focus_tree = {
		id = german_focus_scenario
	
	country = {
		factor = 0
		
		modifier = {
			add = 11
			tag = GER
		}
	}
	
	continuous_focus_position = { x = 50 y = 1700 }
	default = no

	focus = {
		id = GER_increase_disparate_volkssturm_deployments
		icon = GFX_focus_generic_fascist_troops
		x = 8
		y = 0
		cost = 1
		ai_will_do = {
			factor = 1
		}
		completion_reward = {

		}
	}
	focus = {
		id = GER_nerobefehl
		icon = GFX_focus_ger_reichskommisariats
		prerequisite = { focus = GER_increase_disparate_volkssturm_deployments }
		x = 6
		y = 1
		cost = 1
		ai_will_do = {
			factor = 1
		}
		completion_reward = {
			add_timed_idea = {
				idea = GER_nerobefehl
				days = 30
			}
		}
	}
	focus = {
		id = GER_scrape_the_barrel
		icon = GFX_focus_generic_manpower
		prerequisite = { focus = GER_increase_disparate_volkssturm_deployments }
		x = 10
		y = 1
		cost = 1
		ai_will_do = {
			factor = 1
		}
		completion_reward = {

		}
	}
	focus = {
		id = GER_hitler_ist_tot
		icon = GFX_focus_generic_military_dictatorship
		prerequisite = { focus = GER_increase_disparate_volkssturm_deployments }
		x = 8
		y = 2
		cost = 1
		ai_will_do = {
			factor = 1
		}
		bypass = {
			has_global_flag = scenario_hitler_suicide
		}
		available = {
			has_global_flag = scenario_hitler_suicide
		}
		completion_reward = {

		}
	}
	focus = {
		id = GER_the_flensburg_government
		icon = GFX_focus_generic_national_security
		prerequisite = { focus = GER_hitler_ist_tot }
		mutually_exclusive = { focus = GER_continue_the_war_in_the_alps }
		x = 7
		y = 3
		cost = 0.5
		ai_will_do = {
			factor = 1
		}
		completion_reward = {
			GER = { country_event = { id = scenario.4 } }
		}
	}
	focus = {
		id = GER_organize_anti_capture_flights
		icon = GFX_focus_generic_limited_social_mobilization
		prerequisite = { focus = GER_the_flensburg_government }
		x = 7
		y = 4
		cost = 1
		ai_will_do = {
			factor = 1
		}
		completion_reward = {
			add_ideas = GER_anti_capture_flights_idea
		}
	}
	focus = {
		id = GER_continue_the_war_in_the_alps
		icon = GFX_focus_generic_spread_fascism
		prerequisite = { focus = GER_hitler_ist_tot }
		mutually_exclusive = { focus = GER_the_flensburg_government }
		x = 9
		y = 3
		cost = 0.5
		ai_will_do = {
			factor = 1
		}
		completion_reward = {
			add_ideas = GER_continue_in_alps
		}
	}
	focus = {
		id = GER_realise_the_alpen_festung
		icon = GFX_goal_generic_wolf_pack
		prerequisite = { focus = GER_continue_the_war_in_the_alps }
		x = 9
		y = 4
		cost = 1
		ai_will_do = {
			factor = 1
		}
		bypass = {
			NOT = {
			controls_province = 3675
			controls_province = 688
			controls_province = 3684
			}
		}
		available = {
			controls_province = 3675
			controls_province = 688
			controls_province = 3684
		}
		completion_reward = {
			custom_effect_tooltip = werwolf_tt
			hidden_effect = {
			152 = {
			add_building_construction = {
				type = bunker
				level = 8
				province = 688
				instant_build = yes
				}
			add_building_construction = {
				type = bunker
				level = 8
				province = 3684
				instant_build = yes
				}			
			}
			153 = {
				add_building_construction = {
				type = bunker
				level = 8
				province = 3675
				instant_build = yes
				}		
			}

