armor_ENG = {

	available_for = {
		ENG
	}
	
	roles = {
		armor
	}

	upgrade_prio = {
		factor = 2.17

		modifier = {
			factor = 7
			OR = {
				has_tech = basic_medium_tank
				has_tech = basic_medium_tank_chassis
			}
		}
		
		modifier = {
			factor = 2
			OR = {
				has_tech = main_battle_tank
				has_tech = main_battle_tank_chassis
			}
		}
	}
	
	match_to_count = 0.5

	medium_armor_default_ENG_dlc = {
	
		upgrade_prio = {
			factor = 5

			modifier = {
				factor = 30
				OR = {
					has_tech = basic_medium_tank
					has_tech = basic_medium_tank_chassis
				}
			}

			modifier = {
				factor = 0
				has_country_flag = era_of_transition
			}

			modifier = {
				factor = 0
				NOT = { has_dlc = "No Step Back" }
			}
		}
		
		target_width = 32.0
		width_weight = 3.0
		column_swap_factor = 0.1
		
		stat_weights = {
			0.00 #-- default_morale
			1.10 #-- defense
			1.10 #-- breakthrough
			1.60 #-- hardness
			1.00 #-- soft_attack
			2.00 #-- hard_attack
			0.10 #-- recon
			0.01 #-- entrenchment
			0.10 #-- initiative
			0.01 #-- casualty_trickleback
			-0.05 #-- supply_consumption_factor
			-0.01 #-- supply_consumption
			0.00 #-- suppression
			0.00 #-- suppression_factor
			0.01 #-- experience_loss_factor
			0.00 #-- equipment_capture_factor
			0.00 #-- fuel_capacity
			#-- Air Values
			0.02 #-- air_attack
			#-- Common Values
			50.00 #-- max_organisation
			0.80 #-- max_strength
			1.0 #-- maximum_speed
			10.0 #-- armor_value
			0.05 #-- ap_attack
			0.10 #-- reliability
			0.10 #-- reliability_factor
			0.00 #-- weight
			0.00 #-- fuel_consumption
			0.00 #-- fuel_consumption_factor
			0.00 #-- strat_attack
			0.00 #-- carrier_size
			0.00 #-- acc_hot_gain
			0.00 #-- acc_cold_gain
			0.00 #-- build_cost_ic
		}
		

		target_template = {
			weight = 0.9
			match_value = 5000.0
			
			support = { 		
				medium_flame_tank = 1	
				anti_air = 1		
				logistics_company = 1		
				anti_tank = 1 		
				engineer = 1
			}
			
			regiments = {
				medium_armor = 8
				motorized = 8
			}
		}

		allowed_types = {
			medium_flame_tank
			light_armor
			medium_armor
			motorized
			mechanized
			infantry

			motorized_rocket_brigade 

			engineer
			mot_recon
			armored_car_recon
			light_tank_recon
			signal_company
			maintenance_company
			logistics_company

			anti_tank
			military_police
			artillery
			anti_air
			rocket_artillery
			armored_car
			mot_artillery_brigade
			mot_anti_air_brigade
			mot_anti_tank_brigade
		}
		
		replace_at_match = 0.9
		replace_with = medium_armor_2_ENG_dlc
		target_min_match = 0.8  # Prevents premature upgrade to medium_armor_2_ENG, will wait for the upgrade_prio instead
	}

	medium_armor_2_ENG_dlc = {
	
		upgrade_prio = {
			factor = 2000

			modifier = {
				factor = 3.5
				OR = {
					has_tech = improved_medium_tank
					has_tech = improved_medium_tank_chassis
				}
			}

			modifier = {
				factor = 0.1
				num_of_military_factories < 150
			}

			modifier = {
				factor = 0
				NOT = { has_global_flag = allied_victory_in_africa }
				NOT = { has_country_flag = era_of_transition }
			}

