ideas = {

  country = {

    surrender_limit = {

            allowed = {
                always = no
            }

            available = {
                has_war = yes
            }
            picture = generic_morale_bonus

            allowed_civil_war = {
                always = yes 
            }

            removal_cost = -1

            modifier = {
                surrender_limit = 1
            }       
        }
    GER_disloyalty = {

        allowed = {
            always = no
        }

        available = {
            has_war = yes
        }

        name = GER_disloyalty

        picture = german_advisors

        allowed_civil_war = {
            always = yes
        }

        removal_cost = -1

            modifier = {
                political_power_gain = -0.05
                weekly_manpower = -50
            } 
        }
    GER_disloyalty_2 = {

        allowed = {
            always = no
        }

        available = {
            has_war = yes
        }

        name = GER_disloyalty

        picture = german_advisors

        allowed_civil_war = {
            always = yes
        }

        removal_cost = -1

            modifier = {
                political_power_gain = -0.07
                weekly_casualties_war_support = -0.01
                weekly_manpower = -100
            } 
        }
    GER_disloyalty_3 = {

        allowed = {
            always = no
        }

        available = {
            has_war = yes
        }

        picture = german_advisors

        name = GER_disloyalty

        allowed_civil_war = {
            always = yes
        }

        removal_cost = -1

            modifier = {
                political_power_gain = -0.10
                weekly_casualties_war_support = -0.01
                weekly_manpower = -150
            } 
        }
    GER_disloyalty_4 = {

        allowed = { 
            surrender_progress < 0.01
        }

        available = {
            has_war = yes
        }

        picture = german_advisors

        name = GER_disloyalty

        allowed_civil_war = {
            always = yes
        }

        removal_cost = -1

            modifier = {
                political_power_gain = -0.15
                weekly_casualties_war_support = -0.01
                weekly_manpower = -200
            } 
        }
    GER_not_all_is_yet_lost = {

        allowed = {
            always = no
        }

        available = {
            has_war = yes
        }

        picture = generic_fascism_rising

        allowed_civil_war = {
            always = yes
        }

        removal_cost = -1

        modifier = {
            army_core_defence_factor = 0.15
            army_org_regain = 0.10
            army_org_factor = 0.02
            attrition = -0.12
            }
        }
    GER_shattered_wehrmacht = {

        allowed = {
            always = no
        }

        available = {
            has_war = yes
        }

        picture = german_advisors

        allowed_civil_war = {
            always = yes
        }

        removal_cost = -1

        modifier = {
            land_reinforce_rate = -0.01
        #    army_morale_factor -0.25
            army_org_regain = -0.25
            army_org_factor = -0.1
            attrition = 0.25
            }
        }
    GER_shattered_wehrmacht_2 = {

        allowed = {
            always = no
        }

        available = {
            has_war = yes
        }

        picture = german_advisors

        allowed_civil_war = {
            always = yes
        }

        name = GER_shattered_wehrmacht

        removal_cost = -1

        modifier = {
       #     army_morale_factor = -0.25
            army_org_regain = -0.19
            army_org_factor = -0.08
            attrition = 0.19
            }
        }
    GER_shattered_wehrmacht_3 = {

        allowed = {
            always = no
        }

        available = {
            has_war = yes
        }

        picture = german_advisors

        allowed_civil_war = {
            always = yes
        }

        name = GER_shattered_wehrmacht

        removal_cost = -1

        modifier = {
      #      army_morale_factor = -0.13
            army_org_regain = -0.13
            army_org_factor = -0.06
            attrition = 0.13
            }
        }
    GER_shattered_wehrmacht_4 = {

        allowed = {
            always = no
        }

        available = {
            has_war = yes
        }

        picture = german_advisors

        allowed_civil_war = {
            always = yes
        }

        name = GER_shattered_wehrmacht

        removal_cost = -1

        modifier = {
     #       army_morale_factor = -0.07
            army_org_regain = -0.07
            army_org_factor = -0.04
            attrition = 0.07
            }
        }
    GER_renewed_wehrmacht = {

        allowed = {
            always = no
        }

        available = {
            has_war = yes
        }

        picture = german_advisors

        allowed_civil_war = {
            always = yes
        }

        removal_cost = -1

        modifier = {
            army_morale_factor = 0.15
            army_org_regain = 0.15
            army_org_factor = 0.15
            army_core_defence_factor = 0.15
            }
        }
    GER_endsiegmod = {

        allowed = { 
            always = no 
        }
        picture = generic_fascism_rising

