focus_tree = {
	id = generic_focus
	
	country = {
		factor = 1
		modifier = {
			add = 100
			OR = {
				tag = CZE
				tag = YUG
				tag = NZL
				tag = SAF
				tag = CAN
				tag = AST
				tag = RAJ
			}
			has_dlc = "Waking the Tiger"
		}
	}
	
	default = yes
	reset_on_civilwar = no
	#Focus for National Defence State
	focus = {
		id = generic_national_propaganda 
		icon = GFX_goal_tfv_can_compromise_with_quebec
		x = 28
		y = 3
		cost = 8
		available_if_capitulated = yes
		prerequisite = { focus = generic_war_propaganda }
		ai_will_do = {
			factor = 3
		}
		cancel_if_invalid = no
		continue_if_invalid = yes
		completion_reward = {
			add_ideas = integrateweak 
		}
	}
focus = {
		id = generic_national_defence_state
		icon = GFX_goal_generic_build_tank
		x = 29
		y = 4
		cost = 8
		available_if_capitulated = yes
		prerequisite = { focus = generic_war_propaganda }
		ai_will_do = {
			factor = 100
		}
		cancel_if_invalid = no
		continue_if_invalid = yes
		available = {
			threat > 0.7
		}
		completion_reward = {
			add_ideas = auster2
		}
	}
focus = {
		id = generic_resource_austerity
		icon = GFX_focus_SWE_rations
		x = 26
		y = 5
		cost = 8
		available_if_capitulated = yes
		prerequisite = { focus = generic_national_defence_state}
		ai_will_do = {
			factor = 60
		}
		
		cancel_if_invalid = no
		continue_if_invalid = yes
		completion_reward = {
			add_ideas = resource_aus 
		}
	}
focus = {
		id = generic_fuel_austerity_army
		icon = GFX_focus_generic_stockpile_fuel
		x = 28
		y = 5
		cost = 8
		available_if_capitulated = yes
		prerequisite = { focus = generic_national_defence_state}
		ai_will_do = {
			factor = 70
		}
		mutually_exclusive = { focus = generic_fuel_austerity_air&navy}
		cancel_if_invalid = no
		continue_if_invalid = yes
		completion_reward = {
			add_ideas = fuelarmy
		}
	}
focus = {
		id = generic_fuel_austerity_air&navy
		icon = GFX_goal_generic_navy_carrier
		x = 30
		y = 5
		cost = 8
		available_if_capitulated = yes
		prerequisite = { focus = generic_national_defence_state}
		mutually_exclusive = { focus = generic_fuel_austerity_army}
		ai_will_do = {
			factor = 0
		}
		cancel_if_invalid = no
		continue_if_invalid = yes
		completion_reward = {
			add_ideas = fuelairnavy
		}
	}

focus = {
		id = generic_intelligence
		icon = GFX_focus_generic_secret_service_agency
		x = 29
		y = 6
		cost = 8
		available_if_capitulated = yes
		prerequisite = { focus = generic_fuel_austerity_air&navy
			focus =	generic_resource_austerity
				focus = generic_fuel_austerity_army}
		ai_will_do = {
			factor = 30
		}
		cancel_if_invalid = no
		continue_if_invalid = yes
		completion_reward = {
			add_ideas = decryption
		}
	}

focus = {
		id = generic_nationalize_land
		icon = GFX_focus_generic_industry_2
		x = 27
		y = 6
		cost = 8
		available = {has_war_support > 0.99}
		available_if_capitulated = yes
		prerequisite = { focus = generic_fuel_austerity_air&navy
				focus =	generic_resource_austerity
				focus = generic_fuel_austerity_army}
		ai_will_do = {
			factor = 25
		}
		cancel_if_invalid = no
		continue_if_invalid = yes
		completion_reward = {
			add_ideas = nationalized_land 
		}
	}




#Focus for War Propaganda
	focus = {
		id = generic_war_propaganda
		icon = GFX_goal_generic_propaganda
		x = 29
		y = 2
		cost = 6
		cancel_if_invalid = no
		continue_if_invalid = yes
		available_if_capitulated = yes
		prerequisite = { focus = generic_strengthen_the_state }
		ai_will_do = {
			factor = 100
		}
		available = {
			threat > 0.15
		}
		completion_reward = {
			add_war_support= 0.06
		}
	}
	#Focus for Offensive Tactics
	focus = {
		id = generic_offensive_tactics
		icon = GFX_goal_generic_political_pressure
		x = 16
		y = 5
		cost = 8
		available_if_capitulated = yes
		prerequisite = { focus = generic_encourage_the_scientific_elite_new }
		ai_will_do = {
			factor = 1
		}
		completion_reward = {
			add_ideas = betterattack
every_army_leader = {
				add_attack = 1
				add_logistics = 1
			}
		}
	}

	#Focus for Invest in the army
	focus = {
		id = generic_secure_logistics
		icon = GFX_focus_SOV_the_road_of_life
		x = 16
		y = 7
		cost = 8
		available_if_capitulated = yes
		prerequisite = { 
			focus = generic_extra_research_slot 
			focus = generic_offensive_tactics 
		}
		mutually_exclusive = { focus = generic_promote_military_austerity }
		ai_will_do = {
			factor = 1
		}
		completion_reward = {
			add_ideas = extra_range
		}
	}

	#Focus for promote military austerity
	focus = {
		id = generic_promote_military_austerity
		icon =  GFX_focus_SWE_rations
		x = 24
		y = 7
		cost = 8
		available_if_capitulated = yes
		prerequisite = { 
			focus = generic_resource_prospecting 
			focus = generic_extra_research_slot 
		}
		mutually_exclusive = { focus = generic_secure_logistics }
		completion_reward = {
			add_ideas = extra_supply
		}
	}

	#Focus for Support the Status quo
	focus = {
		id = generic_support_the_status_quo
		icon = GFX_goal_generic_propaganda
		x = 37
		y = 1
		cost = 8
		available_if_capitulated = yes
		prerequisite = { focus = generic_strengthen_the_state }
		mutually_exclusive = { 
			focus = generic_nationalism 
		}
		mutually_exclusive = { 
			focus = generic_democracy 
		}
		mutually_exclusive = { 
			focus = generic_ 
		}
		mutually_exclusive = { 
			focus = generic_communism 
		}
		ai_will_do = {
			factor = 60
		}
		completion_reward = {
			add_stability= 0.07
		}
	}

	#Focus for Democracy
	focus = {
		id = generic_democracy
		icon = GFX_goal_support_democracy
		x = 35
		y = 1
		cost = 8
		available_if_capitulated = yes
		prerequisite = { focus = generic_strengthen_the_state }
		mutually_exclusive = { 
			focus = generic_support_the_status_quo 
		}
		mutually_exclusive = { 
			focus = generic_nationalism 
		}
		mutually_exclusive = { 
			focus = generic_communism 
		}
		ai_will_do = {
			factor = 1
		}
		completion_reward = {
			add_timed_idea = { idea = ENG_steady_as_she_goes_idea days = 365 }
		}
	}

	#Focus for Nationalism
	focus = {
		id = generic_nationalism
		icon = GFX_goal_support_fascism
		x = 31
		y = 1
		cost = 8
		available_if_capitulated = yes
		prerequisite = { focus = generic_strengthen_the_state }
		mutually_exclusive = { 
			focus = generic_democracy 
		}
		mutually_exclusive = { 
			focus = generic_support_the_status_quo 
		}
		mutually_exclusive = { 
			focus = generic_ 
		}
		mutually_exclusive = { 
			focus = generic_communism 
		}
		ai_will_do = {
			factor = 1
		}
		completion_reward = {
			add_timed_idea = {
				idea = nationalism
				days = 720
			}
		}
	}

	#Focus for Communism
	focus = {
		id = generic_communism
		icon = GFX_goal_support_communism
		x = 33
		y = 1
		cost = 8
		available_if_capitulated = yes
		prerequisite = { focus = generic_strengthen_the_state }
		mutually_exclusive = { 
			focus = generic_nationalism 
		}
		mutually_exclusive = { 
			focus = generic_democracy 
		}
		mutually_exclusive = { 
			focus = generic_support_the_status_quo 
		}
		mutually_exclusive = { 
			focus = generic_ 
		}
		ai_will_do = {
			factor = 1
		}
		completion_reward = {
			add_timed_idea = {
				idea = internationalism
				days = 720
			}
		}
	}

	#Focus for Invite Foreign Investors
	focus = {
		id = generic_invite_foreign_investors
		icon = GFX_goal_generic_positive_trade_relations
		x = 39
		y = 2
		cost = 8
		available_if_capitulated = yes
		prerequisite = { focus = generic_strengthen_the_state }
		ai_will_do = {
			factor = 20
		}
		completion_reward = {
			add_offsite_building = { type = industrial_complex level = 1 }
		}
	}

	

	#Focus for Stockpile for Harder Times
	focus = {
		id = generic_stockpile_for_harder_times
		icon = GFX_goal_generic_national_unity
		x = 15
		y = 2
		cost = 8
		available_if_capitulated = yes
		prerequisite = { 
			focus = generic_military_academies 
			focus = generic_mobalize_the_country 
		}
		mutually_exclusive = { focus = generic_conquest_propaganda }
		ai_will_do = {
			factor = 1
		}
		completion_reward = {
			add_ideas = prepared_for_war
		}
	}

	#Focus for Integrate our Colonies
	focus = {
		id = generic_integrate_our_colonies
		icon = GFX_goal_tfv_can_compromise_with_quebec
		x = 17
		y = 3
		cost = 10
		available_if_capitulated = yes
		prerequisite = { 
			focus = generic_conquest_propaganda 
			focus = generic_stockpile_for_harder_times 
		}
		ai_will_do = {
			factor = 1
		}
		completion_reward = {
			add_ideas = integrate
		}
	}
	#Focus Autarky
	focus = {
		id = generic_autarky
		icon = GFX_goal_generic_trade
		x = 15
		y = 3
		cost = 8
		available_if_capitulated = yes
		prerequisite = { 
			focus = generic_conquest_propaganda 
			focus = generic_stockpile_for_harder_times 
		}
		ai_will_do = {
			factor = 30
		}
		completion_reward = {
			add_ideas = restricted_exports 
		}
	}

