﻿add_namespace = nf_ncn
add_namespace = NCN_life
add_namespace = NCN_Voices

## Opening Events ##

country_event = { #The First Judge Samson
	immediate = { log = "[GetDateText]: [Root.GetName]: event nf_ncn.1" }
	id = nf_ncn.1
	title = nf_ncn.1.t
	desc = nf_ncn.1.d
	picture = GFX_event_NCN_new_canaan

	is_triggered_only = yes

	option = {
		name = nf_ncn.1.a
		ai_chance = {
			base = 1
		}
		random_owned_state = {
			add_building_construction = {
				type = bunker2
				level = 2
				instant_build = yes
				province = 6306
			}
			add_resource = {
				type = advanced
				amount = 4
			}
		}
	}
	option = {
		name = nf_ncn.1.b
		ai_chance = {
			base = 2
		}
		add_manpower = -100
		random_owned_state = {
			add_resource = {
				type = metal
				amount = 8
			}
			add_resource = {
				type = energy
				amount = 6
			}
		}
	}
}

country_event = { #The Second Judge Ehud
	immediate = { log = "[GetDateText]: [Root.GetName]: event nf_ncn.2" }
	id = nf_ncn.2
	title = nf_ncn.2.t
	desc = nf_ncn.2.d
	picture = GFX_event_NCN_new_canaan

	is_triggered_only = yes

	option = {
		name = nf_ncn.2.a
		ai_chance = {
			base = 3
		}
		457 = {
			if = {
				limit = {
					is_valid_state_for_arms_factory = yes
				}
				add_extra_state_shared_building_slots = 1
				add_building_construction = {
					type = arms_factory
					level = 1
					instant_build = yes
				}
			}
		}
	}
	option = {
		name = nf_ncn.2.b
		ai_chance = {
			base = 1
		}
		add_war_support = 0.05
		army_experience = 15
	}
}

country_event = { #The Third Judge Gideon
	immediate = { log = "[GetDateText]: [Root.GetName]: event nf_ncn.3" }
	id = nf_ncn.3
	title = nf_ncn.3.t
	desc = nf_ncn.3.d
	picture = GFX_event_BOS_super_mutant

	is_triggered_only = yes

	option = {
		name = nf_ncn.3.a
		ai_chance = {
			base = 4
		}
		add_ideas = mutant_law_both
		add_political_power = 40
	}
	option = {
		name = nf_ncn.3.b
		ai_chance = {
			base = 1
		}
		army_experience = 10
		add_war_support = 0.05
	}
}

country_event = { #The Fourth Judge Deborah
	immediate = { log = "[GetDateText]: [Root.GetName]: event nf_ncn.4" }
	id = nf_ncn.4
	title = nf_ncn.4.t
	desc = nf_ncn.4.d
	picture = GFX_event_NCN_new_canaan

	is_triggered_only = yes

	option = {
		name = nf_ncn.4.a
		ai_chance = {
			base = 1
		}
		add_political_power = 150
	}
	option = {
		name = nf_ncn.4.b
		ai_chance = {
			base = 3
		}
		if = {
			limit = {
				NOT = {
					has_template = "Disciples of God"
				}
			}
			division_template = {
				name = "Disciples of God"
				regiments = {
					spec_ops = { x = 0 y = 0 }
					spec_ops = { x = 0 y = 1 }
					motorized = { x = 1 y = 0 }
					motorized = { x = 1 y = 1 }
					motorized = { x = 2 y = 0 }
				}
				support = {
					recon_company = { x = 0 y = 0 }
					medical_chem_company = { x = 1 y = 0 }
				}
				priority = 2
			}
		}
		551 = {
			create_unit = {
				division = "name = \"Deborah's Own\" division_template = \"Disciples of God\" start_experience_factor = 0.75 start_equipment_factor = 1.0"
				owner = NCN
			}
		}
		add_war_support = 0.05
	}
}

country_event = { # Tribals at the Gates
	immediate = { log = "[GetDateText]: [Root.GetName]: event nf_ncn.5" }
	id = nf_ncn.5
	title = nf_ncn.5.t
	desc = nf_ncn.5.d
	picture = GFX_event_fall_new_canaan

	fire_only_once = yes
	trigger = {
		tag = NCN
		any_neighbor_country = {
			OR = {
				tag = WHT
				is_subject_of = WHT
			}
		}
	}
	mean_time_to_happen = {
		days = 4
	}

	option = { # Something is up now...
		name = nf_ncn.5.a
		complete_national_focus = NCN_tribals_at_the_door
		add_to_variable = {
			var = ncn_threat
			value = 10
		}
		update_ncn_threat = yes
		custom_effect_tooltip = ncn_gain_10_threat
	}
}

country_event = { # The War for Heaven
	immediate = { log = "[GetDateText]: [Root.GetName]: event nf_ncn.6" }
	id = nf_ncn.6
	title = nf_ncn.6.t
	desc = nf_ncn.6.d
	picture = GFX_event_zion

	fire_only_once = yes
	trigger = {
		tag = NCN
		has_war_with = WHT
	}
	mean_time_to_happen = {
		days = 4
	}

	option = { # Scripted Loc!
		name = nf_ncn.6.a
		complete_national_focus = NCN_war_for_heaven
	}
}

country_event = { # Day of Judgement / Canaan in Flames
	immediate = { log = "[GetDateText]: [Root.GetName]: event nf_ncn.7" }
	id = nf_ncn.7
	title = nf_ncn.7.t
	desc = nf_ncn.7.d
	picture = GFX_event_fall_new_canaan

	is_triggered_only = yes
	fire_only_once = yes

	immediate = {
		hidden_effect = {
			if = {
				limit = {
					NOT = { has_global_flag = ncn_canaan_in_flames }
				}
				news_event = nf_ncn.70
				set_global_flag = ncn_canaan_in_flames
				NCN = {
					transfer_state = 224
					add_state_core = 224
					every_state = {
						limit = {
							is_owned_by = NCN
							NOT = { state = 224 }
						}
						WHT = { transfer_state = PREV }
					}
					every_country = {
						limit = {
							is_subject_of = NCN
						}
						NCN = { end_puppet = PREV }
					}
					every_other_country = {
						limit = {
							is_in_faction_with = NCN
						}
						leave_mormon_alliance = yes
					}
					every_other_country = {
						limit = {
							is_guaranteed_by = NCN
						}
						NCN = {
							diplomatic_relation = {
								country = PREV
								relation = guarantee
								active = no
							}
						}
					}
					every_country = {
						limit = {
							has_war_with = NCN
						}
						white_peace = NCN
					}
					set_truce = {
						target = WHT
						days = 500
					}
					WHT = {
						set_truce = {
							target = PREV
							days = 500
						}
					}
				}
				every_country = {
					limit = {
						OR = {
							tag = SOR
							tag = DEA
							tag = NCN
						}
					}
					set_truce = {
						target = WHT
						days = 500
					}
					WHT = {
						set_truce = {
							target = PREV
							days = 500
						}
					}
				}
				SOR = { add_ideas = ncn_idea_mormon_mission
				give_military_access = NCN
				 }
				DEA = { add_ideas = ncn_idea_mormon_mission
				give_military_access = NCN }
				CRZ = {
					add_ideas = ncn_idea_mormon_mission
				give_military_access = NCN
				}
			}
		}
	}

	option = { # NCN / Our home is in flames. Our people, dead. We must flee.
		name = nf_ncn.7.a
		ai_chance = {
			base = 1
		}
		trigger = {
			tag = NCN
		}
		set_cosmetic_tag = NCN_exile
		complete_national_focus = NCN_canaan_in_flames
		add_ideas = {
			ncn_idea_holy_flames_quenched
			ncn_idea_destroyed_economy
			ncn_idea_theological_confusion
		}
		country_event = { id = nf_ncn.12 days = 7 random = 2 }
		remove_dynamic_modifier = {
			modifier = ncn_decadence_dynamic_modifier
		}
		remove_dynamic_modifier = {
			modifier = ncn_threat_dynamic_modifier
		}
	}
}

news_event = {
	id = nf_ncn.70
	title = nf_ncn.7.t
	desc = nf_ncn.7.d
	picture = GFX_event_fall_new_canaan
	is_triggered_only = yes
	major = yes

	option = { # NCN / Our home is in flames. Our people, dead. We must flee.
		name = nf_ncn.7.a
		ai_chance = {
			base = 1
		}
		trigger = {
			tag = NCN
		}
	}

	option = { # WHT / Not even their 'God' could save them!
		name = nf_ncn.7.b
		ai_chance = {
			base = 1
		}
		trigger = {
			tag = WHT
		}
	}

	option = { # A new power emerges in Utah
		name = nf_ncn.7.c
		ai_chance = {
			base = 1
		}
		trigger = {
			NOT = { tag = WHT }
			NOT = { tag = NCN }
		}
		if = {
			limit = {
				tag = CES
				NOT = { has_idea = legion_nf_burned_man_rumours }
				NOT = {
					has_country_leader = {
						character = CES_malpais
					}
				}
			}
			country_event = { id = nf_ncn.14 days = 2 }
		}
	}
}

country_event = { # Day of Judgement / Capture of Lincon
	immediate = { log = "[GetDateText]: [Root.GetName]: event nf_ncn.8" }
	id = nf_ncn.8
	title = nf_ncn.8.t
	desc = nf_ncn.8.d
	picture = GFX_event_CES_whitelegs

	is_triggered_only = yes
	fire_only_once = yes

	option = { # NCN / The heathens have been defeated.
		name = nf_ncn.8.a
		ai_chance = {
			base = 1
		}
		trigger = {
			tag = NCN
		}
		complete_national_focus = NCN_canaan_in_glory
		if = {
			limit = {
				NOT = { has_global_flag = NCN_alternate_route }
			}
			annex_country = {
				target = WHT
			}
		}
		add_ideas = {
			ncn_idea_rampant_corruption
			ncn_idea_warmongering_disposition
			ncn_idea_disrupted_economy
		}
		country_event = { id = nf_ncn.13 days = 7 random = 2 }
		remove_dynamic_modifier = {
			modifier = ncn_threat_dynamic_modifier
		}
	}
}

news_event = {
	id = nf_ncn.80
	title = nf_ncn.8.t
	desc = nf_ncn.8.d
	picture = GFX_event_CES_whitelegs
	is_triggered_only = yes
	major = yes

	option = { # NCN / The heathens have been defeated.
		name = nf_ncn.8.a
		ai_chance = {
			base = 1
		}
		trigger = {
			tag = NCN
		}
	}

	option = { # WHT / We cannot fight on...
		name = nf_ncn.8.b
		ai_chance = {
			base = 1
		}
		trigger = {
			tag = WHT
		}
		effect_tooltip = {
			NCN = {
				annex_country = {
					target = WHT
				}
			}
		}
	}

	option = { # A new power emerges in Utah
		name = nf_ncn.8.c
		ai_chance = {
			base = 1
		}
		trigger = {
			NOT = { tag = WHT }
			NOT = { tag = NCN }
		}
	}
}

country_event = { # The Soft Hands of the Holy
	immediate = { log = "[GetDateText]: [Root.GetName]: event nf_ncn.9" }
	id = nf_ncn.9
	title = nf_ncn.9.t
	desc = nf_ncn.9.d
	picture = GFX_event_zion

	is_triggered_only = yes

	option = { # So be it, Lord
		name = nf_ncn.9.a
	}
}

country_event = { # Decadence and Riches
	immediate = { log = "[GetDateText]: [Root.GetName]: event nf_ncn.10" }
	id = nf_ncn.10
	title = nf_ncn.10.t
	desc = nf_ncn.10.d
	picture = GFX_event_gold

	is_triggered_only = yes

	option = { # Our new lands will make us rich indeed
		name = nf_ncn.10.a
	}
}

country_event = { # The Burned Man Walks
	immediate = { log = "[GetDateText]: [Root.GetName]: event nf_ncn.11" }
	id = nf_ncn.11
	title = nf_ncn.11.t
	desc = nf_ncn.11.d
	picture = GFX_event_joshua_graham

	is_triggered_only = yes

	option = { # The White Legs shall know their place before the Lord
		name = nf_ncn.11.a
	}
}

country_event = { # A New Leader in Exile
	immediate = { log = "[GetDateText]: [Root.GetName]: event nf_ncn.12" }
	id = nf_ncn.12
	title = nf_ncn.12.t
	desc = nf_ncn.12.d
	picture = GFX_event_joshua_graham

	is_triggered_only = yes

	option = { # The Burned Man is our new hope
		name = nf_ncn.12.a
		ai_chance = {
			base = 2
			modifier = {
				factor = 0
				NCN_has_ai_behavior_daniel = yes
			}
		}
		if = {
			limit = {
				NOT = { has_government = people }
			}
			set_politics = {
				ruling_party = people
			}
		}
		promote_character = NCN_joshua_graham
	}

