focus_tree = {
		id = japanese_focus_scenario
	
	country = {
		factor = 0
		
		modifier = {
			add = 22
			tag = JAP
		}
	}
	
	continuous_focus_position = { x = 50 y = 1100 }
	default = no

	focus = {
		id = JAP_disaster_at_leyte_gulf
		icon = GFX_focus_ETH_an_ethiopian_navy_in_exile
		x = 20
		y = 0
		cost = 1
		ai_will_do = {
			factor = 1
		}
		completion_reward = {
			remove_ideas = JAP_defeat_at_leyte_gulf
		}
	}
	focus = {
		id = JAP_finish_the_unryu_class
		icon = GFX_goal_generic_navy_carrier
		prerequisite = { focus = JAP_disaster_at_leyte_gulf }
		mutually_exclusive = { focus = JAP_scrap_the_unryu_class }
		x = 19
		y = 1
		cost = 2
		ai_will_do = {
			factor = 1
		}
		completion_reward = {
			add_ideas = JAP_the_ija_finish_unryu
		}
	}
	focus = {
		id = JAP_rebuild_the_first_air_fleet
		icon = GFX_focus_generic_refit_civilian_ships
		prerequisite = { focus = JAP_finish_the_unryu_class }
		x = 17
		y = 2
		cost = 2
		ai_will_do = {
			factor = 1
		}
		completion_reward = {
			#JAP_scenario_disaster_leyte_gulf_level_down = yes

			swap_ideas = {
				remove_idea = JAP_the_ija_finish_unryu
				add_idea = JAP_the_ija_finish_unryu_2
			}
		}
	}
	focus = {
		id = JAP_scrap_the_unryu_class
		icon = GFX_focus_generic_court
		prerequisite = { focus = JAP_disaster_at_leyte_gulf }
		mutually_exclusive = { focus = JAP_finish_the_unryu_class }		
		x = 21
		y = 1
		cost = 2
		ai_will_do = {
			factor = 1
		}
		completion_reward = {
			add_ideas = JAP_the_ija_scrap_unryu
			custom_effect_tooltip = generic_skip_one_line_tt

			531 = {
				if = {
				limit = {
					is_core_of = ROOT
					free_building_slots = {
						building = arms_factory
						size > 2
						include_locked = yes
					}
				}
				add_extra_state_shared_building_slots = 3
				add_building_construction = {
					type = arms_factory
					level = 3
					instant_build = yes
				}
				set_state_flag = JAP_scrap_the_unryu_class				
				}
			}
			custom_effect_tooltip = generic_skip_one_line_tt

			random_owned_controlled_state = {
				limit = {
					is_core_of = ROOT
					dockyard > 0
					free_building_slots = {
						building = dockyard
						size > 2
						include_locked = yes
					}
				}
				add_building_construction = {
					type = dockyard
					level = -3
					instant_build = yes
				}
				set_state_flag = JAP_scrap_the_unryu_class
			}
		}
	}
	focus = {
		id = JAP_spiritual_mobilization_mod
		icon = GFX_focus_jap_spiritual_mobilization
		prerequisite = { focus = JAP_scrap_the_unryu_class focus = JAP_finish_the_unryu_class }
		x = 20
		y = 2
		cost = 2
		ai_will_do = {
			factor = 1
		}
		completion_reward = {
			IF = {
				limit = {
					has_idea = scraping_the_barrel
				}
				swap_ideas = {
					remove_idea = scraping_the_barrel
					add_idea = JAP_spiritual_mobilization_conscription
				}
			}
			custom_effect_tooltip = peace_conference_spiritual_mob_modifier_japan
		}
	}
	focus = {
		id = JAP_the_scramble_for_chongqing
		prerequisite = { focus = JAP_disaster_at_leyte_gulf }
		icon = GFX_focus_chi_one_china_policy
		x = 5
		y = 2
		cost = 1
		ai_will_do = {
			factor = 1
		}
		available = {
			has_war_with = CHI
			NOT = { has_war_with = SOV }
		}
		completion_reward = {
			activate_mission = JAP_conquer_chongqing			
		}
	}
	focus = {
		id = JAP_redeploy_the_kwantung_army_chi
		icon = GFX_goal_generic_position_armies
		prerequisite = { focus = JAP_the_scramble_for_chongqing }
		x = 4
		y = 3
		cost = 1
		ai_will_do = {
			factor = 1
		}
		bypass = {
			has_completed_focus = JAP_redeploy_the_kwantung_army_sov
		}
		completion_reward = {
			hidden_effect = {
				set_country_flag = JAP_redeployed_kwantung_to_china
			}
			#Spawn Divisions
			if = { limit = { NOT = { has_completed_focus = JAP_redeploy_the_kwantung_army_sov } } 
				add_ideas = JAP_conquer_china_idea_1
				if = { limit = { controls_state = 608 }
					608 = { #Manchuria
						create_unit = {
							division = "division_template = \"Hohei Shidan\" start_experience_factor = 0.1 start_equipment_factor = 0.7"
							owner = ROOT
							count = 5
						}
					}				
				}
			}
		}
	}
	focus = {
		id = JAP_crush_the_communist_holdouts
		icon = GFX_goal_anti_comintern_pact
		prerequisite = { focus = JAP_redeploy_the_kwantung_army_chi }
		x = 4
		y = 5
		cost = 2
		ai_will_do = {
			factor = 1
		}
		completion_reward = {
			PRC = { add_war_support = -0.05 }
			custom_effect_tooltip = generic_skip_one_line_tt

