armored_GER = {

	available_for = {
		GER
	}
	
	roles = {
		armor
	}
	
	match_to_count = 0.50
	
	upgrade_prio = {
		factor = 20
			
		modifier = {
			factor = 0
			OR = {
				AND = {
					has_country_flag = spacemarine
					has_army_manpower = { size < 1200000 }
					FRA = { has_capitulated = no }
				}
				has_country_flag = mass_mob_flag
			}
		}
			
		modifier = {
			factor = 0
			has_country_flag = mech_god
		}
	}

	medium_armor_default_GER = {
	
		upgrade_prio = {
			factor = 50
			modifier = {
				factor = 0.5
				has_tech = mechanised_infantry
			}
			modifier = {
				factor = 0
				has_country_flag = mobile_warfare_flag
			}
			modifier = {
				factor = 0
				OR = {
					date > 1940.4.1
					has_tech = special_forces_marines
					NOT = { has_dlc = "No Step Back" }
				}
			}
		}
		
		target_width = 36.0
		width_weight = 1.5
		column_swap_factor = 0.5
		
		stat_weights = {
			0.00 #-- default_morale
			1.10 #-- defense
			2.10 #-- breakthrough
			2.60 #-- hardness
			1.00 #-- soft_attack
			2.00 #-- hard_attack
			0.10 #-- recon
			0.01 #-- entrenchment
			0.10 #-- initiative
			0.01 #-- casualty_trickleback
			-0.05 #-- supply_consumption_factor
			-0.01 #-- supply_consumption
			0.00 #-- suppression
			0.00 #-- suppression_factor
			0.01 #-- experience_loss_factor
			0.00 #-- equipment_capture_factor
			0.00 #-- fuel_capacity
			#-- Air Values
			0.02 #-- air_attack
			#-- Common Values
			5.00 #-- max_organisation
			0.80 #-- max_strength
			1.0 #-- maximum_speed
			10.0 #-- armor_value
			0.05 #-- ap_attack
			0.10 #-- reliability
			0.10 #-- reliability_factor
			0.00 #-- weight
			0.00 #-- fuel_consumption
			0.00 #-- fuel_consumption_factor
			0.00 #-- strat_attack
			0.00 #-- carrier_size
			0.00 #-- acc_hot_gain
			0.00 #-- acc_cold_gain
			0.00 #-- build_cost_ic
		}

		target_template = {
			weight = 0.9
			match_value = 60000.0
			
			support = {
				medium_flame_tank = 1
				engineer = 1
				field_hospital = 1
				artillery = 1
				anti_air = 1
			}
			
			regiments = {
				heavy_tank_destroyer_brigade = 1
				medium_armor = 9
				mechanized = 2
				motorized = 6
			}
		}

		allowed_types = {
			heavy_tank_destroyer_brigade
			heavy_armor
			modern_armor
			field_hospital
			medium_flame_tank
			rangers_support
			light_armor
			medium_armor
			motorized
			mechanized
			#medium_sp_artillery_brigade
			mot_artillery_brigade
			mot_anti_air_brigade
			motorized_rocket_brigade 
			anti_air
			engineer
			recon
			mot_recon
			armored_car_recon
			light_tank_recon
			signal_company
			maintenance_company
			logistics_company
			anti_tank
			artillery

		}
		
		replace_at_match = 0.5
		replace_with = medium_armor_2_GER
		target_min_match = 0.5
	}

	medium_armor_2_GER = {
	
		upgrade_prio = {
			factor = 25
			modifier = {
				factor = 10
				has_tech = mechanised_infantry
			}
			modifier = {
				factor = 0
				OR = {
					date < 1940.4.1
					has_tech = special_forces_marines
					NOT = { has_dlc = "No Step Back" }
				}
			}
			modifier = {
				factor = 0
				has_country_flag = mobile_warfare_flag
			}
		}

		can_upgrade_in_field = {
			has_equipment = { mechanized_equipment > 500 }
		}
		
		target_width = 36.0
		width_weight = 1.5
		column_swap_factor = 0.5
		
		stat_weights = {
			0.00 #-- default_morale
			1.10 #-- defense
			2.10 #-- breakthrough
			2.60 #-- hardness
			1.00 #-- soft_attack
			2.00 #-- hard_attack
			0.10 #-- recon
			0.01 #-- entrenchment
			0.10 #-- initiative
			0.01 #-- casualty_trickleback
			-0.05 #-- supply_consumption_factor
			-0.01 #-- supply_consumption
			0.00 #-- suppression
			0.00 #-- suppression_factor
			0.01 #-- experience_loss_factor
			0.00 #-- equipment_capture_factor
			0.00 #-- fuel_capacity
			#-- Air Values
			0.02 #-- air_attack
			#-- Common Values
			5.00 #-- max_organisation
			0.80 #-- max_strength
			1.0 #-- maximum_speed
			10.0 #-- armor_value
			0.05 #-- ap_attack
			0.10 #-- reliability
			0.10 #-- reliability_factor
			0.00 #-- weight
			0.00 #-- fuel_consumption
			0.00 #-- fuel_consumption_factor
			0.00 #-- strat_attack
			0.00 #-- carrier_size
			0.00 #-- acc_hot_gain
			0.00 #-- acc_cold_gain
			0.00 #-- build_cost_ic
		}

		target_template = {
			weight = 0.9
			match_value = 60000.0
			
			support = {
				medium_flame_tank = 1
				engineer = 1
				field_hospital = 1
				anti_air = 1
				logistics_company = 1
			}
			
			regiments = {
				heavy_tank_destroyer_brigade = 1
				medium_armor = 9
				mechanized = 8
			}
		}

		allowed_types = {	
			heavy_tank_destroyer_brigade
			rangers_support
			heavy_armor
			modern_armor
			field_hospital
			medium_flame_tank
			light_armor
			cavalry
			medium_armor
			motorized
			mechanized
			#medium_sp_artillery_brigade
			mot_artillery_brigade
			mot_anti_air_brigade
			motorized_rocket_brigade 
			anti_air
			engineer
			recon
			mot_recon
			armored_car_recon
			light_tank_recon
			signal_company
			maintenance_company
			logistics_company

			anti_tank

			artillery

		}
	}

	medium_armor_default_GER_no_dlc = {
	
		upgrade_prio = {
			factor = 50
			modifier = {
				factor = 0.5
				has_tech = mechanised_infantry
			}
			modifier = {
				factor = 0
				has_dlc = "No Step Back"
			}
		}
		
		target_width = 36.0
		width_weight = 1.5
		column_swap_factor = 0.5
		
		stat_weights = {
			0.00 #-- default_morale
			1.10 #-- defense
			2.10 #-- breakthrough
			2.60 #-- hardness
			1.00 #-- soft_attack
			2.00 #-- hard_attack
			0.10 #-- recon
			0.01 #-- entrenchment
			0.10 #-- initiative
			0.01 #-- casualty_trickleback
			-0.05 #-- supply_consumption_factor
			-0.01 #-- supply_consumption
			0.00 #-- suppression
			0.00 #-- suppression_factor
			0.01 #-- experience_loss_factor
			0.00 #-- equipment_capture_factor
			0.00 #-- fuel_capacity
			#-- Air Values
			0.02 #-- air_attack
			#-- Common Values
			5.00 #-- max_organisation
			0.80 #-- max_strength
			1.0 #-- maximum_speed
			10.0 #-- armor_value
			0.05 #-- ap_attack
			0.10 #-- reliability
			0.10 #-- reliability_factor
			0.00 #-- weight
			0.00 #-- fuel_consumption
			0.00 #-- fuel_consumption_factor
			0.00 #-- strat_attack
			0.00 #-- carrier_size
			0.00 #-- acc_hot_gain
			0.00 #-- acc_cold_gain
			0.00 #-- build_cost_ic
		}

