titanfall = {

	dic_main_titan = {
		fire_only_once = yes
			cost = 5
		visible = {
			has_country_flag = addTFC_1
	}
		ai_will_do = {
		factor = 0
	}
	complete_effect = {
		create_corps_commander = {
			name = "BT-7274"
			gfx = "GFX_BT7274"
			traits = { special_Facilities high_speed_circuit Enormous_fear Promises_to_Rustimosa }
			skill = 1
			attack_skill = 8
			defense_skill = 8
			planning_skill = 8
			logistics_skill = 8
			}
	create_corps_commander = {
			name = "Jack Cooper"
			gfx = "GFX_Jack Cooper"
			traits = { fast_recovery janp_kit Battle_scars overprotection }
			skill = 1
			attack_skill = 10
			defense_skill = 10
			planning_skill = 4
			logistics_skill = 4
			}
		}
	}
		dic_main_titan1 = {
		fire_only_once = yes
			cost = 5
		visible = {
			has_country_flag = addTFC_1
	}
		ai_will_do = {
		factor = 0
	}
	complete_effect = {
		create_corps_commander = {
			name = "Lastimosa"
			gfx = "GFX_Lastimosa"
			traits = { fast_recovery janp_kit warrior_of_long_service predestined_destiny }
			skill = 1
			attack_skill = 10
			defense_skill = 10
			planning_skill = 10
			logistics_skill = 10
			}
	create_corps_commander = {
			name = "BT-7274_neo"
			gfx = "GFX_BT-7274_neo"
			traits = { special_Facilities high_speed_circuit Enormous_fear partner }
			skill = 1
			attack_skill = 6
			defense_skill = 6
			planning_skill = 6
			logistics_skill = 6
			}
		}
	}
		dic_main_titan2 = {
		fire_only_once = yes
		visible = {
			has_country_flag = addTFC_1
	}
			cost = 30
		ai_will_do = {
		factor = 0
	}
	complete_effect = {
		create_corps_commander = {
			name = "PulseBlade Pilot"
			gfx = "GFX_pulce"
			traits = { fast_recovery janp_kit PulseBlade }
			skill = 1
			attack_skill = 3
			defense_skill = 3
			planning_skill = 2
			logistics_skill = 2
			}
		create_corps_commander = {
			name = "hologram pilot"
			gfx = "GFX_hologram"
			traits = { fast_recovery janp_kit hologram }
			skill = 1
			attack_skill = 3
			defense_skill = 3
			planning_skill = 2
			logistics_skill = 2
			}
		create_corps_commander = {
			name = "adrenalin Pilot"
			gfx = "GFX_adrenalin"
			traits = { fast_recovery janp_kit adrenalin }
			skill = 1
			attack_skill = 3
			defense_skill = 3
			planning_skill = 2
			logistics_skill = 2
			}
		create_corps_commander = {
			name = "phaseshift pilot"
			gfx = "GFX_phase_shift"
			traits = { fast_recovery janp_kit phaseshift }
			skill = 1
			attack_skill = 3
			defense_skill = 3
			planning_skill = 2
			logistics_skill = 2
			}
		create_corps_commander = {
			name = "camouflage Pilot"
			gfx = "GFX_camouflage"
			traits = { fast_recovery janp_kit camou_flage }
			skill = 1
			attack_skill = 3
			defense_skill = 3
			planning_skill = 2
			logistics_skill = 2
			}
		create_corps_commander = {
			name = "amplifyingwall pilot"
			gfx = "GFX_wall"
			traits = { fast_recovery janp_kit amplifyingwall }
			skill = 1
			attack_skill = 3
			defense_skill = 3
			planning_skill = 2
			logistics_skill = 2
			}
		create_corps_commander = {
			name = "grapple pilot"
			gfx = "GFX_grapple"
			traits = { fast_recovery janp_kit grapple }
			skill = 1
			attack_skill = 3
			defense_skill = 3
			planning_skill = 2
			logistics_skill = 2
			}
		}
	}
		dic_main_titan8 = {
		fire_only_once = yes
		visible = {
			has_country_flag = addTFC_2
	}
			cost = 30
		ai_will_do = {
		factor = 0
	}
	complete_effect = {
		create_corps_commander = {
			name = "Legion"
			gfx = "GFX_rison"
			traits = { special_Facilities high_speed_circuit Enormous_fear Smart_Core }
