
political_actions = {
	form_generic_tank_mio= {

		icon = generic_decision

		available = {
			has_completed_focus = generic_form_a_new_mio
		}

		visible = {
			has_completed_focus = generic_form_a_new_mio
			has_idea = generic_form_a_new_mio
		}

		fire_only_once = yes


		days_remove = -1

		cost = 10

		complete_effect = {
			 remove_ideas = generic_form_a_new_mio
		}

		ai_will_do = {
			base = 0
		}
	}
form_infantry_tank_mio= {

		icon = generic_decision

		available = {
			has_completed_focus = generic_form_a_new_mio
		}

		visible = {
			has_completed_focus = generic_form_a_new_mio
			has_idea = generic_form_a_new_mio
		}

		fire_only_once = yes


		days_remove = -1

		cost = 10

		complete_effect = {
			 remove_ideas = generic_form_a_new_mio
		}

		ai_will_do = {
			base = 0
		}
	}
form_medium_tank_mio= {

		icon = generic_decision

		available = {
			has_completed_focus = generic_form_a_new_mio
		}

		visible = {
			has_completed_focus = generic_form_a_new_mio
			has_idea = generic_form_a_new_mio
		}

		fire_only_once = yes


		days_remove = -1

		cost = 10

		complete_effect = {
			 remove_ideas = generic_form_a_new_mio
		}

		ai_will_do = {
			base = 0
		}
	}
form_heavy_tank_mio= {

		icon = generic_decision

		available = {
			has_completed_focus = generic_form_a_new_mio
		}

		visible = {
			has_completed_focus = generic_form_a_new_mio
			has_idea = generic_form_a_new_mio
		}

		fire_only_once = yes


		days_remove = -1

		cost = 10

		complete_effect = {
			 remove_ideas = generic_form_a_new_mio
		}

		ai_will_do = {
			base = 0
		}
	}
form_speed_tank_mio= {

		icon = generic_decision

		available = {
			has_completed_focus = generic_form_a_new_mio
		}

		visible = {
			has_completed_focus = generic_form_a_new_mio
			has_idea = generic_form_a_new_mio
		}

		fire_only_once = yes


		days_remove = -1

		cost = 10

		complete_effect = {
			 remove_ideas = generic_form_a_new_mio
		}

		ai_will_do = {
			base = 0
		}
	}
form_refurbishment_tank_mio= {

		icon = generic_decision

		available = {
			has_completed_focus = generic_form_a_new_mio
		}

		visible = {
			has_completed_focus = generic_form_a_new_mio
			has_idea = generic_form_a_new_mio
		}

		fire_only_once = yes


		days_remove = -1

		cost = 10

		complete_effect = {
			 remove_ideas = generic_form_a_new_mio
		}

		ai_will_do = {
			base = 0
		}
	}

##### Naval Mio:
form_task_force_ship_mio= {

		icon = generic_decision

		available = {
			has_completed_focus = generic_form_a_new_mio
		}

		visible = {
			has_completed_focus = generic_form_a_new_mio
			has_idea = generic_form_a_new_mio
		}

		fire_only_once = yes


		days_remove = -1

		cost = 10

		complete_effect = {
			 remove_ideas = generic_form_a_new_mio
		}

		ai_will_do = {
			base = 0
		}
	}
form_refurbishment_ship_mio= {

		icon = generic_decision

		available = {
			has_completed_focus = generic_form_a_new_mio
		}

		visible = {
			has_completed_focus = generic_form_a_new_mio
			has_idea = generic_form_a_new_mio
		}

		fire_only_once = yes


		days_remove = -1

		cost = 10

		complete_effect = {
			 remove_ideas = generic_form_a_new_mio
		}

		ai_will_do = {
			base = 0
		}
	}
form_submarine_mio= {

		icon = generic_decision

		available = {
			has_completed_focus = generic_form_a_new_mio
		}

		visible = {
			has_completed_focus = generic_form_a_new_mio
			has_idea = generic_form_a_new_mio
		}

		fire_only_once = yes


		days_remove = -1

		cost = 10

		complete_effect = {
			 remove_ideas = generic_form_a_new_mio
		}

		ai_will_do = {
			base = 0
		}
	}
form_black_sea_mio= {

		icon = generic_decision

		available = {
			has_completed_focus = generic_form_a_new_mio
		}

		visible = {
			has_completed_focus = generic_form_a_new_mio
			has_idea = generic_form_a_new_mio
		}

		fire_only_once = yes


		days_remove = -1

		cost = 10

		complete_effect = {
			 remove_ideas = generic_form_a_new_mio
		}

		ai_will_do = {
			base = 0
		}
	}
form_raiding_fleet_mio= {

		icon = generic_decision

		available = {
			has_completed_focus = generic_form_a_new_mio
		}

		visible = {
			has_completed_focus = generic_form_a_new_mio
			has_idea = generic_form_a_new_mio
		}