        allowed_civil_war = {
            always = yes 
        }

        available = {
            has_war = yes
        }

        removal_cost = -1

        modifier = {
            surrender_limit = 0.25
            army_core_defence_factor = 0.1
            custom_modifier_tooltip = GER_endsiegmod_tt
            }       
        }
     GER_endsiegmod_2 = {

        allowed = { 
            always = no 
        }
        picture = generic_fascism_rising

        allowed_civil_war = {
            always = yes 
        }

        available = {
            has_war = yes
        }

        removal_cost = -1

        modifier = {
            political_power_gain = -0.5
            war_support_weekly_factor = 0.001
            surrender_limit = 0.25
            army_core_defence_factor = 0.1
            custom_modifier_tooltip = GER_endsiegmod_tt
            }       
        } 
    GER_endsiegmod_donitz = {

        allowed = { 
            always = no 
        }
        picture = generic_fascism_rising

        allowed_civil_war = {
            always = yes 
        }

        name = GER_endsiegmod

        available = {
            has_war = yes
        }

        removal_cost = -1

        modifier = {
            surrender_limit = 0.18
            army_core_defence_factor = 0.1
            }       
        }
    GER_totalen_krieg_doctrine = {

        allowed = { 
            always = no 
        }
        picture = generic_manpower_bonus

        allowed_civil_war = {
            always = yes 
        }

        available = {
            has_war = yes
        }

        removal_cost = -1

        modifier = {
            mobilization_speed = 0.5
            recruitable_population_factor = 0.07
            industrial_capacity_factory = 0.07
            political_power_gain = 0.15
            stability_factor = -0.05
            war_support_factor 0.1
            }       
        }
     GER_economic_collapse = {

        allowed = { 
            always = no
        }
        picture = generic_license_production

        allowed_civil_war = {
            always = yes 
        }

        available = {
            has_war = yes
        }

        removal_cost = -1

        modifier = {
            industry_repair_factor = -0.48
            production_factory_efficiency_gain_factor = -0.26
            production_speed_buildings_factor = -0.39
            consumer_goods_factor = 0.17 #was 43
            industrial_capacity_factory = -0.30
            custom_modifier_tooltip = GER_economic_collapse_tt
            }       
        } 
     GER_scenario_volkssturm = {

        allowed = { 
            always = no 
        }
        picture = generic_infantry_bonus

        allowed_civil_war = {
            always = yes 
        }

        available = {
            has_war = yes
        }

        removal_cost = -1

        modifier = {
            mobilization_laws_cost_factor = 0.35
            recruitable_population_factor = 0.1
            }       
        }   

     GER_directive_74 = {

        allowed = { 
            always = no 
        }
        picture = generic_infantry_bonus

        allowed_civil_war = {
            always = yes 
        }

        available = {
            has_war = yes
        }

        removal_cost = -1

        modifier = {
            army_morale_factor = 0.1
            army_core_defence_factor = 0.05
            }       
        } 
     GER_nerobefehl = {

        allowed = { 
            always = no 
        }
        picture = generic_infantry_bonus

        allowed_civil_war = {
            always = yes 
        }

        available = {
            has_war = yes
        }

        removal_cost = -1

        modifier = {
            army_speed_factor = -0.1
            org_loss_when_moving = -0.1
            army_core_defence_factor = 0.05
            }       
        } 
     GER_directive_72 = {

        allowed = { 
            always = no 
        }
        picture = generic_infantry_bonus

        allowed_civil_war = {
            always = yes 
        }

        available = {
            has_war = yes
        }

        removal_cost = -1

        modifier = {
            command_power_gain = 0.5
            experience_gain_army_factor = 0.15
            command_abilities_cost_factor = -0.3
            }       
        } 
     GER_directive_73 = {

        allowed = { 
            always = no 
        }
        picture = generic_infantry_bonus

        allowed_civil_war = {
            always = yes 
        }

        available = {
            has_war = yes
        }

        removal_cost = -1

        modifier = {
            command_power_gain = 0.5
            experience_gain_army_factor = 0.15
            command_abilities_cost_factor = -0.3
            }       
        } 
     GER_operation_clausewitz_idea = {

        allowed = { 
            always = no 
        }
        picture = generic_infantry_bonus

        allowed_civil_war = {
            always = yes 
        }

        available = {
            has_war = yes
        }

        removal_cost = -1

        targeted_modifier = {
            tag = SOV
            defense_bonus_against = 0.1
        }

        modifier = {
            org_loss_when_moving = -0.05
            }       
        }
     GER_seelow_heights_idea = {