	option = { # Daniel's soft touch is the way forwards
		name = nf_ncn.12.b
		ai_chance = {
			base = 3
			modifier = {
				factor = 0
				NCN_has_ai_behavior_joshua = yes
			}
		}
		if = {
			limit = {
				NOT = { has_government = people }
			}
			set_politics = {
				ruling_party = people
			}
		}
		promote_character = NCN_daniel
	}
}

country_event = { # The Church Has Grown Stale
	immediate = { log = "[GetDateText]: [Root.GetName]: event nf_ncn.13" }
	id = nf_ncn.13
	title = nf_ncn.13.t
	desc = nf_ncn.13.d
	picture = GFX_event_NCN_new_canaan

	is_triggered_only = yes

	option = { # Jeremiah saw off the White Legs, so he is fit to lead
		name = nf_ncn.13.a
		ai_chance = {
			base = 2
			modifier = {
				factor = 0
				NCN_has_ai_behavior_daniel = yes
			}
		}
		if = {
			limit = {
				NOT = { has_government = people }
			}
			set_politics = {
				ruling_party = people
			}
		}
		add_popularity = {
			ideology = elites
			popularity = 0.2
		}
	}

	option = { # Daniel's soft touch is the way forwards
		name = nf_ncn.12.b
		ai_chance = {
			base = 3
			modifier = {
				factor = 0
				NCN_has_ai_behavior_jeremiah = yes
			}
		}
		if = {
			limit = {
				NOT = { has_government = people }
			}
			set_politics = {
				ruling_party = people
			}
		}
		promote_character = NCN_daniel
	}
}

country_event = { # The Malpais Legate Speaks Out
	immediate = { log = "[GetDateText]: [Root.GetName]: event nf_ncn.14" }
	id = nf_ncn.14
	title = nf_ncn.14.t
	desc = nf_ncn.14.d
	picture = GFX_event_CES_burning

	is_triggered_only = yes

	immediate = {
		hidden_effect = {
			DEA = { country_event = { id = nf_utah.189 days = 2 } }
			NCN = { country_event = { id = nf_ncn.15 days = 2 } }
		}
	}

	option = { # He dares question Caesar?
		name = nf_ncn.14.a
		retire_character = CES_malpais
		set_country_flag = CES_burned_man

		effect_tooltip = { DEA = { country_event = nf_utah.189 } }
		effect_tooltip = { NCN = { country_event = nf_ncn.15 } }
	}
}

country_event = { # The Prodigal Son Returns
	immediate = { log = "[GetDateText]: [Root.GetName]: event nf_ncn.15" }
	id = nf_ncn.15
	title = nf_ncn.15.t
	desc = nf_ncn.15.d
	picture = GFX_event_joshua_graham

	is_triggered_only = yes
	fire_only_once = yes

	option = {
		name = nf_ncn.15.a
		set_global_flag = prodigal_son_returns
		add_corps_commander_role = {
			character = NCN_joshua_graham
			traits = {
				agile_trait
				enduring_trait
				gunslinger_trait
				desert_fox
				desert_fox_II
			}
			skill = 5
			attack_skill = 5
			defense_skill = 2
			planning_skill = 3
			logistics_skill = 3
			legacy_id = -1
		}
	}
}

country_event = { # Get with the Program, Old Man!
	immediate = { log = "[GetDateText]: [Root.GetName]: event nf_ncn.16" }
	id = nf_ncn.16
	title = nf_ncn.16.t
	desc = nf_ncn.16.d
	picture = GFX_event_zion

	is_triggered_only = yes

	immediate = {
		hidden_effect = {
			random_list = {
				50 = {
					set_country_flag = ncn_army_revolts
				}
				50 = {
					set_country_flag = ncn_clergy_revolts
				}
			}
		}
	}
 

	option = {
		name = nf_ncn.16.a
		if = {
			limit = {
				has_country_flag = ncn_army_revolts
			}
			custom_effect_tooltip = ncn_army_revolts_tt
			if = {
				limit = {
					has_country_flag = ncn_army_loyal
				}
				custom_effect_tooltip = ncn_army_loyal_pays_off_tt
				start_civil_war = {
					ideology = elites
					size = 0.4
					states_filter = {
						NOT = {
							state = 551
							any_neighbor_state = {
								state = 551
							}
						}
					}
					keep_unit_leaders = {
						4000
					}
				}
			}
		
			else_if = {
				limit = {
					if = { has_country_flag = ncn_army_revolts }
						}
				custom_effect_tooltip = ncn_army_revolts_tt
				if = {
					limit = {
					has_country_flag = ncn_army_loyal 
					has_country_flag = ncn_needed_reforms }
				custom_effect_tooltip = ncn_army_improvement_tt
				start_civil_war = {
					ideology = elites
					size = 0.325
					states_filter = {
						NOT = {
							state = 551
							any_neighbor_state = {
								state = 551
							}
						}
					}
					keep_unit_leaders = {
						4000
					}
				}
			}
		}
			
			else_if = { 
				limit = {
				has_country_flag = ncn_army_revolts
				 }
				 custom_effect_tooltip = ncn_army_revolts_tt
					if = { 
					limit = {
					has_country_flag = ncn_army_loyal 
					has_country_flag = ncn_needed_reforms
					has_country_flag = ncn_army_faith }
				}
				custom_effect_tooltip = ncn_army_improvement_tt
				start_civil_war = {
					ideology = elites
					size = 0.285
					states_filter = {
						NOT = {
							state = 551
							any_neighbor_state = {
								state = 551
							}
						}
					}
					keep_unit_leaders = {
						4000
					}
				}
			}
		
			else_if = {
				limit = {
					NOT = { has_country_flag = ncn_army_loyal }
				}
				start_civil_war = {
					ideology = elites
					size = 0.5
					states_filter = {
						NOT = {
							state = 551
							any_neighbor_state = {
								state = 551
							}
						}
					}
					keep_unit_leaders = {
						4000
					}
				}
			}
			else_if = {
				limit = {
					NOT = { has_country_flag = ncn_army_loyal }
					has_country_flag = ncn_army_faith
				}
				start_civil_war = {
					ideology = elites
					size = 0.425
					states_filter = {
						NOT = {
							state = 551
							any_neighbor_state = {
								state = 551
							}
						}
					}
					keep_unit_leaders = {
						4000
					}
				}
			}
			else_if = {
				limit = {
					NOT = { has_country_flag = ncn_army_loyal }
					has_country_flag = ncn_army_faith
					has_country_flag = ncn_needed_reforms
				}
				start_civil_war = {
					ideology = elites
					size = 0.385
					states_filter = {
						NOT = {
							state = 551
							any_neighbor_state = {
								state = 551
							}
						}
					}
					keep_unit_leaders = {
						4000
					}
				}
			}
		}
		
		else_if = {
			limit = {
				has_country_flag = ncn_clergy_revolts
			}
			custom_effect_tooltip = ncn_clergy_revolts_tt
			if = {
				limit = {
					has_country_flag = ncn_clergy_loyal
				}
				custom_effect_tooltip = ncn_clergy_loyal_pays_off_tt
				start_civil_war = {
					ideology = elites
					size = 0.35
					keep_unit_leaders = {
						4000
					}
				}
			}
			else_if = {
			limit = {
				has_country_flag = ncn_clergy_revolts
			}
			custom_effect_tooltip = ncn_clergy_revolts_tt
			if = {
				limit = {
					has_country_flag = ncn_clergy_loyal
					has_country_flag = ncn_needed_reforms
				}
				custom_effect_tooltip = ncn_clergy_loyal_pays_off_tt
				start_civil_war = {
					ideology = elites
					size = 0.30
					keep_unit_leaders = {
						4000
					}
				}
			}
		}
	
		else_if = {
			limit = {
				has_country_flag = ncn_clergy_revolts
			}
			custom_effect_tooltip = ncn_clergy_revolts_tt
			if = {
				limit = {
					has_country_flag = ncn_clergy_loyal
					has_country_flag = ncn_needed_reforms
					has_country_flag = ncn_army_faith
				}
				custom_effect_tooltip = ncn_clergy_loyal_pays_off_tt
				start_civil_war = {
					ideology = elites
					size = 0.235
					keep_unit_leaders = {
						4000
					}
				}
			}
		}
		
				else_if = {
				limit = {
					NOT = { has_country_flag = ncn_clergy_loyal }
				}
				start_civil_war = {
					ideology = elites
					size = 0.45
					keep_unit_leaders = {
						4000
					}
				}
			}
				
				else_if = {
				limit = {
					NOT = { has_country_flag = ncn_clergy_loyal }
					has_country_flag = ncn_needed_reforms
				}
				start_civil_war = {
					ideology = elites
					size = 0.40
					keep_unit_leaders = {
						4000
					}
				}
			}
			else_if = {
				limit = {
					NOT = { has_country_flag = ncn_clergy_loyal }
					has_country_flag = ncn_needed_reforms
					has_country_flag = ncn_army_faith
				}
				start_civil_war = {
					ideology = elites
					size = 0.335
					keep_unit_leaders = {
						4000
					}
				}
			}
	
			random_country = {
				limit = {
					original_tag = NCN
					NOT = { tag = NCN }
				}
				create_new_owb_country = yes
			}
		}
		
		every_subject_country = {
			every_country = {
			limit = {
				is_subject_of = NCN
			}
			country_event = nf_ncn.17
		}
		hidden_effect = {
			news_event = nf_ncn.160
					}	
				}	
			}
		
		}

news_event = { # Daniel's New Ninety-Five Thesis
	id = nf_ncn.160
	title = nf_ncn.160.t
	desc = nf_ncn.160.d
	is_triggered_only = yes
	picture = GFX_event_NCN_new_canaan
	option = {
		name = nf_ncn.160.a
		add_stability = 0.025
		add_political_power = 25
	}
}


country_event = { # A Schism in the Church
	immediate = { log = "[GetDateText]: [Root.GetName]: event nf_ncn.17" }
	id = nf_ncn.17
	title = nf_ncn.17.t
	desc = nf_ncn.17.d

	is_triggered_only = yes

	option = { # Stay loyal to the new church!
		name = nf_ncn.17.a
		ai_chance = {
			base = 2
		}
		random_list = {
			40 = {
				add_stability = -0.05
				add_political_power = 20
			}
			60 = {
				custom_effect_tooltip = ncn_old_start_cw_tt
				hidden_effect = {
					set_variable = { puppet_cw_size = random }
					multiply_variable = { puppet_cw_size = 0.3 }
					add_to_variable = { puppet_cw_size = 0.3 }
					if = {
						limit = {
							has_government = elites
						}
						start_civil_war = {
							ideology = ruler
							size = puppet_cw_size
						}
					}
					else = {
						start_civil_war = {
							ideology = elites
							size = puppet_cw_size
						}
					}
					every_country = { # NCN breakaway puppets breakaway
						limit = {
							original_tag = PREV
							NOT = { tag = PREV }
						}
						every_country = {
							limit = {
								original_tag = NCN
								NOT = { tag = NCN }
							}
							create_new_owb_country = yes
							puppet = PREV
						}
					}
				}
			}
		}
	}

	option = { # The old ways are best.
		name = nf_ncn.17.b
		ai_chance = {
			base = 1
		}
		random_list = {
			30 = {
				add_stability = 0.05
				add_political_power = -20
			}
			70 = {
				custom_effect_tooltip = ncn_old_start_cw_tt
				hidden_effect = {
					set_variable = { puppet_cw_size = random }
					multiply_variable = { puppet_cw_size = 0.3 }
					add_to_variable = { puppet_cw_size = 0.3 }
					if = {
						limit = {
							has_government = people
						}
						start_civil_war = {
							ideology = intellectuals
							size = puppet_cw_size
						}
					}
					else = {
						start_civil_war = {
							ideology = people
							size = puppet_cw_size
						}
					}
					NCN = {
						end_puppet = PREV
					}
					every_country = { # NCN puppets breakaway
						limit = {
							original_tag = PREV
							NOT = { tag = PREV }
						}
						create_new_owb_country = yes
						NCN = {
							puppet = PREV
						}
					}
					every_country = { # NCN breakaway puppets us
						limit = {
							original_tag = PREV
							tag = PREV
						}
						every_country = {
							limit = {
								original_tag = NCN
								NOT = { tag = NCN }
							}
							create_new_owb_country = yes
							puppet = PREV
						}
					}
				}
			}
		}
	}
}

country_event = { # Utah Should See God
	immediate = { log = "[GetDateText]: [Root.GetName]: event nf_ncn.18" }
	id = nf_ncn.18
	title = nf_ncn.18.t
	desc = nf_ncn.18.d
	picture = GFX_event_zion