		fire_only_once = yes


		days_remove = -1

		cost = 10

		complete_effect = {
			 remove_ideas = generic_form_a_new_mio
		}

		ai_will_do = {
			base = 0
		}
	}
form_escort_fleet_mio= {

		icon = generic_decision

		available = {
			has_completed_focus = generic_form_a_new_mio
		}

		visible = {
			has_completed_focus = generic_form_a_new_mio
			has_idea = generic_form_a_new_mio
		}

		fire_only_once = yes


		days_remove = -1

		cost = 10

		complete_effect = {
			 remove_ideas = generic_form_a_new_mio
		}

		ai_will_do = {
			base = 0
		}
	}
form_battle_line_ship_mio= {

		icon = generic_decision

		available = {
			has_completed_focus = generic_form_a_new_mio
		}

		visible = {
			has_completed_focus = generic_form_a_new_mio
			has_idea = generic_form_a_new_mio
		}

		fire_only_once = yes


		days_remove = -1

		cost = 10

		complete_effect = {
			 remove_ideas = generic_form_a_new_mio
		}

		ai_will_do = {
			base = 0
		}
	}
## Planes:
form_general_aircraft_mio= {

		icon = generic_decision

		available = {
			has_completed_focus = generic_form_a_new_mio
		}

		visible = {
			has_completed_focus = generic_form_a_new_mio
			has_idea = generic_form_a_new_mio
		}

		fire_only_once = yes


		days_remove = -1

		cost = 10

		complete_effect = {
			 remove_ideas = generic_form_a_new_mio
		}

		ai_will_do = {
			base = 0
		}
	}
form_multi_role_aircraft_mio= {

		icon = generic_decision

		available = {
			has_completed_focus = generic_form_a_new_mio
		}

		visible = {
			has_completed_focus = generic_form_a_new_mio
			has_idea = generic_form_a_new_mio
		}

		fire_only_once = yes


		days_remove = -1

		cost = 10

		complete_effect = {
			 remove_ideas = generic_form_a_new_mio
		}

		ai_will_do = {
			base = 0
		}
	}
form_light_aircraft_mio= {

		icon = generic_decision

		available = {
			has_completed_focus = generic_form_a_new_mio
		}

		visible = {
			has_completed_focus = generic_form_a_new_mio
			has_idea = generic_form_a_new_mio
		}

		fire_only_once = yes


		days_remove = -1

		cost = 10

		complete_effect = {
			 remove_ideas = generic_form_a_new_mio
		}

		ai_will_do = {
			base = 0
		}
	}
form_heavy_aircraft_mio= {

		icon = generic_decision

		available = {
			has_completed_focus = generic_form_a_new_mio
		}

		visible = {
			has_completed_focus = generic_form_a_new_mio
			has_idea = generic_form_a_new_mio
		}

		fire_only_once = yes


		days_remove = -1
		cost = 10

		complete_effect = {
			 remove_ideas = generic_form_a_new_mio
		}

		ai_will_do = {
			base = 0
		}
	}
form_CAS_aircraft_mio= {

		icon = generic_decision

		available = {
			has_completed_focus = generic_form_a_new_mio
		}

		visible = {
			has_completed_focus = generic_form_a_new_mio
			has_idea = generic_form_a_new_mio
		}

		fire_only_once = yes


		days_remove = -1

		cost = 10

		complete_effect = {
			 remove_ideas = generic_form_a_new_mio
		}

		ai_will_do = {
			base = 0
		}
	}
form_naval_aircraft_mio= {

		icon = generic_decision

		available = {
			has_completed_focus = generic_form_a_new_mio
		}

		visible = {
			has_completed_focus = generic_form_a_new_mio
			has_idea = generic_form_a_new_mio
		}

		fire_only_once = yes


		days_remove = -1

		cost = 10

		complete_effect = {
			 remove_ideas = generic_form_a_new_mio
		}

		ai_will_do = {
			base = 0
		}
	}
form_medium_aircraft_mio= {

		icon = generic_decision

		available = {
			has_completed_focus = generic_form_a_new_mio
		}

		visible = {
			has_completed_focus = generic_form_a_new_mio
			has_idea = generic_form_a_new_mio
		}

		fire_only_once = yes


		days_remove = -1

		cost = 10

		complete_effect = {
			 remove_ideas = generic_form_a_new_mio
		}

		ai_will_do = {
			base = 0
		}
	}
form_high_agility_aircraft_mio= {

		icon = generic_decision

		available = {
			has_completed_focus = generic_form_a_new_mio
		}

		visible = {
			has_completed_focus = generic_form_a_new_mio
			has_idea = generic_form_a_new_mio
		}

