armored_FRA = {

	available_for = {
		FRA
	}

	roles = {
		armor
	}

	match_to_count = 0.5

	upgrade_prio = {
		factor = 2.17

		modifier = {
			factor = 7
			OR = {
				has_tech = basic_medium_tank
				has_tech = basic_medium_tank_chassis
			}
		}

		modifier = {
			factor = 2
			OR = {
				has_tech = main_battle_tank
				has_tech = main_battle_tank_chassis
			}
		}
	}

	heavy_armor_default_FRA = {

		upgrade_prio = {
			factor = 20

			modifier = {
				factor = 0
				OR = {
					has_country_flag = era_of_transition
					has_country_flag = fastgaming
					AND = {
						is_in_faction_with = CAN
						CAN = { has_tech = mechanised_infantry }
					}
				}
			}
		}

		target_width = 30.0
		width_weight = 1.0
		column_swap_factor = 0.1

		stat_weights = {
			0.00 #-- default_morale
			1.10 #-- defense
			0.75 #-- breakthrough
			1.00 #-- hardness
			1.00 #-- soft_attack
			2.00 #-- hard_attack
			0.10 #-- recon
			0.01 #-- entrenchment
			0.10 #-- initiative
			0.01 #-- casualty_trickleback
			-0.05 #-- supply_consumption_factor
			-0.01 #-- supply_consumption
			1.00 #-- suppression
			0.00 #-- suppression_factor
			0.01 #-- experience_loss_factor
			0.00 #-- equipment_capture_factor
			0.00 #-- fuel_capacity
			#-- Air Values
			0.02 #-- air_attack
			#-- Common Values
			25.00 #-- max_organisation
			2.00 #-- max_strength
			1.0 #-- maximum_speed
			3.0 #-- armor_value
			0.05 #-- ap_attack
			0.10 #-- reliability
			0.10 #-- reliability_factor
			0.00 #-- weight
			0.00 #-- fuel_consumption
			0.00 #-- fuel_consumption_factor
			0.00 #-- strat_attack
			0.00 #-- carrier_size
			0.00 #-- acc_hot_gain
			0.00 #-- acc_cold_gain
			0.00 #-- build_cost_ic
		}


		target_template = {
			weight = 0.9
			match_value = 5000.0

			support = {
				engineer = 1
				anti_air = 1
				artillery = 1
				signal_company = 1
				medium_flame_tank = 1
			}

			regiments = {
				heavy_tank_destroyer_brigade = 8
				camelry = 7
			}
		}

		allowed_types = {
			rangers_support
			medium_flame_tank
			modern_armor
			medium_armor
			heavy_armor
			cavalry
			motorized
			mechanized
			infantry
			camelry
			heavy_tank_destroyer_brigade
			motorized_rocket_brigade
			mot_artillery_brigade
			mot_anti_tank_brigade
			mot_anti_air_brigade
			engineer
			mot_recon
			armored_car_recon
			light_tank_recon
			signal_company
			maintenance_company
			logistics_company
			field_hospital

			anti_tank
			military_police
			artillery
			anti_air
			rocket_artillery
		}
	}

	heavy_armor_default_FRAb = {

		upgrade_prio = {
			factor = 20

			modifier = {
				factor = 0
				OR = {
					has_country_flag = era_of_transition
					has_country_flag = fastgaming
				}
			}
			modifier = {
				factor = 0
				NOT = { has_country_flag = era_of_transition }
				NOT = {
					AND = {
						is_in_faction_with = CAN
						CAN = { has_tech = mechanised_infantry }
					}
				}
			}