	is_triggered_only = yes

	option = { # The Lord touches all.
		name = nf_ncn.18.a
	}
}

country_event = { # A Twisted System Triumphant
	immediate = { log = "[GetDateText]: [Root.GetName]: event nf_ncn.19" }
	id = nf_ncn.19
	title = nf_ncn.19.t
	desc = nf_ncn.19.d
	picture = GFX_event_gold

	is_triggered_only = yes

	option = { # Money buys any heart
		name = nf_ncn.19.a
	}
}

country_event = { # Utah Must Prosper
	immediate = { log = "[GetDateText]: [Root.GetName]: event nf_ncn.20" }
	id = nf_ncn.20
	title = nf_ncn.20.t
	desc = nf_ncn.20.d
	picture = GFX_event_zion

	is_triggered_only = yes

	option = { # All shall see your light, o Lord!
		name = nf_ncn.20.a
	}
}

country_event = { # God's Place On Earth
	immediate = { log = "[GetDateText]: [Root.GetName]: event nf_ncn.21" }
	id = nf_ncn.21
	title = nf_ncn.21.t
	desc = nf_ncn.21.d
	picture = GFX_event_zion

	is_triggered_only = yes

	option = { # It is our duty to protect all peoples from tyranny.
		name = nf_ncn.21.a
	}
}

country_event = { # The Mormon's Lifeblood
	immediate = { log = "[GetDateText]: [Root.GetName]: event nf_ncn.22" }
	id = nf_ncn.22
	title = nf_ncn.22.t
	desc = nf_ncn.22.d
	picture = GFX_event_gold

	is_triggered_only = yes

	option = { # As long as the caravans thrive, so do we.
		name = nf_ncn.22.a
	}
}

country_event = { # The White Legs Fall
	immediate = { log = "[GetDateText]: [Root.GetName]: event nf_ncn.23" }
	id = nf_ncn.23
	title = nf_ncn.23.t
	desc = nf_ncn.23.d
	picture = GFX_event_slavery

	trigger = {
		tag = NCN
		WHT = {
			OR = {
				exists = no
				AND = {
					is_puppet = yes
					NOT = { is_subject_of = NCN }
				}
				NOT = { owns_state = 326 }
			}
		}
		NOT = { has_completed_focus = NCN_canaan_in_flames }
		NOT = { has_completed_focus = NCN_canaan_in_glory }
	}
	fire_only_once = yes

	immediate = {
		hidden_effect = {
			complete_national_focus = NCN_tribals_at_the_door
			complete_national_focus = NCN_war_for_heaven
			set_global_flag = NCN_alternate_route
		}
	}

	option = { # The area needs clensing by holy flame!
		name = nf_ncn.23.a
		custom_effect_tooltip = ncn_need_to_take_lincon_tt
		TAR = {
			ROOT = {
				grant_wargoals_on_core_states_of_prev = yes
			}
		}
		CLK = {
			ROOT = {
				grant_wargoals_on_core_states_of_prev = yes
			}
		}
		WHT = {
			ROOT = {
				grant_wargoals_on_core_states_of_prev = yes
			}
		}
	}
}

country_event = {
	immediate = { log = "[GetDateText]: [Root.GetName]: event nf_ncn.230" }
	id = nf_ncn.230
	title = nf_ncn.230.t
	desc = nf_ncn.230.d
	picture = GFX_event_CES_whitelegs

	trigger = {
		tag = NCN
		NOT = { has_war_with = WHT }
		WHT = {
			surrender_progress > 0.6
		}
	}
	fire_only_once = yes

	immediate = {
		custom_effect_tooltip = nf_ncn.230.tt
	}

	option = {
		name = nf_ncn.230.a
		custom_effect_tooltip = nf_ncn.230.tt
	}
}

country_event = { # A New Church of Jesus Christ of Latter-day Saints
	immediate = { log = "[GetDateText]: [Root.GetName]: event nf_ncn.24" }
	id = nf_ncn.24
	title = nf_ncn.24.t
	desc = nf_ncn.24.d
	picture = GFX_event_generic_ruins_4

	is_triggered_only = yes

	option = { # New Canaan
		name = nf_ncn.24.a
		ai_chance = {
			base = 3
		}
		add_stability = 0.05
		add_political_power = 40
		set_capital = { state = 551 }
		551 = {
			add_extra_state_shared_building_slots = 2
			add_manpower = 5000
		}
	}

	option = { # New Jerusalem
		name = nf_ncn.24.b
		ai_chance = {
			base = 2
		}
		add_political_power = 80
		set_capital = { state = 266 }
		266 = {
			add_extra_state_shared_building_slots = 2
			add_manpower = 5000
		}
	}

	option = { # Provo: this one is for you, Dolphy
		name = nf_ncn.24.c
		ai_chance = {
			base = 1
		}
		add_stability = -0.05
		add_political_power = 120
		set_capital = { state = 240 }
		240 = {
			add_extra_state_shared_building_slots = 2
			add_manpower = 5000
		}
	}
}

country_event = { # From Utah, With Love
	immediate = { log = "[GetDateText]: [Root.GetName]: event nf_ncn.25" }
	id = nf_ncn.25
	title = nf_ncn.25.t
	desc = nf_ncn.25.d
	picture = GFX_event_KHA_bitter_springs_massacre

	is_triggered_only = yes

	option = { # The Khans must be shown the way
		name = nf_ncn.25.a
		create_wargoal = {
			target = SKY
			type = puppet_wargoal_focus
		}
	}
}

news_event = { # The Mission to the Mojave
	id = nf_ncn.26
	title = nf_ncn.26.t
	desc = nf_ncn.26.d
	picture = GFX_event_NCN_new_canaan
	major = yes
	is_triggered_only = yes

	option = { # NCN
		name = nf_ncn.26.a
		trigger = {
			OR = {
				tag = NCN
				is_subject_of = NCN
				is_in_faction_with = NCN
			}
		}
	}

	option = { # KHA
		name = nf_ncn.26.b
		trigger = {
			tag = KHA
		}
	}

	option = { # Other
		name = nf_ncn.26.c
		trigger = {
			NOT = {
				tag = NCN
				is_subject_of = NCN
				is_in_faction_with = NCN
			}
			NOT = { tag = KHA }
		}
	}
}

country_event = { # The End of the Timekeepers
	immediate = { log = "[GetDateText]: [Root.GetName]: event nf_ncn.27" }
	id = nf_ncn.27
	title = nf_ncn.27.t
	desc = nf_ncn.27.d
	picture = GFX_event_generic_ruins_2

	fire_only_once = yes
	trigger = {
		tag = NCN
		CLK = {
			OR = {
				exists = no
				is_subject_of = WHT
			}
		}
	}

	immediate = {
		hidden_effect = {
			set_country_flag = ncn_timekeepers_incident
		}
	}
	option = { # The White Legs claim a new victim
		name = nf_ncn.27.a
		custom_effect_tooltip = ncn_unlock_timekeepers_incident_tt
		custom_effect_tooltip = ncn_gain_4_threat
		add_to_variable = { ncn_threat = 4 }
	}
}

country_event = { # The Ogden Armoury Beckons
	immediate = { log = "[GetDateText]: [Root.GetName]: event nf_ncn.28" }
	id = nf_ncn.28
	title = nf_ncn.28.t
	desc = nf_ncn.28.d
	picture = GFX_event_generic_ruins_1

	fire_only_once = yes
	trigger = {
		tag = NCN
		date > 2275.06.01
		controls_state = 551
	}
	mean_time_to_happen = {
		days = 100
	}

	immediate = {
		hidden_effect = {
			set_country_flag = ncn_ogden_incident
		}
	}
	option = {
		name = nf_ncn.28.a
		custom_effect_tooltip = ncn_unlock_ogden_incident_tt
		551 = {
			add_resource = {
				type = composites
				amount = 4
			}
		}
	}
}

country_event = { # Followers of the Apocolypse Arrive
	immediate = { log = "[GetDateText]: [Root.GetName]: event nf_ncn.29" }
	id = nf_ncn.29
	title = nf_ncn.29.t
	desc = nf_ncn.29.d
	picture = GFX_event_followers_chillin

	fire_only_once = yes
	trigger = {
		tag = NCN
		OR = {
			date > 2275.10.1
			any_country = {
				NOT = { tag = NCR }
				has_country_flag = followers_established
			}
		}
	}
	mean_time_to_happen = {
		days = 100
	}

	immediate = {
		hidden_effect = {
			set_country_flag = ncn_followers_incident
			set_country_flag = do_not_spread_followers_from_this_tag
		}
	}
	option = {
		name = nf_ncn.29.a
		custom_effect_tooltip = ncn_unlock_followers_incident_tt
		add_stability = -0.02
	}
}

country_event = { # Trader Trouble
	immediate = { log = "[GetDateText]: [Root.GetName]: event nf_ncn.30" }
	id = nf_ncn.30
	title = nf_ncn.30.t
	desc = nf_ncn.30.d
	picture = GFX_event_NCR_caravan

	fire_only_once = yes
	trigger = {
		tag = NCN
	}
	mean_time_to_happen = {
		days = 300
	}

	immediate = {
		hidden_effect = {
			set_country_flag = ncn_traders_incident
		}
	}
	option = {
		name = nf_ncn.30.a
		custom_effect_tooltip = ncn_unlock_traders_incident_tt
		add_stability = -0.05
		set_temp_variable = { caps_to_add = 200 }
		add_caps = yes
	}
}

country_event = { # The Exiled Canaanites Reach Out
	immediate = { log = "[GetDateText]: [Root.GetName]: event nf_ncn.31" }
	id = nf_ncn.31
	title = nf_ncn.31.t
	desc = nf_ncn.31.d
	picture = GFX_event_NCN_new_canaan

	is_triggered_only = yes

	option = {
		name = nf_ncn.31.a
		ai_chance = {
			base = 11
		}
		create_or_join_mormon_alliance = yes
		add_mormon_alliance_ally_strategies = yes
		hidden_effect = {
			every_country = {
				limit = {
					OR = {
						is_subject_of = NCN
						is_subject_of = WHT
					}
					NOT = { is_in_faction_with = NCN }
				}
				create_or_join_mormon_alliance = yes
				add_mormon_alliance_ally_strategies = yes
			}
			NCN = {
				add_ai_strategy = {
					type = alliance
					id = "WHT"
					value = 500
				}
			}
			add_ai_strategy = {
				type = alliance
				id = "NCN"
				value = 500
			}
		}
	}

	option = {
		name = nf_ncn.31.b
		ai_chance = {
			base = 1
		}
		NCN = { country_event = nf_ncn.33 }
	}
}

country_event = { # The White Legs Accept
	immediate = { log = "[GetDateText]: [Root.GetName]: event nf_ncn.32" }
	id = nf_ncn.32
	title = nf_ncn.32.t
	desc = nf_ncn.32.d
	picture = GFX_event_NCN_new_canaan
	is_triggered_only = yes

	option = {
		name = nf_ncn.32.a
		effect_tooltip = {
			WHT = {
				create_or_join_mormon_alliance = yes
			}
		}
	}
}

country_event = { # The White Legs Decline
	immediate = { log = "[GetDateText]: [Root.GetName]: event nf_ncn.33" }
	id = nf_ncn.33
	title = nf_ncn.33.t
	desc = nf_ncn.33.d
	picture = GFX_event_NCN_new_canaan
	is_triggered_only = yes
	option = {
		name = nf_ncn.33.a
		complete_national_focus = NCN_god_strengthens_our_resolve
		if = {
			limit = {
				NOT = { has_idea = ncn_idea_embers_of_a_holy_war }
			}
			swap_ideas = {
				remove_idea = ncn_idea_holy_flames_quenched
				add_idea = ncn_idea_embers_of_a_holy_war
			}
		}
	}
}

country_event = { # NCN Offers an Alliance
	immediate = { log = "[GetDateText]: [Root.GetName]: event nf_ncn.34" }
	id = nf_ncn.34
	title = nf_ncn.34.t
	desc = nf_ncn.34.d
	picture = GFX_event_NCN_new_canaan

	is_triggered_only = yes

	option = {
		name = nf_ncn.34.a
		ai_chance = {
			base = 7
		}
		hidden_effect = {
			every_country = {
				limit = {
					is_in_faction_with = NCN
					NOT = { tag = NCN }
				}
				set_country_flag = ncn_mormon_alliance_old
				create_or_join_new_california = yes
				add_new_california_ally_strategies = yes
			}
		}
		NCN = {
			set_country_flag = ncn_mormon_alliance_old
			create_or_join_new_california = yes
			add_new_california_ally_strategies = yes
			add_ai_strategy = {
				type = alliance
				id = "NCR"
				value = 100
			}
		}
		add_ai_strategy = {
			type = alliance
			id = "NCN"
			value = 100
		}
	}

	option = {
		name = nf_ncn.31.b
		ai_chance = {
			base = 1
		}
		NCN = { country_event = nf_ncn.33 }
	}
}