		fire_only_once = yes


		days_remove = -1

		cost = 10

		complete_effect = {
			 remove_ideas = generic_form_a_new_mio
		}

		ai_will_do = {
			base = 0
		}
	}
form_range_focus_aircraft_mio= {

		icon = generic_decision

		available = {
			has_completed_focus = generic_form_a_new_mio
		}

		visible = {
			has_completed_focus = generic_form_a_new_mio
			has_idea = generic_form_a_new_mio
		}

		fire_only_once = yes


		days_remove = -1

		cost = 10

		complete_effect = {
			 remove_ideas = generic_form_a_new_mio
		}

		ai_will_do = {
			base = 0
		}
	}
form_support_equipment_mio= {

		icon = generic_decision

		available = {
			has_completed_focus = generic_form_a_new_mio
			has_idea = generic_form_a_new_mio
		}

		visible = {
			has_completed_focus = generic_form_a_new_mio
			has_idea = generic_form_a_new_mio
		}

		fire_only_once = yes


		days_remove = -1

		cost = 10

		complete_effect = {
			 remove_ideas = generic_form_a_new_mio
		}

		ai_will_do = {
			base = 0
		}
	}



















	local_recruitment = {

		icon = generic_civil_support

		available = {
		}

		visible = {
			OR = {has_completed_focus = generic_isolationism 
			has_completed_focus =generic_defensive_focus 
    			has_completed_focus =generic_offensive_focus 
			}		
		}

		fire_only_once = yes


		days_remove = 7

		cost = 65

		complete_effect = {
			 add_ideas = local
		}

		ai_will_do = {
			base = 0
		}
	}
	forced_labor = {

		icon = generic_industry

		available = {
		has_defensive_war = yes
		}

		visible = {
			
    			has_completed_focus =generic_war_of_national_liberation
				
		}

		fire_only_once = no


		days_remove = 90
		days_re_enable = 30

		cost = 5

		modifier = {
			 industrial_capacity_factory = 0.1
		}
		complete_effect = {
			add_stability = -0.01
		}
		ai_will_do = {
			base = 0
		}
	}
	army_reform = {

		icon = generic_civil_support

		available = {
		has_army_experience > 99
		}

		visible = {
			has_completed_focus = generic_military_specialization
			OR = {
has_idea = 6_specializations_left
has_idea = 5_specializations_left
has_idea = 4_specializations_left
has_idea = 3_specializations_left
has_idea = 2_specializations_left
has_idea = 1_specializations_left
}
				
		}

		fire_only_once = no


		days_remove = 7
		days_re_enable = 30

		cost = 5
		complete_effect = {
			army_experience = -100		
			if = {
				limit = { has_idea = 6_specializations_left}
				swap_ideas = {
					remove_idea = 6_specializations_left
					add_idea = 5_specializations_left
				}
			}
			else_if = {
				limit = { has_idea = 5_specializations_left}
				swap_ideas = {
					remove_idea = 5_specializations_left
					add_idea =  4_specializations_left
				}
			}
			else_if = {
				limit = { has_idea = 4_specializations_left}
				swap_ideas = {
					remove_idea = 4_specializations_left
					add_idea =  3_specializations_left
				}
			}
			else_if = {
				limit = { has_idea = 3_specializations_left}
				swap_ideas = {
					remove_idea = 3_specializations_left
					add_idea =  2_specializations_left
				}
			}
			else_if = {
				limit = { has_idea = 2_specializations_left}
				swap_ideas = {
					remove_idea = 2_specializations_left
					add_idea =  1_specializations_left
				}
			}			
			else_if = {
				limit = { has_idea = 1_specializations_left}
				remove_ideas = 1_specializations_left
			}			
		}
		remove_effect = {

			if = {
				limit = { has_idea = aca1 }
				swap_ideas = {
					remove_idea = aca1
					add_idea = aca2
				}
			}
			else_if = {
				limit = { has_idea = aca2 }
				swap_ideas = {
					remove_idea = aca2
					add_idea =  aca3
				}
			}
			else_if = {
				limit = { has_idea = aca3 }
				swap_ideas = {
					remove_idea = aca3
					add_idea =  aca4
				}
			}
			else_if = {
				limit = { has_idea = aca4 }
				swap_ideas = {
					remove_idea = aca4
					add_idea =  aca5
				}
			}
			else_if = {
				limit = { has_idea = aca5 }
				swap_ideas = {
					remove_idea = aca5
					add_idea =  aca6
				}
			}			
			else = {
				add_ideas = aca1
			}
		}


		ai_will_do = {
			base = 0
		}
	}
	navy_reform = {

		icon = generic_civil_support

		available = {
		has_navy_experience > 99
		}

		
		visible = {
			has_completed_focus = generic_military_specialization
			OR = {
has_idea = 6_specializations_left
has_idea = 5_specializations_left
has_idea = 4_specializations_left
has_idea = 3_specializations_left
has_idea = 2_specializations_left
has_idea = 1_specializations_left
			}
		}

