GER_test_rom_push = {
	allowed = {
		tag = GER
	}
	enable = {
		has_war_with = SOV
		is_in_faction_with = ROM
		NOT = { has_global_flag = d_day_crisis }
		surrender_progress < 0.05
	}
	abort_when_not_enabled = yes

	ai_strategy = {
		type = force_defend_ally_borders
		value = 9999
		id = "ROM"
	}

}

GER_ukraine_encirclement = {
	allowed = {
		tag = GER
	}
	enable = {
		has_war_with = SOV
		is_in_faction_with = ROM
		202 = { controller = { is_in_faction_with = GER } }
		834 = { controller = { tag = SOV } }
	}
	abort_when_not_enabled = yes

	ai_strategy = {
		type = force_defend_ally_borders
		value = 200
		id = "ROM"
	}

}

GER_clean_up_romania_encirclement = { #will be moved to fully automated decision based system
	allowed = {
		tag = GER
	}
	enable = {
		has_war_with = SOV
		ROM = { is_in_faction_with = GER }
		202 = { controller = { is_in_faction_with = GER } }
		OR = {
			any_state = {
				is_controlled_by = ROM
				SOV = {
					divisions_in_state = { state = PREV size > 0 }
				}
			}
			any_state = {
				is_core_of = ROM
				SOV = {
					divisions_in_state = { state = PREV size > 0 }
				}
			}
			any_state = {
				is_core_of = SOV
				any_neighbor_state = { is_core_of = ROM }
				SOV = {
					divisions_in_state = { state = PREV size > 0 }
				}
			}
		}
	}
	abort_when_not_enabled = yes

	ai_strategy = {
		type = force_defend_ally_borders
		value = 9999
		id = "ROM"
	}

	ai_strategy = {
		type = front_armor_score
		id = "ROM"
		value = 50
	}

}