		}

		target_width = 30.0
		width_weight = 1.0
		column_swap_factor = 0.1

		stat_weights = {
			0.00 #-- default_morale
			1.10 #-- defense
			0.75 #-- breakthrough
			1.00 #-- hardness
			1.00 #-- soft_attack
			2.00 #-- hard_attack
			0.10 #-- recon
			0.01 #-- entrenchment
			0.10 #-- initiative
			0.01 #-- casualty_trickleback
			-0.05 #-- supply_consumption_factor
			-0.01 #-- supply_consumption
			1.00 #-- suppression
			0.00 #-- suppression_factor
			0.01 #-- experience_loss_factor
			0.00 #-- equipment_capture_factor
			0.00 #-- fuel_capacity
			#-- Air Values
			0.02 #-- air_attack
			#-- Common Values
			25.00 #-- max_organisation
			2.00 #-- max_strength
			1.0 #-- maximum_speed
			3.0 #-- armor_value
			0.05 #-- ap_attack
			0.10 #-- reliability
			0.10 #-- reliability_factor
			0.00 #-- weight
			0.00 #-- fuel_consumption
			0.00 #-- fuel_consumption_factor
			0.00 #-- strat_attack
			0.00 #-- carrier_size
			0.00 #-- acc_hot_gain
			0.00 #-- acc_cold_gain
			0.00 #-- build_cost_ic
		}


		target_template = {
			weight = 0.9
			match_value = 5000.0

			support = {
				engineer = 1
				anti_air = 1
				artillery = 1
				signal_company = 1
				medium_flame_tank = 1
			}

			regiments = {
				heavy_tank_destroyer_brigade = 8
				mechanized = 7
			}
		}

		allowed_types = {
			rangers_support
			medium_flame_tank
			modern_armor
			medium_armor
			heavy_armor
			cavalry
			motorized
			mechanized
			infantry
			camelry
			heavy_tank_destroyer_brigade
			motorized_rocket_brigade
			mot_artillery_brigade
			mot_anti_tank_brigade
			mot_anti_air_brigade
			engineer
			mot_recon
			armored_car_recon
			light_tank_recon
			signal_company
			maintenance_company
			logistics_company
			field_hospital

			anti_tank
			military_police
			artillery
			anti_air
			rocket_artillery
		}
	}

	heavy_armor_default_FRA_2 = {

		upgrade_prio = {
			factor = 200

			modifier = {
				factor = 0
				OR = {
					NOT = { has_country_flag = era_of_transition }
					has_country_flag = fastgaming
				}
			}
		}

		target_width = 36.0
		width_weight = 1.0
		column_swap_factor = 0.1

		stat_weights = {
			0.00 #-- default_morale
			1.10 #-- defense
			0.75 #-- breakthrough
			1.00 #-- hardness
			1.00 #-- soft_attack
			2.00 #-- hard_attack
			0.10 #-- recon
			0.01 #-- entrenchment
			0.10 #-- initiative
			0.01 #-- casualty_trickleback
			-0.05 #-- supply_consumption_factor
			-0.01 #-- supply_consumption
			1.00 #-- suppression
			0.00 #-- suppression_factor
			0.01 #-- experience_loss_factor
			0.00 #-- equipment_capture_factor
			0.00 #-- fuel_capacity
			#-- Air Values
			0.02 #-- air_attack
			#-- Common Values
			25.00 #-- max_organisation
			2.00 #-- max_strength
			1.0 #-- maximum_speed
			3.0 #-- armor_value
			0.05 #-- ap_attack
			0.10 #-- reliability
			0.10 #-- reliability_factor
			0.00 #-- weight
			0.00 #-- fuel_consumption
			0.00 #-- fuel_consumption_factor
			0.00 #-- strat_attack
			0.00 #-- carrier_size
			0.00 #-- acc_hot_gain
			0.00 #-- acc_cold_gain
			0.00 #-- build_cost_ic
		}


		target_template = {
			weight = 0.9
			match_value = 5000.0

			support = {
				medium_flame_tank = 1
				anti_air = 1
				anti_tank = 1
				signal_company = 1
				engineer = 1
			}

			regiments = {
				heavy_tank_destroyer_brigade = 10
				mechanized = 8
			}
		}

		allowed_types = {
			rangers_support
			medium_flame_tank
			modern_armor
			medium_armor
			heavy_armor
			cavalry
			motorized
			mechanized
			infantry

			motorized_rocket_brigade
			mot_artillery_brigade
			mot_anti_tank_brigade
			mot_anti_air_brigade
			engineer
			mot_recon
			armored_car_recon
			light_tank_recon
			signal_company
			maintenance_company
			logistics_company
			field_hospital
			heavy_tank_destroyer_brigade
			anti_tank
			military_police
			artillery
			anti_air
			rocket_artillery
		}
	}