		target_template = {
			weight = 0.9
			match_value = 60000.0
			
			support = {
				artillery = 1
				engineer = 1
				field_hospital = 1
				logistics_company = 1
				anti_air = 1
			}
			
			regiments = {
				heavy_tank_destroyer_brigade = 1
				medium_armor = 9
				mechanized = 2
				motorized = 6
			}
		}

		allowed_types = {
			heavy_tank_destroyer_brigade
			heavy_armor
			modern_armor
			field_hospital
			medium_flame_tank
			rangers_support
			light_armor
			medium_armor
			motorized
			mechanized
			#medium_sp_artillery_brigade
			mot_artillery_brigade
			mot_anti_air_brigade
			motorized_rocket_brigade 
			anti_air
			engineer
			recon
			mot_recon
			armored_car_recon
			light_tank_recon
			signal_company
			maintenance_company
			logistics_company
			anti_tank
			artillery

		}
		
		replace_at_match = 0.5
		replace_with = medium_armor_2_GER_no_dlc
		target_min_match = 0.5
	}

	medium_armor_2_GER_no_dlc = {
	
		upgrade_prio = {
			factor = 25
			modifier = {
				factor = 10
				has_tech = mechanised_infantry
			}
			modifier = {
				factor = 0
				has_dlc = "No Step Back"
			}
		}

		can_upgrade_in_field = {
			has_equipment = { mechanized_equipment > 500 }
		}
		
		target_width = 36.0
		width_weight = 1.5
		column_swap_factor = 0.5
		
		stat_weights = {
			0.00 #-- default_morale
			1.10 #-- defense
			2.10 #-- breakthrough
			2.60 #-- hardness
			1.00 #-- soft_attack
			2.00 #-- hard_attack
			0.10 #-- recon
			0.01 #-- entrenchment
			0.10 #-- initiative
			0.01 #-- casualty_trickleback
			-0.05 #-- supply_consumption_factor
			-0.01 #-- supply_consumption
			0.00 #-- suppression
			0.00 #-- suppression_factor
			0.01 #-- experience_loss_factor
			0.00 #-- equipment_capture_factor
			0.00 #-- fuel_capacity
			#-- Air Values
			0.02 #-- air_attack
			#-- Common Values
			5.00 #-- max_organisation
			0.80 #-- max_strength
			1.0 #-- maximum_speed
			10.0 #-- armor_value
			0.05 #-- ap_attack
			0.10 #-- reliability
			0.10 #-- reliability_factor
			0.00 #-- weight
			0.00 #-- fuel_consumption
			0.00 #-- fuel_consumption_factor
			0.00 #-- strat_attack
			0.00 #-- carrier_size
			0.00 #-- acc_hot_gain
			0.00 #-- acc_cold_gain
			0.00 #-- build_cost_ic
		}

		target_template = {
			weight = 0.9
			match_value = 60000.0
			
			support = {
				artillery = 1
				engineer = 1
				field_hospital = 1
				logistics_company = 1
				anti_air = 1
			}
			
			regiments = {
				heavy_tank_destroyer_brigade = 1
				medium_armor = 9
				mechanized = 8
			}
		}

		allowed_types = {	
			heavy_tank_destroyer_brigade
			rangers_support
			heavy_armor
			modern_armor
			field_hospital
			medium_flame_tank
			light_armor
			cavalry
			medium_armor
			motorized
			mechanized
			#medium_sp_artillery_brigade
			mot_artillery_brigade
			mot_anti_air_brigade
			motorized_rocket_brigade 
			anti_air
			engineer
			recon
			mot_recon
			armored_car_recon
			light_tank_recon
			signal_company
			maintenance_company
			logistics_company

			anti_tank

			artillery

		}
	}

	medium_armor_3_GER = {
	
		upgrade_prio = {
			factor = 25
			modifier = {
				factor = 10
				has_tech = mechanised_infantry
			}
			modifier = {
				factor = 0
				OR = {
					NOT = {
						has_tech = special_forces_marines
					}
					AND = {
						has_tech = special_forces_mountaineers
						has_tech = special_forces_marines
					}
					NOT = { has_dlc = "No Step Back" }
				}
			}
			modifier = {
				factor = 0
				has_country_flag = mobile_warfare_flag
			}
		}

		can_upgrade_in_field = {
			has_equipment = { mechanized_equipment > 500 }
		}
		
		target_width = 36.0
		width_weight = 1.5
		column_swap_factor = 0.5
		
		stat_weights = {
			0.00 #-- default_morale
			1.10 #-- defense
			2.10 #-- breakthrough
			2.60 #-- hardness
			1.00 #-- soft_attack
			2.00 #-- hard_attack
			0.10 #-- recon
			0.01 #-- entrenchment
			0.10 #-- initiative
			0.01 #-- casualty_trickleback
			-0.05 #-- supply_consumption_factor
			-0.01 #-- supply_consumption
			0.00 #-- suppression
			0.00 #-- suppression_factor
			0.01 #-- experience_loss_factor
			0.00 #-- equipment_capture_factor
			0.00 #-- fuel_capacity
			#-- Air Values
			0.02 #-- air_attack
			#-- Common Values
			5.00 #-- max_organisation
			0.80 #-- max_strength
			1.0 #-- maximum_speed
			10.0 #-- armor_value
			0.05 #-- ap_attack
			0.10 #-- reliability
			0.10 #-- reliability_factor
			0.00 #-- weight
			0.00 #-- fuel_consumption
			0.00 #-- fuel_consumption_factor
			0.00 #-- strat_attack
			0.00 #-- carrier_size
			0.00 #-- acc_hot_gain
			0.00 #-- acc_cold_gain
			0.00 #-- build_cost_ic
		}

		target_template = {
			weight = 0.9
			match_value = 60000.0
			
			support = {
				medium_flame_tank = 1
				pioneer_support = 1
				field_hospital = 1
				anti_air = 1
				logistics_company = 1
			}
			
			regiments = {
				heavy_tank_destroyer_brigade = 1
				medium_armor = 9
				mechanized = 8
			}
		}

		allowed_types = {	
			heavy_tank_destroyer_brigade
			rangers_support
			heavy_armor
			modern_armor
			field_hospital
			medium_flame_tank
			light_armor
			cavalry
			medium_armor
			motorized
			mechanized
			#medium_sp_artillery_brigade
			mot_artillery_brigade
			mot_anti_air_brigade
			motorized_rocket_brigade 
			anti_air
			engineer
			recon
			mot_recon
			armored_car_recon
			light_tank_recon
			signal_company
			maintenance_company
			logistics_company
			pioneer_support
			anti_tank

			artillery

		}
	}

	medium_armor_3_GER_premium = {
	
		upgrade_prio = {
			factor = 25
			modifier = {
				factor = 10
				has_tech = mechanised_infantry
			}
			modifier = {
				factor = 0
				OR = {
					NOT = {
						has_tech = special_forces_marines
					}
					AND = {
						has_tech = special_forces_mountaineers
						has_tech = special_forces_marines
					}
					NOT = { has_dlc = "No Step Back" }
				}
			}
			modifier = {
				factor = 0
				has_country_flag = mobile_warfare_flag
			}
		}

