armored_USA= {

	available_for = {
		USA
	}
	
	roles = {
		armor
	}
	
	match_to_count = 0.7
	
	upgrade_prio = {
		factor = 10
	}

	medium_armor_default_USA = {
	
		upgrade_prio = {
			factor = 10
			modifier = {
				factor = 0
				has_tech = mechanised_infantry
			}
			modifier = {
				factor = 0
				NOT = { has_dlc = "No Step Back" }
			}
		}

		production_prio = {
			factor = 1

			modifier = {
				factor = 2
				has_war = yes
			}
		}
		
		target_width = 36
		width_weight = 3.0
		column_swap_factor = 0.1
		
		stat_weights = {
			0.00 #-- default_morale
			1.10 #-- defense
			1.10 #-- breakthrough
			1.60 #-- hardness
			1.00 #-- soft_attack
			2.00 #-- hard_attack
			0.10 #-- recon
			0.01 #-- entrenchment
			0.10 #-- initiative
			0.01 #-- casualty_trickleback
			-0.05 #-- supply_consumption_factor
			-0.01 #-- supply_consumption
			0.00 #-- suppression
			0.00 #-- suppression_factor
			0.01 #-- experience_loss_factor
			0.00 #-- equipment_capture_factor
			0.00 #-- fuel_capacity
			#-- Air Values
			0.02 #-- air_attack
			#-- Common Values
			50.00 #-- max_organisation
			0.80 #-- max_strength
			1.0 #-- maximum_speed
			10.0 #-- armor_value
			0.05 #-- ap_attack
			0.10 #-- reliability
			0.10 #-- reliability_factor
			0.00 #-- weight
			0.00 #-- fuel_consumption
			0.00 #-- fuel_consumption_factor
			0.00 #-- strat_attack
			0.00 #-- carrier_size
			0.00 #-- acc_hot_gain
			0.00 #-- acc_cold_gain
			0.00 #-- build_cost_ic
		}
		

		target_template = {
			weight = 0.9
			match_value = 6000.0
			
			support = {
				pioneer_support = 1
				light_tank_recon = 1
				anti_air = 1
				medium_flame_tank = 1
				signal_company = 1
			}
			
			regiments = {
				medium_armor = 10
				heavy_tank_destroyer_brigade = 1
				motorized = 7
			}
		}

		allowed_types = {
			pioneer_support
			medium_flame_tank
			modern_armor
			medium_armor
			motorized
			mechanized
			infantry
			motorized_rocket_brigade
			heavy_tank_destroyer_brigade

			engineer
			mot_recon
			armored_car_recon
			light_tank_recon
			signal_company
			maintenance_company
			logistics_company

			anti_tank
			military_police
			artillery
			anti_air
			rocket_artillery
			light_armor
			mot_artillery_brigade
		}
	}

	medium_armor_3_USA = {
	
		upgrade_prio = {
			factor = 10
			modifier = {
				factor = 0
				NOT = { has_tech = mechanised_infantry }
			}
			modifier = {
				factor = 0
				NOT = { has_dlc = "No Step Back" }
			}
		}
		target_width = 36
		width_weight = 3.0
		column_swap_factor = 0.1
		
		stat_weights = {
			0.00 #-- default_morale
			1.10 #-- defense
			1.10 #-- breakthrough
			1.60 #-- hardness
			1.00 #-- soft_attack
			2.00 #-- hard_attack
			0.10 #-- recon
			0.01 #-- entrenchment
			0.10 #-- initiative
			0.01 #-- casualty_trickleback
			-0.05 #-- supply_consumption_factor
			-0.01 #-- supply_consumption
			0.00 #-- suppression
			0.00 #-- suppression_factor
			0.01 #-- experience_loss_factor
			0.00 #-- equipment_capture_factor
			0.00 #-- fuel_capacity
			#-- Air Values
			0.02 #-- air_attack
			#-- Common Values
			50.00 #-- max_organisation
			0.80 #-- max_strength
			1.0 #-- maximum_speed
			10.0 #-- armor_value
			0.05 #-- ap_attack
			0.10 #-- reliability
			0.10 #-- reliability_factor
			0.00 #-- weight
			0.00 #-- fuel_consumption
			0.00 #-- fuel_consumption_factor
			0.00 #-- strat_attack
			0.00 #-- carrier_size
			0.00 #-- acc_hot_gain
			0.00 #-- acc_cold_gain
			0.00 #-- build_cost_ic
		}
		

