#Written by Londinium, Bluehunter, Bird
#balanced by Simone-Traiano, dc83
@corvette_armor = 6
@frigate_armor = 8
@destroyer_armor = 10
@cruiser_armor = 12
@helicopter_operator_armor = 16
@battlecruiser_armor = 14
@attack_sub_armor = 4
@missile_sub_armor = 6
@corvette_armor_2 = 7.5
@frigate_armor_2 = 10
@destroyer_armor_2 = 12.5
@cruiser_armor_2 = 15
@helicopter_operator_armor_2 = 20
@battlecruiser_armor_2 = 17.5
@attack_sub_armor_2 = 5
@missile_sub_armor_2 = 7.5
@corvette_armor_3 = 9
@frigate_armor_3 = 12
@destroyer_armor_3 = 15
@cruiser_armor_3 = 18
@helicopter_operator_armor_3 = 24
@battlecruiser_armor_3 = 21
@attack_sub_armor_3 = 6
@missile_sub_armor_3 = 9
@corvette_hp = 60
@frigate_hp = 160
@destroyer_hp = 240
@cruiser_hp = 440
@helicopter_operator_hp = 800
@battlecruiser_hp = 800
@battleship_hp = 1250
@carrier_hp = 800
@attack_sub_hp = 90
@missile_sub_hp = 150
@corvette_hp_2 = 75
@frigate_hp_2 = 200
@destroyer_hp_2 = 300
@cruiser_hp_2 = 550
@helicopter_operator_hp_2 = 1000
@battlecruiser_hp_2 = 1000
@battleship_hp_2 = 1563
@carrier_hp_2 = 1000
@attack_sub_hp_2 = 113
@missile_sub_hp_2 = 188
@corvette_hp_3 = 90
@frigate_hp_3 = 240
@destroyer_hp_3 = 360
@cruiser_hp_3 = 660
@helicopter_operator_hp_3 = 1200
@battlecruiser_hp_3 = 1200
@battleship_hp_3 = 1876
@carrier_hp_3 = 1200
@attack_sub_hp_3 = 136
@missile_sub_hp_3 = 226
@corvette_build_cost = 2100
@frigate_build_cost = 5600
@destroyer_build_cost = 8400
@cruiser_build_cost = 15400
@helicopter_operator_build_cost = 28000
@battlecruiser_build_cost = 28000
@battleship_build_cost = 43750
@carrier_build_cost = 28000
@attack_sub_build_cost = 3150
@missile_sub_build_cost = 5250
@corvette_build_cost_2 = 2352
@frigate_build_cost_2 = 6272
@destroyer_build_cost_2 = 9408
@cruiser_build_cost_2 = 17248
@helicopter_operator_build_cost_2 = 31360
@battlecruiser_build_cost_2 = 31360
@battleship_build_cost_2 = 49000
@carrier_build_cost_2 = 31360
@attack_sub_build_cost_2 = 3528
@missile_sub_build_cost_2 = 5880
@corvette_build_cost_3 = 2822
@frigate_build_cost_3 = 7526
@destroyer_build_cost_3 = 11290
@cruiser_build_cost_3 = 20698
@helicopter_operator_build_cost_3 = 37632
@battlecruiser_build_cost_3 = 37632
@battleship_build_cost_3 = 58800
@carrier_build_cost_3 = 37632
@attack_sub_build_cost_3 = 4234
@missile_sub_build_cost_3 = 7056
@corvette_fuel_consumption = 30
@frigate_fuel_consumption = 80
@destroyer_fuel_consumption = 120
@cruiser_fuel_consumption = 220
@helicopter_operator_fuel_consumption = 400
@battlecruiser_fuel_consumption = 400
@battleship_fuel_consumption = 625
@carrier_fuel_consumption = 400
@attack_sub_fuel_consumption = 45
@missile_sub_fuel_consumption = 75
@corvette_fuel_consumption_2 = 33
@frigate_fuel_consumption_2 = 88
@destroyer_fuel_consumption_2 = 132
@cruiser_fuel_consumption_2 = 242
@helicopter_operator_fuel_consumption_2 = 440
@battlecruiser_fuel_consumption_2 = 440
@battleship_fuel_consumption_2 = 687
@carrier_fuel_consumption_2 = 440
@attack_sub_fuel_consumption_2 = 49
@missile_sub_fuel_consumption_2 = 82
@corvette_fuel_consumption_3 = 39
@frigate_fuel_consumption_3 = 105
@destroyer_fuel_consumption_3 = 158
@cruiser_fuel_consumption_3 = 290
@helicopter_operator_fuel_consumption_3 = 528
@battlecruiser_fuel_consumption_3 = 528
@battleship_fuel_consumption_3 = 824
@carrier_fuel_consumption_3 = 528
@attack_sub_fuel_consumption_3 = 59
@missile_sub_fuel_consumption_3 = 98
@corvette_org = 0.171
@frigate_org = 0.355
@destroyer_org = 0.436
@cruiser_org = 0.677
@helicopter_operator_org = 1.6
@battlecruiser_org = 1.143
@battleship_org = 1.786
@carrier_org = 1.143
@attack_sub_org = 0.3
@missile_sub_org = 0.428
@corvette_org_2 = 0.214
@frigate_org_2 = 0.444
@destroyer_org_2 = 0.545
@cruiser_org_2 = 0.846
@helicopter_operator_org_2 = 2
@battlecruiser_org_2 = 1.429
@battleship_org_2 = 2.233
@carrier_org_2 = 1.429
@attack_sub_org_2 = 0.375
@missile_sub_org_2 = 0.535
@corvette_org_3 = 0.257
@frigate_org_3 = 0.533
@destroyer_org_3 = 0.654
@cruiser_org_3 = 1.016
@helicopter_operator_org_3 = 2.4
@battlecruiser_org_3 = 1.715
@battleship_org_3 = 2.679
@carrier_org_3 = 1.715
@attack_sub_org_3 = 0.45
@missile_sub_org_3 = 0.642
@corvette_speed = 9
@frigate_speed = 8.5
@destroyer_speed = 8
@cruiser_speed = 7.5
@helicopter_operator_speed = 7.5
@battlecruiser_speed = 7
@battleship_speed = 6.5
@carrier_speed = 7.5
@attack_sub_speed = 8
@missile_sub_speed = 7
@corvette_speed_2 = 9.9
@frigate_speed_2 = 9.35
@destroyer_speed_2 = 8.8
@cruiser_speed_2 = 8.25
@helicopter_operator_speed_2 = 8.25
@battlecruiser_speed_2 = 7.7
@battleship_speed_2 = 7.15
@carrier_speed_2 = 8.25
@attack_sub_speed_2 = 8.8
@missile_sub_speed_2 = 7.7
@corvette_speed_3 = 11.88
@frigate_speed_3 = 11.22
@destroyer_speed_3 = 10.56
@cruiser_speed_3 = 9.9
@helicopter_operator_speed_3 = 9.9
@battlecruiser_speed_3 = 9.24
@battleship_speed_3 = 8.58
@carrier_speed_3 = 9.9
@attack_sub_speed_3 = 10.56
@missile_sub_speed_3 = 9.24
@corvette_range = 0
@frigate_range = 500
@destroyer_range = 1000
@cruiser_range = 1500
@helicopter_operator_range = 1500
@battlecruiser_range = 2000
@battleship_range = 2500
@carrier_range = 2500
@attack_sub_range = 0
@missile_sub_range = 1500
@corvette_range_2 = 120
@frigate_range_2 = 720
@destroyer_range_2 = 1320
@cruiser_range_2 = 1920
@helicopter_operator_range_2 = 1920
@battlecruiser_range_2 = 2520
@battleship_range_2 = 3120
@carrier_range_2 = 3120
@attack_sub_range_2 = 120
@missile_sub_range_2 = 1920
@corvette_range_3 = 144
@frigate_range_3 = 864
@destroyer_range_3 = 1584
@cruiser_range_3 = 2304
@helicopter_operator_range_3 = 2304
@battlecruiser_range_3 = 3024
@battleship_range_3 = 3744
@carrier_range_3 = 3744
@attack_sub_range_3 = 144
@missile_sub_range_3 = 2304
###MDs Naval Ships
# IC cost of 10 strength = 350 IC
# was modified by multiplicative values for each hull type based on number of available module slots but removed for balance reasons (corvettes too strong)
# Manpower cost of 10 strength = 10
# base visibility = 0.5 for each module slot of the hull
# Visibility of 10 strength = 0.5
# visibility reduced by 5% every 10 year for tech increase
# added 5 base visibility to every ship for balance reason (corvettes too strong) (subs excluded)
equipments = {
	#MTG CORVETTES
	corvette = {
		year = 1965
		is_archetype = yes
		is_buildable = no
		type = screen_ship
		interface_category = interface_category_screen_ships
		priority = 100
		# (Describes combat behaviour - hidden stat)
		offensive_weapons = yes
		upgrades = {
			ship_CM_upgrade
			ship_ground_support
			ship_VLS_upgrade
			ship_gun_upgrade
			ship_armor_upgrade
			ship_engine_upgrade
		}
		module_slots = {
			fixed_ship_battery_slot = {
				required = yes
				allowed_module_categories = {
					module_light_guns_category
					module_point_defense_system_category
				}
			}
			fixed_ship_auxillary_slot = {
				required = no
				allowed_module_categories = {
					module_point_defense_system_category
					module_turret_missile_category
					module_torpedoes_category
					module_anti_ship_torpedoes_category
					module_fuel_tanks_category
					module_minelaying_category
					module_mineclearing_category
					module_anti_submarine_mortar_category
					module_vls_category
				}
			}
			fixed_ship_radar_slot = {
				required = yes
				allowed_module_categories = {
					module_radar_category
					module_sonar_category
				}
			}
			fixed_ship_fire_control_system_slot = {
				required = no
				allowed_module_categories = {
					module_fire_control_system_category
				}
			}
			fixed_ship_engine_slot = {
				required = yes
				allowed_module_categories = {
					module_light_surface_power_source_category
				}
			}
			front_1_custom_slot = {
				required = no
				allowed_module_categories = {
					module_light_guns_category
					module_torpedoes_category
					module_anti_ship_torpedoes_category
					module_minelaying_category
					module_point_defense_system_category
					module_turret_missile_category
					module_anti_submarine_mortar_category
				}
			}
			rear_1_custom_slot = {
				required = no
				allowed_module_categories = {
					module_turret_missile_category
					module_anti_submarine_mortar_category
					module_point_defense_system_category
					module_light_helipad_category
					module_anti_submarine_mortar_category
					module_torpedoes_category
					module_anti_ship_torpedoes_category
					module_minelaying_category
				}
			}
		}
		default_modules = {
			fixed_ship_engine_slot = module_light_surface_diesel_power
			fixed_ship_fire_control_system_slot = module_analog_fire_control
			fixed_ship_radar_slot = module_radar_1
			fixed_ship_auxillary_slot = module_mineclearing
			fixed_ship_battery_slot = module_76mm_gun_1
			front_1_custom_slot = module_chain_gun
			rear_1_custom_slot = module_minelaying
		}
		module_count_limit = {
			category = module_radar_category
			count < 2
		}
		module_count_limit = {
			category = module_sonar_category
			count < 2
		}
		module_count_limit = {
			category = module_mineclearing_category
			count < 2
		}
		module_count_limit = {
			category = module_minelaying_category
			count < 2
		}
		module_count_limit = {
			category = module_vls_category
			count < 2
		}
		module_count_limit = {
			category = module_point_defense_system_category
			count < 3
		}
		module_count_limit = {
			category = module_light_guns_category
			count < 3
		}
		#Combat Stats --Hulls have no intrinsic combat stats. I don't see ship hulls firing cannons
		lg_armor_piercing = 0
		lg_attack = 0
		hg_armor_piercing = 0
		hg_attack = 0
		torpedo_attack = 0
		sub_attack = 0
		anti_air_attack = 0
		##Misc Stats
		armor_value = @corvette_armor		##No armor module so ships have their own
		surface_detection = 10
		sub_detection = 0
		surface_visibility = 11.5
		naval_speed = @corvette_speed
		reliability = 0.8
		naval_range = @corvette_range
		max_organisation = @corvette_org
		max_strength = @corvette_hp
		fuel_consumption = @corvette_fuel_consumption
		build_cost_ic = @corvette_build_cost
		manpower = @corvette_hp
		resources = {
			steel = 5
		}
	}
	##Is just basically the base concept
	corvette_hull_1 = {
		year = 1965
		archetype = corvette
		priority = 100
		module_slots = inherit
	}
	corvette_hull_2 = {
		year = 1980
		archetype = corvette
		parent = corvette_hull_1
		priority = 100
		module_slots = inherit
		default_modules = {
			fixed_ship_engine_slot = module_light_surface_diesel_power
			fixed_ship_fire_control_system_slot = module_analog_fire_control
			fixed_ship_radar_slot = module_radar_2
			fixed_ship_auxillary_slot = module_mineclearing
			fixed_ship_battery_slot = module_76mm_gun_1
			front_1_custom_slot = module_chain_gun
			rear_1_custom_slot = module_minelaying
		}
		#Combat Stats --Hulls have no intrinsic combat stats. I don't see ship hulls firing cannons
		lg_armor_piercing = 0
		lg_attack = 0
		hg_armor_piercing = 0
		hg_attack = 0
		torpedo_attack = 0
		sub_attack = 0
		anti_air_attack = 0
		#Misc Stats
		armor_value = @corvette_armor
		surface_detection = 10
		sub_detection = 0
		surface_visibility = 10.638
		naval_speed = @corvette_speed
		reliability = 0.82
		naval_range = @corvette_range
		max_strength = @corvette_hp
		max_organisation = @corvette_org
		fuel_consumption = @corvette_fuel_consumption
		build_cost_ic = @corvette_build_cost
		manpower = @corvette_hp
		resources = {
			steel = 5
			aluminium = 1
		}
	}
	corvette_hull_3 = {
		year = 1995
		archetype = corvette
		parent = corvette_hull_2
		priority = 100
		module_slots = inherit
		default_modules = {
			fixed_ship_engine_slot = module_light_surface_diesel_power
			fixed_ship_fire_control_system_slot = module_digital_integrated_fire_control
			fixed_ship_radar_slot = module_radar_2
			fixed_ship_auxillary_slot = module_aa_missiles_2
			fixed_ship_battery_slot = module_76mm_gun_1
			front_1_custom_slot = module_ciws_1
			rear_1_custom_slot = module_light_helipad_1
		}
		#Combat Stats --Hulls have no intrinsic combat stats. I don't see ship hulls firing cannons
		lg_armor_piercing = 0
		lg_attack = 0
		hg_armor_piercing = 0
		hg_attack = 0
		torpedo_attack = 0
		sub_attack = 0
		anti_air_attack = 0
		#Misc Stats
		armor_value = @corvette_armor
		surface_detection = 10
		sub_detection = 0
		surface_visibility = 9.775
		naval_speed = @corvette_speed
		reliability = 0.84
		naval_range = @corvette_range
		max_strength = @corvette_hp
		max_organisation = @corvette_org
		fuel_consumption = @corvette_fuel_consumption
		build_cost_ic = @corvette_build_cost
		manpower = @corvette_hp
		resources = {
			steel = 5
			aluminium = 2
		}
	}
	corvette_hull_4 = {
		year = 2010
		archetype = corvette
		parent = corvette_hull_3
		priority = 100
		module_slots = inherit
		default_modules = {
			fixed_ship_engine_slot = module_light_surface_jet_turbine_power
			fixed_ship_fire_control_system_slot = module_digital_integrated_fire_control
			fixed_ship_radar_slot = module_radar_3
			fixed_ship_auxillary_slot = module_aa_missiles_3
			fixed_ship_battery_slot = module_76mm_gun_2
			front_1_custom_slot = module_ciws_2
			rear_1_custom_slot = module_light_helipad_1
		}
		#Combat Stats --Hulls have no intrinsic combat stats. I don't see ship hulls firing cannons
		lg_armor_piercing = 0
		lg_attack = 0
		hg_armor_piercing = 0
		hg_attack = 0
		torpedo_attack = 0
		sub_attack = 0
		anti_air_attack = 0
		#Misc Stats
		armor_value = @corvette_armor
		surface_detection = 10
		sub_detection = 0
		surface_visibility = 8.913
		naval_speed = @corvette_speed
		reliability = 0.88
		naval_range = @corvette_range
		max_strength = @corvette_hp
		max_organisation = @corvette_org
		fuel_consumption = @corvette_fuel_consumption
		build_cost_ic = @corvette_build_cost
		manpower = @corvette_hp
		resources = {
			steel = 5
			aluminium = 2
			chromium = 1
		}
	}
	corvette_hull_5 = {
		year = 2025
		archetype = corvette
		parent = corvette_hull_4
		priority = 100
		module_slots = inherit
		default_modules = {
			fixed_ship_engine_slot = module_light_surface_jet_turbine_power2
			fixed_ship_fire_control_system_slot = module_advanced_integrated_missile_radar_control
			fixed_ship_radar_slot = module_radar_4
			fixed_ship_auxillary_slot = module_asm_3
			fixed_ship_battery_slot = module_76mm_gun_2
			front_1_custom_slot = module_ciws_3
			rear_1_custom_slot = module_light_helipad_1
		}
		#Combat Stats --Hulls have no intrinsic combat stats. I don't see ship hulls firing cannons
		lg_armor_piercing = 0
		lg_attack = 0
		hg_armor_piercing = 0
		hg_attack = 0
		torpedo_attack = 0
		sub_attack = 0
		anti_air_attack = 0
		#Misc stats
		armor_value = @corvette_armor
		surface_detection = 10
		sub_detection = 0
		surface_visibility = 8.05
		naval_speed = @corvette_speed
		reliability = 0.9
		naval_range = @corvette_range
		max_strength = @corvette_hp
		max_organisation = @corvette_org
		fuel_consumption = @corvette_fuel_consumption
		build_cost_ic = @corvette_build_cost
		manpower = @corvette_hp
		resources = {
			steel = 5
			aluminium = 3
			chromium = 1
		}
	}
	corvette_hull_6 = {
		year = 2040
		archetype = corvette
		parent = corvette_hull_5
		priority = 100
		module_slots = inherit
		default_modules = {
			fixed_ship_engine_slot = module_light_surface_jet_turbine_power3
			fixed_ship_fire_control_system_slot = module_futuristic_integrated_missile_radar_control
			fixed_ship_radar_slot = module_radar_5
			fixed_ship_auxillary_slot = module_asm_4
			fixed_ship_battery_slot = module_76mm_gun_3
			front_1_custom_slot = module_ciws_4
			rear_1_custom_slot = module_light_helipad_1
		}
		#Combat Stats --Hulls have no intrinsic combat stats. I don't see ship hulls firing cannons
		lg_armor_piercing = 0
		lg_attack = 0
		hg_armor_piercing = 0
		hg_attack = 0
		torpedo_attack = 0
		sub_attack = 0
		anti_air_attack = 0
		#Misc stats
		armor_value = @corvette_armor
		surface_detection = 10
		sub_detection = 0
		surface_visibility = 7.188
		naval_speed = @corvette_speed
		reliability = 0.92
		naval_range = @corvette_range
		max_strength = @corvette_hp
		max_organisation = @corvette_org
		fuel_consumption = @corvette_fuel_consumption
		build_cost_ic = @corvette_build_cost
		manpower = @corvette_hp
		resources = {
			steel = 5
			aluminium = 3
			chromium = 2
		}
	}
	#2055 Corvette Hull (2)
	corvette_hull_7 = {
		year = 2055
		archetype = corvette
		parent = corvette_hull_6
		priority = 100
		module_slots = inherit
		default_modules = {
			fixed_ship_engine_slot = module_light_surface_jet_turbine_power4
			fixed_ship_fire_control_system_slot = module_future_fire_control_1
			fixed_ship_radar_slot = module_radar_7
			fixed_ship_auxillary_slot = module_asm_6
			fixed_ship_battery_slot = module_76mm_gun_4
			front_1_custom_slot = module_ciws_6
			rear_1_custom_slot = module_light_helipad_3
		}
		lg_armor_piercing = 0
		lg_attack = 0
		hg_armor_piercing = 0
		hg_attack = 0
		torpedo_attack = 0
		sub_attack = 0
		anti_air_attack = 0
		surface_detection = 10
		sub_detection = 0
		surface_visibility = 6.42		#/1.12
		reliability = 0.94		#+0.02
		armor_value = @corvette_armor_2
		naval_speed = @corvette_speed_2
		naval_range = @corvette_range_2
		max_strength = @corvette_hp_2
		max_organisation = @corvette_org_2
		fuel_consumption = @corvette_fuel_consumption_2
		build_cost_ic = @corvette_build_cost_2
		manpower = @corvette_hp
		resources = {
			steel = 5
			aluminium = 3
			chromium = 2
		}
	}
	#2070 Corvette Hull (2)
	corvette_hull_8 = {
		year = 2070
		archetype = corvette
		parent = corvette_hull_7
		priority = 100
		module_slots = inherit
		default_modules = {
			fixed_ship_engine_slot = module_light_surface_jet_turbine_power5
			fixed_ship_fire_control_system_slot = module_future_fire_control_2
			fixed_ship_radar_slot = module_radar_8
			fixed_ship_auxillary_slot = module_asm_7
			fixed_ship_battery_slot = module_76mm_gun_5
			front_1_custom_slot = module_ciws_6
			rear_1_custom_slot = module_light_helipad_3
		}
		lg_armor_piercing = 0
		lg_attack = 0
		hg_armor_piercing = 0
		hg_attack = 0
		torpedo_attack = 0
		sub_attack = 0
		anti_air_attack = 0
		surface_detection = 10
		sub_detection = 0
		surface_visibility = 5.73		#/1.12
		reliability = 0.96		#+0.02
		armor_value = @corvette_armor_2
		naval_speed = @corvette_speed_2
		naval_range = @corvette_range_2
		max_strength = @corvette_hp_2
		max_organisation = @corvette_org_2
		fuel_consumption = @corvette_fuel_consumption_2
		build_cost_ic = @corvette_build_cost_2
		manpower = @corvette_hp
		resources = {
			steel = 6
			aluminium = 3
			chromium = 2
		}
	}
	#2085 Corvette Hull (2)
	corvette_hull_9 = {
		year = 2085
		archetype = corvette
		parent = corvette_hull_8
		priority = 100
		module_slots = inherit
		default_modules = {
			fixed_ship_engine_slot = module_light_surface_jet_turbine_power6
			fixed_ship_fire_control_system_slot = module_future_fire_control_3
			fixed_ship_radar_slot = module_radar_9
			fixed_ship_auxillary_slot = module_asm_6
			fixed_ship_battery_slot = module_76mm_gun_6
			front_1_custom_slot = module_ciws_8
			rear_1_custom_slot = module_light_helipad_4
		}
		lg_armor_piercing = 0
		lg_attack = 0
		hg_armor_piercing = 0
		hg_attack = 0
		torpedo_attack = 0
		sub_attack = 0
		anti_air_attack = 0
		surface_detection = 10
		sub_detection = 0
		surface_visibility = 5.12		#/1.12
		reliability = 0.98		#+0.02
		armor_value = @corvette_armor_2
		naval_speed = @corvette_speed_2
		naval_range = @corvette_range_2
		max_strength = @corvette_hp_2
		max_organisation = @corvette_org_2
		fuel_consumption = @corvette_fuel_consumption_2
		build_cost_ic = @corvette_build_cost_2
		manpower = @corvette_hp
		resources = {
			steel = 6
			aluminium = 3
			chromium = 3
		}
	}
	#2100 Corvette Hull (3)
	corvette_hull_10 = {
		year = 2100
		archetype = corvette
		parent = corvette_hull_9
		priority = 100
		module_slots = inherit
		default_modules = {
			fixed_ship_engine_slot = module_light_surface_jet_turbine_power7
			fixed_ship_fire_control_system_slot = module_future_fire_control_4
			fixed_ship_radar_slot = module_radar_10
			fixed_ship_auxillary_slot = module_asm_9
			fixed_ship_battery_slot = module_76mm_gun_7
			front_1_custom_slot = module_ciws_9
			rear_1_custom_slot = module_light_helipad_5
		}
		lg_armor_piercing = 0
		lg_attack = 0
		hg_armor_piercing = 0
		hg_attack = 0
		torpedo_attack = 0
		sub_attack = 0
		anti_air_attack = 0
		surface_detection = 10
		sub_detection = 0
		surface_visibility = 4.57		#/1.12
		reliability = 1		#+0.02
		armor_value = @corvette_armor_3
		naval_speed = @corvette_speed_3
		naval_range = @corvette_range_3
		max_strength = @corvette_hp_3
		max_organisation = @corvette_org_3
		fuel_consumption = @corvette_fuel_consumption_3
		build_cost_ic = @corvette_build_cost_3
		manpower = @corvette_hp
		resources = {
			steel = 6
			aluminium = 3
			chromium = 3
		}
	}
	#2110 Corvette Hull (3)
	corvette_hull_11 = {
		year = 2110
		archetype = corvette
		parent = corvette_hull_10
		priority = 100
		module_slots = inherit
		default_modules = {
			fixed_ship_engine_slot = module_light_surface_jet_turbine_power7
			fixed_ship_fire_control_system_slot = module_future_fire_control_4
			fixed_ship_radar_slot = module_radar_11
			fixed_ship_auxillary_slot = module_asm_10
			fixed_ship_battery_slot = module_76mm_gun_8
			front_1_custom_slot = module_ciws_10
			rear_1_custom_slot = module_light_helipad_5
		}
		lg_armor_piercing = 0
		lg_attack = 0
		hg_armor_piercing = 0
		hg_attack = 0
		torpedo_attack = 0
		sub_attack = 0
		anti_air_attack = 0
		surface_detection = 10
		sub_detection = 0
		surface_visibility = 4.08		#/1.12
		reliability = 1.02		#+0.02
		armor_value = @corvette_armor_3
		naval_speed = @corvette_speed_3
		naval_range = @corvette_range_3
		max_strength = @corvette_hp_3
		max_organisation = @corvette_org_3
		fuel_consumption = @corvette_fuel_consumption_3
		build_cost_ic = @corvette_build_cost_3
		manpower = @corvette_hp
		resources = {
			steel = 6
			aluminium = 3
			chromium = 4
		}
	}
	#NON-MTG CORVETTES
	#1965
	corvette_1 = {
		year = 1965
		archetype = corvette
		priority = 5
		module_slots = inherit
		##Stats
		#VLS
		lg_armor_piercing = 3.27
		lg_attack = 1.43
		anti_air_attack = 2.63
		#ASW
		sub_attack = 6.32
		sub_detection = 15.82
		#countermeasures/ECM
		armor_value = 1.59
		#radar
		surface_detection = 7.71
		#stealth/size
		surface_visibility = 19.37
		#engine
		naval_speed = 30
		naval_range = 5000
		#port_capacity_usage = 1
		fuel_consumption = 8.5
		type = {
			screen_ship
			anti_air
		}
		build_cost_ic = 1850.69
		resources = {
			steel = 2
		}
		manpower = 400
		max_strength = 100
	}
	#1975
	corvette_2 = {
		year = 1975
		archetype = corvette
		parent = corvette_1
		priority = 5
		module_slots = inherit
		#VLS
		lg_armor_piercing = 10.38
		lg_attack = 1.6
		anti_air_attack = 5.56
		#torpedo_attack = 0.00
		#ASW
		sub_attack = 7.08
		sub_detection = 17.72
		#ground support
		#shore_bombardment = 0.5
		#countermeasures/ECM
		#evasion = 13.20
		armor_value = 1.78
		#radar
		#fire_range = 4.91
		surface_detection = 8.64
		#stealth/size
		surface_visibility = 16.46
		#engine
		naval_speed = 30
		naval_range = 5000
		max_strength = 40
		#port_capacity_usage = 1
		fuel_consumption = 9.5
		type = {
			screen_ship
			anti_air
		}
		build_cost_ic = 2020.6
		resources = {
			steel = 5
		}
		manpower = 400
		max_strength = 100
	}
	#1985
	missile_corvette_1 = {
		year = 1985
		archetype = corvette
		parent = corvette_2
		priority = 5
		module_slots = inherit
		#VLS
		lg_armor_piercing = 11.63
		lg_attack = 1.79
		anti_air_attack = 6.67
		#torpedo_attack = 0.00
		#ASW
		sub_attack = 7.93
		sub_detection = 19.84
		#ground support
		#shore_bombardment = 0.5
		#countermeasures/ECM
		#evasion = 14.79
		armor_value = 1.99
		#radar
		#fire_range = 5.49
		surface_detection = 9.67
		#stealth/size
		surface_visibility = 13.99
		#engine
		naval_speed = 30
		naval_range = 5000
		#port_capacity_usage = 1
		fuel_consumption = 10.5
		type = {
			screen_ship
			anti_air
		}
		build_cost_ic = 2420.3
		resources = {
			steel = 4
		}
		manpower = 400
		max_strength = 100
	}
	#1995
	missile_corvette_2 = {
		year = 1995
		archetype = corvette
		parent = missile_corvette_1
		priority = 5
		module_slots = inherit
		#VLS
		lg_armor_piercing = 13.02
		lg_attack = 2.01
		anti_air_attack = 8
		#torpedo_attack = 0.00
		#ASW
		sub_attack = 8.88
		sub_detection = 22.23
		#ground support
		#shore_bombardment = 0.5
		#countermeasures/ECM
		#evasion = 16.56
		armor_value = 2.23
		#radar
		#fire_range = 6.15
		surface_detection = 10.83
		#stealth/size
		surface_visibility = 11.9
		#engine
		naval_speed = 30
		naval_range = 5000
		type = {
			screen_ship
			anti_air
		}
		#port_capacity_usage = 1
		fuel_consumption = 11.5
		build_cost_ic = 2860.3
		resources = {
			steel = 5
		}
		manpower = 500
		max_strength = 100
	}
	#2005
	missile_corvette_3 = {
		year = 2005
		archetype = corvette
		parent = missile_corvette_2
		priority = 5
		module_slots = inherit
		#VLS
		lg_armor_piercing = 14.59
		lg_attack = 2.25
		anti_air_attack = 9.6
		#torpedo_attack = 0.00
		#ASW
		sub_attack = 9.94
		sub_detection = 24.89
		#ground support
		#shore_bombardment = 0.5
		#countermeasures/ECM
		#evasion = 18.55
		armor_value = 2.5
		#radar
		#fire_range = 6.89
		surface_detection = 12.13
		#stealth/size
		surface_visibility = 10.11
		#engine
		naval_speed = 30
		naval_range = 5000
		#port_capacity_usage = 1
		fuel_consumption = 12.5
		type = {
			screen_ship
			anti_air
		}
		build_cost_ic = 3260.3
		resources = {
			steel = 6
		}
		manpower = 500
		max_strength = 100
	}
	#2015
	missile_corvette_4 = {
		year = 2015
		archetype = corvette
		parent = missile_corvette_3
		priority = 5
		module_slots = inherit
		#VLS
		lg_armor_piercing = 16.34
		lg_attack = 2.52
		anti_air_attack = 11.52
		#torpedo_attack = 0.00
		#ASW
		sub_attack = 11.14
		sub_detection = 27.88
		#ground support
		#shore_bombardment = 0.5
		#countermeasures/ECM
		#evasion = 20.78
		armor_value = 2.8
		#radar
		#fire_range = 7.72
		surface_detection = 13.59
		#stealth/size
		surface_visibility = 8.59
		#engine
		naval_speed = 30
		naval_range = 5000
		#port_capacity_usage = 1
		fuel_consumption = 13.5
		type = {
			screen_ship
			anti_air
		}
		build_cost_ic = 3660.3
		resources = {
			steel = 6
		}
		manpower = 500
		max_strength = 100
	}
	#2025
	missile_corvette_5 = {
		year = 2025
		archetype = corvette
		parent = missile_corvette_4
		priority = 5
		module_slots = inherit
		#VLS
		lg_armor_piercing = 18.3
		lg_attack = 2.82
		anti_air_attack = 13.83
		#torpedo_attack = 0.00
		#ASW
		sub_attack = 12.47
		sub_detection = 31.23
		#ground support
		#shore_bombardment = 0.5
		#countermeasures/ECM
		#evasion = 23.27
		armor_value = 3.14
		#radar
		#fire_range = 8.65
		surface_detection = 15.22
		#stealth/size
		surface_visibility = 7.31
		#engine
		naval_speed = 30
		naval_range = 5000
		#port_capacity_usage = 1
		fuel_consumption = 14.5
		type = {
			screen_ship
			anti_air
		}
		build_cost_ic = 3860.3
		resources = {
			steel = 7
			chromium = 1
		}
		manpower = 500
		max_strength = 100
	}
	#2035
	missile_corvette_6 = {
		year = 2035
		archetype = corvette
		parent = missile_corvette_5
		priority = 5
		module_slots = inherit
		#VLS
		lg_armor_piercing = 20.49
		lg_attack = 3.16
		anti_air_attack = 16.59
		#torpedo_attack = 0.00
		#ASW
		sub_attack = 13.97
		sub_detection = 34.97
		#ground support
		#shore_bombardment = 0.5
		#countermeasures/ECM
		#evasion = 26.06
		armor_value = 3.51
		#radar
		#fire_range = 9.68
		surface_detection = 17.04
		#stealth/size
		surface_visibility = 6.21
		#engine
		naval_speed = 30
		naval_range = 5000
		#port_capacity_usage = 1
		fuel_consumption = 16
		type = {
			screen_ship
			anti_air
		}
		build_cost_ic = 3860.3
		resources = {
			steel = 8
			chromium = 1
		}
		manpower = 500
		max_strength = 100
	}
	#MTG FRGATES
	frigate = {
		year = 1965
		is_archetype = yes
		is_buildable = no
		type = screen_ship
		interface_category = interface_category_screen_ships
		offensive_weapons = yes
		upgrades = {
			ship_CM_upgrade
			frig_destroy_asw_upgrade
			ship_VLS_upgrade
			ship_gun_upgrade
			ship_armor_upgrade
			ship_engine_upgrade
		}
		module_slots = {
			front_1_custom_slot = {
				#Many choices, much wow! https://upload.wikimedia.org/wikipedia/en/5/5f/Original_Doge_meme.jpg
				required = no
				allowed_module_categories = {
					module_turret_missile_category
					module_point_defense_system_category
					module_torpedoes_category
					module_anti_ship_torpedoes_category
					module_light_guns_category
				}
			}
			rear_1_custom_slot = {
				required = no
				allowed_module_categories = {
					module_turret_missile_category
					module_anti_submarine_mortar_category
					module_point_defense_system_category
					module_fuel_tanks_category
					module_light_helipad_category
					module_vls_category
				}
			}
			fixed_ship_battery_slot = {
				required = no
				allowed_module_categories = {
					module_light_guns_category
					module_gun_battery_category
				}
			}
			fixed_ship_auxillary_slot = {
				required = no
				allowed_module_categories = {
					module_turret_missile_category
					module_light_guns_category
					module_vls_category
					module_fuel_tanks_category
					module_point_defense_system_category
					module_esm_category
					module_torpedoes_category
					module_anti_ship_torpedoes_category
					module_fuel_tanks_category
					module_mineclearing_category
					module_minelaying_category
					module_anti_submarine_mortar_category
					module_heavy_frigate_upgrade_category
				}
			}
			fixed_ship_auxillary_slot_1 = {
				required = no
				allowed_module_categories = {
					module_turret_missile_category
					module_light_guns_category
					module_vls_category
					module_fuel_tanks_category
					module_point_defense_system_category
					module_esm_category
					module_torpedoes_category
					module_anti_ship_torpedoes_category
					module_fuel_tanks_category
					module_mineclearing_category
					module_minelaying_category
					module_anti_submarine_mortar_category
					module_heavy_frigate_upgrade_category
				}
			}
			fixed_ship_auxillary_slot_2 = {
				required = no
				allowed_module_categories = {
					module_turret_missile_category
					module_light_guns_category
					module_vls_category
					module_fuel_tanks_category