	#Focus for Encourage the Scientific Elite
	focus = {
		id = generic_encourage_the_scientific_elite_new
		icon = GFX_focus_research2
		x = 16
		y = 4
		cost = 10
		available_if_capitulated = yes
		prerequisite = { 
			focus = generic_stockpile_for_harder_times 
			focus = generic_conquest_propaganda 
		}
		ai_will_do = {
			factor = 1
		}
		completion_reward = {
			add_research_slot= 1
		}
	}

	#Focus for Military Academies 2
	focus = {
		id = generic_military_specialization
		icon = GFX_focus_FIN_jaeger_movement
		x = 14
		y = 5
		cost = 8
		available_if_capitulated = yes
		prerequisite = { 
			focus = generic_military_academies 
		}
		prerequisite = { 
			focus = generic_encourage_the_scientific_elite_new
		}
		ai_will_do = {
			factor = 1
		}
		completion_reward = {
			add_ideas = 6_specializations_left 
		}
	}

	#Focus for Extra Research Slot
	focus = {
		id = generic_extra_research_slot
		icon = GFX_focus_research2
		x = 19
		y = 6
		cost = 10
		available_if_capitulated = yes
		prerequisite = { 
			focus = generic_deterrance 
		}
		prerequisite = { 
			focus = generic_national_austerity 
		}
		ai_will_do = {
			factor = 1
		}
		completion_reward = {
			add_research_slot= 1
		}
	}

	#Focus for War of National Liberation
	focus = {
		id = generic_war_of_national_liberation
		icon = GFX_goal_generic_military_sphere
		x = 23
		y = 6
		cost = 8
		available_if_capitulated = yes
		prerequisite = { focus = generic_defensive_tactics }
		ai_will_do = {
			factor = 1
		}
		completion_reward = {
random_owned_controlled_state = {
				limit = {
					free_building_slots = {
						building = arms_factory
						size > 0
						include_locked = yes
					}
					OR = {
						is_in_home_area = yes
						NOT = {
							owner = {
								any_owned_state = {
									free_building_slots = {
										building = arms_factory
										size > 0
										include_locked = yes
									}
									is_in_home_area = yes
								}
							}
						}
					}
				}
				add_extra_state_shared_building_slots = 1
				add_building_construction = {
					type = arms_factory
					level = 1
					instant_build = yes
				}
			}
		add_ideas = def3
			unlock_decision_category_tooltip = last_battle
		unlock_decision_category_tooltip = forced_labor
		}
	}

	#Focus for Conquest Propaganda
	focus = {
		id = generic_conquest_propaganda
		icon = GFX_goal_generic_propaganda
		x = 17
		y = 2
		cost = 8
		available_if_capitulated = yes
		prerequisite = { 
			focus = generic_military_academies 
			focus = generic_mobalize_the_country 
		}
		mutually_exclusive = {focus = generic_stockpile_for_harder_times}
		ai_will_do = {
			factor = 1
		}
		completion_reward = {
			add_war_support= 0.11
		}
	}

	#Focus for Industrial Expansion
	focus = {
		id = generic_industrial_expansion
		icon = GFX_focus_generic_industry_3
		x = 4
		y = 0
		cost = 8
		available_if_capitulated = yes
		ai_will_do = {
			factor = 90
		}
		completion_reward = {
			add_tech_bonus = {
				name = industrial_bonus
				bonus = 0.75
				uses = 2
				category = industry
			}
		}
	}

	#Focus for Construction Effort
	focus = {
		id = generic_construction_effort
		icon = GFX_goal_generic_construct_civ_factory
		x = 2
		y = 1
		cost = 8
		available_if_capitulated = yes
		prerequisite = { focus = generic_industrial_expansion }
		ai_will_do = {
			factor = 100
		}
		completion_reward = {
			random_owned_controlled_state = {
				limit = {
					free_building_slots = {
						building = industrial_complex
						size > 0
						include_locked = yes
					}
					OR = {
						is_in_home_area = yes
						NOT = {
							owner = {
								any_owned_state = {
									free_building_slots = {
										building = industrial_complex
										size > 0
										include_locked = yes
									}
									is_in_home_area = yes
								}
							}
						}
					}
				}
				add_extra_state_shared_building_slots = 1
				add_building_construction = {
					type = industrial_complex
					level = 1
					instant_build = yes
				}
			}
		}
	}

	#Focus for Armament Effort
	focus = {
		id = generic_armament_effort
		icon = GFX_goal_generic_construct_mil_factory
		x = 6
		y = 1
		cost = 8
		available_if_capitulated = yes
		prerequisite = { focus = generic_industrial_expansion }
		ai_will_do = {
			factor = 50
		}
		completion_reward = {
			random_owned_controlled_state = {
				limit = {
					free_building_slots = {
						building = arms_factory
						size > 0
						include_locked = yes
					}
					OR = {
						is_in_home_area = yes
						NOT = {
							owner = {
								any_owned_state = {
									free_building_slots = {
										building = arms_factory
										size > 0
										include_locked = yes
									}
									is_in_home_area = yes
								}
							}
						}
					}
				}
				add_extra_state_shared_building_slots = 1
				add_building_construction = {
					type = arms_factory
					level = 1
					instant_build = yes
				}
			}
		}
	}

	#Focus for Mobilize the Economy
	focus = {
		id = generic_mobilize_the_economy_new
		icon = GFX_goal_generic_construction2
		x = 2
		y = 2
		cost = 5
		available_if_capitulated = yes
		prerequisite = { focus = generic_construction_effort }
		ai_will_do = {
			factor = 100
			modifier = {
				factor = 0
				has_war_support > 0.15
			}
		}
		completion_reward = {
			if = {
				limit = {
					has_war_support < 0.15
				}
				set_war_support = 0.15
			}
add_ideas = low_economic_mobilisation
		}
	}

	#Focus for Infrastructural Expansion 2
	focus = {
		id = generic_infrastructural_expansion_2_new
		icon = GFX_goal_generic_construct_infrastructure
		x = 6
		y = 3
		cost = 8
		available_if_capitulated = yes
		prerequisite = { focus = generic_infrastructural_expansion_1_new }
		ai_will_do = {
			factor = 90
		}
		completion_reward = {
			random_owned_controlled_state = {
				limit = {
					free_building_slots = {
						building = infrastructure
						size > 0
					}
					OR = {
						is_in_home_area = yes
						NOT = {
							owner = {
								any_owned_state = {
									free_building_slots = {
										building = infrastructure
										size > 0
									}
									is_in_home_area = yes
								}
							}
						}
					}
				}
				add_building_construction = {
					type = infrastructure
					level = 1
					instant_build = yes
				}
			}
			random_owned_controlled_state = {
				limit = {
					free_building_slots = {
						building = infrastructure
						size > 1
					}
					OR = {
						is_in_home_area = yes
						NOT = {
							owner = {
								any_owned_state = {
									free_building_slots = {
										building = infrastructure
										size > 1
									}
									is_in_home_area = yes
								}
							}
						}
					}
				}
				add_building_construction = {
					type = infrastructure
					level = 2
					instant_build = yes
				}
			}
		}
	}

	#Focus for Armament Effort 2
	focus = {
		id = generic_armament_effort_2_new
		icon = GFX_goal_generic_construct_mil_factory
		x = 8
		y = 3
		cost = 8
		available_if_capitulated = yes
		prerequisite = { focus = generic_armament_effort }
		ai_will_do = {
			factor = 40
		}
		completion_reward = {
			random_owned_controlled_state = {
				limit = {
					free_building_slots = {
						building = arms_factory
						size > 0
						include_locked = yes
					}
					OR = {
						is_in_home_area = yes
						NOT = {
							owner = {
								any_owned_state = {
									free_building_slots = {
										building = arms_factory
										size > 0
										include_locked = yes
									}
									is_in_home_area = yes
								}
							}
						}
					}
				}
				add_extra_state_shared_building_slots = 1
				add_building_construction = {
					type = arms_factory
					level = 1
					instant_build = yes
				}
			}
		}
	}

	#Focus for Air Production
	focus = {
		id = generic_air_production
		icon = GFX_goal_generic_build_airforce
		x = 9
		y = 4
		cost = 8
		available_if_capitulated = yes
		prerequisite = { 
			focus = generic_armament_effort_2_new 
			focus = generic_naval_effort_1_new
		}
		mutually_exclusive = { focus = generic_naval_effort_2 }
		completion_reward = {
			add_ideas = airproductionnew
		}
	}

	#Focus for Armament Effort 3
	focus = {
		id = generic_armament_effort_3
		icon = GFX_goal_generic_construct_mil_factory
		x = 7
		y = 4
		cost = 8
		available_if_capitulated = yes
		prerequisite = { focus = generic_armament_effort_2_new }
		ai_will_do = {
			factor = 100
		}
		completion_reward = {
			random_owned_controlled_state = {
				limit = {
					free_building_slots = {
						building = arms_factory
						size > 0
						include_locked = yes
					}
					OR = {
						is_in_home_area = yes
						NOT = {
							owner = {
								any_owned_state = {
									free_building_slots = {
										building = arms_factory
										size > 0
										include_locked = yes
									}
									is_in_home_area = yes
								}
							}
						}
					}
				}
				add_extra_state_shared_building_slots = 1
				add_building_construction = {
					type = arms_factory
					level = 1
					instant_build = yes
				}
			}
		}
	}