		target_template = {
			weight = 0.9
			match_value = 8000.0
			
			support = {
				pioneer_support = 1
				light_tank_recon = 1
				anti_air = 1
				medium_flame_tank = 1
				signal_company = 1
			}
			
			regiments = {
				medium_armor = 10
				heavy_tank_destroyer_brigade = 1
				mechanized = 7
			}
		}

		allowed_types = {
			heavy_tank_destroyer_brigade
			pioneer_support
			medium_flame_tank
			rangers_support
			modern_armor
			medium_armor
			medium_sp_artillery_brigade
			medium_tank_destroyer_brigade
			motorized
			mechanized
			infantry
			motorized_rocket_brigade 

			engineer
			mot_recon
			armored_car_recon
			light_tank_recon
			signal_company
			maintenance_company
			logistics_company

			anti_tank
			military_police
			artillery
			anti_air
			rocket_artillery
		}
	}

	medium_armor_default_USAnd = {
	
		upgrade_prio = {
			factor = 10
			modifier = {
				factor = 0
				has_tech = mechanised_infantry
			}
			modifier = {
				factor = 0
				has_dlc = "No Step Back"
			}
		}

		production_prio = {
			factor = 1

			modifier = {
				factor = 2
				has_war = yes
			}
		}
		
		target_width = 36
		width_weight = 3.0
		column_swap_factor = 0.1
		
		stat_weights = {
			0.00 #-- default_morale
			1.10 #-- defense
			1.10 #-- breakthrough
			1.60 #-- hardness
			1.00 #-- soft_attack
			2.00 #-- hard_attack
			0.10 #-- recon
			0.01 #-- entrenchment
			0.10 #-- initiative
			0.01 #-- casualty_trickleback
			-0.05 #-- supply_consumption_factor
			-0.01 #-- supply_consumption
			0.00 #-- suppression
			0.00 #-- suppression_factor
			0.01 #-- experience_loss_factor
			0.00 #-- equipment_capture_factor
			0.00 #-- fuel_capacity
			#-- Air Values
			0.02 #-- air_attack
			#-- Common Values
			50.00 #-- max_organisation
			0.80 #-- max_strength
			1.0 #-- maximum_speed
			10.0 #-- armor_value
			0.05 #-- ap_attack
			0.10 #-- reliability
			0.10 #-- reliability_factor
			0.00 #-- weight
			0.00 #-- fuel_consumption
			0.00 #-- fuel_consumption_factor
			0.00 #-- strat_attack
			0.00 #-- carrier_size
			0.00 #-- acc_hot_gain
			0.00 #-- acc_cold_gain
			0.00 #-- build_cost_ic
		}
		

		target_template = {
			weight = 0.9
			match_value = 6000.0
			
			support = {
				pioneer_support = 1
				light_tank_recon = 1
				anti_air = 1
				pioneer_support = 1
				signal_company = 1
			}
			
			regiments = {
				medium_armor = 10
				heavy_tank_destroyer_brigade = 1
				motorized = 7
			}
		}

		allowed_types = {
			pioneer_support
			medium_flame_tank
			modern_armor
			medium_armor
			motorized
			mechanized
			infantry
			motorized_rocket_brigade
			heavy_tank_destroyer_brigade

			engineer
			mot_recon
			armored_car_recon
			light_tank_recon
			signal_company
			maintenance_company
			logistics_company

			anti_tank
			military_police
			artillery
			anti_air
			rocket_artillery
			light_armor
			mot_artillery_brigade
		}
	}