					module_point_defense_system_category
					module_esm_category
					module_torpedoes_category
					module_anti_ship_torpedoes_category
					module_fuel_tanks_category
					module_mineclearing_category
					module_minelaying_category
					module_anti_submarine_mortar_category
					module_heavy_frigate_upgrade_category
				}
			}
			fixed_ship_radar_slot = {
				required = no
				allowed_module_categories = {
					module_radar_category
					module_sonar_category
				}
			}
			fixed_ship_fire_control_system_slot = {
				required = no
				allowed_module_categories = {
					module_fire_control_system_category
				}
			}
			fixed_ship_engine_slot = {
				required = yes
				allowed_module_categories = {
					module_light_surface_power_source_category
				}
			}
		}
		module_count_limit = {
			category = module_radar_category
			count < 2
		}
		module_count_limit = {
			category = module_esm_category
			count < 2
		}
		module_count_limit = {
			category = module_sonar_category
			count < 2
		}
		module_count_limit = {
			category = module_mineclearing_category
			count < 2
		}
		module_count_limit = {
			category = module_minelaying_category
			count < 2
		}
		module_count_limit = {
			category = module_point_defense_system_category
			count < 3
		}
		module_count_limit = {
			category = module_light_guns_category
			count < 4
		}
		module_count_limit = {
			category = module_heavy_frigate_upgrade_category
			count < 2
		}
		default_modules = {
			fixed_ship_engine_slot = module_light_surface_diesel_power
			fixed_ship_fire_control_system_slot = module_analog_fire_control
			fixed_ship_radar_slot = module_radar_1
			fixed_ship_auxillary_slot_2 = module_anti_submarine_missile_1
			fixed_ship_auxillary_slot_1 = module_torpedoes_1
			fixed_ship_auxillary_slot = module_chain_gun
			fixed_ship_battery_slot = module_76mm_gun_1
			front_1_custom_slot = module_76mm_gun_1
			rear_1_custom_slot = module_chain_gun
		}
		#Combat Stats --Hulls have no intrinsic combat stats. I don't see ship hulls firing cannons
		lg_armor_piercing = 0
		lg_attack = 0
		hg_armor_piercing = 0
		hg_attack = 0
		torpedo_attack = 0
		sub_attack = 0
		anti_air_attack = 0
		##Misc Stats
		armor_value = @frigate_armor
		surface_detection = 10
		sub_detection = 0
		surface_visibility = 17.5
		naval_speed = @frigate_speed
		reliability = 0.8
		naval_range = @frigate_range
		max_strength = @frigate_hp
		max_organisation = @frigate_org
		fuel_consumption = @frigate_fuel_consumption
		build_cost_ic = @frigate_build_cost
		manpower = @frigate_hp
		resources = {
			steel = 5
		}
	}
	frigate_hull_1 = {
		#The Archetype can't be buildable. This is just a buildable version
		year = 1965
		archetype = frigate
		priority = 5
		module_slots = inherit
	}
	frigate_hull_2 = {
		year = 1980
		archetype = frigate
		parent = frigate_hull_1
		priority = 5
		module_slots = inherit
		default_modules = {
			fixed_ship_engine_slot = module_light_surface_diesel_power
			fixed_ship_fire_control_system_slot = module_analog_fire_control
			fixed_ship_radar_slot = module_radar_2
			fixed_ship_auxillary_slot_2 = module_asm_1
			fixed_ship_auxillary_slot_1 = module_asm_1
			fixed_ship_auxillary_slot = module_ciws_1
			fixed_ship_battery_slot = module_76mm_gun_1
			front_1_custom_slot = module_ciws_1
			rear_1_custom_slot = module_light_helipad_1
		}
		#Combat Stats --Hulls have no intrinsic combat stats. I don't see ship hulls firing cannons
		lg_armor_piercing = 0
		lg_attack = 0
		hg_armor_piercing = 0
		hg_attack = 0
		torpedo_attack = 0		#Raz is a bitch
		sub_attack = 0
		anti_air_attack = 0
		##Misc Stats
		armor_value = @frigate_armor
		surface_detection = 10
		sub_detection = 0
		surface_visibility = 16.188
		naval_speed = @frigate_speed
		reliability = 0.82
		naval_range = @frigate_range
		max_strength = @frigate_hp
		max_organisation = @frigate_org
		fuel_consumption = @frigate_fuel_consumption
		build_cost_ic = @frigate_build_cost
		manpower = @frigate_hp
		resources = {
			steel = 5
			aluminium = 1
		}
	}
	frigate_hull_3 = {
		year = 1995
		archetype = frigate
		parent = frigate_hull_2
		priority = 6
		module_slots = inherit
		default_modules = {
			fixed_ship_engine_slot = module_light_surface_diesel_power
			fixed_ship_fire_control_system_slot = module_analog_fire_control
			fixed_ship_radar_slot = module_radar_3
			fixed_ship_auxillary_slot_2 = module_asm_2
			fixed_ship_auxillary_slot_1 = module_ciws_2
			fixed_ship_auxillary_slot = module_vls_sam_1
			fixed_ship_battery_slot = module_76mm_gun_2
			front_1_custom_slot = module_torpedoes_1
			rear_1_custom_slot = module_light_helipad_1
		}
		#Combat Stats --Hulls have no intrinsic combat stats. I don't see ship hulls firing cannons
		lg_armor_piercing = 0
		lg_attack = 0
		hg_armor_piercing = 0
		hg_attack = 0
		torpedo_attack = 0		#Raz is a bitch
		sub_attack = 0
		anti_air_attack = 0
		##Misc Stats
		armor_value = @frigate_armor
		surface_detection = 10
		sub_detection = 0
		surface_visibility = 14.875
		naval_speed = @frigate_speed
		reliability = 0.82
		naval_range = @frigate_range
		max_strength = @frigate_hp
		max_organisation = @frigate_org
		fuel_consumption = @frigate_fuel_consumption
		build_cost_ic = @frigate_build_cost
		manpower = @frigate_hp
		resources = {
			steel = 5
			aluminium = 2
		}
	}
	frigate_hull_4 = {
		year = 2010
		archetype = frigate
		parent = frigate_hull_3
		priority = 8
		module_slots = inherit
		default_modules = {
			fixed_ship_engine_slot = module_light_surface_jet_turbine_power
			fixed_ship_fire_control_system_slot = module_digital_integrated_fire_control
			fixed_ship_radar_slot = module_radar_3
			fixed_ship_auxillary_slot_2 = module_vls_sam_1
			fixed_ship_auxillary_slot_1 = module_vls_asm_1
			fixed_ship_auxillary_slot = module_aa_missiles_2
			fixed_ship_battery_slot = module_76mm_gun_2
			front_1_custom_slot = module_ciws_2
			rear_1_custom_slot = module_light_helipad_1
		}
		#Combat Stats --Hulls have no intrinsic combat stats. I don't see ship hulls firing cannons
		lg_armor_piercing = 0
		lg_attack = 0
		hg_armor_piercing = 0
		hg_attack = 0
		torpedo_attack = 0		#Raz is a bitch
		sub_attack = 0
		anti_air_attack = 0
		##Misc Stats
		armor_value = @frigate_armor
		surface_detection = 10
		sub_detection = 0
		surface_visibility = 13.563
		naval_speed = @frigate_speed
		reliability = 0.82
		naval_range = @frigate_range
		max_strength = @frigate_hp
		max_organisation = @frigate_org
		fuel_consumption = @frigate_fuel_consumption
		build_cost_ic = @frigate_build_cost
		manpower = @frigate_hp
		resources = {
			steel = 5
			aluminium = 2
			chromium = 1
		}
	}
	frigate_hull_5 = {
		year = 2025
		archetype = frigate
		parent = frigate_hull_4
		priority = 9
		module_slots = inherit
		default_modules = {
			fixed_ship_engine_slot = module_light_surface_jet_turbine_power2
			fixed_ship_fire_control_system_slot = module_advanced_integrated_missile_radar_control
			fixed_ship_radar_slot = module_radar_4
			fixed_ship_auxillary_slot_2 = module_ram_3
			fixed_ship_auxillary_slot_1 = module_asm_3
			fixed_ship_auxillary_slot = module_vls_sam_2
			fixed_ship_battery_slot = module_76mm_gun_2
			front_1_custom_slot = module_torpedoes_2
			rear_1_custom_slot = module_light_helipad_2
		}
		#Combat Stats --Hulls have no intrinsic combat stats. I don't see ship hulls firing cannons
		lg_armor_piercing = 0
		lg_attack = 0
		hg_armor_piercing = 0
		hg_attack = 0
		torpedo_attack = 0
		sub_attack = 0
		anti_air_attack = 0
		#Miscellanous Stats
		armor_value = @frigate_armor
		surface_detection = 10
		sub_detection = 0
		surface_visibility = 12.25
		naval_speed = @frigate_speed
		reliability = 0.9
		naval_range = @frigate_range
		max_strength = @frigate_hp
		max_organisation = @frigate_org
		fuel_consumption = @frigate_fuel_consumption
		build_cost_ic = @frigate_build_cost
		manpower = @frigate_hp
		resources = {
			steel = 5
			aluminium = 3
			chromium = 1
		}
	}
	frigate_hull_6 = {
		year = 2040
		archetype = frigate
		parent = frigate_hull_5
		priority = 10
		module_slots = inherit
		default_modules = {
			fixed_ship_engine_slot = module_light_surface_jet_turbine_power3
			fixed_ship_fire_control_system_slot = module_futuristic_integrated_missile_radar_control
			fixed_ship_radar_slot = module_radar_5
			fixed_ship_auxillary_slot_2 = module_ram_4
			fixed_ship_auxillary_slot_1 = module_asm_4
			fixed_ship_auxillary_slot = module_vls_sam_3
			fixed_ship_battery_slot = module_76mm_gun_3
			front_1_custom_slot = module_torpedoes_4
			rear_1_custom_slot = module_light_helipad_2
		}
		#Combat Stats --Hulls have no intrinsic combat stats. I don't see ship hulls firing cannons
		lg_armor_piercing = 0
		lg_attack = 0
		hg_armor_piercing = 0
		hg_attack = 0
		torpedo_attack = 0
		sub_attack = 0
		anti_air_attack = 0
		##Misc Stats
		armor_value = @frigate_armor
		surface_detection = 10
		sub_detection = 0
		surface_visibility = 10.938
		naval_speed = @frigate_speed
		reliability = 0.92
		naval_range = @frigate_range
		max_strength = @frigate_hp
		max_organisation = @frigate_org
		fuel_consumption = @frigate_fuel_consumption
		build_cost_ic = @frigate_build_cost
		manpower = @frigate_hp
		resources = {
			steel = 5
			aluminium = 3
			chromium = 2
		}
	}
	#2055 Frigate Hull (2)
	frigate_hull_7 = {
		year = 2055
		archetype = frigate
		parent = frigate_hull_6
		priority = 11
		module_slots = inherit
		default_modules = {
			fixed_ship_engine_slot = module_surface_jet_turbine_power4
			fixed_ship_fire_control_system_slot = module_future_fire_control_1
			fixed_ship_radar_slot = module_radar_7
			fixed_ship_auxillary_slot_2 = module_ram_6
			fixed_ship_auxillary_slot_1 = module_asm_6
			fixed_ship_auxillary_slot = module_vls_sam_6
			fixed_ship_battery_slot = module_76mm_gun_4
			front_1_custom_slot = module_torpedoes_6
			rear_1_custom_slot = module_light_helipad_3
		}
		lg_armor_piercing = 0
		lg_attack = 0
		hg_armor_piercing = 0
		hg_attack = 0
		torpedo_attack = 0
		sub_attack = 0
		anti_air_attack = 0
		surface_detection = 10
		sub_detection = 0
		surface_visibility = 9.77		#/1.12
		reliability = 0.94		#+0.02
		armor_value = @frigate_armor_2
		naval_speed = @frigate_speed_2
		naval_range = @frigate_range_2
		max_strength = @frigate_hp_2
		max_organisation = @frigate_org_2
		fuel_consumption = @frigate_fuel_consumption_2
		build_cost_ic = @frigate_build_cost_2
		manpower = @frigate_hp
		resources = {
			steel = 6
			aluminium = 3
			chromium = 2
		}
	}
	#2070 Frigate Hull (2)
	frigate_hull_8 = {
		year = 2070
		archetype = frigate
		parent = frigate_hull_7
		priority = 12
		module_slots = inherit
		default_modules = {
			fixed_ship_engine_slot = module_surface_jet_turbine_power5
			fixed_ship_fire_control_system_slot = module_future_fire_control_2
			fixed_ship_radar_slot = module_radar_8
			fixed_ship_auxillary_slot_2 = module_ram_7
			fixed_ship_auxillary_slot_1 = module_asm_7
			fixed_ship_auxillary_slot = module_vls_sam_7
			fixed_ship_battery_slot = module_76mm_gun_5
			front_1_custom_slot = module_torpedoes_7
			rear_1_custom_slot = module_light_helipad_3
		}
		lg_armor_piercing = 0
		lg_attack = 0
		hg_armor_piercing = 0
		hg_attack = 0
		torpedo_attack = 0
		sub_attack = 0
		anti_air_attack = 0
		surface_detection = 10
		sub_detection = 0
		surface_visibility = 8.72		#/1.12
		reliability = 0.96		#+0.02
		armor_value = @frigate_armor_2
		naval_speed = @frigate_speed_2
		naval_range = @frigate_range_2
		max_strength = @frigate_hp_2
		max_organisation = @frigate_org_2
		fuel_consumption = @frigate_fuel_consumption_2
		build_cost_ic = @frigate_build_cost_2
		manpower = @frigate_hp
		resources = {
			steel = 6
			aluminium = 3
			chromium = 2
		}
	}
	#2085 Frigate Hull (2)
	frigate_hull_9 = {
		year = 2085
		archetype = frigate
		parent = frigate_hull_8
		priority = 13
		module_slots = inherit
		default_modules = {
			fixed_ship_engine_slot = module_surface_jet_turbine_power6
			fixed_ship_fire_control_system_slot = module_future_fire_control_3
			fixed_ship_radar_slot = module_radar_9
			fixed_ship_auxillary_slot_2 = module_ram_8
			fixed_ship_auxillary_slot_1 = module_asm_8
			fixed_ship_auxillary_slot = module_vls_sam_8
			fixed_ship_battery_slot = module_76mm_gun_6
			front_1_custom_slot = module_torpedoes_8
			rear_1_custom_slot = module_light_helipad_4
		}
		lg_armor_piercing = 0
		lg_attack = 0
		hg_armor_piercing = 0
		hg_attack = 0
		torpedo_attack = 0
		sub_attack = 0
		anti_air_attack = 0
		surface_detection = 10
		sub_detection = 0
		surface_visibility = 7.79		#/1.12
		reliability = 0.98		#+0.02
		armor_value = @frigate_armor_2
		naval_speed = @frigate_speed_2
		naval_range = @frigate_range_2
		max_strength = @frigate_hp_2
		max_organisation = @frigate_org_2
		fuel_consumption = @frigate_fuel_consumption_2
		build_cost_ic = @frigate_build_cost_2
		manpower = @frigate_hp
		resources = {
			steel = 6
			aluminium = 3
			chromium = 3
		}
	}
	#2100 Frigate Hull (3)
	frigate_hull_10 = {
		year = 2100
		archetype = frigate
		parent = frigate_hull_9
		priority = 14
		module_slots = inherit
		default_modules = {
			fixed_ship_engine_slot = module_surface_jet_turbine_power7
			fixed_ship_fire_control_system_slot = module_future_fire_control_4
			fixed_ship_radar_slot = module_radar_10
			fixed_ship_auxillary_slot_2 = module_ram_9
			fixed_ship_auxillary_slot_1 = module_asm_9
			fixed_ship_auxillary_slot = module_vls_sam_9
			fixed_ship_battery_slot = module_76mm_gun_7
			front_1_custom_slot = module_torpedoes_9
			rear_1_custom_slot = module_light_helipad_5
		}
		lg_armor_piercing = 0
		lg_attack = 0
		hg_armor_piercing = 0
		hg_attack = 0
		torpedo_attack = 0
		sub_attack = 0
		anti_air_attack = 0
		surface_detection = 10
		sub_detection = 0
		surface_visibility = 6.96		#/1.12
		reliability = 1		#+0.02
		armor_value = @frigate_armor_3
		naval_speed = @frigate_speed_3
		naval_range = @frigate_range_3
		max_strength = @frigate_hp_3
		max_organisation = @frigate_org_3
		fuel_consumption = @frigate_fuel_consumption_3
		build_cost_ic = @frigate_build_cost_3
		manpower = @frigate_hp
		resources = {
			steel = 6
			aluminium = 3
			chromium = 3
		}
	}
	#2110 Frigate Hull (3)
	frigate_hull_11 = {
		year = 2110
		archetype = frigate
		parent = frigate_hull_10
		priority = 15
		module_slots = inherit
		default_modules = {
			fixed_ship_engine_slot = module_surface_jet_turbine_power7
			fixed_ship_fire_control_system_slot = module_future_fire_control_4
			fixed_ship_radar_slot = module_radar_11
			fixed_ship_auxillary_slot_2 = module_ram_10
			fixed_ship_auxillary_slot_1 = module_asm_10
			fixed_ship_auxillary_slot = module_vls_sam_10
			fixed_ship_battery_slot = module_76mm_gun_8
			front_1_custom_slot = module_torpedoes_10
			rear_1_custom_slot = module_light_helipad_5
		}
		lg_armor_piercing = 0
		lg_attack = 0
		hg_armor_piercing = 0
		hg_attack = 0
		torpedo_attack = 0
		sub_attack = 0
		anti_air_attack = 0
		surface_detection = 10
		sub_detection = 0
		surface_visibility = 6.21		#/1.12
		reliability = 1.02		#+0.02
		armor_value = @frigate_armor_3
		naval_speed = @frigate_speed_3
		naval_range = @frigate_range_3
		max_strength = @frigate_hp_3
		max_organisation = @frigate_org_3
		fuel_consumption = @frigate_fuel_consumption_3
		build_cost_ic = @frigate_build_cost_3
		manpower = @frigate_hp
		resources = {
			steel = 7
			aluminium = 3
			chromium = 3
		}
	}
	#NON-MTG FRIGATES
	#FFG 1965
	frigate_1 = {
		year = 1965
		archetype = frigate
		priority = 5
		module_slots = inherit
		#VLS
		lg_armor_piercing = 4.95
		lg_attack = 4.65
		anti_air_attack = 9.5
		#ASW
		sub_attack = 12.6
		sub_detection = 15.6
		#countermeasures/ECM
		armor_value = 2.5
		surface_detection = 22.6
		#stealth/size
		surface_visibility = 16.76
		#engine
		naval_speed = 36
		naval_range = 3000
		max_strength = 200
		#port_capacity_usage = 1
		fuel_consumption = 18
		type = {
			screen_ship
			anti_air
		}
		build_cost_ic = 3758.69
		resources = {
			steel = 1
		}
		manpower = 400
	}
	#FFG 1975
	frigate_2 = {
		year = 1975
		archetype = frigate
		parent = frigate_1
		priority = 5
		module_slots = inherit
		##Stats
		#VLS
		lg_armor_piercing = 9.65
		lg_attack = 8.65
		anti_air_attack = 13.69
		#ASW
		sub_attack = 15.5
		sub_detection = 26.2
		#countermeasures/ECM
		armor_value = 3.1
		#radar
		surface_detection = 26.6
		#stealth/size
		surface_visibility = 19.45
		#engine
		naval_speed = 30
		naval_range = 5000
		max_strength = 250
		fuel_consumption = 22
		type = {
			screen_ship
			anti_air
		}
		build_cost_ic = 4580.49
		resources = {
			steel = 5
		}
		manpower = 375		##Reprsents AI and automation becoming more prevalent
	}
	#FFG 1985 --Contiunation of Frigates
	missile_frigate_1 = {
		year = 1985
		archetype = frigate
		parent = frigate_2
		priority = 5
		module_slots = inherit
		##Stats
		#VLS
		lg_armor_piercing = 11.64
		lg_attack = 10.68
		anti_air_attack = 16.56
		#ASW
		sub_attack = 17.8
		sub_detection = 28.9
		#countermeasures/ECM
		armor_value = 4.05
		#radar
		surface_detection = 28.4
		#stealth/size
		surface_visibility = 18.6
		#engine
		naval_speed = 30
		naval_range = 5000
		max_strength = 250
		fuel_consumption = 26
		type = {
			screen_ship
			anti_air
		}
		build_cost_ic = 4768.49
		resources = {
			steel = 4
		}
		manpower = 375
	}
	#FFG 1995
	missile_frigate_2 = {
		year = 1995
		archetype = frigate
		parent = missile_frigate_1
		priority = 5
		module_slots = inherit
		##Stats
		#VLS
		lg_armor_piercing = 13.27
		lg_attack = 11.68
		anti_air_attack = 17.26
		#ASW
		sub_attack = 19.3
		sub_detection = 30.41
		#countermeasures/ECM
		armor_value = 4.6
		#radar
		surface_detection = 30.04
		#stealth/size
		surface_visibility = 14.6
		#engine
		naval_speed = 30
		naval_range = 5000
		max_strength = 250
		fuel_consumption = 30
		type = {
			screen_ship
			anti_air
		}
		build_cost_ic = 4980.9
		resources = {
			steel = 5
		}
		manpower = 350
	}
	#FFG 2005
	missile_frigate_3 = {
		year = 2005
		archetype = frigate
		parent = missile_frigate_2
		priority = 5
		module_slots = inherit
		##Stats
		#VLS
		lg_armor_piercing = 15.13
		lg_attack = 13.5
		anti_air_attack = 20.68
		#ASW
		sub_attack = 21.5
		sub_detection = 33.48
		#countermeasures/ECM
		armor_value = 6.26
		#radar
		surface_detection = 33.58
		#stealth/size
		surface_visibility = 12.62
		#engine
		naval_speed = 30
		naval_range = 5000
		max_strength = 250
		fuel_consumption = 34
		type = {
			screen_ship
			anti_air
		}
		build_cost_ic = 5260.69
		resources = {
			steel = 6
		}
		manpower = 350
	}
	#FFG 2015
	missile_frigate_4 = {
		year = 2015
		archetype = frigate
		parent = missile_frigate_3
		priority = 5
		module_slots = inherit
		##Stats
		#VLS
		lg_armor_piercing = 17.25
		lg_attack = 15.54
		anti_air_attack = 23.64
		#ASW
		sub_attack = 24.35
		sub_detection = 36.88
		#countermeasures/ECM
		armor_value = 7.56
		#radar
		surface_detection = 35.34
		#stealth/size
		surface_visibility = 9.89
		#engine
		naval_speed = 30
		naval_range = 5000
		max_strength = 250
		fuel_consumption = 38
		type = {
			screen_ship
			anti_air
		}
		build_cost_ic = 5480.49
		resources = {
			steel = 7
		}
		manpower = 325
	}
	#FFG 2025
	missile_frigate_5 = {
		year = 2025
		archetype = frigate
		parent = missile_frigate_4
		priority = 5
		module_slots = inherit
		#Stats
		#VLS
		lg_armor_piercing = 19.66
		lg_attack = 17.07
		anti_air_attack = 26.97
		#ASW
		sub_attack = 26.52
		sub_detection = 38.59
		#countermeasures/ECM
		armor_value = 8.95
		#radar
		surface_detection = 37.48
		#stealth/size
		surface_visibility = 11.52
		#engine
		naval_speed = 30
		naval_range = 5000
		max_strength = 250
		fuel_consumption = 42
		type = {
			screen_ship
			anti_air
		}
		build_cost_ic = 5630.39
		resources = {
			steel = 8
			chromium = 1
		}
		manpower = 325
	}
	#FFG 2035
	missile_frigate_6 = {
		year = 2035
		archetype = frigate
		parent = missile_frigate_5
		priority = 5
		module_slots = inherit
		##Stats
		#VLS
		lg_armor_piercing = 22.41
		lg_attack = 19.78
		anti_air_attack = 29.96
		#ASW
		sub_attack = 29.42
		sub_detection = 39.99
		#countermeasures/ECM
		armor_value = 9.46
		#radar
		surface_detection = 38.59
		#stealth/size
		surface_visibility = 12.68
		#engine
		naval_speed = 30
		naval_range = 5000
		max_strength = 250
		fuel_consumption = 45
		type = {
			screen_ship
			anti_air
		}
		build_cost_ic = 5839.56
		resources = {
			steel = 9
			chromium = 1
		}
		manpower = 420
	}
	#MTG DESTROYERS
	destroyer = {
		year = 1965
		is_archetype = yes
		is_buildable = no
		type = capital_ship
		interface_category = interface_category_screen_ships
		# (Describes combat behaviour - hidden stat)
		offensive_weapons = yes
		upgrades = {
			ship_CM_upgrade
			frig_destroy_asw_upgrade
			ship_VLS_upgrade
			ship_gun_upgrade
			ship_armor_upgrade
			ship_engine_upgrade
		}
		module_slots = {
			front_1_custom_slot = {
				required = no
				allowed_module_categories = {
					module_turret_missile_category
					module_vls_category
					module_light_guns_category
					module_point_defense_system_category
					module_torpedoes_category
					module_anti_ship_torpedoes_category
					module_fuel_tanks_category
					module_railguns_category
				}
			}
			mid_1_custom_slot = {
				required = no
				allowed_module_categories = {
					module_turret_missile_category
					module_vls_category
					module_light_guns_category
					module_point_defense_system_category
					module_torpedoes_category
					module_anti_ship_torpedoes_category
					module_fuel_tanks_category
				}
			}
			mid_2_custom_slot = {
				required = no
				allowed_module_categories = {
					module_turret_missile_category
					module_vls_category
					module_light_guns_category
					module_point_defense_system_category
					module_torpedoes_category
					module_anti_ship_torpedoes_category
					module_anti_submarine_mortar_category
					module_fuel_tanks_category
				}
			}
			rear_1_custom_slot = {
				required = no
				allowed_module_categories = {
					module_light_helipad_category
					module_vls_category
					module_turret_missile_category
					module_anti_submarine_mortar_category
					module_point_defense_system_category
					module_fuel_tanks_category
					module_railguns_category
				}
			}
			fixed_ship_battery_slot = {
				required = no
				allowed_module_categories = {
					module_light_guns_category
					module_gun_battery_category
					module_railguns_category
				}
			}
			fixed_ship_auxillary_slot = {
				required = no
				allowed_module_categories = {
					module_point_defense_system_category
					module_turret_missile_category
					module_light_guns_category
					module_torpedoes_category
					module_anti_ship_torpedoes_category
					module_mineclearing_category
					module_minelaying_category
					module_anti_submarine_mortar_category
					module_fuel_tanks_category
					module_esm_category
					module_vls_category
				}
			}
			fixed_ship_auxillary_slot_2 = {
				required = no
				allowed_module_categories = {
					module_point_defense_system_category
					module_turret_missile_category
					module_light_guns_category
					module_torpedoes_category
					module_anti_ship_torpedoes_category
					module_mineclearing_category
					module_minelaying_category
					module_anti_submarine_mortar_category
					module_fuel_tanks_category
					module_vls_category
				}
			}
			fixed_ship_auxillary_slot_3 = {
				required = no
				allowed_module_categories = {
					module_point_defense_system_category
					module_turret_missile_category
					module_light_guns_category
					module_torpedoes_category
					module_anti_ship_torpedoes_category
					module_mineclearing_category
					module_minelaying_category
					module_anti_submarine_mortar_category
					module_fuel_tanks_category
					module_vls_category
				}
			}
			fixed_ship_radar_slot = {
				required = yes
				allowed_module_categories = {
					module_radar_category
					module_sonar_category
				}
			}
			fixed_ship_fire_control_system_slot = {
				required = no
				allowed_module_categories = {
					module_fire_control_system_category
				}
			}
			fixed_ship_engine_slot = {
				required = yes
				allowed_module_categories = {
					module_surface_power_source_category
				}
			}
		}
		module_count_limit = {
			category = module_radar_category
			count < 2
		}
		module_count_limit = {
			category = module_sonar_category
			count < 2
		}
		module_count_limit = {
			category = module_mineclearing_category
			count < 2
		}
		module_count_limit = {
			category = module_minelaying_category
			count < 2
		}
		module_count_limit = {
			category = module_railguns_category
			count < 3
		}
		module_count_limit = {
			category = module_point_defense_system_category
			count < 4
		}
		module_count_limit = {
			category = module_light_guns_category
			count < 4
		}
		default_modules = {
			fixed_ship_engine_slot = module_surface_diesel_power
			fixed_ship_fire_control_system_slot = module_analog_fire_control
			fixed_ship_radar_slot = module_radar_1
			fixed_ship_auxillary_slot_3 = module_chain_gun
			fixed_ship_auxillary_slot_2 = module_asm_1
			fixed_ship_auxillary_slot = module_anti_submarine_mortar
			fixed_ship_battery_slot = module_76mm_gun_1
			front_1_custom_slot = module_torpedoes_1
			mid_1_custom_slot = module_chain_gun
			mid_2_custom_slot = module_fuel_tank
			rear_1_custom_slot = module_light_helipad_1
		}
		#Combat Stats --Hulls have no intrinsic combat stats. I don't see ship hulls firing cannons
		lg_armor_piercing = 0
		lg_attack = 0
		hg_armor_piercing = 0
		hg_attack = 0
		torpedo_attack = 0
		sub_attack = 0
		anti_air_attack = 0
		#Misc Stats
		armor_value = @destroyer_armor
		surface_detection = 10
		sub_detection = 0
		surface_visibility = 22.5
		naval_speed = @destroyer_speed
		reliability = 0.8
		naval_range = @destroyer_range
		max_strength = @destroyer_hp
		max_organisation = @destroyer_org
		fuel_consumption = @destroyer_fuel_consumption
		build_cost_ic = @destroyer_build_cost
		manpower = @destroyer_hp
		resources = {
			steel = 5
		}
	}
	destroyer_hull_1 = {
		year = 1965
		archetype = destroyer
		priority = 5
		module_slots = inherit
	}
	destroyer_hull_2 = {
		year = 1990
		archetype = destroyer
		parent = destroyer_hull_1
		priority = 6
		module_slots = inherit
		default_modules = {
			fixed_ship_engine_slot = module_surface_diesel_power
			fixed_ship_fire_control_system_slot = module_digital_integrated_fire_control
			fixed_ship_radar_slot = module_radar_2
			fixed_ship_auxillary_slot_3 = module_vls_sam_1
			fixed_ship_auxillary_slot_2 = module_asm_2
			fixed_ship_auxillary_slot = module_torpedoes_2
			fixed_ship_battery_slot = module_76mm_gun_1
			front_1_custom_slot = module_76mm_gun_1
			mid_1_custom_slot = module_ciws_2
			mid_2_custom_slot = module_anti_submarine_missile_2
			rear_1_custom_slot = module_light_helipad_1
		}
		module_count_limit = {
			category = module_radar_category
			count < 2
		}
		module_count_limit = {
			category = module_sonar_category
			count < 2
		}
		module_count_limit = {
			category = module_mineclearing_category
			count < 2
		}
		module_count_limit = {
			category = module_minelaying_category
			count < 2
		}
		#Combat Stats --Hulls have no intrinsic combat stats. I don't see ship hulls firing cannons
		lg_armor_piercing = 0
		lg_attack = 0
		hg_armor_piercing = 0
		hg_attack = 0
		torpedo_attack = 0
		sub_attack = 0
		anti_air_attack = 0
		##Misc Stats
		armor_value = @destroyer_armor
		surface_detection = 10
		sub_detection = 0
		surface_visibility = 19.688
		naval_speed = @destroyer_speed
		reliability = 0.8
		naval_range = @destroyer_range
		max_strength = @destroyer_hp
		max_organisation = @destroyer_org
		fuel_consumption = @destroyer_fuel_consumption
		build_cost_ic = @destroyer_build_cost
		manpower = @destroyer_hp
		resources = {
			steel = 5
			aluminium = 2
		}
	}
	destroyer_hull_3 = {
		year = 2005
		archetype = destroyer
		parent = destroyer_hull_2
		priority = 8
		module_slots = inherit
		default_modules = {
			fixed_ship_engine_slot = module_surface_jet_turbine_power
			fixed_ship_fire_control_system_slot = module_digital_integrated_fire_control
			fixed_ship_radar_slot = module_radar_3
			fixed_ship_auxillary_slot_3 = module_vls_sam_2
			fixed_ship_auxillary_slot_2 = module_asm_3
			fixed_ship_auxillary_slot = module_ciws_3
			fixed_ship_battery_slot = module_76mm_gun_2
			front_1_custom_slot = module_torpedoes_2
			mid_1_custom_slot = module_vls_asm_2
			mid_2_custom_slot = module_ram_3
			rear_1_custom_slot = module_light_helipad_1
		}
		module_count_limit = {
			category = module_radar_category
			count < 2
		}
		module_count_limit = {
			category = module_sonar_category
			count < 2
		}
		module_count_limit = {
			category = module_mineclearing_category
			count < 2
		}
		module_count_limit = {
			category = module_minelaying_category
			count < 2
		}
		#Combat Stats --Hulls have no intrinsic combat stats. I don't see ship hulls firing cannons
		lg_armor_piercing = 0
		lg_attack = 0
		hg_armor_piercing = 0
		hg_attack = 0
		torpedo_attack = 0
		sub_attack = 0
		anti_air_attack = 0
		##Misc Stats
		armor_value = @destroyer_armor
		surface_detection = 10
		sub_detection = 0
		surface_visibility = 18
		naval_speed = @destroyer_speed
		reliability = 0.84
		naval_range = @destroyer_range
		max_strength = @destroyer_hp
		max_organisation = @destroyer_org
		fuel_consumption = @destroyer_fuel_consumption
		build_cost_ic = @destroyer_build_cost
		manpower = @destroyer_hp
		resources = {
			steel = 5
			aluminium = 2
			chromium = 1
		}
	}
	destroyer_hull_4 = {
		year = 2025
		archetype = destroyer
		parent = destroyer_hull_3
		priority = 10
		module_slots = inherit
		default_modules = {
			fixed_ship_engine_slot = module_surface_jet_turbine_power2
			fixed_ship_fire_control_system_slot = module_advanced_integrated_missile_radar_control
			fixed_ship_radar_slot = module_radar_4
			fixed_ship_auxillary_slot_3 = module_vls_sam_3
			fixed_ship_auxillary_slot_2 = module_vls_asm_3
			fixed_ship_auxillary_slot = module_asm_3
			fixed_ship_battery_slot = module_127mm_guns_3
			front_1_custom_slot = module_torpedoes_3
			mid_1_custom_slot = module_ciws_3
			mid_2_custom_slot = module_ram_3
			rear_1_custom_slot = module_light_helipad_2
		}
		module_count_limit = {