			modifier = {
				factor = 0
				NOT = { has_dlc = "No Step Back" }
			}
		}
		
		target_width = 32
		width_weight = 3.0
		column_swap_factor = 0.1
		
		stat_weights = {
			0.00 #-- default_morale
			1.10 #-- defense
			1.10 #-- breakthrough
			1.60 #-- hardness
			1.00 #-- soft_attack
			2.00 #-- hard_attack
			0.10 #-- recon
			0.01 #-- entrenchment
			0.10 #-- initiative
			0.01 #-- casualty_trickleback
			-0.05 #-- supply_consumption_factor
			-0.01 #-- supply_consumption
			0.00 #-- suppression
			0.00 #-- suppression_factor
			0.01 #-- experience_loss_factor
			0.00 #-- equipment_capture_factor
			0.00 #-- fuel_capacity
			#-- Air Values
			0.02 #-- air_attack
			#-- Common Values
			50.00 #-- max_organisation
			0.80 #-- max_strength
			1.0 #-- maximum_speed
			10.0 #-- armor_value
			0.05 #-- ap_attack
			0.10 #-- reliability
			0.10 #-- reliability_factor
			0.00 #-- weight
			0.00 #-- fuel_consumption
			0.00 #-- fuel_consumption_factor
			0.00 #-- strat_attack
			0.00 #-- carrier_size
			0.00 #-- acc_hot_gain
			0.00 #-- acc_cold_gain
			0.00 #-- build_cost_ic
		}
		
		target_template = {
			weight = 0.9
			match_value = 7000.0
			
			support = { 		
				medium_flame_tank = 1	
				anti_air = 1		
				logistics_company = 1		
				anti_tank = 1 		
				engineer = 1
			}
			
			regiments = {
				medium_armor = 8
				mechanized = 2
				motorized = 6
			}
		}

		allowed_types = {
			modern_armor
			medium_armor
			medium_flame_tank
			motorized
			mechanized
			infantry

			motorized_rocket_brigade 

			engineer
			mot_recon
			armored_car_recon
			light_tank_recon
			signal_company
			maintenance_company
			logistics_company

			anti_tank
			military_police
			artillery
			anti_air
			rocket_artillery
			armored_car
			mot_artillery_brigade
			mot_anti_air_brigade
			medium_sp_artillery_brigade
			medium_tank_destroyer_brigade
		}
	}

	medium_armor_default_ENG_ndlc = {
	
		upgrade_prio = {
			factor = 5

			modifier = {
				factor = 30
				OR = {
					has_tech = basic_medium_tank
					has_tech = basic_medium_tank_chassis
				}
			}

			modifier = {
				factor = 0
				has_country_flag = era_of_transition
			}

			modifier = {
				factor = 0
				has_dlc = "No Step Back"
			}
		}
		
		target_width = 32.0
		width_weight = 3.0
		column_swap_factor = 0.1
		
		stat_weights = {
			0.00 #-- default_morale
			1.10 #-- defense
			1.10 #-- breakthrough
			1.60 #-- hardness
			1.00 #-- soft_attack
			2.00 #-- hard_attack
			0.10 #-- recon
			0.01 #-- entrenchment
			0.10 #-- initiative
			0.01 #-- casualty_trickleback
			-0.05 #-- supply_consumption_factor
			-0.01 #-- supply_consumption
			0.00 #-- suppression
			0.00 #-- suppression_factor
			0.01 #-- experience_loss_factor
			0.00 #-- equipment_capture_factor
			0.00 #-- fuel_capacity
			#-- Air Values
			0.02 #-- air_attack
			#-- Common Values
			50.00 #-- max_organisation
			0.80 #-- max_strength
			1.0 #-- maximum_speed
			10.0 #-- armor_value
			0.05 #-- ap_attack
			0.10 #-- reliability
			0.10 #-- reliability_factor
			0.00 #-- weight
			0.00 #-- fuel_consumption
			0.00 #-- fuel_consumption_factor
			0.00 #-- strat_attack
			0.00 #-- carrier_size
			0.00 #-- acc_hot_gain
			0.00 #-- acc_cold_gain
			0.00 #-- build_cost_ic
		}
		

		target_template = {
			weight = 0.9
			match_value = 5000.0
			
			support = { 		
				artillery = 1	
				anti_air = 1		
				logistics_company = 1		
				anti_tank = 1 		
				engineer = 1
			}
			