country_event = { # The NCR Accepts
	immediate = { log = "[GetDateText]: [Root.GetName]: event nf_ncn.35" }
	id = nf_ncn.35
	title = nf_ncn.35.t
	desc = nf_ncn.35.d
	picture = GFX_event_NCN_new_canaan

	is_triggered_only = yes

	option = {
		name = nf_ncn.35.a
	}
}

country_event = { # The NCR Decline
	immediate = { log = "[GetDateText]: [Root.GetName]: event nf_ncn.36" }
	id = nf_ncn.36
	title = nf_ncn.36.t
	desc = nf_ncn.36.d
	picture = GFX_event_NCN_new_canaan

	is_triggered_only = yes

	option = {
		name = nf_ncn.36.a
	}
}

country_event = { # The End of the Road
	immediate = { log = "[GetDateText]: [Root.GetName]: event nf_ncn.37" }
	id = nf_ncn.37
	title = nf_ncn.37.t
	desc = nf_ncn.37.d
	picture = GFX_event_NCN_new_canaan

	fire_only_once = yes
	trigger = {
		tag = NCN
		is_in_faction_with = NCR
		NOT = { has_war_with = CES }
	}
	mean_time_to_happen = {
		days = 10
	}
	immediate = {
		if = {
			limit = { tag = NCN }
			hidden_effect = {
				NCR = { country_event = nf_ncn.37 }
			}
		}
	}

	option = {
		name = nf_ncn.37.a
		if = {
			limit = { tag = NCN }
			create_or_join_mormon_alliance = yes
			hidden_effect = {
				every_country = {
					limit = {
						has_country_flag = ncn_mormon_alliance_old
					}
					create_or_join_mormon_alliance = yes
				}
				every_country = {
					limit = {
						OR = {
							is_in_faction_with = NCN
							tag = NCN
						}
					}
					remove_new_california_ally_strategies = yes
				}
			}
		}
	}
}

country_event = { # Those Not Quite Mormon
	immediate = { log = "[GetDateText]: [Root.GetName]: event nf_ncn.38" }
	id = nf_ncn.38
	title = nf_ncn.38.t
	desc = nf_ncn.38.d
	picture = GFX_event_generic_ruins_3

	fire_only_once = yes
	trigger = {
		tag = NCN
	}
	mean_time_to_happen = {
		days = 120
	}

	option = {
		name = nf_ncn.38.a
		unlock_decision_category_tooltip = ncn_outcasts_and_misfits
		activate_mission = farfield_revolt_mission
		set_variable = { ncn_farfield_actions = 0 }
		activate_mission = brigham_revolt_mission
		set_variable = { ncn_brigham_actions = 0 }
	}
}

country_event = { # Farfield Revolts!
	immediate = { log = "[GetDateText]: [Root.GetName]: event nf_ncn.39" }
	id = nf_ncn.39
	title = nf_ncn.39.t
	desc = nf_ncn.39.d
	picture = GFX_event_generic_raider_1

	is_triggered_only = yes

	immediate = {
		hidden_effect = {
			FAR = {
				transfer_state = 457
				transfer_state = 378
				declare_war_on = {
					target = NCN
					type = take_core_state
				}
				load_oob = FAR_revolt
			}
		}
	}

	option = {
		name = nf_ncn.39.a
		add_war_support = 0.05
	}
}

country_event = { # Brigham Revolts!
	immediate = { log = "[GetDateText]: [Root.GetName]: event nf_ncn.40" }
	id = nf_ncn.40
	title = nf_ncn.40.t
	desc = nf_ncn.40.d
	picture = GFX_event_generic_settlement_2

	is_triggered_only = yes

	immediate = {
		hidden_effect = {
			BRI = {
				transfer_state = 352
				transfer_state = 128
				declare_war_on = {
					target = NCN
					type = take_core_state
				}
				load_oob = BRI_revolt
			}
		}
	}

	option = {
		name = nf_ncn.40.a
		add_war_support = 0.05
	}
}

country_event = { # A Kingdom of Utah?
	immediate = { log = "[GetDateText]: [Root.GetName]: event nf_ncn.41" }
	id = nf_ncn.41
	title = nf_ncn.41.t
	desc = nf_ncn.41.d
	picture = GFX_event_NCN_new_canaan

	trigger = {
		tag = NCN
		has_country_leader = {
			character = NCN_jeremiah_rigdon
		}
		has_completed_focus = NCN_drop_the_pretense
	}
	fire_only_once = yes
	mean_time_to_happen = {
		days = 180
	}

	option = { # I am the new King of Israel
		name = nf_ncn.41.a
		hidden_effect = {
			promote_character = {
				character = NCN_jeremiah_rigdon
				ideology = conspiratory_oligarchy
			}
		}
		set_character_name = {
			character = NCN_jeremiah_rigdon
			name = NCN_KING_JEREMIAH_RIDGON_NAME
		}
		set_cosmetic_tag = NCN_utah_kingdom
		add_war_support = 0.05
	}

	option = { # I shall be a governor, just as my ancestors in the old church
		name = nf_ncn.41.b
		hidden_effect = {
			promote_character = {
				character = NCN_jeremiah_rigdon
				ideology = conspiratory_oligarchy
			}
		}
		set_character_name = {
			character = NCN_jeremiah_rigdon
			name = NCN_GOVENOR_JEREMIAH_RIDGON_NAME
		}
		set_cosmetic_tag = NCN_utah_state
		set_temp_variable = { caps_to_add = 400 }
		add_caps = yes
	}

	option = { # I take no title, for we are all one under God
		name = nf_ncn.41.c
		add_stability = 0.05
	}
}

country_event = { # Pioneer Day
	immediate = { log = "[GetDateText]: [Root.GetName]: event nf_ncn.42" }
	id = nf_ncn.42
	title = nf_ncn.42.t
	desc = nf_ncn.42.d
	picture = GFX_event_NCN_pioneer_day

	is_triggered_only = yes

	immediate = {
		hidden_effect = {
			country_event = { id = nf_ncn.42 days = 365 }
		}
	}

	option = { # We remember our ancestors on this day
		name = nf_ncn.42.a
		add_stability = 0.02
		add_political_power = 20
	}
}

news_event = { # Kingdom of God on Earth
	id = nf_ncn.43
	title = nf_ncn.43.t
	desc = nf_ncn.43.d
	picture = GFX_event_NCN_new_canaan
	major = yes

	is_triggered_only = yes

	option = {
		trigger = {
			OR = {
				tag = NCN
				is_subject_of = NCN
				is_in_faction_with = NCN
			}
		}
		name = nf_ncn.43.a
	}

	option = {
		trigger = {
			NOT = {
				tag = NCN
				is_subject_of = NCN
				is_in_faction_with = NCN
			}
		}
		name = nf_ncn.43.b
	}
}

country_event = { # Taxes
	immediate = { log = "[GetDateText]: [Root.GetName]: event nf_ncn.50" }
	id = nf_ncn.50
	title = nf_ncn.50.t
	desc = nf_ncn.50.d
	picture = GFX_event_gold

	is_triggered_only = yes

	option = { # Hahaha
		name = nf_ncn.50.a
		NCN = {
			ROOT = { become_puppet_of_prev = yes }
			hidden_effect = {
				ROOT = {
					if = {
						limit = {
							NCN = { is_in_faction_with = NCR }
							NCR = { is_faction_leader = yes }
						}
						set_country_flag = ncn_mormon_alliance_old
						create_or_join_new_california = yes
						add_new_california_ally_strategies = yes

					}
					else_if = {
						limit = {
							NCN = { is_faction_leader = yes }
						}
						create_or_join_mormon_alliance = yes
						add_mormon_alliance_ally_strategies = yes
					}
				}
			}
		}
		if = {
			limit = {
				NCN = { has_completed_focus = NCN_economic_centralization }
			}
			add_ideas = ncn_idea_the_invisible_hand
		}
		else_if = {
			limit = {
				NCN = { has_completed_focus = NCN_autonomy_for_tariffs }
			}
			add_ideas = ncn_idea_paying_tithe
		}
		set_politics = {
			ruling_party = elites
		}
		add_popularity = {
			ideology = elites
			popularity = 0.3
		}
		start_civil_war = {
			ideology = people
			size = 0.4
		}
	}
}

country_event = { # Death
	immediate = { log = "[GetDateText]: [Root.GetName]: event nf_ncn.51" }
	id = nf_ncn.51
	title = nf_ncn.51.t
	desc = nf_ncn.51.d
	picture = GFX_event_joshua_graham
	is_triggered_only = yes
	option = { # Hahaha
		ai_chance = {
			base = 50
		}
		name = nf_ncn.51.a
		NCN = {
			annex_country = {
				target = ROOT transfer_troops = yes
			}
		}
	}
	option = { # Hahaha
		ai_chance = {
			base = 50
		}
		name = nf_ncn.51.b
		declare_war_on = {
			target = NCN
			type = annex_everything
		}
	}
	option = {
	name = nf_ncn.51.c
	trigger = {
	has_non_aggression_pact_with = NCN
	has_opinion = {
    target = NCN
    value > 75
		}
	}
	ai_chance = {
			base = 120
		}
	NCN = {
			annex_country = {
				target = ROOT transfer_troops = yes
			}
		}
	}
	option = { # Hahaha
	name = nf_ncn.51.D
		ai_chance = {
			base = 80 
			}
			trigger = {
	has_non_aggression_pact_with = NCN
	has_opinion = {
    target = NCN
    value > 50
		}
	}
	NCN = { 
	puppet = ROOT
		
	}
}
	
	
}


country_event = { # ASk for Aid
	immediate = { log = "[GetDateText]: [Root.GetName]: event nf_ncn.52" }
	id = nf_ncn.52
	title = nf_ncn.52.t
	desc = nf_ncn.52.d
	picture = GFX_event_zion

	is_triggered_only = yes

	option = { # Hahaha
		ai_chance = {
			base = 80
		}
		name = nf_ncn.52.a
		give_resource_rights = { receiver = NCN state = 446 }
		give_resource_rights = { receiver = TTM state = 38 }
		NCN = { country_event = nf_ncn.53 }
	}
	option = { # Hahaha
		ai_chance = {
			base = 20
		}
		name = nf_ncn.52.b
		NCN = { country_event = nf_ncn.54 }
	}
}

country_event = { # Get Aid
	immediate = { log = "[GetDateText]: [Root.GetName]: event nf_ncn.53" }
	id = nf_ncn.53
	title = nf_ncn.53.t
	desc = nf_ncn.53.d
	picture = GFX_event_zion

	is_triggered_only = yes

	option = { # Hahaha
		name = nf_ncn.53.a
		custom_effect_tooltip = nf_ncn.53.a_tt
	}
}


country_event = { # No Aid
	immediate = { log = "[GetDateText]: [Root.GetName]: event nf_ncn.54" }
	id = nf_ncn.54
	title = nf_ncn.54.t
	desc = nf_ncn.54.d
	picture = GFX_event_zion

	is_triggered_only = yes

	option = { # Hahaha
		name = nf_ncn.54.a
	}
}

country_event = { # The "Danish" Mormons
	immediate = { log = "[GetDateText]: [Root.GetName]: event nf_ncn.55" }
	id = nf_ncn.55
	title = nf_ncn.55.t
	desc = nf_ncn.55.d
	picture = GFX_event_generic_settlement_2

	trigger = {
		original_tag = NCN
		date > 2276.1.1
	}
	mean_time_to_happen = {
		months = 24
	}
	fire_only_once = yes

	option = { # They're disguising their heresy as a pastry!
		name = nf_ncn.55.a
		custom_effect_tooltip = nf_ncn.55.a_tt
		hidden_effect = { set_country_flag = expel_danish_heretics }
		add_political_power = 40
		add_stability = 0.05
	}

	option = { # The story seems plausible enough.
		name = nf_ncn.55.b
		add_political_power = -40
		add_stability = -0.05
	}
}

	news_event = { # The Tar Raid
	immediate = { log = "[GetDateText]: [Root.GetName]: event nf_ncn.56" }
	id = nf_ncn.56
	title = nf_ncn.56.t
	desc = nf_ncn.56.d
	picture = GFX_event_desert_rangers_marching
	 is_triggered_only  = yes
	fire_only_once = yes 
	option = { # A Great success
		name = nf_ncn.56.a
	}
}

	country_event = { # Do Robots have souls?
	immediate = { log = "[GetDateText]: [Root.GetName]: event nf_ncn.57" }
	id = nf_ncn.57
	title = nf_ncn.57.t
	desc = nf_ncn.57.d
	picture = GFX_
	is_triggered_only = yes
	fire_only_once = yes 
	option = { # They can service the lord
		name = nf_ncn.57.a
		complete_national_focus = ncn_preacherbots
	}
	option = { # No, they do not have souls and are to serve
	name = nf_ncn.57.b
	complete_national_focus = ncn_servents
	}
}