			swap_ideas = {
				remove_idea = JAP_conquer_china_idea_1
				add_idea = JAP_conquer_china_idea_2
			}
		}
	}
	focus = {
		id = JAP_deal_with_the_partisans
		icon = GFX_focus_attack_china
		prerequisite = { focus = JAP_the_scramble_for_chongqing }
		x = 2
		y = 3
		cost = 2
		ai_will_do = {
			factor = 1
		}
		completion_reward = {
			if = {
				limit = { has_idea = JAP_deal_with_the_partisans_idea }
				swap_ideas = {
					remove_idea = JAP_deal_with_the_partisans_idea
					add_idea = JAP_deal_with_the_partisans_idea_2
				}
			}
			if = {
				limit = { has_idea = JAP_deal_with_the_partisans_idea_2 }
				swap_ideas = {
					remove_idea = JAP_deal_with_the_partisans_idea
					add_idea = JAP_deal_with_the_partisans_idea_3
				}
			}
			else = {
				add_ideas = JAP_deal_with_the_partisans_idea
			}
		}
	}
	focus = {
		id = JAP_aid_the_wang_jingwei_regime
		icon = GFX_focus_generic_military_academy
		prerequisite = { focus = JAP_deal_with_the_partisans }
		x = 2
		y = 4
		cost = 2
		ai_will_do = {
			factor = 1
		}
		completion_reward = {
			if = {
				limit = { has_idea = JAP_deal_with_the_partisans_idea }
				swap_ideas = {
					remove_idea = JAP_deal_with_the_partisans_idea
					add_idea = JAP_deal_with_the_partisans_idea_2
				}
			}
			if = {
				limit = { has_idea = JAP_deal_with_the_partisans_idea_2 }
				swap_ideas = {
					remove_idea = JAP_deal_with_the_partisans_idea
					add_idea = JAP_deal_with_the_partisans_idea_3
				}
			}
			else = {
				add_ideas = JAP_deal_with_the_partisans_idea
			}
		}
	}
	focus = {
		id = JAP_fortify_yangtze_river
		icon = GFX_goal_generic_fortify_city
		prerequisite = { focus = JAP_aid_the_wang_jingwei_regime }
		x = 2
		y = 6
		cost = 2
		ai_will_do = {
			factor = 1
		}
		available = {
			custom_override_tooltip = {
				tooltip = JAP_fortify_yangtze_river_tt
			}
			hidden_trigger = {
				controls_province = 1089
				controls_province = 4001
				controls_province = 4148
				controls_province = 1146
				controls_province = 11994
				controls_province = 12061
				controls_province = 1083
				controls_province = 7035			
			}
		}
		completion_reward = {
			#TODO add custom tt effect
			613 = {
				add_building_construction = {
					type = bunker
					level = 1
					instant_build = yes
					province =  1089
				}
			}
			598 = {
				add_building_construction = {
					type = bunker
					level = 1
					province = 4001
					instant_build = yes
				}
				add_building_construction = {
					type = bunker
					level = 1
					province = 4148
					instant_build = yes
				}
			}
			606 = {
				add_building_construction = {
					type = bunker
					level = 1
					province = 1146
					instant_build = yes
				}
				add_building_construction = {
					type = bunker
					level = 1
					province = 11994
					instant_build = yes
				}
				add_building_construction = {
					type = bunker
					level = 1
					province = 12061
					instant_build = yes
				}
				add_building_construction = {
					type = bunker
					level = 1
					province = 1083
					instant_build = yes
				}
				add_building_construction = {
					type = bunker
					level = 1
					province = 7035
					instant_build = yes
				}
			}
		}
	}
	focus = {
		id = JAP_reclaim_strategic_railways
		icon = GFX_focus_generic_road_investment
		prerequisite = { focus = JAP_crush_the_communist_holdouts focus = JAP_develop_chinese_resources_mod }
		x = 5
		y = 7
		cost = 2
		ai_will_do = {
			factor = 1
		}
		available = {
			has_full_control_of_state = 606
			has_full_control_of_state = 620
		}
		completion_reward = {
			if = {
				limit = {
					controls_state = 606
					controls_state = 620
				}
				#Anhui - Hubei
				build_railway = {
					level = 1
					path = { 11913 4619 }
				    start_province = 11913
  					target_province = 4619
				}
			}