			}
		}
	}
	focus = {
		id = GER_request_all_wehrmacht_troops_to_stand_down
		icon = GFX_focus_POL_beck_ribbentrop
		prerequisite = { focus = GER_realise_the_alpen_festung focus = GER_organize_anti_capture_flights}
		x = 8
		y = 5
		cost = 1
		ai_will_do = {
			factor = 1
		}
		available = {
			if = {
				limit = {
					is_ai = yes
				}
				date > 1945.5.1
			}
		}
		completion_reward = {
			custom_effect_tooltip = GER_request_surrender_tt
			hidden_effect = {
				GER = { country_event = { id = scenario.13 } } 		
			}
		}
	}

	# EASTERN FRONT eastern front Eastern Front
	focus = {
		id = GER_ob_ost
		icon = GFX_focus_attack_soviet
		prerequisite = { focus = GER_increase_disparate_volkssturm_deployments }
		x = 12
		y = 1
		cost = 1
		ai_will_do = {
			factor = 1
		}
		completion_reward = {

		}
	}
	focus = {
		id = GER_operation_hannibal
		icon = GFX_focus_generic_merchant_fleet
		prerequisite = { focus = GER_ob_ost }
		x = 12
		y = 3
		cost = 1
		ai_will_do = {
			factor = 1
		}
		completion_reward = {
			activate_mission_tooltip = GER_operation_hannibal
		}
	}
	focus = {
		id = GER_relieve_budapest
		icon = GFX_focus_POL_prussia_line
		prerequisite = { focus = GER_ob_ost }
		x = 14
		y = 3
		cost = 1
		ai_will_do = {
			factor = 1
		}
		completion_reward = {

		}
	}
	focus = {
		id = GER_secure_the_hungarian_oil_reserves
		icon = GFX_goal_generic_occupy_states_ongoing_war 
		prerequisite = { focus = GER_relieve_budapest }
		x = 14
		y = 4
		cost = 1
		ai_will_do = {
			factor = 1
		}
		completion_reward = {
			hidden_effect = {
				GER = { country_event = { id = scenario.16 } } 		
			}
			add_timed_idea = {
				idea = GER_operation_fruhl
				days = 10
			}
		}
	}
	focus = {
		id = GER_fighting_retreat
		icon = GFX_focus_generic_provoke_border_clashes
		prerequisite = { focus = GER_secure_the_hungarian_oil_reserves }
		x = 14
		y = 5
		cost = 1
		ai_will_do = {
			factor = 1
		}
		completion_reward = {
			add_timed_idea = {
				idea = GER_fighting_retreat_idea 
				days = 45
			}
		}
	}
	focus = {
		id = GER_battle_of_vienna
		icon = GFX_goal_fortify_the_westwall
		prerequisite = { focus = GER_fighting_retreat }
		x = 13
		y = 6
		cost = 1
		ai_will_do = {
			factor = 1
		}
		completion_reward = {
			unlock_decision_tooltip = GER_battle_of_vienna_decision 
		}
	}
	focus = {
		id = GER_stemming_the_tide
		icon = GFX_focus_generic_coastal_fort
		prerequisite = { focus = GER_ob_ost }
		x = 18
		y = 2
		cost = 1
		ai_will_do = {
			factor = 1
		}
		completion_reward = {
			add_timed_idea = {
				idea = GER_stemming_the_tide_idea
				days = 25
			}
		}
	}
	focus = {
		id = GER_heeresgruppe_weichsel
		icon = GFX_goal_generic_axis_build_infantry
		prerequisite = { focus = GER_stemming_the_tide }
		x = 16
		y = 3
		cost = 1
		ai_will_do = {
			factor = 1
		}
		available = {
			has_idea = heinrich_himmler
			has_war = yes
		}
		bypass = {
			NOT = {
				has_idea = heinrich_himmler
				has_war = yes
			}
		}
		completion_reward = {
			add_political_power = 50
			GER_heinrich_himmler = {
				add_field_marshal_role = {
					traits = { politically_connected }
					skill = 1
					attack_skill = 1
					defense_skill = 2
					planning_skill = 1
					logistics_skill = 2
				} 
			}
		}
	}
	focus = {
		id = GER_oder_neisse_line
		icon = GFX_focus_generic_provoke_border_clashes
		prerequisite = { focus = GER_stemming_the_tide }
		x = 18
		y = 3
		cost = 1
		ai_will_do = {
			factor = 1
		}
		completion_reward = {
			add_timed_idea = {
				idea = GER_defensive_positions
				days = 25
			}
		}
	}
	focus = {
		id = GER_employ_aggressive_defensive_orders
		icon = GFX_focus_generic_supply_line
		prerequisite = { focus = GER_stemming_the_tide }
		x = 20
		y = 3
		cost = 1
		ai_will_do = {
			factor = 1
		}
		completion_reward = {
			add_ideas = GER_aggressive_defenses
			add_war_support = -0.05
		}
	}
	focus = {
		id = GER_festung_breslau
		icon = GFX_goal_generic_fortify_city
		prerequisite = { focus = GER_employ_aggressive_defensive_orders }
		x = 20
		y = 5
		cost = 1
		ai_will_do = {
			factor = 1
		}
		available = {
			GER = {
				controls_province = 9570
			}
		}
		completion_reward = {
			66 = {
			add_building_construction = {
				type = bunker
				level = 10
				province = 9570
				instant_build = yes
				}			
			}
		}
	}
	focus = {
		id = GER_armee_ostpreussen
		icon = GFX_focus_generic_full_social_mobilization
		prerequisite = { focus = GER_employ_aggressive_defensive_orders }
		x = 22
		y = 4
		cost = 1
		ai_will_do = {
			factor = 1
		}
		completion_reward = {
			unlock_decision_tooltip = GER_armee_ostpreussen_decision
		}
	}
	focus = {
		id = GER_operation_solstice
		icon = GFX_goal_poland_goal
		prerequisite = { focus = GER_employ_aggressive_defensive_orders focus = GER_oder_neisse_line focus = GER_heeresgruppe_weichsel }
		x = 18
		y = 5
		cost = 1
		ai_will_do = {
			factor = 1
		}
		completion_reward = {
			unlock_decision_tooltip = GER_operation_solstice_decision 
		}
	}
	focus = {
		id = GER_fuhrer_directive_74
		icon = GFX_goal_generic_forceful_treaty
		prerequisite = { focus = GER_operation_solstice focus = GER_fighting_retreat }
		x = 16
		y = 7
		cost = 1
		ai_will_do = {
			factor = 1
		}
		completion_reward = {
			add_timed_idea = {
				idea = GER_directive_74
				days = 25
			}
		}
	}


