technologies = {

wht_improved_darktura = {
	dependencies = {
			blocked_tech = 1
		}
		ai_will_do = {
			factor = 0
		}
		
	category_leg_infantry = {
			ap_attack = 0.10
			hard_attack = 0.15
			suppression_factor = 0.05
		}
		category_super_mutant_infantry = {
			ap_attack = 0.10
			hard_attack = 0.15
			suppression_factor = 0.05
			soft_attack = 0.03
		}
				spec_ops_cavalry = {
			ap_attack = 0.10
			hard_attack = 0.15
			suppression_factor = 0.05
			soft_attack = 0.03
		}
		
		}
	



wht_defensive_traps = {
dependencies = {
			blocked_tech = 1
		}
		ai_will_do = {
			factor = 0
		}
			army_defence_factor = 0.02
			max_dig_in_factor = 0.05
			supply_combat_penalties_on_core_factor = -0.04
			
	

}

wht_mirelurk_armor = {
dependencies = {
			blocked_tech = 1
		}
		ai_will_do = {
			factor = 0
		}
			spec_ops = {
			hardness = 0.15
			defense = 0.02
			
		}
		
		heavy_infantry = {
			hardness = 0.15
			defense = 0.02
			
		}
	}

wht_fanatics = {
dependencies = {
			blocked_tech = 1
		}
		ai_will_do = {
			factor = 0
		}
			
		heavy_infantry = {
		max_organisation = 0.05 
		breakthrough = 0.02
		combat_width = -0.01
		soft_attack = 0.01
	}
	
	category_front_line= {
	soft_attack = 0.02
	max_organisation = 0.10
		}
	
	
	military_leader_cost_factor = -0.15
	special_forces_cap = 25
	}
	
}