        allowed = { 
            always = no 
        }
        picture = generic_infantry_bonus

        allowed_civil_war = {
            always = yes 
        }

        available = {
            has_war = yes
        }

        removal_cost = -1

        targeted_modifier = {
            tag = SOV
            defense_bonus_against = 0.25
            }
        }
     GER_continue_in_alps = {

        allowed = { 
            always = no 
        }
        picture = generic_infantry_bonus

        allowed_civil_war = {
            always = yes 
        }

        available = {
            has_war = yes
        }

        removal_cost = -1

        modifier = {
            political_power_gain = -0.25
            offensive_war_stability_factor = 0.15
            war_support_weekly_factor = 0.001
            army_core_defence_factor = 0.15
            }       
        } 
     GER_anti_capture_flights_idea = {

        allowed = { 
            always = no 
        }
        picture = generic_infantry_bonus

        allowed_civil_war = {
            always = yes 
        }

        available = {
            has_war = yes
        }

        removal_cost = -1

        modifier = {
            offensive_war_stability_factor = 0.30
            war_support_weekly_factor = -0.001
            army_speed_factor = 0.15
            }       
        } 
     GER_fighting_retreat_idea = {

        allowed = { 
            always = no 
        }
        picture = generic_infantry_bonus

        allowed_civil_war = {
            always = yes 
        }

        available = {
            has_war = yes
        }

        removal_cost = -1

        targeted_modifier = {
            tag = SOV
            defense_bonus_against = 0.05
            }    
        }

        # When Titans Clashed #
    GER_operation_fruhl = {
        allowed= {
            always = no
        }

        picture = generic_morale_bonus

        allowed_civil_war = {
            always = yes
        }

        removal_cost = -1

        targeted_modifier = {
            tag = SOV
            army_attack_factor = 0.15
        }
    }
    GER_stemming_the_tide_idea = {

        allowed = { 
            always = no 
        }
        picture = generic_infantry_bonus

        allowed_civil_war = {
            always = yes 
        }

        available = {
            has_war = yes
        }

        removal_cost = -1

        modifier = {
            army_speed_factor = -0.1
            org_loss_when_moving = -0.1
            army_core_defence_factor = 0.05
            }       
        } 
    GER_defensive_positions = {

        allowed = { 
            always = no 
        }
        picture = generic_infantry_bonus

        allowed_civil_war = {
            always = yes 
        }

        available = {
            has_war = yes
        }

        removal_cost = -1

        modifier = {
            cas_damage_reduction = 0.1
            dig_in_speed_factor = 0.15
            max_dig_in_factor = 0.1
            }       
        } 

    GER_aggressive_defenses = {

        allowed = { 
            always = no 
        }
        picture = generic_infantry_bonus

        allowed_civil_war = {
            always = yes 
        }

        available = {
            has_war = yes
        }

        removal_cost = -1

        modifier = {
            org_loss_at_low_org_factor = 0.05
            mobilization_speed = 0.2
            }       
        } 

    ### JAP ###
    JAP_shattered_army_4 = {

        allowed = {
            always = no
        }

        picture = warrior_traditions_idea

        allowed_civil_war = {
            always = yes
        }

        available = {
            has_war = yes
        }

        removal_cost = -1

        name = JAP_shattered_army

        modifier = {
            land_reinforce_rate = -0.01
            army_morale_factor = -0.25
            army_org_regain = -0.28
           #army_attack_factor = -0.25
            army_org_factor = -0.12
            attrition = 0.25
            }
        } 
    JAP_shattered_army_3 = {

        allowed = {
            always = no
        }

        picture = warrior_traditions_idea

        allowed_civil_war = {
            always = yes
        }

        available = {
            has_war = yes
        }

        removal_cost = -1

        name = JAP_shattered_army

        modifier = {
            land_reinforce_rate = -0.01
            army_morale_factor = -0.19
            army_org_regain = -0.21
           #army_attack_factor = -0.25
            army_org_factor = -0.09
            attrition = 0.19
            }
        } 
    JAP_shattered_army_2 = {

        allowed = {
            always = no
        }

        picture = warrior_traditions_idea

        allowed_civil_war = {
            always = yes
        }

        available = {
            has_war = yes
        }

        removal_cost = -1

        name = JAP_shattered_army

        modifier = {
            land_reinforce_rate = -0.01
            army_morale_factor = -0.13
            army_org_regain = -0.14
           #army_attack_factor = -0.25
            army_org_factor = -0.06
            attrition = 0.13
            }
        } 
    JAP_shattered_army = {

        allowed = {
            always = no
        }

        picture = warrior_traditions_idea

        allowed_civil_war = {
            always = yes
        }

        available = {
            has_war = yes
        }

        removal_cost = -1

        modifier = {
            army_morale_factor = -0.07
            army_org_regain = -0.07
           #army_attack_factor = -0.25
            army_org_factor = -0.03
            attrition = 0.07
            }
        } 