			category = module_radar_category
			count < 2
		}
		module_count_limit = {
			category = module_sonar_category
			count < 2
		}
		module_count_limit = {
			category = module_mineclearing_category
			count < 2
		}
		module_count_limit = {
			category = module_minelaying_category
			count < 2
		}
		#Combat Stats --Hulls have no intrinsic combat stats. I don't see ship hulls firing cannons
		lg_armor_piercing = 0
		lg_attack = 0
		hg_armor_piercing = 0
		hg_attack = 0
		torpedo_attack = 0
		sub_attack = 0
		anti_air_attack = 0
		##Misc Stats
		armor_value = @destroyer_armor
		surface_detection = 10
		sub_detection = 0
		surface_visibility = 15.75
		naval_speed = @destroyer_speed
		reliability = 0.88
		naval_range = @destroyer_range
		max_strength = @destroyer_hp
		max_organisation = @destroyer_org
		fuel_consumption = @destroyer_fuel_consumption
		build_cost_ic = @destroyer_build_cost
		manpower = @destroyer_hp
		resources = {
			steel = 5
			aluminium = 3
			chromium = 1
		}
	}
	destroyer_hull_5 = {
		year = 2045
		archetype = destroyer
		parent = destroyer_hull_4
		priority = 12
		module_slots = inherit
		default_modules = {
			fixed_ship_engine_slot = module_surface_jet_turbine_power3
			fixed_ship_fire_control_system_slot = module_futuristic_integrated_missile_radar_control
			fixed_ship_radar_slot = module_radar_5
			fixed_ship_auxillary_slot_3 = module_vls_sam_4
			fixed_ship_auxillary_slot_2 = module_vls_asm_4
			fixed_ship_auxillary_slot = module_vls_lam_3
			fixed_ship_battery_slot = module_127mm_guns_4
			front_1_custom_slot = module_torpedoes_4
			mid_1_custom_slot = module_ciws_4
			mid_2_custom_slot = module_ram_4
			rear_1_custom_slot = module_light_helipad_2
		}
		module_count_limit = {
			category = module_radar_category
			count < 2
		}
		module_count_limit = {
			category = module_sonar_category
			count < 2
		}
		module_count_limit = {
			category = module_mineclearing_category
			count < 2
		}
		module_count_limit = {
			category = module_minelaying_category
			count < 2
		}
		#Combat Stats --Hulls have no intrinsic combat stats. I don't see ship hulls firing cannons
		lg_armor_piercing = 0
		lg_attack = 0
		hg_armor_piercing = 0
		hg_attack = 0
		torpedo_attack = 0
		sub_attack = 0
		anti_air_attack = 0
		#misc stats
		armor_value = @destroyer_armor
		surface_detection = 10
		sub_detection = 0
		surface_visibility = 13.5
		naval_speed = @destroyer_speed
		reliability = 0.92
		naval_range = @destroyer_range
		max_strength = @destroyer_hp
		max_organisation = @destroyer_org
		fuel_consumption = @destroyer_fuel_consumption
		build_cost_ic = @destroyer_build_cost
		manpower = @destroyer_hp
		resources = {
			steel = 5
			aluminium = 3
			chromium = 2
		}
	}
	#2060 Destroyer Hull (2)
	destroyer_hull_6 = {
		year = 2060
		archetype = destroyer
		parent = destroyer_hull_5
		priority = 14
		module_slots = inherit
		default_modules = {
			fixed_ship_engine_slot = module_surface_jet_turbine_power4
			fixed_ship_fire_control_system_slot = module_future_fire_control_1
			fixed_ship_radar_slot = module_radar_8
			fixed_ship_auxillary_slot_3 = module_vls_sam_7
			fixed_ship_auxillary_slot_2 = module_vls_asm_7
			fixed_ship_auxillary_slot = module_vls_lam_6
			fixed_ship_battery_slot = module_132mm_guns_1
			front_1_custom_slot = module_torpedoes_7
			mid_1_custom_slot = module_ciws_7
			mid_2_custom_slot = module_ram_7
			rear_1_custom_slot = module_light_helipad_3
		}
		module_count_limit = {
			category = module_radar_category
			count < 2
		}
		module_count_limit = {
			category = module_sonar_category
			count < 2
		}
		module_count_limit = {
			category = module_mineclearing_category
			count < 2
		}
		module_count_limit = {
			category = module_minelaying_category
			count < 2
		}
		lg_armor_piercing = 0
		lg_attack = 0
		hg_armor_piercing = 0
		hg_attack = 0
		torpedo_attack = 0
		sub_attack = 0
		anti_air_attack = 0
		surface_detection = 10
		sub_detection = 0
		surface_visibility = 12		#/1.12
		reliability = 0.94		#+0.02
		armor_value = @destroyer_armor_2
		naval_speed = @destroyer_speed_2
		naval_range = @destroyer_range_2
		max_strength = @destroyer_hp_2
		max_organisation = @destroyer_org_2
		fuel_consumption = @destroyer_fuel_consumption_2
		build_cost_ic = @destroyer_build_cost_2
		manpower = @destroyer_hp
		resources = {
			steel = 5
			aluminium = 3
			chromium = 3
		}
	}
	#2075 Destroyer Hull (2)
	destroyer_hull_7 = {
		year = 2075
		archetype = destroyer
		parent = destroyer_hull_6
		priority = 16
		module_slots = inherit
		default_modules = {
			fixed_ship_engine_slot = module_surface_jet_turbine_power5
			fixed_ship_fire_control_system_slot = module_future_fire_control_2
			fixed_ship_radar_slot = module_radar_9
			fixed_ship_auxillary_slot_3 = module_vls_sam_8
			fixed_ship_auxillary_slot_2 = module_vls_asm_8
			fixed_ship_auxillary_slot = module_vls_lam_7
			fixed_ship_battery_slot = module_132mm_guns_2
			front_1_custom_slot = module_torpedoes_8
			mid_1_custom_slot = module_ciws_8
			mid_2_custom_slot = module_ram_8
			rear_1_custom_slot = module_light_helipad_3
		}
		module_count_limit = {
			category = module_radar_category
			count < 2
		}
		module_count_limit = {
			category = module_sonar_category
			count < 2
		}
		module_count_limit = {
			category = module_mineclearing_category
			count < 2
		}
		module_count_limit = {
			category = module_minelaying_category
			count < 2
		}
		lg_armor_piercing = 0
		lg_attack = 0
		hg_armor_piercing = 0
		hg_attack = 0
		torpedo_attack = 0
		sub_attack = 0
		anti_air_attack = 0
		surface_detection = 10
		sub_detection = 0
		surface_visibility = 10.71		#/1.12
		reliability = 0.96		#+0.02
		armor_value = @destroyer_armor_2
		naval_speed = @destroyer_speed_2
		naval_range = @destroyer_range_2
		max_strength = @destroyer_hp_2
		max_organisation = @destroyer_org_2
		fuel_consumption = @destroyer_fuel_consumption_2
		build_cost_ic = @destroyer_build_cost_2
		manpower = @destroyer_hp
		resources = {
			steel = 5
			aluminium = 3
			chromium = 3
		}
	}
	#2090 Destroyer Hull (2)
	destroyer_hull_8 = {
		year = 2090
		archetype = destroyer
		parent = destroyer_hull_7
		priority = 18
		module_slots = inherit
		default_modules = {
			fixed_ship_engine_slot = module_surface_jet_turbine_power6
			fixed_ship_fire_control_system_slot = module_future_fire_control_3
			fixed_ship_radar_slot = module_radar_10
			fixed_ship_auxillary_slot_3 = module_vls_sam_9
			fixed_ship_auxillary_slot_2 = module_vls_asm_9
			fixed_ship_auxillary_slot = module_vls_lam_8
			fixed_ship_battery_slot = module_145mm_guns_1
			front_1_custom_slot = module_torpedoes_9
			mid_1_custom_slot = module_ciws_9
			mid_2_custom_slot = module_ram_9
			rear_1_custom_slot = module_light_helipad_4
		}
		module_count_limit = {
			category = module_radar_category
			count < 2
		}
		module_count_limit = {
			category = module_sonar_category
			count < 2
		}
		module_count_limit = {
			category = module_mineclearing_category
			count < 2
		}
		module_count_limit = {
			category = module_minelaying_category
			count < 2
		}
		lg_armor_piercing = 0
		lg_attack = 0
		hg_armor_piercing = 0
		hg_attack = 0
		torpedo_attack = 0
		sub_attack = 0
		anti_air_attack = 0
		surface_detection = 10
		sub_detection = 0
		surface_visibility = 9.56		#/1.12
		reliability = 0.98		#+0.02
		armor_value = @destroyer_armor_2
		naval_speed = @destroyer_speed_2
		naval_range = @destroyer_range_2
		max_strength = @destroyer_hp_2
		max_organisation = @destroyer_org_2
		fuel_consumption = @destroyer_fuel_consumption_2
		build_cost_ic = @destroyer_build_cost_2
		manpower = @destroyer_hp
		resources = {
			steel = 6
			aluminium = 3
			chromium = 3
		}
	}
	#2105 Destroyer Hull (3)
	destroyer_hull_9 = {
		year = 2105
		archetype = destroyer
		parent = destroyer_hull_8
		priority = 20
		module_slots = inherit
		default_modules = {
			fixed_ship_engine_slot = module_surface_jet_turbine_power7
			fixed_ship_fire_control_system_slot = module_future_fire_control_4
			fixed_ship_radar_slot = module_radar_11
			fixed_ship_auxillary_slot_3 = module_vls_sam_10
			fixed_ship_auxillary_slot_2 = module_vls_asm_10
			fixed_ship_auxillary_slot = module_vls_lam_9
			fixed_ship_battery_slot = module_145mm_guns_2
			front_1_custom_slot = module_torpedoes_10
			mid_1_custom_slot = module_ciws_10
			mid_2_custom_slot = module_ram_10
			rear_1_custom_slot = module_light_helipad_5
		}
		module_count_limit = {
			category = module_radar_category
			count < 2
		}
		module_count_limit = {
			category = module_sonar_category
			count < 2
		}
		module_count_limit = {
			category = module_mineclearing_category
			count < 2
		}
		module_count_limit = {
			category = module_minelaying_category
			count < 2
		}
		lg_armor_piercing = 0
		lg_attack = 0
		hg_armor_piercing = 0
		hg_attack = 0
		torpedo_attack = 0
		sub_attack = 0
		anti_air_attack = 0
		surface_detection = 10
		sub_detection = 0
		surface_visibility = 8.54		#/1.12
		reliability = 1		#+0.02
		armor_value = @destroyer_armor_3
		naval_speed = @destroyer_speed_3
		naval_range = @destroyer_range_3
		max_strength = @destroyer_hp_3
		max_organisation = @destroyer_org_3
		fuel_consumption = @destroyer_fuel_consumption_3
		build_cost_ic = @destroyer_build_cost_3
		manpower = @destroyer_hp
		resources = {
			steel = 6
			aluminium = 3
			chromium = 3
		}
	}
	#2115 Destroyer Hull (3)
	destroyer_hull_10 = {
		year = 2115
		archetype = destroyer
		parent = destroyer_hull_9
		priority = 22
		module_slots = inherit
		default_modules = {
			fixed_ship_engine_slot = module_surface_jet_turbine_power8
			fixed_ship_fire_control_system_slot = module_future_fire_control_5
			fixed_ship_radar_slot = module_radar_11
			fixed_ship_auxillary_slot_3 = module_vls_sam_10
			fixed_ship_auxillary_slot_2 = module_vls_asm_10
			fixed_ship_auxillary_slot = module_vls_lam_9
			fixed_ship_battery_slot = module_145mm_guns_2
			front_1_custom_slot = module_torpedoes_10
			mid_1_custom_slot = module_ciws_10
			mid_2_custom_slot = module_ram_10
			rear_1_custom_slot = module_light_helipad_5
		}
		module_count_limit = {
			category = module_radar_category
			count < 2
		}
		module_count_limit = {
			category = module_sonar_category
			count < 2
		}
		module_count_limit = {
			category = module_mineclearing_category
			count < 2
		}
		module_count_limit = {
			category = module_minelaying_category
			count < 2
		}
		lg_armor_piercing = 0
		lg_attack = 0
		hg_armor_piercing = 0
		hg_attack = 0
		torpedo_attack = 0
		sub_attack = 0
		anti_air_attack = 0
		surface_detection = 10
		sub_detection = 0
		surface_visibility = 7.63		#/1.12
		reliability = 1.02		#+0.02
		armor_value = @destroyer_armor_3
		naval_speed = @destroyer_speed_3
		naval_range = @destroyer_range_3
		max_strength = @destroyer_hp_3
		max_organisation = @destroyer_org_3
		fuel_consumption = @destroyer_fuel_consumption_3
		build_cost_ic = @destroyer_build_cost_3
		manpower = @destroyer_hp
		resources = {
			steel = 6
			aluminium = 3
			chromium = 4
		}
	}
	stealth_destroyer = {
		year = 2015
		is_archetype = yes
		is_buildable = no
		type = capital_ship
		interface_category = interface_category_screen_ships
		# (Describes combat behaviour - hidden stat)
		offensive_weapons = yes
		module_slots = {
			front_1_custom_slot = {
				required = no
				allowed_module_categories = {
					module_turret_missile_category
					module_vls_category
					module_light_guns_category
					module_railguns_category
					module_point_defense_system_category
					module_torpedoes_category
					module_anti_ship_torpedoes_category
				}
			}
			mid_1_custom_slot = {
				required = no
				allowed_module_categories = {
					module_turret_missile_category
					module_vls_category
					module_light_guns_category
					module_point_defense_system_category
					module_torpedoes_category
					module_anti_ship_torpedoes_category
				}
			}
			mid_2_custom_slot = {
				required = no
				allowed_module_categories = {
					module_turret_missile_category
					module_vls_category
					module_light_guns_category
					module_point_defense_system_category
					module_torpedoes_category
					module_anti_ship_torpedoes_category
				}
			}
			rear_1_custom_slot = {
				required = no
				allowed_module_categories = {
					module_light_helipad_category
					module_point_defense_system_category
					module_vls_category
					module_turret_missile_category
				}
			}
			fixed_ship_battery_slot = {
				required = no
				allowed_module_categories = {
					module_railguns_category
					module_light_guns_category
				}
			}
			fixed_ship_auxillary_slot = {
				required = no
				allowed_module_categories = {
					module_point_defense_system_category
					module_turret_missile_category
					module_light_guns_category
					module_torpedoes_category
					module_anti_ship_torpedoes_category
					module_mineclearing_category
					module_minelaying_category
					module_anti_submarine_mortar_category
					module_fuel_tanks_category
					module_esm_category
					module_vls_category
				}
			}
			fixed_ship_auxillary_slot_2 = {
				required = no
				allowed_module_categories = {
					module_point_defense_system_category
					module_turret_missile_category
					module_light_guns_category
					module_torpedoes_category
					module_anti_ship_torpedoes_category
					module_mineclearing_category
					module_minelaying_category
					module_anti_submarine_mortar_category
					module_fuel_tanks_category
					module_vls_category
				}
			}
			fixed_ship_auxillary_slot_3 = {
				required = no
				allowed_module_categories = {
					module_point_defense_system_category
					module_turret_missile_category
					module_light_guns_category
					module_torpedoes_category
					module_anti_ship_torpedoes_category
					module_mineclearing_category
					module_minelaying_category
					module_anti_submarine_mortar_category
					module_fuel_tanks_category
					module_vls_category
				}
			}
			fixed_ship_radar_slot = {
				required = yes
				allowed_module_categories = {
					module_radar_category
					module_sonar_category
				}
			}
			fixed_ship_fire_control_system_slot = {
				required = no
				allowed_module_categories = {
					module_fire_control_system_category
				}
			}
			fixed_ship_engine_slot = {
				required = yes
				allowed_module_categories = {
					module_surface_power_source_category
				}
			}
		}
		default_modules = {
			fixed_ship_engine_slot = module_surface_jet_turbine_power
			fixed_ship_fire_control_system_slot = module_digital_integrated_fire_control
			fixed_ship_radar_slot = module_radar_4
			fixed_ship_auxillary_slot_3 = module_vls_asm_3
			fixed_ship_auxillary_slot_2 = module_anti_submarine_missile_3
			fixed_ship_auxillary_slot = module_ciws_4
			fixed_ship_battery_slot = module_127mm_guns_2
			front_1_custom_slot = module_vls_lam_3
			mid_1_custom_slot = module_vls_sam_3
			mid_2_custom_slot = module_ciws_4
			rear_1_custom_slot = module_light_helipad_2
		}
		module_count_limit = {
			category = module_radar_category
			count < 2
		}
		module_count_limit = {
			category = module_sonar_category
			count < 2
		}
		module_count_limit = {
			category = module_mineclearing_category
			count < 2
		}
		module_count_limit = {
			category = module_minelaying_category
			count < 2
		}
		#Combat Stats --Hulls have no intrinsic combat stats. I don't see ship hulls firing cannons
		lg_armor_piercing = 0
		lg_attack = 0
		hg_armor_piercing = 0
		hg_attack = 0
		torpedo_attack = 0
		sub_attack = 0
		anti_air_attack = 0
		#misc stats
		armor_value = @destroyer_armor
		surface_detection = 10
		sub_detection = 0
		surface_visibility = 11.813		#not directly related to size because of special case (70% of expected visibility)
		naval_speed = @destroyer_speed
		reliability = 0.8
		naval_range = @destroyer_range
		max_strength = @destroyer_hp
		max_organisation = @destroyer_org
		fuel_consumption = @destroyer_fuel_consumption
		build_cost_ic = 10560		#not directly related to size because of special case (160% of base cost)
		manpower = @destroyer_hp
		resources = {
			steel = 5
			chromium = 2
			aluminium = 2
		}
	}
	stealth_destroyer_hull_1 = {
		year = 2015
		archetype = stealth_destroyer
		priority = 5
		module_slots = inherit
	}
	stealth_destroyer_hull_2 = {
		year = 2030
		archetype = stealth_destroyer
		parent = stealth_destroyer_hull_1
		priority = 6
		module_slots = inherit
		default_modules = {
			fixed_ship_engine_slot = module_surface_jet_turbine_power3
			fixed_ship_fire_control_system_slot = module_futuristic_integrated_missile_radar_control
			fixed_ship_radar_slot = module_radar_5
			fixed_ship_auxillary_slot_3 = module_vls_asm_4
			fixed_ship_auxillary_slot_2 = module_anti_submarine_missile_4
			fixed_ship_auxillary_slot = module_ciws_4
			fixed_ship_battery_slot = module_railgun_2
			front_1_custom_slot = module_vls_lam_4
			mid_1_custom_slot = module_vls_sam_4
			mid_2_custom_slot = module_ciws_4
			rear_1_custom_slot = module_light_helipad_2
		}
		module_count_limit = {
			category = module_radar_category
			count < 2
		}
		module_count_limit = {
			category = module_sonar_category
			count < 2
		}
		module_count_limit = {
			category = module_mineclearing_category
			count < 2
		}
		module_count_limit = {
			category = module_minelaying_category
			count < 2
		}
		#Combat Stats --Hulls have no intrinsic combat stats. I don't see ship hulls firing cannons
		lg_armor_piercing = 0
		lg_attack = 0
		hg_armor_piercing = 0
		hg_attack = 0
		torpedo_attack = 0
		sub_attack = 0
		anti_air_attack = 0
		#Miocs sats
		armor_value = @destroyer_armor
		surface_detection = 10
		sub_detection = 0
		surface_visibility = 9.113		#not directly related to size because of special case (60% of expected visibility)
		naval_speed = @destroyer_speed
		reliability = 0.82
		naval_range = @destroyer_range
		max_strength = @destroyer_hp
		max_organisation = @destroyer_org
		fuel_consumption = @destroyer_fuel_consumption
		build_cost_ic = 11880		#not directly related to size because of special case (180% of base cost)
		manpower = @destroyer_hp
		resources = {
			steel = 5
			chromium = 3
			aluminium = 3
		}
	}
	stealth_destroyer_hull_3 = {
		year = 2045
		archetype = stealth_destroyer
		parent = stealth_destroyer_hull_2
		priority = 8
		module_slots = inherit
		default_modules = {
			fixed_ship_engine_slot = module_surface_fut_reactor_power
			fixed_ship_fire_control_system_slot = module_futuristic_integrated_missile_radar_control
			fixed_ship_radar_slot = module_radar_6
			fixed_ship_auxillary_slot_3 = module_vls_asm_5
			fixed_ship_auxillary_slot_2 = module_anti_submarine_missile_5
			fixed_ship_auxillary_slot = module_ciws_5
			fixed_ship_battery_slot = module_railgun_3
			front_1_custom_slot = module_vls_lam_4
			mid_1_custom_slot = module_vls_sam_5
			mid_2_custom_slot = module_ciws_5
			rear_1_custom_slot = module_light_helipad_2
		}
		module_count_limit = {
			category = module_radar_category
			count < 2
		}
		module_count_limit = {
			category = module_sonar_category
			count < 2
		}
		module_count_limit = {
			category = module_mineclearing_category
			count < 2
		}
		module_count_limit = {
			category = module_minelaying_category
			count < 2
		}
		#Combat Stats --Hulls have no intrinsic combat stats. I don't see ship hulls firing cannons
		lg_armor_piercing = 0
		lg_attack = 0
		hg_armor_piercing = 0
		hg_attack = 0
		torpedo_attack = 0
		sub_attack = 0
		anti_air_attack = 0
		#Misc stats
		armor_value = @destroyer_armor
		surface_detection = 10
		sub_detection = 0
		surface_visibility = 6.75		#not directly related to size because of special case (50% of expected visibility)
		naval_speed = @destroyer_speed
		reliability = 0.86
		naval_range = @destroyer_range
		max_strength = @destroyer_hp
		max_organisation = @destroyer_org
		fuel_consumption = @destroyer_fuel_consumption
		build_cost_ic = 13200		#not directly related to size because of special case (200% of base cost)
		manpower = @destroyer_hp
		resources = {
			steel = 5
			chromium = 4
			aluminium = 4
		}
	}
	#2060 Stealth Destroyer Hull (2)
	stealth_destroyer_hull_4 = {
		year = 2060
		archetype = stealth_destroyer
		parent = stealth_destroyer_hull_3
		priority = 10
		module_slots = inherit
		default_modules = {
			fixed_ship_engine_slot = module_surface_fut_reactor_power2
			fixed_ship_fire_control_system_slot = module_future_fire_control_1
			fixed_ship_radar_slot = module_radar_8
			fixed_ship_auxillary_slot_3 = module_vls_asm_7
			fixed_ship_auxillary_slot_2 = module_anti_submarine_missile_7
			fixed_ship_auxillary_slot = module_ciws_7
			fixed_ship_battery_slot = module_railgun_5
			front_1_custom_slot = module_vls_lam_6
			mid_1_custom_slot = module_vls_sam_7
			mid_2_custom_slot = module_ciws_7
			rear_1_custom_slot = module_light_helipad_3
		}
		module_count_limit = {
			category = module_radar_category
			count < 2
		}
		module_count_limit = {
			category = module_sonar_category
			count < 2
		}
		module_count_limit = {
			category = module_mineclearing_category
			count < 2
		}
		module_count_limit = {
			category = module_minelaying_category
			count < 2
		}
		lg_armor_piercing = 0
		lg_attack = 0
		hg_armor_piercing = 0
		hg_attack = 0
		torpedo_attack = 0
		sub_attack = 0
		anti_air_attack = 0
		surface_detection = 10
		sub_detection = 0
		surface_visibility = 5.63		#/1.2
		build_cost_ic = 14520		#+1320
		reliability = 0.9		#+0.04
		armor_value = @destroyer_armor_2
		naval_speed = @destroyer_speed_2
		naval_range = @destroyer_range_2
		max_strength = @destroyer_hp_2
		max_organisation = @destroyer_org_2
		fuel_consumption = @destroyer_fuel_consumption_2
		manpower = @destroyer_hp
		resources = {
			steel = 6
			chromium = 4
			aluminium = 4
		}
	}
	#2075 Stealth Destroyer Hull (2)
	stealth_destroyer_hull_5 = {
		year = 2075
		archetype = stealth_destroyer
		parent = stealth_destroyer_hull_4
		priority = 12
		module_slots = inherit
		default_modules = {
			fixed_ship_engine_slot = module_surface_fut_reactor_power3
			fixed_ship_fire_control_system_slot = module_future_fire_control_2
			fixed_ship_radar_slot = module_radar_9
			fixed_ship_auxillary_slot_3 = module_vls_asm_8
			fixed_ship_auxillary_slot_2 = module_anti_submarine_missile_8
			fixed_ship_auxillary_slot = module_ciws_8
			fixed_ship_battery_slot = module_railgun_6
			front_1_custom_slot = module_vls_lam_7
			mid_1_custom_slot = module_vls_sam_8
			mid_2_custom_slot = module_ciws_8
			rear_1_custom_slot = module_light_helipad_3
		}
		module_count_limit = {
			category = module_radar_category
			count < 2
		}
		module_count_limit = {
			category = module_sonar_category
			count < 2
		}
		module_count_limit = {
			category = module_mineclearing_category
			count < 2
		}
		module_count_limit = {
			category = module_minelaying_category
			count < 2
		}
		lg_armor_piercing = 0
		lg_attack = 0
		hg_armor_piercing = 0
		hg_attack = 0
		torpedo_attack = 0
		sub_attack = 0
		anti_air_attack = 0
		surface_detection = 10
		sub_detection = 0
		surface_visibility = 4.69		#/1.2
		build_cost_ic = 15840		#+1320
		reliability = 0.94		#+0.04
		armor_value = @destroyer_armor_2
		naval_speed = @destroyer_speed_2
		naval_range = @destroyer_range_2
		max_strength = @destroyer_hp_2
		max_organisation = @destroyer_org_2
		fuel_consumption = @destroyer_fuel_consumption_2
		manpower = @destroyer_hp
		resources = {
			steel = 6
			chromium = 4
			aluminium = 4
		}
	}
	#2090 Stealth Destroyer Hull (2)
	stealth_destroyer_hull_6 = {
		year = 2090
		archetype = stealth_destroyer
		parent = stealth_destroyer_hull_5
		priority = 14
		module_slots = inherit
		default_modules = {
			fixed_ship_engine_slot = module_surface_fut_reactor_power4
			fixed_ship_fire_control_system_slot = module_future_fire_control_3
			fixed_ship_radar_slot = module_radar_10
			fixed_ship_auxillary_slot_3 = module_vls_asm_9
			fixed_ship_auxillary_slot_2 = module_anti_submarine_missile_9
			fixed_ship_auxillary_slot = module_ciws_9
			fixed_ship_battery_slot = module_railgun_7
			front_1_custom_slot = module_vls_lam_8
			mid_1_custom_slot = module_vls_sam_9
			mid_2_custom_slot = module_ciws_9
			rear_1_custom_slot = module_light_helipad_4
		}
		module_count_limit = {
			category = module_radar_category
			count < 2
		}
		module_count_limit = {
			category = module_sonar_category
			count < 2
		}
		module_count_limit = {
			category = module_mineclearing_category
			count < 2
		}
		module_count_limit = {
			category = module_minelaying_category
			count < 2
		}
		lg_armor_piercing = 0
		lg_attack = 0
		hg_armor_piercing = 0
		hg_attack = 0
		torpedo_attack = 0
		sub_attack = 0
		anti_air_attack = 0
		surface_detection = 10
		sub_detection = 0
		surface_visibility = 3.91		#/1.2
		build_cost_ic = 17160		#+1320
		reliability = 0.98		#+0.04
		armor_value = @destroyer_armor_2
		naval_speed = @destroyer_speed_2
		naval_range = @destroyer_range_2
		max_strength = @destroyer_hp_2
		max_organisation = @destroyer_org_2
		fuel_consumption = @destroyer_fuel_consumption_2
		manpower = @destroyer_hp
		resources = {
			steel = 6
			chromium = 5
			aluminium = 4
		}
	}
	#2105 Stealth Destroyer Hull (3)
	stealth_destroyer_hull_7 = {
		year = 2105
		archetype = stealth_destroyer
		parent = stealth_destroyer_hull_6
		priority = 16
		module_slots = inherit
		default_modules = {
			fixed_ship_engine_slot = module_surface_fut_reactor_power5
			fixed_ship_fire_control_system_slot = module_future_fire_control_4
			fixed_ship_radar_slot = module_radar_11
			fixed_ship_auxillary_slot_3 = module_vls_asm_10
			fixed_ship_auxillary_slot_2 = module_anti_submarine_missile_10
			fixed_ship_auxillary_slot = module_ciws_10
			fixed_ship_battery_slot = module_railgun_8
			front_1_custom_slot = module_vls_lam_9
			mid_1_custom_slot = module_vls_sam_10
			mid_2_custom_slot = module_ciws_10
			rear_1_custom_slot = module_light_helipad_5
		}
		module_count_limit = {
			category = module_radar_category
			count < 2
		}
		module_count_limit = {
			category = module_sonar_category
			count < 2
		}
		module_count_limit = {
			category = module_mineclearing_category
			count < 2
		}
		module_count_limit = {
			category = module_minelaying_category
			count < 2
		}
		lg_armor_piercing = 0
		lg_attack = 0
		hg_armor_piercing = 0
		hg_attack = 0
		torpedo_attack = 0
		sub_attack = 0
		anti_air_attack = 0
		surface_detection = 10
		sub_detection = 0
		surface_visibility = 3.26		#/1.2
		build_cost_ic = 18480		#+1320
		reliability = 1.02		#+0.04
		armor_value = @destroyer_armor_3
		naval_speed = @destroyer_speed_3
		naval_range = @destroyer_range_3
		max_strength = @destroyer_hp_3
		max_organisation = @destroyer_org_3
		fuel_consumption = @destroyer_fuel_consumption_3
		manpower = @destroyer_hp
		resources = {
			steel = 6
			chromium = 5
			aluminium = 4
		}
	}
	#2115 Stealth Destroyer Hull (3)
	stealth_destroyer_hull_8 = {
		year = 2115
		archetype = stealth_destroyer
		parent = stealth_destroyer_hull_7
		priority = 18
		module_slots = inherit
		default_modules = {
			fixed_ship_engine_slot = module_surface_fut_reactor_power6
			fixed_ship_fire_control_system_slot = module_future_fire_control_5
			fixed_ship_radar_slot = module_radar_11
			fixed_ship_auxillary_slot_3 = module_vls_asm_10
			fixed_ship_auxillary_slot_2 = module_anti_submarine_missile_10
			fixed_ship_auxillary_slot = module_ciws_10
			fixed_ship_battery_slot = module_railgun_8
			front_1_custom_slot = module_vls_lam_9
			mid_1_custom_slot = module_vls_sam_10
			mid_2_custom_slot = module_ciws_10
			rear_1_custom_slot = module_light_helipad_5
		}
		module_count_limit = {
			category = module_radar_category
			count < 2
		}
		module_count_limit = {
			category = module_sonar_category
			count < 2
		}
		module_count_limit = {
			category = module_mineclearing_category
			count < 2
		}
		module_count_limit = {
			category = module_minelaying_category
			count < 2
		}
		lg_armor_piercing = 0
		lg_attack = 0
		hg_armor_piercing = 0
		hg_attack = 0
		torpedo_attack = 0
		sub_attack = 0
		anti_air_attack = 0
		surface_detection = 10
		sub_detection = 0
		surface_visibility = 2.72		#/1.2
		build_cost_ic = 19800		#+1320
		reliability = 1.06		#+0.04
		armor_value = @destroyer_armor_3
		naval_speed = @destroyer_speed_3
		naval_range = @destroyer_range_3
		max_strength = @destroyer_hp_3
		max_organisation = @destroyer_org_3
		fuel_consumption = @destroyer_fuel_consumption_3
		manpower = @destroyer_hp
		resources = {
			steel = 6
			chromium = 6
			aluminium = 4
		}
	}
	#NON-MTG Destroyers
	destroyer_1 = {
		year = 1965
		archetype = destroyer
		priority = 5
		module_slots = inherit
		#VLS
		lg_armor_piercing = 15.06
		lg_attack = 3.94
		anti_air_attack = 9.63
		#torpedo_attack = 0.00
		#ASW
		sub_attack = 6.32
		sub_detection = 13.56
		#ground support
		#shore_bombardment = 0.5
		#countermeasures/ECM
		#evasion = 13.15
		armor_value = 7.97
		#radar
		#fire_range = 5.73
		surface_detection = 12.55
		#stealth/size
		surface_visibility = 29.06
		#engine
		naval_speed = 30
		naval_range = 5000
		max_strength = 300
		#port_capacity_usage = 1.5
		fuel_consumption = 30
		type = {
			capital_ship
		}
		build_cost_ic = 7417.66
		resources = {
			steel = 2
		}
		manpower = 400
	}
	#1975
	destroyer_2 = {
		year = 1975
		archetype = destroyer
		parent = destroyer_1
		priority = 5
		module_slots = inherit
		#VLS
		lg_armor_piercing = 16.87
		lg_attack = 4.41
		anti_air_attack = 11.56
		#torpedo_attack = 0.00
		#ASW
		sub_attack = 7.08
		sub_detection = 15.19
		#ground support
		#shore_bombardment = 0.5
		#countermeasures/ECM
		#evasion = 14.73
		armor_value = 8.93
		#radar
		#fire_range = 6.42
		surface_detection = 14.06
		#stealth/size
		surface_visibility = 24.7
		#engine
		naval_speed = 30
		naval_range = 5000
		max_strength = 300
		#port_capacity_usage = 1.5
		fuel_consumption = 35
		type = {
			capital_ship
		}
		build_cost_ic = 7417.66
		resources = {
			steel = 5
		}
		manpower = 400
	}
	#1985
	missile_destroyer_1 = {
		year = 1985
		archetype = destroyer
		parent = destroyer_2
		priority = 5
		module_slots = inherit
		#VLS
		lg_armor_piercing = 18.89
		lg_attack = 4.94
		anti_air_attack = 13.87
		#torpedo_attack = 0.00
		#ASW
		sub_attack = 7.93
		sub_detection = 17.01
		#ground support
		#shore_bombardment = 0.5