	medium_armor_3_USAnd = {
	
		upgrade_prio = {
			factor = 10
			modifier = {
				factor = 0
				NOT = { has_tech = mechanised_infantry }
			}
			modifier = {
				factor = 0
				has_dlc = "No Step Back"
			}
		}
		target_width = 36
		width_weight = 3.0
		column_swap_factor = 0.1
		
		stat_weights = {
			0.00 #-- default_morale
			1.10 #-- defense
			1.10 #-- breakthrough
			1.60 #-- hardness
			1.00 #-- soft_attack
			2.00 #-- hard_attack
			0.10 #-- recon
			0.01 #-- entrenchment
			0.10 #-- initiative
			0.01 #-- casualty_trickleback
			-0.05 #-- supply_consumption_factor
			-0.01 #-- supply_consumption
			0.00 #-- suppression
			0.00 #-- suppression_factor
			0.01 #-- experience_loss_factor
			0.00 #-- equipment_capture_factor
			0.00 #-- fuel_capacity
			#-- Air Values
			0.02 #-- air_attack
			#-- Common Values
			50.00 #-- max_organisation
			0.80 #-- max_strength
			1.0 #-- maximum_speed
			10.0 #-- armor_value
			0.05 #-- ap_attack
			0.10 #-- reliability
			0.10 #-- reliability_factor
			0.00 #-- weight
			0.00 #-- fuel_consumption
			0.00 #-- fuel_consumption_factor
			0.00 #-- strat_attack
			0.00 #-- carrier_size
			0.00 #-- acc_hot_gain
			0.00 #-- acc_cold_gain
			0.00 #-- build_cost_ic
		}
		

		target_template = {
			weight = 0.9
			match_value = 8000.0
			
			support = {
				engineer = 1
				light_tank_recon = 1
				anti_air = 1
				artillery = 1
				logistics_company = 1
			}
			
			regiments = {
				medium_armor = 10
				heavy_tank_destroyer_brigade = 1
				mechanized = 7
			}
		}

		allowed_types = {
			heavy_tank_destroyer_brigade
			pioneer_support
			medium_flame_tank
			rangers_support
			modern_armor
			medium_armor
			medium_sp_artillery_brigade
			medium_tank_destroyer_brigade
			motorized
			mechanized
			infantry
			motorized_rocket_brigade 

			engineer
			mot_recon
			armored_car_recon
			light_tank_recon
			signal_company
			maintenance_company
			logistics_company

			anti_tank
			military_police
			artillery
			anti_air
			rocket_artillery
		}
	}
}


garrison_USA = {

	available_for = {
		USA
	}
	
	roles = {
		garrison
	}
	
	upgrade_prio = {
		factor = 80
	}
	
	match_to_count = 0.8


	garrison_USA = {
	
		reinforce_prio = 0
		custom_icon = 7
	
		upgrade_prio = {
			factor = 2

			modifier = {
				factor = 1
			}
		}
		
		reinforce_prio = 0
		custom_icon = 7
		
		target_width = 5.0
		width_weight = 1.0
		column_swap_factor = 0.5
		
		stat_weights = {
			0.00 #-- default_morale
			0.00 #-- defense
			0.00 #-- breakthrough
			0.00 #-- hardness
			4.00 #-- soft_attack
			0.00 #-- hard_attack
			0.00 #-- recon
			3.00 #-- entrenchment
			0.00 #-- initiative
			0.00 #-- casualty_trickleback
			0.00 #-- supply_consumption_factor
			0.00 #-- supply_consumption
			0.00 #-- suppression
			0.00 #-- suppression_factor
			0.00 #-- experience_loss_factor
			0.00 #-- equipment_capture_factor
			0.00 #-- fuel_capacity
			#-- Air Values
			0.00 #-- air_attack
			#-- Common Values
			0.60 #-- max_organisation
			0.40 #-- max_strength
			0.00 #-- maximum_speed
			0.00 #-- armor_value
			0.20 #-- ap_attack
			0.00 #-- reliability
			0.00 #-- reliability_factor
			0.00 #-- weight
			0.00 #-- fuel_consumption
			0.00 #-- fuel_consumption_factor
			0.00 #-- strat_attack
			0.00 #-- carrier_size
			0.00 #-- acc_hot_gain
			0.00 #-- acc_cold_gain
			0.00 #-- build_cost_ic
		}
		