     JAP_economic_collapse = {

        allowed = { 
            always = no 
        }
        picture = SWE_marauder_bombers

        allowed_civil_war = {
            always = yes 
        }

        available = {
            has_war = yes
        }

        removal_cost = -1

        modifier = {
            industry_repair_factor = -0.64
            production_factory_efficiency_gain_factor = -0.56
            production_speed_buildings_factor = -0.47
            consumer_goods_factor = 0.15
            industrial_capacity_factory = -0.45
            custom_modifier_tooltip = JAP_economic_collapse_tt
            }       
        }    
    JAP_sho_go_1 = {

        allowed = { 
            always = no 
            tag = JAP
        }
        picture = generic_japanese_conflict

        allowed_civil_war = {
            always = yes 
        }

        available = {
            OR = {
                controls_state = 627 
                controls_state = 623              
            }
        }

        removal_cost = -1

        targeted_modifier = {
            tag = USA
            defense_bonus_against = 0.05
        }    
    }
    JAP_sho_go_2 = {

        allowed = { 
            always = no 
            tag = JAP
        }
        picture = generic_japanese_conflict

        allowed_civil_war = {
            always = yes 
        }

        available = {
            OR = {
                controls_province = 11932
                controls_province = 10124
                controls_province = 1123
                controls_province = 7115  
            }
        }

        removal_cost = -1

        modifier = {          
            pocket_penalty = -0.2
        }

        targeted_modifier = {
            tag = USA
            defense_bonus_against = 0.05 #Not higher because of JAP_okinawa_victory_or_death
        }    
    }
    JAP_sho_go_3 = { #If sho_go_2 is picked, focus will give this

        allowed = { 
            always = no 
            tag = JAP
        }
        picture = generic_japanese_conflict

        allowed_civil_war = {
            always = yes 
        }

        available = {
            OR = {
                controls_state = 627 
                controls_state = 623   
                controls_province = 11932
                controls_province = 10124
                controls_province = 1123
                controls_province = 7115          
            }
        }

        removal_cost = -1

        modifier = {          
            pocket_penalty = -0.2
            attrition_for_controller = -0.1
        }

        targeted_modifier = {
            tag = USA
            defense_bonus_against = 0.1
        }    
    }
    JAP_sho_go_4 = { #If sho_go_2 is yet to be picked, focus will give this

        allowed = { 
            always = no 
            tag = JAP
        }
        picture = generic_japanese_conflict

        allowed_civil_war = {
            always = yes 
        }

        available = {
            OR = {
                controls_state = 627 
                controls_state = 623   
                controls_province = 11932
                controls_province = 10124
                controls_province = 1123
                controls_province = 7115          
            }
        }

        removal_cost = -1

        modifier = {          
            attrition_for_controller = -0.1
        }

        targeted_modifier = {
            tag = USA
            defense_bonus_against = 0.1 #Not higher because of JAP_okinawa_victory_or_death
        }    
    }
    JAP_okinawa_victory_or_death = {

        allowed = { 
            always = no 
            tag = JAP
        }
        picture = generic_japanese_conflict

        allowed_civil_war = {
            always = yes 
        }

        available = {
        }

        removal_cost = -1

        targeted_modifier = {
            tag = USA
            defense_bonus_against = 0.1
        }    
        targeted_modifier = {
            tag = CHI
            defense_bonus_against = -0.12
        }  
    }
    JAP_relocated_government = {

        allowed = { 
            always = no 
            tag = JAP
        }
        picture = generic_japanese_conflict

        allowed_civil_war = {
            always = yes 
        }

        available = {
            JAP = {
                controls_state = 535
            }
        }

        removal_cost = -1

        modifier = {
            surrender_limit = 0.15
            stability_weekly = -0.001
            political_power_gain = -0.25
        }
    }
    JAP_militarist_government = {

        allowed = { 
            always = no 
            tag = JAP
        }
        picture = generic_japanese_conflict

        allowed_civil_war = {
            always = yes 
        }

        removal_cost = -1

        modifier = {    
            surrender_limit = 0.15
            weekly_casualties_war_support = 0.001
            industrial_capacity_factory = 0.05
            consumer_goods_factor = 0.05 
        }
    }
    JAP_aftermath_of_ichi_go = {