			regiments = {
				medium_armor = 8
				motorized = 8
			}
		}

		allowed_types = {
			medium_flame_tank
			light_armor
			medium_armor
			motorized
			mechanized
			infantry

			motorized_rocket_brigade 

			engineer
			mot_recon
			armored_car_recon
			light_tank_recon
			signal_company
			maintenance_company
			logistics_company

			anti_tank
			military_police
			artillery
			anti_air
			rocket_artillery
			armored_car
			mot_artillery_brigade
			mot_anti_air_brigade
			mot_anti_tank_brigade
		}
		
		replace_at_match = 0.9
		replace_with = medium_armor_2_ENG_ndlc
		target_min_match = 0.8  # Prevents premature upgrade to medium_armor_2_ENG, will wait for the upgrade_prio instead
	}

	medium_armor_2_ENG_ndlc = {
	
		upgrade_prio = {
			factor = 2000

			modifier = {
				factor = 3.5
				OR = {
					has_tech = improved_medium_tank
					has_tech = improved_medium_tank_chassis
				}
			}

			modifier = {
				factor = 0.1
				num_of_military_factories < 150
			}

			modifier = {
				factor = 0
				NOT = { has_global_flag = allied_victory_in_africa }
				NOT = { has_country_flag = era_of_transition }
			}

			modifier = {
				factor = 0
				has_dlc = "No Step Back"
			}
		}
		
		target_width = 32
		width_weight = 3.0
		column_swap_factor = 0.1
		
		stat_weights = {
			0.00 #-- default_morale
			1.10 #-- defense
			1.10 #-- breakthrough
			1.60 #-- hardness
			1.00 #-- soft_attack
			2.00 #-- hard_attack
			0.10 #-- recon
			0.01 #-- entrenchment
			0.10 #-- initiative
			0.01 #-- casualty_trickleback
			-0.05 #-- supply_consumption_factor
			-0.01 #-- supply_consumption
			0.00 #-- suppression
			0.00 #-- suppression_factor
			0.01 #-- experience_loss_factor
			0.00 #-- equipment_capture_factor
			0.00 #-- fuel_capacity
			#-- Air Values
			0.02 #-- air_attack
			#-- Common Values
			50.00 #-- max_organisation
			0.80 #-- max_strength
			1.0 #-- maximum_speed
			10.0 #-- armor_value
			0.05 #-- ap_attack
			0.10 #-- reliability
			0.10 #-- reliability_factor
			0.00 #-- weight
			0.00 #-- fuel_consumption
			0.00 #-- fuel_consumption_factor
			0.00 #-- strat_attack
			0.00 #-- carrier_size
			0.00 #-- acc_hot_gain
			0.00 #-- acc_cold_gain
			0.00 #-- build_cost_ic
		}
		
		target_template = {
			weight = 0.9
			match_value = 7000.0
			
			support = { 		
				artillery = 1	
				anti_air = 1		
				logistics_company = 1		
				anti_tank = 1 		
				engineer = 1
			}
			
			regiments = {
				medium_armor = 8
				mechanized = 2
				motorized = 6
			}
		}

		allowed_types = {
			modern_armor
			medium_armor
			medium_flame_tank
			motorized
			mechanized
			infantry

			motorized_rocket_brigade 

			engineer
			mot_recon
			armored_car_recon
			light_tank_recon
			signal_company
			maintenance_company
			logistics_company

			anti_tank
			military_police
			artillery
			anti_air
			rocket_artillery
			armored_car
			mot_artillery_brigade
			mot_anti_air_brigade
			medium_sp_artillery_brigade
			medium_tank_destroyer_brigade
		}
	}