		target_template = {
			weight = 0.9
			match_value = 3000.0
			
			support = {
				engineer = 1
				artillery = 1
				anti_air = 1
			}
			
			regiments = {
				infantry = 9
			}
		}
		
		allowed_types = {
			artillery
			anti_air
			cavalry
			infantry		
			engineer
			field_hospital
			anti_tank
			military_police
		}
	}
}

infantry_USA = {

	available_for = {
		USA
	}
	
	roles = {
		infantry
	}
	
	upgrade_prio = {
		factor = 30
	}
	
	match_to_count = 0.65

	infantry_default_USA = {
	
		upgrade_prio = {
			factor = 6
			modifier = {
				factor = 0
				OR = {
					NOT = { has_dlc = "Arms Against Tyranny" }
					has_country_flag = american_airline 
				}
			}
		}
		
		target_width = 36.0
		width_weight = 1.0
		column_swap_factor = 0.5
		
		stat_weights = {
			0.00 #-- default_morale
			0.00 #-- defense
			1.00 #-- breakthrough
			0.00 #-- hardness
			4.00 #-- soft_attack
			0.00 #-- hard_attack
			0.00 #-- recon
			1.00 #-- entrenchment
			0.00 #-- initiative
			0.00 #-- casualty_trickleback
			0.00 #-- supply_consumption_factor
			0.00 #-- supply_consumption
			0.00 #-- suppression
			0.00 #-- suppression_factor
			0.00 #-- experience_loss_factor
			0.00 #-- equipment_capture_factor
			0.00 #-- fuel_capacity
			#-- Air Values
			0.00 #-- air_attack
			#-- Common Values
			0.60 #-- max_organisation
			0.40 #-- max_strength
			0.00 #-- maximum_speed
			0.00 #-- armor_value
			0.20 #-- ap_attack
			0.00 #-- reliability
			0.00 #-- reliability_factor
			0.00 #-- weight
			0.00 #-- fuel_consumption
			0.00 #-- fuel_consumption_factor
			0.00 #-- strat_attack
			0.00 #-- carrier_size
			0.00 #-- acc_hot_gain
			0.00 #-- acc_cold_gain
			0.00 #-- build_cost_ic
		}
		
		target_template = {
			weight = 0.9
			match_value = 5000.0
			
			support = {
				pioneer_support = 1
				rangers_support = 1
				logistics_company = 1
				signal_company = 1
				artillery = 1
			}
			
			regiments = {
				infantry = 15
				anti_air_brigade = 1
				anti_tank_brigade = 1
			}
		}
		
		allowed_types = {
			infantry	
			pioneer_support	
			engineer
			rangers_support
			recon
			signal_company
			field_hospital
			logistics_company
			anti_tank
			artillery
			anti_tank_brigade
			anti_air_brigade
			artillery_brigade
			anti_air
		}
	}

	infantry_default_USAnd = {
	
		upgrade_prio = {
			factor = 6
			modifier = {
				factor = 0
				OR = {
					has_dlc = "Arms Against Tyranny"
					has_country_flag = american_airline
				}
			}
		}
		
