ideas = {
	country = {
		WHT_legion_training_idea = {
			picture = legion_crucifixion
			removal_cost = -1
			modifier = {
				army_attack_factor = 0.05
				supply_consumption_factor = -0.06
			}
		}
		WHT_tenant_farmers = {
			picture = generic_food_good
			removal_cost = -1
			modifier = {
				industrial_capacity_factory = 0.05
				monthly_population = 0.05
			}
		}
		WHT_savages = {
			picture = savage_idea
			allowed = {
				always = no
			}
			modifier = {
				breakthrough_factor = 0.05
				boost_resistance_factor = 0.25
				required_garrison_factor = -0.25
				resistance_damage_to_garrison = -0.2
				civilian_intel_to_others = 10
				navy_intel_to_others = 10
				army_intel_to_others = 10
				war_support_weekly = 0.005
				ai_focus_aggressive_factor = 0.25
			}
			allowed_civil_war = {
				always = yes
			}
			removal_cost = -1
			research_bonus = {
				electronics = -0.2
				industry = -0.2
			}
		}
		WHT_savages2 = {
			picture = savage_idea
			allowed = {
				always = no
			}
			allowed_civil_war = {
				always = yes
			}
			removal_cost = -1
			research_bonus = {
				electronics = -0.2
				industry = -0.2
			}
			modifier = {
				breakthrough_factor = 0.05
				modifier_army_sub_unit_dog_infantry_attack_factor = 0.1
				boost_resistance_factor = 0.25
				required_garrison_factor = -0.25
				resistance_damage_to_garrison = -0.2
				civilian_intel_to_others = 10
				navy_intel_to_others = 10
				army_intel_to_others = 10
			}
		}
		white_legs_strength = {
			picture = generic_morale_bonus
			allowed = {
				has_war = yes
			}
			removal_cost = -1
			modifier = {
				army_attack_factor = 0.1
				surrender_limit = 0.05				#Super high surrender limit modifiers aren't fun for the attacking country
			}
		}
		white_legs_cunning = {
			picture = generic_morale_bonus
			allowed = {
			}
			removal_cost = -1
			modifier = {
				training_time_army_factor = -0.05
				planning_speed = 0.1
				army_speed_factor = 0.05
			}
		}
		WHT_standing_army = {
			picture = generic_research_bonus
			allowed = {
				is_raider_nation_allowed_block = yes
			}
			allowed_civil_war = {
				always = yes
			}
			removal_cost = -1
			modifier = {
				conscription = 0.05
			}
		}
		nice_legs = {
			picture = generic_morale_bonus
			allowed = {
			}
			removal_cost = -1
			modifier = {
				resistance_damage_to_garrison = -0.1
				supply_consumption_factor = -0.05
			}
		}
		god_of_sky = {
			picture = generic_religion
			removal_cost = -1
			modifier = {
				army_morale_factor = 0.05
				army_attack_factor = 0.05
			}
		}
		WHT_settling_down = {
			picture = VEG_Potential_Coup
			removal_cost = -1
			modifier = {
				production_factory_max_efficiency_factor = 0.05
				line_change_production_efficiency_factor = 0.05
			}
		}
		wht_leg_ferocity = {
			picture = VEG_Potential_Coup
			removal_cost = -1
			allowed_civil_war = {
				always = yes
			}
			targeted_modifier = {
				tag = NCN
				attack_bonus_against = 0.15
				defense_bonus_against = 0.15
			}
		}
		wht_leg_ferocity_alt = {
			picture = VEG_Potential_Coup
			removal_cost = -1
			allowed_civil_war = {
				always = yes
			}
			targeted_modifier = {
				tag = BRI
				attack_bonus_against = 0.15
				defense_bonus_against = 0.15
			}
			targeted_modifier = {
				tag = FAR
				attack_bonus_against = 0.15
				defense_bonus_against = 0.15
			}
		}
		literacy = {
			picture = generic_research_bonus
			allowed = {
			}
			removal_cost = -1
			modifier = {
				research_speed_factor = 0.1
			}
		}
		pain_makers = {
			picture = generic_research_bonus
			allowed = {
			}
			removal_cost = -1
			modifier = {
				supply_consumption_factor = -0.05
				army_speed_factor = 0.05
			}
		}
		brahmin_horn_formation = {
			picture = brahmin_baron
			allowed = {
				always = no
			}
			allowed_civil_war = {
				always = yes
			}
			removal_cost = -1
			modifier = {
				army_attack_factor = 0.05
				army_defence_factor = 0.1
			}
		}
		WHT_mormon_soldiers_idea = {
			picture = ncn_way_of_the_canaanite
			allowed = {
				always = no
			}
			allowed_civil_war = {
				always = yes
			}
			removal_cost = -1
			modifier = {
				mobilization_speed = 0.15
			}
		}
		wht_caesar_lessons = {
			picture = legion_recruitment_drive
			allowed = {
			}
			removal_cost = -1
			equipment_bonus = {
				infantry_equipment = {
					build_cost_ic = -0.15
					instant = yes
				}
			}
			modifier = {
				training_time_army_factor = -0.1
				ai_focus_aggressive_factor = 0.15
				war_support_weekly = 0.002
			}
		}
		god_of_salt = {
			picture = generic_manpower_bonus
			allowed = {
			}
			removal_cost = -1
			modifier = {
				heat_attrition_factor = -0.05
				winter_attrition_factor = -0.05
				consumer_goods_factor = -0.05
			}
		}
		god_of_the_lake = {
			picture = generic_religion
			allowed = {
				NCN = {
					exists = yes
				}
			}
			removal_cost = -1
			targeted_modifier = {
				tag = NCN
				attack_bonus_against = 0.05
				defense_bonus_against = 0.05
				breakthrough_bonus_against = 0.05
				}
				targeted_modifier = {
				tag = ANO
				attack_bonus_against = 0.03
				defense_bonus_against = 0.03
				}
			}
			