		can_upgrade_in_field = {
			has_equipment = { mechanized_equipment > 500 }
		}
		
		target_width = 36.0
		width_weight = 1.5
		column_swap_factor = 0.5
		
		stat_weights = {
			0.00 #-- default_morale
			1.10 #-- defense
			2.10 #-- breakthrough
			2.60 #-- hardness
			1.00 #-- soft_attack
			2.00 #-- hard_attack
			0.10 #-- recon
			0.01 #-- entrenchment
			0.10 #-- initiative
			0.01 #-- casualty_trickleback
			-0.05 #-- supply_consumption_factor
			-0.01 #-- supply_consumption
			0.00 #-- suppression
			0.00 #-- suppression_factor
			0.01 #-- experience_loss_factor
			0.00 #-- equipment_capture_factor
			0.00 #-- fuel_capacity
			#-- Air Values
			0.02 #-- air_attack
			#-- Common Values
			5.00 #-- max_organisation
			0.80 #-- max_strength
			1.0 #-- maximum_speed
			10.0 #-- armor_value
			0.05 #-- ap_attack
			0.10 #-- reliability
			0.10 #-- reliability_factor
			0.00 #-- weight
			0.00 #-- fuel_consumption
			0.00 #-- fuel_consumption_factor
			0.00 #-- strat_attack
			0.00 #-- carrier_size
			0.00 #-- acc_hot_gain
			0.00 #-- acc_cold_gain
			0.00 #-- build_cost_ic
		}

		target_template = {
			weight = 0.9
			match_value = 60000.0
			
			support = {
				medium_flame_tank = 1
				pioneer_support = 1
				rangers_support = 1
				anti_air = 1
				logistics_company = 1
			}
			
			regiments = {
				heavy_tank_destroyer_brigade = 1
				medium_armor = 9
				mechanized = 8
			}
		}

		allowed_types = {	
			heavy_tank_destroyer_brigade
			rangers_support
			heavy_armor
			modern_armor
			field_hospital
			medium_flame_tank
			light_armor
			cavalry
			medium_armor
			motorized
			mechanized
			#medium_sp_artillery_brigade
			mot_artillery_brigade
			mot_anti_air_brigade
			motorized_rocket_brigade 
			anti_air
			engineer
			recon
			mot_recon
			armored_car_recon
			light_tank_recon
			signal_company
			maintenance_company
			logistics_company
			pioneer_support
			anti_tank

			artillery

		}
	}


	medium_armor_3_MW_base = {
	
		upgrade_prio = {
			factor = 25
			modifier = {
				factor = 0
				NOT = { has_dlc = "No Step Back" }
			}
			modifier = {
				factor = 0
				has_tech = special_forces_marines
			}
			modifier = {
				factor = 0
				NOT = { has_country_flag = mobile_warfare_flag }
			}
		}
		
		target_width = 36.0
		width_weight = 1.5
		column_swap_factor = 0.5
		
		stat_weights = {
			0.00 #-- default_morale
			1.10 #-- defense
			2.10 #-- breakthrough
			2.60 #-- hardness
			1.00 #-- soft_attack
			2.00 #-- hard_attack
			0.10 #-- recon
			0.01 #-- entrenchment
			0.10 #-- initiative
			0.01 #-- casualty_trickleback
			-0.05 #-- supply_consumption_factor
			-0.01 #-- supply_consumption
			0.00 #-- suppression
			0.00 #-- suppression_factor
			0.01 #-- experience_loss_factor
			0.00 #-- equipment_capture_factor
			0.00 #-- fuel_capacity
			#-- Air Values
			0.02 #-- air_attack
			#-- Common Values
			5.00 #-- max_organisation
			0.80 #-- max_strength
			1.0 #-- maximum_speed
			10.0 #-- armor_value
			0.05 #-- ap_attack
			0.10 #-- reliability
			0.10 #-- reliability_factor
			0.00 #-- weight
			0.00 #-- fuel_consumption
			0.00 #-- fuel_consumption_factor
			0.00 #-- strat_attack
			0.00 #-- carrier_size
			0.00 #-- acc_hot_gain
			0.00 #-- acc_cold_gain
			0.00 #-- build_cost_ic
		}

		target_template = {
			weight = 0.9
			match_value = 60000.0
			
			support = {
				medium_flame_tank = 1
				engineer = 1
				field_hospital = 1
				anti_air = 1
				logistics_company = 1
			}
			
			regiments = {
				medium_tank_destroyer_brigade = 1
				medium_armor = 10
				motorized = 7
			}
		}

		allowed_types = {	
			medium_tank_destroyer_brigade
			rangers_support
			heavy_armor
			modern_armor
			field_hospital
			medium_flame_tank
			light_armor
			cavalry
			medium_armor
			motorized
			mechanized
			#medium_sp_artillery_brigade
			mot_artillery_brigade
			mot_anti_air_brigade
			motorized_rocket_brigade 
			anti_air
			engineer
			recon
			mot_recon
			armored_car_recon
			light_tank_recon
			signal_company
			maintenance_company
			logistics_company
			pioneer_support
			anti_tank

			artillery

		}
	}

	medium_armor_3_MW_final = {
	
		upgrade_prio = {
			factor = 25
			modifier = {
				factor = 0
				NOT = { has_dlc = "No Step Back" }
			}
			modifier = {
				factor = 0
				NOT = { has_tech = special_forces_marines }
			}
			modifier = {
				factor = 0
				has_tech = mechanised_infantry3
			}
			modifier = {
				factor = 0
				NOT = { has_country_flag = mobile_warfare_flag }
			}
		}
		
		target_width = 36.0
		width_weight = 1.5
		column_swap_factor = 0.5
		
		stat_weights = {
			0.00 #-- default_morale
			1.10 #-- defense
			2.10 #-- breakthrough
			2.60 #-- hardness
			1.00 #-- soft_attack
			2.00 #-- hard_attack
			0.10 #-- recon
			0.01 #-- entrenchment
			0.10 #-- initiative
			0.01 #-- casualty_trickleback
			-0.05 #-- supply_consumption_factor
			-0.01 #-- supply_consumption
			0.00 #-- suppression
			0.00 #-- suppression_factor
			0.01 #-- experience_loss_factor
			0.00 #-- equipment_capture_factor
			0.00 #-- fuel_capacity
			#-- Air Values
			0.02 #-- air_attack
			#-- Common Values
			5.00 #-- max_organisation
			0.80 #-- max_strength
			1.0 #-- maximum_speed
			10.0 #-- armor_value
			0.05 #-- ap_attack
			0.10 #-- reliability
			0.10 #-- reliability_factor
			0.00 #-- weight
			0.00 #-- fuel_consumption
			0.00 #-- fuel_consumption_factor
			0.00 #-- strat_attack
			0.00 #-- carrier_size
			0.00 #-- acc_hot_gain
			0.00 #-- acc_cold_gain
			0.00 #-- build_cost_ic
		}

		target_template = {
			weight = 0.9
			match_value = 60000.0
			
			support = {
				medium_flame_tank = 1
				pioneer_support = 1
				field_hospital = 1
				anti_air = 1
				logistics_company = 1
			}
			
			regiments = {
				medium_tank_destroyer_brigade = 1
				medium_armor = 10
				motorized = 7
			}
		}