	#Focus for Naval Effort 2
	focus = {
		id = generic_naval_effort_2
		icon = GFX_goal_generic_construct_naval_dockyard
		x = 11
		y = 4
		cost = 8
		available_if_capitulated = yes
		prerequisite = { focus = generic_naval_effort_1_new }
		mutually_exclusive = { focus = generic_air_production }
		available = {
			any_state = {
				is_coastal = yes
				is_controlled_by = ROOT
			}
		}
		completion_reward = {
			navy_experience = 55
if = {
				limit = {
					NOT = {
						any_owned_state = {
							dockyard > 0
							free_building_slots = {
								building = dockyard
								size > 1
								include_locked = yes
							}
						}
					}
					any_owned_state = {
						is_coastal = yes
					}
				}
				random_owned_controlled_state = {
					limit = {
						is_coastal = yes
						free_building_slots = {
							building = dockyard
							size > 1
							include_locked = yes
						}
					}
					add_extra_state_shared_building_slots = 2
					add_building_construction = {
						type = dockyard
						level = 2
						instant_build = yes
					}
				}
				set_country_flag = naval_effort_built
			}
			if = {
				limit = {
					
					any_owned_state = {
						dockyard > 0
						free_building_slots = {
							building = dockyard
							size > 1
							include_locked = yes
						}
					}
				}
				random_owned_controlled_state = {
					limit = {
						dockyard > 0
						free_building_slots = {
							building = dockyard
							size > 1
							include_locked = yes
						}
					}
					add_extra_state_shared_building_slots = 2
					add_building_construction = {
						type = dockyard
						level = 2
						instant_build = yes
					}
				}
				set_country_flag = naval_effort_built
			}
			if = {
				limit = {
					
					NOT = {
						any_owned_state = {
							free_building_slots = {
								building = dockyard
								size > 1
								include_locked = yes
							}
						}
					}
				}
				random_state = {
					limit = {
						controller = { tag = ROOT }
						free_building_slots = {
							building = dockyard
							size > 1
							include_locked = yes
						}
					}
					add_extra_state_shared_building_slots = 2
					add_building_construction = {
						type = dockyard
						level = 2
						instant_build = yes
					}
				}
			}
		}
	}

	#Focus for Invest in the Mining Industry
	focus = {
		id = generic_invest_in_the_mining_industry
		icon = GFX_goal_generic_construction2
		x = 3
		y = 4
		cost = 8
		available_if_capitulated = yes
		prerequisite = { focus = generic_infrastructural_expansion_2_new }
		ai_will_do = {
			factor = 30
		}
		completion_reward = {
			add_ideas = mining_1
		}
	}

	#Focus for Extra Research Slot 2
	focus = {
		id = generic_extra_research_slot_2
		icon = GFX_focus_research2
		x = 5
		y = 4
		cost = 10
		available_if_capitulated = yes
		prerequisite = { focus = generic_infrastructural_expansion_2_new }
		ai_will_do = {
			factor = 100
		}
		available = {
			num_of_factories> 50
		}
		completion_reward = {
			add_research_slot= 1
		}
	}

	#Focus for Heavy Weapons Production
	focus = {
		id = generic_heavy_weapons_production
		icon = GFX_goal_generic_army_tanks
		x = 10
		y = 5
		cost = 8
		available_if_capitulated = yes
		prerequisite = { 
			focus = generic_armament_effort_3 
			focus = generic_naval_effort_2 
			focus = generic_air_production 
		}
		mutually_exclusive = { focus = generic_light_weapons_production }
		ai_will_do = {
			factor = 70
		}
		completion_reward = {
			add_ideas = panzerprod
		}
	}

	#Focus for Light Weapons Production
	focus = {
		id = generic_light_weapons_production
		icon = GFX_goal_generic_small_arms
		x = 8
		y = 5
		cost = 8
		available_if_capitulated = yes
		prerequisite = { 
			focus = generic_naval_effort_2 
			focus = generic_armament_effort_3 
			focus = generic_air_production 
		}
		mutually_exclusive = { focus = generic_heavy_weapons_production }
		ai_will_do = {
			factor = 70
		}
		completion_reward = {
			add_ideas = gunprod
		}
	}
	#Super Heavy
	focus = {
		id = generic_super_heavy_tank_production
		icon = GFX_goal_generic_army_tanks
		x = 9
		y = 6
		cost = 8
		available_if_capitulated = yes
		prerequisite = { 
			focus = generic_light_weapons_production
			focus = generic_heavy_weapons_production
		}
		ai_will_do = {
			factor = 1
		}
		completion_reward = {
			add_ideas = superheavyprod
		}
	}

	#Focus for Housing Effort
	focus = {
		id = generic_housing_effort_new
		icon = GFX_focus_generic_industry_2
		x = 2
		y = 3
		cost = 8
		available_if_capitulated = yes
		prerequisite = { 
			
			focus = generic_infrastructural_expansion_1_new
		}
		ai_will_do = {
			factor = 70
		}
		completion_reward = {
			random_owned_controlled_state = {
				limit = {
					free_building_slots = {
						building = arms_factory
						size > 1
						include_locked = yes
					}
					OR = {
						is_in_home_area = yes
						NOT = {
							owner = {
								any_owned_state = {
									free_building_slots = {
										building = arms_factory
										size > 1
										include_locked = yes
									}
									is_in_home_area = yes
								}
							}
						}
					}
				}
				add_extra_state_shared_building_slots = 2
				
			}
random_owned_controlled_state = {
				limit = {
					free_building_slots = {
						building = arms_factory
						size > 1
						include_locked = yes
					}
					OR = {
						is_in_home_area = yes
						NOT = {
							owner = {
								any_owned_state = {
									free_building_slots = {
										building = arms_factory
										size > 1
										include_locked = yes
									}
									is_in_home_area = yes
								}
							}
						}
					}
				}
				add_extra_state_shared_building_slots = 2
				
			}
random_owned_controlled_state = {
				limit = {
					free_building_slots = {
						building = arms_factory
						size > 1
						include_locked = yes
					}
					OR = {
						is_in_home_area = yes
						NOT = {
							owner = {
								any_owned_state = {
									free_building_slots = {
										building = arms_factory
										size > 1
										include_locked = yes
									}
									is_in_home_area = yes
								}
							}
						}
					}
				}
				add_extra_state_shared_building_slots = 2
				
			}
		}
	}
focus = {
		id = generic_housing_effort_2
		icon = GFX_focus_generic_industry_2
		x = 2
		y = 5
		cost = 8
		available_if_capitulated = yes
		prerequisite = { 
			focus = generic_construction_effort_2_new
		}
mutually_exclusive = { 
			focus = generic_construction_effort_3
		}
		ai_will_do = {
			factor = 0
		}
		completion_reward = {
			
random_owned_controlled_state = {
				limit = {
					free_building_slots = {
						building = arms_factory
						size > 1
						include_locked = yes
					}
					OR = {
						is_in_home_area = yes
						NOT = {
							owner = {
								any_owned_state = {
									free_building_slots = {
										building = arms_factory
										size > 1
										include_locked = yes
									}
									is_in_home_area = yes
								}
							}
						}
					}
				}
				add_extra_state_shared_building_slots = 2
				
			}
random_owned_controlled_state = {
				limit = {
					free_building_slots = {
						building = arms_factory
						size > 1
						include_locked = yes
					}
					OR = {
						is_in_home_area = yes
						NOT = {
							owner = {
								any_owned_state = {
									free_building_slots = {
										building = arms_factory
										size > 1
										include_locked = yes
									}
									is_in_home_area = yes
								}
							}
						}
					}
				}
				add_extra_state_shared_building_slots = 2
				
			}
		}
	}
focus = {
		id = generic_construction_effort_3
		icon = GFX_goal_generic_construct_civilian
		x = 0
		y = 5
		cost = 8
		available_if_capitulated = yes
		prerequisite = { 
			focus = generic_construction_effort_2_new
		}
		mutually_exclusive = { 
			focus = generic_housing_effort_2
		}
		ai_will_do = {
			factor = 70
		}
		completion_reward = {
			add_ideas =betterbuild_2
		}
	}
	#Focus for Finish the Five Year Plan
#	focus = {
#		id = generic_finish_the_five_year_plan
#		icon = GFX_goal_generic_production
##		x = 4
#		y = 6
#		cost = 10
#		available_if_capitulated = yes
#		prerequisite = { 
#			focus = generic_infrastructural_expansion_2_new 
#		}
#		prerequisite = { 
#			focus = generic_armament_effort_3 
#		}
#		prerequisite = { 
#			focus = generic_construction_effort_2_new
#		}
#		ai_will_do = {
#			factor = 30
#		}
#		completion_reward = {
#			add_ideas = finishplan
#		}
#	}
	#New Focus for Finish the Five Year Plan
	focus = {
		id = generic_finish_the_five_year_plan_new
		icon = GFX_goal_generic_production
		x = 6
		y = 5
		cost = 10
		available_if_capitulated = yes
		prerequisite = { 
			focus = generic_infrastructural_expansion_2_new
		}
		prerequisite = { 
			focus = generic_armament_effort_3 
		}
		ai_will_do = {
			factor = 30
		}
		completion_reward = {
			add_ideas = finishplan
		}
	}
	focus = {
		id = generic_total_mobalization
		icon = GFX_focus_generic_reorient_production
		x = 6
		y = 6
		cost = 10
		available_if_capitulated = yes
		prerequisite = { 
			focus = generic_finish_the_five_year_plan_new
		}
		prerequisite = { 
			focus = generic_construction_effort_3
			focus = generic_housing_effort_2
		}
		ai_will_do = {
			factor = 0
			modifier = {
				factor = 100
				date > 1944.01.01
			}
		}
		completion_reward = {
			add_ideas = divert_funding_from_universities
		}
	}

	#Focus for Defensive Focus
	focus = {
		id = generic_defensive_focus
		icon = GFX_goal_generic_military_sphere
		x = 20
		y = 0
		cost = 5
		available_if_capitulated = yes
		mutually_exclusive = { 
			focus = generic_isolationism 
		}
		mutually_exclusive = { 
			focus = generic_offensive_focus 
		}
		mutually_exclusive = { 
			focus = generic_ 
		}
		ai_will_do = {
			factor = 1
		}
		completion_reward = {
			set_rule = {
				can_create_factions = yes
			}
add_political_power = 55
unlock_decision_category_tooltip = local_recruitment
		}
	}