		wht_idea_salt_meat = {
		picture = brahmin_baron
			allowed = { 
			}
			removal_cost = -1
			targeted_modifier = {
				monthly_population = 0.05
				supply_consumption_factor = -0.03
			}
		}
		wht_idea_cult = {
		picture = generic_religion
		allowed = { 
			}
			removal_cost = -1
			targeted_modifier = { 
			weekly_manpower = 5
			conscription = 0.0025
			army_morale_factor = 0.03
			army_attack_factor = 0.03
			conscription_factor = 0.015
			caps_expense_modifier = -0.03
		}
	}
			wht_deep_raids = {
			picture = generic_raids
		allowed = { 
			}
			removal_cost = -1
			targeted_modifier = { 
			supply_consumption_factor = -0.04
			breakthrough_factor = 0.03
			army_speed_factor = 0.05
			max_planning_factor = 0.05
		}
	}
			wht_idea_dark = {
		picture = nor_broken_flaskfnexvoall
				allowed = { 
			}
			removal_cost = -1 
			equipment_bonus = {
			infantry_equipment = {
			ap_attack = 0.05
			soft_attack = 0.03
			breakthrough = 0.04
			}
		}
	}
	
	

	wht_idea_gods_blessing = {
	picture = utah_blessing
		allowed = { 
			}
			removal_cost = -1 
			targeted_modifier = {
			offensive_war_stability_factor = 0.15
			army_org_regain = 0.05
			political_power_gain = 0.15
			grant_medal_cost_factor = -0.10
			caps_expense_modifier = -0.02
			}
	}

	wht_survival_tendencies = {
	picture = blackfoot
		allowed = { 
			}
			removal_cost = -1 
			targeted_modifier = {
			supply_consumption_factor = -0.05
			attrition = -0.03
			monthly_population = 0.05
			terrain_penalty_reduction = 0.04
			}
		}
	
	wht_tribal_secrets = {
	picture = VEG_The_Consiglieres
		allowed = { 
			}
			removal_cost = -1 
			targeted_modifier = {
			intelligence_agency_defense = 0.075
			encryption_factor = 0.10
			required_garrison_factor = -0.04
			resistance_target = -0.085
			compliance_growth_on_our_occupied_states = 0.01
			compliance_gain = 0.01
			}
		}
	
	
	wht_tar_weapons = {
	picture = cult_of_liberty_weapons
	allowed = {
	}
	removal_cost = -1
	equipment_bonus = {
			demolitions_equipment = {
			ap_attack = 0.03
			soft_attack = 0.02
			breakthrough = 0.01
			reliability = -0.1
			build_cost_ic = -0.20
			hard_attack = 0.02
			}
			infantry_equipment = {
			build_cost_ic = -0.10
			breakthrough = 0.05
			reliability = -0.05
			soft_attack = 0.03
			hard_attack = 0.03
		}	
	}
}

	wht_tar_resiesters = {
	picture = legion_crucifixion
	allowed = {
	}
	removal_cost = -1
	modifier = {
	compliance_gain = 0.01
	compliance_growth = 0.01
	resistance_activity = -0.10
	war_support_weekly_factor = 0.005
	unit_upkeep_attrition_factor = -0.05
	}
}

Wht_idea_first_test = {
			picture = sln_construction
			allowed = {
				CLK = {
					exists = yes
				}
			}
			removal_cost = -1
			targeted_modifier = {
				tag = CLK
				attack_bonus_against = 0.03
				defense_bonus_against = 0.03
				breakthrough_bonus_against = 0.03
				}
			}
			
			Wht_idea_2nd_test = {
			picture = generic_political_crisis
			allowed = {
				TAR = {
					exists = yes
				}
			}
			removal_cost = -1
			targeted_modifier = {
				tag = TAR
				attack_bonus_against = 0.05
				defense_bonus_against = 0.05
				breakthrough_bonus_against = 0.05
				army_attack_speed_factor = 0.05
				}
			}
		
		wht_fighting_guidance = {
		picture = pls_thunder_icon
			allowed = {
				CLK = {
					exists = yes
				}
			}
			removal_cost = -1
			modifier = {
			army_attack_factor = 0.025
			army_org_factor = 0.025
			special_forces_min = 5
			army_speed_factor = 0.01
			training_time_army_factor = -0.03
				}
			}
		