		}
	}
	focus = {
		id = JAP_prolong_the_deadline
		icon = GFX_goal_generic_more_territorial_claims
		prerequisite = { focus = JAP_the_scramble_for_chongqing }
		x = 7
		y = 4
		cost = 2
		ai_will_do = {
			factor = 1
		}
		completion_reward = {
			add_war_support = -0.1
			add_days_mission_timeout = {
		    	mission = JAP_conquer_chongqing
		    	days = 30
			}
		}
	}
	focus = {
		id = JAP_develop_chinese_resources_mod
		icon = GFX_focus_generic_resource_extraction
		prerequisite = { focus = JAP_prolong_the_deadline }
		x = 7
		y = 5
		cost = 2
		ai_will_do = {
			factor = 1
		}
		available = {
			has_full_control_of_state = 605
		}

		bypass = {

		}

		cancel_if_invalid = yes
		continue_if_invalid = no
		available_if_capitulated = no

		completion_reward = {
			605 = {
				add_resource = {
					type = aluminium
					amount = 16
				}
			}
			if = {
				limit = { has_dlc = "Waking the Tiger" }
				unlock_decision_category_tooltip = prospect_for_resources
			}
		}
	}
	focus = {
		id = JAP_confront_the_yunnan_threat
		icon = GFX_focus_RAJ_lions_of_the_great_war
		prerequisite = { focus = JAP_develop_chinese_resources_mod focus = JAP_burma_railway_focus_mod }
		x = 9
		y = 6
		cost = 2
		ai_will_do = {
			factor = 1
		}
		completion_reward = {
			add_timed_idea = {
				idea = JAP_conquer_yunnan
				days = 30
			}
		}
	}

	### Burma focus tree path ###

	focus = {
		id = JAP_burma_railway_focus_mod
		icon = GFX_focus_generic_railroad
		prerequisite = { focus = JAP_spiritual_mobilization_mod }
		x = 11
		y = 4
		cost = 2
		ai_will_do = {
			factor = 1
		}
		available = {
			controls_state = 640
			#controls_state = 869
		}
		completion_reward = {
			build_railway = {
				level = 1
				path = { 1488 7675 12317 4654 4626 }
			}
			build_railway = {
				level = 1
				path = { 10344 1650 7034 4202 12404 1492 }
			}
		}
	}