	#Focus for Offensive Focus
	focus = {
		id = generic_offensive_focus
		icon = GFX_goal_generic_major_war
		x = 16
		y = 0
		cost = 6
		available_if_capitulated = yes
		mutually_exclusive = { 
			focus = generic_offensive_focus 
		}
		mutually_exclusive = { 
			focus = generic_isolationism 
		}
		mutually_exclusive = { 
			focus = generic_defensive_focus 
		}
		ai_will_do = {
			factor = 1
		}
		completion_reward = {
			set_rule = {
				can_create_factions = yes
			}
add_political_power = 55
unlock_decision_category_tooltip = local_recruitment
		}
	}

	#Focus for National Universities
	focus = {
		id = generic_national_universities
		icon = GFX_focus_research2
		x = 24
		y = 1
		cost = 10
		available_if_capitulated = yes
		prerequisite = { focus = generic_isolationism }
		ai_will_do = {
			factor = 100
		}
		completion_reward = {
			add_research_slot= 1
		}
	}

	#Focus for Prepare the Defense
	focus = {
		id = generic_prepare_the_defense_new
		icon = GFX_goal_generic_fortify_city
		x = 20
		y = 1
		cost = 8
		available_if_capitulated = yes
		prerequisite = { focus = generic_defensive_focus }
		ai_will_do = {
			factor = 1
		}
		completion_reward = {
			add_ideas = ideological_fanaticism_focus
		}
	}
#Focus for Railway nationalisation
	focus = {
		id = generic_railway_nationalisation
		icon = GFX_focus_generic_railway_gun
		x = 20
		y = 2
		cost = 8
		available_if_capitulated = yes
		prerequisite = { focus = generic_prepare_the_defense_new}
		ai_will_do = {
			factor = 40
		}
		completion_reward = {
			if = {
					limit = {
						NOT = { has_tech = armored_train }
					}
					set_technology = { armored_train = 1 }
			}
			if = {
					limit = {
						NOT = { has_tech = railway_gun }
					}
					set_technology = { railway_gun = 1 }
				}
			create_railway_gun = {
				equipment = railway_gun_equipment_1
				name = "schwere berta"
			}
			add_equipment_to_stockpile = { 
				type = train_equipment_3 
				amount = 10
				producer = ROOT
			}
			
		}
	}
	#Focus for Military Academies
	focus = {
		id = generic_military_academies
		icon = GFX_goal_generic_navy_doctrines_tactics
		x = 15
		y = 1
		cost = 8
		available_if_capitulated = yes
		prerequisite = { focus = generic_offensive_focus }
		ai_will_do = {
			factor = 1
		}
		completion_reward = {
			army_experience = 55
navy_experience = 55
air_experience = 55
		}
	}

	#Focus for Influenze Political Figures
	focus = {
		id = generic_influenze_political_figures
		icon = GFX_goal_molotov_ribbentrop_pact
		x = 25
		y = 2
		cost = 8
		available_if_capitulated = yes
		prerequisite = { focus = generic_national_universities }
		ai_will_do = {
			factor = 100
		}
		completion_reward = {
			add_ideas = guide
set_rule = {
				can_create_factions = yes
			}
		}
	}

	#Focus for Develop Our Countryside
	focus = {
		id = generic_develop_our_countryside
		icon = GFX_goal_generic_construct_infrastructure
		x = 22
		y = 2
		cost = 8
		available_if_capitulated = yes
		prerequisite = { focus = generic_national_universities }
		ai_will_do = {
			factor = 90
		}
		completion_reward = {
		add_war_support = 0.05
			random_owned_controlled_state = {
				limit = {
					free_building_slots = {
						building = infrastructure
						size > 0
					}
					OR = {
						is_in_home_area = yes
						NOT = {
							owner = {
								any_owned_state = {
									free_building_slots = {
										building = infrastructure
										size > 0
									}
									is_in_home_area = yes
								}
							}
						}
					}
				}
				add_building_construction = {
					type = infrastructure
					level = 1
					instant_build = yes
				}
			}
			random_owned_controlled_state = {
				limit = {
					free_building_slots = {
						building = infrastructure
						size > 1
					}
					OR = {
						is_in_home_area = yes
						NOT = {
							owner = {
								any_owned_state = {
									free_building_slots = {
										building = infrastructure
										size > 1
									}
									is_in_home_area = yes
								}
							}
						}
					}
				}
				add_building_construction = {
					type = infrastructure
					level = 2
					instant_build = yes
				}
			}
random_owned_controlled_state = {
				limit = {
					free_building_slots = {
						building = infrastructure
						size > 1
					}
					OR = {
						is_in_home_area = yes
						NOT = {
							owner = {
								any_owned_state = {
									free_building_slots = {
										building = infrastructure
										size > 1
									}
									is_in_home_area = yes
								}
							}
						}
					}
				}
				add_building_construction = {
					type = infrastructure
					level = 2
					instant_build = yes
				}
			}
random_owned_controlled_state = {
				limit = {
					free_building_slots = {
						building = infrastructure
						size > 1
					}
					OR = {
						is_in_home_area = yes
						NOT = {
							owner = {
								any_owned_state = {
									free_building_slots = {
										building = infrastructure
										size > 0
									}
									is_in_home_area = yes
								}
							}
						}
					}
				}
				add_building_construction = {
					type = infrastructure
					level = 1
					instant_build = yes
				}
			}
		}
	}

	#Focus for Guerilla Warfare
	focus = {
		id = generic_guerilla_warfare
		icon = GFX_goal_generic_dangerous_deal
		x = 21
		y = 6
		cost = 8
		available_if_capitulated = yes
		prerequisite = { focus = generic_defensive_tactics }
		ai_will_do = {
			factor = 1
		}
		completion_reward = {
			add_ideas = guerilla
			
			add_ideas = betterdefense
every_army_leader = {
				add_defense = 2
			}

		}
	}

	#Focus for Establish Free Elections
	focus = {
		id = generic_establish_free_local_elections
		icon = GFX_goal_support_democracy
		x = 25
		y = 3
		cost = 8
		available_if_capitulated = yes
		prerequisite = { focus = generic_influenze_political_figures }
		ai_will_do = {
			factor = 1
		}
		completion_reward = {
			add_stability= 0.12
if = { limit={has_government = fascism}
set_politics = { ruling_party = fascism elections_allowed = yes }}
if = { limit={has_government = democratic}
set_politics = { ruling_party = democratic elections_allowed = yes }}
if = { limit={has_government = neutrality}
set_politics = { ruling_party = neutrality elections_allowed = yes }}
if = { limit={has_government = communism}
set_politics = { ruling_party = communism elections_allowed = yes }}
		}
	}

	#Focus for Advanced Miltary Strategies
	focus = {
		id = generic_advanced_miltary_strategies
		icon = GFX_goal_tfv_generic_tech_sharing
		x = 23
		y = 3
		cost = 8
		available_if_capitulated = yes
		prerequisite = { focus = generic_develop_our_countryside }
		mutually_exclusive = { focus = generic_national_austerity }
		ai_will_do = {
			factor = 100
		}
		completion_reward = {
			add_doctrine_cost_reduction = {
				name = POL_prepare_for_the_next_war
				cost_reduction = 0.5
				uses = 2
				category = land_doctrine
			}
add_doctrine_cost_reduction = {
				name = POL_prepare_for_the_next_war
				cost_reduction = 0.5
				uses = 2
				category = naval_doctrine
			}
add_doctrine_cost_reduction = {
				name = POL_prepare_for_the_next_war
				cost_reduction = 0.5
				uses = 2
				category = air_doctrine
			}
		}
	}

	#Focus for National Austerity
	focus = {
		id = generic_national_austerity
		icon = GFX_goal_generic_consumer_goods
		x = 21
		y = 3
		cost = 8
		available_if_capitulated = yes
		prerequisite = { 
			focus = generic_prepare_the_defense_new
			focus = generic_develop_our_countryside 
		}
		mutually_exclusive = { focus = generic_advanced_miltary_strategies }
		ai_will_do = {
			factor = 1
		}
		completion_reward = {
			add_timed_idea = {
				idea = auster
				days = 1400
			}
		}
	}

	#Focus for A popular King
	focus = {
		id = generic_a_popular_king
		icon = GFX_goal_tfv_strengthen_commonwealth_ties
		x = 37
		y = 2
		cost = 10
		available_if_capitulated = yes
		prerequisite = { focus = generic_support_the_status_quo }
		mutually_exclusive = { 
			focus = generic_militarism 
		}
		mutually_exclusive = { 
			focus = generic_collectivist_propaganda 
		}
		mutually_exclusive = { 
			focus = generic_the_free_market 
		}
		ai_will_do = {
			factor = 100
			modifier = {
				factor = 0
				original_tag = HUN   #this focus would remove fascism support
			}
			modifier = {
				factor = 0
				original_tag = BUL
			}
		}
		available = {
			OR = {
	 			has_government = neutrality
	 			neutrality > 0.4
	 		}
		}
		completion_reward = {
			add_political_power= 150
add_ideas = king
add_popularity = {
				ideology = neutrality
				popularity = 0.1
			}
		}
	}

	#Focus for Militarism
	focus = {
		id = generic_militarism
		icon = GFX_goal_rhineland
		x = 31
		y = 2
		cost = 10
		available_if_capitulated = yes
		prerequisite = { 
			focus = generic_support_the_status_quo 
			focus = generic_nationalism 
		}
		mutually_exclusive = { 
			focus = generic_a_popular_king 
		}
		mutually_exclusive = { 
			focus = generic_collectivist_propaganda 
		}
		mutually_exclusive = { 
			focus = generic_the_free_market 
		}
		ai_will_do = {
			factor = 100
			modifier = {
				factor = 0
				original_tag = HUN   #once they join WW2, they can have some manpower
				has_war = no
			}
			modifier = {
				factor = 0
				original_tag = BUL
				has_war = no
			}
			modifier = {
				factor = 0
				original_tag = ROM
				has_war = no
			}
		}
		available = {
			OR = {
	 			has_government = fascism
	 			fascism > 0.4
	 		}
		}
		completion_reward = {
			add_ideas = militarism2
add_popularity = {
				ideology = fascism
				popularity = 0.1
			}
		}
	}