		#countermeasures/ECM
		#evasion = 16.50
		armor_value = 10
		#radar
		#fire_range = 7.19
		surface_detection = 15.74
		#stealth/size
		surface_visibility = 21
		#engine
		naval_speed = 30
		naval_range = 5000
		max_strength = 300
		#port_capacity_usage = 1.5
		fuel_consumption = 40
		type = {
			capital_ship
		}
		build_cost_ic = 7417.66
		resources = {
			steel = 5
		}
		manpower = 400
	}
	#1995
	missile_destroyer_2 = {
		year = 1995
		archetype = destroyer
		parent = missile_destroyer_1
		priority = 5
		module_slots = inherit
		#VLS
		lg_armor_piercing = 21.16
		lg_attack = 5.54
		anti_air_attack = 16.64
		#torpedo_attack = 0.00
		#ASW
		sub_attack = 8.88
		sub_detection = 19.05
		#ground support
		#shore_bombardment = 0.5
		#countermeasures/ECM
		#evasion = 18.47
		armor_value = 11.2
		#radar
		#fire_range = 8.05
		surface_detection = 17.63
		#stealth/size
		surface_visibility = 17.85
		#engine
		naval_speed = 30
		naval_range = 5000
		max_strength = 300
		#port_capacity_usage = 1.5
		fuel_consumption = 45
		type = {
			capital_ship
		}
		build_cost_ic = 7417.66
		resources = {
			aluminium = 1
			steel = 5
		}
		manpower = 420
	}
	#2005
	missile_destroyer_3 = {
		year = 2005
		archetype = destroyer
		parent = missile_destroyer_2
		priority = 5
		module_slots = inherit
		#VLS
		lg_armor_piercing = 23.7
		lg_attack = 6.2
		anti_air_attack = 19.97
		#torpedo_attack = 0.00
		#ASW
		sub_attack = 9.94
		sub_detection = 21.34
		#ground support
		#shore_bombardment = 0.5
		#countermeasures/ECM
		#evasion = 20.69
		armor_value = 12.54
		#radar
		#fire_range = 9.02
		surface_detection = 19.75
		#stealth/size
		surface_visibility = 15.17
		#engine
		naval_speed = 30
		naval_range = 5000
		max_strength = 300
		#port_capacity_usage = 1.5
		fuel_consumption = 50
		type = {
			capital_ship
		}
		build_cost_ic = 7417.66
		resources = {
			aluminium = 1
			steel = 4
		}
		manpower = 420
	}
	#2015
	missile_destroyer_4 = {
		year = 2015
		archetype = destroyer
		parent = missile_destroyer_3
		priority = 5
		module_slots = inherit
		#VLS
		lg_armor_piercing = 26.54
		lg_attack = 6.94
		anti_air_attack = 23.96
		#torpedo_attack = 0.00
		#ASW
		sub_attack = 11.14
		sub_detection = 23.9
		#ground support
		#shore_bombardment = 0.5
		#countermeasures/ECM
		#evasion = 23.17
		armor_value = 14.05
		#radar
		#fire_range = 10.10
		surface_detection = 22.12
		#stealth/size
		surface_visibility = 12.89
		#engine
		naval_speed = 30
		naval_range = 5000
		max_strength = 350
		#port_capacity_usage = 1.5
		fuel_consumption = 55
		type = {
			capital_ship
		}
		build_cost_ic = 7417.66
		resources = {
			aluminium = 1
			steel = 5
		}
		manpower = 420
	}
	#2025
	missile_destroyer_5 = {
		year = 2025
		archetype = destroyer
		parent = missile_destroyer_4
		priority = 5
		module_slots = inherit
		#VLS
		lg_armor_piercing = 29.73
		lg_attack = 7.78
		anti_air_attack = 28.76
		#torpedo_attack = 0.00
		#ASW
		sub_attack = 12.47
		sub_detection = 26.77
		#ground support
		#shore_bombardment = 0.5
		#countermeasures/ECM
		#evasion = 25.96
		armor_value = 15.73
		#radar
		#fire_range = 11.31
		surface_detection = 24.77
		#stealth/size
		surface_visibility = 10.96
		#engine
		naval_speed = 30
		naval_range = 5000
		max_strength = 300
		#port_capacity_usage = 1.5
		fuel_consumption = 60
		type = {
			capital_ship
		}
		build_cost_ic = 7417.66
		resources = {
			aluminium = 1
			steel = 6
			chromium = 1
		}
		manpower = 420
	}
	#2035
	missile_destroyer_6 = {
		year = 2035
		archetype = destroyer
		parent = missile_destroyer_5
		priority = 5
		module_slots = inherit
		#VLS
		lg_armor_piercing = 33.29
		lg_attack = 8.71
		anti_air_attack = 34.51
		#torpedo_attack = 0.00
		#ASW
		sub_attack = 13.97
		sub_detection = 29.98
		#ground support
		#shore_bombardment = 0.10
		#countermeasures/ECM
		#evasion = 29.07
		armor_value = 17.62
		#radar
		#fire_range = 12.67
		surface_detection = 27.74
		#stealth/size
		surface_visibility = 9.32
		#engine
		naval_speed = 30
		naval_range = 5000
		max_strength = 300
		#port_capacity_usage = 1.5
		fuel_consumption = 65
		type = {
			capital_ship
		}
		build_cost_ic = 7417.66
		resources = {
			aluminium = 1
			steel = 7
			chromium = 1
		}
		manpower = 420
	}
	#MTG CRUISERS
	cruiser = {
		year = 1965
		is_archetype = yes
		is_buildable = no
		type = capital_ship
		interface_category = interface_category_capital_ships
		# (Describes combat behaviour - hidden stat)
		offensive_weapons = yes
		upgrades = {
			ship_CM_upgrade
			ship_ground_support
			ship_VLS_upgrade
			ship_gun_upgrade
			ship_armor_upgrade
			ship_engine_upgrade
		}
		module_slots = {
			front_1_custom_slot = {
				required = no
				allowed_module_categories = {
					module_point_defense_system_category
					module_turret_missile_category
					module_light_guns_category
					module_gun_battery_category
					module_torpedoes_category
					module_anti_ship_torpedoes_category
					module_anti_submarine_mortar_category
					module_railguns_category
					module_vls_category
				}
			}
			front_2_custom_slot = {
				required = no
				allowed_module_categories = {
					module_point_defense_system_category
					module_turret_missile_category
					module_light_guns_category
					module_gun_battery_category
					module_torpedoes_category
					module_anti_ship_torpedoes_category
					module_anti_submarine_mortar_category
					module_vls_category
				}
			}
			mid_1_custom_slot = {
				required = no
				allowed_module_categories = {
					module_point_defense_system_category
					module_turret_missile_category
					module_light_guns_category
					module_gun_battery_category
					module_torpedoes_category
					module_anti_ship_torpedoes_category
					module_anti_submarine_mortar_category
					module_fuel_tanks_category
					module_vls_category
				}
			}
			mid_2_custom_slot = {
				required = no
				allowed_module_categories = {
					module_point_defense_system_category
					module_turret_missile_category
					module_light_guns_category
					module_gun_battery_category
					module_torpedoes_category
					module_anti_ship_torpedoes_category
					module_anti_submarine_mortar_category
					module_fuel_tanks_category
					module_vls_category
				}
			}
			rear_1_custom_slot = {
				required = no
				allowed_module_categories = {
					module_point_defense_system_category
					module_turret_missile_category
					module_light_guns_category
					module_gun_battery_category
					module_torpedoes_category
					module_anti_ship_torpedoes_category
					module_anti_submarine_mortar_category
					module_vls_category
					module_light_helipad_category
				}
			}
			rear_2_custom_slot = {
				required = no
				allowed_module_categories = {
					module_point_defense_system_category
					module_turret_missile_category
					module_light_guns_category
					module_gun_battery_category
					module_torpedoes_category
					module_anti_ship_torpedoes_category
					module_anti_submarine_mortar_category
					module_vls_category
					module_light_helipad_category
				}
			}
			fixed_ship_battery_slot = {
				required = no
				allowed_module_categories = {
					module_light_guns_category
					module_railguns_category
					module_gun_battery_category
				}
			}
			fixed_ship_battery_slot_2 = {
				required = no
				allowed_module_categories = {
					module_point_defense_system_category
					module_turret_missile_category
					module_light_guns_category
					module_gun_battery_category
					module_torpedoes_category
					module_anti_ship_torpedoes_category
					module_anti_submarine_mortar_category
					module_vls_category
					module_esm_category
					module_fuel_tanks_category
				}
			}
			fixed_ship_battery_slot_3 = {
				required = no
				allowed_module_categories = {
					module_point_defense_system_category
					module_turret_missile_category
					module_light_guns_category
					module_gun_battery_category
					module_torpedoes_category
					module_anti_ship_torpedoes_category
					module_anti_submarine_mortar_category
					module_vls_category
					module_fuel_tanks_category
				}
			}
			fixed_ship_battery_slot_4 = {
				required = no
				allowed_module_categories = {
					module_point_defense_system_category
					module_turret_missile_category
					module_light_guns_category
					module_gun_battery_category
					module_torpedoes_category
					module_anti_ship_torpedoes_category
					module_anti_submarine_mortar_category
					module_vls_category
					module_fuel_tanks_category
				}
			}
			fixed_ship_radar_slot = {
				required = no
				allowed_module_categories = {
					module_radar_category
					module_sonar_category
				}
			}
			fixed_ship_fire_control_system_slot = {
				required = no
				allowed_module_categories = {
					module_fire_control_system_category
				}
			}
			fixed_ship_engine_slot = {
				required = yes
				allowed_module_categories = {
					module_surface_power_source_category
				}
			}
		}
		default_modules = {
			fixed_ship_engine_slot = module_surface_oil_power
			fixed_ship_fire_control_system_slot = module_analog_fire_control
			fixed_ship_radar_slot = module_radar_1
			fixed_ship_battery_slot_4 = module_vls_sam_1
			fixed_ship_battery_slot_3 = module_ciws_1
			fixed_ship_battery_slot_2 = module_torpedoes_1
			fixed_ship_battery_slot = module_127mm_guns_1
			front_1_custom_slot = module_vls_asm_1
			front_2_custom_slot = module_vls_sam_1
			mid_1_custom_slot = module_ciws_1
			mid_2_custom_slot = module_anti_submarine_missile_1
			rear_1_custom_slot = module_vls_lam_1
			rear_2_custom_slot = module_light_helipad_1
		}
		module_count_limit = {
			category = module_radar_category
			count < 2
		}
		module_count_limit = {
			category = module_sonar_category
			count < 2
		}
		module_count_limit = {
			category = module_mineclearing_category
			count < 2
		}
		module_count_limit = {
			category = module_minelaying_category
			count < 2
		}
		module_count_limit = {
			category = module_gun_battery_category
			count < 3
		}
		module_count_limit = {
			category = module_point_defense_system_category
			count < 4
		}
		module_count_limit = {
			category = module_light_guns_category
			count < 5
		}
		#Combat Stats --Hulls have no intrinsic combat stats. I don't see ship hulls firing cannons
		lg_armor_piercing = 0
		lg_attack = 0
		hg_armor_piercing = 0
		hg_attack = 0
		torpedo_attack = 0
		sub_attack = 0
		anti_air_attack = 0
		#misc stats
		armor_value = @cruiser_armor
		surface_detection = 10
		sub_detection = 0
		surface_visibility = 33.5
		naval_speed = @cruiser_speed
		reliability = 0.8
		naval_range = @cruiser_range
		max_strength = @cruiser_hp
		max_organisation = @cruiser_org
		fuel_consumption = @cruiser_fuel_consumption
		build_cost_ic = @cruiser_build_cost
		resources = {
			steel = 5
		}
		manpower = @cruiser_hp
	}
	cruiser_hull_1 = {
		year = 1965
		is_archetype = no
		is_buildable = yes
		archetype = cruiser
		priority = 5
		module_slots = inherit
		default_modules = {
			fixed_ship_engine_slot = module_surface_oil_power
			fixed_ship_fire_control_system_slot = module_analog_fire_control
			fixed_ship_radar_slot = module_radar_1
			fixed_ship_battery_slot_4 = module_vls_sam_1
			fixed_ship_battery_slot_3 = module_ciws_1
			fixed_ship_battery_slot_2 = module_torpedoes_1
			fixed_ship_battery_slot = module_127mm_guns_1
			front_1_custom_slot = module_vls_asm_1
			front_2_custom_slot = module_vls_sam_1
			mid_1_custom_slot = module_ciws_1
			mid_2_custom_slot = module_anti_submarine_missile_1
			rear_1_custom_slot = module_vls_lam_1
			rear_2_custom_slot = module_light_helipad_1
		}
		module_count_limit = {
			category = module_radar_category
			count < 2
		}
		module_count_limit = {
			category = module_sonar_category
			count < 2
		}
		module_count_limit = {
			category = module_mineclearing_category
			count < 2
		}
		module_count_limit = {
			category = module_minelaying_category
			count < 2
		}
	}
	cruiser_hull_2 = {
		year = 1985
		is_archetype = no
		is_buildable = yes
		archetype = cruiser
		parent = cruiser_hull_1
		priority = 7
		module_slots = inherit
		default_modules = {
			fixed_ship_engine_slot = module_surface_jet_turbine_power
			fixed_ship_fire_control_system_slot = module_analog_fire_control
			fixed_ship_radar_slot = module_radar_1
			fixed_ship_battery_slot_4 = module_vls_sam_1
			fixed_ship_battery_slot_3 = module_ciws_1
			fixed_ship_battery_slot_2 = module_torpedoes_1
			fixed_ship_battery_slot = module_127mm_guns_1
			front_1_custom_slot = module_vls_asm_1
			front_2_custom_slot = module_vls_sam_1
			mid_1_custom_slot = module_ciws_1
			mid_2_custom_slot = module_anti_submarine_missile_1
			rear_1_custom_slot = module_vls_lam_1
			rear_2_custom_slot = module_light_helipad_1
		}
		module_count_limit = {
			category = module_radar_category
			count < 2
		}
		module_count_limit = {
			category = module_sonar_category
			count < 2
		}
		module_count_limit = {
			category = module_mineclearing_category
			count < 2
		}
		module_count_limit = {
			category = module_minelaying_category
			count < 2
		}
		#Combat Stats --Hulls have no intrinsic combat stats. I don't see ship hulls firing cannons
		lg_armor_piercing = 0
		lg_attack = 0
		hg_armor_piercing = 0
		hg_attack = 0
		torpedo_attack = 0
		sub_attack = 0
		anti_air_attack = 0
		#misc stats
		armor_value = @cruiser_armor
		surface_detection = 10
		sub_detection = 0
		surface_visibility = 30.15
		naval_speed = @cruiser_speed
		reliability = 0.84
		naval_range = @cruiser_range
		max_strength = @cruiser_hp
		max_organisation = @cruiser_org
		fuel_consumption = @cruiser_fuel_consumption
		build_cost_ic = @cruiser_build_cost
		manpower = @cruiser_hp
		resources = {
			steel = 5
			aluminium = 1
		}
	}
	cruiser_hull_3 = {
		year = 2005
		is_archetype = no
		is_buildable = yes
		archetype = cruiser
		parent = cruiser_hull_2
		priority = 8
		module_slots = inherit
		default_modules = {
			fixed_ship_engine_slot = module_surface_jet_turbine_power
			fixed_ship_fire_control_system_slot = module_digital_integrated_fire_control
			fixed_ship_radar_slot = module_radar_3
			fixed_ship_battery_slot_4 = module_vls_sam_2
			fixed_ship_battery_slot_3 = module_ciws_2
			fixed_ship_battery_slot_2 = module_torpedoes_2
			fixed_ship_battery_slot = module_127mm_guns_2
			front_1_custom_slot = module_vls_asm_2
			front_2_custom_slot = module_vls_sam_2
			mid_1_custom_slot = module_ciws_2
			mid_2_custom_slot = module_anti_submarine_missile_2
			rear_1_custom_slot = module_vls_lam_2
			rear_2_custom_slot = module_light_helipad_1
		}
		#Combat Stats --Hulls have no intrinsic combat stats. I don't see ship hulls firing cannons
		lg_armor_piercing = 0
		lg_attack = 0
		hg_armor_piercing = 0
		hg_attack = 0
		torpedo_attack = 0
		sub_attack = 0
		anti_air_attack = 0
		#misc Stats
		armor_value = @cruiser_armor
		surface_detection = 10
		sub_detection = 0
		surface_visibility = 26.8
		naval_speed = @cruiser_speed
		reliability = 0.86
		naval_range = @cruiser_range
		max_strength = @cruiser_hp
		max_organisation = @cruiser_org
		fuel_consumption = @cruiser_fuel_consumption
		build_cost_ic = @cruiser_build_cost
		manpower = @cruiser_hp
		resources = {
			steel = 5
			aluminium = 2
		}
	}
	cruiser_hull_4 = {
		year = 2025
		is_archetype = no
		is_buildable = yes
		archetype = cruiser
		parent = cruiser_hull_3
		priority = 9
		module_slots = inherit
		default_modules = {
			fixed_ship_engine_slot = module_surface_jet_turbine_power2
			fixed_ship_fire_control_system_slot = module_advanced_integrated_missile_radar_control
			fixed_ship_radar_slot = module_radar_5
			fixed_ship_battery_slot_4 = module_vls_sam_4
			fixed_ship_battery_slot_3 = module_ciws_4
			fixed_ship_battery_slot_2 = module_torpedoes_4
			fixed_ship_battery_slot = module_127mm_guns_3
			front_1_custom_slot = module_vls_asm_4
			front_2_custom_slot = module_vls_sam_4
			mid_1_custom_slot = module_ciws_4
			mid_2_custom_slot = module_anti_submarine_missile_4
			rear_1_custom_slot = module_vls_lam_4
			rear_2_custom_slot = module_light_helipad_2
		}
		#Combat Stats --Hulls have no intrinsic combat stats. I don't see ship hulls firing cannons
		lg_armor_piercing = 0
		lg_attack = 0
		hg_armor_piercing = 0
		hg_attack = 0
		torpedo_attack = 0
		sub_attack = 0
		anti_air_attack = 0
		#Misc Stats
		armor_value = @cruiser_armor
		surface_detection = 10
		sub_detection = 0
		surface_visibility = 23.45
		naval_speed = @cruiser_speed
		reliability = 0.88
		naval_range = @cruiser_range
		max_strength = @cruiser_hp
		max_organisation = @cruiser_org
		fuel_consumption = @cruiser_fuel_consumption
		build_cost_ic = @cruiser_build_cost
		manpower = @cruiser_hp
		resources = {
			steel = 5
			aluminium = 2
			chromium = 2
		}
	}
	cruiser_hull_5 = {
		year = 2045
		is_archetype = no
		is_buildable = yes
		archetype = cruiser
		parent = cruiser_hull_4
		priority = 11
		module_slots = inherit
		default_modules = {
			fixed_ship_engine_slot = module_surface_jet_turbine_power3
			fixed_ship_fire_control_system_slot = module_futuristic_integrated_missile_radar_control
			fixed_ship_radar_slot = module_radar_6
			fixed_ship_battery_slot_4 = module_vls_sam_5
			fixed_ship_battery_slot_3 = module_ciws_5
			fixed_ship_battery_slot_2 = module_torpedoes_4
			fixed_ship_battery_slot = module_railgun_2
			front_1_custom_slot = module_vls_asm_5
			front_2_custom_slot = module_vls_sam_5
			mid_1_custom_slot = module_ciws_5
			mid_2_custom_slot = module_anti_submarine_missile_5
			rear_1_custom_slot = module_vls_lam_5
			rear_2_custom_slot = module_light_helipad_2
		}
		#Combat Stats --Hulls have no intrinsic combat stats. I don't see ship hulls firing cannons
		lg_armor_piercing = 0
		lg_attack = 0
		hg_armor_piercing = 0
		hg_attack = 0
		torpedo_attack = 0
		sub_attack = 0
		anti_air_attack = 0
		#Misc Stats
		armor_value = @cruiser_armor
		surface_detection = 10
		sub_detection = 0
		surface_visibility = 20.1
		naval_speed = @cruiser_speed
		reliability = 0.92
		naval_range = @cruiser_range
		max_strength = @cruiser_hp
		max_organisation = @cruiser_org
		fuel_consumption = @cruiser_fuel_consumption
		build_cost_ic = @cruiser_build_cost
		manpower = @cruiser_hp
		resources = {
			steel = 5
			aluminium = 3
			chromium = 2
		}
	}
	#2060 Cruiser Hull (2)
	cruiser_hull_6 = {
		year = 2060
		is_archetype = no
		is_buildable = yes
		archetype = cruiser
		parent = cruiser_hull_5
		priority = 13
		module_slots = inherit
		default_modules = {
			fixed_ship_engine_slot = module_surface_jet_turbine_power4
			fixed_ship_fire_control_system_slot = module_future_fire_control_1
			fixed_ship_radar_slot = module_radar_8
			fixed_ship_battery_slot_4 = module_vls_sam_7
			fixed_ship_battery_slot_3 = module_ciws_7
			fixed_ship_battery_slot_2 = module_torpedoes_7
			fixed_ship_battery_slot = module_railgun_5
			front_1_custom_slot = module_vls_asm_7
			front_2_custom_slot = module_vls_sam_7
			mid_1_custom_slot = module_ciws_7
			mid_2_custom_slot = module_anti_submarine_missile_7
			rear_1_custom_slot = module_vls_lam_6
			rear_2_custom_slot = module_light_helipad_3
		}
		lg_armor_piercing = 0
		lg_attack = 0
		hg_armor_piercing = 0
		hg_attack = 0
		torpedo_attack = 0
		sub_attack = 0
		anti_air_attack = 0
		surface_detection = 10
		sub_detection = 0
		surface_visibility = 17.95		#/1.12
		reliability = 0.96		#+0.04
		armor_value = @cruiser_armor_2
		naval_speed = @cruiser_speed_2
		naval_range = @cruiser_range_2
		max_strength = @cruiser_hp_2
		max_organisation = @cruiser_org_2
		fuel_consumption = @cruiser_fuel_consumption_2
		build_cost_ic = @cruiser_build_cost_2
		manpower = @cruiser_hp
		resources = {
			steel = 6
			aluminium = 3
			chromium = 2
		}
	}
	#2075 Cruiser Hull (2)
	cruiser_hull_7 = {
		year = 2075
		is_archetype = no
		is_buildable = yes
		archetype = cruiser
		parent = cruiser_hull_6
		priority = 15
		module_slots = inherit
		default_modules = {
			fixed_ship_engine_slot = module_surface_jet_turbine_power5
			fixed_ship_fire_control_system_slot = module_future_fire_control_2
			fixed_ship_radar_slot = module_radar_9
			fixed_ship_battery_slot_4 = module_vls_sam_8
			fixed_ship_battery_slot_3 = module_ciws_8
			fixed_ship_battery_slot_2 = module_torpedoes_8
			fixed_ship_battery_slot = module_railgun_6
			front_1_custom_slot = module_vls_asm_8
			front_2_custom_slot = module_vls_sam_8
			mid_1_custom_slot = module_ciws_8
			mid_2_custom_slot = module_anti_submarine_missile_8
			rear_1_custom_slot = module_vls_lam_7
			rear_2_custom_slot = module_light_helipad_3
		}
		lg_armor_piercing = 0
		lg_attack = 0
		hg_armor_piercing = 0
		hg_attack = 0
		torpedo_attack = 0
		sub_attack = 0
		anti_air_attack = 0
		surface_detection = 10
		sub_detection = 0
		surface_visibility = 16.03		#/1.12
		reliability = 1		#+0.04
		armor_value = @cruiser_armor_2
		naval_speed = @cruiser_speed_2
		naval_range = @cruiser_range_2
		max_strength = @cruiser_hp_2
		max_organisation = @cruiser_org_2
		fuel_consumption = @cruiser_fuel_consumption_2
		build_cost_ic = @cruiser_build_cost_2
		manpower = @cruiser_hp
		resources = {
			steel = 6
			aluminium = 3
			chromium = 2
		}
	}
	#2090 Cruiser Hull (2)
	cruiser_hull_8 = {
		year = 2090
		is_archetype = no
		is_buildable = yes
		archetype = cruiser
		parent = cruiser_hull_7
		priority = 17
		module_slots = inherit
		default_modules = {
			fixed_ship_engine_slot = module_surface_jet_turbine_power6
			fixed_ship_fire_control_system_slot = module_future_fire_control_3
			fixed_ship_radar_slot = module_radar_10
			fixed_ship_battery_slot_4 = module_vls_sam_9
			fixed_ship_battery_slot_3 = module_ciws_9
			fixed_ship_battery_slot_2 = module_torpedoes_9
			fixed_ship_battery_slot = module_railgun_7
			front_1_custom_slot = module_vls_asm_9
			front_2_custom_slot = module_vls_sam_9
			mid_1_custom_slot = module_ciws_9
			mid_2_custom_slot = module_anti_submarine_missile_9
			rear_1_custom_slot = module_vls_lam_8
			rear_2_custom_slot = module_light_helipad_4
		}
		lg_armor_piercing = 0
		lg_attack = 0
		hg_armor_piercing = 0
		hg_attack = 0
		torpedo_attack = 0
		sub_attack = 0
		anti_air_attack = 0
		surface_detection = 10
		sub_detection = 0
		surface_visibility = 14.31		#/1.12
		reliability = 1.04		#+0.04
		armor_value = @cruiser_armor_2
		naval_speed = @cruiser_speed_2
		naval_range = @cruiser_range_2
		max_strength = @cruiser_hp_2
		max_organisation = @cruiser_org_2
		fuel_consumption = @cruiser_fuel_consumption_2
		build_cost_ic = @cruiser_build_cost_2
		manpower = @cruiser_hp
		resources = {
			steel = 7
			aluminium = 3
			chromium = 2
		}
	}
	#2105 Cruiser Hull (3)
	cruiser_hull_9 = {
		year = 2105
		is_archetype = no
		is_buildable = yes
		archetype = cruiser
		parent = cruiser_hull_8
		priority = 19
		module_slots = inherit
		default_modules = {
			fixed_ship_engine_slot = module_surface_jet_turbine_power7
			fixed_ship_fire_control_system_slot = module_future_fire_control_4
			fixed_ship_radar_slot = module_radar_11
			fixed_ship_battery_slot_4 = module_vls_sam_10
			fixed_ship_battery_slot_3 = module_ciws_10
			fixed_ship_battery_slot_2 = module_torpedoes_10
			fixed_ship_battery_slot = module_railgun_8
			front_1_custom_slot = module_vls_asm_10
			front_2_custom_slot = module_vls_sam_10
			mid_1_custom_slot = module_ciws_10
			mid_2_custom_slot = module_anti_submarine_missile_10
			rear_1_custom_slot = module_vls_lam_9
			rear_2_custom_slot = module_light_helipad_5
		}
		lg_armor_piercing = 0
		lg_attack = 0
		hg_armor_piercing = 0
		hg_attack = 0
		torpedo_attack = 0
		sub_attack = 0
		anti_air_attack = 0
		surface_detection = 10
		sub_detection = 0
		surface_visibility = 12.78		#/1.12
		reliability = 1.08		#+0.04
		armor_value = @cruiser_armor_3
		naval_speed = @cruiser_speed_3
		naval_range = @cruiser_range_3
		max_strength = @cruiser_hp_3
		max_organisation = @cruiser_org_3
		fuel_consumption = @cruiser_fuel_consumption_3
		build_cost_ic = @cruiser_build_cost_3
		manpower = @cruiser_hp
		resources = {
			steel = 7
			aluminium = 3
			chromium = 2
		}
	}
	#2115 Cruiser Hull (3)
	cruiser_hull_10 = {
		year = 2115
		is_archetype = no
		is_buildable = yes
		archetype = cruiser
		parent = cruiser_hull_9
		priority = 21
		module_slots = inherit
		default_modules = {
			fixed_ship_engine_slot = module_surface_jet_turbine_power8
			fixed_ship_fire_control_system_slot = module_future_fire_control_5
			fixed_ship_radar_slot = module_radar_11
			fixed_ship_battery_slot_4 = module_vls_sam_10
			fixed_ship_battery_slot_3 = module_ciws_10
			fixed_ship_battery_slot_2 = module_torpedoes_10
			fixed_ship_battery_slot = module_railgun_8
			front_1_custom_slot = module_vls_asm_10
			front_2_custom_slot = module_vls_sam_10
			mid_1_custom_slot = module_ciws_10
			mid_2_custom_slot = module_anti_submarine_missile_10
			rear_1_custom_slot = module_vls_lam_9
			rear_2_custom_slot = module_light_helipad_5
		}
		lg_armor_piercing = 0
		lg_attack = 0
		hg_armor_piercing = 0
		hg_attack = 0
		torpedo_attack = 0
		sub_attack = 0
		anti_air_attack = 0
		surface_detection = 10
		sub_detection = 0
		surface_visibility = 11.41		#/1.12
		reliability = 1.12		#+0.04
		armor_value = @cruiser_armor_3
		naval_speed = @cruiser_speed_3
		naval_range = @cruiser_range_3
		max_strength = @cruiser_hp_3
		max_organisation = @cruiser_org_3
		fuel_consumption = @cruiser_fuel_consumption_3
		build_cost_ic = @cruiser_build_cost_3
		manpower = @cruiser_hp
		resources = {
			steel = 7
			aluminium = 3
			chromium = 3
		}
	}
	#NON-MTG CRUISERS
	#1965
	cruiser_1 = {
		year = 1965
		archetype = cruiser
		priority = 5
		module_slots = inherit
		##Stats
		#VLS
		hg_armor_piercing = 5
		hg_attack = 3
		lg_attack = 2
		#ASW
		sub_attack = 6.32
		sub_detection = 13.56
		#countermeasures/ECM
		armor_value = 10.93
		anti_air_attack = 5
		#radar
		surface_detection = 15.5
		#stealth/size
		surface_visibility = 41.5
		#engine
		naval_speed = 30
		naval_range = 5000
		reliability = 0.9
		max_strength = 470
		fuel_consumption = 60
		type = {
			screen_ship
			anti_air
		}
		build_cost_ic = 8364.99
		resources = {
			aluminium = 1
			steel = 4
		}
		manpower = 960
	}
	#1975
	cruiser_2 = {
		year = 1975
		archetype = cruiser
		parent = cruiser_1
		priority = 5
		module_slots = inherit
		##Stats
		#VLS
		hg_armor_piercing = 9.3
		hg_attack = 9
		lg_attack = 4.3
		#ASW
		sub_attack = 8.32
		sub_detection = 16.56
		#countermeasures/ECM
		armor_value = 12.93
		anti_air_attack = 8.9
		#radar
		surface_detection = 18.5
		#stealth/size
		surface_visibility = 38.5
		#engine
		naval_speed = 30
		naval_range = 5000
		reliability = 0.9
		max_strength = 470
		fuel_consumption = 78
		type = {
			screen_ship
			anti_air
		}
		build_cost_ic = 8860.99
		resources = {
			aluminium = 1
			steel = 5
		}
		manpower = 960
	}
	#1985
	missile_cruiser_1 = {
		year = 1985
		archetype = cruiser
		parent = cruiser_2
		priority = 5
		module_slots = inherit
		##Stats
		#VLS
		hg_armor_piercing = 13.5
		hg_attack = 12
		lg_attack = 6.5
		#ASW
		sub_attack = 9.32
		sub_detection = 19.56
		#countermeasures/ECM
		armor_value = 14.8
		anti_air_attack = 11.9
		#radar
		surface_detection = 21.5
		#stealth/size
		surface_visibility = 34.75
		#engine
		naval_speed = 30
		naval_range = 5000
		reliability = 0.9
		max_strength = 470
		fuel_consumption = 83
		type = {
			screen_ship
			anti_air
		}
		build_cost_ic = 9160.99
		resources = {
			aluminium = 1
			steel = 7
		}
		manpower = 960
	}
	#2015
	missile_cruiser_4 = {
		year = 2015
		archetype = cruiser
		parent = missile_cruiser_1
		priority = 5
		module_slots = inherit
		##Stats
		#VLS
		hg_armor_piercing = 17.5
		hg_attack = 16
		lg_attack = 8.5
		#ASW
		sub_attack = 11.3
		sub_detection = 21.56
		#countermeasures/ECM
		armor_value = 16.8
		anti_air_attack = 15.9
		#radar
		surface_detection = 22.5
		#stealth/size
		surface_visibility = 30.75
		#engine
		naval_speed = 30
		naval_range = 5000
		reliability = 0.9
		max_strength = 470
		fuel_consumption = 88
		type = {
			screen_ship
			anti_air
		}
		build_cost_ic = 9450.75
		resources = {
			aluminium = 2
			steel = 8
		}
		manpower = 1140
	}
	#2025
	missile_cruiser_5 = {
		year = 2025
		archetype = cruiser
		parent = missile_cruiser_4
		priority = 5
		module_slots = inherit
		##Stats
		#VLS
		hg_armor_piercing = 21.5
		hg_attack = 19
		lg_attack = 11.5
		#ASW
		sub_attack = 13.3
		sub_detection = 24.56
		#countermeasures/ECM
		armor_value = 19.8
		anti_air_attack = 18.75
		#radar
		surface_detection = 26.5
		#stealth/size
		surface_visibility = 26.75
		#engine
		naval_speed = 30
		naval_range = 5000
		reliability = 0.9
		max_strength = 470
		fuel_consumption = 93
		type = {
			screen_ship
			anti_air
		}
		build_cost_ic = 9975.25
		resources = {
			aluminium = 2
			steel = 10
			chromium = 1
		}
		manpower = 1140
	}
	#2035
	missile_cruiser_6 = {
		year = 2035
		archetype = cruiser
		parent = missile_cruiser_5
		priority = 5
		module_slots = inherit
		##Stats
		#VLS
		hg_armor_piercing = 24.5
		hg_attack = 24
		lg_attack = 14.5
		#ASW
		sub_attack = 16.3
		sub_detection = 27.56
		#countermeasures/ECM
		armor_value = 23.8
		anti_air_attack = 24.75
		#radar
		surface_detection = 29.5
		#stealth/size
		surface_visibility = 20
		#engine
		naval_speed = 30
		naval_range = 5000
		reliability = 0.9
		max_strength = 470
		fuel_consumption = 98
		type = {
			screen_ship
			anti_air
		}
		build_cost_ic = 10265.45
		resources = {
			aluminium = 2
			steel = 11
			chromium = 1
		}
		manpower = 1140
	}
	#MTG BATTLECRUISERS
	battle_cruiser = {
		year = 1965
		is_archetype = yes
		is_buildable = no
		type = capital_ship
		interface_category = interface_category_capital_ships
		#(Describes Combat Behaviours - Hidden stat - Just means it won't be in row 3 with carriers)
		offensive_weapons = yes
		module_slots = {
			front_1_custom_slot = {
				required = no
				allowed_module_categories = {
					module_light_guns_category
					module_heavy_guns_category
					module_railguns_category
					module_gun_battery_category
					module_turret_missile_category
					module_vls_category
				}
			}
			front_2_custom_slot = {
				required = no
				allowed_module_categories = {
					module_light_guns_category
					module_heavy_guns_category
					module_railguns_category
					module_gun_battery_category
					module_turret_missile_category