		allowed_types = {	
			medium_tank_destroyer_brigade
			rangers_support
			heavy_armor
			modern_armor
			field_hospital
			medium_flame_tank
			light_armor
			cavalry
			medium_armor
			motorized
			mechanized
			#medium_sp_artillery_brigade
			mot_artillery_brigade
			mot_anti_air_brigade
			motorized_rocket_brigade 
			anti_air
			engineer
			recon
			mot_recon
			armored_car_recon
			light_tank_recon
			signal_company
			maintenance_company
			logistics_company
			pioneer_support
			anti_tank

			artillery

		}
	}

	medium_armor_3_MW_final_2 = {
	
		upgrade_prio = {
			factor = 25
			modifier = {
				factor = 0
				NOT = { has_dlc = "No Step Back" }
			}
			modifier = {
				factor = 0
				NOT = { has_tech = special_forces_marines }
			}
			modifier = {
				factor = 0
				NOT = { has_tech = mechanised_infantry3 }
			}
			modifier = {
				factor = 0
				NOT = { has_country_flag = mobile_warfare_flag }
			}
		}
		
		target_width = 36.0
		width_weight = 1.5
		column_swap_factor = 0.5
		
		stat_weights = {
			0.00 #-- default_morale
			1.10 #-- defense
			2.10 #-- breakthrough
			2.60 #-- hardness
			1.00 #-- soft_attack
			2.00 #-- hard_attack
			0.10 #-- recon
			0.01 #-- entrenchment
			0.10 #-- initiative
			0.01 #-- casualty_trickleback
			-0.05 #-- supply_consumption_factor
			-0.01 #-- supply_consumption
			0.00 #-- suppression
			0.00 #-- suppression_factor
			0.01 #-- experience_loss_factor
			0.00 #-- equipment_capture_factor
			0.00 #-- fuel_capacity
			#-- Air Values
			0.02 #-- air_attack
			#-- Common Values
			5.00 #-- max_organisation
			0.80 #-- max_strength
			1.0 #-- maximum_speed
			10.0 #-- armor_value
			0.05 #-- ap_attack
			0.10 #-- reliability
			0.10 #-- reliability_factor
			0.00 #-- weight
			0.00 #-- fuel_consumption
			0.00 #-- fuel_consumption_factor
			0.00 #-- strat_attack
			0.00 #-- carrier_size
			0.00 #-- acc_hot_gain
			0.00 #-- acc_cold_gain
			0.00 #-- build_cost_ic
		}

		target_template = {
			weight = 0.9
			match_value = 60000.0
			
			support = {
				medium_flame_tank = 1
				pioneer_support = 1
				field_hospital = 1
				anti_air = 1
				logistics_company = 1
			}
			
			regiments = {
				medium_tank_destroyer_brigade = 1
				medium_armor = 10
				mechanized = 7
			}
		}

		allowed_types = {	
			medium_tank_destroyer_brigade
			rangers_support
			heavy_armor
			modern_armor
			field_hospital
			medium_flame_tank
			light_armor
			cavalry
			medium_armor
			motorized
			mechanized
			#medium_sp_artillery_brigade
			mot_artillery_brigade
			mot_anti_air_brigade
			motorized_rocket_brigade 
			anti_air
			engineer
			recon
			mot_recon
			armored_car_recon
			light_tank_recon
			signal_company
			maintenance_company
			logistics_company
			pioneer_support
			anti_tank

			artillery

		}
	}
}

garrison_GER = {

	available_for = {
		GER
	}
	
	roles = {
		garrison
	}
	
	upgrade_prio = {
		factor = 25
	}
	
	match_to_count = 0.5


	garrison_GER = {
	
		reinforce_prio = 0
		custom_icon = 7
	
		upgrade_prio = {
			factor = 2

			modifier = {
				factor = 2
			}
		}
		
		target_width = 8.0
		width_weight = 1.0
		column_swap_factor = 0.5
		
		stat_weights = {
			0.00 #-- default_morale
			0.00 #-- defense
			0.00 #-- breakthrough
			0.00 #-- hardness
			4.00 #-- soft_attack
			0.00 #-- hard_attack
			0.00 #-- recon
			3.00 #-- entrenchment
			0.00 #-- initiative
			0.00 #-- casualty_trickleback
			0.00 #-- supply_consumption_factor
			0.00 #-- supply_consumption
			0.00 #-- suppression
			0.00 #-- suppression_factor
			0.00 #-- experience_loss_factor
			0.00 #-- equipment_capture_factor
			0.00 #-- fuel_capacity
			#-- Air Values
			0.00 #-- air_attack
			#-- Common Values
			0.60 #-- max_organisation
			0.40 #-- max_strength
			0.00 #-- maximum_speed
			0.00 #-- armor_value
			0.20 #-- ap_attack
			0.00 #-- reliability
			0.00 #-- reliability_factor
			0.00 #-- weight
			0.00 #-- fuel_consumption
			0.00 #-- fuel_consumption_factor
			0.00 #-- strat_attack
			0.00 #-- carrier_size
			0.00 #-- acc_hot_gain
			0.00 #-- acc_cold_gain
			0.00 #-- build_cost_ic
		}
		
		target_template = {
			weight = 0.9
			match_value = 3000.0
			
			support = {
				engineer = 1
				artillery = 1
				anti_air = 1
			}
			
			regiments = {
				infantry = 9
			}
		}
		
		allowed_types = {
			infantry		
			engineer
			field_hospital
			anti_tank
			military_police
			artillery
			anti_air
			anti_tank
			rangers_support
		}
	}
}
	
infantry_GER = {

	available_for = {
		GER
	}
	
	roles = {
		infantry
	}
	
	upgrade_prio = {
		factor = 20
	}
	
	match_to_count = 0.5


	infantry_default_GER = {
	
		upgrade_prio = {
			factor = 20
			
			modifier = {
				OR = {
					AND = {
						has_country_flag = spacemarine
						has_army_manpower = { size > 700000 }
					}
					AND = {
						has_country_flag = mass_mob_flag
						has_army_manpower = { size > 700000 }
					}
					has_country_flag = mech_god
					has_country_flag = mobile_warfare_flag
				}
				factor = 0
			}
		}
		
		target_width = 18.0
		width_weight = 1.0
		column_swap_factor = 0.5
		
		stat_weights = {
			0.00 #-- default_morale
			0.00 #-- defense
			1.00 #-- breakthrough
			0.00 #-- hardness
			4.00 #-- soft_attack
			0.00 #-- hard_attack
			0.00 #-- recon
			1.00 #-- entrenchment
			0.00 #-- initiative
			0.00 #-- casualty_trickleback
			0.00 #-- supply_consumption_factor
			0.00 #-- supply_consumption
			0.00 #-- suppression
			0.00 #-- suppression_factor
			0.00 #-- experience_loss_factor
			0.00 #-- equipment_capture_factor
			0.00 #-- fuel_capacity
			#-- Air Values
			0.00 #-- air_attack
			#-- Common Values
			0.60 #-- max_organisation
			0.40 #-- max_strength
			0.00 #-- maximum_speed
			0.00 #-- armor_value
			0.20 #-- ap_attack
			0.00 #-- reliability
			0.00 #-- reliability_factor
			0.00 #-- weight
			0.00 #-- fuel_consumption
			0.00 #-- fuel_consumption_factor
			0.00 #-- strat_attack
			0.00 #-- carrier_size
			0.00 #-- acc_hot_gain
			0.00 #-- acc_cold_gain
			0.00 #-- build_cost_ic
		}
		
		target_template = {
			weight = 0.9
			match_value = 3000.0
			
			support = {
				engineer = 1
				anti_air = 1
				artillery = 1
				logistics_company = 1
				rangers_support = 1
			}
			