	country_event = { # Exploit the Faith?
	immediate = { log = "[GetDateText]: [Root.GetName]: event nf_ncn.58" }
	id = nf_ncn.58
	title = nf_ncn.58.t
	desc = nf_ncn.58.d
	picture = GFX_
	is_triggered_only = yes
	fire_only_once = yes 
	option = { # We will not  
		name = nf_ncn.58.a
		complete_national_focus = NCN_my_brother_keeper
	}
	option = { # Times are Desperate 
	name = nf_ncn.58.b
	complete_national_focus = ncn_service_needed
	}
}
	
	country_event = { # how do we make the house of God? 
	immediate = { log = "[GetDateText]: [Root.GetName]: event nf_ncn.59" }
	id = nf_ncn.59a
	title = nf_ncn.59.t
	desc = nf_ncn.59.d
	picture = GFX_event_SLC_temple
	is_triggered_only = yes
	fire_only_once = yes 
	option = { # John 2:13-16  
		name = nf_ncn.59.a
		complete_national_focus = NCN_Temple_3
		every_country = {
			limit = { has_idea = ncn_idea_mormon_mission }
			add_opinion_modifier = {
				target = NCN
				modifier = ncn_modest_designs 
				}
			}
	}
	option = { # Luxarious 
	name = nf_ncn.59.b
	complete_national_focus = NCN_rich_temples
	}
}
	
	country_event = { # A Returning Flock
	immediate = { log = "[GetDateText]: [Root.GetName]: event nf_ncn.60" }
	id = nf_ncn.60
	title = nf_ncn.60.t
	desc = nf_ncn.60.d
	picture = GFX_event_ghoul
	fire_only_once = yes
	trigger = { tag = NCN
  has_idea = mutant_law_both
}
fire_only_once = yes 
  mean_time_to_happen = {
		days = 1
		days = 200
	}
  option = { #a welcome home 
	name = nf_ncn.60.a
		551 =  { add_manpower = 1251
				}
				set_technology = { super_mutant_aux_infantry_tech = 1 }
				set_technology = { ghoul_paratrooper_tech = 1 }
				add_field_marshal_role = {
			character = NCN_Moses_Bastian
			traits = {
				strong_trait
				desert_fox
			}
			skill = 3
			attack_skill = 2
			defense_skill = 4
			planning_skill = 3
			logistics_skill = 4
		}
			add_manpower = 313	
			}
		}
			country_event = { # Allow priests to be officers?  
	immediate = { log = "[GetDateText]: [Root.GetName]: event nf_ncn.61" }
	id = nf_ncn.61
	title = nf_ncn.61.t
	desc = nf_ncn.61.d
	picture = GFX_
	is_triggered_only = yes
	fire_only_once = yes 
	option = { # NO
		name = nf_ncn.61.a
		add_ideas = { NCN_Church_war_seperate }
		
	}
	option = { # YES
	name = nf_ncn.61.b
	add_ideas = { NCN_Battle_preachers }
	add_to_variable = {
				var = ncn_decadence
				value = 5
			}
		add_corps_commander_role = {
		character = NCN_William
			traits = {
				
			}
			skill = 1
			attack_skill = 1
			defense_skill = 1
			planning_skill = 2
			logistics_skill = 2
		}
		
		
		}
	}

	country_event = { # a talk between Freinds
	immediate = { log = "[GetDateText]: [Root.GetName]: event nf_ncn.62" }
	id = nf_ncn.62
	title = nf_ncn.62.t
	desc = nf_ncn.62.d
	picture = GFX_
	trigger = {  
	AND = {
	tag = NCN
  has_completed_focus = NCN_home_is_non_negotiable
  has_completed_focus =  NCN_return_dead_city
  controls_state = 551
  
  }
}
fire_only_once = yes 
  mean_time_to_happen = {
		days = 1
		days = 365
	}
	option = { # It's agreed upon 
		name = nf_ncn.62.a
		remove_trait = {
		character = NCN_joshua_graham
		slot = army_chief
		trait = NCN_burned_man
		
	}
	
		add_trait = {
    character = NCN_joshua_graham
	slot = army_chief
    trait = NCN_Graham
}
	
	}
	
}
    
country_event = { # It's over?  
	immediate = { log = "[GetDateText]: [Root.GetName]: event nf_ncn.63" }
	id = nf_ncn.63
	title = nf_ncn.63.t
	desc = nf_ncn.63.d
	picture = GFX_
	is_triggered_only = yes
	fire_only_once = yes 
	option = { # Have Peaace 
		name = nf_ncn.63.a
		ai_chance = {
			base = 80
			modifier = {
				factor = 80
				NCN_has_ai_behavior_joshua = yes
			}
		}
		if = {
			set_politics = {
				ruling_party = people
			}
		}
		promote_character = NCN_daniel
		add_stability = 0.05
		remove_trait = {
		character = NCN_joshua_graham
		slot = army_chief
		trait = NCN_burned_man
		}
	
		add_trait = {
    character = NCN_joshua_graham
		slot = army_chief
    trait = NCN_Graham
	}
}
	
	option = { # Instrument of the lords devine work  
	name = nf_ncn.63.b
	ai_chance = {
			base = 80
			modifier = {
				factor = 80
				NCN_has_ai_behavior_joshua = yes
			}
		}
	add_political_power = 300
	add_manpower = 500
	
	}
}	

	news_event = {  # Rangers and the NCN 
	immediate = { log = "[GetDateText]: [Root.GetName]: event nf_ncn.64" }
	id = nf_ncn.64
	title = nf_ncn.64.t
	desc = nf_ncn.64.d
	picture = GFX_
	is_triggered_only = yes
	fire_only_once = yes  
	option = { # It's agreed upon 
		name = nf_ncn.64.a
		
	}
	option = { # Luxarious  
	name = nf_ncn.64.b
	
	}
	}
	
	country_event = {  # NCN trade fleet 
	immediate = { log = "[GetDateText]: [Root.GetName]: event nf_ncn.65" }
	id = nf_ncn.65
	title = nf_ncn.65.t
	desc = nf_ncn.65.d
	picture = GFX_event_trader
	trigger = { 
	has_completed_focus = NCN_trade_fleet
}
	fire_only_once = no
	mean_time_to_happen = { days = 90 }
	
	immediate = {
		hidden_effect = {
			random_list = {
				1 = { #unlucky
					set_country_flag = NCN_cap_outcome_1
				}
				24 = {
					set_country_flag = NCN_cap_outcome_2
				}
				25 = {
					set_country_flag = NCN_cap_outcome_3
				}
				25 = {
					set_country_flag = NCN_cap_outcome_4
				}
				24 = {
					set_country_flag = NCN_cap_outcome_5
				}
				1 = { #lucky
					set_country_flag = NCN_cap_outcome_6
				}
			}
		}
	}
	option = { # It's agreed upon 
		name = nf_ncn.66.a
		if = {
			limit = {
				has_country_flag = NCN_cap_outcome_1
			}
				set_temp_variable = { caps_to_add = 12 }
				add_caps = yes
			
			clr_country_flag = NCN_cap_outcome_1
			}
		else_if = {
			limit = {
				has_country_flag = NCN_cap_outcome_2
			}
			set_temp_variable = { caps_to_add = 35 }
				add_caps = yes
			
			clr_country_flag = NCN_cap_outcome_2
		}
		else_if = {
			limit = {
				has_country_flag = NCN_cap_outcome_3
			}
			set_temp_variable = { caps_to_add = 45 }
				add_caps = yes
			clr_country_flag = NCN_cap_outcome_3
		}
		else_if = {
			limit = {
				has_country_flag = NCN_cap_outcome_4
			}
			set_temp_variable = { caps_to_add = 60 }
				add_caps = yes
			
			clr_country_flag = NCN_cap_outcome_4
		}
		else_if = {
			limit = {
				has_country_flag = NCN_cap_outcome_5
			}
			set_temp_variable = { caps_to_add = 75 }
				add_caps = yes
			clr_country_flag = NCN_pop_outcome_5
		}
		else_if = {
			limit = {
				has_country_flag = NCN_cap_outcome_6
			}
			set_temp_variable = { caps_to_add = 125 }
				add_caps = yes
			clr_country_flag = NCN_cap_outcome_6
		}
	}
}
		
		
		country_event = { #Population Growth 
	immediate = { log = "[GetDateText]: [Root.GetName]: event nf_ncn.66" }
	id = nf_ncn.66
	title = nf_ncn.66.t
	desc = nf_ncn.66.d
	picture = GFX_event_NCR_settlers
		mean_time_to_happen = { days = 120 }
	trigger = { original_tag = NCN 
	 has_completed_focus = NCN_judge_3 }
	fire_only_once = no
		immediate = {
		hidden_effect = {
			random_list = {
				2 = { #unlucky
					set_country_flag = NCN_pop_outcome_1
				}
				24 = {
					set_country_flag = NCN_pop_outcome_2
				}
				24 = {
					set_country_flag = NCN_pop_outcome_3
				}
				24 = {
					set_country_flag = NCN_pop_outcome_4
				}
				24 = {
					set_country_flag = NCN_pop_outcome_5
				}
				2 = { #lucky
					set_country_flag = NCN_pop_outcome_6
				}
			}
		}
	}
	
	option = {
		name = nf_ncn.66.a
		if = {
			limit = {
				has_country_flag = NCN_pop_outcome_1
			}
			random_owned_controlled_state = {
				add_manpower = 129
			}
			add_manpower = 6
			clr_country_flag = NCN_pop_outcome_1
		}
		else_if = {
			limit = {
				has_country_flag = NCN_pop_outcome_2
			}
			random_owned_controlled_state = {
				add_manpower = 253
			}
			add_manpower =  15
			clr_country_flag = NCN_pop_outcome_2
		}
		else_IF = {
			limit = {
				has_country_flag = NCN_pop_outcome_3
			}
			random_owned_controlled_state = {
				add_manpower = 542
			}
			add_manpower = 35
			clr_country_flag = NCN_pop_outcome_3
		}
		else_IF = {
			limit = {
				has_country_flag = NCN_pop_outcome_4
			}
			random_owned_controlled_state = {
				add_manpower = 781
			}
			add_manpower = 58
			clr_country_flag = NCN_pop_outcome_4
		}
		else_if = {
			limit = {
				has_country_flag = NCN_pop_outcome_5
			}
			random_owned_controlled_state = {
				add_manpower = 995
			}
				add_manpower = 79
			clr_country_flag = NCN_pop_outcome_5
		}
		else_if = {
			limit = {
				has_country_flag = NCN_pop_outcome_6
			}
			random_owned_controlled_state = {
				add_manpower = 1521
			}
			add_manpower = 131
			clr_country_flag = NCN_pop_outcome_6
		}
	}
}
		
		country_event = { #protect the little ones!
	immediate = { log = "[GetDateText]: [Root.GetName]: event nf_ncn.67" }
	id = nf_ncn.67
	title = nf_ncn.67.t
	desc = nf_ncn.67.d
	picture = GFX_event_supermutant
	fire_only_once = yes
	trigger = { tag = NCN
  has_idea = mutant_law_both
  has_war = yes
			}
fire_only_once = yes 
  mean_time_to_happen = {
		days = 1
		days = 100
	}
  option = { #Protect Da Little ones! 
	name = nf_ncn.67.a
	division_template = {
	name = "Converted Mutants"
    is_locked = yes
	regiments = {
		ghoul_paratrooper = { x = 0 y = 0 }
        super_mutant_aux_infantry = { x = 0 y = 1 }
        ghoul_paratrooper = { x = 0 y = 2 }
        super_mutant_aux_infantry = { x = 0 y = 3 }
		ghoul_paratrooper = { x = 1 y = 0 }
		super_mutant_aux_infantry = { x = 1 y = 1 }
		ghoul_paratrooper = { x = 1 y = 2 }
		super_mutant_aux_infantry = { x = 1 y = 3 }
		ghoul_paratrooper = { x = 2 y = 0 }
		super_mutant_aux_infantry = { x = 2 y = 1 }
	}
}
		capital_scope = {
		create_unit = {
				division = "name = \"Shepard's Flock\" division_template = \"Converted Mutants\" start_experience_factor = 0.80"
				owner = NCN
		}
		create_unit = {
				division = "name = \"Moses' Following\" division_template = \"Converted Mutants\" start_experience_factor = 0.80"
				owner = NCN
		}
	}
}
	}
	