		target_width = 36.0
		width_weight = 1.0
		column_swap_factor = 0.5
		
		stat_weights = {
			0.00 #-- default_morale
			0.00 #-- defense
			1.00 #-- breakthrough
			0.00 #-- hardness
			4.00 #-- soft_attack
			0.00 #-- hard_attack
			0.00 #-- recon
			1.00 #-- entrenchment
			0.00 #-- initiative
			0.00 #-- casualty_trickleback
			0.00 #-- supply_consumption_factor
			0.00 #-- supply_consumption
			0.00 #-- suppression
			0.00 #-- suppression_factor
			0.00 #-- experience_loss_factor
			0.00 #-- equipment_capture_factor
			0.00 #-- fuel_capacity
			#-- Air Values
			0.00 #-- air_attack
			#-- Common Values
			0.60 #-- max_organisation
			0.40 #-- max_strength
			0.00 #-- maximum_speed
			0.00 #-- armor_value
			0.20 #-- ap_attack
			0.00 #-- reliability
			0.00 #-- reliability_factor
			0.00 #-- weight
			0.00 #-- fuel_consumption
			0.00 #-- fuel_consumption_factor
			0.00 #-- strat_attack
			0.00 #-- carrier_size
			0.00 #-- acc_hot_gain
			0.00 #-- acc_cold_gain
			0.00 #-- build_cost_ic
		}
		
		target_template = {
			weight = 0.9
			match_value = 5000.0
			
			support = {
				engineer = 1
				artillery = 1
				logistics_company = 1
				signal_company = 1
				anti_air = 1
			}
			
			regiments = {
				infantry = 15
				anti_air_brigade = 1
				anti_tank_brigade = 1
			}
		}
		
		allowed_types = {
			infantry	
			pioneer_support	
			engineer
			rangers_support
			recon
			signal_company
			field_hospital
			logistics_company
			anti_tank
			artillery
			anti_tank_brigade
			anti_air_brigade
			artillery_brigade
			anti_air
		}
	}

	infantry_default_USAnd = {
	
		upgrade_prio = {
			factor = 6
			modifier = {
				factor = 0
				NOT = { has_country_flag = american_airline }
			}
		}
		
		target_width = 36.0
		width_weight = 1.0
		column_swap_factor = 0.5
		
		stat_weights = {
			0.00 #-- default_morale
			0.00 #-- defense
			1.00 #-- breakthrough
			0.00 #-- hardness
			4.00 #-- soft_attack
			0.00 #-- hard_attack
			0.00 #-- recon
			1.00 #-- entrenchment
			0.00 #-- initiative
			0.00 #-- casualty_trickleback
			0.00 #-- supply_consumption_factor
			0.00 #-- supply_consumption
			0.00 #-- suppression
			0.00 #-- suppression_factor
			0.00 #-- experience_loss_factor
			0.00 #-- equipment_capture_factor
			0.00 #-- fuel_capacity
			#-- Air Values
			0.00 #-- air_attack
			#-- Common Values
			0.60 #-- max_organisation
			0.40 #-- max_strength
			0.00 #-- maximum_speed
			0.00 #-- armor_value
			0.20 #-- ap_attack
			0.00 #-- reliability
			0.00 #-- reliability_factor
			0.00 #-- weight
			0.00 #-- fuel_consumption
			0.00 #-- fuel_consumption_factor
			0.00 #-- strat_attack
			0.00 #-- carrier_size
			0.00 #-- acc_hot_gain
			0.00 #-- acc_cold_gain
			0.00 #-- build_cost_ic
		}
		
		target_template = {
			weight = 0.9
			match_value = 5000.0
			
			support = {
				engineer = 1
				artillery = 1
				logistics_company = 1
				signal_company = 1
				anti_air = 1
			}
			
			regiments = {
				infantry = 10
			}
		}
		
		allowed_types = {
			infantry	
			pioneer_support	
			engineer
			rangers_support
			recon
			signal_company
			field_hospital
			logistics_company
			anti_tank
			artillery
			anti_tank_brigade
			anti_air_brigade
			artillery_brigade
			anti_air
		}
	}
}

mountaineers_USA = {

	available_for = {
		USA
	}
	
	roles = {
		mountaineers
	}
	
	upgrade_prio = {
		factor = 2

		modifier = {
			factor = 0
			NOT = {
				has_tech = tech_mountaineers
			}
		}
	}
	