		fire_only_once = no


		days_remove = 7
		days_re_enable = 30

		cost = 5
		complete_effect = {
			navy_experience = -100		
			if = {
				limit = { has_idea = 6_specializations_left}
				swap_ideas = {
					remove_idea = 6_specializations_left
					add_idea = 5_specializations_left
				}
			}
			else_if = {
				limit = { has_idea = 5_specializations_left}
				swap_ideas = {
					remove_idea = 5_specializations_left
					add_idea =  4_specializations_left
				}
			}
			else_if = {
				limit = { has_idea = 4_specializations_left}
				swap_ideas = {
					remove_idea = 4_specializations_left
					add_idea =  3_specializations_left
				}
			}
			else_if = {
				limit = { has_idea = 3_specializations_left}
				swap_ideas = {
					remove_idea = 3_specializations_left
					add_idea =  2_specializations_left
				}
			}
			else_if = {
				limit = { has_idea = 2_specializations_left}
				swap_ideas = {
					remove_idea = 2_specializations_left
					add_idea =  1_specializations_left
				}
			}			
			else_if = {
				limit = { has_idea = 1_specializations_left}
				remove_ideas = 1_specializations_left
			}			
		}
		remove_effect = {
			if = {
				limit = { has_idea = navaca1 }
				swap_ideas = {
					remove_idea = navaca1
					add_idea = navaca2
				}
			}
			else_if = {
				limit = { has_idea = navaca2 }
				swap_ideas = {
					remove_idea = navaca2
					add_idea =  navaca3
				}
			}
			else_if = {
				limit = { has_idea = navaca3 }
				swap_ideas = {
					remove_idea = navaca3
					add_idea =  navaca4
				}
			}
			else_if = {
				limit = { has_idea = navaca4 }
				swap_ideas = {
					remove_idea = navaca4
					add_idea =  navaca5
				}
			}
			else_if = {
				limit = { has_idea = navaca5 }
				swap_ideas = {
					remove_idea = navaca5
					add_idea =  navaca6
				}
			}			
			else = {
				add_ideas = navaca1
			}
		}


		ai_will_do = {
			base = 0
		}
	}
	air_reform = {

		icon = generic_civil_support

		available = {
		has_air_experience > 99
		}

		
		visible = {
			has_completed_focus = generic_military_specialization
			OR = {
has_idea = 6_specializations_left
has_idea = 5_specializations_left
has_idea = 4_specializations_left
has_idea = 3_specializations_left
has_idea = 2_specializations_left
has_idea = 1_specializations_left
}
		}
		fire_only_once = no


		days_remove = 7
		days_re_enable = 30

		cost = 5
		complete_effect = {
			air_experience = -100	
			if = {
				limit = { has_idea = 6_specializations_left}
				swap_ideas = {
					remove_idea = 6_specializations_left
					add_idea = 5_specializations_left
				}
			}
			else_if = {
				limit = { has_idea = 5_specializations_left}
				swap_ideas = {
					remove_idea = 5_specializations_left
					add_idea =  4_specializations_left
				}
			}
			else_if = {
				limit = { has_idea = 4_specializations_left}
				swap_ideas = {
					remove_idea = 4_specializations_left
					add_idea =  3_specializations_left
				}
			}
			else_if = {
				limit = { has_idea = 3_specializations_left}
				swap_ideas = {
					remove_idea = 3_specializations_left
					add_idea =  2_specializations_left
				}
			}
			else_if = {
				limit = { has_idea = 2_specializations_left}
				swap_ideas = {
					remove_idea = 2_specializations_left
					add_idea =  1_specializations_left
				}
			}			
			else_if = {
				limit = { has_idea = 1_specializations_left}
				remove_ideas = 1_specializations_left

			}			
		}
		remove_effect = {
			if = {
				limit = { has_idea = airaca1 }
				swap_ideas = {
					remove_idea = airaca1
					add_idea = airaca2
				}
			}
			else_if = {
				limit = { has_idea = airaca2 }
				swap_ideas = {
					remove_idea = airaca2
					add_idea =  airaca3
				}
			}
			else_if = {
				limit = { has_idea = airaca3 }
				swap_ideas = {
					remove_idea = airaca3
					add_idea =  airaca4
				}
			}
			else_if = {
				limit = { has_idea = airaca4 }
				swap_ideas = {
					remove_idea = airaca4
					add_idea =  airaca5
				}
			}
			else_if = {
				limit = { has_idea = airaca5 }
				swap_ideas = {
					remove_idea = airaca5
					add_idea =  airaca6
				}
			}			
			else = {
				add_ideas = airaca1
			}
		}

		ai_will_do = {
			base = 0
		}
	}
}