	medium_armor_default_FRA_2 = {

		upgrade_prio = {
			factor = 200

			modifier = {
				factor = 0
				NOT = { has_country_flag = fastgaming }
			}
		}

		target_width = 30.0
		width_weight = 1.0
		column_swap_factor = 0.1

		stat_weights = {
			0.00 #-- default_morale
			1.10 #-- defense
			0.75 #-- breakthrough
			1.00 #-- hardness
			1.00 #-- soft_attack
			2.00 #-- hard_attack
			0.10 #-- recon
			0.01 #-- entrenchment
			0.10 #-- initiative
			0.01 #-- casualty_trickleback
			-0.05 #-- supply_consumption_factor
			-0.01 #-- supply_consumption
			1.00 #-- suppression
			0.00 #-- suppression_factor
			0.01 #-- experience_loss_factor
			0.00 #-- equipment_capture_factor
			0.00 #-- fuel_capacity
			#-- Air Values
			0.02 #-- air_attack
			#-- Common Values
			25.00 #-- max_organisation
			2.00 #-- max_strength
			1.0 #-- maximum_speed
			3.0 #-- armor_value
			0.05 #-- ap_attack
			0.10 #-- reliability
			0.10 #-- reliability_factor
			0.00 #-- weight
			0.00 #-- fuel_consumption
			0.00 #-- fuel_consumption_factor
			0.00 #-- strat_attack
			0.00 #-- carrier_size
			0.00 #-- acc_hot_gain
			0.00 #-- acc_cold_gain
			0.00 #-- build_cost_ic
		}


		target_template = {
			weight = 0.9
			match_value = 5000.0

			support = {
				medium_flame_tank = 1
				anti_air = 1
				anti_tank = 1
				signal_company = 1
				engineer = 1
			}

			regiments = {
				medium_armor = 8
				camelry = 8
			}
		}

		allowed_types = {
			rangers_support
			camelry
			medium_flame_tank
			modern_armor
			medium_armor
			heavy_armor
			cavalry
			motorized
			mechanized
			infantry

			motorized_rocket_brigade
			mot_artillery_brigade
			mot_anti_tank_brigade
			mot_anti_air_brigade
			engineer
			mot_recon
			armored_car_recon
			light_tank_recon
			signal_company
			maintenance_company
			logistics_company
			field_hospital
			heavy_tank_destroyer_brigade
			anti_tank
			military_police
			artillery
			anti_air
			rocket_artillery
		}
	}
}

infantry_FRA = {

	available_for = {
		FRA
	}

	roles = {
		infantry
	}

	upgrade_prio = {
		factor = 2

		modifier = {
			factor = 5
		}
	}

	match_to_count = 0.60

	infantry_default_FRA = {

		upgrade_prio = {
			factor = 2

			modifier = {
				factor = 0
				num_of_military_factories > 100
				date > 1941.1.1
			}

			modifier = {
				factor = 0
				is_historical_focus_on = no
			}
		}

		target_width = 18.0
		width_weight = 1.0
		column_swap_factor = 0.5

		stat_weights = {
			0.00 #-- default_morale
			0.00 #-- defense
			1.00 #-- breakthrough
			0.00 #-- hardness
			4.00 #-- soft_attack
			0.00 #-- hard_attack
			0.00 #-- recon
			1.00 #-- entrenchment
			0.00 #-- initiative
			0.00 #-- casualty_trickleback
			0.00 #-- supply_consumption_factor
			0.00 #-- supply_consumption
			0.00 #-- suppression
			0.00 #-- suppression_factor
			0.00 #-- experience_loss_factor
			0.00 #-- equipment_capture_factor
			0.00 #-- fuel_capacity
			#-- Air Values
			0.00 #-- air_attack
			#-- Common Values
			0.60 #-- max_organisation
			0.40 #-- max_strength
			0.00 #-- maximum_speed
			0.00 #-- armor_value
			0.20 #-- ap_attack
			0.00 #-- reliability
			0.00 #-- reliability_factor
			0.00 #-- weight
			0.00 #-- fuel_consumption
			0.00 #-- fuel_consumption_factor
			0.00 #-- strat_attack
			0.00 #-- carrier_size
			0.00 #-- acc_hot_gain
			0.00 #-- acc_cold_gain
			0.00 #-- build_cost_ic
		}

