suppression_generic2 = {
	
	roles = {
		suppression
	}
	
	upgrade_prio = {
		factor = 500
	}
	
	match_to_count = 0.60

	suppression_generic2 = {
	
		reinforce_prio = 0
		custom_icon = 13
	
		upgrade_prio = {
			factor = 2

			modifier = {
				factor = 50
				tag = GER
				OR = {
					AND = {
						has_completed_focus = GER_anschluss
						NOT = { ai_has_role_template = garrison }
					}
					
					AND = {
						any_country = {
							is_justifying_wargoal_against = ROOT
						}
						NOT = { ai_has_role_template = garrison }
					}
				}			
			}
		}
		
		target_width = 8.0
		width_weight = 1.0
		column_swap_factor = 0.5
		
		stat_weights = {
			0.00 #-- default_morale
			0.00 #-- defense
			0.00 #-- breakthrough
			0.00 #-- hardness
			4.00 #-- soft_attack
			0.00 #-- hard_attack
			0.00 #-- recon
			3.00 #-- entrenchment
			0.00 #-- initiative
			0.00 #-- casualty_trickleback
			0.00 #-- supply_consumption_factor
			0.00 #-- supply_consumption
			10.00 #-- suppression
			0.00 #-- suppression_factor
			0.00 #-- experience_loss_factor
			0.00 #-- equipment_capture_factor
			0.00 #-- fuel_capacity
			#-- Air Values
			0.00 #-- air_attack
			#-- Common Values
			0.60 #-- max_organisation
			0.40 #-- max_strength
			0.00 #-- maximum_speed
			0.00 #-- armor_value
			0.20 #-- ap_attack
			0.00 #-- reliability
			0.00 #-- reliability_factor
			0.00 #-- weight
			0.00 #-- fuel_consumption
			0.00 #-- fuel_consumption_factor
			0.00 #-- strat_attack
			0.00 #-- carrier_size
			0.00 #-- acc_hot_gain
			0.00 #-- acc_cold_gain
			0.00 #-- build_cost_ic
		}
		
		target_template = {
			weight = 0.9
			match_value = 3000.0
			
			regiments = {
				cavalry = 10
			}
		}
		
		allowed_types = {
			cavalry
			military_police
		}
	}
}