	country_event = { # a psychic child
	immediate = { log = "[GetDateText]: [Root.GetName]: event nf_ncn.68" }
	id = nf_ncn.68
	title = nf_ncn.68.t
	desc = nf_ncn.68.d
	picture = GFX_event_child_killer
	fire_only_once = yes
	trigger = { tag = NCN
}
fire_only_once = yes 
  mean_time_to_happen = {
		days = 1
		days = 1200
	}
  option = { # Let the Child Live
	name =  nf_ncn.68.a
			custom_effect_tooltip = ncn_increase_decadence_3
			add_to_variable = {
				var = ncn_decadence
				value = 3
		}
		add_stability = -0.10
		add_to_variable = { NCN_exodus_national_appeal = 0.04 }
		add_to_variable = { NCN_monthly_population = 0.01 }
		add_to_variable = { NCN_weekly_manpower = 1 }
		force_update_dynamic_modifier = yes
		}
		
		option = { # Kill this spawn of satan 
	name =  nf_ncn.68.b
	add_stability = 0.03
	add_to_variable = { NCN_monthly_population = -0.02 }
	add_to_variable = { NCN_exodus_national_appeal = -0.02 }
	add_to_variable = { NCN_political_power_factor = 0.15 }
	force_update_dynamic_modifier = yes
		}
	}
		country_event = {  # a Man named Clark
	immediate = { log = "[GetDateText]: [Root.GetName]: event NCN_life.1" }
	id = NCN_life.1
	title = NCN_life.1.t
	desc = NCN_life.1.d
	picture = GFX_event_zion
	fire_only_once = yes
	trigger = { tag = NCN
	has_completed_focus = NCN_Setting_Up_Shop
		}
		mean_time_to_happen = { days = 365 }
	option = { # a 
		name = NCN_life.1.a
		43 = { 
		add_resource = {
				type = water 
				amount = 8 
				}
		add_resource = {
				type = metal
				amount = 4 
				}
		add_resource = {
		type = circuitry
		amount = 3
		}
		add_manpower = 500
				}
		NCN = {
		add_equipment_to_stockpile = { 
			type = spec_ops_equipment_4
			amount = 25
			producer = UTH
		}
		add_equipment_to_stockpile = { 
			type = ballistic_equipment_3
			amount = 50
			producer = UTH
		}
		set_temp_variable = { caps_to_add = 25 }
				add_caps = yes
		add_opinion_modifier = {
				target = SOR
				modifier = NCN_sorrows_relations
			}
		}
	
		SOR = {
		add_equipment_to_stockpile = {
		type = ballistic_equipment_1
		amount = 250
		Producer = UTH
		}
		add_equipment_to_stockpile = {
		type = support_equipment
		amount = 250
		Producer = usa
		}
		add_equipment_to_stockpile = {
		type = horse_equipment
		amount = 150
		producer = UTH
		}
		set_temp_variable = { caps_to_add = 50 }
				add_caps = yes
		
	add_opinion_modifier = {
				target = NCN
				modifier = NCN_sorrows_relations
			}
		}
	}
}
	country_event = { #Rangers and Mormons
	immediate = { log = "[GetDateText]: [Root.GetName]: event NCN_life.2" }
	id = NCN_life.2
	title = NCN_life.2.t
	desc = NCN_life.2.d
	picture = GFX_event_rrg_ranch_1
	fire_only_once = yes
	trigger = { tag = NCN
		any_country = {
			original_tag = DES
			controls_state = 210
			}
		}
			mean_time_to_happen = { days = 100 }
  option = { #a warm bit of bonding
	name = NCN_life.2.a
		set_country_flag = freindly_rangers
		DES = {
		210 = { add_manpower = 300 
			add_extra_state_shared_building_slots = 1
									} 
									
				add_ai_strategy = {
				type = support
				id = "NCN"
				value = 200
			}
				add_ai_strategy = {
				type = send_volunteers_desire
				id = "NCN"
				value = 400
			}
			
			add_ai_strategy = {
				type = contain
				id = "WHT"
				value = 120
			}
			
			add_equipment_to_stockpile = {
			type = ballistic_equipment_1 
			amount = 250
			producer = UTH
		}
			add_equipment_to_stockpile = {
			type = spec_ops_equipment_4
			amount = 25
			producer = UTH
			}
			add_equipment_to_stockpile = {
			type = spec_ops_equipment_2
			amount = 150
			producer = NCN
			}
			add_opinion_modifier = {
				target = NCN
				modifier = NCN_Rangers_relations
			}
		}
		NCN = {
		add_ai_strategy = {
				type = send_volunteers_desire
				id = "DES"
				value = 150
			}
			add_ai_strategy = {
				type = support
				id = "DES"
				value = 150
			}
			add_equipment_to_stockpile = {
			type = ballistic_equipment_1
			amount = 150
			producer = DES
		}
		
		add_equipment_to_stockpile = {
			type = spec_ops_equipment_5
			amount = 15
			producer = UTH	
		}
			add_opinion_modifier = {
				target = DES
				modifier = NCN_Rangers_relations
			}
			set_temp_variable = { caps_to_add = -50 }
		add_caps = yes
		}
	}
 option = { #buiness
	name = NCN_life.2.b
		DES = {
		210 = { add_manpower = 150 }
				add_ai_strategy = {
				type = support
				id = "NCN"
				value = 50
			}
				add_ai_strategy = {
				type = send_volunteers_desire
				id = "NCN"
				value = 100
			}
			
			add_opinion_modifier = {
				target = NCN
				modifier = NCN_Rangers_relations_2
			}
			
			add_equipment_to_stockpile = {
			type = ballistic_equipment_1 
			amount = 200
			producer = UTH
		}
			add_equipment_to_stockpile = {
			type = spec_ops_equipment_4
			amount = 50
			producer = UTH
			}
			add_equipment_to_stockpile = {
			type = spec_ops_equipment_2
			amount = 150
			producer = NCN
			}
			
		}
			NCN = {
		add_ai_strategy = {
				type = send_volunteers_desire
				id = "DES"
				value = 50
			}
			Add_ai_strategy = {
				type = support
				id = "DES"
				value = 100
			}
			set_temp_variable = { caps_to_add = 100 }
		add_caps = yes
			
			add_equipment_to_stockpile = {
			type = ballistic_equipment_1
			amount = 150
			producer = DES
		}
		
		add_equipment_to_stockpile = {
			type = spec_ops_equipment_5
			amount = 15
			producer = UTH	
		}
			add_opinion_modifier = {
				target = DES
				modifier = NCN_Rangers_relations_2
			}
			set_temp_variable = { caps_to_add = 50 }
		add_caps = yes
		}	
	}
}	


	country_event = {
	immediate = { log = "[GetDateText]: [Root.GetName]: event NCN_life.3" }
	id = NCN_life.3
	title = NCN_life.3.t
	desc = NCN_life.3.d
	picture = GFX_event_ach_fort_hood_entrance
	fire_only_once = yes
	trigger = { 
	tag = NCN
	any_country = {
			original_tag = CRZ
			NOT = { has_idea = sickness_of_soot }
			controls_state = 364
			}
		}
			mean_time_to_happen = { days = 100 }
			
			option = { #share teh goods
			name = NCN_life.3.a
			NCN = {
				add_equipment_to_stockpile = {
				type = radio_equipment_1
				amount = 250
				producer = USA
			}
				add_equipment_to_stockpile = {
				type = ballistic_equipment_3
				amount = 125
				producer = UTH
			}
			
			add_equipment_to_stockpile = {
				type = Energy_equipment_3
				amount = 250
				producer = UTH
			}
				add_equipment_to_stockpile = {
				type = Energy_equipment_3
				amount = 250
				producer = UTH
			}
		}
			CRZ = {
			add_equipment_to_stockpile = {
				type = Energy_equipment_2
				amount = 300
				producer = USA
			}
			add_equipment_to_stockpile = {
				type = Energy_equipment_2
				amount = 400
				producer = UTH
			}
			
			add_equipment_to_stockpile = {
				type = ballistic_equipment_1
				amount = 450
				producer = UTH
			}
			
			add_equipment_to_stockpile = {
				type = explosive_demolitions_equipment_3
				amount = 150
				producer = UTH
			}
			
			set_technology = { energy_weaponry_tech_2 = 1 }
			add_opinion_modifier = {
				target = NCN
				modifier = NCN_helped_treat_soot
			}
			}
		}
	}
	
	
	country_event = { ##### Dead Horses
	immediate = { log = "[GetDateText]: [Root.GetName]: event NCN_life.4" }
	id = NCN_life.4
	title = NCN_life.4.t
	desc = NCN_life.4.d
	picture = GFX_event_The_Burned_Man_tribe
	fire_only_once = yes
	trigger = { 
	tag = NCN
	has_completed_focus = NCN_His_return
	any_country = {
			original_tag = DEA
			exists = yes
		}
	}
	mean_time_to_happen = { days = 90 }
	
	option = {
    name = NCN_life.4.a 
	DEA = {
	add_opinion_modifier = {
				target = NCN
				modifier = NCN_DEA_relations
			}
			add_equipment_to_stockpile = {
			type = ballistic_equipment_1
			amount = 500 
			producer = NCN
			}
			add_equipment_to_stockpile = {
			type =  ballistic_fireteam_equipment_3
			amount = 50 
			producer = UTH
			}
			add_equipment_to_stockpile = {
			type =  ballistic_fireteam_equipment_2
			amount = 100 
			producer = UTH
			}
			
		}
	}
}
	country_event = { #####
	immediate = { log = "[GetDateText]: [Root.GetName]: event NCN_life.5" }
	id = NCN_life.5
	title = NCN_life.5.t
	desc = NCN_life.5.d
	picture = GFX_event_native_refugees
	fire_only_once = yes
	trigger = { 
	tag = NCN
	SHO = {
				exists = no
				}
	}
	mean_time_to_happen = { days = 365 }
		option = {
    name = NCN_life.5.a 
	set_country_flag = NCN_Exiled_indians
	random_owned_controlled_state = {
	add_manpower = 547
	}
	capital_scope = {
					create_unit = {
						division = "name = \"The last of the Shoshone\" division_template = \"Tribal Faithful\" start_experience_factor = 0.80 start_equipment_factor = 1.1"
						owner = PREV
					}
					
					add_extra_state_shared_building_slots = 1
					add_manpower = 492
				}
	
		}
		option = {
    name = NCN_life.5.b ### a little corruption
	set_temp_variable = { caps_to_add = 24 }
	custom_effect_tooltip = ncn_increase_decadence_4
	add_to_variable = {
				var = ncn_decadence
				value = 4
			}
			update_ncn_decadence = yes
			set_temp_variable = { caps_to_add = 50 }
		add_caps = yes
		capital_scope = {
		add_extra_state_shared_building_slots = 2
					add_manpower = 321
				create_unit = {
						division = "name = \"The last of the Shoshone\" division_template = \"Tribal Militia\" start_experience_factor = 0.80 start_equipment_factor = 1.1"
						owner = PREV
					}
				create_unit = {
						division = "name = \"Exiled Shoshones\" division_template = \"Tribal Militia\" start_experience_factor = 0.80 start_equipment_factor = 1.1"
						owner = PREV
					}
				}
				add_equipment_to_stockpile = {
				type = ballistic_equipment_2
				amount = 93
				producer = UTH
				}
				add_equipment_to_stockpile = {
				type = ballistic_equipment_3
				amount = 53
				producer = UTH
			}
		}
	} 
	
country_event = { ##### Troubles comming
	immediate = { log = "[GetDateText]: [Root.GetName]: event NCN_life.6" }
	id = NCN_life.6
	title = NCN_life.6.t
	desc = NCN_life.6.d
	picture = GFX_event_fall_new_canaan
	fire_only_once = yes
	trigger = { 
	tag = NCN
	check_variable = {
					var = ncn_threat
					value > 5
		}
	}
	mean_time_to_happen = { days = 10 }
	
	option = {
    name = NCN_life.6.a ### Troubles brewing
	set_country_flag = ncn_warning
	add_war_support = 0.03
	add_manpower = 250
	add_to_variable = {
					ncn_threat = 2
				}
				custom_effect_tooltip = ncn_gain_2_threat
					update_ncn_threat = yes
		}
	}
	
	
	country_event = {
	immediate = { log = "[GetDateText]: [Root.GetName]: event NCN_life.7" }
	id = NCN_life.7
	title = NCN_life.7.t
	desc = NCN_life.7.d
	picture = GFX_event_ach_fort_hood_entrance
	fire_only_once = yes
	trigger = { 
	tag = NCN
	any_country = {
			original_tag = TAR
			NOT = { has_idea = sickness_of_soot }
			}
		}
			mean_time_to_happen = { days = 30 }
			option = {
		name = NCN_life.7.a ###
		TAR = {
		add_stability = 0.05
		add_political_power = 100
		add_opinion_modifier = {
				target = NCN
				modifier = NCN_helped_treat_soot
			}
		capital_scope = { 
		add_manpower = 521 }
		
		}
		NCN = { 
		random_owned_controlled_state = {
		add_manpower = 381 
		add_extra_state_shared_building_slots = 1 }
	}
	