					module_vls_category
				}
			}
			mid_1_custom_slot = {
				required = no
				allowed_module_categories = {
					module_fuel_tanks_category
					module_point_defense_system_category
					module_light_guns_category
					module_gun_battery_category
					module_vls_category
					module_turret_missile_category
					module_torpedoes_category
				}
			}
			mid_2_custom_slot = {
				required = no
				allowed_module_categories = {
					module_fuel_tanks_category
					module_point_defense_system_category
					module_light_guns_category
					module_gun_battery_category
					module_vls_category
					module_turret_missile_category
					module_torpedoes_category
				}
			}
			rear_1_custom_slot = {
				required = no
				allowed_module_categories = {
					module_fuel_tanks_category
					module_point_defense_system_category
					module_light_guns_category
					module_gun_battery_category
					module_railguns_category
					module_light_helipad_category
					module_heavy_guns_category
					module_vls_category
					module_turret_missile_category
				}
			}
			rear_2_custom_slot = {
				required = no
				allowed_module_categories = {
					module_fuel_tanks_category
					module_point_defense_system_category
					module_light_guns_category
					module_gun_battery_category
					module_railguns_category
					module_light_helipad_category
					module_heavy_guns_category
					module_vls_category
					module_turret_missile_category
				}
			}
			fixed_ship_battery_slot = {
				required = no
				allowed_module_categories = {
					module_light_guns_category
					module_gun_battery_category
				}
			}
			fixed_ship_battery_slot_2 = {
				required = no
				allowed_module_categories = {
					module_esm_category
					module_light_guns_category
					module_gun_battery_category
					module_torpedoes_category
					module_anti_ship_torpedoes_category
					module_turret_missile_category
					module_point_defense_system_category
				}
			}
			fixed_ship_battery_slot_3 = {
				required = no
				allowed_module_categories = {
					module_esm_category
					module_light_guns_category
					module_gun_battery_category
					module_torpedoes_category
					module_anti_ship_torpedoes_category
					module_turret_missile_category
					module_anti_submarine_mortar_category
					module_point_defense_system_category
				}
			}
			fixed_ship_battery_slot_4 = {
				required = no
				allowed_module_categories = {
					module_esm_category
					module_light_guns_category
					module_gun_battery_category
					module_torpedoes_category
					module_anti_ship_torpedoes_category
					module_turret_missile_category
					module_anti_submarine_mortar_category
				}
			}
			fixed_ship_radar_slot = {
				required = no
				allowed_module_categories = {
					module_radar_category
					module_sonar_category
				}
			}
			fixed_ship_fire_control_system_slot = {
				required = no
				allowed_module_categories = {
					module_fire_control_system_category
				}
			}
			fixed_ship_engine_slot = {
				required = yes
				allowed_module_categories = {
					module_surface_power_source_category
				}
			}
		}
		module_count_limit = {
			category = module_railguns_category
			count < 4
		}
		module_count_limit = {
			category = module_radar_category
			count < 2
		}
		module_count_limit = {
			category = module_sonar_category
			count < 2
		}
		module_count_limit = {
			category = module_gun_battery_category
			count < 4
		}
		module_count_limit = {
			category = module_esm_category
			count < 2
		}
		module_count_limit = {
			category = module_point_defense_system_category
			count < 5
		}
		module_count_limit = {
			category = module_light_guns_category
			count < 5
		}
		default_modules = {
			front_1_custom_slot = empty
			front_2_custom_slot = empty
			mid_1_custom_slot = empty
			fixed_ship_battery_slot = empty
			fixed_ship_battery_slot_2 = empty
			fixed_ship_battery_slot_3 = empty
			fixed_ship_battery_slot_4 = empty
			fixed_ship_radar_slot = empty
			fixed_ship_engine_slot = module_surface_diesel_power
		}
		#Combat Stats --Hulls have no intrinsic combat stats. I don't see ship hulls firing cannons
		lg_armor_piercing = 0
		lg_attack = 0
		hg_armor_piercing = 0
		hg_attack = 0
		torpedo_attack = 0
		sub_attack = 0
		anti_air_attack = 0
		##Misc Stats
		armor_value = @battlecruiser_armor
		surface_detection = 10
		sub_detection = 0
		surface_visibility = 51.5
		naval_speed = @battlecruiser_speed
		reliability = 0.8
		naval_range = @battlecruiser_range
		max_strength = @battlecruiser_hp
		max_organisation = @battlecruiser_org
		fuel_consumption = @battlecruiser_fuel_consumption
		build_cost_ic = @battlecruiser_build_cost
		manpower = @battlecruiser_hp
		resources = {
			steel = 5
		}
	}
	battle_cruiser_hull_1 = {
		year = 1965
		is_archetype = no
		is_buildable = yes
		archetype = battle_cruiser
		priority = 100
		module_slots = inherit
	}
	battle_cruiser_hull_2 = {
		year = 1985
		is_archetype = no
		is_buildable = yes
		archetype = battle_cruiser
		parent = battle_cruiser_hull_1
		priority = 100
		module_slots = inherit
		armor_value = @battlecruiser_armor
		surface_visibility = 46.35
		naval_speed = @battlecruiser_speed
		max_strength = @battlecruiser_hp
		max_organisation = @battlecruiser_org
		fuel_consumption = @battlecruiser_fuel_consumption
		build_cost_ic = @battlecruiser_build_cost
		manpower = @battlecruiser_hp
		resources = {
			steel = 5
			aluminium = 1
		}
	}
	battle_cruiser_hull_3 = {
		year = 2015
		is_archetype = no
		is_buildable = yes
		archetype = battle_cruiser
		parent = battle_cruiser_hull_2
		priority = 100
		module_slots = inherit
		armor_value = @battlecruiser_armor
		surface_visibility = 38.625
		naval_speed = @battlecruiser_speed
		max_strength = @battlecruiser_hp
		max_organisation = @battlecruiser_org
		fuel_consumption = @battlecruiser_fuel_consumption
		build_cost_ic = @battlecruiser_build_cost
		manpower = @battlecruiser_hp
		resources = {
			steel = 5
			aluminium = 2
			chromium = 1
		}
	}
	#2060 Battlecruiser Hull (2)
	battle_cruiser_hull_4 = {
		year = 2060
		is_archetype = no
		is_buildable = yes
		archetype = battle_cruiser
		parent = battle_cruiser_hull_3
		priority = 100
		module_slots = inherit
		surface_visibility = 32.19		#/1.2
		armor_value = @battlecruiser_armor_2
		naval_speed = @battlecruiser_speed_2
		max_strength = @battlecruiser_hp_2
		max_organisation = @battlecruiser_org_2
		fuel_consumption = @battlecruiser_fuel_consumption_2
		build_cost_ic = @battlecruiser_build_cost_2
		manpower = @battlecruiser_hp
		resources = {
			steel = 5
			aluminium = 2
			chromium = 2
		}
	}
	#2090 Battlecruiser Hull (2)
	battle_cruiser_hull_5 = {
		year = 2090
		is_archetype = no
		is_buildable = yes
		archetype = battle_cruiser
		parent = battle_cruiser_hull_4
		priority = 100
		module_slots = inherit
		surface_visibility = 26.83		#/1.2
		armor_value = @battlecruiser_armor_2
		naval_speed = @battlecruiser_speed_2
		max_strength = @battlecruiser_hp_2
		max_organisation = @battlecruiser_org_2
		fuel_consumption = @battlecruiser_fuel_consumption_2
		build_cost_ic = @battlecruiser_build_cost_2
		manpower = @battlecruiser_hp
		resources = {
			steel = 5
			aluminium = 2
			chromium = 3
		}
	}
	#2115 Battlecruiser Hull (3)
	battle_cruiser_hull_6 = {
		year = 2115
		is_archetype = no
		is_buildable = yes
		archetype = battle_cruiser
		parent = battle_cruiser_hull_5
		priority = 100
		module_slots = inherit
		surface_visibility = 22.36		#/1.2
		armor_value = @battlecruiser_armor_3
		naval_speed = @battlecruiser_speed_3
		max_strength = @battlecruiser_hp_3
		max_organisation = @battlecruiser_org_3
		fuel_consumption = @battlecruiser_fuel_consumption_3
		build_cost_ic = @battlecruiser_build_cost_3
		manpower = @battlecruiser_hp
		resources = {
			steel = 5
			aluminium = 3
			chromium = 3
		}
	}
	#NON-MTG BATTLECRUISERS
	#1985
	N_B_Cruiser_2 = {
		year = 1985
		archetype = battle_cruiser
		priority = 5
		##Stat
		#VLS
		hg_armor_piercing = 15.75
		hg_attack = 35.1
		lg_armor_piercing = 6.85
		lg_attack = 5.15
		#ASW
		sub_attack = 7.75
		sub_detection = 15
		#countermeasures/ECM
		anti_air_attack = 40
		armor_value = 15.77
		#radar
		surface_detection = 22.37
		#stealth/size
		surface_visibility = 51
		#engine
		naval_speed = 30
		naval_range = 5000
		reliability = 0.9
		max_strength = 600
		fuel_consumption = 17
		type = {
			anti_air
			capital_ship
		}
		build_cost_ic = 20981.37
		resources = {
			aluminium = 1
			steel = 6
			tungsten = 1
		}
		manpower = 1140
	}
	#2015
	N_B_Cruiser_5 = {
		year = 2015
		archetype = battle_cruiser
		parent = N_B_Cruiser_2
		priority = 5
		##Stat
		#VLS
		hg_armor_piercing = 21.35
		hg_attack = 48.6
		lg_armor_piercing = 12.85
		lg_attack = 15.15
		#ASW
		sub_attack = 12.75
		sub_detection = 19
		#countermeasures/ECM
		anti_air_attack = 80
		armor_value = 25
		#radar
		surface_detection = 26.37
		#stealth/size
		surface_visibility = 45
		#engine
		naval_speed = 30
		naval_range = 5000
		reliability = 0.9
		max_strength = 600
		fuel_consumption = 30
		type = {
			anti_air
			capital_ship
		}
		build_cost_ic = 22350.37
		resources = {
			aluminium = 1
			steel = 9
			chromium = 1
		}
		manpower = 1140
	}
	#2025
	N_B_Cruiser_6 = {
		year = 2025
		archetype = battle_cruiser
		parent = N_B_Cruiser_5
		priority = 5
		##Stat
		#VLS
		hg_armor_piercing = 24
		hg_attack = 50
		lg_armor_piercing = 15
		lg_attack = 17.5
		#ASW
		sub_attack = 14
		sub_detection = 22
		#countermeasures/ECM
		anti_air_attack = 90
		armor_value = 27.5
		#radar
		surface_detection = 28
		#stealth/size
		surface_visibility = 45
		#engine
		naval_speed = 30
		naval_range = 5000
		reliability = 0.9
		max_strength = 600
		fuel_consumption = 60
		type = {
			anti_air
			capital_ship
		}
		build_cost_ic = 25250
		resources = {
			aluminium = 2
			steel = 11
			chromium = 1
		}
		manpower = 1140
	}
	#2035
	N_B_Cruiser_7 = {
		year = 2035
		archetype = battle_cruiser
		parent = N_B_Cruiser_6
		priority = 5
		##Stat
		#VLS
		hg_armor_piercing = 30
		hg_attack = 60
		lg_armor_piercing = 15
		lg_attack = 20
		#ASW
		sub_attack = 20
		sub_detection = 25
		#countermeasures/ECM
		anti_air_attack = 100
		armor_value = 30
		#radar
		surface_detection = 30
		#stealth/size
		surface_visibility = 40
		#engine
		naval_speed = 30
		naval_range = 5000
		reliability = 0.9
		max_strength = 600
		fuel_consumption = 60
		type = {
			anti_air
			capital_ship
		}
		build_cost_ic = 27650
		resources = {
			aluminium = 2
			steel = 12
			chromium = 1
		}
		manpower = 1140
	}
	#MTG BATTLESHIPS
	battleship_hull_0 = {
		year = 1965
		is_archetype = yes
		is_buildable = no
		type = capital_ship
		interface_category = interface_category_capital_ships
		#(Describes Combat Behaviours - Hidden stat - Just means it won't be in row 3 with carriers)
		offensive_weapons = yes
		module_slots = {
			front_1_custom_slot = {
				required = no
				allowed_module_categories = {
					module_heavy_guns_category
					module_railguns_category
					module_light_guns_category
					module_gun_battery_category
					module_vls_category
					module_torpedoes_category
					module_anti_ship_torpedoes_category
					module_point_defense_system_category
					module_turret_missile_category
					module_fuel_tanks_category
					module_anti_submarine_mortar_category
				}
			}
			front_2_custom_slot = {
				required = no
				allowed_module_categories = {
					module_heavy_guns_category
					module_railguns_category
					module_light_guns_category
					module_gun_battery_category
					module_vls_category
					module_torpedoes_category
					module_anti_ship_torpedoes_category
					module_point_defense_system_category
					module_turret_missile_category
					module_fuel_tanks_category
					module_anti_submarine_mortar_category
				}
			}
			mid_1_custom_slot = {
				required = no
				allowed_module_categories = {
					module_light_guns_category
					module_gun_battery_category
					module_vls_category
					module_torpedoes_category
					module_anti_ship_torpedoes_category
					module_point_defense_system_category
					module_turret_missile_category
					module_fuel_tanks_category
					module_anti_submarine_mortar_category
				}
			}
			mid_2_custom_slot = {
				required = no
				allowed_module_categories = {
					module_light_guns_category
					module_gun_battery_category
					module_vls_category
					module_torpedoes_category
					module_anti_ship_torpedoes_category
					module_point_defense_system_category
					module_turret_missile_category
					module_fuel_tanks_category
					module_anti_submarine_mortar_category
				}
			}
			mid_3_custom_slot = {
				required = no
				allowed_module_categories = {
					module_light_guns_category
					module_gun_battery_category
					module_vls_category
					module_torpedoes_category
					module_anti_ship_torpedoes_category
					module_point_defense_system_category
					module_turret_missile_category
					module_fuel_tanks_category
					module_anti_submarine_mortar_category
				}
			}
			rear_1_custom_slot = {
				required = no
				allowed_module_categories = {
					module_light_guns_category
					module_heavy_guns_category
					module_gun_battery_category
					module_railguns_category
					module_turret_missile_category
					module_vls_category
					module_light_helipad_category
				}
			}
			rear_2_custom_slot = {
				required = no
				allowed_module_categories = {
					module_light_guns_category
					module_heavy_guns_category
					module_gun_battery_category
					module_railguns_category
					module_turret_missile_category
					module_vls_category
					module_light_helipad_category
				}
			}
			fixed_ship_battery_slot = {
				required = no
				allowed_module_categories = {
					module_light_guns_category
					module_gun_battery_category
					module_vls_category
					module_torpedoes_category
					module_anti_ship_torpedoes_category
					module_point_defense_system_category
					module_turret_missile_category
					module_fuel_tanks_category
					module_anti_submarine_mortar_category
				}
			}
			fixed_ship_auxillary_slot_1 = {
				required = no
				allowed_module_categories = {
					module_light_guns_category
					module_gun_battery_category
					module_vls_category
					module_torpedoes_category
					module_point_defense_system_category
					module_turret_missile_category
					module_fuel_tanks_category
					module_anti_submarine_mortar_category
					module_esm_category
				}
			}
			fixed_ship_auxillary_slot_2 = {
				required = no
				allowed_module_categories = {
					module_light_guns_category
					module_gun_battery_category
					module_vls_category
					module_torpedoes_category
					module_anti_ship_torpedoes_category
					module_anti_ship_torpedoes_category
					module_point_defense_system_category
					module_turret_missile_category
					module_fuel_tanks_category
					module_anti_submarine_mortar_category
					module_esm_category
				}
			}
			fixed_ship_auxillary_slot_3 = {
				required = no
				allowed_module_categories = {
					module_light_guns_category
					module_gun_battery_category
					module_vls_category
					module_torpedoes_category
					module_anti_ship_torpedoes_category
					module_point_defense_system_category
					module_turret_missile_category
					module_fuel_tanks_category
					module_anti_submarine_mortar_category
					module_esm_category
				}
			}
			fixed_ship_radar_slot = {
				required = no
				allowed_module_categories = {
					module_radar_category
					module_sonar_category
				}
			}
			fixed_ship_fire_control_system_slot = {
				required = no
				allowed_module_categories = {
					module_fire_control_system_category
				}
			}
			fixed_ship_engine_slot = {
				required = yes
				allowed_module_categories = {
					module_surface_power_source_category
				}
			}
		}
		module_count_limit = {
			category = module_railguns_category
			count < 6
		}
		module_count_limit = {
			category = module_radar_category
			count < 2
		}
		module_count_limit = {
			category = module_sonar_category
			count < 2
		}
		module_count_limit = {
			category = module_gun_battery_category
			count < 6
		}
		module_count_limit = {
			category = module_heavy_guns_category
			count < 6
		}
		module_count_limit = {
			category = module_esm_category
			count < 2
		}
		module_count_limit = {
			category = module_point_defense_system_category
			count < 5
		}
		module_count_limit = {
			category = module_light_guns_category
			count < 5
		}
		default_modules = {
			front_1_custom_slot = empty
			front_2_custom_slot = empty
			mid_1_custom_slot = empty
			fixed_ship_battery_slot = empty
			fixed_ship_battery_slot_2 = empty
			fixed_ship_battery_slot_3 = empty
			fixed_ship_battery_slot_4 = empty
			fixed_ship_radar_slot = empty
			fixed_ship_engine_slot = module_surface_oil_power
		}
		#Combat Stats --Hulls have no intrinsic combat stats. I don't see ship hulls firing cannons
		lg_armor_piercing = 0
		lg_attack = 0
		hg_armor_piercing = 0
		hg_attack = 0
		torpedo_attack = 0
		sub_attack = 0
		anti_air_attack = 0
		##Misc Stats
		armor_value = 45		##No armor module so ships have their own
		surface_detection = 10
		sub_detection = 0
		surface_visibility = 74.5
		naval_speed = @battleship_speed
		reliability = 0.8
		naval_range = @battleship_range
		max_strength = @battleship_hp
		max_organisation = @battleship_org
		fuel_consumption = @battleship_fuel_consumption
		build_cost_ic = @battleship_build_cost
		manpower = @battleship_hp
		resources = {
			steel = 5
		}
	}
	battleship_hull_1 = {
		year = 1965
		is_buildable = yes
		archetype = battleship_hull_0
		priority = 100
		module_slots = inherit
	}
	battleship_hull_2 = {
		year = 1985
		is_archetype = no
		is_buildable = yes
		archetype = battleship_hull_0
		parent = battleship_hull_1
		priority = 100
		module_slots = inherit
		armor_value = 60
		surface_visibility = 67.05
		naval_speed = @battleship_speed
		max_strength = @battleship_hp
		max_organisation = @battleship_org
		fuel_consumption = @battleship_fuel_consumption
		build_cost_ic = @battleship_build_cost
		manpower = @battleship_hp
		resources = {
			steel = 5
			aluminium = 1
		}
	}
	battleship_hull_3 = {
		year = 2015
		is_archetype = no
		is_buildable = yes
		archetype = battleship_hull_0
		parent = battleship_hull_2
		priority = 100
		module_slots = inherit
		armor_value = 75
		surface_visibility = 55.875
		naval_speed = @battleship_speed
		max_strength = @battleship_hp
		max_organisation = @battleship_org
		fuel_consumption = @battleship_fuel_consumption
		build_cost_ic = @battleship_build_cost
		manpower = @battleship_hp
		resources = {
			steel = 5
			aluminium = 2
			chromium = 1
		}
	}
	#2060 Battleship Hull (2)
	battleship_hull_4 = {
		year = 2060
		is_archetype = no
		is_buildable = yes
		archetype = battleship_hull_0
		parent = battleship_hull_3
		priority = 100
		module_slots = inherit
		armor_value = 100
		surface_visibility = 46.56		#/1.2
		naval_speed = @battleship_speed_2
		max_strength = @battleship_hp_2
		max_organisation = @battleship_org_2
		fuel_consumption = @battleship_fuel_consumption_2
		build_cost_ic = @battleship_build_cost_2
		manpower = @battleship_hp
		resources = {
			steel = 5
			aluminium = 2
			chromium = 2
		}
	}
	#2090 Battleship Hull (2)
	battleship_hull_5 = {
		year = 2090
		is_archetype = no
		is_buildable = yes
		archetype = battleship_hull_0
		parent = battleship_hull_4
		priority = 100
		module_slots = inherit
		armor_value = 125
		surface_visibility = 38.8		#/1.2
		naval_speed = @battleship_speed_2
		max_strength = @battleship_hp_2
		max_organisation = @battleship_org_2
		fuel_consumption = @battleship_fuel_consumption_2
		build_cost_ic = @battleship_build_cost_2
		manpower = @battleship_hp
		resources = {
			steel = 5
			aluminium = 2
			chromium = 3
		}
	}
	#2115 Battleship Hull (3)
	battleship_hull_6 = {
		year = 2125
		is_archetype = no
		is_buildable = yes
		archetype = battleship_hull_0
		parent = battleship_hull_4
		priority = 100
		module_slots = inherit
		armor_value = 150
		surface_visibility = 32.33		#/1.2
		naval_speed = @battleship_speed_3
		max_strength = @battleship_hp_3
		max_organisation = @battleship_org_3
		fuel_consumption = @battleship_fuel_consumption_3
		build_cost_ic = @battleship_build_cost_3
		manpower = @battleship_hp
		resources = {
			steel = 5
			aluminium = 2
			chromium = 4
		}
	}
	#MTG HELICOPTER OPERATORS
	helicopter_operator = {
		year = 1970
		is_archetype = yes
		is_buildable = no
		type = carrier
		sprite = helicopter_operator
		interface_category = interface_category_capital_ships
		# (Describes combat behaviour - hidden stat)
		offensive_weapons = no
		upgrades = {
			carrier_armor_upgrade
			carrier_engine_upgrade
			carrier_displacement_upgrade
			ship_ASW_upgrade
			ship_anti_air_upgrade
		}
		module_slots = {
			front_1_custom_slot = {
				required = no
				allowed_module_categories = {
					module_helipads_category
					module_fuel_tanks_category
					module_point_defense_system_category
					module_turret_missile_category
					module_vls_category
					module_light_guns_category
				}
			}
			mid_1_custom_slot = {
				required = no
				allowed_module_categories = {
					module_helipads_category
					module_fuel_tanks_category
					module_point_defense_system_category
					module_turret_missile_category
					module_vls_category
					module_light_guns_category
				}
			}
			rear_1_custom_slot = {
				required = no
				allowed_module_categories = {
					module_helipads_category
					module_fuel_tanks_category
					module_point_defense_system_category
					module_turret_missile_category
					module_vls_category
					module_light_guns_category
				}
			}
			fixed_ship_battery_slot = {
				required = yes
				allowed_module_categories = {
					module_light_flight_decks_category
				}
			}
			fixed_ship_auxillary_slot = {
				required = no
				allowed_module_categories = {
					module_light_guns_category
					module_turret_missile_category
					module_vls_category
					module_anti_submarine_mortar_category
					module_fuel_tanks_category
					module_point_defense_system_category
					module_torpedoes_category
					module_anti_ship_torpedoes_category
					module_esm_category
				}
			}
			fixed_ship_auxillary_slot_2 = {
				required = no
				allowed_module_categories = {
					module_light_guns_category
					module_turret_missile_category
					module_vls_category
					module_anti_submarine_mortar_category
					module_fuel_tanks_category
					module_point_defense_system_category
					module_torpedoes_category
					module_anti_ship_torpedoes_category
					module_esm_category
				}
			}
			fixed_ship_auxillary_slot_3 = {
				required = no
				allowed_module_categories = {
					module_light_guns_category
					module_turret_missile_category
					module_vls_category
					module_anti_submarine_mortar_category
					module_fuel_tanks_category
					module_point_defense_system_category
					module_torpedoes_category
					module_anti_ship_torpedoes_category
					module_esm_category
				}
			}
			fixed_ship_radar_slot = {
				required = no
				allowed_module_categories = {
					module_radar_category
					module_sonar_category
				}
			}
			fixed_ship_fire_control_system_slot = {
				required = no
				allowed_module_categories = {
					module_fire_control_system_category
				}
			}
			fixed_ship_engine_slot = {
				required = yes
				allowed_module_categories = {
					module_surface_power_source_category
				}
			}
		}
		module_count_limit = {
			category = module_radar_category
			count < 2
		}
		module_count_limit = {
			category = module_sonar_category
			count < 2
		}
		module_count_limit = {
			category = module_esm_category
			count < 2
		}
		module_count_limit = {
			category = module_point_defense_system_category
			count < 4
		}
		module_count_limit = {
			category = module_light_guns_category
			count < 3
		}
		default_modules = {
			fixed_ship_engine_slot = module_surface_diesel_power
			fixed_ship_fire_control_system_slot = module_analog_fire_control
			fixed_ship_radar_slot = module_radar_2
			fixed_ship_auxillary_slot_3 = module_ciws_1
			fixed_ship_auxillary_slot_2 = module_fuel_tank
			fixed_ship_auxillary_slot = module_esm_1
			fixed_ship_battery_slot = module_light_flight_deck_1
			front_1_custom_slot = module_helipads_1
			mid_1_custom_slot = module_aa_missiles_1
			rear_1_custom_slot = module_helipads_1
		}
		#Combat Stats --Hulls have no intrinsic combat stats. I don't see ship hulls firing cannons
		lg_armor_piercing = 0
		lg_attack = 0
		hg_armor_piercing = 0
		hg_attack = 0
		torpedo_attack = 0
		sub_attack = 0
		anti_air_attack = 0
		armor_value = @helicopter_operator_armor
		surface_detection = 22
		sub_detection = 4
		surface_visibility = 48.75
		naval_speed = @helicopter_operator_speed
		reliability = 0.775
		naval_range = @helicopter_operator_range
		max_strength = @helicopter_operator_hp
		max_organisation = @helicopter_operator_org
		fuel_consumption = @helicopter_operator_fuel_consumption
		build_cost_ic = @helicopter_operator_build_cost
		manpower = @helicopter_operator_hp
		resources = {
			steel = 5
		}
	}
	helicopter_operator_hull_1 = {
		year = 1970
		archetype = helicopter_operator
		priority = 5
		module_slots = inherit
		resources = {
			steel = 5
		}
	}
	helicopter_operator_hull_2 = {
		year = 1995
		archetype = helicopter_operator
		parent = helicopter_operator_hull_1
		priority = 6
		module_slots = inherit
		default_modules = {
			fixed_ship_engine_slot = module_surface_jet_turbine_power
			fixed_ship_fire_control_system_slot = module_digital_integrated_fire_control
			fixed_ship_radar_slot = module_radar_3
			fixed_ship_auxillary_slot_3 = module_ciws_2
			fixed_ship_auxillary_slot_2 = module_fuel_tank
			fixed_ship_auxillary_slot = module_esm_1
			fixed_ship_battery_slot = module_light_flight_deck_2
			front_1_custom_slot = module_helipads_1
			mid_1_custom_slot = module_aa_missiles_2
			rear_1_custom_slot = module_helipads_1
		}
		lg_armor_piercing = 0
		lg_attack = 0
		hg_armor_piercing = 0
		hg_attack = 0
		torpedo_attack = 0
		sub_attack = 0
		anti_air_attack = 0
		armor_value = @helicopter_operator_armor
		surface_detection = 22.5
		sub_detection = 5
		surface_visibility = 42.5
		naval_speed = @helicopter_operator_speed
		reliability = 0.825
		naval_range = @helicopter_operator_range
		max_strength = @helicopter_operator_hp
		max_organisation = @helicopter_operator_org
		fuel_consumption = @helicopter_operator_fuel_consumption
		build_cost_ic = @helicopter_operator_build_cost
		manpower = @helicopter_operator_hp
		resources = {
			steel = 5
			aluminium = 2
		}
	}
	helicopter_operator_hull_3 = {
		year = 2020
		archetype = helicopter_operator
		parent = helicopter_operator_hull_2
		priority = 7
		module_slots = inherit
		default_modules = {
			fixed_ship_engine_slot = module_surface_jet_turbine_power3
			fixed_ship_fire_control_system_slot = module_advanced_integrated_missile_radar_control
			fixed_ship_radar_slot = module_radar_4
			fixed_ship_auxillary_slot_3 = module_ciws_4
			fixed_ship_auxillary_slot_2 = module_fuel_tank
			fixed_ship_auxillary_slot = module_esm_2
			fixed_ship_battery_slot = module_light_flight_deck_3
			front_1_custom_slot = module_helipads_2
			mid_1_custom_slot = module_vls_sam_3
			rear_1_custom_slot = module_helipads_2
		}
		lg_armor_piercing = 0
		lg_attack = 0
		hg_armor_piercing = 0
		hg_attack = 0
		torpedo_attack = 0
		sub_attack = 0
		anti_air_attack = 0
		armor_value = @helicopter_operator_armor
		surface_detection = 23
		sub_detection = 6
		surface_visibility = 36.25
		naval_speed = @helicopter_operator_speed
		reliability = 0.85
		naval_range = @helicopter_operator_range
		max_strength = @helicopter_operator_hp
		max_organisation = @helicopter_operator_org
		fuel_consumption = @helicopter_operator_fuel_consumption
		build_cost_ic = @helicopter_operator_build_cost
		manpower = @helicopter_operator_hp
		resources = {
			steel = 5
			tungsten = 2
			chromium = 2
		}
	}
	helicopter_operator_hull_4 = {
		year = 2045
		archetype = helicopter_operator
		parent = helicopter_operator_hull_3
		priority = 10
		module_slots = inherit
		default_modules = {
			fixed_ship_engine_slot = module_surface_fut_reactor_power
			fixed_ship_fire_control_system_slot = module_futuristic_integrated_missile_radar_control
			fixed_ship_radar_slot = module_radar_6
			fixed_ship_auxillary_slot_3 = module_ciws_5
			fixed_ship_auxillary_slot_2 = module_fuel_tank
			fixed_ship_auxillary_slot = module_esm_3
			fixed_ship_battery_slot = module_light_flight_deck_3
			front_1_custom_slot = module_helipads_3
			mid_1_custom_slot = module_vls_sam_4
			rear_1_custom_slot = module_helipads_3
		}
		lg_armor_piercing = 0
		lg_attack = 0
		hg_armor_piercing = 0
		hg_attack = 0
		torpedo_attack = 0
		sub_attack = 0
		anti_air_attack = 0
		armor_value = @helicopter_operator_armor
		surface_detection = 24
		sub_detection = 7
		surface_visibility = 30
		naval_speed = @helicopter_operator_speed
		reliability = 0.925
		naval_range = @helicopter_operator_range
		max_strength = @helicopter_operator_hp
		max_organisation = @helicopter_operator_org
		fuel_consumption = @helicopter_operator_fuel_consumption
		build_cost_ic = @helicopter_operator_build_cost
		manpower = @helicopter_operator_hp
		resources = {
			steel = 5
			aluminium = 3
			chromium = 2
		}
	}
	#2060 Helicopter Operator Hull (2)
	helicopter_operator_hull_5 = {
		year = 2060
		archetype = helicopter_operator
		parent = helicopter_operator_hull_4
		priority = 12
		module_slots = inherit
		default_modules = {
			fixed_ship_engine_slot = module_surface_fut_reactor_power2
			fixed_ship_fire_control_system_slot = module_future_fire_control_1
			fixed_ship_radar_slot = module_radar_8
			fixed_ship_auxillary_slot_3 = module_ciws_7
			fixed_ship_auxillary_slot_2 = module_ciws_7
			fixed_ship_auxillary_slot = module_esm_4
			fixed_ship_battery_slot = module_light_flight_deck_future_2
			front_1_custom_slot = module_helipads_4
			mid_1_custom_slot = module_vls_sam_7
			rear_1_custom_slot = module_helipads_4
		}
		lg_armor_piercing = 0
		lg_attack = 0
		hg_armor_piercing = 0
		hg_attack = 0
		torpedo_attack = 0
		sub_attack = 0
		anti_air_attack = 0
		surface_detection = 24.5		#+0.5
		sub_detection = 8		#+1
		surface_visibility = 25		#/1.2
		reliability = 0.975		#+0.5
