sub_units = {
    assault_titan_bat = {
		sprite = MD4_medium_armor
		map_icon_category = armored
        special_forces = yes
		priority = 5
		active = yes
		ai_priority = 5
		type = { armor }
		group = armor
		categories = { category_tanks category_front_line category_all_armor category_army category_non_militia category_titan }
		combat_width = 8
		need = { titan_hull = 4 command_control_equipment = 60 }
        affects_speed = yes
        essential = { titan_hull }
		manpower = 480
		max_organisation = 60
		max_strength = 320
		default_morale = 0.2
		training_time = 180
        suppression = 0.1
		weight = 3
		entrenchment = 0
		supply_consumption = 0.24
        can_be_parachuted = yes
		transport = titan_hull
		plains = { attack = 0.2 defence = 0.1 }
		desert = { attack = 0.2 defence = 0.1 }
		forest = { attack = -0.1 defence = 0.1 }
		hills = { attack = -0.1 defence = 0.1 }
		mountain = { attack = -0.15 defence = -0.15 }
		jungle = { attack = -0.15 defence = -0.15 }
		marsh = { attack = -0.15 defence = -0.1 }
		urban = { attack = 0 defence = 0.25 }
		supercity = { attack = 0.1 defence = 0.15 }
		river = { attack = -0.1 defence = 0.1 }
		amphibious = { attack = -0.1 defence = 0.1 }
	}
    artillery_titan_bat = {
		sprite = MD4_medium_armor
		map_icon_category = armored
        special_forces = yes
		priority = 5
		active = yes
		ai_priority = 5
		type = { armor }
		group = armor
		categories = { category_tanks category_front_line category_all_armor category_army category_non_militia category_titan }
		combat_width = 8
		need = { artillery_titan_hull = 4 command_control_equipment = 60 }
        affects_speed = yes
        essential = { artillery_titan_hull }
		manpower = 480
		max_organisation = 60
		max_strength = 320
		default_morale = 0.2
		training_time = 180
        suppression = 0.1
		weight = 3
		entrenchment = 0
		supply_consumption = 0.24
        can_be_parachuted = yes
		transport = artillery_titan_hull
		plains = { attack = 0.2 defence = 0.1 }
		desert = { attack = 0.2 defence = 0.1 }
		forest = { attack = -0.1 defence = 0.1 }
		hills = { attack = -0.1 defence = 0.1 }
		mountain = { attack = -0.15 defence = -0.15 }
		jungle = { attack = -0.15 defence = -0.15 }
		marsh = { attack = -0.15 defence = -0.1 }
		urban = { attack = 0 defence = 0.25 }
		supercity = { attack = 0.1 defence = 0.15 }
		river = { attack = -0.1 defence = 0.1 }
		amphibious = { attack = -0.1 defence = 0.1 }
	}
    heavy_titan_bat = {
		sprite = MD4_medium_armor
		map_icon_category = armored
        special_forces = yes
		priority = 5
		active = yes
		ai_priority = 5
		type = { armor }
		group = armor
		categories = { category_tanks category_front_line category_all_armor category_army category_non_militia category_titan }
		combat_width = 8
		need = { heavy_titan_hull = 4 command_control_equipment = 60 }
        affects_speed = yes
        essential = { heavy_titan_hull }
		manpower = 480
		max_organisation = 60
		max_strength = 320
		default_morale = 0.2
		training_time = 180
        suppression = 0.1
		weight = 3
		entrenchment = 0
		supply_consumption = 0.24
        can_be_parachuted = yes
		transport = heavy_titan_hull
		plains = { attack = 0 defence = 0.3 }
		desert = { attack = 0 defence = 0.3 }
		forest = { attack = -0.3 defence = 0.3 }
		hills = { attack = -0.3 defence = 0.3 }
		mountain = { attack = -0.35 defence = 0.05 }
		jungle = { attack = -0.35 defence = 0.05 }
		marsh = { attack = -0.35 defence = 0.1 }
		urban = { attack = 0 defence = 0.45 }
		supercity = { attack = -0.1 defence = 0.35 }
		river = { attack = -0.3 defence = 0.3 }
		amphibious = { attack = -0.3 defence = 0.3 }
	}
    titan_recon_comp = {
        sprite = MD4_medium_armor
        map_icon_category = armored
        special_forces = yes
        priority = 5
        ai_priority = 5
        active = yes
        type = { armor support }
        group = support
        categories = { category_tanks category_all_recon category_support_battalions category_army category_titan }
        combat_width = 4
        need = { titan_hull = 2 command_control_equipment = 24 }
        manpower = 160
        max_organisation = 55
        default_morale = 0.2
        max_strength = 160
        training_time = 180
        weight = 1.5
        recon = 8
        initiative = 0.25
        supply_consumption = 0.12
        can_be_parachuted = yes
        battalion_mult = {
            category = category_titan
            suppression = 0.2
            soft_attack = -0.02
            hard_attack = -0.02
            breakthrough = -0.02
            defense = -0.02
        }
        transport = titan_hull
