fastgame_all_warlord = {
	allowed = {
		tag = CHI
	}
	enable = {
		has_completed_focus = CHI_subjugate_the_warlords
		any_country = {
			is_literally_china = yes
			has_war_with = CHI
			has_capitulated = no
		}
	}
	abort_when_not_enabled = yes
	
	ai_strategy = {
		type = front_control

		country_trigger = {
			is_literally_china = yes
			has_war_with = FROM
		}

		ratio = 0.0

		priority = 1500
		ordertype = front
		execution_type = rush
		execute_order = yes
	}
	
	ai_strategy = {
		type = front_control

		country_trigger = {
			is_literally_china = no
			has_war_with = FROM
		}

		ratio = 0.0

		priority = 1500
		ordertype = front
		execution_type = careful
	}

	
}
pp_spending_amount_basic = {
	allowed = {
		is_literally_china = yes
	}
	enable = {
		has_army_experience < 10
	}
	abort_when_not_enabled = yes

	ai_strategy = {
		type = pp_spend_amount
		id = idea
		value = 200
	}

	ai_strategy = {
		type = pp_spend_amount
		id = decision
		value = -200
	}
}
CHI_unit_production = {
	allowed = { original_tag = CHI }
	enable = {
		always = yes
	}
	abort = {
		always = no
	}
	
	ai_strategy = {
		type = role_ratio
		id = garrison
		value = 0
	}


	ai_strategy = {
		type = role_ratio
		id = paratroopers
		value = 0
	}

	ai_strategy = {
		type = role_ratio
		id = mountaineers
		value = 0
	}

	ai_strategy = {
		type = role_ratio
		id = marines
		value = 0
	}

	ai_strategy = {
		type = role_ratio
		id = armor
		value = -10
	}

	ai_strategy = {
		type = role_ratio
		id = infantry
		value = 100
	}
	
	#Air unit factors
	ai_strategy = {
		type = unit_ratio
		id = fighter
		value = 75 # From 70 to 75
	}
	
	ai_strategy = {
		type = unit_ratio
		id = cas
		value = 0
	}
	
	ai_strategy = {
		type = unit_ratio
		id = tactical_bomber
		value = 0
	}
	
	ai_strategy = {
		type = unit_ratio
		id = strategic_bomber
		value = 0
	}
	
	ai_strategy = {
		type = unit_ratio
		id = naval_bomber
		value = 0
	}
	
	
	# Naval unit factors
	ai_strategy = {
		type = unit_ratio
		id = capital_ship
		value = 25 # from 15 to 25
	}

	ai_strategy = {
		type = unit_ratio
		id = submarine
		value = 40 #from 50 to 40
	}

	ai_strategy = {
		type = unit_ratio
		id = screen_ship
		value = 20
	}

	ai_strategy = {
		type = unit_ratio
		id = convoy
		value = 20
	}
	
	ai_strategy = {
		type = equipment_production_factor
		id = fighter
		value = 20
	}
	
	ai_strategy = {
		type = equipment_production_factor
		id = infantry
		value = 100
	}
	
	ai_strategy = {
		type = equipment_production_factor
		id = artillery
		value = 0
	}
	
	ai_strategy = {
		type = equipment_production_factor
		id = armor
		value = 0
	}
	
	ai_strategy = {
		type = ignore_army_incompetence
		value = 50
	}
}

CHI_dont_waste_on_offensive_air_early = {
	allowed = { original_tag = CHI }
	enable = {
		date < 1940.1.1
	}
	abort = {
		date > 1940.1.1
	}

	ai_strategy = {
		type = equipment_variant_production_factor
		id = medium_plane_airframe
		value = -100
	}
	
	ai_strategy = {
		type = equipment_variant_production_factor
		id = large_plane_airframe
		value = -100
	}
}

CHI_armored_production = {
	allowed = { original_tag = CHI }
	enable = {
		ai_wants_divisions > 0 #Decreasing the amount of tanks the AI wants
	}
	abort = {
		ai_wants_divisions < 1 #Decreasing the amount of tanks the AI wants
	}

	ai_strategy = {
		type = role_ratio
		id = armor
		value = 0
	}
}

CHI_highered_armored_production = {
	allowed = { original_tag = CHI }
	enable = {
		num_of_military_factories > 49
	}
	abort = {
		num_of_military_factories < 50
	}

	ai_strategy = {
		type = role_ratio
		id = armor
		value = 10
	}
}

CHI_prio_military_even_at_peace = {
	allowed = { original_tag = CHI }
	enable = {
		always = yes
	}
	abort_when_not_enabled = yes
	
	ai_strategy = {
		type = added_military_to_civilian_factory_ratio
		value = 50
	}
	
}
	
CHI_dont_mess_with_the_soviets = {

	allowed = { original_tag = CHI }
	enable = {	
		NOT = { has_war_with = SOV }
	}
	
	abort = {
		has_war_with = SOV
	}

	ai_strategy = {
		type = contain
		id = "SOV"			
		value = -200
	}
}

CHI_some_safer_places_to_build = {
	allowed = { original_tag = CHI }
	enable = {
		always = yes
	}

	abort = {
		date > 1941.1.1
	}

	ai_strategy = {
        type = factory_build_score_factor
        target =  602
        value = 300
    }

	ai_strategy = {
        type = factory_build_score_factor
        target =  605
        value = 300
    }
}

CHI_you_should_be_prepared_for_war = {
	allowed = { 
		is_literally_china = yes
	}
	enable = {
		always = yes
	}
	abort_when_not_enabled = yes
	
	ai_strategy = {
        	type = force_build_armies
        	value = 300
    	}

	ai_strategy = {
		type = force_defend_ally_borders
		value = 9999
		id = "CHI"
	}
	ai_strategy = {
		type = front_unit_request
		state_trigger = { 
			is_owned_by = CHI
		}
		value = 50
	}
	ai_strategy = {
		type = front_unit_request
		country_trigger = { 
			has_war_with = CHI
		}
		value = 50
	}
	ai_strategy = {
		type = garrison
		value = -25
	}
}

CHI_you_should_be_prepared_for_war2 = {
	allowed = { 
		OR = {
			tag = CHI
			tag = GXC
		}
	}
	enable = {
		date < 1943.1.1
	}
	abort_when_not_enabled = yes

	ai_strategy = {
		type = building_target
		id = arms_factory
		value = 25
	}
}

CHI_you_should_be_prepared_for_war3 = {
	allowed = { 
		is_literally_china = yes
		NOT = { tag = CHI }
		NOT = { tag = GXC }
	}
	enable = {
		date < 1943.1.1
	}
	abort_when_not_enabled = yes

	ai_strategy = {
		type = building_target
		id = arms_factory
		value = 10
	}
}


CHI_always_defend_since_we_cant_win = {
	allowed = {
		is_literally_china = yes
	}

	enable = {
		has_army_manpower = { size < 1000000 }
		has_war_with = JAP
		has_offensive_war = no
	}

	abort = {
		OR = {
			date > 1945.1.1 
			JAP = { surrender_progress > 0 }
			SOV = { has_war_with = JAP }
			has_army_manpower = { size > 1399999 }
		}
	}

	ai_strategy = {
		type = front_control

		country_trigger = {
			is_in_faction_with = JAP
		}

		ratio = 0.3

		priority = 100
		ordertype = front
		execution_type = careful
		execute_order = no
	}

}