			regiments = {
				infantry = 9
			}
		}
		
		allowed_types = {
			logistics_company
			rangers_support
			infantry		
			engineer
			#recon
			#field_hospital
			anti_tank
			artillery
			anti_tank_brigade
			artillery_brigade
			anti_air
		}
	}

	infantry_Upgrade_GER = {
	
		upgrade_prio = {
			factor = 0
			
			modifier = {
				factor = 0
				OR = {
					has_country_flag = spacemarine
					has_country_flag = mech_god
					has_country_flag = mobile_warfare_flag
					has_country_flag = mass_mob_flag
				}
			}
		}
		
		target_width = 30.0
		width_weight = 1.0
		column_swap_factor = 0.5
		
		stat_weights = {
			0.00 #-- default_morale
			0.00 #-- defense
			1.00 #-- breakthrough
			0.00 #-- hardness
			4.00 #-- soft_attack
			0.00 #-- hard_attack
			0.00 #-- recon
			1.00 #-- entrenchment
			0.00 #-- initiative
			0.00 #-- casualty_trickleback
			0.00 #-- supply_consumption_factor
			0.00 #-- supply_consumption
			0.00 #-- suppression
			0.00 #-- suppression_factor
			0.00 #-- experience_loss_factor
			0.00 #-- equipment_capture_factor
			0.00 #-- fuel_capacity
			#-- Air Values
			0.00 #-- air_attack
			#-- Common Values
			0.60 #-- max_organisation
			0.40 #-- max_strength
			0.00 #-- maximum_speed
			0.00 #-- armor_value
			0.20 #-- ap_attack
			0.00 #-- reliability
			0.00 #-- reliability_factor
			0.00 #-- weight
			0.00 #-- fuel_consumption
			0.00 #-- fuel_consumption_factor
			0.00 #-- strat_attack
			0.00 #-- carrier_size
			0.00 #-- acc_hot_gain
			0.00 #-- acc_cold_gain
			0.00 #-- build_cost_ic
		}
		
		target_template = {
			weight = 0.9
			match_value = 3000.0
			
			support = {
				engineer = 1
				anti_air = 1
				artillery = 1
				logistics_company = 1
				rangers_support = 1
			}
			
			regiments = {
				infantry = 9
			}
		}
		
		allowed_types = {
			anti_tank
			rangers_support
			maintenance_company 
			infantry		
			engineer
			#recon
			logistics_company
			#field_hospital
			#anti_tank
			artillery
			anti_tank_brigade
			artillery_brigade
			anti_air
		}
	}

	GER_spacemarine = {
	
		upgrade_prio = {
			factor = 50
			
			modifier = {
				factor = 0
				OR = {
					NOT = { has_country_flag = spacemarine }
					has_army_manpower = { size < 300000 }
					NOT = { has_dlc = "No Step Back" }
				}
			}
		}

		can_upgrade_in_field = {
			has_equipment = { infantry_equipment > 500 }
		}
		
		target_width = 40.0
		width_weight = 1.0
		column_swap_factor = 0.5
		
		stat_weights = {
			0.00 #-- default_morale
			0.00 #-- defense
			1.00 #-- breakthrough
			0.00 #-- hardness
			4.00 #-- soft_attack
			0.00 #-- hard_attack
			0.00 #-- recon
			1.00 #-- entrenchment
			0.00 #-- initiative
			0.00 #-- casualty_trickleback
			0.00 #-- supply_consumption_factor
			0.00 #-- supply_consumption
			0.00 #-- suppression
			0.00 #-- suppression_factor
			0.00 #-- experience_loss_factor
			0.00 #-- equipment_capture_factor
			0.00 #-- fuel_capacity
			#-- Air Values
			0.00 #-- air_attack
			#-- Common Values
			0.60 #-- max_organisation
			0.40 #-- max_strength
			0.00 #-- maximum_speed
			0.00 #-- armor_value
			0.20 #-- ap_attack
			0.00 #-- reliability
			0.00 #-- reliability_factor
			0.00 #-- weight
			0.00 #-- fuel_consumption
			0.00 #-- fuel_consumption_factor
			0.00 #-- strat_attack
			0.00 #-- carrier_size
			0.00 #-- acc_hot_gain
			0.00 #-- acc_cold_gain
			0.00 #-- build_cost_ic
		}
		
		target_template = {
			weight = 0.9
			match_value = 3000.0
			
			support = {
				engineer = 1
				rangers_support = 1
				field_hospital = 1
				medium_flame_tank = 1
				logistics_company = 1
			}
			
			regiments = {
				infantry = 15
				anti_air_brigade = 1
				anti_tank_brigade = 1
				heavy_armor = 1
				medium_armor = 3
			}
		}
		
		allowed_types = {
			medium_armor
			heavy_armor
			anti_tank
			rangers_support
			logistics_company
			medium_flame_tank
			anti_air_brigade
			maintenance_company 
			infantry		
			engineer
			#recon
			field_hospital
			#anti_tank
			artillery
			anti_tank_brigade
			artillery_brigade
			anti_air
		}
	}

	GER_spacemarinend = {
	
		upgrade_prio = {
			factor = 50
			
			modifier = {
				factor = 0
				OR = {
					NOT = { has_country_flag = spacemarine }
					has_army_manpower = { size < 600000 }
					has_dlc = "No Step Back"
				}
			}
		}

		can_upgrade_in_field = {
			has_equipment = { infantry_equipment > 500 }
		}
		
		target_width = 40.0
		width_weight = 1.0
		column_swap_factor = 0.5
		
		stat_weights = {
			0.00 #-- default_morale
			0.00 #-- defense
			1.00 #-- breakthrough
			0.00 #-- hardness
			4.00 #-- soft_attack
			0.00 #-- hard_attack
			0.00 #-- recon
			1.00 #-- entrenchment
			0.00 #-- initiative
			0.00 #-- casualty_trickleback
			0.00 #-- supply_consumption_factor
			0.00 #-- supply_consumption
			0.00 #-- suppression
			0.00 #-- suppression_factor
			0.00 #-- experience_loss_factor
			0.00 #-- equipment_capture_factor
			0.00 #-- fuel_capacity
			#-- Air Values
			0.00 #-- air_attack
			#-- Common Values
			0.60 #-- max_organisation
			0.40 #-- max_strength
			0.00 #-- maximum_speed
			0.00 #-- armor_value
			0.20 #-- ap_attack
			0.00 #-- reliability
			0.00 #-- reliability_factor
			0.00 #-- weight
			0.00 #-- fuel_consumption
			0.00 #-- fuel_consumption_factor
			0.00 #-- strat_attack
			0.00 #-- carrier_size
			0.00 #-- acc_hot_gain
			0.00 #-- acc_cold_gain
			0.00 #-- build_cost_ic
		}
		
		target_template = {
			weight = 0.9
			match_value = 3000.0
			
			support = {
				engineer = 1
				artillery = 1
				field_hospital = 1
				medium_flame_tank = 1
				logistics_company = 1
			}
			
			regiments = {
				infantry = 15
				anti_air_brigade = 1
				anti_tank_brigade = 1
				heavy_armor = 1
				medium_armor = 3
			}
		}
		
		allowed_types = {
			medium_armor
			heavy_armor
			anti_tank
			rangers_support
			logistics_company
			medium_flame_tank
			anti_air_brigade
			maintenance_company 
			infantry		
			engineer
			#recon
			field_hospital
			#anti_tank
			artillery
			anti_tank_brigade
			artillery_brigade
			anti_air
			medium_flame_tank
		}
	}

