# Division template historical names system. Is a new method of naming the divisions based on the names-group assigned to it's template.
# If we run out of all historical names, the names will be assigned in the old way.
#
# Each group has a made up tag. Use it if you want to append more, or replace existing names with the extra txt files (modding).
#
# for_countries - lists all countries that can use it. If empty, or entire tag is missing, all countries in the world can use it.
#
# can_use - is a trigger that locks/unlocks the group under specific circumstances. The trigger is in a country scope.
#
# division_types - is a list of tokens to corresponding unit types. A player can in fact use any group of names for a div.template
#                  however this tag is a helper for an automated choice (for AI, or if the group must switch on it's own, because
#                  for example the current one is no longer available due to the can_use trigger saying so).
#                  In automated choice, the division template must have at least 1 of the following types for it to be chosen.
#
# fallback_name - Is going to be used if we run out of the scripted historical names. If you want to use the old division naming
#                 mechanics to be used for fallbacks, then just skip this option.
#
# unordered - It's a list of historical division names that did not have a number. Regardless if such names happened in history or not
#             this option is available here mainly for a mods.
#
# ordered - Is a list of all historical names.
#           Numbers must start from 1 and up.
#           Numbers can't repeat in one scope.
#           If you script the name for this group, at the same number (for example in a mod in another file), the name will be override.
#           All arguments between the brackets must be separated by spaces. Each argument is wrapped in "quotas".
#           1st argument = The name. It must contain either:
#                          %d (for decimal number placement)
#                          %s (for string number placement - ROMAN numbers like XIV).
#           2nd argument is optional = A localizable text describing this historical division. The text will be visible in the tooltip
#                                      where you choose the historical division name.
#           3rd argument is optional = An URL preferably pointing to the WIKI. It's a future feature that is not currently working in
#                                      the current game version.

WHT_INF_01 = {
	name = "Warbands"

	for_countries = { WHT }

	can_use = { always = yes }

	division_types = { "infantry" }

	# Number reservation system will tie to another group.
	#link_numbering_with = { WHT_INF_01 }

	fallback_name = "White Leg Warband"

	# Names with numbers (only one number per entry).
	# It's okay to have gaps in numbering.
	ordered = {
	
		1 = { "%d. Salted" }
		2 = { "%d. Black Braids" }
		3 = { "%d. Gor" }
		4 = { "%d. Deth"  }
		5 = { "%d. Totem Weavers"  }
		6 = { "%d. Wives Stealers"  }
		7 = { "%d. book burners"  }
		 8 = { "%d.  Doomed" }
		  9 = { "%d.  Clock breakers"}
		  10 = { "%d.  Klaptu"}
		  11 = { "%d.  Red braids"}
		  12 = { "%d. Baika-ker" }
		13 = { "%d. Gor UN" }
		14 = { "%d. deyaipe maka"  }
		15 = { "%d. devil! Baika-ker"  }
		16 = { "%d.  murdah spearit"  }
		17 = { "%d. spear breakers"  }
		 18 = { "%d.  true warriors" }
		  19 = { "%d.  Gumpta Hunters"}
		  20 = { "%d.  Sorrow Drinkers" }
		  21 = { "%d. Tar sackers" }
		  22 = { "%d. Murt er lot" }
		  23 = { "%d Tears in Rain Warband" }
		  24 = { "%d  Salt On Fries's warband" }
		  25 = { "%d  Horn Shatterers" }
		   26 = { "%d  Eagle Killers" }
		   27 = { "%d  Gate Smashers" }
		   28 = { "%d Salt Shakers"		   }
		   29 = {  "%d Tree Burners" }
		   30 = { "%d Traitor 80's warband" }
		   31 = { "%d Sky breakers warband" }
		   
		}
	}
		