	focus = {
		id = JAP_move_against_garde_indochinoise
		icon = GFX_focus_attack_france
		prerequisite = { focus = JAP_burma_railway_focus_mod }
		x = 11
		y = 6
		cost = 2
		ai_will_do = {
			factor = 1
		}
		completion_reward = {
			unlock_decision_tooltip = {
			    decision = JAP_operation_meigo_sakusen
			    show_effect_tooltip = yes
			    show_modifiers = yes 
			}
		}
	}
	focus = {
		id = JAP_isolated_holdouts
		icon = GFX_goal_generic_defence
		prerequisite = { focus = JAP_burma_railway_focus_mod }
		x = 13
		y = 6
		cost = 2
		ai_will_do = {
			factor = 1
		}
		available = {
			controls_state = 288
		}
		bypass = {
			NOT = { controls_state = 288 }
		}
		completion_reward = {
			288 = {
				add_building_construction = {
					type = bunker
					level = 2
					instant_build = yes
					province = 10344
				}
				add_building_construction = {
					type = bunker
					level = 2
					instant_build = yes
					province = 1492
				}
				add_building_construction = {
					type = bunker
					level = 2
					instant_build = yes
					province = 1330
				}
			}
		}
	}
	focus = {
		id = JAP_anti_guerilla_training
		icon = GFX_focus_generic_provoke_border_clashes
		prerequisite = { focus = JAP_move_against_garde_indochinoise }
		x = 11
		y = 7
		cost = 2
		ai_will_do = {
			factor = 1
		}
		completion_reward = {
			if = {
				limit = { has_idea = JAP_deal_with_the_partisans_idea }
				swap_ideas = {
					remove_idea = JAP_deal_with_the_partisans_idea
					add_idea = JAP_deal_with_the_partisans_idea_2
				}
			}
			if = {
				limit = { has_idea = JAP_deal_with_the_partisans_idea_2 }
				swap_ideas = {
					remove_idea = JAP_deal_with_the_partisans_idea
					add_idea = JAP_deal_with_the_partisans_idea_3
				}
			}
			else = {
				add_ideas = JAP_deal_with_the_partisans_idea
			}
		}
	}