	GER_infantry_mech_god = {
	
		upgrade_prio = {
			factor = 50

			modifier = {
				factor = 0
				NOT = { has_country_flag = mech_god }
			}
		}
		
		target_width = 35.0
		width_weight = 1.0
		column_swap_factor = 0.5
		
		stat_weights = {
			0.00 #-- default_morale
			0.00 #-- defense
			1.00 #-- breakthrough
			0.00 #-- hardness
			4.00 #-- soft_attack
			0.00 #-- hard_attack
			0.00 #-- recon
			1.00 #-- entrenchment
			0.00 #-- initiative
			0.00 #-- casualty_trickleback
			0.00 #-- supply_consumption_factor
			0.00 #-- supply_consumption
			0.00 #-- suppression
			0.00 #-- suppression_factor
			0.00 #-- experience_loss_factor
			0.00 #-- equipment_capture_factor
			0.00 #-- fuel_capacity
			#-- Air Values
			0.00 #-- air_attack
			#-- Common Values
			0.60 #-- max_organisation
			0.40 #-- max_strength
			0.00 #-- maximum_speed
			0.00 #-- armor_value
			0.20 #-- ap_attack
			0.00 #-- reliability
			0.00 #-- reliability_factor
			0.00 #-- weight
			0.00 #-- fuel_consumption
			0.00 #-- fuel_consumption_factor
			0.00 #-- strat_attack
			0.00 #-- carrier_size
			0.00 #-- acc_hot_gain
			0.00 #-- acc_cold_gain
			0.00 #-- build_cost_ic
		}
		
		target_template = {
			weight = 0.9
			match_value = 4000.0
			
			support = {
				medium_flame_tank = 1
				rangers_support = 1
				engineer = 1
				logistics_company = 1
				field_hospital = 1
			}
			
			regiments = {
				mechanized = 20
				mot_anti_air_brigade = 1
				mot_anti_tank_brigade = 1
				mot_artillery_brigade = 1
			}
		}
		
		allowed_types = {
			mot_artillery_brigade
			rangers_support
			mot_anti_air_brigade
			medium_armor
			heavy_armor
			mechanized
			mot_anti_tank_brigade
			medium_flame_tank
			infantry		
			engineer
			recon
			field_hospital
			logistics_company
			anti_air
			anti_tank
			artillery
			rocket_artillery
			artillery_brigade
		}
	}

	GER_infantry_mass_mob = {
	
		upgrade_prio = {
			factor = 50

			modifier = {
				factor = 0
				OR = {
					NOT = { has_country_flag = mass_mob_flag }
					has_army_manpower = { size < 600000 }
					NOT = { has_dlc = "No Step Back" }
				}
			}
		}
		
		target_width = 40.0
		width_weight = 1.0
		column_swap_factor = 0.5
		
		stat_weights = {
			0.00 #-- default_morale
			0.00 #-- defense
			1.00 #-- breakthrough
			0.00 #-- hardness
			4.00 #-- soft_attack
			0.00 #-- hard_attack
			0.00 #-- recon
			1.00 #-- entrenchment
			0.00 #-- initiative
			0.00 #-- casualty_trickleback
			0.00 #-- supply_consumption_factor
			0.00 #-- supply_consumption
			0.00 #-- suppression
			0.00 #-- suppression_factor
			0.00 #-- experience_loss_factor
			0.00 #-- equipment_capture_factor
			0.00 #-- fuel_capacity
			#-- Air Values
			0.00 #-- air_attack
			#-- Common Values
			0.60 #-- max_organisation
			0.40 #-- max_strength
			0.00 #-- maximum_speed
			0.00 #-- armor_value
			0.20 #-- ap_attack
			0.00 #-- reliability
			0.00 #-- reliability_factor
			0.00 #-- weight
			0.00 #-- fuel_consumption
			0.00 #-- fuel_consumption_factor
			0.00 #-- strat_attack
			0.00 #-- carrier_size
			0.00 #-- acc_hot_gain
			0.00 #-- acc_cold_gain
			0.00 #-- build_cost_ic
		}
		
		target_template = {
			weight = 0.9
			match_value = 4000.0
			
			support = {
				medium_flame_tank = 1
				rangers_support = 1
				engineer = 1
				logistics_company = 1
				field_hospital = 1
			}
			
			regiments = {
				infantry = 10
				light_armor = 9
				anti_air_brigade = 1
				anti_tank_brigade = 1
			}
		}
		
		allowed_types = {
			artillery_brigade
			rangers_support
			anti_air_brigade
			medium_armor
			light_armor
			heavy_armor
			mechanized
			anti_tank_brigade
			medium_flame_tank
			infantry		
			engineer
			recon
			field_hospital
			logistics_company
			anti_air
			anti_tank
			artillery
			rocket_artillery
			artillery_brigade
		}
	}

	infantry_mobile_warfare_flag = {
	
		upgrade_prio = {
			factor = 50
			
			modifier = {
				factor = 0
				NOT = { has_country_flag = mobile_warfare_flag }
			}
			
			modifier = {
				factor = 0
				OR = {
					has_country_flag = era_of_transition
					has_idea = crossing_the_atlantic_idea
				}
			}
		}
		
		target_width = 18.0
		width_weight = 1.0
		column_swap_factor = 0.5
		
		stat_weights = {
			0.00 #-- default_morale
			0.00 #-- defense
			1.00 #-- breakthrough
			0.00 #-- hardness
			4.00 #-- soft_attack
			0.00 #-- hard_attack
			0.00 #-- recon
			1.00 #-- entrenchment
			0.00 #-- initiative
			0.00 #-- casualty_trickleback
			0.00 #-- supply_consumption_factor
			0.00 #-- supply_consumption
			0.00 #-- suppression
			0.00 #-- suppression_factor
			0.00 #-- experience_loss_factor
			0.00 #-- equipment_capture_factor
			0.00 #-- fuel_capacity
			#-- Air Values
			0.00 #-- air_attack
			#-- Common Values
			0.60 #-- max_organisation
			0.40 #-- max_strength
			0.00 #-- maximum_speed
			0.00 #-- armor_value
			0.20 #-- ap_attack
			0.00 #-- reliability
			0.00 #-- reliability_factor
			0.00 #-- weight
			0.00 #-- fuel_consumption
			0.00 #-- fuel_consumption_factor
			0.00 #-- strat_attack
			0.00 #-- carrier_size
			0.00 #-- acc_hot_gain
			0.00 #-- acc_cold_gain
			0.00 #-- build_cost_ic
		}
		
		target_template = {
			weight = 0.9
			match_value = 3000.0
			
			support = {
				pioneer_support = 1
				artillery = 1
				rangers_support = 1
				logistics_company = 1
				anti_air = 1
			}
			
			regiments = {
				infantry = 9
			}
		}
		
		allowed_types = {
			anti_air_brigade
			logistics_company
			rangers_support
			light_tank_recon
			medium_flame_tank
			pioneer_support
			medium_armor
			anti_tank
			rangers_support
			maintenance_company 
			infantry		
			engineer
			#recon
			#field_hospital
			#anti_tank
			artillery
			anti_tank_brigade
			anti_air_brigade
			artillery_brigade
			anti_air
		}
	}

	infantry_mobile_warfare_flag_transitional = {
	
		upgrade_prio = {
			factor = 200
			
			modifier = {
				factor = 0
				NOT = { has_country_flag = mobile_warfare_flag }
			}
			