        allowed = { 
            tag = JAP
        }
        picture = jap_ichi_go

        allowed_civil_war = {
            always = no 
        }

        available = {
            CHI = {
                surrender_progress > 0.44
            }
        }

        removal_cost = -1

        targeted_modifier = {
            tag = CHI
            defense_bonus_against = 0.2
        }  

        modifier = {          
            custom_modifier_tooltip = JAP_aftermath_of_ichi_go_tt
        }  
    }
    JAP_defeat_at_leyte_gulf = {

        allowed = { 
            tag = JAP
        }
        picture = generic_navy_bonus

        allowed_civil_war = {
            always = no 
        }

        available = {

        }

        removal_cost = -1

        modifier = {    
            naval_night_attack = 0.1
            navy_anti_air_attack_factor = -0.2
            naval_damage_factor = -0.15
            naval_morale_factor = -0.15
            navy_org_factor = -0.2
        }  
    }
    JAP_defeat_at_leyte_gulf_2 = {
        name = JAP_defeat_at_leyte_gulf

        allowed = { 
            tag = JAP
        }
        picture = generic_navy_bonus

        allowed_civil_war = {
            always = no 
        }

        available = {

        }

        removal_cost = -1

        modifier = {    
            naval_night_attack = 0.07
            navy_anti_air_attack = -0.10
            naval_damage_factor = -0.07
            naval_morale = -0.07
            navy_org = -0.10
        }  
    }
    JAP_defeat_at_leyte_gulf_3 = {
        name = JAP_defeat_at_leyte_gulf

        allowed = { 
            tag = JAP
        }
        picture = generic_navy_bonus

        allowed_civil_war = {
            always = no 
        }

        available = {

        }

        removal_cost = -1

        modifier = {    
            naval_night_attack = 0.04
            navy_anti_air_attack = -0.07
            naval_damage_factor = -0.04
            naval_morale = -0.04
            navy_org = -0.07
        }  
    }
    JAP_defeat_at_leyte_gulf_4 = {
        name = JAP_defeat_at_leyte_gulf

        allowed = { 
            tag = JAP
        }
        picture = generic_navy_bonus

        allowed_civil_war = {
            always = no 
        }

        available = {

        }

        removal_cost = -1

        modifier = {    
            naval_night_attack = 0.02
            navy_anti_air_attack = -0.04
            naval_damage_factor = -0.02
            naval_morale = -0.02
            navy_org = -0.04
        }  
    }
    
    JAP_the_ija_finish_unryu = {
        name = JAP_the_ija

        allowed = { 
            tag = JAP
        }
        picture = generic_navy_bonus

        allowed_civil_war = {
            always = no 
        }

        available = {

        }

        removal_cost = -1

        modifier = {
            naval_equipment_upgrade_xp_cost = -0.1
        }
            
        equipment_bonus = {
            ship_hull_carrier = {
                build_cost_ic = -0.05 instant = yes
            }
        }
    }

    JAP_the_ija_finish_unryu_2 = {
        name = JAP_the_ija

        allowed = { 
            tag = JAP
        }
        picture = generic_navy_bonus

        allowed_civil_war = {
            always = no 
        }

        available = {

        }

        removal_cost = -1

        modifier = {
            naval_equipment_upgrade_xp_cost = -0.1
            production_speed_dockyard_factor = 0.1  
        }

        equipment_bonus = {
            ship_hull_heavy = {
                build_cost_ic = 0.05 instant = yes
            }
            ship_hull_carrier = {
                build_cost_ic = -0.15 instant = yes
            }
            ship_hull_submarine = {
                build_cost_ic = 0.05 instant = yes
            }
        }
    }

    JAP_the_ija_scrap_unryu = {
        name = JAP_the_ija

        allowed = { 
            tag = JAP
        }
        picture = generic_navy_bonus

        allowed_civil_war = {
            always = no 
        }

        available = {

        }

        removal_cost = -1

        equipment_bonus = {
            ship_hull_heavy = {
                build_cost_ic = 0.1 instant = yes
            }
            ship_hull_carrier = {
                build_cost_ic = 0.1 instant = yes
            }
        }
    }

    JAP_conquer_china_idea_1 = {

        allowed = { 
            always = no 
        }

        picture = generic_japanese_conflict

        allowed_civil_war = {
            always = yes 
        }

        removal_cost = -1

        targeted_modifier = {
            tag = CHI
            attack_bonus_against = 0.1
            }   
        targeted_modifier = {
            tag = SOV
            defense_bonus_against = -0.1
        }     
    }