	match_to_count = 0.45

	mountaineers_default_USA = {
	
		upgrade_prio = {
			factor = 2

			modifier = {
				factor = 1
			}
		}
		
		target_width = 36
		width_weight = 3
		column_swap_factor = 0.2
		
		stat_weights = {
			0 #-- default_morale
			1 #-- defense
			1 #-- breakthrough
			0 #-- hardness
			2 #-- soft_attack
			0 #-- hard_attack
			0 #-- recon
			0 #-- entrenchment
			0 #-- initiative
			0 #-- casualty_trickleback
			0  #-- supply_consumption_factor
			0 #-- supply_consumption
			0 #-- suppression
			0 #-- suppression_factor
			0 #-- experience_loss_factor
			0 #-- equipment_capture_factor
			0.00 #-- fuel_capacity
			#-- Air Values
			0 #-- air_attack
			#-- Common Values
			1 #-- max_organisation
			1 #-- max_strength
			0 #-- maximum_speed
			0 #-- armor_value
			0 #-- ap_attack
			0 #-- reliability
			0 #-- reliability_factor
			0.00 #-- weight
			0.00 #-- fuel_consumption
			0.00 #-- fuel_consumption_factor
			0.00 #-- strat_attack
			0.00 #-- carrier_size
			0.00 #-- acc_hot_gain
			0.00 #-- acc_cold_gain
			-0.1 #-- build_cost_ic
		}

		target_template = {
			weight = 0.5
			match_value = 99999.0
			
			support = {
				engineer = 1
				artillery = 1
				anti_air = 1
				rangers_support = 1
				anti_tank = 1
			}
			
			regiments = {
				mountaineers = 18
			}
		}
		
		allowed_types = {
			mountaineers
			rangers_support
			artillery
			anti_air
			recon
			signal_company
			field_hospital
			logistics_company
			anti_tank
			artillery_brigade
			engineer
		}
	}
}

marines_USA = {

	available_for = {
		USA
	}
	
	roles = {
		marines
	}
	
	upgrade_prio = {
		factor = 6

		modifier = {
			factor = 0
			NOT = {
				has_tech = marines
			}
		}
	}
	
	match_to_count = 0.45

	marine_default_USA = {
	
		upgrade_prio = {
			factor = 15

			modifier = {
				factor = 0
				has_tech = amphibious_mechanized_infantry
			}
		}
		
		target_width = 32.0
		width_weight = 1.0
		column_swap_factor = 0.1
		
		stat_weights = {
			0.00 #-- default_morale
			0.00 #-- defense
			1.00 #-- breakthrough
			0.05 #-- hardness
			3.00 #-- soft_attack
			0.01 #-- hard_attack
			0.00 #-- recon
			2.20 #-- entrenchment
			0.00 #-- initiative
			0.00 #-- casualty_trickleback
			-0.1 #-- supply_consumption_factor
			-0.1 #-- supply_consumption
			0.00 #-- suppression
			0.00 #-- suppression_factor
			0.00 #-- experience_loss_factor
			0.00 #-- equipment_capture_factor
			0.00 #-- fuel_capacity
			#-- Air Values
			0.00 #-- air_attack
			#-- Common Values
			0.60 #-- max_organisation
			0.40 #-- max_strength
			0.00 #-- maximum_speed
			0.05 #-- armor_value
			0.00 #-- ap_attack
			0.00 #-- reliability
			0.00 #-- reliability_factor
			-0.2 #-- weight
			0.00 #-- fuel_consumption
			0.00 #-- fuel_consumption_factor
			0.00 #-- strat_attack
			0.00 #-- carrier_size
			0.00 #-- acc_hot_gain
			0.00 #-- acc_cold_gain
			-0.1 #-- build_cost_ic
		}

		target_template = {
			weight = 0.9
			match_value = 2000.0
			
			support = {
				pioneer_support = 1
				anti_air = 1
				logistics_company = 1
				anti_tank = 1
				medium_flame_tank = 1
			}
			
