leader_traits = {


	special_Facilities = {#タイタン用のコア
		type = all
		allowed = {
			always = no
		}
		ai_will_do = {
			factor = 1
		}
		modifier = {
			wounded_chance_factor = -1.0
			sickness_chance = -1.0
		}
	}
	high_speed_circuit = {#タイタン用の高速モジュール
		type = all
		allowed = {
			always = no
		}
		ai_will_do = {
			factor = 1
		}
		modifier = {
			planning_speed =2.00
			experience_gain_factor = 1.00
			amphibious_invasion = 1.00
			invasion_preparation = -0.50
		}
	}
	Promises_to_Rustimosa = {#ラスティモーサとの約束
		type = all
		allowed = {
			always = no
		}
		ai_will_do = {
			factor = 1
		}
		modifier = {
			experience_loss_factor = -1.00
		}
	}
	Enormous_fear = {#タイタンに対する恐怖
		type = all
		allowed = {
			always = no
		}
		ai_will_do = {
			factor = 1
		}
		modifier = {
			army_org_regain = -0.2
			experience_gain_army_unit =	-0.5
			dig_in_speed_factor = -0.25
		}
	}
	janp_kit = {#ジャンプキット
		type = all
		allowed = {
			always = no
		}
		ai_will_do = {
			factor = 1
		}
		modifier = {
			recon_factor = 0.85
			army_speed_factor = 0.5
		}
	}
	fast_recovery = {#高速回復
		type = all
		allowed = {
			always = no
		}
		ai_will_do = {
			factor = 1
		}
		modifier = {
			attrition = -0.4
			army_morale_factor = 0.5
			wounded_chance_factor = -0.8
			sickness_chance = -0.8
		}
	}
	Battle_scars = {#戦いの傷跡
		type = all
		allowed = {
			always = no
		}
		ai_will_do = {
			factor = 1
		}
		modifier = {
			no_supply_grace = -12
			out_of_supply_factor = 0.2
		}
	}
	overprotection = {#孤独の戦士
		type = all
		allowed = {
			always = no
		}
		ai_will_do = {
			factor = 1
		}
		modifier = {
			supply_consumption_factor = -0.3
			dig_in_speed_factor = 0.3
			terrain_penalty_reduction = 0.3
			planning_speed = -0.65
			experience_gain_army_factor = -0.5
		}
	}
	warrior_of_long_service = {#歴戦の戦士
		type = all
		allowed = {
			always = no
		}
		ai_will_do = {
			factor = 1
		}
		modifier = {
			army_defence_factor = 0.3
			army_attack_factor = 0.3
			acclimatization_hot_climate_gain_factor = 0.3
			acclimatization_cold_climate_gain_factor = 0.3
			terrain_penalty_reduction = 0.3
			experience_loss_factor = -0.3
		}
	}
	predestined_destiny = {#宿命
		type = all
		allowed = {
			always = no
		}
		ai_will_do = {
			factor = 1
		}
		modifier = {
			army_org_Factor = -0.35
			army_morale_factor = -0.15
		}
	}
	partner = {#相棒
		type = all
		allowed = {
			always = no
		}
		ai_will_do = {
			factor = 1
		}
		modifier = {
			experience_loss_factor = -0.3
			terrain_penalty_reduction = 0.3
			land_reinforce_rate = 0.5
		}
	}
	PulseBlade = {#パルスブレード
		type = all
		allowed = {
			always = no
		}
		ai_will_do = {
			factor = 1
		}
		modifier = {
			recon_factor = 0.3
		}
	}
	hologram = {#ホログラム
		type = all
		allowed = {
			always = no
		}
		ai_will_do = {
			factor = 1
		}
		modifier = {
			supply_consumption_factor = -0.3
		}
	}
	adrenalin = {#アドレナリン
		type = all
		allowed = {
			always = no
		}
		ai_will_do = {
			factor = 1
		}
		modifier = {
			army_defence_factor = -0.1
			army_speed_factor = 0.5
		}
	}
	phaseshift = {#フェーズシフト
		type = all
		allowed = {
			always = no
		}
		ai_will_do = {
			factor = 1
		}
		modifier = {
			army_speed_factor = 0.2
			terrain_penalty_reduction = 0.2
		}
	}
	camou_flage = {#カモフラージュ
		type = all
		allowed = {
			always = no
		}
		ai_will_do = {
			factor = 1
		}
		modifier = {
			cas_damage_reduction = 0.6
			army_defence_factor = 0.1
		}
	}
	amplifyingwall = {#増幅壁
		type = all
		allowed = {
			always = no
		}
		ai_will_do = {