	### Operation Ketsugo Focus tree branch ###

	focus = {
		id = JAP_focus_operation_ketsugo
		icon = GFX_focus_jap_strike_south
		prerequisite = { focus = JAP_spiritual_mobilization_mod }
		x = 18
		y = 4
		cost = 2
		ai_will_do = {
			factor = 1
		}
		completion_reward = {
			unlock_decision_category_tooltip = JAP_operation_ketsugo_cat
		}
	}
	focus = {
		id = JAP_fortify_tokyo_beachheads_focus
		icon = GFX_focus_generic_coastal_fort
		prerequisite = { focus = JAP_focus_operation_ketsugo }
		x = 15 
		y = 5
		cost = 2
		ai_will_do = {
			factor = 1
		}
		completion_reward = {
			unlock_decision_tooltip = JAP_fortify_tokyo
		}
	}
	focus = {
		id = JAP_glorious_death_million
		icon = GFX_focus_generic_women_in_military
		prerequisite = { focus = JAP_fortify_tokyo_beachheads_focus }
		x = 15
		y = 7
		cost = 2
		ai_will_do = {
			factor = 1
		}
		completion_reward = {
			unlock_decision_tooltip = JAP_the_glorious_death_of_one_million
		}
	}
	focus = {
		id = JAP_anti_shore_bombardment_lessons
		icon = GFX_focus_generic_railway_gun
		prerequisite = { focus = JAP_glorious_death_million }
		x = 14
		y = 8
		cost = 2
		ai_will_do = {
			factor = 1
		}
		completion_reward = {
			JAP_modify_army_modifier = yes
			add_to_variable = { 
				JAP_military_max_dig_in_factor = 0.1
				tooltip = max_dig_in_factor_tt
			}
		}
	}
	focus = {
		id = JAP_establish_the_vfc
		icon = GFX_focus_SOV_penal_battalions
		prerequisite = { focus = JAP_glorious_death_million }
		x = 16
		y = 8
		cost = 2
		ai_will_do = {
			factor = 1
		}
		completion_reward = {
			add_manpower = 100000
			unlock_decision_tooltip = JAP_establish_the_vfc_decision			
		}
	}
	focus = {
		id = JAP_white_devils
		icon = GFX_focus_ITA_banda_carita
		prerequisite = { focus = JAP_establish_the_vfc }
		prerequisite = { focus = JAP_anti_shore_bombardment_lessons }
		x = 15
		y = 9
		cost = 2
		ai_will_do = {
			factor = 1
		}
		completion_reward = {
			JAP_modify_army_modifier = yes
			add_to_variable = { JAP_military_experience_gain_army_factor = 0.1 tooltip = experience_gain_army_factor_tt }
			add_to_variable = { JAP_military_army_org_factor = 0.05 tooltip = army_org_factor_tt }
		}
	}
	focus = {
		id = JAP_kamikaze_planes_design
		icon = GFX_focus_generic_cas_aircraft
		prerequisite = { focus = JAP_focus_operation_ketsugo }
		x = 18 
		y = 6
		cost = 2
		ai_will_do = {
			factor = 1
		}
		completion_reward = {
			air_experience = 25
			add_tech_bonus = {
				name = JAP_kamikaze_plane_designs
				bonus = 1.0
				uses = 1
				category = light_fighter
			}
			hidden_effect = {
				set_rule = {
					can_use_kamikaze_pilots = yes
				}
			}
			custom_effect_tooltip = kamikaze_focus_tooltip
		}
	}
	focus = {
		id = JAP_fighter_training_programme
		icon = GFX_focus_jap_zero
		prerequisite = { focus = JAP_kamikaze_planes_design }
		x = 18 
		y = 7
		cost = 2
		ai_will_do = {
			factor = 1
		}
		completion_reward = {
			air_experience = 25
			add_ideas = JAP_kamikaze_mod_1
		}
	}
	focus = {
		id = JAP_streamlined_designs
		icon = GFX_focus_generic_aircraft_production
		prerequisite = { focus = JAP_fighter_training_programme }
		x = 18 
		y = 9
		cost = 2
		ai_will_do = {
			factor = 1
		}
		completion_reward = {
			swap_ideas = {
				remove_idea = JAP_kamikaze_mod_1
				add_idea = JAP_kamikaze_mod_2
			}
			if = {
				limit = {
					NOT = { has_dlc = "By Blood Alone" }
				}
				custom_effect_tooltip = JAP_strengthen_the_divine_wind_effect
				hidden_effect = { set_technology = { suicide_craft = 1 } }
			}
			else = {
				custom_effect_tooltip = JAP_strengthen_the_divine_wind_effect_bba
				hidden_effect = { set_technology = { suicide_charge = 1 popup = no} }
			}
		}
	}
	focus = {
		id = JAP_issue_suicide_sticks
		icon = GFX_goal_generic_small_arms
		prerequisite = { focus = JAP_focus_operation_ketsugo }
		x = 21
		y = 5
		cost = 2
		ai_will_do = {
			factor = 1
		}
		completion_reward = {
			JAP_modify_army_modifier = yes
			add_to_variable = { JAP_military_org_loss_when_moving = -0.1 tooltip = org_loss_when_moving_tt }
			add_to_variable = { JAP_military_minimum_training_level = -0.1 tooltip = minimum_training_level_tt }
		}
	}
	focus = {
		id = JAP_kyushu_coastal_wall
		icon = GFX_focus_generic_coastal_fort
		prerequisite = { focus = JAP_issue_suicide_sticks }
		x = 22
		y = 6
		cost = 2
		ai_will_do = {
			factor = 1
		}
		completion_reward = {
			unlock_decision_tooltip = JAP_fortify_kyushu
		}
	}
	focus = {
		id = JAP_weapons_for_the_masses
		icon = GFX_focus_ETH_freedom_at_gunpoint
		prerequisite = { focus = JAP_kyushu_coastal_wall }
		x = 22
		y = 8
		cost = 2
		ai_will_do = {
			factor = 1
		}
		completion_reward = {
			JAP_modify_army_modifier = yes
			add_to_variable = { JAP_military_equipment_capture = 0.05 tooltip = equipment_capture_tt }		
			add_equipment_to_stockpile = {
				type = infantry_equipment_1
				amount = 20000
				producer = JAP
			}		
		}
	}