			regiments = {
				marine = 18
			}
		}

		
		allowed_types = {
			amphibious_medium_armor
			medium_flame_tank
			marine
			engineer
			anti_air_brigade
			pioneer_support
			logistics_company
			artillery_brigade
			artillery
			field_hospital	
			anti_air 
			signal_company
			recon
			anti_tank 
			rangers_support
		}
	}

	supermarine_USA = {
		upgrade_prio = {
			factor = 2

			modifier = {
				factor = 0
				OR = {
					NOT = { has_tech = amphibious_mechanized_infantry }
					has_tech = amphibious_drive
				}
			}
		}
		target_width = 36.0
		width_weight = 1.0
		column_swap_factor = 0.1
		
		stat_weights = {
			0.00 #-- default_morale
			0.00 #-- defense
			1.00 #-- breakthrough
			0.05 #-- hardness
			3.00 #-- soft_attack
			0.01 #-- hard_attack
			0.00 #-- recon
			2.20 #-- entrenchment
			0.00 #-- initiative
			0.00 #-- casualty_trickleback
			-0.1 #-- supply_consumption_factor
			-0.1 #-- supply_consumption
			0.00 #-- suppression
			0.00 #-- suppression_factor
			0.00 #-- experience_loss_factor
			0.00 #-- equipment_capture_factor
			0.00 #-- fuel_capacity
			#-- Air Values
			0.00 #-- air_attack
			#-- Common Values
			0.60 #-- max_organisation
			0.40 #-- max_strength
			0.00 #-- maximum_speed
			0.05 #-- armor_value
			0.00 #-- ap_attack
			0.00 #-- reliability
			0.00 #-- reliability_factor
			-0.2 #-- weight
			0.00 #-- fuel_consumption
			0.00 #-- fuel_consumption_factor
			0.00 #-- strat_attack
			0.00 #-- carrier_size
			0.00 #-- acc_hot_gain
			0.00 #-- acc_cold_gain
			-0.1 #-- build_cost_ic
		}

		target_template = {
			weight = 0.9
			match_value = 2000.0
			
			support = {
				pioneer_support = 1
				anti_air = 1
				logistics_company = 1
				rangers_support = 1
				medium_flame_tank = 1
			}
			
			regiments = {
				marine = 15
				amphibious_mechanized = 2
				mot_anti_tank_brigade = 1
			}
		}

		
		allowed_types = {
			amphibious_mechanized
			medium_flame_tank
			mot_anti_tank_brigade
			marine
			engineer
			pioneer_support
			logistics_company
			artillery_brigade
			artillery
			field_hospital	
			signal_company
			recon
			anti_tank 
			anti_air 
			rangers_support
		}
	}

	supermarine_USA_2 = {
		upgrade_prio = {
			factor = 200

			modifier = {
				factor = 0
				NOT = { has_tech = amphibious_drive }
			}
		}
		target_width = 36.0
		width_weight = 1.0
		column_swap_factor = 0.1
		
		stat_weights = {
			0.00 #-- default_morale
			0.00 #-- defense
			1.00 #-- breakthrough
			0.05 #-- hardness
			3.00 #-- soft_attack
			0.01 #-- hard_attack
			0.00 #-- recon
			2.20 #-- entrenchment
			0.00 #-- initiative
			0.00 #-- casualty_trickleback
			-0.1 #-- supply_consumption_factor
			-0.1 #-- supply_consumption
			0.00 #-- suppression
			0.00 #-- suppression_factor
			0.00 #-- experience_loss_factor
			0.00 #-- equipment_capture_factor
			0.00 #-- fuel_capacity
			#-- Air Values
			0.00 #-- air_attack
			#-- Common Values
			0.60 #-- max_organisation
			0.40 #-- max_strength
			0.00 #-- maximum_speed
			0.05 #-- armor_value
			0.00 #-- ap_attack
			0.00 #-- reliability
			0.00 #-- reliability_factor
			-0.2 #-- weight
			0.00 #-- fuel_consumption
			0.00 #-- fuel_consumption_factor
			0.00 #-- strat_attack
			0.00 #-- carrier_size
			0.00 #-- acc_hot_gain
			0.00 #-- acc_cold_gain
			-0.1 #-- build_cost_ic
		}