	#Focus for Collectivist Propaganda
	focus = {
		id = generic_collectivist_propaganda
		icon = GFX_focus_generic_join_comintern
		x = 33
		y = 2
		cost = 10
		available_if_capitulated = yes
		prerequisite = { 
			focus = generic_communism 
			focus = generic_support_the_status_quo 
		}
		mutually_exclusive = { 
			focus = generic_a_popular_king 
		}
		mutually_exclusive = { 
			focus = generic_militarism 
		}
		mutually_exclusive = { 
			focus = generic_ 
		}
		mutually_exclusive = { 
			focus = generic_the_free_market 
		}
		ai_will_do = {
			factor = 100
		}
		available = {
			OR = {
	 			has_government = communism
	 			communism > 0.4
	 		}
		}
		completion_reward = {
			add_war_support = 0.1
add_stability=0.15
add_popularity = {
				ideology = communism 
				popularity = 0.1
			}
		}
	}

	#Focus for The Free Market
	focus = {
		id = generic_the_free_market
		icon = GFX_goal_generic_positive_trade_relations
		x = 35
		y = 2
		cost = 10
		available_if_capitulated = yes
		prerequisite = { 
			focus = generic_support_the_status_quo 
			focus = generic_democracy 
		}
		mutually_exclusive = { 
			focus = generic_militarism 
		}
		mutually_exclusive = { 
			focus = generic_a_popular_king 
		}
		mutually_exclusive = { 
			focus = generic_collectivist_propaganda 
		}
		mutually_exclusive = { 
			focus = generic_ 
		}
		ai_will_do = {
			factor = 100
			modifier = {
				factor = 0
				original_tag = ROM #this focus would remove fascism support
			}

		}
		available = {
			OR = {
	 			has_government = democratic
	 			democratic > 0.4
	 		}
		}
		completion_reward = {
			add_ideas = freemarket
		
add_popularity = {
				ideology = democratic
				popularity = 0.1
			}
}
	}

	#Focus for Technology Sharing
	focus = {
		id = generic_technology_sharing
		icon = GFX_goal_generic_scientific_exchange
		x = 32
		y = 3
		cost = 8
		available_if_capitulated = yes
		prerequisite = { 
			focus = generic_militarism 
			focus = generic_a_popular_king 
			focus = generic_collectivist_propaganda 
			focus = generic_the_free_market 
		}
		ai_will_do = {
			factor = 100
		}
		available = {
			has_war = yes
			is_in_faction = yes
			OR = {
				num_of_factories > 50
				any_other_country = {
					is_in_faction_with = ROOT
					num_of_factories > 50
				}
			}
		}
		completion_reward = {
			if = {
				limit = {
					original_research_slots < 3
				}
				add_research_slot = 1
			}
			if = {
				limit = {
					original_research_slots > 2
				}
				add_tech_bonus = {
					name = electronics_bonus
					bonus = 1.0
					uses = 1
					category = electronics
				}
				add_tech_bonus = {
					name = industrial_bonus
					bonus = 1.0
					uses = 1
					category = industry
				}	
				add_tech_bonus = {
					name = infantry_artillery_bonus #@#
					bonus = 1.0
					uses = 1
					category = infantry_weapons
					category = artillery
				}				
			}
		}
	}

	#Focus for Tank Regiment 1
	focus = {
		id = generic_tank_regiment_1
		icon = GFX_goal_generic_army_tanks
		x = 36
		y = 3
		cost = 8
		available_if_capitulated = yes
		prerequisite = { 
			focus = generic_a_popular_king 
			focus = generic_militarism 
			focus = generic_collectivist_propaganda 
			focus = generic_the_free_market 
			focus = generic_invite_foreign_investors 
		}
		ai_will_do = {
			factor = 1
		}
		completion_reward = {
			add_tech_bonus = {
				name = armor_bonus
				bonus = 2.0
				uses = 1
				category = armor
			}
		}
	}

	#Focus for Small Arms Improvement 1
	focus = {
		id = generic_small_arms_improvement_1
		icon = GFX_goal_generic_small_arms
		x = 38
		y = 3
		cost = 8
		available_if_capitulated = yes
		prerequisite = { 
			focus = generic_invite_foreign_investors 
			focus = generic_militarism 
			focus = generic_collectivist_propaganda 
			focus = generic_the_free_market 
			focus = generic_a_popular_king 
		}
		ai_will_do = {
			factor = 20
		}
		completion_reward = {
			add_tech_bonus = {
				name = infantry_artillery_bonus
				bonus = 0.5
				uses = 3
				category = infantry_weapons
				category = artillery
				category = rocketry
			}
		}
	}

	#Focus for Doctrin Effort 3
	focus = {
		id = generic_doctrin_effort_3
		icon = GFX_goal_generic_cavalry
		x = 34
		y = 4
		cost = 8
		available_if_capitulated = yes
		
		mutually_exclusive = { focus = generic_special_tactics }
		prerequisite = { focus = generic_doctrin_effort_2 }
		ai_will_do = {
			factor = 15
		}
		completion_reward = {
			army_experience = 5
			add_doctrine_cost_reduction = {
				name = POL_prepare_for_the_next_war
				cost_reduction = 0.75
				uses = 1
				category = land_doctrine
			}
		}
	}
	#Focus for Doctrin Effort 4
	focus = {
		id = generic_doctrin_effort_4_new
		icon = GFX_goal_generic_cavalry
		x = 34
		y = 5
		cost = 8
		available_if_capitulated = yes
		prerequisite = { 
			focus = generic_doctrin_effort_3 
			focus = generic_special_tactics
		}
		ai_will_do = {
			factor = 10
		}
		mutually_exclusive = { focus = generic_expanded_special_forces}
		completion_reward = {
			army_experience = 5
			add_doctrine_cost_reduction = {
				name = POL_prepare_for_the_next_war
				cost_reduction = 0.75
				uses = 1
				category = land_doctrine
			}
		}
	}

	#Focus for Special tactics
	focus = {
		id = generic_special_tactics
		icon = GFX_goal_generic_army_doctrines
		x = 32
		y = 4
		cost = 8
		available_if_capitulated = yes
		
		mutually_exclusive = { focus = generic_doctrin_effort_3 }
		prerequisite = { focus = generic_doctrin_effort_2 }
		ai_will_do = {
			factor = 5
		}
		completion_reward = {
			add_doctrine_cost_reduction = {
				cost_reduction = 0.75
				uses = 2
				category = special_forces_doctrine
			}
		}
	}
	#Focus for Special Forces 2
	focus = {
		id = generic_expanded_special_forces
		icon = GFX_focus_eng_special_air_service    ####GFX_goal_generic_special_forces
		x = 32
		y = 5
		cost = 8
		available_if_capitulated = yes
		prerequisite = { 
			focus = generic_doctrin_effort_3 
			focus = generic_special_tactics
		}
		ai_will_do = {
			factor = 0
		}
		mutually_exclusive = { focus = generic_doctrin_effort_4_new }
		completion_reward = {
			add_ideas = expanded_special_forces 
		}
	}
	focus = {
		id = generic_intensify_special_forces_training
		icon = GFX_goal_generic_special_forces
		x = 33
		y = 6
		cost = 8
		available_if_capitulated = yes
		
		mutually_exclusive = { focus = generic_multi_role_special_forces}
		prerequisite = { 
			focus = generic_expanded_special_forces
		}
		ai_will_do = {
			factor = 0
		}
		completion_reward = {
			add_ideas = intensive_training 
		}
		
	}
	focus = {
		id = generic_multi_role_special_forces
		icon = GFX_goal_generic_army_doctrines
		x = 31
		y = 6
		cost = 8
		
		mutually_exclusive = { focus = generic_intensify_special_forces_training}
		available_if_capitulated = yes
		prerequisite = { 
			focus = generic_special_tactics
			focus = generic_doctrin_effort_3 
		}
		ai_will_do = {
			factor = 1
		}
		completion_reward = {
			add_potential_special_forces_tree = yes
			add_doctrine_cost_reduction = {
				cost_reduction = 0.75
				uses = 1
				category = special_forces_doctrine
			}
		}
		
	}

	#Focus for Tank Regiment 2
	focus = {
		id = generic_tank_regiment_2
		icon = GFX_goal_generic_army_tanks
		x = 36
		y = 4
		cost = 8
		available_if_capitulated = yes
		prerequisite = { focus = generic_tank_regiment_1 }
		ai_will_do = {
			factor = 1
		}
		completion_reward = {
			add_tech_bonus = {
				name = armor_bonus
				bonus = 2.0
				uses = 1
				category = armor
			}
		}
	}

	#Focus for Small Arms Improvement 2
	focus = {
		id = generic_small_arms_improvement_2
		icon = GFX_goal_generic_small_arms
		x = 38
		y = 4
		cost = 8
		available_if_capitulated = yes
		prerequisite = { focus = generic_small_arms_improvement_1 }
		ai_will_do = {
			factor = 1
		}
		completion_reward = {
			add_tech_bonus = {
				name = infantry_artillery_bonus
				bonus = 0.5
				uses = 3
				category = infantry_weapons
				category = artillery
				category = rocketry
			}
		}
	}

	#Focus for Logistics Effort
	focus = {
		id = generic_logistics_effort
		icon = GFX_goal_generic_build_tank
		x = 37
		y = 5
		cost = 8
		available_if_capitulated = yes
		prerequisite = { 
			focus = generic_tank_regiment_2 
			focus = generic_small_arms_improvement_2 
		}
		ai_will_do = {
			factor = 1
		}
		completion_reward = {
			add_tech_bonus = {
				name = USA_support_rock_island
				uses = 3
				bonus = 1.0
				category = motorized_equipment    
				category = support_tech
			}
		}
	}