	### Operation Sho-Go Focus tree branch ###

	focus = {
		id = JAP_focus_operation_shogo
		icon = GFX_goal_generic_amphibious_assault
		prerequisite = { focus = JAP_spiritual_mobilization_mod }
		x = 28
		y = 4
		cost = 2
		ai_will_do = {
			factor = 1
		}
		completion_reward = {
			#JAP_scenario_disaster_leyte_gulf_level_down = yes

			if = {
				limit = { has_idea = JAP_sho_go_1 }
				swap_ideas = {
    				remove_idea = JAP_sho_go_1
    				add_idea = JAP_sho_go_4
				}
			}
			if = {
				limit = { has_idea = JAP_sho_go_2 } 
				swap_ideas = {
    				remove_idea = JAP_sho_go_2
    				add_idea = JAP_sho_go_3
				}
			}
		}
	}
	focus = {
		id = JAP_fortify_formosa
		icon = GFX_focus_FIN_coastal_defense
		prerequisite = { focus = JAP_focus_operation_shogo }
		x = 24
		y = 5
		cost = 2
		ai_will_do = {
			factor = 1
		}
		available = {
			controls_state = 524
		}
		bypass = {
			controls_state = 524
		}
		completion_reward = {
			524 = {
				add_building_construction = {
					type = coastal_bunker
					level = 2
					instant_build = yes
					province = {
						all_provinces = yes
				    }
				}			
			}
		}
	}
	focus = {
		id = JAP_forward_operating_bases
		icon = GFX_focus_generic_coastal_fort
		prerequisite = { focus = JAP_fortify_formosa }
		x = 24
		y = 6
		cost = 2
		ai_will_do = {
			factor = 1
		}
		available = {
			controls_state = 524
			controls_state = 526
			controls_state = 645
		}
		bypass = {
			controls_state = 524
			controls_state = 526
			controls_state = 645
		}
		completion_reward = {
			524 = {
				add_building_construction = {
					type = naval_base
					level = 4
					instant_build = yes
					province = 12068
				}			
			}
			526 = {
				add_building_construction = {
					type = naval_base
					level = 4
					instant_build = yes
					province = 11932
				}			
			}
			645 = {
				add_building_construction = {
					type = naval_base
					level = 2
					instant_build = yes
					province = 13025
				}			
			}
		}
	}
	focus = {
		id = JAP_formosa_ryukyu_perimeter
		icon = GFX_focus_generic_air_defense
		prerequisite = { focus = JAP_forward_operating_bases focus = JAP_kyushu_coastal_wall }
		x = 24
		y = 8
		cost = 2
		ai_will_do = {
			factor = 1
		}
		available = {
			controls_state = 524
			controls_state = 526
		}
		bypass = {
			controls_state = 524
			controls_state = 526
		}
		completion_reward = {
			524 = {
				IF = {
					limit = {
						anti_air_building < 3
					}
					add_building_construction = {
						type = anti_air_building
						level = 3
						instant_build = yes
					}
				}		
			}
			526 = {
				IF = {
					limit = {
						anti_air_building < 3
					}
					add_building_construction = {
						type = anti_air_building
						level = 3
						instant_build = yes
					}
				}		
			}
		}
	}
	focus = {
		id = JAP_mine_laying_developments
		icon = GFX_focus_generic_destroyer
		prerequisite = { focus = JAP_formosa_ryukyu_perimeter focus = JAP_weapons_for_the_masses }
		x = 23
		y = 9
		cost = 3
		ai_will_do = {
			factor = 1
		}
		completion_reward = {
			#JAP_scenario_disaster_leyte_gulf_level_down = yes

			add_tech_bonus = {
				name = dd_bonus
				bonus = 1.0
				uses = 1
				category = dd_tech
			}
		}
	}
	focus = {
		id = JAP_stifle_filipino_resistance
		icon = GFX_focus_focus_fra_maquis
		prerequisite = { focus = JAP_focus_operation_shogo }
		x = 28
		y = 5
		cost = 2
		ai_will_do = {
			factor = 1
		}
		completion_reward = {
			623 = {
				remove_dynamic_modifier = { 
					modifier = JAP_philippine_resistance 
				}			
			}
			custom_effect_tooltip = generic_skip_one_line_tt