}

infantry_ENG = {

	available_for = {
		ENG
	}
	
	roles = {
		infantry
	}
	
	upgrade_prio = {
		factor = 2

		modifier = {
			factor = 1
		}
	}
	
	match_to_count = 0.45

	infantry_default_ENG = {
	
		upgrade_prio = {
			factor = 25
			modifier = {
				date > 1942.1.1
				factor = 0
			}
			modifier = {
				is_historical_focus_on = no
				factor = 0
			}
		}
		
		target_width = 17.0
		width_weight = 1.0
		column_swap_factor = 0.5
		
		stat_weights = {
			0.00 #-- default_morale
			0.00 #-- defense
			1.00 #-- breakthrough
			0.00 #-- hardness
			4.00 #-- soft_attack
			0.00 #-- hard_attack
			0.00 #-- recon
			1.00 #-- entrenchment
			0.00 #-- initiative
			0.00 #-- casualty_trickleback
			0.00 #-- supply_consumption_factor
			0.00 #-- supply_consumption
			0.00 #-- suppression
			0.00 #-- suppression_factor
			0.00 #-- experience_loss_factor
			0.00 #-- equipment_capture_factor
			0.00 #-- fuel_capacity
			#-- Air Values
			0.00 #-- air_attack
			#-- Common Values
			0.60 #-- max_organisation
			0.40 #-- max_strength
			0.00 #-- maximum_speed
			0.00 #-- armor_value
			0.20 #-- ap_attack
			0.00 #-- reliability
			0.00 #-- reliability_factor
			0.00 #-- weight
			0.00 #-- fuel_consumption
			0.00 #-- fuel_consumption_factor
			0.00 #-- strat_attack
			0.00 #-- carrier_size
			0.00 #-- acc_hot_gain
			0.00 #-- acc_cold_gain
			0.00 #-- build_cost_ic
		}
		
		target_template = {
			weight = 0.9
			match_value = 3000.0
			
			support = {
				engineer = 1
				anti_tank = 1
				artillery = 1
				signal_company = 1
			}
			
			regiments = {
				infantry = 8
				anti_air_brigade = 1
			}
		}
		
		allowed_types = {
			anti_air_brigade
			infantry		
			engineer
			recon
			signal_company
			field_hospital
			logistics_company
			anti_tank
			military_police
			artillery
			rocket_artillery
			anti_tank_brigade
			artillery_brigade
			rocket_artillery_brigade
		}
	}

	infantry_2_ENG = {
	
		upgrade_prio = {
			factor = 25
			modifier = {
				date > 1942.1.1
				factor = 0
			}
			modifier = {
				is_historical_focus_on = no
				factor = 20
			}
		}
		
		target_width = 30.0
		width_weight = 1.0
		column_swap_factor = 0.5
		
		stat_weights = {
			0.00 #-- default_morale
			0.00 #-- defense
			1.00 #-- breakthrough
			0.00 #-- hardness
			4.00 #-- soft_attack
			0.00 #-- hard_attack
			0.00 #-- recon
			1.00 #-- entrenchment
			0.00 #-- initiative
			0.00 #-- casualty_trickleback
			0.00 #-- supply_consumption_factor
			0.00 #-- supply_consumption
			0.00 #-- suppression
			0.00 #-- suppression_factor
			0.00 #-- experience_loss_factor
			0.00 #-- equipment_capture_factor
			0.00 #-- fuel_capacity
			#-- Air Values
			0.00 #-- air_attack
			#-- Common Values
			0.60 #-- max_organisation
			0.40 #-- max_strength
			0.00 #-- maximum_speed
			0.00 #-- armor_value
			0.20 #-- ap_attack
			0.00 #-- reliability
			0.00 #-- reliability_factor
			0.00 #-- weight
			0.00 #-- fuel_consumption
			0.00 #-- fuel_consumption_factor
			0.00 #-- strat_attack
			0.00 #-- carrier_size
			0.00 #-- acc_hot_gain
			0.00 #-- acc_cold_gain
			0.00 #-- build_cost_ic
		}
		
		target_template = {
			weight = 0.9
			match_value = 3000.0
			
			support = {
				engineer = 1
				anti_air = 1
				artillery = 1
				anti_tank = 1
				signal_company = 1
			}
			
			regiments = {
				infantry = 15
			}
		}
		
		allowed_types = {
			anti_air_brigade
			infantry		
			engineer
			recon
			signal_company
			field_hospital
			logistics_company
			anti_tank
			military_police
			anti_air
			artillery
			rocket_artillery
			anti_tank_brigade
			artillery_brigade
			rocket_artillery_brigade
		}
	}