        same_support_type = recon
    }
    titan_engineer_comp = {
        sprite = MD4_medium_armor
        map_icon_category = armored
        special_forces = yes
        priority = 5
        ai_priority = 5
        active = yes
        type = { armor support }
        group = support
        categories = { category_tanks category_all_recon category_support_battalions category_army category_titan }
        combat_width = 4
        need = { titan_hull = 2 command_control_equipment = 24 }
        manpower = 160
        max_organisation = 55
        default_morale = 0.2
        max_strength = 160
        training_time = 180
        weight = 1.5
        entrenchment = 16
        supply_consumption = 0.12
        can_be_parachuted = yes
        battalion_mult = {
            category = category_titan
            soft_attack = -0.02
            hard_attack = -0.02
            breakthrough = -0.02
            defense = -0.02
            entrenchment = 1
        }
        transport = titan_hull
        plains = { movement = 0.1 attack = 0.1 defence = 0.1 }
		desert = { movement = 0.1 attack = 0.1 defence = 0.1 }
		forest = { movement = 0.1 attack = 0.1 defence = 0.1 }
		hills = { movement = 0.1 attack = 0.1 defence = 0.1 }
		mountain = { movement = 0.1 attack = 0.1 defence = 0.1 }
		jungle = { movement = 0.1 attack = 0.1 defence = 0.1 }
		marsh = { movement = 0.1 attack = 0.1 defence = 0.1 }
		urban = { movement = 0.1 attack = 0.1 defence = 0.1 }
		supercity = { movement = 0.1 attack = 0.1 defence = 0.1 }
		river = { movement = 0.1 attack = 0.1 defence = 0.1 }
		amphibious = { movement = 0.1 attack = 0.1 defence = 0.1 }
        same_support_type = flame
    }
    titan_support_comp = {
        sprite = MD4_medium_armor
        map_icon_category = armored
        special_forces = yes
        priority = 5
        ai_priority = 5
        active = yes
        type = { armor support }
        group = support
        categories = { category_tanks category_all_recon category_support_battalions category_army category_titan }
        combat_width = 4
        need = { titan_hull = 2 command_control_equipment = 24 }
        manpower = 160
        max_organisation = 55
        default_morale = 0.2
        max_strength = 160
        training_time = 180
        weight = 1.5
        supply_consumption = 0.12
        casualty_trickleback = 0.3
        experience_loss_factor = -0.4
        supply_consumption_factor = -0.25
        fuel_consumption_factor = -0.2
        can_be_parachuted = yes
        battalion_mult = {
            category = category_titan
            soft_attack = -0.02
            hard_attack = -0.02
            breakthrough = -0.02
            defense = -0.02
        }
        transport = titan_hull
    }
    titan_bombardment_comp = {
        sprite = MD4_medium_armor
        map_icon_category = armored
        special_forces = yes
        priority = 5
        ai_priority = 5
        active = yes
        type = { armor support }
        group = support
        categories = { category_tanks category_all_recon category_support_battalions category_army category_titan }
        combat_width = 4
        need = { artillery_titan_hull = 2 command_control_equipment = 24 }
        manpower = 160
        max_organisation = 55
        default_morale = 0.2
        max_strength = 160
        training_time = 180
        weight = 1.5
        supply_consumption = 0.12
        can_be_parachuted = yes
        battalion_mult = {
            category = category_titan
            soft_attack = -0.02
            hard_attack = -0.02
            breakthrough = -0.02
            defense = -0.02
        }
        transport = artillery_titan_hull
    }
    titan_breakthrough_comp = {
        sprite = MD4_medium_armor
        map_icon_category = armored
        special_forces = yes
        priority = 5
        ai_priority = 5
        active = yes
        type = { armor support }
        group = support
        categories = { category_tanks category_all_recon category_support_battalions category_army category_titan }
        combat_width = 4
        need = { heavy_titan_hull = 2 command_control_equipment = 24 }
        manpower = 160
        max_organisation = 55
        default_morale = 0.2
        max_strength = 160
        training_time = 180
        weight = 1.5
        supply_consumption = 0.12
        can_be_parachuted = yes
        battalion_mult = {
            category = category_titan
            soft_attack = -0.02
            hard_attack = -0.02
            breakthrough = -0.02
            defense = -0.02
        }
        transport = heavy_titan_hull
    }
}