			327 = {
				remove_dynamic_modifier = { 
					modifier = JAP_philippine_resistance 
				}			
			}
		}
	}
	focus = {
		id = JAP_retreat_to_upper_luzon
		icon = GFX_focus_generic_armored_air_support
		prerequisite = { focus = JAP_stifle_filipino_resistance }
		x = 27
		y = 6
		cost = 2
		ai_will_do = {
			factor = 1
		}
		completion_reward = {
			623 = {
				add_dynamic_modifier = {
					modifier = MOD_retreat_to_upper_luzon
					days = 90
					scope = JAP
				}
			}
		}
	}
	focus = {
		id = JAP_reorganize_14th_army
		icon = GFX_focus_SOV_restore_cossack_units
		prerequisite = { focus = JAP_stifle_filipino_resistance }
		x = 29
		y = 6
		cost = 2
		ai_will_do = {
			factor = 1
		}
		completion_reward = {
			add_trait = {
				character = JAP_tomoyuki_yamashita
				trait = jungle_rat		
			}	
			JAP_tomoyuki_yamashita = {
				boost_planning = yes
			}
		}
	}
	focus = {
		id = JAP_raise_filipino_militia
		icon = GFX_focus_generic_fascist_troops
		prerequisite = { focus = JAP_reorganize_14th_army focus = JAP_retreat_to_upper_luzon }
		x = 28
		y = 7
		cost = 2
		ai_will_do = {
			factor = 1
		}
		bypass = {
			NOT = { controls_state = 623 }
		}
		completion_reward = {
			if = {
				limit = { controls_state = 623 }
					623 = { #Luzon
						create_unit = {
							division = "division_template = \"Chuton-chi Shidan\" start_experience_factor = 0.1 start_equipment_factor = 0.5"
							owner = ROOT
							count = 3
					}
				}					
			}
		}
	}
	focus = {
		id = JAP_jungle_fighting_experts
		icon = GFX_focus_por_luso_tropicalism
		prerequisite = { focus = JAP_stifle_filipino_resistance }
		x = 31
		y = 6
		cost = 2
		ai_will_do = {
			factor = 1
		}
		completion_reward = {
			add_unit_bonus = {
			    marine = {
					jungle = {
						defence = 0.1
						movement = 0.1
					}
				}
			}		
		}
	}
	focus = {
		id = JAP_small_unit_tactics
		icon = GFX_goal_generic_position_armies
		prerequisite = { focus = JAP_jungle_fighting_experts }
		x = 31
		y = 7
		cost = 2
		ai_will_do = {
			factor = 1
		}
		completion_reward = {
			add_unit_bonus = {
			    category_light_infantry = { 
					soft_attack = 0.05
				}
			}
		}
	}
	focus = {
		id = JAP_redeploy_the_kwantung_army_sov
		icon = GFX_focus_jap_cast_the_die
		prerequisite = { focus = JAP_disaster_at_leyte_gulf }
		x = 35
		y = 1
		cost = 1
		ai_will_do = {
			factor = 1
		}
		available = {
			NOT = {
				has_war_with = SOV
			}
		}
		bypass = {
			has_completed_focus = JAP_redeploy_the_kwantung_army_chi
		}
		completion_reward = {
			add_ideas = JAP_prepare_for_august_storm
			hidden_effect = {
				set_country_flag = JAP_redeployed_kwantung_to_china
			}
		}
	}
	focus = {
		id = JAP_renew_the_soviet_nap_pact
		icon = GFX_focus_generic_treaty
		prerequisite = { focus = JAP_redeploy_the_kwantung_army_sov }
		x = 35
		y = 2
		cost = 1
		ai_will_do = {
			factor = 1
		}
		available = {
			NOT = {
				has_war_with = SOV
			}
		}
		completion_reward = {		
			SOV = { country_event = { id = scenario.28 } }
		}
	}
	focus = {
		id = JAP_delaying_actions
		icon = GFX_goal_generic_more_territorial_claims