	infantry_improved_ENG = {
	
		upgrade_prio = {
			factor = 25
			modifier = {
				date < 1942.1.1
				factor = 0
			}
			modifier = {
				NOT = { has_dlc = "Arms Against Tyranny" }
				factor = 0
			}
		}
		
		target_width = 36.0
		width_weight = 1.0
		column_swap_factor = 0.5
		
		stat_weights = {
			0.00 #-- default_morale
			0.00 #-- defense
			1.00 #-- breakthrough
			0.00 #-- hardness
			4.00 #-- soft_attack
			0.00 #-- hard_attack
			0.00 #-- recon
			1.00 #-- entrenchment
			0.00 #-- initiative
			0.00 #-- casualty_trickleback
			0.00 #-- supply_consumption_factor
			0.00 #-- supply_consumption
			0.00 #-- suppression
			0.00 #-- suppression_factor
			0.00 #-- experience_loss_factor
			0.00 #-- equipment_capture_factor
			0.00 #-- fuel_capacity
			#-- Air Values
			0.00 #-- air_attack
			#-- Common Values
			0.60 #-- max_organisation
			0.40 #-- max_strength
			0.00 #-- maximum_speed
			0.00 #-- armor_value
			0.20 #-- ap_attack
			0.00 #-- reliability
			0.00 #-- reliability_factor
			0.00 #-- weight
			0.00 #-- fuel_consumption
			0.00 #-- fuel_consumption_factor
			0.00 #-- strat_attack
			0.00 #-- carrier_size
			0.00 #-- acc_hot_gain
			0.00 #-- acc_cold_gain
			0.00 #-- build_cost_ic
		}
		
		target_template = {
			weight = 0.9
			match_value = 3000.0
			
			support = {
				pioneer_support = 1
				rangers_support = 1
				signal_company = 1
				artillery = 1
				logistics_company = 1
			}
			
			regiments = {
				infantry = 15
				anti_air_brigade = 1
				anti_tank_brigade = 1
			}
		}
		
		allowed_types = {
			infantry	
			pioneer_support
			rangers_support	
			engineer
			recon
			signal_company
			field_hospital
			logistics_company
			anti_tank
			military_police
			artillery
			rocket_artillery
			anti_tank_brigade
			anti_air_brigade
			artillery_brigade
			rocket_artillery_brigade
			armored_car_recon
			anti_air
		}
	}

	infantry_improved_ENG_no_AAT = {
	
		upgrade_prio = {
			factor = 25
			modifier = {
				date < 1942.1.1
				factor = 0
			}
			modifier = {
				has_dlc = "Arms Against Tyranny"
				factor = 0
			}
		}
		
		target_width = 36.0
		width_weight = 1.0
		column_swap_factor = 0.5
		
		stat_weights = {
			0.00 #-- default_morale
			0.00 #-- defense
			1.00 #-- breakthrough
			0.00 #-- hardness
			4.00 #-- soft_attack
			0.00 #-- hard_attack
			0.00 #-- recon
			1.00 #-- entrenchment
			0.00 #-- initiative
			0.00 #-- casualty_trickleback
			0.00 #-- supply_consumption_factor
			0.00 #-- supply_consumption
			0.00 #-- suppression
			0.00 #-- suppression_factor
			0.00 #-- experience_loss_factor
			0.00 #-- equipment_capture_factor
			0.00 #-- fuel_capacity
			#-- Air Values
			0.00 #-- air_attack
			#-- Common Values
			0.60 #-- max_organisation
			0.40 #-- max_strength
			0.00 #-- maximum_speed
			0.00 #-- armor_value
			0.20 #-- ap_attack
			0.00 #-- reliability
			0.00 #-- reliability_factor
			0.00 #-- weight
			0.00 #-- fuel_consumption
			0.00 #-- fuel_consumption_factor
			0.00 #-- strat_attack
			0.00 #-- carrier_size
			0.00 #-- acc_hot_gain
			0.00 #-- acc_cold_gain
			0.00 #-- build_cost_ic
		}
		
		target_template = {
			weight = 0.9
			match_value = 3000.0
			
			support = {
				engineer = 1
				signal_company = 1
				anti_air = 1
				artillery = 1
				logistics_company = 1
			}
			
			regiments = {
				infantry = 15
				anti_air_brigade = 1
				anti_tank_brigade = 1
			}
		}
		
		allowed_types = {
			infantry	
			pioneer_support
			rangers_support	
			anti_air_brigade
			engineer
			recon
			signal_company
			field_hospital
			logistics_company
			anti_tank
			military_police
			artillery
			rocket_artillery
			anti_tank_brigade
			artillery_brigade
			rocket_artillery_brigade
			armored_car_recon
			anti_air
		}
	}