}
}
	
	
	country_event = {
	immediate = { log = "[GetDateText]: [Root.GetName]: event NCN_life.8" }
	id = NCN_life.8
	title = NCN_life.8.t
	desc = NCN_life.8.d
	picture = GFX_event_ach_fort_hood_entrance
	fire_only_once = yes
	trigger = { 
	tag = NCN
	has_completed_focus = NCN_Assault_Pioneers
	any_country = {
			original_tag = TAR
			exists = yes
			any_neighbor_country = {
			OR = {
				tag = WHT
				is_subject_of = WHT
			}
		}
	}
}
mean_time_to_happen = { days = 100 }
	
	option = {
	name = NCN_life.8.a
	TAR = {
	every_owned_state = {
	add_building_construction = {
						type = bunker
						level = 1
						province = {
							all_provinces = yes
							limit_to_border = yes
							level < 1
						}
						instant_build = yes
					}
				}
		
	}
		}
		
		option = {
	name = NCN_life.8.b
	TAR = { 
	add_equipment_to_stockpile = {
					type = ballistic_equipment_1
					amount = 50
					producer = USA
				}
				add_equipment_to_stockpile = {
					type = ballistic_equipment_1
					amount = 259
					producer = UTH
				}
				add_equipment_to_stockpile = {
				type = support_equipment
				amount = 250
				producer = USA
			}
			add_equipment_to_stockpile = {
				type = ballistic_equipment_2
				amount = 50
				producer = UTH
			}
			add_timed_idea = { idea = UTH_training_regimes days = 400 }
		
		}
	}
		
		
		
		option = {
	name = NCN_life.8.c
	TAR = {
	every_owned_state = {
	add_building_construction = {
						type = bunker
						level = 1
						province = {
							all_provinces = yes
							limit_to_border = yes
							level < 1
						}
						instant_build = yes
					}
				}
					add_equipment_to_stockpile = {
					type = ballistic_equipment_1
					amount = 50
					producer = USA
				}
				add_equipment_to_stockpile = {
					type = ballistic_equipment_1
					amount = 250
					producer = UTH
				}
				add_equipment_to_stockpile = {
				type = support_equipment
				amount = 250
				producer = USA
			}
			add_equipment_to_stockpile = {
				type = ballistic_equipment_2
				amount = 50
				producer = UTH
			}
			add_timed_idea = { idea = UTH_training_regimes days = 400 }
		}
		NCN = {
		add_timed_idea = { idea = ncn_idea_budget days = 275 }
		}
	}
}

	country_event = { ##### Bonnie Goes to War
	immediate = { log = "[GetDateText]: [Root.GetName]: event NCN_life.9" }
	id = NCN_life.9
	title = NCN_life.9.t
	desc = NCN_life.9.d
	picture = GFX_Portrait_NCN_Bonnie
	fire_only_once = yes
	trigger = { 
	tag = NCN
	not = { elites > 0.40
	}
	has_completed_focus = NCN_tribals_at_the_door
		}
	mean_time_to_happen = { days = 10 }
	
	option = {
	name = NCN_life.9.a
			add_corps_commander_role = {
		character = NCN_Bonnie
			traits = {
				strong_trait
				enduring_trait
				Medics_of_lord
			}
			skill = 2
			attack_skill = 2
			defense_skill = 2
			planning_skill = 3
			logistics_skill = 3
		}
	
	}
}

country_event = { #####
	immediate = { log = "[GetDateText]: [Root.GetName]: event NCN_life.10" }
	id = NCN_life.10
	title = NCN_life.10.t
	desc = NCN_life.10.d
	picture = GFX_event_Rangers_2
	fire_only_once = yes
	trigger = { 
	tag = NCN
	has_country_flag = freindly_rangers
	any_country = {
			original_tag = DES
			controls_state = 945
				}
	}
	mean_time_to_happen = { days = 275 }
	
	option = {
	name = NCN_life.10.a 
	NCN = {
	add_equipment_to_stockpile = {
			type = spec_ops_equipment_4
			amount = 200
			producer = UTH
			}
			add_equipment_to_stockpile = {
			type = spec_ops_equipment_5
			amount = 100
			producer = UTH
			}
		add_equipment_to_stockpile = {
			type = ballistic_equipment_1
			amount = 200
			producer = DES
		}
			set_temp_variable = { caps_to_add = 150 }
		add_caps = yes
		add_equipment_to_stockpile = {
			type =  ballistic_fireteam_equipment_2
			amount = 50 
			producer = UTH
			}
			capital_scope = {
			add_extra_state_shared_building_slots = 1
			add_manpower = 500
			}
			
			add_to_variable = { NCN_special_forces_min = 10 }
			force_update_dynamic_modifier = yes
		}
		
	DES = { 
		add_equipment_to_stockpile = {
			type =  ballistic_fireteam_equipment_2
			amount = 200
			producer = UTH
			}
			 210 = {
			 add_extra_state_shared_building_slots = 1
			 add_state_modifier = {
					modifier = {	
				 caps_trade_node_route_limit = 1
					}
				}
			}
			register_new_trade_node_connection = yes
			set_variable = {
				trade_route_selector_target = 210
			}
			set_variable = {
				node_map_selector = 551
			}
			create_trade_route_between = yes
			210 = {
				set_temp_variable = {
					development_to_add = 1
				}
				add_development_to_node = yes
			}
			 
			 }
		
		}
	}
	
	country_event = { #####
	immediate = { log = "[GetDateText]: [Root.GetName]: event NCN_life.11" }
	id = NCN_life.11
	title = NCN_life.11.t
	desc = NCN_life.11.d
	picture = GFX_event_Mormon_love
	fire_only_once = yes
	trigger = { 
	tag = NCN 
	AND = {
	has_completed_focus = 
		NCN_canaan_in_flames 
	has_completed_focus =  NCN_in_pious_hands	
		}
	}
	mean_time_to_happen = { days = 5 }
	option = {
	name = NCN_life.11.a
	add_stability = 0.03
	add_political_power = 50
	set_country_flag = marriage_1
	}
}
	
	country_event = { #####
	immediate = { log = "[GetDateText]: [Root.GetName]: event NCN_life.12" }
	id = NCN_life.12
	title = NCN_life.12.t
	desc = NCN_life.12.d
	picture = GFX_Portrait_NCN_Emmaline
	fire_only_once = yes
	trigger = { 
	tag = NCN 
	has_war_with = WHT 
	}
	mean_time_to_happen = { days = 10 }
	
	option = {
	name = NCN_life.12.a
	
	add_corps_commander_role = {
	character = NCN_Emmaline
	traits = {
				intelligent_trait
				lucky_trait
				Medics_of_lord
			}
			skill = 1
			attack_skill = 1
			defense_skill = 2
			planning_skill = 2
			logistics_skill = 3
		}
	
	}
}
country_event = { #####
	immediate = { log = "[GetDateText]: [Root.GetName]: event NCN_life.13" }
	id = NCN_life.13
	title = NCN_life.13.t
	desc = NCN_life.13.d
	picture = GFX_event_Rangers_2
	fire_only_once = yes
	trigger = { 
	tag = NCN 
	any_country = {
			original_tag = WHT 
			exists = yes
			controls_state = 535
		}
		any_country = {
		original_tag = UIN
		exists = yes
	}
}
	mean_time_to_happen = { days = 100 }
	option = {
	name = NCN_life.13.a
	UIN = {
	create_or_join_mormon_alliance = yes
	add_mormon_alliance_ally_strategies = yes
	add_war_support = 0.05
	add_equipment_to_stockpile = {
	type = ballistic_equipment_2
	amount = 500
	producer = NCN 
		}
	}
}	
	mean_time_to_happen = { days = 100 }
	option = {
	name = NCN_life.13.b
	trigger = {
	UIN = {
	has_opinion = {
    target = NCN
    value > 75
		}
	}
}
	NCN = { 
	puppet = {
    target = UIN
	}
	
	}
}
	
	
}

country_event = { #####
	immediate = { log = "[GetDateText]: [Root.GetName]: event NCN_life.14" }
	id = NCN_life.14
	title = NCN_life.14.t
	desc = NCN_life.14.d
	picture = GFX_event_Child_heart
	fire_only_once = yes
	trigger = { 
	tag = NCN 
		any_country = {
		original_tag = UIN
		exists = yes
	NOT = { has_idea = sickness_of_soot }
	controls_state = 368
	}
	}
	mean_time_to_happen = { days = 100 }
	option = {
	name = NCN_life.14.a
	NCN = {
		set_temp_variable = { caps_to_add = 150 }
		add_caps = yes
		add_political_power = 50
	}
	
	UIN = {
		add_opinion_modifier = {
				target = NCN
				modifier = NCN_helped_treat_soot
			}
		368 = {
			add_extra_state_shared_building_slots = 2
				add_building_construction = {
					type = arms_factory
					level = 1
					instant_build = yes
				}
				add_building_construction = {
					type = industrial_complex
					level = 1
					instant_build = yes
				}
				add_resource = {
				type = water
				amount = 4
			}
			add_manpower = 1321
		}
		add_equipment_to_stockpile = {
		type = horse_equipment_2
		amount = 300
		producer = UTH
		
		}
		
	}
}
	}
	country_event = { ##### iN the trees
	immediate = { log = "[GetDateText]: [Root.GetName]: event NCN_life.15" }
	id = NCN_life.15
	title = NCN_life.15.t
	desc = NCN_life.15.d
	picture = GFX_event_Rangers_2
	fire_only_once = yes
	trigger = { 
	tag = NCN 
	any_country = {
			original_tag = WHT 
			exists = yes
			controls_state = 324
		}
		any_country = {
		original_tag = LON
		exists = yes
	}
}
	mean_time_to_happen = { days = 100 }
	option = {
	name = NCN_life.15.a
	LON = {
	create_or_join_mormon_alliance = yes
	add_mormon_alliance_ally_strategies = yes
	add_war_support = 0.05
	add_equipment_to_stockpile = {
	type = ballistic_equipment_2
	amount = 500
	producer = NCN 
		}
	}
}	
	option = {
	name = NCN_life.15.b
	trigger = {
	LON = {
	has_opinion = {
    target = NCN
    value > 75
		}
	}
}
	NCN = { 
	puppet = {
    target = LON
	}
	
	}
}
}	
country_event = { ##### iN the trees
	immediate = { log = "[GetDateText]: [Root.GetName]: event NCN_life.16" }
	id = NCN_life.16
	title = NCN_life.16.t
	desc = NCN_life.16.d
	picture = GFX_event_Flames
	fire_only_once = yes
	trigger = { 
	tag = NCN 
	
	any_country = {
		original_tag = LON
		exists = yes
	}
	}
	mean_time_to_happen = { days = 900 }
	option = {
	name = NCN_life.16.a 
	
	LON = {
	add_opinion_modifier = { 
			target = NCN
				modifier = NCN_sorrows_relations
		}
		
	
		}
		
	}
}

country_event = { ##### Accepted and proposed
	immediate = { log = "[GetDateText]: [Root.GetName]: event NCN_life.17" }
	id = NCN_life.17
	title = NCN_life.17.t
	desc = NCN_life.17.d
	picture = GFX_event_SLC_temple
	fire_only_once = yes
	trigger = { 
	tag = NCN 
	has_completed_focus = NCN_return_dead_city
	has_country_flag = marriage_1
	}
	mean_time_to_happen = { days = 10 }
	
	
	option = {
	name = NCN_life.17.a
	add_stability = 0.05
	add_political_power = 50
	add_timed_idea = { idea = UTH_power_love days = 300 }
}
}
	
	
	country_event = { ##### Accepted and proposed
	immediate = { log = "[GetDateText]: [Root.GetName]: event NCN_life.18" }
	id = NCN_life.18
	title = NCN_life.18.t
	desc = NCN_life.18.d
	picture = GFX_event_F76_Super_Stimpak
	fire_only_once = yes
	trigger = { 
	tag = NCN 
	has_country_leader = { character = NCN_jeremiah_rigdon }
	has_completed_focus = NCN_Healing 
	
}
	mean_time_to_happen = { days = 10 }
	
	
	option = {
	name = NCN_life.18.a
	every_other_country = { 
    		limit = {
					OR = {
						tag = TAR
						tag = CRZ
						tag = UIN
						tag = DEA
						tag = LON
						tag = SOR
						}
						}
						set_technology = { ncn_vaccince_care_tech = 1 }
						add_stability = 0.05
	}
}
option = {
	name = NCN_life.18.b
	every_other_country = { 
    		limit = {
					OR = {
						tag = TAR
						tag = CRZ
						tag = UIN
						tag = DEA
						tag = LON
						tag = SOR
						}
						}
						set_technology = { ncn_vaccince_care_tech = 1 }
						set_country_flag = stress_1
						}
						