			skill = 1
			attack_skill = 6
			defense_skill = 6
			planning_skill = 5
			logistics_skill = 5
			}
		create_corps_commander = {
			name = "Monarch"
			gfx = "GFX_monarc"
			traits = { special_Facilities high_speed_circuit Enormous_fear upgrade_core }
			skill = 1
			attack_skill = 6
			defense_skill = 6
			planning_skill = 5
			logistics_skill = 5
			}
		create_corps_commander = {
			name = "Ion"
			gfx = "GFX_ion"
			traits = { special_Facilities high_speed_circuit Enormous_fear Laser_Core }
			skill = 1
			attack_skill = 6
			defense_skill = 6
			planning_skill = 5
			logistics_skill = 5
			}
		create_corps_commander = {
			name = "Northstar"
			gfx = "GFX_northster"
			traits = { special_Facilities high_speed_circuit Enormous_fear flight_core }
			skill = 1
			attack_skill = 6
			defense_skill = 6
			planning_skill = 5
			logistics_skill = 5
			}
		create_corps_commander = {
			name = "Ronin"
			gfx = "GFX_ronin"
			traits = { special_Facilities high_speed_circuit Enormous_fear swordcore }
			skill = 1
			attack_skill = 6
			defense_skill = 6
			planning_skill = 5
			logistics_skill = 5
			}
		create_corps_commander = {
			name = "Scorch"
			gfx = "GFX_scorch"
			traits = { special_Facilities high_speed_circuit Enormous_fear flame_core }
			skill = 1
			attack_skill = 6
			defense_skill = 6
			planning_skill = 5
			logistics_skill = 5
			}
		create_corps_commander = {
			name = "Tone"
			gfx = "GFX_tone"
			traits = { special_Facilities high_speed_circuit Enormous_fear salvocore }
			skill = 1
			attack_skill = 6
			defense_skill = 6
			planning_skill = 5
			logistics_skill = 5
			}
		}
	}
		dic_main_titan11 = {
		available = {
			always =yes
		}
		fire_only_once = yes
		visible = {
			has_country_flag = addTFC_2
	}
		ai_will_do = {
		factor = 0
	}
	complete_effect = {
		create_corps_commander = {
			name = "Ash"
			gfx = "GFX_ash"
			traits = { }
			skill = 1
			attack_skill = 10
			defense_skill = 3
			planning_skill = 10
			logistics_skill = 5
			}
		}
	}
		dic_main_titan12 = {
		available = {
			always =yes
		}
		fire_only_once = yes
		visible = {
			has_country_flag = addTFC_2
	}
		ai_will_do = {
		factor = 0
	}
	complete_effect = {
		create_corps_commander = {
			name = "Kuben_Blisk"
			gfx = "GFX_brisk"
			traits = { }
			skill = 1
			attack_skill = 7
			defense_skill = 7
			planning_skill = 10
			logistics_skill = 10
			}
		}
	}
		dic_main_titan13 = {
		available = {
			always =yes
		}
		fire_only_once = yes
		visible = {
			has_country_flag = addTFC_1
	}
		ai_will_do = {
		factor = 0
	}
	complete_effect = {
		create_corps_commander = {
			name = "barker"
			gfx = "GFX_barker"
			traits = { }
			skill = 1
			attack_skill = 10
			defense_skill = 10
			planning_skill = 8
			logistics_skill = 4
			}
		}
	}
		dic_main_titan14 = {
		available = {
			always =yes
		}
		fire_only_once = yes
		visible = {
			has_country_flag = addTFC_2
	}
		ai_will_do = {
		factor = 0
	}
	complete_effect = {
		create_corps_commander = {
			name = "General_Marder"
			gfx = "GFX_marder"
			traits = { }
			skill = 1
			attack_skill = 10
			defense_skill = 8
			planning_skill = 10
			logistics_skill = 4
			}
		}
	}
		dic_main_titan15 = {
		available = {
			always =yes
		}
		fire_only_once = yes
		visible = {
			has_country_flag = addTFC_1
	}
		ai_will_do = {
		factor = 0
	}
	complete_effect = {
		create_corps_commander = {
			name = "Sarah_Briggs"
			gfx = "GFX_sara"
			traits = { }
			skill = 1
			attack_skill = 4
