technologies = {

	ncn_Television_tech  = {


	dependencies = {
			blocked_tech = 1
		}
		ai_will_do = {
			factor = 0
		}
		political_power_factor = 0.10
		research_speed_factor = 0.05
		war_stability_factor = 0.075
		stability_factor = 0.1
	}

ncn_improved_horns_moroni_tech  = {
	
	dependencies = {
			blocked_tech = 1
		}
		ai_will_do = {
			factor = 0
		}
		
		category_medical_support = {
			casualty_trickleback = 0.10
			max_organisation = 3
			experience_loss_factor = -0.05
		}
		army_strength_factor = 0.03
		modifier_army_sub_unit_police_infantry_max_org_factor = 0.05
		modifier_army_sub_unit_spec_ops_max_org_factor = 0.05
		modifier_army_sub_unit_fireteam_infantry_max_org_factor = 0.04
		modifier_army_sub_unit_infantry_max_org_factor = 0.05
		experience_loss_factor = -0.03
		
		
		
	}
	
	ncn_vaccince_care_tech = {
	
	dependencies = {
			blocked_tech = 1
		}
		
		ai_will_do = {
			factor = 0
		}
		
		category_medical_support = {
			casualty_trickleback = 0.05
			experience_loss_factor = -0.10
			
		}
		
		category_infantry = {
		casualty_trickleback = 0.005
		experience_loss_factor = -0.05
		}
		monthly_population = 0.075
		weekly_manpower = 3
		
		}
		
		
	ncn_M2_Vechicle_tech = {
	
	dependencies = {
			blocked_tech = 1
		}
		
		ai_will_do = {
			factor = 0
		}
		
		category_vehicles = {
			soft_attack = 0.05
			hard_attack = 0.05
			breakthrough = 0.1
			defense = 0.02
		}
		
		tank = {
			soft_attack = 0.03
			hard_attack = 0.05
			breakthrough = 0.1
			defense = 0.03
		}
		
		
	}
	
	NCN_Emmaline_Rosegold_tech = {
	dependencies = {
			blocked_tech = 1
		}
		
		research_cost = 99
		start_year = 3000
		
		ai_will_do = {
			factor = 0
		}

		category_medical_support = {
			casualty_trickleback = 0.02
			experience_loss_factor = -0.02
			max_organisation = 1.5
			
		}
	
	category_army = {
				casualty_trickleback = 0.003
				max_organisation = 0.25
				reliability_factor = 0.01
			}
		}
	
		NCN_Emmaline_Rosegold_nega_tech = {
	dependencies = {
			blocked_tech = 1 }
		
		research_cost = 99
		start_year = 3000
		
		ai_will_do = {
			factor = 0
		}
		allow = {
            always = no
        }
		category_medical_support = {
			casualty_trickleback = -0.02
			experience_loss_factor = 0.02
			max_organisation = -1.5
		}
	
	category_infantry = {
				casualty_trickleback = -0.003
				max_organisation = -0.25
				reliability_factor = -0.01
			}
		}
		
		NCN_Ambulances = {

dependencies = {
			blocked_tech = 1
		}
		ai_will_do = {
			factor = 0
		}
		category_medical_support = {
		casualty_trickleback = 0.05
		}
	category_vehicles = {
	casualty_trickleback = 0.0025
	experience_loss_factor = -0.05
	}
	
	}
	
	
	railway_gun = {
		enable_equipments = {
			railway_gun_equipment_1
		}
		start_year = 2275
		folder = {
			name = fallout_vehicle_folder
			position = { x = 4 y = 3 }
		}
		dependencies = {
			blocked_tech = 1
		}
		ai_will_do = {
			factor = 0
		}
	}
	
	basic_safety_armor = {
		research_cost = 99
		start_year = 3000
		
		research_cost = 1

		dependencies = {
			blocked_tech = 1
		}
		ai_will_do = {
			factor = 0
		}

		category_infantry = {
		defense = 0.03
		armor_value = 1.5
		}
	}

	fas_icbm_tech = {
		dependencies = {
			blocked_tech = 1
		}
		start_year = 2275
		research_cost = 1

		allow = {
			always = no
		}


	enable_equipments = {
	icbm_equipment_1 = 1
		}
	}

	TRL_heavy_supermutant_infantry_tech = {
		start_year = 2275
		dependencies = {
			blocked_tech = 1
		}
		ai_will_do = {
			factor = 0
		}
		enable_subunits = {
			heavy_super_mutant_infantry
		}
		on_research_complete = {
			hidden_effect = {
				load_oob = "unlock_supermutant_infantry_heavy_infantry"
			}
			custom_effect_tooltip = UNLOCK_DIVISION_TEMPLATE
		}
	}
	
	
	
########
}