    JAP_conquer_china_idea_2 = {
        name = JAP_conquer_china_idea_1

        allowed = { 
            always = no 
        }

        picture = generic_japanese_conflict

        allowed_civil_war = {
            always = yes 
        }

        removal_cost = -1

        targeted_modifier = {
            tag = CHI
            attack_bonus_against = 0.1
            }   
        targeted_modifier = {
            tag = SHX
            attack_bonus_against = 0.1
            } 
        targeted_modifier = {
            tag = PRC
            attack_bonus_against = 0.1
            }
        targeted_modifier = {
            tag = SOV
            defense_bonus_against = -0.1
            attack_bonus_against = -0.12
        }     
    }

    JAP_prepare_for_august_storm = {

        allowed = { 
            always = no 
        }

        picture = generic_attack_soviet_union

        allowed_civil_war = {
            always = yes 
        }

        removal_cost = -1

        targeted_modifier = {
            tag = SOV
            defense_bonus_against = 0.15
            max_planning_factor = 0.2
            }   
        targeted_modifier = {
            tag = CHI
            attack_bonus_against = -0.1
        }     
    }
    JAP_prepare_for_august_storm_2 = {
        name = JAP_prepare_for_august_storm

        allowed = { 
            always = no 
        }

        picture = generic_attack_soviet_union

        allowed_civil_war = {
            always = yes 
        }

        removal_cost = -1

        modifier = {
            pocket_penalty = -0.15
        }

        targeted_modifier = {
            tag = SOV
            defense_bonus_against = 0.15
            max_planning_factor = 0.2
        }   
        targeted_modifier = {
            tag = CHI
            attack_bonus_against = -0.1
        }     
    }

    JAP_conquer_yunnan = {

        allowed = { 
            always = no 
        }

        picture = generic_japanese_conflict

        allowed_civil_war = {
            always = yes 
        }

        removal_cost = -1

        targeted_modifier = {
            tag = YUN
            attack_bonus_against = 0.1
        }  
    }

    JAP_deal_with_the_partisans_idea = {

        allowed = { 
            always = no 
        }

        picture = generic_japanese_conflict

        allowed_civil_war = {
            always = yes 
        }

        removal_cost = -1

        modifier = {
            resistance_damage_to_garrison = -0.05
            resistance_growth = -0.05
        }  
    }

    JAP_deal_with_the_partisans_idea_2 = {
        name = JAP_deal_with_the_partisans_idea

        allowed = { 
            always = no 
        }

        picture = generic_japanese_conflict

        allowed_civil_war = {
            always = yes 
        }

        removal_cost = -1

        modifier = {
            resistance_damage_to_garrison = -0.1
            resistance_growth = -0.07
        }  
    }

    JAP_deal_with_the_partisans_idea_3 = {
        name = JAP_deal_with_the_partisans_idea

        allowed = { 
            always = no 
        }

        picture = generic_japanese_conflict

        allowed_civil_war = {
            always = yes 
        }

        removal_cost = -1

        modifier = {
            resistance_damage_to_garrison = -0.15
            resistance_growth = -0.1
        }  
    }

    JAP_kamikaze_mod_1 = {

        allowed = { 
            always = no 
        }

        picture = generic_japanese_conflict

        allowed_civil_war = {
            always = yes 
        }

        removal_cost = -1

        modifier = {
            air_training_xp_gain_factor = 0.15
            air_untrained_pilots_penalty_factor = -0.1
            air_weather_penalty = -0.05
        }  
    }

    JAP_kamikaze_mod_2 = {
        name = JAP_kamikaze_mod_1

        allowed = { 
            always = no 
        }

        picture = generic_japanese_conflict

        allowed_civil_war = {
            always = yes 
        }

        removal_cost = -1

        modifier = {
            air_training_xp_gain_factor = 0.15
            air_untrained_pilots_penalty_factor = -0.1
            air_weather_penalty = -0.05
        } 
        equipment_bonus = {
            small_plane_airframe = {
                build_cost_ic = -0.1 instant = yes
            }
        } 
    }