		target_template = {
			weight = 0.9
			match_value = 3000.0

			support = {
				engineer = 1
				artillery = 1
				anti_air = 1
				signal_company = 1
			}

			regiments = {
				infantry = 8
				anti_tank_brigade = 1
			}
		}

		allowed_types = {
			rangers_support
			anti_air
			infantry
			engineer
			recon
			signal_company
			field_hospital
			logistics_company
			anti_tank
			military_police
			artillery
			anti_air
			rocket_artillery
			anti_tank_brigade
			artillery_brigade
			rocket_artillery_brigade
	#		light_tank_destroyer_brigade
	#		medium_tank_destroyer_brigade
		}
	}

	FRA_template_infantry_2 = {

		upgrade_prio = {
			factor = 10

			modifier = {
				factor = 0
				OR = {
					num_of_military_factories < 100
					date < 1941.1.1
				}
			}

			modifier = {
				factor = 0
				is_historical_focus_on = no
			}
		}

		can_upgrade_in_field = {
			has_equipment = { infantry_equipment > 1000 }
		}

		target_width = 24.0
		width_weight = 1.0
		column_swap_factor = 0.5

		stat_weights = {
			0.00 #-- default_morale
			0.00 #-- defense
			1.00 #-- breakthrough
			0.00 #-- hardness
			4.00 #-- soft_attack
			0.00 #-- hard_attack
			0.00 #-- recon
			1.00 #-- entrenchment
			0.00 #-- initiative
			0.00 #-- casualty_trickleback
			0.00 #-- supply_consumption_factor
			0.00 #-- supply_consumption
			0.00 #-- suppression
			0.00 #-- suppression_factor
			0.00 #-- experience_loss_factor
			0.00 #-- equipment_capture_factor
			0.00 #-- fuel_capacity
			#-- Air Values
			0.00 #-- air_attack
			#-- Common Values
			0.60 #-- max_organisation
			0.40 #-- max_strength
			0.00 #-- maximum_speed
			0.00 #-- armor_value
			0.20 #-- ap_attack
			0.00 #-- reliability
			0.00 #-- reliability_factor
			0.00 #-- weight
			0.00 #-- fuel_consumption
			0.00 #-- fuel_consumption_factor
			0.00 #-- strat_attack
			0.00 #-- carrier_size
			0.00 #-- acc_hot_gain
			0.00 #-- acc_cold_gain
			0.00 #-- build_cost_ic
		}

		target_template = {
			weight = 0.9
			match_value = 3000.0

			support = {
				engineer = 1
				signal_company = 1
				artillery = 1
				field_hospital = 1
				logistics_company = 1
			}

			regiments = {
				infantry = 15
				anti_tank_brigade = 1
				anti_air_brigade = 1
			}
		}

		allowed_types = {
			infantry
			engineer
			recon
			rangers_support
			signal_company
			field_hospital
			logistics_company
			anti_tank
			military_police
			artillery
			anti_air
			rocket_artillery
			anti_tank_brigade
			anti_air_brigade
			artillery_brigade
			rocket_artillery_brigade
	#		light_tank_destroyer_brigade
	#		medium_tank_destroyer_brigade
		}
	}

	infantry_default_FRAb_1 = {

		upgrade_prio = {
			factor = 2

			modifier = {
				factor = 0
				num_of_military_factories > 100
				date > 1941.1.1
			}

			modifier = {
				factor = 0
				is_historical_focus_on = yes
			}

			modifier = {
				factor = 0
				has_tech = blackshirt_assault_battalion_tech
			}
		}