	### SHARED PATH shared path Shared Path #
	focus = {
		id = GER_der_endsieg_beginnt
		icon = GFX_focus_usa_focus_on_europe
		prerequisite = { focus = GER_fuhrer_directive_74 focus = GER_defeat_cannot_come_so_soon }
		x = 10
		y = 8
		bypass = {
			date > 1945.4.15
			has_global_flag = scenario_berlin
		}
		available = {
			has_global_flag = scenario_berlin
		}
		cost = 1
		ai_will_do = {
			factor = 1
		}
		completion_reward = {

		}
	}
	focus = {
		id = GER_battle_of_halbe
		icon = GFX_focus_generic_provoke_border_clashes
		prerequisite = { focus = GER_battle_of_the_seelow_heights focus = GER_operation_clausewitz }
		x = 11
		y = 10
		cost = 1
		ai_will_do = {
			factor = 1
		}
		available = {
			controls_province = 478
		}
		completion_reward = {
			64 = {
			add_building_construction = {
				type = bunker
				level = 5
				province = 478
				instant_build = yes
				}			
			}
		}
	}
	focus = {
		id = GER_battle_of_the_seelow_heights
		icon = GFX_focus_prc_infiltration
		prerequisite = { focus = GER_der_endsieg_beginnt }
		x = 11
		y = 9
		cost = 1
		ai_will_do = {
			factor = 1
		}
		available = {
			controls_province = 9496
		}
		completion_reward = {
			add_timed_idea = {
				idea = GER_seelow_heights_idea
				days = 3
			}
			64 = {
			add_building_construction = {
				type = bunker
				level = 3
				province = 9496
				instant_build = yes
				}
			}
		}
	}
	focus = {
		id = GER_operation_clausewitz
		icon = GFX_goal_fortify_the_westwall
		prerequisite = { focus = GER_der_endsieg_beginnt }
		x = 9
		y = 9
		cost = 1
		ai_will_do = {
			factor = 1
		}
		available = {
			controls_province = 6521
		}
		completion_reward = {
			971 = {
				add_building_construction = {
				type = bunker
				level = 2
				province = 6521
				instant_build = yes
				}		
			}
			add_timed_idea = {
				idea = GER_operation_clausewitz_idea
				days = 60
			}
		}
	}
	focus = {
		id = GER_fuhrer_directive_73
		icon = GFX_goal_generic_forceful_treaty
		prerequisite = { focus = GER_operation_clausewitz }
		x = 9
		y = 10
		cost = 1
		ai_will_do = {
			factor = 1
		}
		completion_reward = {
			add_timed_idea = {
				idea = GER_directive_73
				days = 15
			}
		}
	}