}

mountaineers_ENG = {

	available_for = {
		ENG
	}
	
	roles = {
		mountaineers
	}
	
	upgrade_prio = {
		factor = 2

		modifier = {
			factor = 0
			NOT = {
				has_tech = tech_mountaineers
			}
		}
	}
	
	match_to_count = 0.45

	mountaineers_default_ENG = {
	
		upgrade_prio = {
			factor = 2

			modifier = {
				factor = 1
			}
		}
	
		target_width = 19.9
		width_weight = 3
		column_swap_factor = 0.2
		
		stat_weights = {
			0 #-- default_morale
			1 #-- defense
			1 #-- breakthrough
			0 #-- hardness
			2 #-- soft_attack
			0 #-- hard_attack
			0 #-- recon
			0 #-- entrenchment
			0 #-- initiative
			0 #-- casualty_trickleback
			0  #-- supply_consumption_factor
			0 #-- supply_consumption
			0 #-- suppression
			0 #-- suppression_factor
			0 #-- experience_loss_factor
			0 #-- equipment_capture_factor
			0.00 #-- fuel_capacity
			#-- Air Values
			0 #-- air_attack
			#-- Common Values
			1 #-- max_organisation
			1 #-- max_strength
			0 #-- maximum_speed
			0 #-- armor_value
			0 #-- ap_attack
			0 #-- reliability
			0 #-- reliability_factor
			0.00 #-- weight
			0.00 #-- fuel_consumption
			0.00 #-- fuel_consumption_factor
			0.00 #-- strat_attack
			0.00 #-- carrier_size
			0.00 #-- acc_hot_gain
			0.00 #-- acc_cold_gain
			-0.1 #-- build_cost_ic
		}

		target_template = {
			weight = 0.5
			match_value = 3000.0
			
			support = {
				engineer = 1
				artillery = 1
				anti_tank = 1
				logistics_company = 1
				anti_air = 1
			}
			
			regiments = {
				mountaineers = 18
			}
		}
		
		allowed_types = {
			mountaineers
			anti_air
			artillery
			recon
			signal_company
			field_hospital
			logistics_company
			anti_tank
			artillery_brigade
			engineer
		}
	}
}

marines_ENG = {

	available_for = {
		ENG
	}
	
	roles = {
		marines
	}
	
	upgrade_prio = {
		factor = 2

		modifier = {
			factor = 0
			NOT = {
				has_tech = marines
			}
		}
	}
	
	match_to_count = 0.45

	marine_default_ENG = {
		upgrade_prio = {
			factor = 2

			modifier = {
				factor = 0
				has_tech = amphibious_mechanized_infantry
			}
		}
		target_width = 36.0
		width_weight = 1.0
		column_swap_factor = 0.1
		
		stat_weights = {
			0.00 #-- default_morale
			0.00 #-- defense
			1.00 #-- breakthrough
			0.05 #-- hardness
			3.00 #-- soft_attack
			0.01 #-- hard_attack
			0.00 #-- recon
			2.20 #-- entrenchment
			0.00 #-- initiative
			0.00 #-- casualty_trickleback
			-0.1 #-- supply_consumption_factor
			-0.1 #-- supply_consumption
			0.00 #-- suppression
			0.00 #-- suppression_factor
			0.00 #-- experience_loss_factor
			0.00 #-- equipment_capture_factor
			0.00 #-- fuel_capacity
			#-- Air Values
			0.00 #-- air_attack
			#-- Common Values
			0.60 #-- max_organisation
			0.40 #-- max_strength
			0.00 #-- maximum_speed
			0.05 #-- armor_value
			0.00 #-- ap_attack
			0.00 #-- reliability
			0.00 #-- reliability_factor
			-0.2 #-- weight
			0.00 #-- fuel_consumption
			0.00 #-- fuel_consumption_factor
			0.00 #-- strat_attack
			0.00 #-- carrier_size
			0.00 #-- acc_hot_gain
			0.00 #-- acc_cold_gain
			-0.1 #-- build_cost_ic
		}