		target_width = 25.0
		width_weight = 1.0
		column_swap_factor = 0.5

		stat_weights = {
			0.00 #-- default_morale
			0.00 #-- defense
			1.00 #-- breakthrough
			0.00 #-- hardness
			4.00 #-- soft_attack
			0.00 #-- hard_attack
			0.00 #-- recon
			1.00 #-- entrenchment
			0.00 #-- initiative
			0.00 #-- casualty_trickleback
			0.00 #-- supply_consumption_factor
			0.00 #-- supply_consumption
			0.00 #-- suppression
			0.00 #-- suppression_factor
			0.00 #-- experience_loss_factor
			0.00 #-- equipment_capture_factor
			0.00 #-- fuel_capacity
			#-- Air Values
			0.00 #-- air_attack
			#-- Common Values
			0.60 #-- max_organisation
			0.40 #-- max_strength
			0.00 #-- maximum_speed
			0.00 #-- armor_value
			0.20 #-- ap_attack
			0.00 #-- reliability
			0.00 #-- reliability_factor
			0.00 #-- weight
			0.00 #-- fuel_consumption
			0.00 #-- fuel_consumption_factor
			0.00 #-- strat_attack
			0.00 #-- carrier_size
			0.00 #-- acc_hot_gain
			0.00 #-- acc_cold_gain
			0.00 #-- build_cost_ic
		}

		target_template = {
			weight = 0.9
			match_value = 3000.0

			support = {
				engineer = 1
				artillery = 1
				anti_air = 1
				rangers_support = 1
				anti_tank = 1
			}

			regiments = {
				infantry = 8
				artillery_brigade = 3
			}
		}

		allowed_types = {
			rangers_support
			anti_air
			infantry
			engineer
			recon
			signal_company
			field_hospital
			logistics_company
			anti_tank
			military_police
			artillery
			anti_air
			rocket_artillery
			anti_tank_brigade
			artillery_brigade
			rocket_artillery_brigade
	#		light_tank_destroyer_brigade
	#		medium_tank_destroyer_brigade
		}
	}

	FRA_template_infantry_2b_1 = {

		upgrade_prio = {
			factor = 10

			modifier = {
				factor = 0
				OR = {
					num_of_military_factories < 100
					date < 1941.1.1
				}
			}

			modifier = {
				factor = 0
				is_historical_focus_on = yes
			}

			modifier = {
				factor = 0
				has_tech = blackshirt_assault_battalion_tech
			}
		}

		can_upgrade_in_field = {
			has_equipment = { infantry_equipment > 1000 }
		}

		target_width = 30.0
		width_weight = 1.0
		column_swap_factor = 0.5

		stat_weights = {
			0.00 #-- default_morale
			0.00 #-- defense
			1.00 #-- breakthrough
			0.00 #-- hardness
			4.00 #-- soft_attack
			0.00 #-- hard_attack
			0.00 #-- recon
			1.00 #-- entrenchment
			0.00 #-- initiative
			0.00 #-- casualty_trickleback
			0.00 #-- supply_consumption_factor
			0.00 #-- supply_consumption
			0.00 #-- suppression
			0.00 #-- suppression_factor
			0.00 #-- experience_loss_factor
			0.00 #-- equipment_capture_factor
			0.00 #-- fuel_capacity
			#-- Air Values
			0.00 #-- air_attack
			#-- Common Values
			0.60 #-- max_organisation
			0.40 #-- max_strength
			0.00 #-- maximum_speed
			0.00 #-- armor_value
			0.20 #-- ap_attack
			0.00 #-- reliability
			0.00 #-- reliability_factor
			0.00 #-- weight
			0.00 #-- fuel_consumption
			0.00 #-- fuel_consumption_factor
			0.00 #-- strat_attack
			0.00 #-- carrier_size
			0.00 #-- acc_hot_gain
			0.00 #-- acc_cold_gain
			0.00 #-- build_cost_ic
		}

		target_template = {
			weight = 0.9
			match_value = 3000.0

			support = {
				engineer = 1
				rangers_support = 1
				artillery = 1
				field_hospital = 1
				logistics_company = 1
			}

			regiments = {
				infantry = 10
				artillery_brigade = 4
				anti_air_brigade = 1
				anti_tank_brigade = 1
			}
		}