			factor = 1
		}
		modifier = {
			army_defence_factor = 0.2
			army_attack_factor = 0.2
		}
	}
	grapple = {#グラップル
		type = all
		allowed = {
			always = no
		}
		ai_will_do = {
			factor = 1
		}
		modifier = {
			terrain_penalty_reduction = 0.9
			dig_in_speed = -0.1
			dig_in_speed_factor = -0.4
		}
	}
	ODP = {#士官育成プログラムモジュール[ODP] 
		type = all
		allowed = {
			always = no
		}
		ai_will_do = {
			factor = 1
		}
		modifier = {
			experience_gain_factor = 3.00
		}
	}
	light_armour = {#軽装甲 
		type = all
		allowed = {
			always = no
		}
		ai_will_do = {
			factor = 1
		}
		modifier = {
			wounded_chance_factor = -0.5
			sickness_chance = -1.0
		}
	}
	ODPs = {#士官育成プログラム[ODP1] 
		type = all
		allowed = {
			always = no
		}
		ai_will_do = {
			factor = 1
		}
		modifier = {
			experience_gain_factor = 3.00
		}
	}
	Laser_Core = {#レーザーコア 
		type = all
		allowed = {
			always = no
		}
		ai_will_do = {
			factor = 1
		}
		modifier = {
			offence = 0.3
			land_reinforce_rate = 0.3
			dig_in_speed_factor = 1.5
			max_dig_in = -5
		}
	}
	flame_core = {#フレイムコア 
		type = all
		allowed = {
			always = no
		}
		ai_will_do = {
			factor = 1
		}
		modifier = {
			terrain_penalty_reduction = 0.8
			recon_factor = 0.5
			invasion_preparation = -0.2
			winter_attrition_factor = -0.4
			defence = -0.15
			supply_consumption_factor = 0.05
		}
	}
	flight_core = {#フライトコア 
		type = all
		allowed = {
			always = no
		}
		ai_will_do = {
			factor = 1
		}
		modifier = {
			recon_factor = 0.25
			offence = 0.5
			defence = 0.2
			army_speed_factor = 0.5
			supply_consumption_factor = -0.2
		}
	}
	swordcore = {#ソードコア
		type = all
		allowed = {
			always = no
		}
		ai_will_do = {
			factor = 1
		}
		modifier = {
			army_org_Factor = 0.4
			army_morale_factor = 0.4
			offence = 0.4
			defence = -0.15
			army_speed_factor = 0.15
			supply_consumption_factor = -0.1
			experience_gain_army = -0.85
		}
	}
	salvocore = {#サルヴォコア 
		type = all
		allowed = {
			always = no
		}
		ai_will_do = {
			factor = 1
		}
		modifier = {
			army_org_Factor = 2.0
			offence = 2.0
			attrition = 0.3
			out_of_supply_factor = 2.0
		}
	}
	Smart_Core = {#スマートコア 
		type = all
		allowed = {
			always = no
		}
		ai_will_do = {
			factor = 1
		}
		modifier = {
			army_attack_factor = 0.8
			offence = 0.5
			army_speed_factor = 0.1
			army_defence_factor = 0.2
		}
	}
	upgrade_core = {#アップグレードコア 
		type = all
		allowed = {
			always = no
		}
		ai_will_do = {
			factor = 1
		}
		modifier = {
			planning_speed = 0.1
			max_planning = 0.1
			army_org_Factor = 0.1
			recon_factor = 0.1
			army_morale_factor = 0.1
			amphibious_invasion = 0.10
			invasion_preparation = -0.1
			land_reinforce_rate = 0.1
			defence = 0.1
			offence = 0.1
			army_speed_factor = 0.1
			attrition = -0.1
			heat_attrition_factor = -0.1
			winter_attrition_factor = -0.15
			terrain_penalty_reduction = 0.1
			max_dig_in = 10
			dig_in_speed = 0.1
			dig_in_speed_factor = 0.1
			supply_consumption_factor = -0.1
			experience_gain_army = 0.1
		}
	}
	Im_a_professional = {#私はプロだから 
		type = all
		allowed = {
			always = no
		}
		ai_will_do = {
			factor = 1
		}
		modifier = {
			army_org_Factor = 1
			army_morale_factor = 1
			max_planning = 2
			planning_speed = 3
		}
	}
	weaponcase = {#ウェポンケース 
		type = all
		allowed = {
			always = no
		}
		ai_will_do = {
			factor = 1
		}
		modifier = {
			attrition = -1
			heat_attrition_factor = -2
			winter_attrition_factor = -2
			supply_consumption_factor = -2
		}
	}
}