		prerequisite = { focus = JAP_renew_the_soviet_nap_pact }
		x = 34
		y = 3
		cost = 2
		ai_will_do = {
			factor = 1
		}
		available = {
			NOT = {
				has_war_with = SOV
			}
		}
		completion_reward = {
			swap_ideas = {
				remove_idea = JAP_prepare_for_august_storm
				add_idea = JAP_prepare_for_august_storm_2
			}		
			JAP_otozo_yamada = {
				add_defense = 3
			}				
		}
	}
	focus = {
		id = JAP_hailar_solun_line
		icon = GFX_goal_fortify_the_westwall
		prerequisite = { focus = JAP_renew_the_soviet_nap_pact }
		x = 36
		y = 3
		cost = 2
		ai_will_do = {
			factor = 1
		}
		available = {
			NOT = {
				has_war_with = SOV
			}
		}
		completion_reward = {
			761 = {
				add_building_construction = {
					type = bunker
					level = 2
					instant_build = yes
					province = {
						id = 7697
						id = 7743
						id = 10612
						id = 12690
						id = 4745
						id = 10638
					}				
				}
			}
			612 = {
				add_building_construction = {
					type = bunker
					level = 1
					instant_build = yes
					province = {
						id = 1811
						id = 1871
					}					
				}
			}
		}
	}
	focus = {
		id = JAP_mongolian_border_troops
		icon = GFX_focus_generic_infiltration
		prerequisite = { focus = JAP_delaying_actions }
		x = 33
		y = 5
		cost = 2
		ai_will_do = {
			factor = 1
		}
		available = {
			NOT = {
				has_war_with = SOV
				has_war_with = MON
				MAN = {
					has_capitulated = yes
				}
			}
		}
		completion_reward = {
			if = { limit = { controls_state = 328 }
				328 = { #Manchuria
					create_unit = {
						division = "division_template = \"Chuton-chi Shidan\" start_experience_factor = 0.1 start_equipment_factor = 0.7"
						owner = ROOT
						count = 4
					}
				}				
			}
		}
	}
	focus = {
		id = JAP_protect_korean_border
		icon = GFX_focus_generic_provoke_border_clashes
		prerequisite = { focus = JAP_delaying_actions focus = JAP_hailar_solun_line }
		x = 35
		y = 4
		cost = 2
		ai_will_do = {
			factor = 1
		}
		available = {
			NOT = {
				has_war_with = SOV
			}
		}
		completion_reward = {
			527 = {
				add_dynamic_modifier = {
					modifier = JAP_protect_korean_peninsula
					days = 180
					scope = SOV
				}
			}
			525 = {
				add_dynamic_modifier = {
					modifier = JAP_protect_korean_peninsula
					days = 180
					scope = SOV
				}
			}
		}
	}
	focus = {
		id = JAP_raise_barrier_troops
		icon = GFX_focus_prc_infiltration
		prerequisite = { focus = JAP_hailar_solun_line }
		x = 37
		y = 5
		cost = 2
		ai_will_do = {
			factor = 1
		}
		available = {
			NOT = {
				has_war_with = SOV
			}
		}
		completion_reward = {
			JAP_modify_army_modifier = yes
			add_to_variable = { 
				JAP_military_army_morale_factor = 0.1
				tooltip = army_morale_factor_tt
			}
		}
	}
	focus = {
		id = JAP_august_storm
		icon = GFX_focus_SOV_the_glory_of_the_red_army_communism
		prerequisite = { focus = JAP_raise_barrier_troops focus = JAP_mongolian_border_troops }
		x = 35
		y = 6
		cost = 2
		ai_will_do = {
			factor = 1
		}
		bypass = {
			has_war_with = SOV
		}
		available = {
			always = no
			NOT = {
				has_war_with = SOV
			}
		}
		completion_reward = {

		}
	}
}