		allowed_types = {
			infantry
			engineer
			recon
			rangers_support
			signal_company
			field_hospital
			logistics_company
			anti_tank
			military_police
			artillery
			anti_air
			rocket_artillery
			anti_tank_brigade
			anti_air_brigade
			artillery_brigade
			rocket_artillery_brigade
	#		light_tank_destroyer_brigade
	#		medium_tank_destroyer_brigade
		}
	}

	infantry_default_FRAb_2 = {

		upgrade_prio = {
			factor = 2

			modifier = {
				factor = 0
				num_of_military_factories > 100
				date > 1941.1.1
			}

			modifier = {
				factor = 0
				is_historical_focus_on = yes
			}

			modifier = {
				factor = 0
				NOT = { has_tech = blackshirt_assault_battalion_tech }
			}
		}

		target_width = 25.0
		width_weight = 1.0
		column_swap_factor = 0.5

		stat_weights = {
			0.00 #-- default_morale
			0.00 #-- defense
			1.00 #-- breakthrough
			0.00 #-- hardness
			4.00 #-- soft_attack
			0.00 #-- hard_attack
			0.00 #-- recon
			1.00 #-- entrenchment
			0.00 #-- initiative
			0.00 #-- casualty_trickleback
			0.00 #-- supply_consumption_factor
			0.00 #-- supply_consumption
			0.00 #-- suppression
			0.00 #-- suppression_factor
			0.00 #-- experience_loss_factor
			0.00 #-- equipment_capture_factor
			0.00 #-- fuel_capacity
			#-- Air Values
			0.00 #-- air_attack
			#-- Common Values
			0.60 #-- max_organisation
			0.40 #-- max_strength
			0.00 #-- maximum_speed
			0.00 #-- armor_value
			0.20 #-- ap_attack
			0.00 #-- reliability
			0.00 #-- reliability_factor
			0.00 #-- weight
			0.00 #-- fuel_consumption
			0.00 #-- fuel_consumption_factor
			0.00 #-- strat_attack
			0.00 #-- carrier_size
			0.00 #-- acc_hot_gain
			0.00 #-- acc_cold_gain
			0.00 #-- build_cost_ic
		}

		target_template = {
			weight = 0.9
			match_value = 3000.0

			support = {
				engineer = 1
				artillery = 1
				blackshirt_assault_battalion = 1
				rangers_support = 1
				anti_air = 1
			}

			regiments = {
				infantry = 10
				artillery_brigade = 3
				anti_tank_brigade = 1
			}
		}

		allowed_types = {
			blackshirt_assault_battalion
			rangers_support
			anti_air
			infantry
			engineer
			recon
			signal_company
			field_hospital
			logistics_company
			anti_tank
			military_police
			artillery
			anti_air
			rocket_artillery
			anti_tank_brigade
			artillery_brigade
			rocket_artillery_brigade
	#		light_tank_destroyer_brigade
	#		medium_tank_destroyer_brigade
		}
	}

	FRA_template_infantry_2b_2 = {

		upgrade_prio = {
			factor = 10

			modifier = {
				factor = 0
				OR = {
					num_of_military_factories < 100
					date < 1941.1.1
				}
			}

			modifier = {
				factor = 0
				is_historical_focus_on = yes
			}

			modifier = {
				factor = 0
				NOT = { has_tech = blackshirt_assault_battalion_tech }
			}
		}

		can_upgrade_in_field = {
			has_equipment = { infantry_equipment > 1000 }
		}

		target_width = 30.0
		width_weight = 1.0
		column_swap_factor = 0.5

		stat_weights = {
			0.00 #-- default_morale
			0.00 #-- defense
			1.00 #-- breakthrough
			0.00 #-- hardness
			4.00 #-- soft_attack
			0.00 #-- hard_attack
			0.00 #-- recon
			1.00 #-- entrenchment
			0.00 #-- initiative
			0.00 #-- casualty_trickleback
			0.00 #-- supply_consumption_factor
			0.00 #-- supply_consumption
			0.00 #-- suppression
			0.00 #-- suppression_factor
			0.00 #-- experience_loss_factor
			0.00 #-- equipment_capture_factor
			0.00 #-- fuel_capacity
			#-- Air Values
			0.00 #-- air_attack
			#-- Common Values
			0.60 #-- max_organisation
			0.40 #-- max_strength
			0.00 #-- maximum_speed
			0.00 #-- armor_value
			0.20 #-- ap_attack
			0.00 #-- reliability
			0.00 #-- reliability_factor
			0.00 #-- weight
			0.00 #-- fuel_consumption
			0.00 #-- fuel_consumption_factor
			0.00 #-- strat_attack
			0.00 #-- carrier_size
			0.00 #-- acc_hot_gain
			0.00 #-- acc_cold_gain
			0.00 #-- build_cost_ic
		}