			modifier = {
				factor = 0
				NOT = { has_country_flag = era_of_transition }
				NOT = { has_idea = crossing_the_atlantic_idea }
			}
		}
		
		target_width = 18.0
		width_weight = 1.0
		column_swap_factor = 0.5
		
		stat_weights = {
			0.00 #-- default_morale
			0.00 #-- defense
			1.00 #-- breakthrough
			0.00 #-- hardness
			4.00 #-- soft_attack
			0.00 #-- hard_attack
			0.00 #-- recon
			1.00 #-- entrenchment
			0.00 #-- initiative
			0.00 #-- casualty_trickleback
			0.00 #-- supply_consumption_factor
			0.00 #-- supply_consumption
			0.00 #-- suppression
			0.00 #-- suppression_factor
			0.00 #-- experience_loss_factor
			0.00 #-- equipment_capture_factor
			0.00 #-- fuel_capacity
			#-- Air Values
			0.00 #-- air_attack
			#-- Common Values
			0.60 #-- max_organisation
			0.40 #-- max_strength
			0.00 #-- maximum_speed
			0.00 #-- armor_value
			0.20 #-- ap_attack
			0.00 #-- reliability
			0.00 #-- reliability_factor
			0.00 #-- weight
			0.00 #-- fuel_consumption
			0.00 #-- fuel_consumption_factor
			0.00 #-- strat_attack
			0.00 #-- carrier_size
			0.00 #-- acc_hot_gain
			0.00 #-- acc_cold_gain
			0.00 #-- build_cost_ic
		}
		
		target_template = {
			weight = 0.9
			match_value = 3000.0
			
			support = {
				pioneer_support = 1
				artillery = 1
				rangers_support = 1
				anti_air = 1
				medium_flame_tank = 1
			}
			
			regiments = {
				mechanized = 9
			}
		}
		
		allowed_types = {
			mot_artillery_brigade
			mot_anti_tank_brigade
			mot_anti_air_brigade
			rangers_support
			mechanized
			light_tank_recon
			medium_flame_tank
			pioneer_support
			medium_armor
			anti_tank
			rangers_support
			maintenance_company 
			infantry		
			engineer
			#recon
			#field_hospital
			#anti_tank
			artillery
			anti_tank_brigade
			artillery_brigade
			anti_air
		}
	}

}

mountaineers_GER = {

	available_for = {
		GER
	}
	
	roles = {
		mountaineers
	}
	
	upgrade_prio = {
		factor = 2

		modifier = {
			factor = 0
			NOT = {
				has_tech = tech_mountaineers
			}
		}
	}
	
	match_to_count = 0.45
	
	mountaineers_default_GER = {
	
		upgrade_prio = {
			factor = 2

			modifier = {
				factor = 1
			}
		}
		
		target_width = 22.0
		width_weight = 3
		column_swap_factor = 0.2
		
		stat_weights = {
			0 #-- default_morale
			1 #-- defense
			1 #-- breakthrough
			0 #-- hardness
			2 #-- soft_attack
			0 #-- hard_attack
			0 #-- recon
			0 #-- entrenchment
			0 #-- initiative
			0 #-- casualty_trickleback
			0  #-- supply_consumption_factor
			0 #-- supply_consumption
			0 #-- suppression
			0 #-- suppression_factor
			0 #-- experience_loss_factor
			0 #-- equipment_capture_factor
			0.00 #-- fuel_capacity
			#-- Air Values
			0 #-- air_attack
			#-- Common Values
			1 #-- max_organisation
			1 #-- max_strength
			0 #-- maximum_speed
			0 #-- armor_value
			0 #-- ap_attack
			0 #-- reliability
			0 #-- reliability_factor
			0.00 #-- weight
			0.00 #-- fuel_consumption
			0.00 #-- fuel_consumption_factor
			0.00 #-- strat_attack
			0.00 #-- carrier_size
			0.00 #-- acc_hot_gain
			0.00 #-- acc_cold_gain
			-0.1 #-- build_cost_ic
		}

		target_template = {
			weight = 0.5
			match_value = 3000.0
			
			support = {
				engineer = 1
				artillery = 1
				anti_tank = 1
				logistics_company = 1
				recon = 1
			}
			
			regiments = {
				mountaineers = 8
				artillery_brigade = 2
			}
		}
		
		allowed_types = {
			mountaineers
			artillery
			recon
			signal_company
			field_hospital
			logistics_company
			anti_tank
			artillery_brigade
			engineer
		}
	}
}

marines_GER = {

	available_for = {
		GER
	}
	
	roles = {
		marines
	}
	
	upgrade_prio = {
		factor = 20

		modifier = {
			factor = 0
			NOT = { has_tech = marines }
		}
	}
	
	match_to_count = 0.45

	marine_default_GER = {
	
		upgrade_prio = {
			factor = 20

			modifier = {
				factor = 0
				NOT = { has_tech = marines }
			}

			modifier = {
				factor = 0.25
				has_tech = amphibious_mechanized_infantry
			}
		}
		
		target_width = 36.0
		width_weight = 1.0
		column_swap_factor = 0.1
		
		stat_weights = {
			0.00 #-- default_morale
			0.00 #-- defense
			1.00 #-- breakthrough
			0.05 #-- hardness
			3.00 #-- soft_attack
			0.01 #-- hard_attack
			0.00 #-- recon
			2.20 #-- entrenchment
			0.00 #-- initiative
			0.00 #-- casualty_trickleback
			-0.1 #-- supply_consumption_factor
			-0.1 #-- supply_consumption
			0.00 #-- suppression
			0.00 #-- suppression_factor
			0.00 #-- experience_loss_factor
			0.00 #-- equipment_capture_factor
			0.00 #-- fuel_capacity
			#-- Air Values
			0.00 #-- air_attack
			#-- Common Values
			0.60 #-- max_organisation
			0.40 #-- max_strength
			0.00 #-- maximum_speed
			0.05 #-- armor_value
			0.00 #-- ap_attack
			0.00 #-- reliability
			0.00 #-- reliability_factor
			-0.2 #-- weight
			0.00 #-- fuel_consumption
			0.00 #-- fuel_consumption_factor
			0.00 #-- strat_attack
			0.00 #-- carrier_size
			0.00 #-- acc_hot_gain
			0.00 #-- acc_cold_gain
			-0.1 #-- build_cost_ic
		}

		target_template = {
			weight = 0.9
			match_value = 50000.0
			
			support = {
				engineer = 1
				anti_air = 1
				logistics_company = 1
				rangers_support = 1
				medium_flame_tank = 1
			}
			
			regiments = {
				heavy_tank_destroyer_brigade = 1
				medium_armor = 4
				marine = 13
			}
		}

		
		allowed_types = {
			anti_air
			medium_armor
			heavy_tank_destroyer_brigade
			amphibious_mechanized
			amphibious_medium_armor
			medium_flame_tank
			marine
			engineer
			anti_air_brigade
			rangers_support
			pioneer_support
			logistics_company
			artillery_brigade
			artillery
			field_hospital	
			signal_company
			recon
			anti_tank 
			rangers_support
		}