	### WESTERN FRONT western front Western front OB WEST ob west Ob West 
	focus = {
		id = GER_ob_west
		icon = GFX_focus_attack_britain
		prerequisite = { focus = GER_increase_disparate_volkssturm_deployments }
		x = 4
		y = 1
		cost = 1
		ai_will_do = {
			factor = 1
		}
		completion_reward = {

		}
	}
	focus = {
		id = GER_appoint_ernst_busch
		icon = GFX_focus_generic_military_dictatorship
		prerequisite = { focus = GER_ob_west }
		x = 0
		y = 2
		cost = 1
		ai_will_do = {
			factor = 1
		}
		completion_reward = {
			recruit_character = GER_ernst_busch 
			#custom_effect_tooltip = recruited_general_busch_tt
		}
	}
	focus = {
		id = GER_fuhrer_directive_72
		icon = GFX_goal_generic_forceful_treaty
		prerequisite = { focus = GER_appoint_ernst_busch }
		x = 0
		y = 4
		cost = 1
		ai_will_do = {
			factor = 1
		}
		completion_reward = {
			GER = { country_event = { id = scenario.15 } }
		}
	}
	focus = {
		id = GER_battle_of_the_hurtgen_forest
		icon = GFX_goal_generic_political_pressure
		prerequisite = { focus = GER_ob_west  }
		available = {
		}
		x = 2
		y = 2
		cost = 1
		ai_will_do = {
			factor = 1
		}
		completion_reward = {

		}
	}
	focus = {
		id = GER_operation_bodenplatte
		icon = GFX_goal_generic_air_fighter
		prerequisite = { focus = GER_operation_bodenplatte focus = GER_battle_of_remagen }
		x = 2
		y = 5
		cost = 1
		ai_will_do = {
			factor = 1
		}
		completion_reward = {

		}
	}
	focus = {
		id = GER_festung_ruhr
		icon = GFX_goal_generic_fortify_city
		prerequisite = { focus = GER_battle_of_the_hurtgen_forest }
		x = 2
		y = 6
		cost = 1
		ai_will_do = {
			factor = 1
		}
		completion_reward = {
			unlock_decision_tooltip = GER_festung_ruhr_decision
		}
	}
	focus = {
		id = GER_battle_of_remagen
		icon = GFX_focus_prc_infiltration
		prerequisite = { focus = GER_ob_west }
		x = 4
		y = 3
		cost = 1
		ai_will_do = {
			factor = 1
		}
		completion_reward = {
			unlock_decision_tooltip = GER_battle_of_remagen_decision 
		}
	}
	focus = {
		id = GER_sonderkommando_elbe
		icon = GFX_focus_SOV_flying_clubs
		prerequisite = { focus = GER_battle_of_remagen }
		x = 4
		y = 5
		cost = 1
		ai_will_do = {
			factor = 1
		}
		completion_reward = {
			hidden_effect = {
				set_rule = {
					can_use_kamikaze_pilots = yes
				}
			}
			custom_effect_tooltip = kamikaze_focus_tooltip
		}
	}
	focus = {
		id = GER_defeat_cannot_come_so_soon
		icon = GFX_focus_generic_full_social_mobilization
		prerequisite = { focus = GER_sonderkommando_elbe focus = GER_festung_ruhr }
		x = 4
		y = 7
		cost = 1
		ai_will_do = {
			factor = 1
		}
		completion_reward = {
			swap_ideas = { 
  				remove_idea = GER_endsiegmod 
  				add_idea = GER_endsiegmod_2 
			}
		}
	}
}