
scripted_diplomatic_actions = {

	recall_volunteer_diplomatic_action = {
	
		allowed = {
			always = yes
		}
		visible = {
			PREV = {
				has_volunteers_amount_from = {
					tag = ROOT
					count > 0
				}
			}
		}
		selectable = {
		}

		cost = 0
		command_power = 0

		show_acceptance_on_action_button = no

		icon = 1

		complete_effect = {
			ROOT = { recall_volunteers_from = PREV }
		}

		ai_acceptance = {
			condition = {
				base = 1000
			}
		}
	}

	frontline_coordination_avoidance = {
	
		allowed = {
			ROOT = { is_ai = no }
		}
		visible = {
			OR = {
				ROOT = { is_in_faction_with = PREV }
				ROOT = { is_subject_of = PREV }
				PREV = { is_subject_of = ROOT }
			}
			if = {
				limit = { 
					difficulty > 2 
					difficulty < 4
				}
				is_faction_leader = yes
			}
			PREV = { NOT = { has_country_flag = avoid_player_like_a_plague } }
		}
		selectable = {
		}

		cost = 0
		command_power = 0

		show_acceptance_on_action_button = no

		icon = 1

		complete_effect = {
			PREV = { 
				set_country_flag = avoid_player_like_a_plague
				clr_country_flag = help_player
			}
		}

		ai_acceptance = {
			condition = {
				base = 1000
			}
		}
	}

	frontline_coordination_assistance = {
	
		allowed = {
			ROOT = { is_ai = no }
		}
		visible = {
			OR = {
				ROOT = { is_in_faction_with = PREV }
				ROOT = { is_subject_of = PREV }
				PREV = { is_subject_of = ROOT }
			}
			if = {
				limit = { 
					difficulty > 2 
					difficulty < 4 
				}
				is_faction_leader = yes
			}
			PREV = { has_country_flag = avoid_player_like_a_plague }
		}
		selectable = {
		}

		cost = 0
		command_power = 0

		show_acceptance_on_action_button = no

		icon = 1

		complete_effect = {
			PREV = { 
				clr_country_flag = avoid_player_like_a_plague
			}
		}

		ai_acceptance = {
			condition = {
				base = 1000
			}
		}
	}

	frontline_coordination_focus = {
	
		allowed = {
			ROOT = { is_ai = no }
		}
		visible = {
			if = {
				limit = {  
					difficulty > 2 
					difficulty < 4 
				}
				is_faction_leader = yes
			}
			OR = {
				ROOT = { is_in_faction_with = PREV }
				ROOT = { is_subject_of = PREV }
				PREV = { is_subject_of = ROOT }
			}
			PREV = { NOT = { has_country_flag = help_player } }
		}
		selectable = {
		}

		cost = 0
		command_power = 0

		show_acceptance_on_action_button = no

		icon = 1

		complete_effect = {
			PREV = { 
				clr_country_flag = avoid_player_like_a_plague 
				set_country_flag = help_player
			}
		}

		ai_acceptance = {
			condition = {
				base = 1000
			}
		}
	}

	frontline_coordination_focus_removal = {
	
		allowed = {
			ROOT = { is_ai = no }
		}
		visible = {
			if = {
				limit = {  
					difficulty > 2 
					difficulty < 4
				}
				is_faction_leader = yes
			}
			OR = {
				ROOT = { is_in_faction_with = PREV }
				ROOT = { is_subject_of = PREV }
				PREV = { is_subject_of = ROOT }
			}
			PREV = { has_country_flag = help_player }
		}
		selectable = {
		}

		cost = 0
		command_power = 0

		show_acceptance_on_action_button = no

		icon = 1

		complete_effect = {
			PREV = {
				clr_country_flag = help_player
			}
		}

		ai_acceptance = {
			condition = {
				base = 1000
			}
		}
	}

	fake_send_attache_diplomatic_action = {
	
		allowed = {
			always = yes
		}
		visible = {
			has_global_flag = inactive_flag
			has_political_power > 100
			ROOT = { is_ai = yes }
			PREV = { is_ai = yes }
			NOT = {
				PREV = {
					has_attache_from = ROOT
				}
			}
			PREV = {
				has_war = yes
			}
			NOT = {
				ROOT = { has_war_with = PREV }
			}
			NOT = {
				any_country = {
					has_war_with = ROOT
					is_in_faction_with = PREV
				}
			}
			NOT = {
				any_country = {
					has_war_with = PREV
					is_in_faction_with = ROOT
				}
			}
		}
		selectable = {
			OR = {
				ROOT = { is_in_faction_with = PREV }
				PREV = { has_government = neutrality }
				AND = {
					PREV = { has_government = communism }
					ROOT = { 
						OR = {
							has_government = communism
							has_government = democratic
						}
					}
				}
				AND = {
					PREV = { has_government = fascism }
					ROOT = { 
						OR = {
							has_government = fascism
							has_government = neutrality
						}
					}
				}
				AND = {
					PREV = { has_government = democratic }
					ROOT = { 
						OR = {
							has_government = communism
							has_government = democratic
						}
					}
				}
			}
		}

		cost = 0
		command_power = 0

		requires_acceptance = yes
		show_acceptance_on_action_button = no

		icon = 1

		complete_effect = {
			ROOT = { 
				add_political_power = -100
				diplomatic_relation = {
					country = PREV
					relation = send_attache
					active = yes
				} 
			}
		}

		ai_acceptance = {
			condition = {
				base = 1000
			}
		}
		ai_desire = {
			base = -1
			modifier = {
				has_war = no
				has_war_support < 0.15
				add = -9999
			}
			modifier = {
				has_army_experience > 400
				add = -9999
			}
			modifier = {	
				has_war = yes
				command_power < 75
				add = -9999
			}
			modifier = {
				tag = FRA
				has_idea = FRA_disjointed_government
				add = -9999
			}
			modifier = {
				OR = {
					is_major = yes
					is_ai_mass_mob = yes
					political_power_daily > 1.25
				}
				OR = {
					AND = {
						ROOT = { 
							OR = {
								tag = ENG 
								tag = SOV
							}
						}
						PREV = { 
							has_government = democratic
							original_tag = SPR 
						}
					}
					AND = {
						ROOT = { 
							OR = {
								tag = GER 
								tag = ITA
							}
						}
						PREV = { 
							OR = {
								has_government = fascism
								has_government = neutrality
							}
							original_tag = SPR 
						}
					}
					PREV = {
						is_in_faction_with = ROOT
						is_faction_leader = yes
						any_enemy_country = { is_major = yes }
					}
					PREV = {
						tag = CHI
						is_faction_leader = yes
						has_war_with = JAP
						NOT = { surrender_progress > 0.1 }
					}
				}
				add = 9999
			}
		}
	}

	fake_recall_attache_diplomatic_action = {
	
		allowed = {
			always = yes
		}
		visible = {
			ROOT = { is_ai = yes }
			PREV = {
				has_attache_from = ROOT
			}
		}
		selectable = {
		}

		cost = 0
		command_power = 0

		requires_acceptance = no
		show_acceptance_on_action_button = no

		icon = 1

		complete_effect = {
			ROOT = { 
				recall_attache = PREV
			}
		}

		ai_acceptance = {
			condition = {
				base = 1000
			}
		}
		ai_desire = {
			base = -1000
			modifier = {	
				has_army_experience > 400
				add = 3000
			}
		}
	}
}