    # SOV
     SOV_berlin_strategic_offensive_operation = {

        allowed = { 
            always = no 
        }
        picture = generic_morale_bonus

        allowed_civil_war = {
            always = yes 
        }

        removal_cost = -1

        modifier = {
            #river_crossing_factor = -0.75
            }       
        }  
     SOV_slow_down = {

        allowed = { 
            always = no 
        }
        picture = generic_morale_bonus

        allowed_civil_war = {
            always = yes 
        }

        removal_cost = -1

            modifier = {
                army_speed_factor = -0.15
            }      
        } 
    SOV_allied_control_commission = {

            allowed = { 
                always = no 
            }
            picture = neutrality_idea

            allowed_civil_war = {
                always = yes 
            }

        available = {
            has_war = yes
        }

            removal_cost = -1

            modifier = {
                custom_modifier_tooltip = acc_tt
            }       
        }
        SOV_preparing_offensive = {

            allowed = { 
                always = no 
            }

            picture = generic_morale_bonus

            allowed_civil_war = {
                always = yes 
            }

            removal_cost = -1

            modifier = {
                army_speed_factor = -0.75
            }

            targeted_modifier = {
                tag = GER
                attack_bonus_against = -0.95
            }       
        } 
        SOV_vistula_oder_offensive = {

            allowed = { 
                always = no 
            }
            picture = generic_morale_bonus

            allowed_civil_war = {
                always = yes 
            }

            removal_cost = -1

            modifier = {
                planning_speed = 0.75
                ai_focus_aggressive_factor = 1.0
                river_crossing_factor = -0.85
            }       
        }
        SOV_manchurian_strategic_offensive_operations = {

            allowed = { 
                always = no 
            }

            picture = generic_morale_bonus

            allowed_civil_war = {
                always = yes 
            }

            removal_cost = -1

            modifier = {
                army_attack_speed_factor = 0.1
                army_org_regain = 0.1
                out_of_supply_factor = 0.35
            }       
            targeted_modifier = {
                tag = JAP
                attack_bonus_against = 0.1    
            } 
            targeted_modifier = {
                tag = MAN
                attack_bonus_against = 0.1    
            } 
            targeted_modifier = {
                tag = MEN
                attack_bonus_against = 0.1    
            } 
        } 
        #Allies
    surrender_limit_allies = {

            allowed = {
                always = no
            }

            available = {
                has_war = yes
            }
            picture = generic_morale_bonus

            allowed_civil_war = {
                always = yes 
            }

            removal_cost = -1

            modifier = {
                surrender_limit = 1
            }       
        }
        RAJ_burmese_campaign = {
            allowed = { 
                always = no 
            }
            picture = generic_morale_bonus

            allowed_civil_war = {
                always = yes 
            }

            removal_cost = -1

            modifier = {
                #custom_modifier_tooltip = RAJ_burma_campaign_tt
                army_speed_factor = 0.25
                army_org = 10
                ai_focus_aggressive_factor = 0.75
            }

            targeted_modifier = {
                tag = JAP
                attack_bonus_against = 0.30    
            }         
        } 
        RAJ_burmese_campaign_2 = {
            allowed = { 
                always = no 
            }
            picture = generic_morale_bonus

            allowed_civil_war = {
                always = yes 
            }

            name = RAJ_burmese_campaign

            removal_cost = -1

            modifier = {
                attrition = -0.75
                supply_consumption_factor = -0.75
                out_of_supply_factor = -0.1
                army_org = 5
                ai_focus_aggressive_factor = 1.0
            }

            targeted_modifier = {
                tag = JAP
                attack_bonus_against = 0.20    
            }         
        } 
        the_united_nations = {

            allowed = { 
                always = no 
            }
            picture = generic_morale_bonus

            allowed_civil_war = {
                always = yes 
            }

            removal_cost = -1

            modifier = {
                planning_speed = 0.75
            }       
        }
        ENG_wait_for_invasion_of_germany = {

            allowed = { 
                always = no 
            }
            picture = generic_morale_bonus

            allowed_civil_war = {
                always = yes 
            }

            removal_cost = -1

            modifier = {
                ai_focus_defense_factor = 1.0
            }       
        }
        ENG_invasion_of_western_germany = {

            allowed = { 
                always = no 
            }
            picture = generic_morale_bonus

            allowed_civil_war = {
                always = yes 
            }

            removal_cost = -1

            modifier = {
                ai_focus_aggressive_factor = 1.0
            }       
        }
    ENG_europe_first_strat = {

        allowed = { 
            always = no 
        }
        picture = generic_manpower_bonus

        allowed_civil_war = {
            always = yes 
        }

        available = {
            has_war_with = GER
        }

        removal_cost = -1

        targeted_modifier = {
            tag = GER
            attack_bonus_against = 0.05
        }  
        targeted_modifier = {
            tag = GER
            defense_bonus_against = 0.1
        }   