		armor_value = @helicopter_operator_armor_2
		naval_speed = @helicopter_operator_speed_2
		naval_range = @helicopter_operator_range_2
		max_strength = @helicopter_operator_hp_2
		max_organisation = @helicopter_operator_org_2
		fuel_consumption = @helicopter_operator_fuel_consumption_2
		build_cost_ic = @helicopter_operator_build_cost_2
		manpower = @helicopter_operator_hp
		resources = {
			steel = 5
			aluminium = 3
			chromium = 3
		}
	}
	#2075 Helicopter Operator Hull (2)
	helicopter_operator_hull_6 = {
		year = 2075
		archetype = helicopter_operator
		parent = helicopter_operator_hull_5
		priority = 14
		module_slots = inherit
		default_modules = {
			fixed_ship_engine_slot = module_surface_fut_reactor_power3
			fixed_ship_fire_control_system_slot = module_future_fire_control_2
			fixed_ship_radar_slot = module_radar_9
			fixed_ship_auxillary_slot_3 = module_ciws_8
			fixed_ship_auxillary_slot_2 = module_ciws_8
			fixed_ship_auxillary_slot = module_esm_5
			fixed_ship_battery_slot = module_light_flight_deck_future_2
			front_1_custom_slot = module_helipads_4
			mid_1_custom_slot = module_vls_sam_8
			rear_1_custom_slot = module_helipads_4
		}
		lg_armor_piercing = 0
		lg_attack = 0
		hg_armor_piercing = 0
		hg_attack = 0
		torpedo_attack = 0
		sub_attack = 0
		anti_air_attack = 0
		surface_detection = 25		#+0.5
		sub_detection = 9		#+1
		surface_visibility = 20.83		#/1.2
		reliability = 1.025		#+0.5
		armor_value = @helicopter_operator_armor_2
		naval_speed = @helicopter_operator_speed_2
		naval_range = @helicopter_operator_range_2
		max_strength = @helicopter_operator_hp_2
		max_organisation = @helicopter_operator_org_2
		fuel_consumption = @helicopter_operator_fuel_consumption_2
		build_cost_ic = @helicopter_operator_build_cost_2
		manpower = @helicopter_operator_hp
		resources = {
			steel = 5
			aluminium = 3
			chromium = 3
		}
	}
	#2090 Helicopter Operator Hull (2)
	helicopter_operator_hull_7 = {
		year = 2090
		archetype = helicopter_operator
		parent = helicopter_operator_hull_6
		priority = 16
		module_slots = inherit
		default_modules = {
			fixed_ship_engine_slot = module_surface_fut_reactor_power4
			fixed_ship_fire_control_system_slot = module_future_fire_control_3
			fixed_ship_radar_slot = module_radar_10
			fixed_ship_auxillary_slot_3 = module_ciws_9
			fixed_ship_auxillary_slot_2 = module_ciws_9
			fixed_ship_auxillary_slot = module_esm_6
			fixed_ship_battery_slot = module_light_flight_deck_future_4
			front_1_custom_slot = module_helipads_5
			mid_1_custom_slot = module_vls_sam_9
			rear_1_custom_slot = module_helipads_5
		}
		lg_armor_piercing = 0
		lg_attack = 0
		hg_armor_piercing = 0
		hg_attack = 0
		torpedo_attack = 0
		sub_attack = 0
		anti_air_attack = 0
		surface_detection = 25.5		#+0.5
		sub_detection = 10		#+1
		surface_visibility = 17.36		#/1.2
		reliability = 1.075		#+0.5
		armor_value = @helicopter_operator_armor_2
		naval_speed = @helicopter_operator_speed_2
		naval_range = @helicopter_operator_range_2
		max_strength = @helicopter_operator_hp_2
		max_organisation = @helicopter_operator_org_2
		fuel_consumption = @helicopter_operator_fuel_consumption_2
		build_cost_ic = @helicopter_operator_build_cost_2
		manpower = @helicopter_operator_hp
		resources = {
			steel = 5
			aluminium = 3
			chromium = 4
		}
	}
	#2105 Helicopter Operator Hull (3)
	helicopter_operator_hull_8 = {
		year = 2105
		archetype = helicopter_operator
		parent = helicopter_operator_hull_7
		priority = 18
		module_slots = inherit
		default_modules = {
			fixed_ship_engine_slot = module_surface_fut_reactor_power5
			fixed_ship_fire_control_system_slot = module_future_fire_control_4
			fixed_ship_radar_slot = module_radar_11
			fixed_ship_auxillary_slot_3 = module_ciws_10
			fixed_ship_auxillary_slot_2 = module_ciws_10
			fixed_ship_auxillary_slot = module_esm_7
			fixed_ship_battery_slot = module_light_flight_deck_future_4
			front_1_custom_slot = module_helipads_6
			mid_1_custom_slot = module_vls_sam_10
			rear_1_custom_slot = module_helipads_6
		}
		lg_armor_piercing = 0
		lg_attack = 0
		hg_armor_piercing = 0
		hg_attack = 0
		torpedo_attack = 0
		sub_attack = 0
		anti_air_attack = 0
		surface_detection = 26		#+0.5
		sub_detection = 11		#+1
		surface_visibility = 14.47		#/1.2
		reliability = 1.125		#+0.5
		armor_value = @helicopter_operator_armor_3
		naval_speed = @helicopter_operator_speed_3
		naval_range = @helicopter_operator_range_3
		max_strength = @helicopter_operator_hp_3
		max_organisation = @helicopter_operator_org_3
		fuel_consumption = @helicopter_operator_fuel_consumption_3
		build_cost_ic = @helicopter_operator_build_cost_3
		manpower = @helicopter_operator_hp
		resources = {
			steel = 5
			aluminium = 3
			chromium = 4
		}
	}
	#2115 Helicopter Operator Hull (3)
	helicopter_operator_hull_9 = {
		year = 2115
		archetype = helicopter_operator
		parent = helicopter_operator_hull_8
		priority = 20
		module_slots = inherit
		default_modules = {
			fixed_ship_engine_slot = module_surface_fut_reactor_power6
			fixed_ship_fire_control_system_slot = module_future_fire_control_5
			fixed_ship_radar_slot = module_radar_11
			fixed_ship_auxillary_slot_3 = module_ciws_10
			fixed_ship_auxillary_slot_2 = module_ciws_10
			fixed_ship_auxillary_slot = module_esm_7
			fixed_ship_battery_slot = module_light_flight_deck_future_6
			front_1_custom_slot = module_helipads_6
			mid_1_custom_slot = module_vls_sam_10
			rear_1_custom_slot = module_helipads_6
		}
		lg_armor_piercing = 0
		lg_attack = 0
		hg_armor_piercing = 0
		hg_attack = 0
		torpedo_attack = 0
		sub_attack = 0
		anti_air_attack = 0
		surface_detection = 26.5		#+0.5
		sub_detection = 12		#+1
		surface_visibility = 12.06		#/1.2
		reliability = 1.175		#+0.5
		armor_value = @helicopter_operator_armor_3
		naval_speed = @helicopter_operator_speed_3
		naval_range = @helicopter_operator_range_3
		max_strength = @helicopter_operator_hp_3
		max_organisation = @helicopter_operator_org_3
		fuel_consumption = @helicopter_operator_fuel_consumption_3
		build_cost_ic = @helicopter_operator_build_cost_3
		manpower = @helicopter_operator_hp
		resources = {
			steel = 6
			aluminium = 3
			chromium = 4
		}
	}
	#MTG CARRIERS
	carrier = {
		year = 1965
		is_archetype = yes
		is_buildable = no
		type = carrier
		sprite = carrier
		interface_category = interface_category_capital_ships
		priority = 1000
		# (Describes combat behaviour - hidden stat)
		offensive_weapons = no
		upgrades = {
			carrier_armor_upgrade
			carrier_engine_upgrade
			ship_ASW_upgrade
			carrier_displacement_upgrade
			ship_anti_air_upgrade
		}
		module_slots = {
			front_1_custom_slot = {
				required = no
				allowed_module_categories = {
					module_helipads_category
					module_fuel_tanks_category
					module_point_defense_system_category
					module_turret_missile_category
					module_vls_category
					module_light_guns_category
				}
			}
			front_2_custom_slot = {
				required = no
				allowed_module_categories = {
					module_helipads_category
					module_fuel_tanks_category
					module_point_defense_system_category
					module_turret_missile_category
					module_vls_category
					module_light_guns_category
				}
			}
			mid_1_custom_slot = {
				required = no
				allowed_module_categories = {
					module_helipads_category
					module_fuel_tanks_category
					module_point_defense_system_category
					module_turret_missile_category
					module_vls_category
					module_light_guns_category
				}
			}
			mid_2_custom_slot = {
				required = no
				allowed_module_categories = {
					module_helipads_category
					module_fuel_tanks_category
					module_point_defense_system_category
					module_turret_missile_category
					module_vls_category
					module_light_guns_category
				}
			}
			mid_3_custom_slot = {
				required = no
				allowed_module_categories = {
					module_helipads_category
					module_fuel_tanks_category
					module_point_defense_system_category
					module_turret_missile_category
					module_vls_category
					module_light_guns_category
				}
			}
			rear_1_custom_slot = {
				required = no
				allowed_module_categories = {
					module_helipads_category
					module_fuel_tanks_category
					module_point_defense_system_category
					module_turret_missile_category
					module_vls_category
					module_light_guns_category
				}
			}
			rear_2_custom_slot = {
				required = no
				allowed_module_categories = {
					module_helipads_category
					module_fuel_tanks_category
					module_point_defense_system_category
					module_turret_missile_category
					module_vls_category
					module_light_guns_category
				}
			}
			fixed_ship_flight_deck = {
				required = yes
				allowed_module_categories = {
					module_flight_decks_category
				}
			}
			fixed_ship_auxillary_slot = {
				required = no
				allowed_module_categories = {
					module_point_defense_system_category
					module_turret_missile_category
					module_vls_category
					module_light_guns_category
					module_torpedoes_category
					module_anti_ship_torpedoes_category
					module_esm_category
				}
			}
			fixed_ship_auxillary_slot_1 = {
				required = no
				allowed_module_categories = {
					module_point_defense_system_category
					module_turret_missile_category
					module_vls_category
					module_light_guns_category
					module_torpedoes_category
					module_anti_ship_torpedoes_category
					module_esm_category
				}
			}
			fixed_ship_auxillary_slot_2 = {
				required = no
				allowed_module_categories = {
					module_point_defense_system_category
					module_turret_missile_category
					module_vls_category
					module_light_guns_category
					module_torpedoes_category
					module_anti_ship_torpedoes_category
					module_esm_category
				}
			}
			fixed_ship_radar_slot = {
				required = no
				allowed_module_categories = {
					module_radar_category
					module_sonar_category
				}
			}
			fixed_ship_fire_control_system_slot = {
				required = no
				allowed_module_categories = {
					module_fire_control_system_category
				}
			}
			fixed_ship_engine_slot = {
				required = yes
				allowed_module_categories = {
					module_surface_power_source_category
				}
			}
		}
		module_count_limit = {
			category = module_radar_category
			count < 2
		}
		module_count_limit = {
			category = module_sonar_category
			count < 2
		}
		module_count_limit = {
			category = module_flight_decks_category
			count < 2
		}
		module_count_limit = {
			category = module_esm_category
			count < 2
		}
		module_count_limit = {
			category = module_point_defense_system_category
			count < 6
		}
		module_count_limit = {
			category = module_light_guns_category
			count < 5
		}
		default_modules = {
			fixed_ship_engine_slot = module_surface_oil_power
			fixed_ship_fire_control_system_slot = module_analog_fire_control
			fixed_ship_radar_slot = module_radar_2
			fixed_ship_auxillary_slot_2 = module_ciws_1
			fixed_ship_auxillary_slot_1 = module_ram_1
			fixed_ship_auxillary_slot = module_esm_1
			fixed_ship_flight_deck = module_flight_deck_3
			front_1_custom_slot = module_helipads_1
			front_2_custom_slot = module_ciws_1
			mid_1_custom_slot = module_ciws_1
			mid_2_custom_slot = module_fuel_tank
			mid_3_custom_slot = module_helipads_1
			rear_1_custom_slot = module_ram_1
			rear_2_custom_slot = module_helipads_1
		}
		#Combat Stats --Hulls have no intrinsic combat stats. I don't see ship hulls firing cannons
		lg_armor_piercing = 0
		lg_attack = 0
		hg_armor_piercing = 0
		hg_attack = 0
		torpedo_attack = 0
		sub_attack = 0
		anti_air_attack = 0
		#Misc Stats
		armor_value = 40
		surface_detection = 10
		sub_detection = 0
		surface_visibility = 52
		naval_speed = @carrier_speed
		reliability = 0.7
		naval_range = @carrier_range
		max_strength = @carrier_hp
		max_organisation = @carrier_org
		fuel_consumption = @carrier_fuel_consumption
		build_cost_ic = @carrier_build_cost
		manpower = @carrier_hp
		resources = {
			steel = 5
		}
	}
	carrier_hull_1 = {
		year = 1965
		archetype = carrier
		priority = 5
		module_slots = inherit
		default_modules = {
			fixed_ship_engine_slot = module_surface_oil_power
			fixed_ship_fire_control_system_slot = module_analog_fire_control
			fixed_ship_radar_slot = module_radar_1
			fixed_ship_auxillary_slot_2 = module_ciws_1
			fixed_ship_auxillary_slot_1 = module_ram_1
			fixed_ship_auxillary_slot = module_fuel_tank
			fixed_ship_flight_deck = module_flight_deck_3
			front_1_custom_slot = module_helipads_1
			front_2_custom_slot = module_ciws_1
			mid_1_custom_slot = module_ciws_1
			mid_2_custom_slot = module_fuel_tank
			mid_3_custom_slot = module_helipads_1
			rear_1_custom_slot = module_ram_1
			rear_2_custom_slot = module_helipads_1
		}
		resources = {
			steel = 5
		}
	}
	carrier_hull_2 = {
		year = 1985
		archetype = carrier
		parent = carrier_hull_1
		priority = 6
		module_slots = inherit
		default_modules = {
			fixed_ship_engine_slot = module_surface_diesel_power
			fixed_ship_fire_control_system_slot = module_analog_fire_control
			fixed_ship_radar_slot = module_radar_2
			fixed_ship_auxillary_slot_2 = module_ciws_2
			fixed_ship_auxillary_slot_1 = module_ram_2
			fixed_ship_auxillary_slot = module_fuel_tank
			fixed_ship_flight_deck = module_flight_deck_4
			front_1_custom_slot = module_helipads_1
			front_2_custom_slot = module_ciws_2
			mid_1_custom_slot = module_ciws_2
			mid_2_custom_slot = module_fuel_tank
			mid_3_custom_slot = module_helipads_1
			rear_1_custom_slot = module_ram_2
			rear_2_custom_slot = module_helipads_1
		}
		lg_armor_piercing = 0
		lg_attack = 0
		hg_armor_piercing = 0
		hg_attack = 0
		torpedo_attack = 0
		sub_attack = 0
		anti_air_attack = 0
		armor_value = 45
		surface_detection = 10
		sub_detection = 0
		surface_visibility = 46.8
		naval_speed = @carrier_speed
		reliability = 0.725
		naval_range = @carrier_range
		max_strength = @carrier_hp
		max_organisation = @carrier_org
		fuel_consumption = @carrier_fuel_consumption
		build_cost_ic = @carrier_build_cost
		manpower = @carrier_hp
		resources = {
			steel = 5
			aluminium = 1
		}
	}
	carrier_hull_3 = {
		year = 2005
		archetype = carrier
		parent = carrier_hull_2
		priority = 8
		module_slots = inherit
		default_modules = {
			fixed_ship_engine_slot = module_surface_jet_turbine_power
			fixed_ship_fire_control_system_slot = module_digital_integrated_fire_control
			fixed_ship_radar_slot = module_radar_4
			fixed_ship_auxillary_slot_2 = module_ciws_2
			fixed_ship_auxillary_slot_1 = module_ram_2
			fixed_ship_auxillary_slot = module_esm_1
			fixed_ship_flight_deck = module_flight_deck_6
			front_1_custom_slot = module_helipads_1
			front_2_custom_slot = module_ciws_2
			mid_1_custom_slot = module_ciws_2
			mid_2_custom_slot = module_helipads_1
			mid_3_custom_slot = module_helipads_1
			rear_1_custom_slot = module_ram_2
			rear_2_custom_slot = module_helipads_1
		}
		lg_armor_piercing = 0
		lg_attack = 0
		hg_armor_piercing = 0
		hg_attack = 0
		torpedo_attack = 0
		sub_attack = 0
		anti_air_attack = 0
		armor_value = 55
		surface_detection = 10
		sub_detection = 0
		surface_visibility = 41.6
		naval_speed = @carrier_speed
		reliability = 0.775
		naval_range = @carrier_range
		max_strength = @carrier_hp
		max_organisation = @carrier_org
		fuel_consumption = @carrier_fuel_consumption
		build_cost_ic = @carrier_build_cost
		manpower = @carrier_hp
		resources = {
			steel = 5
			aluminium = 2
			chromium = 1
		}
	}
	carrier_hull_4 = {
		year = 2025
		archetype = carrier
		parent = carrier_hull_3
		priority = 10
		module_slots = inherit
		default_modules = {
			fixed_ship_engine_slot = module_surface_jet_turbine_power2
			fixed_ship_fire_control_system_slot = module_advanced_integrated_missile_radar_control
			fixed_ship_radar_slot = module_radar_5
			fixed_ship_auxillary_slot_2 = module_ciws_3
			fixed_ship_auxillary_slot_1 = module_ram_3
			fixed_ship_auxillary_slot = module_esm_2
			fixed_ship_flight_deck = module_flight_deck_8
			front_1_custom_slot = module_helipads_2
			front_2_custom_slot = module_ciws_3
			mid_1_custom_slot = module_ciws_3
			mid_2_custom_slot = module_helipads_2
			mid_3_custom_slot = module_helipads_2
			rear_1_custom_slot = module_ram_3
			rear_2_custom_slot = module_helipads_2
		}
		lg_armor_piercing = 0
		lg_attack = 0
		hg_armor_piercing = 0
		hg_attack = 0
		torpedo_attack = 0
		sub_attack = 0
		anti_air_attack = 0
		armor_value = 65
		surface_detection = 10
		sub_detection = 0
		surface_visibility = 36.4
		naval_speed = @carrier_speed
		reliability = 0.825
		naval_range = @carrier_range
		max_strength = @carrier_hp
		max_organisation = @carrier_org
		fuel_consumption = @carrier_fuel_consumption
		build_cost_ic = @carrier_build_cost
		manpower = @carrier_hp
		resources = {
			steel = 5
			aluminium = 2
			chromium = 2
		}
	}
	carrier_hull_5 = {
		year = 2045
		archetype = carrier
		parent = carrier_hull_4
		priority = 12
		module_slots = inherit
		default_modules = {
			fixed_ship_engine_slot = module_surface_jet_turbine_power3
			fixed_ship_fire_control_system_slot = module_futuristic_integrated_missile_radar_control
			fixed_ship_radar_slot = module_radar_6
			fixed_ship_auxillary_slot_2 = module_ciws_5
			fixed_ship_auxillary_slot_1 = module_ram_5
			fixed_ship_auxillary_slot = module_esm_3
			fixed_ship_flight_deck = module_flight_deck_10
			front_1_custom_slot = module_helipads_3
			front_2_custom_slot = module_ciws_5
			mid_1_custom_slot = module_ciws_5
			mid_2_custom_slot = module_helipads_3
			mid_3_custom_slot = module_helipads_3
			rear_1_custom_slot = module_ram_5
			rear_2_custom_slot = module_helipads_3
		}
		lg_armor_piercing = 0
		lg_attack = 0
		hg_armor_piercing = 0
		hg_attack = 0
		torpedo_attack = 0
		sub_attack = 0
		anti_air_attack = 0
		armor_value = 75
		surface_detection = 10
		sub_detection = 0
		surface_visibility = 31.2
		naval_speed = @carrier_speed
		reliability = 0.875
		naval_range = @carrier_range
		max_strength = @carrier_hp
		max_organisation = @carrier_org
		fuel_consumption = @carrier_fuel_consumption
		build_cost_ic = @carrier_build_cost
		manpower = @carrier_hp
		resources = {
			steel = 5
			aluminium = 3
			chromium = 2
		}
	}
	#2060 Carrier Hull (2)
	carrier_hull_6 = {
		year = 2060
		archetype = carrier
		parent = carrier_hull_5
		priority = 14
		module_slots = inherit
		default_modules = {
			fixed_ship_engine_slot = module_surface_fut_reactor_power2
			fixed_ship_fire_control_system_slot = module_future_fire_control_1
			fixed_ship_radar_slot = module_radar_8
			fixed_ship_auxillary_slot_2 = module_ciws_7
			fixed_ship_auxillary_slot_1 = module_ram_7
			fixed_ship_auxillary_slot = module_esm_4
			fixed_ship_flight_deck = module_flight_deck_future_5
			front_1_custom_slot = module_helipads_4
			front_2_custom_slot = module_ciws_7
			mid_1_custom_slot = module_ciws_7
			mid_2_custom_slot = module_helipads_4
			mid_3_custom_slot = module_helipads_4
			rear_1_custom_slot = module_ram_7
			rear_2_custom_slot = module_helipads_4
		}
		lg_armor_piercing = 0
		lg_attack = 0
		hg_armor_piercing = 0
		hg_attack = 0
		torpedo_attack = 0
		sub_attack = 0
		anti_air_attack = 0
		armor_value = 85		#+10
		surface_detection = 10
		sub_detection = 0
		surface_visibility = 26		#/1.2
		reliability = 0.925		#+0.5
		naval_speed = @carrier_speed_2
		naval_range = @carrier_range_2
		max_strength = @carrier_hp_2
		max_organisation = @carrier_org_2
		fuel_consumption = @carrier_fuel_consumption_2
		build_cost_ic = @carrier_build_cost_2
		manpower = @carrier_hp
		resources = {
			steel = 5
			aluminium = 3
			chromium = 3
		}
	}
	#2075 Carrier Hull (2)
	carrier_hull_7 = {
		year = 2075
		archetype = carrier
		parent = carrier_hull_6
		priority = 16
		module_slots = inherit
		default_modules = {
			fixed_ship_engine_slot = module_surface_fut_reactor_power3
			fixed_ship_fire_control_system_slot = module_future_fire_control_2
			fixed_ship_radar_slot = module_radar_9
			fixed_ship_auxillary_slot_2 = module_ciws_8
			fixed_ship_auxillary_slot_1 = module_ram_8
			fixed_ship_auxillary_slot = module_esm_5
			fixed_ship_flight_deck = module_flight_deck_future_5
			front_1_custom_slot = module_helipads_4
			front_2_custom_slot = module_ciws_8
			mid_1_custom_slot = module_ciws_8
			mid_2_custom_slot = module_helipads_4
			mid_3_custom_slot = module_helipads_4
			rear_1_custom_slot = module_ram_8
			rear_2_custom_slot = module_helipads_4
		}
		lg_armor_piercing = 0
		lg_attack = 0
		hg_armor_piercing = 0
		hg_attack = 0
		torpedo_attack = 0
		sub_attack = 0
		anti_air_attack = 0
		armor_value = 95		#+10
		surface_detection = 10
		sub_detection = 0
		surface_visibility = 21.67		#/1.2
		reliability = 0.975		#+0.5
		naval_speed = @carrier_speed_2
		naval_range = @carrier_range_2
		max_strength = @carrier_hp_2
		max_organisation = @carrier_org_2
		fuel_consumption = @carrier_fuel_consumption_2
		build_cost_ic = @carrier_build_cost_2
		manpower = @carrier_hp
		resources = {
			steel = 5
			aluminium = 3
			chromium = 3
		}
	}
	#2090 Carrier Hull (2)
	carrier_hull_8 = {
		year = 2090
		archetype = carrier
		parent = carrier_hull_7
		priority = 18
		module_slots = inherit
		default_modules = {
			fixed_ship_engine_slot = module_surface_fut_reactor_power4
			fixed_ship_fire_control_system_slot = module_future_fire_control_3
			fixed_ship_radar_slot = module_radar_10
			fixed_ship_auxillary_slot_2 = module_ciws_9
			fixed_ship_auxillary_slot_1 = module_ram_9
			fixed_ship_auxillary_slot = module_esm_6
			fixed_ship_flight_deck = module_flight_deck_future_10
			front_1_custom_slot = module_helipads_5
			front_2_custom_slot = module_ciws_9
			mid_1_custom_slot = module_ciws_9
			mid_2_custom_slot = module_helipads_5
			mid_3_custom_slot = module_helipads_5
			rear_1_custom_slot = module_ram_9
			rear_2_custom_slot = module_helipads_5
		}
		lg_armor_piercing = 0
		lg_attack = 0
		hg_armor_piercing = 0
		hg_attack = 0
		torpedo_attack = 0
		sub_attack = 0
		anti_air_attack = 0
		armor_value = 105		#+10
		surface_detection = 10
		sub_detection = 0
		surface_visibility = 18.06		#/1.2
		reliability = 1.025		#+0.5
		naval_speed = @carrier_speed_2
		naval_range = @carrier_range_2
		max_strength = @carrier_hp_2
		max_organisation = @carrier_org_2
		fuel_consumption = @carrier_fuel_consumption_2
		build_cost_ic = @carrier_build_cost_2
		manpower = @carrier_hp
		resources = {
			steel = 5
			aluminium = 3
			chromium = 4
		}
	}
	#2105 Carrier Hull (3)
	carrier_hull_9 = {
		year = 2105
		archetype = carrier
		parent = carrier_hull_8
		priority = 20
		module_slots = inherit
		default_modules = {
			fixed_ship_engine_slot = module_surface_fut_reactor_power5
			fixed_ship_fire_control_system_slot = module_future_fire_control_4
			fixed_ship_radar_slot = module_radar_11
			fixed_ship_auxillary_slot_2 = module_ciws_10
			fixed_ship_auxillary_slot_1 = module_ram_10
			fixed_ship_auxillary_slot = module_esm_7
			fixed_ship_flight_deck = module_flight_deck_future_10
			front_1_custom_slot = module_helipads_6
			front_2_custom_slot = module_ciws_10
			mid_1_custom_slot = module_ciws_10
			mid_2_custom_slot = module_helipads_6
			mid_3_custom_slot = module_helipads_6
			rear_1_custom_slot = module_ram_10
			rear_2_custom_slot = module_helipads_6
		}
		lg_armor_piercing = 0
		lg_attack = 0
		hg_armor_piercing = 0
		hg_attack = 0
		torpedo_attack = 0
		sub_attack = 0
		anti_air_attack = 0
		armor_value = 115		#+10
		surface_detection = 10
		sub_detection = 0
		surface_visibility = 15.05		#/1.2
		reliability = 1.075		#+0.5
		naval_speed = @carrier_speed_3
		naval_range = @carrier_range_3
		max_strength = @carrier_hp_3
		max_organisation = @carrier_org_3
		fuel_consumption = @carrier_fuel_consumption_3
		build_cost_ic = @carrier_build_cost_3
		manpower = @carrier_hp
		resources = {
			steel = 5
			aluminium = 3
			chromium = 4
		}
	}
	#2115 Carrier Hull (3)
	carrier_hull_10 = {
		year = 2115
		archetype = carrier
		parent = carrier_hull_9
		priority = 20
		module_slots = inherit
		default_modules = {
			fixed_ship_engine_slot = module_surface_fut_reactor_power6
			fixed_ship_fire_control_system_slot = module_future_fire_control_5
			fixed_ship_radar_slot = module_radar_11
			fixed_ship_auxillary_slot_2 = module_ciws_10
			fixed_ship_auxillary_slot_1 = module_ram_10
			fixed_ship_auxillary_slot = module_esm_7
			fixed_ship_flight_deck = module_flight_deck_future_15
			front_1_custom_slot = module_helipads_6
			front_2_custom_slot = module_ciws_10
			mid_1_custom_slot = module_ciws_10
			mid_2_custom_slot = module_helipads_6
			mid_3_custom_slot = module_helipads_6
			rear_1_custom_slot = module_ram_10
			rear_2_custom_slot = module_helipads_6
		}
		lg_armor_piercing = 0
		lg_attack = 0
		hg_armor_piercing = 0
		hg_attack = 0
		torpedo_attack = 0
		sub_attack = 0
		anti_air_attack = 0
		armor_value = 125		#+10
		surface_detection = 10
		sub_detection = 0
		surface_visibility = 12.54		#/1.2
		reliability = 1.125		#+0.5
		naval_speed = @carrier_speed_3
		naval_range = @carrier_range_3
		max_strength = @carrier_hp_3
		max_organisation = @carrier_org_3
		fuel_consumption = @carrier_fuel_consumption_3
		build_cost_ic = @carrier_build_cost_3
		manpower = @carrier_hp
		resources = {
			steel = 6
			aluminium = 3
			chromium = 4
		}
	}
	#NON-MTG Carriers
	#1965
	Nuclear_carrier_0 = {
		year = 1965
		module_slots = inherit
		archetype = carrier
		priority = 5
		#Displacement
		lg_armor_piercing = 20
		lg_attack = 25
		anti_air_attack = 138
		carrier_size = 60
		#ASW
		sub_attack = 20
		sub_detection = 60
		armor_value = 30
		#radar
		surface_detection = 57
		#stealth/size
		surface_visibility = 23.9
		#engine
		naval_speed = 30
		naval_range = 14800
		max_strength = 2240
		#port_capacity_usage = 2
		fuel_consumption = 0
		build_cost_ic = 80936
		resources = {
			aluminium = 2
			tungsten = 3
			steel = 14
		}
		manpower = 4120
	}
	#1975
	Nuclear_carrier_1 = {
		year = 1975
		archetype = carrier
		parent = Nuclear_carrier_0
		priority = 5
		module_slots = inherit
		#Displacement
		lg_armor_piercing = 20
		lg_attack = 26
		anti_air_attack = 321.3
		carrier_size = 60
		#ASW
		sub_attack = 20
		sub_detection = 63
		armor_value = 40
		surface_detection = 62
		#stealth/size
		surface_visibility = 23.2
		#engine
		naval_speed = 31
		naval_range = 14925
		max_strength = 2618
		fuel_consumption = 0
		build_cost_ic = 91777
		resources = {
			aluminium = 3
			tungsten = 4
			steel = 15
		}
		manpower = 4320
	}
	#1985
	Nuclear_carrier_2 = {
		year = 1985
		archetype = carrier
		parent = Nuclear_carrier_1
		priority = 5
		module_slots = inherit
		#Displacement
		lg_armor_piercing = 22
		lg_attack = 29.7
		anti_air_attack = 403.2
		carrier_size = 60
		#ASW
		sub_attack = 24
		sub_detection = 75
		armor_value = 50
		surface_detection = 77
		#stealth/size
		surface_visibility = 22.6
		#engine
		naval_speed = 32.5
		naval_range = 15050
		max_strength = 2976
		fuel_consumption = 0
		build_cost_ic = 101551
		resources = {
			aluminium = 3
			tungsten = 4
			steel = 16
		}
		manpower = 4310
	}
	#2005
	Nuclear_carrier_3 = {
		year = 2005
		archetype = carrier
		parent = Nuclear_carrier_2
		priority = 5
		module_slots = inherit
		#Displacement
		lg_armor_piercing = 24
		lg_attack = 37.2
		anti_air_attack = 557.6
		carrier_size = 60
		#ASW
		sub_attack = 32
		sub_detection = 90
		armor_value = 60
		surface_detection = 97.5
		#stealth/size
		surface_visibility = 21.9
		#engine
		naval_speed = 36
		naval_range = 15150
		max_strength = 3696
		fuel_consumption = 0
		build_cost_ic = 102635
		resources = {
			aluminium = 3
			chromium = 4
			steel = 18
		}
		manpower = 3900
	}
	#2015
	Nuclear_carrier_4 = {
		year = 2015
		archetype = carrier
		parent = Nuclear_carrier_3
		priority = 5
		module_slots = inherit
		#Displacement
		lg_armor_piercing = 24
		lg_attack = 40.8
		anti_air_attack = 682.5
		carrier_size = 60
		#ASW
		sub_attack = 32
		sub_detection = 92
		armor_value = 70
		surface_detection = 102.7
		#stealth/size
		surface_visibility = 21.2
		#engine
		naval_speed = 38
		naval_range = 15300
		max_strength = 4110
		fuel_consumption = 0
		build_cost_ic = 111141
		resources = {
			aluminium = 3
			chromium = 5
			steel = 18
		}
		manpower = 3400
	}
	#2025
	Nuclear_carrier_5 = {
		year = 2025
		archetype = carrier
		parent = Nuclear_carrier_4
		priority = 5
		module_slots = inherit
		#Displacement
		lg_armor_piercing = 24
		lg_attack = 42
		anti_air_attack = 792
		carrier_size = 60
		#ASW
		sub_attack = 32
		sub_detection = 95
		armor_value = 80
		surface_detection = 108
		surface_visibility = 20.6
		#engine
		naval_speed = 39.5
		naval_range = 15500
		max_strength = 4448
		fuel_consumption = 0
		build_cost_ic = 120320
		resources = {
			aluminium = 4
			chromium = 5
			steel = 18
		}
		manpower = 3250
	}
	#2035
	Nuclear_carrier_6 = {
		year = 2035
		archetype = carrier
		parent = Nuclear_carrier_5
		priority = 5
		module_slots = inherit
		#Displacement
		lg_armor_piercing = 24
		lg_attack = 42
		anti_air_attack = 800
		carrier_size = 60
		#ASW
		sub_attack = 32
		sub_detection = 96
		armor_value = 90
		surface_detection = 108.5
		surface_visibility = 19.9
		#engine
		naval_speed = 41
		naval_range = 16000
		max_strength = 4828
		fuel_consumption = 0
		build_cost_ic = 128400
		resources = {
			aluminium = 4
			chromium = 6
			steel = 18
		}
		manpower = 3100
	}
	#1965
	carrier_0 = {
		year = 1965
		module_slots = inherit
		archetype = carrier
		priority = 5
		#Displacement
		lg_armor_piercing = 0
		lg_attack = 1
		anti_air_attack = 9.63
		carrier_size = 10
		#ASW
		sub_attack = 0
		sub_detection = 25.4
		#ground support
		#shore_bombardment = 0.5
		#countermeasures/ECM
		#evasion = 10.00
		armor_value = 5
		#radar
		#fire_range = 14.00
		surface_detection = 15
		#stealth/size
		surface_visibility = 40
		#engine
		naval_speed = 30
		naval_range = 5000
		max_strength = 500
		fuel_consumption = 80
		build_cost_ic = 25000
		resources = {
			aluminium = 1
			steel = 4
		}
		manpower = 1000
	}
	#1975
	carrier_1 = {
		year = 1975
		archetype = carrier
		parent = carrier_0
		priority = 5
		module_slots = inherit
		#Displacement
		lg_armor_piercing = 0
		lg_attack = 1.12
		anti_air_attack = 11.56
		carrier_size = 20
		#ASW
		sub_attack = 0
		sub_detection = 28.45
		#ground support
		#shore_bombardment = 0.5