		target_template = {
			weight = 0.9
			match_value = 2000.0
			
			support = {
				pioneer_support = 1
				artillery = 1
				field_hospital = 1
				signal_company = 1
				anti_tank = 1
			}
			
			regiments = {
				marine = 18
			}
		}

		
		allowed_types = {
			marine
			engineer
			pioneer_support
			logistics_company
			artillery_brigade
			artillery
			field_hospital	
			signal_company
			recon
			anti_tank 
			rangers_support
		}
	}

	supermarine_ENG = {
		upgrade_prio = {
			factor = 2

			modifier = {
				factor = 0
				NOT = { has_tech = amphibious_mechanized_infantry }
			}
		}
		target_width = 36.0
		width_weight = 1.0
		column_swap_factor = 0.1
		
		stat_weights = {
			0.00 #-- default_morale
			0.00 #-- defense
			1.00 #-- breakthrough
			0.05 #-- hardness
			3.00 #-- soft_attack
			0.01 #-- hard_attack
			0.00 #-- recon
			2.20 #-- entrenchment
			0.00 #-- initiative
			0.00 #-- casualty_trickleback
			-0.1 #-- supply_consumption_factor
			-0.1 #-- supply_consumption
			0.00 #-- suppression
			0.00 #-- suppression_factor
			0.00 #-- experience_loss_factor
			0.00 #-- equipment_capture_factor
			0.00 #-- fuel_capacity
			#-- Air Values
			0.00 #-- air_attack
			#-- Common Values
			0.60 #-- max_organisation
			0.40 #-- max_strength
			0.00 #-- maximum_speed
			0.05 #-- armor_value
			0.00 #-- ap_attack
			0.00 #-- reliability
			0.00 #-- reliability_factor
			-0.2 #-- weight
			0.00 #-- fuel_consumption
			0.00 #-- fuel_consumption_factor
			0.00 #-- strat_attack
			0.00 #-- carrier_size
			0.00 #-- acc_hot_gain
			0.00 #-- acc_cold_gain
			-0.1 #-- build_cost_ic
		}

		target_template = {
			weight = 0.9
			match_value = 2000.0
			
			support = {
				pioneer_support = 1
				anti_air = 1
				logistics_company = 1
				rangers_support = 1
				medium_flame_tank = 1
			}
			
			regiments = {
				marine = 15
				amphibious_mechanized = 2
				mot_anti_tank_brigade = 1
			}
		}

		
		allowed_types = {
			medium_flame_tank
			anti_air
			amphibious_mechanized
			mot_anti_tank_brigade
			marine
			engineer
			pioneer_support
			logistics_company
			artillery_brigade
			artillery
			field_hospital	
			signal_company
			recon
			anti_tank 
			rangers_support
		}
	}
}

