# befriend
# conquer
# antagonize
# build_ship
# build_army
# unit_ratio
# build_building
# research_tech
# garrison
# protect
# influence
# contain
# area_priority


GUAY_dont_join_war_with_bra_if_war_with_arg = {
	allowed = {
		OR = {
			original_tag = PAR
			original_tag = URG
		}
		has_dlc = "Trial of Allegiance"
	}
	
	enable = {
		has_war_with = ARG
		has_wargoal_against = BRA
		
	}

	abort_when_not_enabled = yes
	ai_strategy = {
		type = conquer
		id = BRA
		value = -3000
	}	
}

GUAY_dont_join_war_with_arg_if_war_with_bra = {
	allowed = {
		OR = {
			original_tag = PAR
			original_tag = URG
		}
		has_dlc = "Trial of Allegiance"
	}
	enable = {
		has_war_with = BRA
		has_wargoal_against = ARG
		
	}

	abort_when_not_enabled = yes
	ai_strategy = {
		type = conquer
		id = ARG
		value = -3000
	}	
}

GUAY_please_be_my_friend_i_am_so_lonely = {
	allowed = {
		OR = {
			original_tag = PAR
			original_tag = URG
		}
		has_dlc = "Trial of Allegiance"
	}
	enable = {
		focus_progress = {
			focus = GUAY_river_trade
			progress > 0.1
		}
		NOT = {
			has_completed_focus = GUAY_river_trade
		}
		
	}

	abort_when_not_enabled = yes
	ai_strategy = {
		type = diplo_action_desire
		id = BOL
		target = improve_relation
		value = 200
	}

	ai_strategy = {
		type = diplo_action_desire
		id = ARG
		target = improve_relation
		value = 200
	}

	ai_strategy = {
		type = diplo_action_desire
		id = BRA
		target = improve_relation
		value = 200
	}
}