		
		WHT_widespread_illiteracy = {
			picture = generic_illiteracy
			allowed = {
			}
			removal_cost = -1
			modifier = {
				stability_factor = 0.15
				research_speed_factor = -0.30
				trade_opinion_factor = -0.2
			}
		}
		WHT_starting_to_learn = {
		picture = generic_illiteracy
			allowed = {
			}
			removal_cost = -1
			modifier = {
				stability_factor = 0.15
				research_speed_factor = -0.15
				trade_opinion_factor = -0.1
			}
		}
		
		wht_raiders_not_setllers = {
		picture = mean_bastards
			allowed = {
			}
			removal_cost = -1
			modifier = {
			research_speed_factor = -0.1
			local_resources_factor = -0.1
			offensive_war_stability_factor = 0.05
			equipment_capture_factor = 0.05
			production_factory_max_efficiency_factor = -0.075
			production_lack_of_resource_penalty_factor = 0.075
			army_fuel_consumption_factor = -0.03
			production_speed_buildings_factor = -0.05
			army_attack_factor = 0.02
			unit_upkeep_attrition_factor = -0.03
			army_speed_factor = 0.05
			caps_country_trade_modifier = -0.25
			caps_income_modifier = -0.02
			trade_opinion_factor = -0.25
			}
		}
		
		
		WHT_SILVER_route  = {
		picture = generic_illiteracy
			allowed = {
			}
			removal_cost = -1
			modifier = {
				stability_factor = 0.05
				caps_income_modifier = 0.075
				caps_flat_income_modifier = 5
			}
		}
		
		Wht_utah_silver   = {
		picture = generic_illiteracy
			allowed = {
			}
			removal_cost = -1
			modifier = {
				stability_factor = 0.025
				caps_income_modifier = 0.04
				caps_flat_income_modifier = 3
			}
		}
		
		WHT_idea_scrop_armor = {
		picture = generic_illiteracy
			allowed = {
			}
			removal_cost = -1
		equipment_bonus = {
				spec_ops_equipment  = {
				armor_value = 0.05
				hardness = 0.02
					instant = yes
				}
			}
				
				equipment_bonus = {
				heavy_infantry_equipment = {
				armor_value = 0.05
				hardness = 0.02
					instant = yes
				}
			}
		}

	WHT_idea_deathclaw_riders = {
		picture = generic_deathclaw
			allowed = {
			}
			removal_cost = -1
			modifier = {
			modifier_army_sub_unit_spec_ops_cavalry_attack_factor = 0.25
			modifier_army_sub_unit_spec_ops_cavalry_defence_factor = 0.25
			modifier_army_sub_unit_spec_ops_cavalry_speed_factor = 0.12
			weekly_manpower = -10
			army_morale_factor = 0.10
			}
	}
	
	WHT_suped_up_combat_drugs  = {
		picture = KHA_drugged_up
			allowed = {
			}
			removal_cost = -1
			modifier = {
			weekly_manpower = -3
			army_attack_factor = 0.03
			army_org_factor = -0.03
			army_attack_speed_factor = 0.03
			}
		}
			
			WHT_Strong_arms = {
		picture = generic_illiteracy
			allowed = {
			}
			removal_cost = -1
			modifier = {
			army_attack_factor = 0.025
			army_attack_against_major_factor = 0.015
			army_strength_factor = 0.0175
			org_loss_at_low_org_factor = -0.04
			land_night_attack = 0.05
			}
		}
		
		WHT_SPY_wars_1 = {
		Picture = relieved_tensions
			allowed = {
			}
			removal_cost = -1
			modifier = {
			intelligence_agency_defense = 0.5
			intel_network_gain = 0.15
			intel_from_combat_factor = 0.12
			operative_slot = 1
			intel_network_gain_factor = 0.01
			}
		}
		
		WHT_SPY_wars_2 = {
		Picture = relieved_tensions
			allowed = {
			}
			removal_cost = -1
			modifier = {
			intelligence_agency_defense = 0.6
			intel_network_gain = 0.25
			intel_from_combat_factor = 0.24
			intel_network_gain_factor = 0.02
			}
		}
		
		WHT_CHALLANGE = {
			Picture = generic_catastrophe
			allowed = {
				NCN = {
					exists = yes
				}
			}
			removal_cost = -1
			targeted_modifier = {
				tag = NCN
				attack_bonus_against = 0.03
				defense_bonus_against = 0.03
				breakthrough_bonus_against = 0.03
				}
			}
			
			WHT_CANT_MAINtain = {
			Picture = generic_catastrophe
			removal_cost = -1
			equipment_bonus = {
			infantry_equipment = {
			build_cost_ic = 0.20
			reliability = -0.07
				}
			
			}
		}
		WHT_BLITZKRIEG = {
		Picture = generic_catastrophe
			removal_cost = -1
			modifier = {
			army_attack_speed_factor = 0.02
			supply_consumption_factor = -0.02
			planning_speed = 0.03
			fortification_collateral_chance = 0.03
			experience_gain_army_factor = 0.02
			land_reinforce_rate = 0.03
			max_command_power = 15
			}
		}
	}