		#countermeasures/ECM
		#evasion = 11.20
		armor_value = 5.6
		#radar
		#fire_range = 15.68
		surface_detection = 16.8
		#stealth/size
		surface_visibility = 34
		#engine
		naval_speed = 30
		naval_range = 5000
		max_strength = 500
		fuel_consumption = 90
		build_cost_ic = 27350.35
		resources = {
			aluminium = 1
			steel = 5
		}
		manpower = 1000
	}
	#1985
	carrier_2 = {
		year = 1985
		archetype = carrier
		parent = carrier_1
		priority = 5
		module_slots = inherit
		#Displacement
		lg_armor_piercing = 0
		lg_attack = 1.25
		anti_air_attack = 13.87
		carrier_size = 30
		#ASW
		sub_attack = 0
		sub_detection = 31.86
		#ground support
		#shore_bombardment = 0.5
		#countermeasures/ECM
		#evasion = 12.54
		armor_value = 6.27
		#radar
		#fire_range = 17.56
		surface_detection = 18.82
		#stealth/size
		surface_visibility = 28.9
		#engine
		naval_speed = 30
		naval_range = 5000
		max_strength = 500
		fuel_consumption = 100
		build_cost_ic = 29450.45
		resources = {
			aluminium = 1
			steel = 7
		}
		manpower = 1400
	}
	#2005
	carrier_3 = {
		year = 2005
		archetype = carrier
		parent = carrier_2
		priority = 5
		module_slots = inherit
		#Displacement
		lg_armor_piercing = 0
		lg_attack = 1.4
		anti_air_attack = 16.64
		carrier_size = 50
		#ASW
		sub_attack = 0
		sub_detection = 35.69
		#ground support
		#shore_bombardment = 0.5
		#countermeasures/ECM
		#evasion = 14.05
		armor_value = 7.02
		#radar
		#fire_range = 19.67
		surface_detection = 21.07
		#stealth/size
		surface_visibility = 24.57
		#engine
		naval_speed = 30
		naval_range = 5000
		max_strength = 500
		fuel_consumption = 110
		build_cost_ic = 32000.45
		resources = {
			aluminium = 1
			steel = 8
			chromium = 1
		}
		manpower = 1600
	}
	#2015
	carrier_4 = {
		year = 2015
		archetype = carrier
		parent = carrier_3
		priority = 5
		module_slots = inherit
		#Displacement
		lg_armor_piercing = 0
		lg_attack = 1.57
		anti_air_attack = 19.97
		carrier_size = 60
		#ASW
		sub_attack = 0
		sub_detection = 39.97
		#ground support
		#shore_bombardment = 0.5
		#countermeasures/ECM
		#evasion = 15.74
		armor_value = 7.87
		#radar
		#fire_range = 22.03
		surface_detection = 23.6
		#stealth/size
		surface_visibility = 20.88
		#engine
		naval_speed = 30
		naval_range = 5000
		max_strength = 500
		fuel_consumption = 120
		build_cost_ic = 32000.45
		resources = {
			aluminium = 1
			steel = 8
			chromium = 2
		}
		manpower = 1800
	}
	#2025
	carrier_5 = {
		year = 2025
		archetype = carrier
		parent = carrier_4
		priority = 5
		module_slots = inherit
		#Displacement
		lg_armor_piercing = 0
		lg_attack = 1.76
		anti_air_attack = 23.96
		carrier_size = 70
		#ASW
		sub_attack = 0
		sub_detection = 44.76
		#ground support
		#shore_bombardment = 0.5
		#countermeasures/ECM
		#evasion = 17.62
		armor_value = 8.81
		#radar
		#fire_range = 24.67
		surface_detection = 26.44
		#stealth/size
		surface_visibility = 17.75
		#engine
		naval_speed = 30
		naval_range = 5000
		max_strength = 500
		fuel_consumption = 130
		build_cost_ic = 34350.25
		resources = {
			aluminium = 2
			steel = 9
			chromium = 3
		}
		manpower = 2000
	}
	#2035
	carrier_6 = {
		year = 2035
		archetype = carrier
		parent = carrier_5
		priority = 5
		module_slots = inherit
		#Displacement
		lg_armor_piercing = 0
		lg_attack = 1.97
		anti_air_attack = 28.76
		carrier_size = 70
		#ASW
		sub_attack = 0
		sub_detection = 50.14
		#ground support
		#countermeasures/ECM
		armor_value = 9.87
		#radar
		surface_detection = 29.61
		#stealth/size
		surface_visibility = 15.09
		#engine
		naval_speed = 30
		naval_range = 5000
		max_strength = 500
		fuel_consumption = 150
		build_cost_ic = 36250.25
		resources = {
			aluminium = 2
			steel = 11
			chromium = 3
		}
		manpower = 2000
	}
	##Landing Helicopter Assault Ship
	#1975
	LHA_0 = {
		year = 1975
		archetype = helicopter_operator
		priority = 5
		module_slots = inherit
		#Displacement
		lg_armor_piercing = 0
		lg_attack = 1.12
		anti_air_attack = 11.56
		carrier_size = 7
		#ASW
		sub_attack = 0
		sub_detection = 28.45
		#ground support
		#countermeasures/ECM
		armor_value = 5.6
		#radar
		surface_detection = 16.8
		#stealth/size
		surface_visibility = 34
		#engine
		naval_speed = 30
		naval_range = 5000
		max_strength = 500
		#port_capacity_usage = 2
		fuel_consumption = 65
		build_cost_ic = 12575.65
		resources = {
			tungsten = 1
			steel = 4
		}
		manpower = 800
	}
	#1985
	LHA_1 = {
		year = 1985
		archetype = helicopter_operator
		parent = LHA_0
		priority = 5
		module_slots = inherit
		#Displacement
		lg_armor_piercing = 0
		lg_attack = 1.25
		anti_air_attack = 13.87
		carrier_size = 10
		#ASW
		sub_attack = 0
		sub_detection = 31.86
		#ground support
		#countermeasures/ECM
		armor_value = 6.27
		#radar
		surface_detection = 18.82
		#stealth/size
		surface_visibility = 28.9
		#engine
		naval_speed = 30
		naval_range = 5000
		max_strength = 500
		#port_capacity_usage = 2
		fuel_consumption = 70
		build_cost_ic = 16755.85
		resources = {
			tungsten = 1
			steel = 6
		}
		manpower = 1000
	}
	#2015
	LHA_2 = {
		year = 2015
		archetype = helicopter_operator
		parent = LHA_1
		priority = 5
		module_slots = inherit
		#Displacement
		lg_armor_piercing = 0
		lg_attack = 1.57
		anti_air_attack = 19.97
		carrier_size = 17
		#ASW
		sub_attack = 0
		sub_detection = 39.97
		#ground support
		#countermeasures/ECM
		armor_value = 7.87
		#radar
		surface_detection = 23.6
		#stealth/size
		surface_visibility = 20.88
		#engine
		naval_speed = 30
		naval_range = 5000
		max_strength = 500
		#port_capacity_usage = 2
		fuel_consumption = 75
		build_cost_ic = 19586.56
		resources = {
			tungsten = 2
			steel = 8
			chromium = 2
		}
		manpower = 1000
	}
	#2025
	LHA_3 = {
		year = 2025
		archetype = helicopter_operator
		parent = LHA_2
		priority = 5
		module_slots = inherit
		#Displacement
		lg_armor_piercing = 0
		lg_attack = 1.76
		anti_air_attack = 23.96
		carrier_size = 20
		#ASW
		sub_attack = 0
		sub_detection = 44.76
		#ground support
		#countermeasures/ECM
		armor_value = 8.81
		#radar
		surface_detection = 26.44
		#stealth/size
		surface_visibility = 17.75
		#engine
		naval_speed = 30
		naval_range = 5000
		max_strength = 500
		#port_capacity_usage = 2
		fuel_consumption = 80
		build_cost_ic = 21245.52
		resources = {
			tungsten = 2
			steel = 10
			chromium = 2
		}
		manpower = 1000
	}
	#2035
	LHA_4 = {
		year = 2035
		archetype = helicopter_operator
		parent = LHA_3
		priority = 5
		module_slots = inherit
		#Displacement
		lg_armor_piercing = 0
		lg_attack = 1.97
		anti_air_attack = 28.76
		carrier_size = 37
		#ASW
		sub_attack = 0
		sub_detection = 50.14
		#ground support
		#countermeasures/ECM
		armor_value = 19.74
		#radar
		surface_detection = 29.61
		#stealth/size
		surface_visibility = 22.63
		#engine
		naval_speed = 30
		naval_range = 5000
		max_strength = 500
		#port_capacity_usage = 2
		fuel_consumption = 85
		build_cost_ic = 23451.61
		resources = {
			tungsten = 2
			steel = 11
			chromium = 3
		}
		manpower = 1000
	}
	#1975
	LPD_0 = {
		year = 1975
		archetype = helicopter_operator
		priority = 5
		module_slots = inherit
		#Displacement
		lg_armor_piercing = 0
		lg_attack = 1.12
		anti_air_attack = 11.56
		carrier_size = 0
		#ASW
		sub_attack = 0
		sub_detection = 10.5
		#countermeasures/ECM
		armor_value = 5.6
		#radar
		#fire_range = 15.68
		surface_detection = 16.8
		#stealth/size
		surface_visibility = 34
		#engine
		naval_speed = 30
		naval_range = 5000
		max_strength = 300
		#port_capacity_usage = 2
		fuel_consumption = 45
		build_cost_ic = 8500
		resources = {
			steel = 4
		}
		manpower = 750
	}
	#1985
	LPD_1 = {
		year = 1985
		archetype = helicopter_operator
		parent = LPD_0
		priority = 5
		module_slots = inherit
		#Displacement
		lg_armor_piercing = 0
		lg_attack = 1.25
		anti_air_attack = 13.87
		carrier_size = 0
		#ASW
		sub_attack = 0
		sub_detection = 11.93
		#ground support
		#countermeasures/ECM
		armor_value = 6.27
		#radar
		surface_detection = 18.82
		#stealth/size
		surface_visibility = 28.9
		#engine
		naval_speed = 30
		naval_range = 5000
		max_strength = 300
		#port_capacity_usage = 2
		fuel_consumption = 50
		build_cost_ic = 10750.6
		resources = {
			steel = 5
		}
		manpower = 750
	}
	#2015
	LPD_2 = {
		year = 2015
		archetype = helicopter_operator
		parent = LPD_1
		priority = 5
		module_slots = inherit
		#Displacement
		lg_armor_piercing = 0
		lg_attack = 1.57
		anti_air_attack = 19.97
		carrier_size = 0
		#ASW
		sub_attack = 0
		sub_detection = 20.62
		#ground support
		#countermeasures/ECM
		armor_value = 7.87
		#radar
		surface_detection = 23.6
		#stealth/size
		surface_visibility = 20.88
		#engine
		naval_speed = 30
		naval_range = 5000
		max_strength = 300
		#port_capacity_usage = 2
		fuel_consumption = 55
		build_cost_ic = 12715.98
		resources = {
			tungsten = 1
			steel = 6
			chromium = 1
		}
		manpower = 750
	}
	#2025
	LPD_3 = {
		year = 2025
		archetype = helicopter_operator
		parent = LPD_2
		priority = 5
		module_slots = inherit
		#Displacement
		lg_armor_piercing = 0
		lg_attack = 1.76
		anti_air_attack = 23.96
		carrier_size = 0
		#ASW
		sub_attack = 0
		sub_detection = 24.74
		#ground support
		#shore_bombardment = 2
		#countermeasures/ECM
		#evasion = 17.62
		armor_value = 8.81
		#radar
		#fire_range = 24.67
		surface_detection = 26.44
		#stealth/size
		surface_visibility = 17.75
		#engine
		naval_speed = 30
		naval_range = 5000
		max_strength = 300
		#port_capacity_usage = 2
		fuel_consumption = 60
		build_cost_ic = 13850.8
		resources = {
			tungsten = 1
			steel = 7
			chromium = 1
		}
		manpower = 750
	}
	#2035
	LPD_4 = {
		year = 2035
		archetype = helicopter_operator
		parent = LPD_3
		priority = 5
		module_slots = inherit
		#Displacement
		lg_armor_piercing = 0
		lg_attack = 1.97
		anti_air_attack = 28.76
		carrier_size = 0
		#ASW
		sub_attack = 0
		sub_detection = 29.69
		#ground support
		#countermeasures/ECM
		armor_value = 19.74
		#radar
		surface_detection = 29.61
		#stealth/size
		surface_visibility = 22.63
		#engine
		naval_speed = 30
		naval_range = 5000
		max_strength = 300
		#port_capacity_usage = 2
		fuel_consumption = 65
		build_cost_ic = 15000
		resources = {
			tungsten = 1
			steel = 9
			chromium = 2
		}
		manpower = 750
	}
	#MTG Attack Submarines
	attack_submarine = {
		year = 1965
		is_archetype = yes
		is_buildable = no
		type = submarine
		interface_category = interface_category_other_ships
		upgrades = {
			ship_reliability_upgrade
			sub_displacement
			sub_sonar_upgrade
			sub_stealth_upgrade
			sub_engine_upgrade
			sub_torpedo_upgrade
		}
		module_slots = {
			fixed_ship_battery_slot = {
				required = yes
				allowed_module_categories = {
					module_anti_ship_torpedoes_category
				}
			}
			fixed_ship_auxillary_slot = {
				required = no
				allowed_module_categories = {
					module_vls_sub_category
					module_torpedoes_category
					module_anti_ship_torpedoes_category
					module_fuel_tanks_category
					module_sub_esm_category
					module_minelaying_category
				}
			}
			fixed_ship_auxillary_slot_1 = {
				required = no
				allowed_module_categories = {
					module_vls_sub_category
					module_torpedoes_category
					module_anti_ship_torpedoes_category
					module_fuel_tanks_category
					module_sub_esm_category
					module_minelaying_category
				}
			}
			fixed_ship_auxillary_slot_2 = {
				required = no
				allowed_module_categories = {
					module_vls_sub_category
					module_torpedoes_category
					module_anti_ship_torpedoes_category
					module_fuel_tanks_category
					module_sub_esm_category
					module_minelaying_category
				}
			}
			fixed_ship_auxillary_slot_3 = {
				required = no
				allowed_module_categories = {
					module_fuel_tanks_category
					module_torpedoes_category
					module_anti_ship_torpedoes_category
					module_sub_esm_category
					module_vls_sub_category
					module_minelaying_category
				}
			}
			fixed_ship_radar_slot = {
				required = no
				allowed_module_categories = {
					module_sonar_category
				}
			}
			fixed_ship_engine_slot = {
				required = yes
				allowed_module_categories = {
					module_sub_power_source_category
				}
			}
		}
		module_count_limit = {
			category = module_sonar_category
			count < 2
		}
		module_count_limit = {
			category = module_sub_esm_category
			count < 2
		}
		default_modules = {
			fixed_ship_engine_slot = module_sub_diesel_electric_power
			fixed_ship_radar_slot = module_sonar_2
			fixed_ship_auxillary_slot_3 = empty
			fixed_ship_auxillary_slot_2 = module_torpedoes_1
			fixed_ship_auxillary_slot_1 = module_anti_ship_torpedoes_1
			fixed_ship_auxillary_slot = module_minelaying
			fixed_ship_battery_slot = module_anti_ship_torpedoes_1
		}
		lg_armor_piercing = 0
		lg_attack = 0
		hg_armor_piercing = 0
		hg_attack = 0
		torpedo_attack = 0
		sub_attack = 0
		anti_air_attack = 0
		armor_value = @attack_sub_armor
		sub_visibility = 8
		surface_detection = 10
		sub_detection = 0
		surface_visibility = 8
		naval_speed = @attack_sub_speed
		reliability = 0.72
		naval_range = @attack_sub_range
		max_strength = @attack_sub_hp
		max_organisation = @attack_sub_org
		fuel_consumption = @attack_sub_fuel_consumption
		build_cost_ic = @attack_sub_build_cost
		manpower = @attack_sub_hp
		resources = {
			steel = 5
		}
	}
	attack_submarine_hull_1 = {
		year = 1965
		archetype = attack_submarine
		priority = 5
		module_slots = inherit
		default_modules = {
			fixed_ship_engine_slot = module_sub_diesel_electric_power
			fixed_ship_radar_slot = module_sonar_1
			fixed_ship_auxillary_slot_3 = empty
			fixed_ship_auxillary_slot_2 = module_torpedoes_1
			fixed_ship_auxillary_slot_1 = module_torpedoes_1
			fixed_ship_auxillary_slot = module_minelaying
			fixed_ship_battery_slot = module_anti_ship_torpedoes_1
		}
		resources = {
			steel = 5
		}
	}
	attack_submarine_hull_2 = {
		year = 1980
		archetype = attack_submarine
		parent = attack_submarine_hull_1
		priority = 6
		module_slots = inherit
		default_modules = {
			fixed_ship_engine_slot = module_sub_diesel_electric_power2
			fixed_ship_radar_slot = module_sonar_2
			fixed_ship_auxillary_slot_3 = empty
			fixed_ship_auxillary_slot_2 = module_torpedoes_1
			fixed_ship_auxillary_slot_1 = module_torpedoes_1
			fixed_ship_auxillary_slot = module_minelaying
			fixed_ship_battery_slot = module_anti_ship_torpedoes_1
		}
		lg_armor_piercing = 0
		lg_attack = 0
		hg_armor_piercing = 0
		hg_attack = 0
		torpedo_attack = 0
		sub_attack = 0
		anti_air_attack = 0
		armor_value = @attack_sub_armor
		sub_visibility = 7.5
		surface_detection = 10
		sub_detection = 0
		surface_visibility = 7.4
		naval_speed = @attack_sub_speed
		reliability = 0.74
		naval_range = @attack_sub_range
		max_strength = @attack_sub_hp
		max_organisation = @attack_sub_org
		fuel_consumption = @attack_sub_fuel_consumption
		build_cost_ic = @attack_sub_build_cost
		manpower = @attack_sub_hp
		resources = {
			steel = 5
			aluminium = 1
		}
	}
	attack_submarine_hull_3 = {
		year = 1995
		archetype = attack_submarine
		parent = attack_submarine_hull_2
		priority = 7
		module_slots = inherit
		default_modules = {
			fixed_ship_engine_slot = module_sub_diesel_electric_power2
			fixed_ship_radar_slot = module_sonar_3
			fixed_ship_auxillary_slot_3 = empty
			fixed_ship_auxillary_slot_2 = module_sub_esm_1
			fixed_ship_auxillary_slot_1 = module_torpedoes_2
			fixed_ship_auxillary_slot = module_torpedoes_2
			fixed_ship_battery_slot = module_anti_ship_torpedoes_2
		}
		lg_armor_piercing = 0
		lg_attack = 0
		hg_armor_piercing = 0
		hg_attack = 0
		torpedo_attack = 0
		sub_attack = 0
		anti_air_attack = 0
		armor_value = @attack_sub_armor
		sub_visibility = 6.8
		surface_detection = 10
		sub_detection = 0
		surface_visibility = 6.8
		naval_speed = @attack_sub_speed
		reliability = 0.76
		naval_range = @attack_sub_range
		max_strength = @attack_sub_hp
		max_organisation = @attack_sub_org
		fuel_consumption = @attack_sub_fuel_consumption
		build_cost_ic = @attack_sub_build_cost
		manpower = @attack_sub_hp
		resources = {
			steel = 5
			aluminium = 2
		}
	}
	attack_submarine_hull_4 = {
		year = 2010
		archetype = attack_submarine
		parent = attack_submarine_hull_3
		priority = 8
		module_slots = inherit
		default_modules = {
			fixed_ship_engine_slot = module_sub_diesel_electric_power3
			fixed_ship_radar_slot = module_sonar_4
			fixed_ship_auxillary_slot_3 = module_torpedoes_1
			fixed_ship_auxillary_slot_2 = module_sub_esm_1
			fixed_ship_auxillary_slot_1 = module_vls_sub_asm_3
			fixed_ship_auxillary_slot = module_torpedoes_1
			fixed_ship_battery_slot = module_anti_ship_torpedoes_1
		}
		lg_armor_piercing = 0
		lg_attack = 0
		hg_armor_piercing = 0
		hg_attack = 0
		torpedo_attack = 0
		sub_attack = 0
		anti_air_attack = 0
		armor_value = @attack_sub_armor
		sub_visibility = 6.2
		surface_detection = 10
		sub_detection = 0
		surface_visibility = 6.2
		naval_speed = @attack_sub_speed
		reliability = 0.78
		naval_range = @attack_sub_range
		max_strength = @attack_sub_hp
		max_organisation = @attack_sub_org
		fuel_consumption = @attack_sub_fuel_consumption
		build_cost_ic = @attack_sub_build_cost
		manpower = @attack_sub_hp
		resources = {
			steel = 5
			aluminium = 2
			chromium = 1
		}
	}
	attack_submarine_hull_5 = {
		year = 2025
		archetype = attack_submarine
		parent = attack_submarine_hull_4
		priority = 10
		module_slots = inherit
		default_modules = {
			fixed_ship_engine_slot = module_sub_mod_reactor_power
			fixed_ship_radar_slot = module_sonar_5
			fixed_ship_auxillary_slot_3 = module_torpedoes_2
			fixed_ship_auxillary_slot_2 = module_sub_esm_2
			fixed_ship_auxillary_slot_1 = module_vls_sub_asm_4
			fixed_ship_auxillary_slot = module_torpedoes_2
			fixed_ship_battery_slot = module_anti_ship_torpedoes_2
		}
		lg_armor_piercing = 0
		lg_attack = 0
		hg_armor_piercing = 0
		hg_attack = 0
		torpedo_attack = 0
		sub_attack = 0
		anti_air_attack = 0
		armor_value = @attack_sub_armor
		sub_visibility = 5.6
		surface_detection = 10
		sub_detection = 0
		surface_visibility = 5.6
		naval_speed = @attack_sub_speed
		reliability = 0.82
		naval_range = @attack_sub_range
		max_strength = @attack_sub_hp
		max_organisation = @attack_sub_org
		fuel_consumption = @attack_sub_fuel_consumption
		build_cost_ic = @attack_sub_build_cost
		manpower = @attack_sub_hp
		resources = {
			steel = 5
			aluminium = 2
			chromium = 2
		}
	}
	attack_submarine_hull_6 = {
		year = 2040
		archetype = attack_submarine
		parent = attack_submarine_hull_5
		priority = 12
		module_slots = inherit
		default_modules = {
			fixed_ship_engine_slot = module_sub_fut_reactor_power
			fixed_ship_radar_slot = module_sonar_6
			fixed_ship_auxillary_slot_3 = module_torpedoes_4
			fixed_ship_auxillary_slot_2 = module_sub_esm_3
			fixed_ship_auxillary_slot_1 = module_vls_sub_asm_5
			fixed_ship_auxillary_slot = module_torpedoes_4
			fixed_ship_battery_slot = module_anti_ship_torpedoes_4
		}
		lg_armor_piercing = 0
		lg_attack = 0
		hg_armor_piercing = 0
		hg_attack = 0
		torpedo_attack = 0
		sub_attack = 0
		anti_air_attack = 0
		armor_value = @attack_sub_armor
		sub_visibility = 5
		surface_detection = 10
		sub_detection = 0
		surface_visibility = 5
		naval_speed = @attack_sub_speed
		reliability = 0.86
		naval_range = @attack_sub_range
		max_strength = @attack_sub_hp
		max_organisation = @attack_sub_org
		fuel_consumption = @attack_sub_fuel_consumption
		build_cost_ic = @attack_sub_build_cost
		manpower = @attack_sub_hp
		resources = {
			steel = 5
			aluminium = 3
			chromium = 2
		}
	}
	#2055 Attack Submarine Hull (2)
	attack_submarine_hull_7 = {
		year = 2055
		archetype = attack_submarine
		parent = attack_submarine_hull_6
		priority = 14
		module_slots = inherit
		default_modules = {
			fixed_ship_engine_slot = module_sub_fut_reactor_power2
			fixed_ship_radar_slot = module_sonar_7
			fixed_ship_auxillary_slot_3 = module_torpedoes_6
			fixed_ship_auxillary_slot_2 = module_sub_esm_3
			fixed_ship_auxillary_slot_1 = module_vls_sub_asm_6
			fixed_ship_auxillary_slot = module_torpedoes_6
			fixed_ship_battery_slot = module_anti_ship_torpedoes_6
		}
		lg_armor_piercing = 0
		lg_attack = 0
		hg_armor_piercing = 0
		hg_attack = 0
		torpedo_attack = 0
		sub_attack = 0
		anti_air_attack = 0
		sub_visibility = 4.46		#/1.12
		surface_detection = 10
		sub_detection = 0
		surface_visibility = 4.46		#/1.12
		reliability = 0.9		#+0.04
		naval_speed = @attack_sub_speed_2
		armor_value = @attack_sub_armor_2
		naval_range = @attack_sub_range_2
		max_strength = @attack_sub_hp_2
		max_organisation = @attack_sub_org_2
		fuel_consumption = @attack_sub_fuel_consumption_2
		build_cost_ic = @attack_sub_build_cost_2
		manpower = @attack_sub_hp
		resources = {
			steel = 5
			aluminium = 4
			chromium = 2
		}
	}
	#2070 Attack Submarine Hull (2)
	attack_submarine_hull_8 = {
		year = 2070
		archetype = attack_submarine
		parent = attack_submarine_hull_7
		priority = 16
		module_slots = inherit
		default_modules = {
			fixed_ship_engine_slot = module_sub_fut_reactor_power3
			fixed_ship_radar_slot = module_sonar_8
			fixed_ship_auxillary_slot_3 = module_torpedoes_7
			fixed_ship_auxillary_slot_2 = module_sub_esm_4
			fixed_ship_auxillary_slot_1 = module_vls_sub_asm_7
			fixed_ship_auxillary_slot = module_torpedoes_7
			fixed_ship_battery_slot = module_anti_ship_torpedoes_7
		}
		lg_armor_piercing = 0
		lg_attack = 0
		hg_armor_piercing = 0
		hg_attack = 0
		torpedo_attack = 0
		sub_attack = 0
		anti_air_attack = 0
		sub_visibility = 3.98		#/1.12
		surface_detection = 10
		sub_detection = 0
		surface_visibility = 3.98		#/1.12
		reliability = 0.94		#+0.04
		naval_speed = @attack_sub_speed_2
		armor_value = @attack_sub_armor_2
		naval_range = @attack_sub_range_2
		max_strength = @attack_sub_hp_2
		max_organisation = @attack_sub_org_2
		fuel_consumption = @attack_sub_fuel_consumption_2
		build_cost_ic = @attack_sub_build_cost_2
		manpower = @attack_sub_hp
		resources = {
			steel = 5
			aluminium = 4
			chromium = 2
		}
	}
	#2085 Attack Submarine Hull (2)
	attack_submarine_hull_9 = {
		year = 2085
		archetype = attack_submarine
		parent = attack_submarine_hull_8
		priority = 18
		module_slots = inherit
		default_modules = {
			fixed_ship_engine_slot = module_sub_fut_reactor_power4
			fixed_ship_radar_slot = module_sonar_9
			fixed_ship_auxillary_slot_3 = module_torpedoes_8
			fixed_ship_auxillary_slot_2 = module_sub_esm_5
			fixed_ship_auxillary_slot_1 = module_vls_sub_asm_8
			fixed_ship_auxillary_slot = module_torpedoes_8
			fixed_ship_battery_slot = module_anti_ship_torpedoes_8
		}
		lg_armor_piercing = 0
		lg_attack = 0
		hg_armor_piercing = 0
		hg_attack = 0
		torpedo_attack = 0
		sub_attack = 0
		anti_air_attack = 0
		sub_visibility = 3.55		#/1.12
		surface_detection = 10
		sub_detection = 0
		surface_visibility = 3.55		#/1.12
		reliability = 0.98		#+0.04
		naval_speed = @attack_sub_speed_2
		armor_value = @attack_sub_armor_2
		naval_range = @attack_sub_range_2
		max_strength = @attack_sub_hp_2
		max_organisation = @attack_sub_org_2
		fuel_consumption = @attack_sub_fuel_consumption_2
		build_cost_ic = @attack_sub_build_cost_2
		manpower = @attack_sub_hp
		resources = {
			steel = 6
			aluminium = 4
			chromium = 2
		}
	}
	#2100 Attack Submarine Hull (3)
	attack_submarine_hull_10 = {
		year = 2100
		archetype = attack_submarine
		parent = attack_submarine_hull_9
		priority = 20
		module_slots = inherit
		default_modules = {
			fixed_ship_engine_slot = module_sub_fut_reactor_power5
			fixed_ship_radar_slot = module_sonar_10
			fixed_ship_auxillary_slot_3 = module_torpedoes_9
			fixed_ship_auxillary_slot_2 = module_sub_esm_6
			fixed_ship_auxillary_slot_1 = module_vls_sub_asm_9
			fixed_ship_auxillary_slot = module_torpedoes_9
			fixed_ship_battery_slot = module_anti_ship_torpedoes_9
		}
		lg_armor_piercing = 0
		lg_attack = 0
		hg_armor_piercing = 0
		hg_attack = 0
		torpedo_attack = 0
		sub_attack = 0
		anti_air_attack = 0
		sub_visibility = 2.96		#/1.12
		surface_detection = 10
		sub_detection = 0
		surface_visibility = 2.96		#/1.12
		reliability = 1.02		#+0.04
		naval_speed = @attack_sub_speed_3
		armor_value = @attack_sub_armor_3
		naval_range = @attack_sub_range_3
		max_strength = @attack_sub_hp_3
		max_organisation = @attack_sub_org_3
		fuel_consumption = @attack_sub_fuel_consumption_3
		build_cost_ic = @attack_sub_build_cost_3
		manpower = @attack_sub_hp
		resources = {
			steel = 6
			aluminium = 4
			chromium = 2
		}
	}
	#2115 Attack Submarine Hull (3)
	attack_submarine_hull_11 = {
		year = 2115
		archetype = attack_submarine
		parent = attack_submarine_hull_10
		priority = 22
		module_slots = inherit
		default_modules = {
			fixed_ship_engine_slot = module_sub_fut_reactor_power6
			fixed_ship_radar_slot = module_sonar_11
			fixed_ship_auxillary_slot_3 = module_torpedoes_10
			fixed_ship_auxillary_slot_2 = module_sub_esm_7
			fixed_ship_auxillary_slot_1 = module_vls_sub_asm_10
			fixed_ship_auxillary_slot = module_torpedoes_10
			fixed_ship_battery_slot = module_anti_ship_torpedoes_10
		}
		lg_armor_piercing = 0
		lg_attack = 0
		hg_armor_piercing = 0
		hg_attack = 0
		torpedo_attack = 0
		sub_attack = 0
		anti_air_attack = 0
		sub_visibility = 2.64		#/1.12
		surface_detection = 10
		sub_detection = 0
		surface_visibility = 2.64		#/1.12
		reliability = 1.06		#+0.04
		naval_speed = @attack_sub_speed_3
		armor_value = @attack_sub_armor_3
		naval_range = @attack_sub_range_3
		max_strength = @attack_sub_hp_3
		max_organisation = @attack_sub_org_3
		fuel_consumption = @attack_sub_fuel_consumption_3
		build_cost_ic = @attack_sub_build_cost_3
		manpower = @attack_sub_hp
		resources = {
			steel = 7
			aluminium = 4
			chromium = 2
		}
	}
	#NON-MTG ATTACK SUBMARINES
	#1965 SSN
	attack_submarine_1 = {
		year = 1965
		archetype = attack_submarine
		priority = 5
		module_slots = inherit
		#Displacement
		lg_armor_piercing = 0
		lg_attack = 0
		anti_air_attack = 3
		torpedo_attack = 25.33
		#ASW
		sub_detection = 7.59
		#ground support
		#shore_bombardment = 0.00
		#countermeasures/ECM
		#evasion = 11.14
		armor_value = 0
		#radar
		#fire_range = 5.06
		surface_detection = 20.26
		#stealth/size
		surface_visibility = 20
		sub_visibility = 20
		naval_speed = 30
		naval_range = 5000
		reliability = 0.9
		max_strength = 100
		#port_capacity_usage = 1
		fuel_consumption = 3
		manpower = 200
		build_cost_ic = 10166.58
		resources = {
			steel = 2
			tungsten = 1
			aluminium = 3
		}
		type = {
			submarine
		}
	}
	#1975 SSN
	attack_submarine_2 = {
		year = 1975
		archetype = attack_submarine
		parent = attack_submarine_1
		priority = 5
		module_slots = inherit
		#Displacement
		lg_armor_piercing = 0
		lg_attack = 0
		anti_air_attack = 3.6
		torpedo_attack = 28.37
		#ASW
		sub_detection = 8.5
		#ground support
		#shore_bombardment = 0.00
		#countermeasures/ECM
		#evasion = 12.48
		armor_value = 0
		#radar
		#fire_range = 5.67
		surface_detection = 22.69
		#stealth/size
		surface_visibility = 12.2
		sub_visibility = 12.2
		naval_speed = 30
		naval_range = 5000
		reliability = 0.9
		max_strength = 100
		#port_capacity_usage = 1
		fuel_consumption = 4.5
		manpower = 200
		build_cost_ic = 13150.58
		resources = {
			steel = 2
			tungsten = 1
			aluminium = 4
		}
		type = {
			submarine
		}
	}
	#1985 SSN
	attack_submarine_3 = {
		year = 1985
		archetype = attack_submarine
		parent = attack_submarine_2
		priority = 5
		module_slots = inherit
		#Displacement
		lg_armor_piercing = 0
		lg_attack = 0
		anti_air_attack = 5.9
		torpedo_attack = 31.77
		#ASW
		sub_detection = 9.52
		#ground support
		#shore_bombardment = 0.00
		#countermeasures/ECM
		#evasion = 13.97
		armor_value = 0
		#radar
		#fire_range = 6.35
		surface_detection = 25.41
		#stealth/size
		surface_visibility = 7.44
		sub_visibility = 7.44
		naval_speed = 30
		naval_range = 5000
		reliability = 0.9
		max_strength = 100
		#port_capacity_usage = 1
		fuel_consumption = 6
		manpower = 200
		build_cost_ic = 15780.45
		resources = {
			steel = 5
			tungsten = 1
			aluminium = 5
		}
		type = {
			submarine
		}
	}
	#2005 SSN
	attack_submarine_4 = {
		year = 2005
		archetype = attack_submarine
		parent = attack_submarine_3
		priority = 5
		module_slots = inherit
		#Displacement
		lg_armor_piercing = 0
		lg_attack = 0
		anti_air_attack = 7.08
		torpedo_attack = 35.59
		#ASW
		sub_detection = 10.66
		#ground support
		#shore_bombardment = 0.00
		#countermeasures/ECM
		#evasion = 15.65
		armor_value = 0
		#radar
		#fire_range = 7.11
		surface_detection = 28.46
		#stealth/size
		surface_visibility = 4.53
		sub_visibility = 4.53
		naval_speed = 30
		naval_range = 5000
		reliability = 0.9
		max_strength = 100
		#port_capacity_usage = 1
		fuel_consumption = 7.5
		manpower = 200
		build_cost_ic = 17806.45
		resources = {
			steel = 4
			tungsten = 1
			aluminium = 6
		}
		type = {
			submarine
		}
	}
	#2015 SSN
	attack_submarine_5 = {
		year = 2015
		archetype = attack_submarine
		parent = attack_submarine_4
		priority = 5
		module_slots = inherit
		#Displacement
		lg_armor_piercing = 0
		lg_attack = 0
		anti_air_attack = 8.5
		torpedo_attack = 39.86
		#ASW
		sub_detection = 11.94
		#ground support
		#shore_bombardment = 0.00
		#countermeasures/ECM
		#evasion = 17.53
		armor_value = 0
		#radar
		#fire_range = 7.96
		surface_detection = 31.88
		#stealth/size
		surface_visibility = 2.76
		sub_visibility = 2.76
		naval_speed = 30
		naval_range = 5000
		reliability = 0.9
		max_strength = 100
		#port_capacity_usage = 1
		fuel_consumption = 9
		manpower = 200
		build_cost_ic = 19205.45
		resources = {
			steel = 5
			chromium = 2
			aluminium = 7
		}
		type = {
			submarine
		}
	}
	#2025 SSN
	attack_submarine_6 = {
		year = 2025
		archetype = attack_submarine
		parent = attack_submarine_5
		priority = 5
		module_slots = inherit
		#Displacement
		lg_armor_piercing = 0
		lg_attack = 0
		anti_air_attack = 10.2
		torpedo_attack = 44.64
		#ASW
		sub_detection = 13.38
		#ground support
		#shore_bombardment = 0.00
		#countermeasures/ECM
		#evasion = 19.63
		armor_value = 0
		#radar
		#fire_range = 8.92
		surface_detection = 35.71
		#stealth/size
		surface_visibility = 1.69
		sub_visibility = 1.69
		naval_speed = 30
		naval_range = 5000
		reliability = 0.9
		max_strength = 100
		#port_capacity_usage = 1
		fuel_consumption = 10.5