	#Focus for Submarine Effort
	focus = {
		id = generic_submarine_effort
		icon = GFX_goal_generic_navy_submarine
		x = 44
		y = 3
		cost = 8
		available_if_capitulated = yes
		prerequisite = { focus = generic_invite_foreign_investors }
		mutually_exclusive = { focus = generic_destroyer_effort }
		ai_will_do = {
			factor = 1
		}
		completion_reward = {
			add_tech_bonus = {
				name = ss_bonus
				bonus = 1.0
				
				uses = 2
				category = ss_tech
			}
add_tech_bonus = {
				name = uk_amphibious_focus
				bonus = 1.0
				uses = 1
				category = tp_tech
			}
		}
	}

	#Focus for Destroyer Effort
	focus = {
		id = generic_destroyer_effort
		icon = GFX_goal_generic_navy_cruiser
		x = 46
		y = 3
		cost = 8
		available_if_capitulated = yes
		prerequisite = { focus = generic_invite_foreign_investors }
		mutually_exclusive = { focus = generic_submarine_effort }
		ai_will_do = {
			factor = 1
		}
		completion_reward = {
			add_tech_bonus = {
				name = dd_bonus
				bonus = 1.0
				
				uses = 2
				category = dd_tech
				category = ca_tech
				category = cl_tech
			
			}
add_tech_bonus = {
				name = uk_amphibious_focus
				bonus = 1.0
				uses = 1
				category = tp_tech
			}
		}
	}

	#Focus for Support Planes
	focus = {
		id = generic_support_planes
		icon = GFX_goal_generic_air_fighter2
		x = 42
		y = 3
		cost = 8
		available_if_capitulated = yes
		prerequisite = { focus = generic_invite_foreign_investors }
		mutually_exclusive = { focus = generic_fighter_focus }
		ai_will_do = {
			factor = 1
		}
		completion_reward = {
			add_tech_bonus = {
				name = bomber_bonus
				bonus = 1.0
				uses = 2
				category = cat_heavy_fighter
				category = tactical_bomber
				category = cat_strategic_bomber
			}
		}
	}

	#Focus for Air Doktrin Effort
	focus = {
		id = generic_air_doktrin_effort
		icon = GFX_goal_generic_air_doctrine
		x = 41
		y = 4
		cost = 8
		available_if_capitulated = yes
		prerequisite = { 
			focus = generic_fighter_focus 
			focus = generic_support_planes 
		}
		mutually_exclusive = { focus = generic_naval_doktrin_effort }
		ai_will_do = {
			factor = 1
		}
		completion_reward = {
			air_experience = 30
add_doctrine_cost_reduction = {
				name = POL_prepare_for_the_next_war
				cost_reduction = 0.75
				uses = 2
				category = air_doctrine
			}
		}
	}

	#Focus for Naval Doktrin Effort
	focus = {
		id = generic_naval_doktrin_effort
		icon = GFX_goal_generic_navy_doctrines_tactics
		x = 45
		y = 4
		cost = 8
		available_if_capitulated = yes
		prerequisite = { 
			focus = generic_submarine_effort 
			focus = generic_destroyer_effort 
		}
		mutually_exclusive = { focus = generic_air_doktrin_effort }
		ai_will_do = {
			factor = 1
		}
		completion_reward = {

			add_doctrine_cost_reduction = {
				name = POL_prepare_for_the_next_war
				cost_reduction = 0.75
				uses = 3
				category = naval_doctrine
			}
		}
	}

	#Focus for Fighter Focus 2
	focus = {
		id = generic_fighter_focus_2
		icon = GFX_goal_generic_air_bomber
		x = 40
		y = 5
		cost = 8
		available_if_capitulated = yes
		prerequisite = { 
			focus = generic_fighter_focus 
		}
		prerequisite = { 
			focus = generic_air_doktrin_effort 
		}
		ai_will_do = {
			factor = 1
		}
		completion_reward = {
			add_tech_bonus = {
				name = fighter_bonus
				bonus = 2.0
				uses = 1
				category = light_fighter
				category = cas_bomber
				category = tactical_bomber
			}
		}
	}

	#Focus for Support Planes 2
	focus = {
		id = generic_support_planes_2
		icon = GFX_goal_generic_air_fighter2
		x = 42
		y = 5
		cost = 8
		available_if_capitulated = yes
		prerequisite = { 
			focus = generic_support_planes 
		}
		prerequisite = { 
			focus = generic_air_doktrin_effort 
		}
		ai_will_do = {
			factor = 1
		}
		completion_reward = {
			add_tech_bonus = {
				name = bomber_bonus
				bonus = 2.0
				uses = 1
				category = cat_strategic_bomber
				category = tactical_bomber
			}
		}
	}

	#Focus for Naval Aircraft
	focus = {
		id = generic_naval_aircraft
		icon = GFX_goal_generic_navy_carrier
		x = 44
		y = 5
		cost = 8
		available_if_capitulated = yes
		prerequisite = { focus = generic_naval_doktrin_effort }
		mutually_exclusive = { focus = generic_battleship_effort }
		ai_will_do = {
			factor = 1
		}
		completion_reward = {
			add_tech_bonus = {
				name = uk_carrier_focus
				bonus = 1.0
				uses = 1
				category = cv_tech
			}
add_tech_bonus = {
				name = nav_bomber_bonus
				bonus = 1.0
				uses = 2
				category = naval_bomber
			}
		}
	}

	#Focus for Thorough Planning
	focus = {
		id = generic_thorough_planning_new
		icon = GFX_goal_generic_cavalry
		x = 27
		y = 2
		ai_will_do = {
			factor = 40
		}
		cost = 8
		available_if_capitulated = yes
		prerequisite = { focus = generic_national_universities }
		completion_reward = {
			add_ideas = betterplanning
every_army_leader = {
				add_planning = 2
add_logistics = 2
			}
		}
	}
#Sovereign Wealth Fund
	focus = {
		id = generic_sovereign_wealth_fund
		icon = GFX_goal_generic_national_unity
		x = 25
		y = 6
		cost = 6
		ai_will_do = {
			factor = 90
		}
		available_if_capitulated = yes
		prerequisite = { focus = generic_resource_prospecting }
		completion_reward = {
			add_offsite_building = { type = industrial_complex level = 1 }
		}
	}

	#Focus for Defensive Tactics
	focus = {
		id = generic_defensive_tactics
		icon = GFX_goal_generic_army_doctrines
		x = 21
		y = 5
		cost = 8
		available_if_capitulated = yes
		prerequisite = { 
			focus = generic_deterrance 
		}
		prerequisite = { 
			focus = generic_national_austerity 
		}
		ai_will_do = {
			factor = 1
		}
		completion_reward = {
			add_ideas = def2
			random_owned_controlled_state = {
				limit = {
					free_building_slots = {
						building = arms_factory
						size > 0
						include_locked = yes
					}
					OR = {
						is_in_home_area = yes
						NOT = {
							owner = {
								any_owned_state = {
									free_building_slots = {
										building = arms_factory
										size > 0
										include_locked = yes
									}
									is_in_home_area = yes
								}
							}
						}
					}
				}
				add_extra_state_shared_building_slots = 1
				add_building_construction = {
					type = arms_factory
					level = 1
					instant_build = yes
				}
			}
		}
	}

	#Focus for Deterrance
	focus = {
		id = generic_deterrance
		icon = GFX_goal_generic_defence
		x = 19
		y = 3
		cost = 8
		available_if_capitulated = yes
		prerequisite = { focus = generic_prepare_the_defense_new }
		ai_will_do = {
			factor = 1
		}
		completion_reward = {
			add_ideas = deterrence
			add_ideas = def1
		}
	}

	#Focus for Heavy Industry
	focus = {
		id = generic_heavy_industry
		icon = GFX_goal_generic_construct_mil_factory
		x = 18
		y = 4
		cost = 10
		available_if_capitulated = yes
		prerequisite = { 
			focus = generic_deterrance 
			focus = generic_mobalize_the_country 
		}
		mutually_exclusive = { focus = generic_better_construction }
		ai_will_do = {
			factor = 1
		}
		completion_reward = {
			random_owned_controlled_state = {
				limit = {
					free_building_slots = {
						building = arms_factory
						size > 0
						include_locked = yes
					}
					OR = {
						is_in_home_area = yes
						NOT = {
							owner = {
								any_owned_state = {
									free_building_slots = {
										building = arms_factory
										size > 0
										include_locked = yes
									}
									is_in_home_area = yes
								}
							}
						}
					}
				}
				add_extra_state_shared_building_slots = 1
				add_building_construction = {
					type = arms_factory
					level = 1
					instant_build = yes
				}
			}
random_owned_controlled_state = {
				limit = {
					free_building_slots = {
						building = arms_factory
						size > 0
						include_locked = yes
					}
					OR = {
						is_in_home_area = yes
						NOT = {
							owner = {
								any_owned_state = {
									free_building_slots = {
										building = arms_factory
										size > 0
										include_locked = yes
									}
									is_in_home_area = yes
								}
							}
						}
					}
				}
				add_extra_state_shared_building_slots = 1
				add_building_construction = {
					type = arms_factory
					level = 1
					instant_build = yes
				}
			}
		}
	}