        modifier = {
            attrition = -0.1
            supply_consumption_factor = -0.1
            river_crossing_factor = -0.15
            army_morale_factor = 0.05
            }      
        }
    USA_elbe_mission = {

        allowed = { 
            always = no 
        }
        picture = generic_manpower_bonus

        allowed_civil_war = {
            always = yes 
        }

        available = {
            has_war_with = GER
        }

        removal_cost = -1

        targeted_modifier = {
            tag = GER
            attack_bonus_against = 0.40
        }  

        modifier = {
            river_crossing_factor = -0.85
            army_org_regain = 0.6
            army_morale_factor = 0.45
            ai_focus_aggressive_factor = 1.0
            }         
        }
    USA_battle_of_okinawa_idea = {

        allowed = { 
            always = no 
            tag = USA
        }
        picture = generic_manpower_bonus

        allowed_civil_war = {
            always = yes 
        }

        available = {
        }

        removal_cost = -1
        
        modifier = {
            army_morale_factor = -0.12
            land_night_attack = -0.1
        } 
    }
        # CHI
    CHI_endsiegmod = {

        allowed = { 
            always = no 
        }
        picture = generic_japanese_conflict

        allowed_civil_war = {
            always = yes 
        }

        available = {
            has_war = yes
        }

        removal_cost = -1

        modifier = {
            hidden_modifier = {
                surrender_limit = 1
                }
            }   
            targeted_modifier = {
                tag = JAP
                defense_bonus_against = 0.1
            }    
        }
    CHI_burma_open = {

        allowed = { 
            always = no 
        }
        picture = SOV_the_road_of_life

        allowed_civil_war = {
            always = yes 
        }

        available = {
            has_war = yes
        }

        removal_cost = -1

        modifier = {
            supply_node_range = 0.1
            army_org_regain = 0.1
            army_org_factor = 0.05
            weekly_casualties_war_support = 0.0001
            consumer_goods_factor = 0.05
        }   
        targeted_modifier = {
            tag = JAP
            defense_bonus_against = 0.1
        }    
    }
    CHI_burma_closed = {

        allowed = { 
            always = no 
        }
        picture = SOV_the_road_of_life

        allowed_civil_war = {
            always = yes 
        }

        available = {
            has_war = yes
        }

        removal_cost = -1

        modifier = {
            supply_node_range = 0.1
            army_org_regain = 0.02
            army_org_factor = 0.002
            consumer_goods_factor = 0.001
        }   
        targeted_modifier = {
            tag = JAP
            defense_bonus_against = 0.05
        }    
    }
    CHI_stilwell_road = {

        allowed = { 
            always = no 
        }
        picture = SOV_the_road_of_life

        allowed_civil_war = {
            always = yes 
        }

        available = {
            has_war = yes
        }

        removal_cost = -1

        modifier = {
            production_factory_max_efficiency_factor = 0.1
            production_lack_of_resource_penalty_factor = -0.15
        }     
    }
    CHI_stilwell_road_closed = {

        allowed = { 
            always = no 
        }
        picture = SOV_the_road_of_life

        allowed_civil_war = {
            always = yes 
        }

        available = {
            has_war = yes
        }

        removal_cost = -1

        modifier = {
            production_factory_max_efficiency_factor = 0.05
            production_lack_of_resource_penalty_factor = -0.05
        }     
    }
}

    hidden_ideas = {
        ENG_slow_europe = {

            allowed = { 
                always = no 
            }

            picture = generic_morale_bonus

            allowed_civil_war = {
                always = yes 
            }

            removal_cost = -1

            modifier = {
                army_speed_factor = -0.5
                army_attack_factor = -0.5
            }       
        }   
        USA_anti_cheese_measures = {

            allowed = { 
                always = no 
                tag = USA
            }
            picture = generic_manpower_bonus
    
            allowed_civil_war = {
             always = yes 
            }
    
            removal_cost = -1

            modifier = {
                army_morale_factor = 0.45
                army_breakthrough_against_major_factor = 5.0
                army_strength_factor = 5.0
            }
            
            targeted_modifier = {
                tag = JAP
                attack_bonus_against = 5.0
            } 
        } 
        JAP_anti_cheese_sov = {

            allowed = { 
                always = no 
            }

            picture = generic_morale_bonus

            allowed_civil_war = {
                always = yes 
            }

            removal_cost = -1

            modifier = {
                justify_war_goal_time = 9.0
            }       
        } 
    }
}