			defense_skill = 10
			planning_skill = 8
			logistics_skill = 10
			}
		}
	}
		dic_main_titan16 = {
		available = {
			always =yes
		}
		fire_only_once = yes
		visible = {
			has_country_flag = addTFC_1
	}
		ai_will_do = {
		factor = 0
	}
	complete_effect = {
		create_corps_commander = {
			name = "Captain_Gates "
			gfx = "GFX_geits"
			traits = { }
			skill = 1
			attack_skill = 4
			defense_skill = 10
			planning_skill = 8
			logistics_skill = 10
			}
		}
	}
}
titanfall2 = {

		dic_main_titan3 = {
		available = {
			always =yes
		}
		fire_only_once = yes
		visible = {
			has_country_flag = addTFC_2
	}
			cost = 1
		ai_will_do = {
		factor = 0
	}
	complete_effect = {
		create_corps_commander = {
			name = "ODP reaper"
			gfx = "GFX_reaper"
			traits = { ODP light_armour }
			skill = 1
			attack_skill = 1
			defense_skill = 1
			planning_skill = 1
			logistics_skill = 1
			}
		}
	}
		dic_main_titan4 = {
		available = {
			always =yes
		}
		fire_only_once = no
		days_re_enable =180
		visible = {
			has_country_flag = addTFC_2
	}
			cost = 1
		ai_will_do = {
		factor = 0
	}
	complete_effect = {
		create_corps_commander = {
			name = "ODP MRVN"
			gfx = "GFX_mrvn"
			traits = { ODP light_armour }
			skill = 1
			attack_skill = 1
			defense_skill = 1
			planning_skill = 1
			logistics_skill = 1
			}
		}
	}
		dic_main_titan5 = {
		available = {
			always =yes
		}
		fire_only_once = no
		days_re_enable =180
		visible = {
			has_country_flag = addTFC_2
	}
			cost = 1
		ai_will_do = {
		factor = 0
	}
	complete_effect = {
		create_corps_commander = {
			name = "ODP spectres"
			gfx = "GFX_spector"
			traits = { ODP light_armour }
			skill = 1
			attack_skill = 1
			defense_skill = 1
			planning_skill = 1
			logistics_skill = 1
			}
		}
	}
		dic_main_titan6 = {
		available = {
			always =yes
		}
		fire_only_once = no
		days_re_enable =180
		visible = {
			has_country_flag = addTFC_2
	}
			cost = 1
		ai_will_do = {
		factor = 0
	}
	complete_effect = {
		create_corps_commander = {
			name = "ODP stolker"
			gfx = "GFX_stolker"
			traits = { ODP light_armour }
			skill = 1
			attack_skill = 1
			defense_skill = 1
			planning_skill = 1
			logistics_skill = 1
			}
		}
	}
		dic_main_titan7 = {
		available = {
			always =yes
		}
		fire_only_once = no
		days_re_enable =180
		visible = {
			has_country_flag = addTFC_2
	}
			cost = 10
		ai_will_do = {
		factor = 0
	}
	complete_effect = {
		create_corps_commander = {
			name = "ODP IMC Grunt"
			gfx = "GFX_imcsol"
			traits = { ODPs fast_recovery }
			skill = 1
			attack_skill = 3
			defense_skill = 3
			planning_skill = 3
			logistics_skill = 3
			}
		}
	}
}
titanfall3 = {

		dic_main_titan9 = {
		available = {
			always =yes
		}
		fire_only_once = yes
		visible = {
			has_country_flag = addTFC_2
			has_country_flag = addTFC_1
	}
		ai_will_do = {
		factor = 0
	}
	complete_effect = {
		create_corps_commander = {
			name = "Haze"
			gfx = "GFX_Haze"
			traits = { weaponcase Im_a_professional }
			skill = 1
			attack_skill = 3
			defense_skill = 3
			planning_skill = 15
			logistics_skill = 15
			}
		}
	}
		dic_main_titan10 = {
		available = {
			always =yes
		}
		fire_only_once = yes
		visible = {
			has_country_flag = addTFC_2
			has_country_flag = addTFC_1
	}
		ai_will_do = {
		factor = 0
	}
	complete_effect = {
		create_corps_commander = {
			name = "Eva"
			gfx = "GFX_eva"
			traits = { }
			skill = 1
			attack_skill = 15
			defense_skill = 3
			planning_skill = 15
			logistics_skill = 3
			}
		}
	}
}