# Allows you to create your own dynamic keys
# to be called in localization.
# defined_text -> this is it, we're defining the text
# text -> a discrete entry that can be picked to display in loc.
# trigger -> determines if a text entry will be picked or not.
# (The triggers need to be valid for the scope the key is called in
# (eg Root or From.From).)
# localization_key -> points to the localization key
# that'll be used if trigger passes

defined_text = {
	name = OL_spy_scripted_loc_spy_level
	text = {
		trigger = {
			check_variable = { skill_level = 1 } 
		}
		localization_key = operative_skill_1
	}
	text = {
		trigger = {
			check_variable = { skill_level = 2 } 
		}
		localization_key = operative_skill_2
	}
	text = {
		trigger = {
			check_variable = { skill_level = 3 } 
		}
		localization_key = operative_skill_3
	}
	text = {
		trigger = {
			check_variable = { skill_level = 4 } 
		}
		localization_key = operative_skill_4
	}
	text = {
		trigger = {
			check_variable = { skill_level = 5 } 
		}
		localization_key = operative_skill_5
	}
	text = {
		trigger = {
			check_variable = { skill_level = 6 } 
		}
		localization_key = operative_skill_6
	}
	text = {
		localization_key = operative_skill_0
	}
}