		target_template = {
			weight = 0.9
			match_value = 2000.0
			
			support = {
				pioneer_support = 1
				anti_air = 1
				logistics_company = 1
				rangers_support = 1
				medium_flame_tank = 1
			}
			
			regiments = {
				marine = 15
				amphibious_medium_armor = 2
				heavy_tank_destroyer_brigade = 1
			}
		}

		
		allowed_types = {
			heavy_tank_destroyer_brigade
			amphibious_medium_armor
			amphibious_mechanized
			medium_flame_tank
			mot_anti_tank_brigade
			marine
			engineer
			pioneer_support
			logistics_company
			artillery_brigade
			artillery
			field_hospital	
			signal_company
			recon
			anti_tank 
			anti_air 
			rangers_support
		}
	}
}

paratroopers_USA = {

	available_for = {
		USA
	}
	
	roles = {
		paratrooper
	}
	
	upgrade_prio = {
		factor = 2

		modifier = {
			factor = 0
			NOT = {
				has_tech = paratroopers
			}
		}
	}
	
	match_to_count = 0.45

	paratrooper_default_USA = {
	
		upgrade_prio = {
			factor = 2

			modifier = {
				factor = 1
			}
		}
		
		target_width = 9.9
		width_weight = 3.0
		column_swap_factor = 0.1
		
		stat_weights = {
			0.20 #-- default_morale
			1.00 #-- defense
			0.20 #-- breakthrough
			0.00 #-- hardness
			2.00 #-- soft_attack
			0.10 #-- hard_attack
			0.05 #-- recon
			0.20 #-- entrenchment
			0.20 #-- initiative
			0.05 #-- casualty_trickleback
			-1.0 #-- supply_consumption_factor
			-1.0 #-- supply_consumption
			0.01 #-- suppression
			0.01 #-- suppression_factor
			0.05 #-- experience_loss_factor
			0.00 #-- equipment_capture_factor
			0.00 #-- fuel_capacity
			#-- Air Values
			0.01 #-- air_attack
			#-- Common Values
			0.6 #-- max_organisation
			0.4 #-- max_strength
			0.00 #-- maximum_speed
			0.00 #-- armor_value
			0.20 #-- ap_attack
			0.00 #-- reliability
			0.00 #-- reliability_factor
			-1.0 #-- weight
			0.00 #-- fuel_consumption
			0.00 #-- fuel_consumption_factor
			0.00 #-- strat_attack
			0.00 #-- carrier_size
			0.00 #-- acc_hot_gain
			0.00 #-- acc_cold_gain
			-0.1 #-- build_cost_ic
		}

		target_template = {
			weight = 0.9
			match_value = 2000.0
			
			support = {
				engineer = 1
				artillery = 1
				anti_tank = 1
			}
			
			regiments = {
				paratrooper= 5 
			}
		}
		
		allowed_types = {
			paratrooper
			engineer
			recon
			signal_company
			field_hospital
			logistics_company
			anti_tank
			military_police
			artillery
			anti_air
			rocket_artillery
		}
	}	
}



	# REGIMENTS:
	#infantry
	#light_armor
	#super_heavy_armor
	#modern_armor
	#heavy_armor
	#medium_armor
	#light_armor
	#anti_tank
	#cavalry
	#motorized
	#mechanized
	#marine
	#mountaineers
	#paratrooper
	#rocket_artillery
	#light_tank_destroyer
	#anti_air
	#artillery

	# SUPPORT:
	#engineer
	#recon
	#signal_company
	#maintenance_company
	#anti_tank_brigade
	#anti_air_brigade
	#artillery_brigade
	#field_hospital
	#logistics_company
	#military_police
	#light_sp_anti_air_brigade
	#light_sp_artillery_brigade