paratrooper_ENG = {

	available_for = {
		ENG
	}
	
	roles = {
		paratrooper
	}
	
	upgrade_prio = {
		factor = 2

		modifier = {
			factor = 0
			NOT = {
				has_tech = paratroopers
			}
		}
	}
	
	match_to_count = 0.45

	paratrooper_default_ENG = {
			
		upgrade_prio = {
			factor = 2

			modifier = {
				factor = 1
			}
		}
	
		target_width = 9.9
		width_weight = 3.0
		column_swap_factor = 0.1
		
		stat_weights = {
			0.20 #-- default_morale
			1.00 #-- defense
			0.20 #-- breakthrough
			0.00 #-- hardness
			2.00 #-- soft_attack
			0.10 #-- hard_attack
			0.05 #-- recon
			0.20 #-- entrenchment
			0.20 #-- initiative
			0.05 #-- casualty_trickleback
			-1.0 #-- supply_consumption_factor
			-1.0 #-- supply_consumption
			0.01 #-- suppression
			0.01 #-- suppression_factor
			0.05 #-- experience_loss_factor
			0.00 #-- equipment_capture_factor
			0.00 #-- fuel_capacity
			#-- Air Values
			0.01 #-- air_attack
			#-- Common Values
			0.6 #-- max_organisation
			0.4 #-- max_strength
			0.00 #-- maximum_speed
			0.00 #-- armor_value
			0.20 #-- ap_attack
			0.00 #-- reliability
			0.00 #-- reliability_factor
			-1.0 #-- weight
			0.00 #-- fuel_consumption
			0.00 #-- fuel_consumption_factor
			0.00 #-- strat_attack
			0.00 #-- carrier_size
			0.00 #-- acc_hot_gain
			0.00 #-- acc_cold_gain
			-0.1 #-- build_cost_ic
		}

		target_template = {
			weight = 0.9
			match_value = 2000.0
			
			support = {
				engineer = 1
				artillery = 1
				anti_tank = 1
			}
			
			regiments = {
				paratrooper= 5 
			}
		}
		
		allowed_types = {
			paratrooper
			engineer
			recon
			signal_company
			field_hospital
			logistics_company
			anti_tank
			military_police
			artillery
			anti_air
			rocket_artillery
		}
	}
	
}

garrison_ENG = {

	available_for = {
		ENG
	}
	
	roles = {
		garrison
	}
	
	upgrade_prio = {
		factor = 80
	}
	
	match_to_count = 0.8
	
	garrison_ENG = {
	
		upgrade_prio = {
			factor = 2

			modifier = {
				factor = 1
			}
		}
		
		reinforce_prio = 0
		custom_icon = 7
		
		target_width = 5.0
		width_weight = 1.0
		column_swap_factor = 0.5
		
		stat_weights = {
			0.00 #-- default_morale
			0.00 #-- defense
			0.00 #-- breakthrough
			0.00 #-- hardness
			4.00 #-- soft_attack
			0.00 #-- hard_attack
			0.00 #-- recon
			3.00 #-- entrenchment
			0.00 #-- initiative
			0.00 #-- casualty_trickleback
			0.00 #-- supply_consumption_factor
			0.00 #-- supply_consumption
			0.00 #-- suppression
			0.00 #-- suppression_factor
			0.00 #-- experience_loss_factor
			0.00 #-- equipment_capture_factor
			0.00 #-- fuel_capacity
			#-- Air Values
			0.00 #-- air_attack
			#-- Common Values
			0.60 #-- max_organisation
			0.40 #-- max_strength
			0.00 #-- maximum_speed
			0.00 #-- armor_value
			0.20 #-- ap_attack
			0.00 #-- reliability
			0.00 #-- reliability_factor
			0.00 #-- weight
			0.00 #-- fuel_consumption
			0.00 #-- fuel_consumption_factor
			0.00 #-- strat_attack
			0.00 #-- carrier_size
			0.00 #-- acc_hot_gain
			0.00 #-- acc_cold_gain
			0.00 #-- build_cost_ic
		}
		
		target_template = {
			weight = 0.9
			match_value = 3000.0
			
			support = {
				engineer = 1
				artillery = 1
				anti_air = 1
			}
			
			regiments = {
				infantry = 8
			}
		}
		
		allowed_types = {
			infantry
			anti_air
			artillery		
			engineer
			field_hospital
			anti_tank
			military_police
		}
	}
}

# REGIMENTS:
# infantry
# light_armor
# super_heavy_armor
# modern_armor
# heavy_armor
# medium_armor
# light_armor
# anti_tank
# cavalry
# motorized
# mechanized
# marine
# mountaineers
# paratrooper
# rocket_artillery
# light_tank_destroyer
# anti_air
# artillery

# SUPPORT:
# engineer
# recon
# signal_company
# maintenance_company
# anti_tank_brigade
# anti_air_brigade
# artillery_brigade
# field_hospital
# logistics_company
# military_police
# light_sp_anti_air_brigade
# light_sp_artillery_brigade
