upgrades = {
	nav_gun_upgrade = {
		#For strike fighter
		max_level = 5
		cost = air		# This determies how much XP it will cost, controlled by defines, there are 3 cost types: air, land and naval
		air_attack = 0.04
		air_agility = 0.04
		air_ground_attack = 0.04
		naval_strike_attack = 0.04
		naval_strike_targetting = 0.04
		reliability = -0.01
		build_cost_ic = 0.005
	}
	strike_gun_upgrade = {
		#For strike fighter
		max_level = 5
		cost = air		# This determies how much XP it will cost, controlled by defines, there are 3 cost types: air, land and naval
		air_attack = 0.04
		air_agility = 0.04
		air_ground_attack = 0.04
		naval_strike_attack = 0.04
		naval_strike_targetting = 0.04
		air_bombing = 0.04
		reliability = -0.01
		build_cost_ic = 0.005
	}
	fighter_gun_upgrade = {
		max_level = 5
		cost = air		# This determies how much XP it will cost, controlled by defines, there are 3 cost types: air, land and naval
		air_attack = 0.04
		air_agility = 0.04
		reliability = -0.01
		build_cost_ic = 0.005
	}
	plane_engine_upgrade = {
		max_level = 5
		cost = air
		maximum_speed = 0.05
		air_range = 0.01
		reliability = -0.01
		build_cost_ic = 0.005
	}
	plane_reliability_upgrade = {
		max_level = 5
		cost = air
		air_defence = 0.04
		reliability = 0.02
		build_cost_ic = 0.005
	}
	plane_range_upgrade = {
		max_level = 5
		cost = air
		air_range = 0.05
		maximum_speed = 0.01
		build_cost_ic = 0.005
	}
	plane_bomb_upgrade = {
		max_level = 5
		cost = air
		air_attack = 0.04
		air_agility = 0.04
		air_ground_attack = 0.04
		air_bombing = 0.04
		reliability = -0.01
		build_cost_ic = 0.005
	}
	plane_tac_bomb_upgrade = {
		max_level = 5
		cost = air
		air_bombing = 0.02
		air_ground_attack = 0.02
		reliability = -0.01
		air_agility = -0.05
	}
	plane_cas_upgrade = {
		max_level = 5
		cost = air
		air_attack = 0.04
		air_agility = 0.04
		air_ground_attack = 0.04
		naval_strike_attack = 0.04
		naval_strike_targetting = 0.04
		air_bombing = 0.04
		reliability = -0.01
		build_cost_ic = 0.005
	}
	### BBA ###
	plane_bba_radar_upgrade = {
		abbreviation = "rdr"
		max_level = 99
		cost = air
		linear_cost = {
			cost_by_level = 2
			cost_by_level_for_licensed_equipment = 4
		}
		reliability = -0.03
		add_stats = {
			air_agility = 1
		}
		multiply_stats = {
			air_attack = 0.02
			air_agility = 0.01
			build_cost_ic = 0.02
		}
	}
	plane_bba_engine_upgrade = {
		abbreviation = "eng"
		max_level = 99
		cost = air
		linear_cost = {
			cost_by_level = 2
			cost_by_level_for_licensed_equipment = 4
		}
		reliability = -0.04
		maximum_speed = 0.04
		add_stats = {
			thrust = 4
		}
		multiply_stats = {
			build_cost_ic = 0.02
			fuel_consumption = -0.1
		}
	}
}