		manpower = 200
		build_cost_ic = 20105.45
		resources = {
			steel = 5
			chromium = 3
			aluminium = 7
		}
		type = {
			submarine
		}
	}
	#2035 SSN
	attack_submarine_7 = {
		year = 2035
		archetype = attack_submarine
		parent = attack_submarine_6
		priority = 5
		module_slots = inherit
		#Displacement
		lg_armor_piercing = 0
		lg_attack = 0
		anti_air_attack = 12.24
		torpedo_attack = 50
		#ASW
		sub_detection = 14.98
		#ground support
		#shore_bombardment = 0.00
		#countermeasures/ECM
		#evasion = 21.99
		armor_value = 0
		#radar
		#fire_range = 9.99
		surface_detection = 39.99
		#stealth/size
		surface_visibility = 1.03
		sub_visibility = 1.03
		naval_speed = 30
		naval_range = 5000
		reliability = 0.9
		max_strength = 100
		#port_capacity_usage = 1
		fuel_consumption = 12
		manpower = 200
		build_cost_ic = 22150.45
		resources = {
			steel = 6
			chromium = 3
			aluminium = 8
		}
		type = {
			submarine
		}
	}
	#1965
	diesel_attack_submarine_1 = {
		year = 1965
		archetype = attack_submarine
		priority = 5
		module_slots = inherit
		#Displacement
		#ap_attack = 0.00
		##attack = 0.00
		anti_air_attack = 3
		torpedo_attack = 21
		#ASW
		sub_detection = 7.59
		#ground support
		#shore_bombardment = 0.00
		#countermeasures/ECM
		#evasion = 11.14
		armor_value = 0
		#radar
		#fire_range = 5.06
		surface_detection = 16
		#stealth/size
		surface_visibility = 15
		sub_visibility = 15
		naval_speed = 20
		naval_range = 3000
		reliability = 0.9
		max_strength = 100
		#port_capacity_usage = 1
		fuel_consumption = 22.5
		manpower = 200
		build_cost_ic = 3728.96
		resources = {
			steel = 2
			aluminium = 1
		}
		type = {
			submarine
		}
	}
	#1975
	diesel_attack_submarine_2 = {
		year = 1975
		archetype = attack_submarine
		parent = diesel_attack_submarine_1
		priority = 5
		module_slots = inherit
		#Displacement
		#ap_attack = 0.00
		##attack = 0.00
		anti_air_attack = 3.6
		torpedo_attack = 23.52
		#ASW
		sub_detection = 8.5
		#ground support
		#shore_bombardment = 0.00
		#countermeasures/ECM
		#evasion = 12.48
		armor_value = 0
		#radar
		#fire_range = 5.67
		surface_detection = 17.92
		#stealth/size
		surface_visibility = 8.52
		sub_visibility = 8.52
		naval_speed = 20
		naval_range = 3000
		reliability = 0.9
		max_strength = 100
		#port_capacity_usage = 1
		fuel_consumption = 25
		manpower = 200
		build_cost_ic = 4020.6
		resources = {
			steel = 4
			aluminium = 1
		}
		type = {
			submarine
		}
	}
	#1985
	diesel_attack_submarine_3 = {
		year = 1985
		archetype = attack_submarine
		parent = diesel_attack_submarine_2
		priority = 5
		module_slots = inherit
		#Displacement
		#ap_attack = 0.00
		##attack = 0.00
		anti_air_attack = 6.34
		torpedo_attack = 26.34
		#ASW
		sub_detection = 9.52
		#ground support
		#shore_bombardment = 0.00
		#countermeasures/ECM
		#evasion = 13.97
		armor_value = 0
		#radar
		#fire_range = 6.35
		surface_detection = 20.07
		#stealth/size
		surface_visibility = 4.84
		sub_visibility = 4.84
		naval_speed = 20
		naval_range = 3000
		reliability = 0.9
		max_strength = 100
		#port_capacity_usage = 1
		fuel_consumption = 27.5
		manpower = 200
		build_cost_ic = 4250.4
		resources = {
			steel = 5
			aluminium = 2
		}
		type = {
			submarine
		}
	}
	#2005
	diesel_attack_submarine_4 = {
		year = 2005
		archetype = attack_submarine
		parent = diesel_attack_submarine_3
		priority = 5
		module_slots = inherit
		#Displacement
		#ap_attack = 0.00
		##attack = 0.00
		anti_air_attack = 7.6
		torpedo_attack = 29.5
		#ASW
		sub_detection = 10.66
		#ground support
		#shore_bombardment = 0.00
		#countermeasures/ECM
		#evasion = 15.65
		armor_value = 0
		#radar
		#fire_range = 7.11
		surface_detection = 22.48
		#stealth/size
		surface_visibility = 2.75
		sub_visibility = 2.75
		naval_speed = 20
		naval_range = 3000
		reliability = 0.9
		max_strength = 100
		#port_capacity_usage = 1
		fuel_consumption = 36
		manpower = 200
		build_cost_ic = 4650
		resources = {
			steel = 7
			aluminium = 2
		}
		type = {
			submarine
		}
	}
	#2015
	diesel_attack_submarine_5 = {
		year = 2015
		archetype = attack_submarine
		parent = diesel_attack_submarine_4
		priority = 5
		module_slots = inherit
		#Displacement
		#ap_attack = 0.00
		##attack = 0.00
		anti_air_attack = 9.12
		torpedo_attack = 33.04
		#ASW
		sub_detection = 11.94
		#ground support
		#shore_bombardment = 0.00
		#countermeasures/ECM
		#evasion = 17.53
		armor_value = 0
		#radar
		#fire_range = 7.96
		surface_detection = 25.18
		#stealth/size
		surface_visibility = 1.56
		sub_visibility = 1.56
		naval_speed = 20
		naval_range = 3000
		reliability = 0.9
		max_strength = 100
		#port_capacity_usage = 1
		fuel_consumption = 48
		manpower = 200
		build_cost_ic = 4925
		resources = {
			steel = 7
			aluminium = 3
			tungsten = 1
		}
		type = {
			submarine
		}
	}
	#2025
	diesel_attack_submarine_6 = {
		year = 2025
		archetype = attack_submarine
		parent = diesel_attack_submarine_5
		priority = 5
		module_slots = inherit
		#Displacement
		#ap_attack = 0.00
		##attack = 0.00
		anti_air_attack = 10.95
		torpedo_attack = 37.01
		#ASW
		sub_detection = 13.38
		#ground support
		#shore_bombardment = 0.00
		#countermeasures/ECM
		#evasion = 19.63
		armor_value = 0
		#radar
		#fire_range = 8.92
		surface_detection = 28.2
		#stealth/size
		surface_visibility = 0.89
		sub_visibility = 0.89
		naval_speed = 20
		naval_range = 3000
		reliability = 0.9
		max_strength = 100
		#port_capacity_usage = 1
		fuel_consumption = 57.55
		manpower = 200
		build_cost_ic = 5325
		resources = {
			steel = 8
			aluminium = 3
			chromium = 1
		}
		type = {
			submarine
		}
	}
	#2035
	diesel_attack_submarine_7 = {
		year = 2035
		archetype = attack_submarine
		parent = diesel_attack_submarine_6
		priority = 5
		module_slots = inherit
		#Displacement
		#ap_attack = 0.00
		##attack = 0.00
		anti_air_attack = 13.14
		torpedo_attack = 41.45
		#ASW
		sub_detection = 14.98
		#ground support
		#shore_bombardment = 0.00
		#countermeasures/ECM
		#evasion = 21.99
		armor_value = 0
		#radar
		#fire_range = 9.99
		surface_detection = 31.58
		#stealth/size
		surface_visibility = 0.5
		sub_visibility = 0.5
		naval_speed = 20
		naval_range = 3000
		reliability = 0.9
		max_strength = 100
		#port_capacity_usage = 1
		fuel_consumption = 65
		manpower = 200
		build_cost_ic = 6000
		resources = {
			steel = 8
			aluminium = 4
			chromium = 1
		}
		type = {
			submarine
		}
	}
	#MTG Missile Submarines
	missile_submarine = {
		year = 1965
		is_archetype = yes
		is_buildable = no
		type = submarine
		interface_category = interface_category_other_ships
		upgrades = {
			ship_reliability_upgrade
			sub_displacement
			sub_sonar_upgrade
			sub_stealth_upgrade
			sub_engine_upgrade
			sub_torpedo_upgrade
		}
		module_slots = {
			fixed_ship_battery_slot = {
				required = yes
				allowed_module_categories = {
					module_anti_ship_torpedoes_category
				}
			}
			front_1_custom_slot = {
				required = no
				allowed_module_categories = {
					module_fuel_tanks_category
					module_torpedoes_category
					module_anti_ship_torpedoes_category
					module_sub_esm_category
					module_vls_sub_category
				}
			}
			fixed_ship_auxillary_slot = {
				required = no
				allowed_module_categories = {
					module_fuel_tanks_category
					module_torpedoes_category
					module_anti_ship_torpedoes_category
					module_sub_esm_category
					module_vls_sub_category
				}
			}
			fixed_ship_auxillary_slot_1 = {
				required = no
				allowed_module_categories = {
					module_fuel_tanks_category
					module_torpedoes_category
					module_anti_ship_torpedoes_category
					module_sub_esm_category
					module_vls_sub_category
				}
			}
			fixed_ship_auxillary_slot_2 = {
				required = no
				allowed_module_categories = {
					module_fuel_tanks_category
					module_anti_ship_torpedoes_category
					module_torpedoes_category
					module_sub_esm_category
					module_vls_sub_category
				}
			}
			fixed_ship_auxillary_slot_3 = {
				required = no
				allowed_module_categories = {
					module_fuel_tanks_category
					module_torpedoes_category
					module_anti_ship_torpedoes_category
					module_sub_esm_category
					module_vls_sub_category
				}
			}
			fixed_ship_radar_slot = {
				required = no
				allowed_module_categories = {
					module_sonar_category
				}
			}
			fixed_ship_engine_slot = {
				required = yes
				allowed_module_categories = {
					module_sub_power_source_category
				}
			}
		}
		default_modules = {
			fixed_ship_engine_slot = module_sub_diesel_electric_power2
			fixed_ship_radar_slot = module_sonar_1
			fixed_ship_auxillary_slot_3 = module_anti_ship_torpedoes_1
			fixed_ship_auxillary_slot_2 = module_fuel_tank
			fixed_ship_auxillary_slot_1 = module_vls_sub_lam_1
			fixed_ship_auxillary_slot = module_vls_sub_asm_1
			front_1_custom_slot = module_vls_sub_lam_1
			fixed_ship_battery_slot = module_anti_ship_torpedoes_1
		}
		module_count_limit = {
			category = module_radar_category
			count < 2
		}
		module_count_limit = {
			category = module_sonar_category
			count < 2
		}
		module_count_limit = {
			category = module_sub_esm_category
			count < 2
		}
		module_count_limit = {
			category = module_torpedoes_category
			count < 3
		}
		module_count_limit = {
			category = module_anti_ship_torpedoes_category
			count < 3
		}
		lg_armor_piercing = 0
		lg_attack = 0
		hg_armor_piercing = 0
		hg_attack = 0
		torpedo_attack = 0
		sub_attack = 0
		anti_air_attack = 0
		armor_value = @missile_sub_armor
		sub_visibility = 11.5
		surface_detection = 10
		sub_detection = 0
		surface_visibility = 11.5
		naval_speed = @missile_sub_speed
		reliability = 0.72
		naval_range = @missile_sub_range
		max_strength = @missile_sub_hp
		max_organisation = @missile_sub_org
		fuel_consumption = @missile_sub_fuel_consumption
		build_cost_ic = @missile_sub_build_cost
		manpower = @missile_sub_hp
		resources = {
			steel = 5
		}
	}
	missile_submarine_hull_1 = {
		year = 1965
		archetype = missile_submarine
		priority = 5
		module_slots = inherit
		default_modules = {
			fixed_ship_engine_slot = module_sub_diesel_electric_power2
			fixed_ship_radar_slot = module_sonar_1
			fixed_ship_auxillary_slot_2 = module_fuel_tank
			fixed_ship_auxillary_slot_1 = module_vls_sub_lam_1
			fixed_ship_auxillary_slot = module_vls_sub_asm_1
			front_1_custom_slot = module_vls_sub_lam_1
			fixed_ship_battery_slot = module_anti_ship_torpedoes_1
		}
		resources = {
			steel = 5
		}
	}
	missile_submarine_hull_2 = {
		year = 1980
		archetype = missile_submarine
		parent = missile_submarine_hull_1
		priority = 6
		module_slots = inherit
		default_modules = {
			fixed_ship_engine_slot = module_sub_diesel_electric_power2
			fixed_ship_radar_slot = module_sonar_2
			fixed_ship_auxillary_slot_2 = module_fuel_tank
			fixed_ship_auxillary_slot_1 = module_vls_sub_lam_2
			fixed_ship_auxillary_slot = module_vls_sub_asm_2
			front_1_custom_slot = module_vls_sub_lam_2
			fixed_ship_battery_slot = module_anti_ship_torpedoes_1
		}
		lg_armor_piercing = 0
		lg_attack = 0
		hg_armor_piercing = 0
		hg_attack = 0
		torpedo_attack = 0
		sub_attack = 0
		anti_air_attack = 0
		armor_value = @missile_sub_armor
		sub_visibility = 10.638
		surface_detection = 10
		sub_detection = 0
		surface_visibility = 10.638
		naval_speed = @missile_sub_speed
		reliability = 0.74
		naval_range = @missile_sub_range
		max_strength = @missile_sub_hp
		max_organisation = @missile_sub_org
		fuel_consumption = @missile_sub_fuel_consumption
		build_cost_ic = @missile_sub_build_cost
		manpower = @missile_sub_hp
		resources = {
			steel = 5
			aluminium = 1
		}
	}
	missile_submarine_hull_3 = {
		year = 1995
		archetype = missile_submarine
		parent = missile_submarine_hull_2
		priority = 7
		module_slots = inherit
		default_modules = {
			fixed_ship_engine_slot = module_sub_diesel_electric_power3
			fixed_ship_radar_slot = module_sonar_3
			fixed_ship_auxillary_slot_2 = module_sub_esm_1
			fixed_ship_auxillary_slot_1 = module_vls_sub_lam_2
			fixed_ship_auxillary_slot = module_vls_sub_asm_2
			front_1_custom_slot = module_vls_sub_lam_2
			fixed_ship_battery_slot = module_anti_ship_torpedoes_2
		}
		lg_armor_piercing = 0
		lg_attack = 0
		hg_armor_piercing = 0
		hg_attack = 0
		torpedo_attack = 0
		sub_attack = 0
		anti_air_attack = 0
		armor_value = @missile_sub_armor
		sub_visibility = 9.775
		surface_detection = 10
		sub_detection = 0
		surface_visibility = 9.775
		naval_speed = @missile_sub_speed
		reliability = 0.76
		naval_range = @missile_sub_range
		max_strength = @missile_sub_hp
		max_organisation = @missile_sub_org
		fuel_consumption = @missile_sub_fuel_consumption
		build_cost_ic = @missile_sub_build_cost
		manpower = @missile_sub_hp
		resources = {
			steel = 5
			aluminium = 2
		}
	}
	missile_submarine_hull_4 = {
		year = 2010
		archetype = missile_submarine
		parent = missile_submarine_hull_3
		priority = 8
		module_slots = inherit
		default_modules = {
			fixed_ship_engine_slot = module_sub_adv_reactor_power
			fixed_ship_radar_slot = module_sonar_4
			fixed_ship_auxillary_slot_2 = module_sub_esm_1
			fixed_ship_auxillary_slot_1 = module_vls_sub_lam_3
			fixed_ship_auxillary_slot = module_vls_sub_asm_3
			front_1_custom_slot = module_vls_sub_lam_3
			fixed_ship_battery_slot = module_anti_ship_torpedoes_2
		}
		lg_armor_piercing = 0
		lg_attack = 0
		hg_armor_piercing = 0
		hg_attack = 0
		torpedo_attack = 0
		sub_attack = 0
		anti_air_attack = 0
		armor_value = @missile_sub_armor
		sub_visibility = 8.913
		surface_detection = 10
		sub_detection = 0
		surface_visibility = 8.913
		naval_speed = @missile_sub_speed
		reliability = 0.78
		naval_range = @missile_sub_range
		max_strength = @missile_sub_hp
		max_organisation = @missile_sub_org
		fuel_consumption = @missile_sub_fuel_consumption
		build_cost_ic = @missile_sub_build_cost
		manpower = @missile_sub_hp
		resources = {
			steel = 5
			aluminium = 2
			chromium = 1
		}
	}
	missile_submarine_hull_5 = {
		year = 2025
		archetype = missile_submarine
		parent = missile_submarine_hull_4
		priority = 10
		module_slots = inherit
		default_modules = {
			fixed_ship_engine_slot = module_sub_mod_reactor_power
			fixed_ship_radar_slot = module_sonar_5
			fixed_ship_auxillary_slot_2 = module_sub_esm_3
			fixed_ship_auxillary_slot_1 = module_vls_sub_lam_4
			fixed_ship_auxillary_slot = module_vls_sub_asm_4
			front_1_custom_slot = module_vls_sub_lam_4
			fixed_ship_battery_slot = module_anti_ship_torpedoes_3
		}
		lg_armor_piercing = 0
		lg_attack = 0
		hg_armor_piercing = 0
		hg_attack = 0
		torpedo_attack = 0
		sub_attack = 0
		anti_air_attack = 0
		armor_value = @missile_sub_armor
		sub_visibility = 8.05
		surface_detection = 10
		sub_detection = 0
		surface_visibility = 8.05
		naval_speed = @missile_sub_speed
		reliability = 0.82
		naval_range = @missile_sub_range
		max_strength = @missile_sub_hp
		max_organisation = @missile_sub_org
		fuel_consumption = @missile_sub_fuel_consumption
		build_cost_ic = @missile_sub_build_cost
		manpower = @missile_sub_hp
		resources = {
			steel = 5
			aluminium = 3
			chromium = 1
		}
	}
	missile_submarine_hull_6 = {
		year = 2040
		archetype = missile_submarine
		parent = missile_submarine_hull_5
		priority = 12
		module_slots = inherit
		default_modules = {
			fixed_ship_engine_slot = module_sub_fut_reactor_power
			fixed_ship_radar_slot = module_sonar_6
			fixed_ship_auxillary_slot_2 = module_sub_esm_3
			fixed_ship_auxillary_slot_1 = module_vls_sub_lam_5
			fixed_ship_auxillary_slot = module_vls_sub_asm_5
			front_1_custom_slot = module_vls_sub_lam_5
			fixed_ship_battery_slot = module_anti_ship_torpedoes_4
		}
		lg_armor_piercing = 0
		lg_attack = 0
		hg_armor_piercing = 0
		hg_attack = 0
		torpedo_attack = 0
		sub_attack = 0
		anti_air_attack = 0
		armor_value = @missile_sub_armor
		sub_visibility = 7.188
		surface_detection = 10
		sub_detection = 0
		surface_visibility = 7.188
		naval_speed = @missile_sub_speed
		reliability = 0.86
		naval_range = @missile_sub_range
		max_strength = @missile_sub_hp
		max_organisation = @missile_sub_org
		fuel_consumption = @missile_sub_fuel_consumption
		build_cost_ic = @missile_sub_build_cost
		manpower = @missile_sub_hp
		resources = {
			steel = 5
			aluminium = 3
			chromium = 2
		}
	}
	#2055 Missile Submarine Hull (2)
	missile_submarine_hull_7 = {
		year = 2055
		archetype = missile_submarine
		parent = missile_submarine_hull_6
		priority = 14
		module_slots = inherit
		default_modules = {
			fixed_ship_engine_slot = module_sub_fut_reactor_power2
			fixed_ship_radar_slot = module_sonar_7
			fixed_ship_auxillary_slot_2 = module_sub_esm_3
			fixed_ship_auxillary_slot_1 = module_vls_sub_lam_6
			fixed_ship_auxillary_slot = module_vls_sub_asm_6
			front_1_custom_slot = module_vls_sub_lam_6
			fixed_ship_battery_slot = module_anti_ship_torpedoes_6
		}
		lg_armor_piercing = 0
		lg_attack = 0
		hg_armor_piercing = 0
		hg_attack = 0
		torpedo_attack = 0
		sub_attack = 0
		anti_air_attack = 0
		sub_visibility = 6.42		#/1.12
		surface_detection = 10
		sub_detection = 0
		surface_visibility = 6.42		#/1.12
		reliability = 0.9		#+0.04
		armor_value = @missile_sub_armor_2
		naval_speed = @missile_sub_speed_2
		naval_range = @missile_sub_range_2
		max_strength = @missile_sub_hp_2
		max_organisation = @missile_sub_org_2
		fuel_consumption = @missile_sub_fuel_consumption_2
		build_cost_ic = @missile_sub_build_cost_2
		manpower = @missile_sub_hp
		resources = {
			steel = 5
			aluminium = 4
			chromium = 2
		}
	}
	#2070 Missile Submarine Hull (2)
	missile_submarine_hull_8 = {
		year = 2070
		archetype = missile_submarine
		parent = missile_submarine_hull_7
		priority = 16
		module_slots = inherit
		default_modules = {
			fixed_ship_engine_slot = module_sub_fut_reactor_power3
			fixed_ship_radar_slot = module_sonar_8
			fixed_ship_auxillary_slot_2 = module_sub_esm_4
			fixed_ship_auxillary_slot_1 = module_vls_sub_lam_7
			fixed_ship_auxillary_slot = module_vls_sub_asm_7
			front_1_custom_slot = module_vls_sub_lam_7
			fixed_ship_battery_slot = module_anti_ship_torpedoes_7
		}
		lg_armor_piercing = 0
		lg_attack = 0
		hg_armor_piercing = 0
		hg_attack = 0
		torpedo_attack = 0
		sub_attack = 0
		anti_air_attack = 0
		sub_visibility = 5.73		#/1.12
		surface_detection = 10
		sub_detection = 0
		surface_visibility = 5.73		#/1.12
		reliability = 0.94		#+0.04
		armor_value = @missile_sub_armor_2
		naval_speed = @missile_sub_speed_2
		naval_range = @missile_sub_range_2
		max_strength = @missile_sub_hp_2
		max_organisation = @missile_sub_org_2
		fuel_consumption = @missile_sub_fuel_consumption_2
		build_cost_ic = @missile_sub_build_cost_2
		manpower = @missile_sub_hp
		resources = {
			steel = 5
			aluminium = 4
			chromium = 2
		}
	}
	#2085 Missile Submarine Hull (2)
	missile_submarine_hull_9 = {
		year = 2085
		archetype = missile_submarine
		parent = missile_submarine_hull_8
		priority = 18
		module_slots = inherit
		default_modules = {
			fixed_ship_engine_slot = module_sub_fut_reactor_power4
			fixed_ship_radar_slot = module_sonar_9
			fixed_ship_auxillary_slot_2 = module_sub_esm_5
			fixed_ship_auxillary_slot_1 = module_vls_sub_lam_8
			fixed_ship_auxillary_slot = module_vls_sub_asm_8
			front_1_custom_slot = module_vls_sub_lam_8
			fixed_ship_battery_slot = module_anti_ship_torpedoes_8
		}
		lg_armor_piercing = 0
		lg_attack = 0
		hg_armor_piercing = 0
		hg_attack = 0
		torpedo_attack = 0
		sub_attack = 0
		anti_air_attack = 0
		sub_visibility = 5.12		#/1.12
		surface_detection = 10
		sub_detection = 0
		surface_visibility = 5.12		#/1.12
		reliability = 0.98		#+0.04
		armor_value = @missile_sub_armor_2
		naval_speed = @missile_sub_speed_2
		naval_range = @missile_sub_range_2
		max_strength = @missile_sub_hp_2
		max_organisation = @missile_sub_org_2
		fuel_consumption = @missile_sub_fuel_consumption_2
		build_cost_ic = @missile_sub_build_cost_2
		manpower = @missile_sub_hp
		resources = {
			steel = 6
			aluminium = 4
			chromium = 2
		}
	}
	#2100 Missile Submarine Hull (3)
	missile_submarine_hull_10 = {
		year = 2100
		archetype = missile_submarine
		parent = missile_submarine_hull_9
		priority = 20
		module_slots = inherit
		default_modules = {
			fixed_ship_engine_slot = module_sub_fut_reactor_power5
			fixed_ship_radar_slot = module_sonar_10
			fixed_ship_auxillary_slot_2 = module_sub_esm_6
			fixed_ship_auxillary_slot_1 = module_vls_sub_lam_9
			fixed_ship_auxillary_slot = module_vls_sub_asm_9
			front_1_custom_slot = module_vls_sub_lam_9
			fixed_ship_battery_slot = module_anti_ship_torpedoes_9
		}
		lg_armor_piercing = 0
		lg_attack = 0
		hg_armor_piercing = 0
		hg_attack = 0
		torpedo_attack = 0
		sub_attack = 0
		anti_air_attack = 0
		sub_visibility = 4.57		#/1.12
		surface_detection = 10
		sub_detection = 0
		surface_visibility = 4.57		#/1.12
		reliability = 1.02		#+0.04
		armor_value = @missile_sub_armor_3
		naval_speed = @missile_sub_speed_3
		naval_range = @missile_sub_range_3
		max_strength = @missile_sub_hp_3
		max_organisation = @missile_sub_org_3
		fuel_consumption = @missile_sub_fuel_consumption_3
		build_cost_ic = @missile_sub_build_cost_3
		manpower = @missile_sub_hp
		resources = {
			steel = 6
			aluminium = 4
			chromium = 2
		}
	}
	#2115 Missile Submarine Hull (3)
	missile_submarine_hull_11 = {
		year = 2115
		archetype = missile_submarine
		parent = missile_submarine_hull_10
		priority = 22
		module_slots = inherit
		default_modules = {
			fixed_ship_engine_slot = module_sub_fut_reactor_power6
			fixed_ship_radar_slot = module_sonar_11
			fixed_ship_auxillary_slot_2 = module_sub_esm_7
			fixed_ship_auxillary_slot_1 = module_vls_sub_lam_10
			fixed_ship_auxillary_slot = module_vls_sub_asm_10
			front_1_custom_slot = module_vls_sub_lam_10
			fixed_ship_battery_slot = module_anti_ship_torpedoes_10
		}
		lg_armor_piercing = 0
		lg_attack = 0
		hg_armor_piercing = 0
		hg_attack = 0
		torpedo_attack = 0
		sub_attack = 0
		anti_air_attack = 0
		sub_visibility = 4.1		#/1.12
		surface_detection = 10
		sub_detection = 0
		surface_visibility = 4.1		#/1.12
		reliability = 1.06		#+0.04
		armor_value = @missile_sub_armor_3
		naval_speed = @missile_sub_speed_3
		naval_range = @missile_sub_range_3
		max_strength = @missile_sub_hp_3
		max_organisation = @missile_sub_org_3
		fuel_consumption = @missile_sub_fuel_consumption_3
		build_cost_ic = @missile_sub_build_cost_3
		manpower = @missile_sub_hp
		resources = {
			steel = 7
			aluminium = 4
			chromium = 2
		}
	}
	#NON-MTG MISSILE SUBMARINES
	#1965 SSGN
	missile_submarine_1 = {
		year = 1965
		archetype = missile_submarine
		priority = 5
		module_slots = inherit
		#Displacement
		lg_armor_piercing = 22.18
		lg_attack = 7.59
		anti_air_attack = 1.5
		#torpedo_attack = 21.00
		#ASW
		sub_detection = 7.59
		#ground support
		#shore_bombardment = 0.00
		#countermeasures/ECM
		#evasion = 11.14
		armor_value = 0
		#radar
		#fire_range = 8.61
		surface_detection = 16
		#stealth/size
		surface_visibility = 15
		sub_visibility = 15
		naval_speed = 20
		naval_range = 3000
		reliability = 0.9
		max_strength = 100
		#port_capacity_usage = 1
		fuel_consumption = 1.75
		manpower = 250
		build_cost_ic = 15000
		resources = {
			steel = 6
			aluminium = 1
		}
		type = {
			submarine
		}
	}
	#1975 SSGN
	missile_submarine_2 = {
		year = 1975
		archetype = missile_submarine
		parent = missile_submarine_1
		priority = 5
		module_slots = inherit
		#Displacement
		lg_armor_piercing = 24.84
		lg_attack = 8.5
		anti_air_attack = 1.8
		#torpedo_attack = 23.52
		#ASW
		sub_detection = 8.5
		#ground support
		#shore_bombardment = 0.00
		#countermeasures/ECM
		#evasion = 12.48
		armor_value = 0
		#radar
		#fire_range = 9.64
		surface_detection = 17.92
		#stealth/size
		surface_visibility = 12.5
		sub_visibility = 12.5
		naval_speed = 20
		naval_range = 3000
		reliability = 0.9
		max_strength = 100
		#port_capacity_usage = 1
		manpower = 250
		fuel_consumption = 2.75
		build_cost_ic = 17850
		resources = {
			steel = 6
			aluminium = 2
			tungsten = 1
		}
		type = {
			submarine
		}
	}
	#1985 SSGN
	missile_submarine_3 = {
		year = 1985
		archetype = missile_submarine
		parent = missile_submarine_2
		priority = 5
		module_slots = inherit
		#Displacement
		lg_armor_piercing = 27.82
		lg_attack = 9.52
		anti_air_attack = 2.16
		#torpedo_attack = 26.34
		#ASW
		sub_detection = 9.52
		#ground support
		#shore_bombardment = 0.00
		#countermeasures/ECM
		#evasion = 13.97
		armor_value = 0
		#radar
		#fire_range = 10.80
		surface_detection = 20.07
		#stealth/size
		surface_visibility = 10.42
		sub_visibility = 10.42
		naval_speed = 20
		naval_range = 3000
		reliability = 0.9
		max_strength = 100
		#port_capacity_usage = 1
		fuel_consumption = 3.75
		manpower = 250
		build_cost_ic = 19200
		resources = {
			steel = 9
			aluminium = 2
			tungsten = 1
		}
		type = {
			submarine
		}
	}
	#2005 SSGN
	missile_submarine_4 = {
		year = 2005
		archetype = missile_submarine
		parent = missile_submarine_3
		priority = 5
		module_slots = inherit
		#Displacement
		lg_armor_piercing = 31.16
		lg_attack = 10.66
		anti_air_attack = 2.59
		#torpedo_attack = 29.50
		#ASW
		sub_detection = 10.66
		#ground support
		#shore_bombardment = 0.00
		#countermeasures/ECM
		#evasion = 15.65
		armor_value = 0
		#radar
		#fire_range = 12.10
		surface_detection = 22.48
		#stealth/size
		surface_visibility = 8.68
		sub_visibility = 8.68
		naval_speed = 20
		naval_range = 3000
		fuel_consumption = 4.75
		reliability = 0.9
		max_strength = 100
		#port_capacity_usage = 1
		manpower = 250
		build_cost_ic = 21000
		resources = {
			steel = 10
			aluminium = 3
			tungsten = 2
		}
		type = {
			submarine
		}
	}
	#2015 SSGN
	missile_submarine_5 = {
		year = 2015
		archetype = missile_submarine
		parent = missile_submarine_4
		priority = 5
		module_slots = inherit
		#Displacement
		lg_armor_piercing = 34.9
		lg_attack = 11.94
		anti_air_attack = 3.11
		#torpedo_attack = 33.04
		#ASW
		sub_detection = 11.94
		#ground support
		#shore_bombardment = 0.00
		#countermeasures/ECM
		#evasion = 17.53
		armor_value = 0
		#radar
		#fire_range = 13.55
		surface_detection = 25.18
		#stealth/size
		surface_visibility = 7.23
		sub_visibility = 7.23
		naval_speed = 20
		naval_range = 3000
		reliability = 0.9
		max_strength = 100
		#port_capacity_usage = 1
		fuel_consumption = 5.75
		manpower = 250
		build_cost_ic = 22680
		resources = {
			steel = 12
			aluminium = 3
			chromium = 2
		}
		type = {
			submarine
		}
	}
	#2025 SSGN
	missile_submarine_6 = {
		year = 2025
		archetype = missile_submarine
		parent = missile_submarine_5
		priority = 5
		module_slots = inherit
		#Displacement
		lg_armor_piercing = 39.09
		lg_attack = 13.38
		anti_air_attack = 3.73
		#torpedo_attack = 37.01
		#ASW
		sub_detection = 13.38
		#ground support
		#shore_bombardment = 0.00
		#countermeasures/ECM
		#evasion = 19.63
		armor_value = 0
		#radar
		#fire_range = 15.17
		surface_detection = 28.2
		#stealth/size
		surface_visibility = 6.03
		sub_visibility = 6.03
		naval_speed = 20
		naval_range = 3000
		reliability = 0.9
		max_strength = 100
		#port_capacity_usage = 1
		fuel_consumption = 6.75
		manpower = 250
		build_cost_ic = 24680
		resources = {
			steel = 11
			aluminium = 4
			chromium = 3
		}
		type = {
			submarine
		}
	}
	#2035 SSGN
	missile_submarine_7 = {
		year = 2035
		archetype = missile_submarine
		parent = missile_submarine_6
		priority = 5
		module_slots = inherit
		#Displacement
		lg_armor_piercing = 43.78
		lg_attack = 14.98
		anti_air_attack = 4.48
		#torpedo_attack = 41.45
		#ASW
		sub_detection = 14.98
		#ground support
		#shore_bombardment = 0.00
		#countermeasures/ECM
		#evasion = 21.99
		armor_value = 0
		#radar
		#fire_range = 16.99
		surface_detection = 31.58
		#stealth/size
		surface_visibility = 5.02
		sub_visibility = 5.02
		naval_speed = 20
		naval_range = 3000
		reliability = 0.9
		max_strength = 100
		#port_capacity_usage = 1
		fuel_consumption = 8
		manpower = 250
		build_cost_ic = 26980.75
		resources = {
			steel = 12
			aluminium = 4
			chromium = 3
		}
		type = {
			submarine
		}
	}
	#PATROL BOATS
	patrol_boat = {
		year = 1965
		is_archetype = yes
		is_buildable = no
		type = screen_ship
		interface_category = interface_category_screen_ships
		priority = 100
		# (Describes combat behaviour - hidden stat)
		offensive_weapons = yes
		upgrades = {
			ship_gun_upgrade
			ship_armor_upgrade
			ship_engine_upgrade
		}
		module_slots = {
			fixed_ship_battery_slot = {
				required = yes
				allowed_module_categories = {
					module_light_guns_category
					module_point_defense_system_category
					module_torpedoes_category
					module_anti_ship_torpedoes_category
					module_anti_submarine_mortar_category
				}
			}
			fixed_ship_radar_slot = {
				required = yes
				allowed_module_categories = {
					module_radar_category
					module_sonar_category
				}
			}
			fixed_ship_fire_control_system_slot = {
				required = no
				allowed_module_categories = {
					module_fire_control_system_category
				}
			}
			fixed_ship_engine_slot = {
				required = yes
				allowed_module_categories = {
					module_light_surface_power_source_category
				}
			}
		}
		default_modules = {
			fixed_ship_engine_slot = module_light_surface_diesel_power
			fixed_ship_fire_control_system_slot = module_analog_fire_control
			fixed_ship_radar_slot = module_radar_1
			fixed_ship_battery_slot = module_chain_gun
		}
		module_count_limit = {
			category = module_radar_category
			count < 2
		}
		module_count_limit = {
			category = module_sonar_category
			count < 2
		}
		module_count_limit = {
			category = module_vls_category
			count < 2
		}
		#Combat Stats --Hulls have no intrinsic combat stats. I don't see ship hulls firing cannons
		lg_armor_piercing = 0
		lg_attack = 0
		hg_armor_piercing = 0
		hg_attack = 0
		torpedo_attack = 0
		sub_attack = 0
		anti_air_attack = 0
		##Misc Stats
		armor_value = 0		##No armor module so ships have their own
		surface_detection = 10
		sub_detection = 0
		surface_visibility = 12
		naval_speed = 6
		reliability = 0.5
		naval_range = 0
		max_organisation = 0.114
		max_strength = 40
		fuel_consumption = 20
		build_cost_ic = 1750
		manpower = 40
		resources = {
			steel = 5
		}
	}
	patrol_boat_1 = {
		year = 1965
		archetype = patrol_boat
		priority = 100
		module_slots = inherit
	}
}