	#Focus for Infrastructural Expansion 1
	focus = {
		id = generic_infrastructural_expansion_1_new
		icon = GFX_goal_generic_construct_infrastructure
		x = 6
		y = 2
		cost = 8
		available_if_capitulated = yes
		prerequisite = { 
			focus = generic_armament_effort 
			focus = generic_construction_effort 
		}
		ai_will_do = {
			factor = 90
		}
		completion_reward = {
			random_owned_controlled_state = {
				limit = {
					free_building_slots = {
						building = infrastructure
						size > 0
					}
					OR = {
						is_in_home_area = yes
						NOT = {
							owner = {
								any_owned_state = {
									free_building_slots = {
										building = infrastructure
										size > 0
									}
									is_in_home_area = yes
								}
							}
						}
					}
				}
				add_building_construction = {
					type = infrastructure
					level = 1
					instant_build = yes
				}
			}
			random_owned_controlled_state = {
				limit = {
					free_building_slots = {
						building = infrastructure
						size > 1
					}
					OR = {
						is_in_home_area = yes
						NOT = {
							owner = {
								any_owned_state = {
									free_building_slots = {
										building = infrastructure
										size > 1
									}
									is_in_home_area = yes
								}
							}
						}
					}
				}
				add_building_construction = {
					type = infrastructure
					level = 2
					instant_build = yes
				}
			}
		}
	}

	focus = {
		id = generic_construction_effort_2_new
		icon = GFX_goal_generic_construct_civ_factory
		x = 1
		y = 4
		cost = 10
		available_if_capitulated = yes
		prerequisite = { 
			focus = generic_infrastructural_expansion_1_new 
		}
		prerequisite = { 
			focus = generic_construction_effort 
		}
		ai_will_do = {
			factor = 100
		}
		completion_reward = {
			random_owned_controlled_state = {
				limit = {
					free_building_slots = {
						building = industrial_complex
						size > 0
						include_locked = yes
					}
					OR = {
						is_in_home_area = yes
						NOT = {
							owner = {
								any_owned_state = {
									free_building_slots = {
										building = industrial_complex
										size > 0
										include_locked = yes
									}
									is_in_home_area = yes
								}
							}
						}
					}
				}
				add_extra_state_shared_building_slots = 1
				add_building_construction = {
					type = industrial_complex
					level = 1
					instant_build = yes
				}
			}



random_owned_controlled_state = {
				limit = {
					free_building_slots = {
						building = industrial_complex
						size > 0
						include_locked = yes
					}
					OR = {
						is_in_home_area = yes
						NOT = {
							owner = {
								any_owned_state = {
									free_building_slots = {
										building = industrial_complex
										size > 0
										include_locked = yes
									}
									is_in_home_area = yes
								}
							}
						}
					}
				}
				add_extra_state_shared_building_slots = 1
				add_building_construction = {
					type = industrial_complex
					level = 1
					instant_build = yes
				}
			}
		}
	}

	#Focus for Secret Weapons New
	focus = {
		id = generic_secret_weapons_new
		icon = GFX_goal_generic_secret_weapon
		x = 4
		y = 5
		cost = 8
		available_if_capitulated = yes
		prerequisite = { focus = generic_construction_effort_2_new }
		prerequisite = { 
			focus = generic_infrastructural_expansion_2_new
		}
		ai_will_do = {
			factor = 30
		}
		completion_reward = {
			add_tech_bonus = {
				name = secret_bonus
				bonus = 1.0
				uses = 3
				category = electronics
				category = nuclear
				category = rocketry
			}
		}
	}
#Focus for Radar
	focus = {
		id = generic_radar
		icon = GFX_goal_generic_radar
		x = 4
		y = 3
		cost = 5
		available_if_capitulated = yes
		prerequisite = { 
			focus = generic_infrastructural_expansion_1_new
		}
		ai_will_do = {
			factor = 10
		}
		completion_reward = {
			add_tech_bonus = {
				name = ITA_milan_comms_industry
				bonus = 1.0
				uses = 3
				category = radar_tech
			}
		}
	}


	#Focus for Naval Effort 1
	focus = {
		id = generic_naval_effort_1_new
		icon = GFX_goal_generic_construct_naval_dockyard
		x = 10
		y = 3
		cost = 10
		available_if_capitulated = yes
		prerequisite = { focus = generic_armament_effort }
		ai_will_do = {
			factor = 100
		}
		available = {
			any_state = {
				is_coastal = yes
				is_controlled_by = ROOT
			}
		}
		completion_reward = {
			if = {
				limit = {
					NOT = {
						any_owned_state = {
							dockyard > 0
							free_building_slots = {
								building = dockyard
								size > 2
								include_locked = yes
							}
						}
					}
					any_owned_state = {
						is_coastal = yes
					}
				}
				random_owned_controlled_state = {
					limit = {
						is_coastal = yes
						free_building_slots = {
							building = dockyard
							size > 2
							include_locked = yes
						}
					}
					add_extra_state_shared_building_slots = 3
					add_building_construction = {
						type = dockyard
						level = 3
						instant_build = yes
					}
				}
				set_country_flag = naval_effort_built
			}
			if = {
				limit = {
					NOT = { has_country_flag = naval_effort_built }
					any_owned_state = {
						dockyard > 0
						free_building_slots = {
							building = dockyard
							size > 2
							include_locked = yes
						}
					}
				}
				random_owned_controlled_state = {
					limit = {
						dockyard > 0
						free_building_slots = {
							building = dockyard
							size > 2
							include_locked = yes
						}
					}
					add_extra_state_shared_building_slots = 3
					add_building_construction = {
						type = dockyard
						level = 3
						instant_build = yes
					}
				}
				set_country_flag = naval_effort_built
			}
			if = {
				limit = {
					NOT = { has_country_flag = naval_effort_built }
					NOT = {
						any_owned_state = {
							free_building_slots = {
								building = dockyard
								size > 2
								include_locked = yes
							}
						}
					}
				}
				random_state = {
					limit = {
						controller = { tag = ROOT }
						free_building_slots = {
							building = dockyard
							size > 2
							include_locked = yes
						}
					}
					add_extra_state_shared_building_slots = 3
					add_building_construction = {
						type = dockyard
						level = 3
						instant_build = yes
					}
				}
			}
		}
	}

	#Focus for Isolationism
	focus = {
		id = generic_isolationism
		icon = GFX_goal_generic_demand_territory
		x = 24
		y = 0
		cost = 5
		available_if_capitulated = yes
		mutually_exclusive = { 
			focus = generic_offensive_focus 
		}
		mutually_exclusive = { 
			focus = generic_defensive_focus 
		}
		ai_will_do = {
			factor = 80
		}
		completion_reward = {
			add_political_power = 55
unlock_decision_category_tooltip = local_recruitment
		}
	}

	#Focus for Mobalize the Country
	focus = {
		id = generic_mobalize_the_country
		icon = GFX_goal_generic_forceful_treaty
		x = 18
		y = 1
		cost = 8
		available_if_capitulated = yes
		prerequisite = { focus = generic_offensive_focus }
		ai_will_do = {
			factor = 1
		}
		completion_reward = {
			add_ideas = mobalise
		}
	}

	#Focus for Better Construction
	focus = {
		id = generic_better_construction
		icon = GFX_goal_generic_construct_civilian
		x = 22
		y = 4
		cost = 10
		available_if_capitulated = yes
		prerequisite = { 
			focus = generic_advanced_miltary_strategies 
			focus = generic_national_austerity 
		}
		mutually_exclusive = { focus = generic_heavy_industry }
		ai_will_do = {
			factor = 100
		}
		completion_reward = {
			add_ideas =betterbuild
		}
	}

	#Focus for Resource Prospecting
	focus = {
		id = generic_resource_prospecting
		icon = GFX_goal_generic_oil_refinery
		x = 24
		y = 5
		cost = 8
		available_if_capitulated = yes
		prerequisite = { 
			focus = generic_better_construction 
		}
		prerequisite = { 
			focus = generic_national_universities 
		}
		ai_will_do = {
			factor = 1
		}
		completion_reward = {
			add_stability = 0.05
			add_ideas = mining_2
		}
	}

	#Focus for Strengthen the State
	focus = {
		id = generic_strengthen_the_state
		icon = GFX_goal_generic_demand_territory
		x = 37
		y = 0
		cost = 8
		available_if_capitulated = yes
		ai_will_do = {
			factor = 100
		}
		completion_reward = {
			add_political_power= 120
		}
	}
	#Focus for diplomacy
	focus = {
		id = generic_diplomacy_effort
		icon = GFX_goal_generic_major_alliance
		x = 40
		y = 1
		cost = 5
		available_if_capitulated = yes
		ai_will_do = {
			factor = 2
		}
		mutually_exclusive = { focus = generic_recruit_foreign_fighters}
		prerequisite = { focus = generic_strengthen_the_state}
		completion_reward = {
			every_country = {
				add_opinion_modifier = {
					target = ROOT
					modifier = expan_generic_diplomacy_effort 
				}
				add_opinion_modifier = {
					target = ROOT
					modifier = expan_generic_trade_effort 
				}
			} 
		}
	}
	#Focus for foreign fighters
	focus = {
		id = generic_recruit_foreign_fighters
		icon = GFX_focus_generic_limited_social_mobilization
		x = 42
		y = 1
		cost = 8
		available_if_capitulated = yes
		ai_will_do = {
			factor = 20
		}
		mutually_exclusive = { focus = generic_diplomacy_effort}
		prerequisite = { focus = generic_strengthen_the_state}
		completion_reward = {
			add_ideas = foreign_recruitment 
		}
	}
	#Focus for Doctrin Effort 2
	focus = {
		id = generic_doctrin_effort_2
		icon = GFX_goal_generic_cavalry
		x = 34
		y = 3
		cost = 8
		available_if_capitulated = yes
		prerequisite = { 
			focus = generic_militarism 
			focus = generic_collectivist_propaganda 
			focus = generic_a_popular_king 
			focus = generic_the_free_market 
			focus = generic_invite_foreign_investors 
		}
		ai_will_do = {
			factor = 1
		}
		completion_reward = {
			army_experience = 5
			add_doctrine_cost_reduction = {
				name = POL_prepare_for_the_next_war
				cost_reduction = 0.75
				uses = 1
				category = land_doctrine
			}
		}
	}

	#Focus for Fighter Focus
	focus = {
		id = generic_fighter_focus
		icon = GFX_goal_generic_air_fighter2
		x = 40
		y = 3
		cost = 8
		available_if_capitulated = yes
		prerequisite = { focus = generic_invite_foreign_investors }
		mutually_exclusive = { focus = generic_support_planes }
		ai_will_do = {
			factor = 1
		}
		completion_reward = {
			add_tech_bonus = {
				name = fighter_bonus
				bonus = 2.0
				uses = 1
				category = light_fighter
				category = cas_bomber
			}
air_experience = 25
		}
	}

