_chassis_tank_gen2 = {
	abbreviation = "scta2"
	category = spaa_chassis_tank_module
	sfx = sfx_ui_sd_module_turret
	parent = spaa_chassis_tank_gen1
	add_stats = {
		armor_value = 60
		build_cost_ic = 6
		defense = 18
		breakthrough = 24
		maximum_speed = -3
	}
	multiply_stats = {
		hardness = 0.5
	}
	build_cost_resources = {
		steel = 3
	}
	xp_cost = 3
}

spaa_chassis_tank_gen3 = {
	abbreviation = "scta3"
	category = spaa_chassis_tank_module
	sfx = sfx_ui_sd_module_turret
	parent = spaa_chassis_tank_gen2
	add_stats = {
		armor_value = 70
		build_cost_ic = 7
		defense = 21
		breakthrough = 28
		maximum_speed = -3
	}
	multiply_stats = {
		hardness = 0.5
	}
	build_cost_resources = {
		steel = 3
	}
	xp_cost = 3
}

spaa_chassis_tank_gen4 = {
	abbreviation = "scta4"
	category = spaa_chassis_tank_module
	sfx = sfx_ui_sd_module_turret
	parent = spaa_chassis_tank_gen3
	add_stats = {
		armor_value = 80
		build_cost_ic = 8
		defense = 24
		breakthrough = 32
		maximum_speed = -3
	}
	multiply_stats = {
		hardness = 0.5
	}
	build_cost_resources = {
		steel = 3
	}
	xp_cost = 3
}