	}

	marine_default_GER_upgrade = {
	
		upgrade_prio = {
			factor = 500

			modifier = {
				factor = 0
				OR = {
					NOT = { has_tech = amphibious_mechanized_infantry }
					NOT = { has_tech = marines }
				}
			}
		}

		can_upgrade_in_field = {
			has_equipment = { amphibious_mechanized_equipment > 1000 }
		}
		
		target_width = 36.0
		width_weight = 1.0
		column_swap_factor = 0.1
		
		stat_weights = {
			0.00 #-- default_morale
			0.00 #-- defense
			1.00 #-- breakthrough
			0.05 #-- hardness
			3.00 #-- soft_attack
			0.01 #-- hard_attack
			0.00 #-- recon
			2.20 #-- entrenchment
			0.00 #-- initiative
			0.00 #-- casualty_trickleback
			-0.1 #-- supply_consumption_factor
			-0.1 #-- supply_consumption
			0.00 #-- suppression
			0.00 #-- suppression_factor
			0.00 #-- experience_loss_factor
			0.00 #-- equipment_capture_factor
			0.00 #-- fuel_capacity
			#-- Air Values
			0.00 #-- air_attack
			#-- Common Values
			0.60 #-- max_organisation
			0.40 #-- max_strength
			0.00 #-- maximum_speed
			0.05 #-- armor_value
			0.00 #-- ap_attack
			0.00 #-- reliability
			0.00 #-- reliability_factor
			-0.2 #-- weight
			0.00 #-- fuel_consumption
			0.00 #-- fuel_consumption_factor
			0.00 #-- strat_attack
			0.00 #-- carrier_size
			0.00 #-- acc_hot_gain
			0.00 #-- acc_cold_gain
			-0.1 #-- build_cost_ic
		}

		target_template = {
			weight = 0.9
			match_value = 50000.0
			
			support = {
				pioneer_support = 1
				anti_air = 1
				logistics_company = 1
				rangers_support = 1
				medium_flame_tank = 1
			}
			
			regiments = {
				heavy_tank_destroyer_brigade = 1
				medium_armor = 4
				amphibious_mechanized = 13
			}
		}

		
		allowed_types = {
			anti_air
			medium_armor
			heavy_tank_destroyer_brigade
			amphibious_mechanized
			amphibious_medium_armor
			medium_flame_tank
			marine
			engineer
			anti_air_brigade
			rangers_support
			pioneer_support
			logistics_company
			artillery_brigade
			artillery
			field_hospital	
			signal_company
			recon
			anti_tank 
			rangers_support
		}

	}

	marine_MW_GER = {
	
		upgrade_prio = {
			factor = 500

			modifier = {
				factor = 0
				OR = {
					NOT = { has_tech = amphibious_mechanized_infantry }
					NOT = { has_tech = marines }
				}
			}
		}

		can_upgrade_in_field = {
			has_equipment = { amphibious_mechanized_equipment > 1000 }
		}
		
		target_width = 36.0
		width_weight = 1.0
		column_swap_factor = 0.1
		
		stat_weights = {
			0.00 #-- default_morale
			0.00 #-- defense
			1.00 #-- breakthrough
			0.05 #-- hardness
			3.00 #-- soft_attack
			0.01 #-- hard_attack
			0.00 #-- recon
			2.20 #-- entrenchment
			0.00 #-- initiative
			0.00 #-- casualty_trickleback
			-0.1 #-- supply_consumption_factor
			-0.1 #-- supply_consumption
			0.00 #-- suppression
			0.00 #-- suppression_factor
			0.00 #-- experience_loss_factor
			0.00 #-- equipment_capture_factor
			0.00 #-- fuel_capacity
			#-- Air Values
			0.00 #-- air_attack
			#-- Common Values
			0.60 #-- max_organisation
			0.40 #-- max_strength
			0.00 #-- maximum_speed
			0.05 #-- armor_value
			0.00 #-- ap_attack
			0.00 #-- reliability
			0.00 #-- reliability_factor
			-0.2 #-- weight
			0.00 #-- fuel_consumption
			0.00 #-- fuel_consumption_factor
			0.00 #-- strat_attack
			0.00 #-- carrier_size
			0.00 #-- acc_hot_gain
			0.00 #-- acc_cold_gain
			-0.1 #-- build_cost_ic
		}
		
		target_template = {
			weight = 0.9
			match_value = 3000.0
			
			support = {
				pioneer_support = 1
				rangers_support = 1
				logistics_company = 1
				anti_tank = 1
				medium_flame_tank = 1
			}
			
			regiments = {
				medium_tank_destroyer_brigade = 1
				medium_armor = 4
				amphibious_mechanized = 13
			}
		}
		
		allowed_types = {
			medium_tank_destroyer_brigade
			medium_armor
			logistics_company
			amphibious_mechanized
			marine
			light_tank_recon
			medium_flame_tank
			pioneer_support
			medium_armor
			anti_tank
			rangers_support
			maintenance_company 
			infantry		
			engineer
			#recon
			#field_hospital
			#anti_tank
			artillery
			anti_tank_brigade
			artillery_brigade
			anti_air
		}
	}
}


paratroopers_GER = {

	available_for = {
		GER
	}
	
	roles = {
		paratrooper
	}
	
	upgrade_prio = {
		factor = 2

		modifier = {
			factor = 0
			NOT = {
				has_tech = paratroopers
			}
		}
	}
	
	match_to_count = 0.45

	paratrooper_default_GER = {
	
		upgrade_prio = {
			factor = 2

			modifier = {
				factor = 1
			}
		}
		
		target_width = 18.0
		width_weight = 3.0
		column_swap_factor = 0.5
		
		stat_weights = {
			0.20 #-- default_morale
			1.00 #-- defense
			0.20 #-- breakthrough
			0.00 #-- hardness
			2.00 #-- soft_attack
			0.10 #-- hard_attack
			0.05 #-- recon
			0.20 #-- entrenchment
			0.20 #-- initiative
			0.05 #-- casualty_trickleback
			-1.0 #-- supply_consumption_factor
			-1.0 #-- supply_consumption
			0.01 #-- suppression
			0.01 #-- suppression_factor
			0.05 #-- experience_loss_factor
			0.00 #-- equipment_capture_factor
			0.00 #-- fuel_capacity
			#-- Air Values
			0.01 #-- air_attack
			#-- Common Values
			0.6 #-- max_organisation
			0.4 #-- max_strength
			0.00 #-- maximum_speed
			0.00 #-- armor_value
			0.20 #-- ap_attack
			0.00 #-- reliability
			0.00 #-- reliability_factor
			-1.0 #-- weight
			0.00 #-- fuel_consumption
			0.00 #-- fuel_consumption_factor
			0.00 #-- strat_attack
			0.00 #-- carrier_size
			0.00 #-- acc_hot_gain
			0.00 #-- acc_cold_gain
			-0.1 #-- build_cost_ic
		}

		target_template = {
			weight = 0.9
			match_value = 2000.0
			
			support = {
				engineer = 1
				artillery = 1
				anti_tank = 1
				logistics_company = 1
			}
			
			regiments = {
				paratrooper= 9 
			}
		}
		
		allowed_types = {
			paratrooper
			engineer
			recon
			signal_company
			field_hospital
			logistics_company
			anti_tank
			military_police
			artillery
			anti_air
			rocket_artillery
		}
	}
}

# REGIMENTS:
# infantry
# light_armor
# super_heavy_armor
# modern_armor
# heavy_armor
# medium_armor
# light_armor
# anti_tank
# cavalry
# motorized
# mechanized
# marine
# mountaineers
# paratrooper
# rocket_artillery
# light_tank_destroyer
# anti_air
# artillery

# SUPPORT:
# engineer
# recon
# signal_company
# maintenance_company
# anti_tank_brigade
# anti_air_brigade
# artillery_brigade
# field_hospital
# logistics_company
# military_police
# light_sp_anti_air_brigade
# light_sp_artillery_brigade