		target_template = {
			weight = 0.9
			match_value = 3000.0

			support = {
				engineer = 1
				artillery = 1
				blackshirt_assault_battalion = 1
				rangers_support = 1
				anti_air = 1
			}

			regiments = {
				infantry = 11
				artillery_brigade = 4
				anti_air_brigade = 1
				anti_tank_brigade = 1
			}
		}

		allowed_types = {
			blackshirt_assault_battalion
			infantry
			engineer
			recon
			rangers_support
			signal_company
			field_hospital
			logistics_company
			anti_tank
			military_police
			artillery
			anti_air
			rocket_artillery
			anti_tank_brigade
			anti_air_brigade
			artillery_brigade
			rocket_artillery_brigade
	#		light_tank_destroyer_brigade
	#		medium_tank_destroyer_brigade
		}
	}
}


garrison_FRA = {

	available_for = {
		FRA
	}

	roles = {
		garrison
	}

	upgrade_prio = {
		factor = 80
	}

	match_to_count = 0.8


	garrison_FRA = {

		upgrade_prio = {
			factor = 1

			modifier = {
				factor = 15
			}
		}

		reinforce_prio = 0
		custom_icon = 7

		target_width = 50.0
		width_weight = 1.0
		column_swap_factor = 0.5

		stat_weights = {
			0.00 #-- default_morale
			0.00 #-- defense
			0.00 #-- breakthrough
			0.00 #-- hardness
			4.00 #-- soft_attack
			0.00 #-- hard_attack
			0.00 #-- recon
			3.00 #-- entrenchment
			0.00 #-- initiative
			0.00 #-- casualty_trickleback
			0.00 #-- supply_consumption_factor
			0.00 #-- supply_consumption
			0.00 #-- suppression
			0.00 #-- suppression_factor
			0.00 #-- experience_loss_factor
			0.00 #-- equipment_capture_factor
			0.00 #-- fuel_capacity
			#-- Air Values
			0.00 #-- air_attack
			#-- Common Values
			0.60 #-- max_organisation
			0.40 #-- max_strength
			0.00 #-- maximum_speed
			0.00 #-- armor_value
			0.20 #-- ap_attack
			0.00 #-- reliability
			0.00 #-- reliability_factor
			0.00 #-- weight
			0.00 #-- fuel_consumption
			0.00 #-- fuel_consumption_factor
			0.00 #-- strat_attack
			0.00 #-- carrier_size
			0.00 #-- acc_hot_gain
			0.00 #-- acc_cold_gain
			0.00 #-- build_cost_ic
		}

		target_template = {
			weight = 0.9
			match_value = 3000.0

			support = {
				artillery = 1
				engineer = 1
			}

			regiments = {
				infantry = 6
			}
		}

		allowed_types = {
			military_police
			infantry
			engineer
			artillery
		}
	}
}


	# REGIMENTS:
	#infantry
	#light_armor
	#super_heavy_armor
	#modern_armor
	#heavy_armor
	#medium_armor
	#light_armor
	#anti_tank
	#cavalry
	#motorized
	#mechanized
	#marine
	#mountaineers
	#paratrooper
	#rocket_artillery
	#light_tank_destroyer
	#anti_air
	#artillery

	# SUPPORT:
	#engineer
	#recon
	#signal_company
	#maintenance_company
	#anti_tank_brigade
	#anti_air_brigade
	#artillery_brigade
	#field_hospital
	#logistics_company
	#military_police
	#light_sp_anti_air_brigade
	#light_sp_artillery_brigade