	#Focus for Battleship Effort
	focus = {
		id = generic_battleship_effort
		icon = GFX_goal_generic_navy_battleship
		x = 46
		y = 5
		cost = 8
		available_if_capitulated = yes
		prerequisite = { focus = generic_naval_doktrin_effort }
		mutually_exclusive = { focus = generic_naval_aircraft }
		ai_will_do = {
			factor = 1
		}
		completion_reward = {
			navy_experience = 25
			add_tech_bonus = {
				name = uk_battleship_focus
				bonus = 1.0
				uses = 2
				category = bb_tech
				category = shbb_tech	
				category = bc_tech	
			}
		}
	}
	
	focus = {
		id = generic_buy_foreign_equipment
		icon = GFX_goal_generic_positive_trade_relations
		x = 4
		y = 1
		cost = 5
		available_if_capitulated = yes
		prerequisite = { focus = generic_industrial_expansion }
		ai_will_do = {
			factor = 50
		}
		completion_reward = {
			add_equipment_subsidy = {
				cic = 3000
				equipment_type = artillery_equipment
				seller_trigger = expan_gen_subsidy
			}
			add_equipment_subsidy = {
				cic = 3000
				equipment_type = infantry_equipment
				seller_trigger = expan_gen_subsidy
			}
			add_equipment_subsidy = {
				cic = 1500
				equipment_type = support_equipment
				seller_trigger = expan_gen_subsidy
			}
			add_equipment_subsidy = {
				cic = 1500
				equipment_type = anti_air_equipment
				seller_trigger = expan_gen_subsidy
			}
			add_equipment_subsidy = {
				cic = 750
				equipment_type = motorized_equipment
				seller_trigger = expan_gen_subsidy
			}
			add_equipment_subsidy = {
				cic = 750
				equipment_type = train_equipment 
				seller_trigger = expan_gen_subsidy
			}

		}
	}
	focus = {
		id = generic_sell_our_countries_assets
		icon = GFX_goal_generic_positive_trade_relations
		x = 4
		y = 2
		cost = 8
		available_if_capitulated = yes
		prerequisite = { focus = generic_construction_effort }
		ai_will_do = {
			factor = 80
		}
		completion_reward = {
			add_cic = 10000
		}
	}
	focus = {
		id = generic_snythetic_refining_1
		icon = GFX_goal_generic_oil_refinery
		x = 0
		y = 2
		cost = 10
		available_if_capitulated = yes
		prerequisite = { 
				 focus =  generic_construction_effort}
		ai_will_do = {
			factor = 10
		}
		completion_reward = {
			add_tech_bonus = {
				name = ITA_industria_della_gomma_sintetica
				bonus = 1
				uses = 1
				category = synth_resources
			}
			set_technology = { fuel_silos = 1 }
			set_technology = { synth_oil_experiments = 1 }
			random_owned_controlled_state = {
				limit = {
					free_building_slots = {
						building = synthetic_refinery
						size > 0
						include_locked = yes
					}
					OR = {
						is_in_home_area = yes
						NOT = {
							owner = {
								any_owned_state = {
									free_building_slots = {
										building = synthetic_refinery
										size > 0
										include_locked = yes
									}
									is_in_home_area = yes
								}
							}
						}
					}
				}
				add_extra_state_shared_building_slots = 1
				add_building_construction = {
					type = synthetic_refinery
					level = 1
					instant_build = yes
				}
			}
			random_owned_controlled_state = {
				limit = {
					free_building_slots = {
						building = synthetic_refinery
						size > 0
						include_locked = yes
					}
					OR = {
						is_in_home_area = yes
						NOT = {
							owner = {
								any_owned_state = {
									free_building_slots = {
										building = synthetic_refinery
										size > 0
										include_locked = yes
									}
									is_in_home_area = yes
								}
							}
						}
					}
				}
				add_extra_state_shared_building_slots = 1
				add_building_construction = {
					type = synthetic_refinery
					level = 1
					instant_build = yes
				}
			}
		}
	}
	focus = {
		id = generic_snythetic_refining_2
		icon = GFX_focus_generic_rubber
		x = 0
		y = 3
		cost = 10
		available_if_capitulated = yes
		prerequisite = { focus = generic_snythetic_refining_1}
		ai_will_do = {
			factor = 10
		}
		completion_reward = {
			add_tech_bonus = {
				name = SOV_synthetic_rubber
				bonus = 1
				uses = 1
				category = cat_synth_rubber
			}
			random_owned_controlled_state = {
				limit = {
					free_building_slots = {
						building = synthetic_refinery
						size > 0
						include_locked = yes
					}
					OR = {
						is_in_home_area = yes
						NOT = {
							owner = {
								any_owned_state = {
									free_building_slots = {
										building = synthetic_refinery
										size > 0
										include_locked = yes
									}
									is_in_home_area = yes
								}
							}
						}
					}
				}
				add_extra_state_shared_building_slots = 1
				add_building_construction = {
					type = synthetic_refinery
					level = 1
					instant_build = yes
				}
			}
			random_owned_controlled_state = {
				limit = {
					free_building_slots = {
						building = synthetic_refinery
						size > 0
						include_locked = yes
					}
					OR = {
						is_in_home_area = yes
						NOT = {
							owner = {
								any_owned_state = {
									free_building_slots = {
										building = synthetic_refinery
										size > 0
										include_locked = yes
									}
									is_in_home_area = yes
								}
							}
						}
					}
				}
				add_extra_state_shared_building_slots = 1
				add_building_construction = {
					type = synthetic_refinery
					level = 1
					instant_build = yes
				}
			}
		}
	}
	focus = {
		id = generic_improved_mio
		icon = GFX_focus_SOV_merge_plants 
		mutually_exclusive = { focus = generic_form_a_new_mio_2}
		x = 13
		y = 2
		cost = 8
		available_if_capitulated = yes
		prerequisite = { focus = generic_form_a_new_mio
				 focus = generic_support_existing_mio	
		}
		ai_will_do = {
			factor = 20
		}
		completion_reward = {
			add_ideas = mio_improved
		}
	}
	focus = {
		id = generic_form_a_new_mio
		icon = GFX_focus_DEN_no_regulations
		mutually_exclusive = { focus = generic_support_existing_mio}
		x = 11
		y = 1
		cost = 8
		available_if_capitulated = yes
		prerequisite = { focus = generic_industrial_expansion}
		ai_will_do = {
			factor = 0
		}
		completion_reward = {
			add_ideas = generic_form_a_new_mio 
		}
	}
	focus = {
		id = generic_form_a_new_mio_2
		icon = GFX_focus_DEN_no_regulations
		mutually_exclusive = { focus = generic_improved_mio}
		x = 11
		y = 2
		cost = 8
		available_if_capitulated = yes
		prerequisite = { focus = generic_form_a_new_mio}
		ai_will_do = {
			factor = 0
		}
		available = {
			NOT = {has_idea = generic_form_a_new_mio }
		}
		completion_reward = {
			add_ideas = generic_form_a_new_mio 
		}
	}
	focus = {
		id = generic_support_existing_mio
		icon = GFX_focus_generic_modernize_industry
		mutually_exclusive = { focus = generic_form_a_new_mio}
		x = 13
		y = 1
		cost = 8
		available_if_capitulated = yes
		prerequisite = { focus = generic_industrial_expansion}
		ai_will_do = {
			factor = 30
		}
		completion_reward = {
			add_ideas = mio_funding
		}
	}
	focus = {
		id = generic_improved_mio_2
		icon = GFX_focus_SOV_merge_plants
		x = 12
		y = 3
		cost = 8
		available_if_capitulated = yes
		prerequisite = { focus = generic_improved_mio
		 	focus = generic_form_a_new_mio_2 }
		ai_will_do = {
			factor = 10
		}
		completion_reward = {
			every_military_industrial_organization = {
				add_mio_size = 1
			}
		}
	}
	focus = {
		id = generic_invest_in_the_army
		icon = GFX_goal_generic_production2
		x = 16
		y = 8
		cost = 8
		available_if_capitulated = yes
		prerequisite = { focus =  generic_secure_logistics  
				focus =  generic_promote_military_austerity }
		ai_will_do = {
			factor = 20
		}
		mutually_exclusive = { focus = generic_invest_in_the_airforce 
					focus = generic_invest_in_the_navy }
		completion_reward = {
			add_ideas = bettercom
		}
	}
focus = {
		id = generic_invest_in_the_airforce
		icon = GFX_focus_generic_long_range_aircraft
		x = 20
		y = 8
		cost = 8
		available_if_capitulated = yes
		prerequisite = { focus =  generic_secure_logistics  
				focus =  generic_promote_military_austerity }
		ai_will_do = {
			factor = 10
		}
		mutually_exclusive = { focus = generic_invest_in_the_army 
					focus = generic_invest_in_the_navy }
		completion_reward = {
			add_ideas= air_range 
		}
	}
focus = {
		id = generic_invest_in_the_navy
		icon = GFX_focus_generic_naval_discipline
		x = 24
		y = 8
		cost = 8
		available_if_capitulated = yes
		prerequisite = { focus =  generic_secure_logistics  
				focus =  generic_promote_military_austerity }
		ai_will_do = {
			factor = 10
		}
		mutually_exclusive = { focus = generic_invest_in_the_airforce 
					focus = generic_invest_in_the_army }
		completion_reward = {
			custom_effect_tooltip = expan_navy_tt
			add_ideas = betteradmirals 
			every_navy_leader = {
				add_defense = 1
				add_coordination = 1
			}
		}
	}
focus = {
		id = generic_secure_the_oceans
		icon = GFX_focus_generic_refit_civilian_ships
		x = 30
		y = 3
		cost = 8
		available_if_capitulated = yes
		available = {
			threat > 0.25
		}
		prerequisite = { focus =  generic_war_propaganda
				 }
		ai_will_do = {
			factor = 1
		}
		completion_reward = {
			add_ideas = betterdock
			
		}
	}
#End of focuses 
 }