	NCN = { 	
		set_temp_variable = { caps_to_add = 850 }
		add_caps = yes		
	
		add_to_variable = {
				var = ncn_decadence
				value = 7
			}
			update_ncn_decadence = yes
			custom_effect_tooltip = ncn_increase_decadence_7
			}
	}
}


country_event = { ##### Mormon IN flagstaff
	immediate = { log = "[GetDateText]: [Root.GetName]: event NCN_life.19" }
	id = NCN_life.19
	title = NCN_life.19.t
	desc = NCN_life.19.d
	picture = GFX_event_Rangers_2
	fire_only_once = yes
	trigger = { 
	tag = NCN 
	controls_state = 520
	has_war_with = CES
	}
	mean_time_to_happen = { days = 10 }
	
	option = {
	name = NCN_life.19.a
	NCN = {
	add_war_support = 0.075
	add_manpower = 1000
		}
	}
}

country_event = { ##### Shshone faith
	immediate = { log = "[GetDateText]: [Root.GetName]: event NCN_life.20" }
	id = NCN_life.20
	title = NCN_life.20.t
	desc = NCN_life.20.d
	picture = GFX_event_ffi_cross
	fire_only_once = yes
	trigger = { 
	tag = NCN 
	controls_state = 447
	}
	mean_time_to_happen = { days = 10 }
	
	option = {
	name = NCN_life.20.a
	447 = { add_core_of = NCN }
	304 = { add_core_of = NCN }
	8 = { add_core_of = NCN }
	add_war_support = 0.05
	
	}
}
	country_event = { ##### Marriage at the temple
	immediate = { log = "[GetDateText]: [Root.GetName]: event NCN_life.21" }
	id = NCN_life.21
	title = NCN_life.21.t
	desc = NCN_life.21.d
	picture = GFX_event_SLC_temple
	fire_only_once = yes
	trigger = { 
	tag = NCN 
	has_country_flag = marriage_1
	has_completed_focus = NCN_bring_light_to_utah
	}
	mean_time_to_happen = { days = 180 }
	
	option = {
	name = NCN_life.21.a
	add_stability = 0.15
	set_country_flag = wedding_1
	551 = { add_manpower = 1250 }

	}
}

country_event = { ##### Shoul they allow marriage with tribals
	immediate = { log = "[GetDateText]: [Root.GetName]: event NCN_life.22" }
	id = NCN_life.22
	title = NCN_life.22.t
	desc = NCN_life.22.d
	picture = GFX_event_PET_tribals
	fire_only_once = yes
	trigger = {
	tag = NCN
	has_country_leader = { character = NCN_jeremiah_rigdon 
		}
	}
	mean_time_to_happen = { days = 900 }
	option = {
	name = NCN_life.22.a
	add_stability = 0.05
		
	}
	option = { #don't 
	name = NCN_life.22.b
	custom_effect_tooltip = ncn_increase_decadence_5
			add_to_variable = {
				var = ncn_decadence
				value = 5
		}

		add_political_power = 250
		
	}
}
country_event = { ##### Marriage at the temple
	immediate = { log = "[GetDateText]: [Root.GetName]: event NCN_life.23" }
	id = NCN_life.23
	title = NCN_life.23.t
	desc = NCN_life.23.d
	picture = GFX_event_CES_whitelegs
	fire_only_once = yes
	trigger = { 
	tag = NCN
	has_country_flag = ncn_warning
	check_variable = {
					var = ncn_threat
					value > 8
		}
		any_country = {
		original_tag = WHT
		exists = yes
		NOT = { has_war_with = CLK }
		}
	}
	mean_time_to_happen = { days = 14 }
	
	option = {
    name = NCN_life.23.a ### allow volunteers to help and sneak resources
	set_country_flag = ncn_warning
	add_doctrine_cost_reduction = {
		cost_reduction = 0.25
		uses = 2
		category = caf_land_doctrine_xp
	}
	every_other_country = { 
    		limit = {
					OR = {
						tag = TAR
						tag = CRZ
						tag = UIN
						tag = DEA
						tag = LON
						tag = SOR
						tag = CLK
						tag = ANO
						
						}
						}
					division_template = {
		name = "New Canaanite Volunteers"
		regiments = {
		militia = { x = 0 y = 0 }
		militia = { x = 0 y = 1 }
		militia = { x = 0 y = 2 }
		militia = { x = 1 y = 0 }
		militia = { x = 1 y = 1 }
	}
			is_locked = yes
					priority = 1
}
				capital_scope = {
				create_unit = {
						division = "name = \"New Canaanite Volunteers\" division_template = \"New Canaanite Volunteers\" start_experience_factor = 0.50 start_equipment_factor = 1.1"
						owner = PREV
					}
				}
				capital_scope = {
				create_unit = {
						division = "name = \"New Canaanite Veteran Caravaners \" division_template = \"New Canaanite Volunteers\" start_experience_factor = 1 start_equipment_factor = 1.1"
						owner = PREV
					}
				}
					add_equipment_to_stockpile = {
					type = ballistic_equipment_1
					amount = 125
					producer = NCN
					
				}
			add_equipment_to_stockpile = {
					type = melee_equipment_2
					amount = 125
					producer = NCN
					
				}
			add_timed_idea = { idea = UTH_New_Volunteers  days = 365 }
			
			}
		WHT = { 	random_owned_controlled_state = {
				create_unit = {
				division = "name = \"White Warband\" division_template = \"White Leg Warband\" start_experience_factor = 0.6"
				owner = WHT
		}
	}
	}
		add_to_variable = {
					ncn_threat = 2
				}
				custom_effect_tooltip = ncn_gain_2_threat
					update_ncn_threat = yes

	}
}

country_event = { ##### Childbirth
	immediate = { log = "[GetDateText]: [Root.GetName]: event NCN_life.24" }
	id = NCN_life.24
	title = NCN_life.24.t
	desc = NCN_life.24.d
	picture = GFX_event_family
	fire_only_once = yes
	trigger = {
	tag = NCN
	has_country_flag = marriage_1
	has_completed_focus = NCN_the_boom
	
	}
	mean_time_to_happen = { days = 365 }
	
	option = {
	name = NCN_life.24.a
	add_stability = 0.05
	add_political_power = 125
	
	}
	
}

country_event = { ##### Silver Mines
	immediate = { log = "[GetDateText]: [Root.GetName]: event NCN_life.25" }
	id = NCN_life.25
	title = NCN_life.25.t
	desc = NCN_life.25.d
	picture = GFX_event_SilverOreVein
	fire_only_once = yes
	trigger = {
	tag = NCN
	has_country_leader = {
	character =  NCN_jeremiah_rigdon 
	}
	}
	mean_time_to_happen = { days = 900 }
	
	option = {
	name = NCN_life.25.a
	add_stability = 0.075
	add_political_power = 200
	add_to_variable = {
				var = ncn_decadence
				value = -5
			}
		custom_effect_tooltip = ncn_decrease_decadence_5
		NCN = { 
		random_owned_controlled_state = {
		add_extra_state_shared_building_slots = 2
		add_building_construction = {
					type = industrial_complex
					level = 1
					instant_build = yes
				}
				add_building_construction = {
					type = arms_factory
					level = 1
					instant_build = yes
				}
		}
		random_owned_controlled_state = {
		add_extra_state_shared_building_slots = 2
		add_building_construction = {
					type = industrial_complex
					level = 1
					instant_build = yes
				}
				add_building_construction = {
					type = arms_factory
					level = 1
					instant_build = yes
				}
		}
	}
	random_owned_controlled_state = {
		add_extra_state_shared_building_slots = 2
		add_building_construction = {
					type = industrial_complex
					level = 1
					instant_build = yes
				}
				add_building_construction = {
					type = arms_factory
					level = 1
					instant_build = yes
				}
		}
		every_other_country = { 
    		limit = {
					OR = {
						tag = TAR
						tag = CRZ
						tag = UIN
						tag = DEA
						tag = LON
						tag = SOR
						}
					}
		random_owned_controlled_state = {
		add_extra_state_shared_building_slots = 2
		add_building_construction = {
					type = industrial_complex
					level = 1
					instant_build = yes
				}
				add_building_construction = {
					type = arms_factory
					level = 1
					instant_build = yes
				}
		}
		random_owned_controlled_state = {
		add_extra_state_shared_building_slots = 1
		add_building_construction = {
					type = industrial_complex
					level = 1
					instant_build = yes
				}
			add_building_construction = {
					type = arms_factory
					level = 1
					instant_build = yes
				}
		}
	}
}
	option = {
	name = NCN_life.25.b
		set_temp_variable = { caps_to_add = 500 }
		add_caps = yes
		custom_effect_tooltip = ncn_increase_decadence_10
			add_to_variable = {
				var = ncn_decadence
				value = 10
		}
	}
	
		option = {
	name = NCN_life.25.c
	add_stability = 0.05
	add_war_support = 0.05
	551 = {
	add_extra_state_shared_building_slots = 5
		add_building_construction = {
					type = industrial_complex
					level = 2
					instant_build = yes
				}
				add_building_construction = {
					type = arms_factory
					level = 2
					instant_build = yes
				}
				add_building_construction = {
					type = dockyard
					level = 1
					instant_build = yes
				}
		}
		266 = {
	add_extra_state_shared_building_slots = 5
		add_building_construction = {
					type = industrial_complex
					level = 2
					instant_build = yes
				}
				add_building_construction = {
					type = arms_factory
					level = 2
					instant_build = yes
				}
				add_building_construction = {
					type = dockyard
					level = 1
					instant_build = yes
				}
		}
		add_political_power = -200
		custom_effect_tooltip = ncn_increase_decadence_3
			add_to_variable = {
				var = ncn_decadence
				value = 3
		}
	}
}

country_event = { ##### Missionary Work
	immediate = { log = "[GetDateText]: [Root.GetName]: event NCN_life.26" }
	id = NCN_life.26
	title = NCN_life.26.t
	desc = NCN_life.26.d
	picture = GFX_event_HEA_crucifixion
	fire_only_once = yes
	trigger = {
	tag = NCN
	has_completed_focus = NCN_Missionary_Circuit
	
	}
	mean_time_to_happen = { days = 15 }
	
		option = {
	name = NCN_life.26.a 
	add_political_power = 10
	add_to_variable = { NCN_monthly_population = 0.005 }
	add_to_variable = { NCN_diplomacy_distance = 5 }
	
	}
}


country_event = { ##### Horrors of War
	immediate = { log = "[GetDateText]: [Root.GetName]: event NCN_life.27" }
	id = NCN_life.27
	title = NCN_life.27.t
	desc = NCN_life.27.d
	picture = GFX_event_wounded
	fire_only_once = yes
	trigger = {
	tag = NCN
	OR = {
	has_completed_focus = NCN_canaan_in_flames
	has_war_with = WHT
	}
	NCN_Emmaline = { is_unit_leader = yes }
	
	}
	mean_time_to_happen = { days = 100 }
		option = {
	name = NCN_life.27.a 
	set_country_flag = stress_1
	if = { limit = { has_country_flag = stress_1 }
	set_country_flag = stress_2 }
	add_war_support = -0.01
		}
	}
	
	country_event = { ##### Too Many Caps
	immediate = { log = "[GetDateText]: [Root.GetName]: event NCN_life.28" }
	id = NCN_life.28
	title = NCN_life.28.t
	desc = NCN_life.28.d
	picture = GFX_event_greedy
	trigger = {
	tag = NCN
	NOT = {  
	OR = {
	has_completed_focus = NCN_canaan_in_flames
	has_completed_focus = NCN_bring_light_to_utah 
		}
	}
	check_variable = { caps_number_display > 750 }
	}
	mean_time_to_happen = { days = 130 }
	fire_only_once = no
	option = {
	name = NCN_life.28.a 
	custom_effect_tooltip = ncn_increase_decadence_1
			add_to_variable = {
				var = ncn_decadence
				value = 1
		}
	}
}


country_event = { ##### ranger Luck
	immediate = { log = "[GetDateText]: [Root.GetName]: event NCN_life.29" }
	id = NCN_life.29
	title = NCN_life.29.t
	desc = NCN_life.29.d
	picture = GFX_event_generic_caravan
	trigger = {
	tag = DES
	OR = {
	DES = {
		has_opinion_modifier = NCN_Rangers_relations_2
		has_opinion_modifier = NCN_Rangers_relations
	}
}
}
	mean_time_to_happen = { days = 25 }
	fire_only_once = yes
	option = {
	name = NCN_life.28.a 
		DES = {
			add_equipment_to_stockpile = {
				type = spec_ops_equipment_2
				amount = 150
				producer = UTH
			}
		}
		 945 = {
			add_state_modifier = {
				modifier = {
					caps_node_base_modifier = 0.05
				 }
			}
		 } 
	}
	}



	
	
	

	