leader_traits = {

    #Three Rivers
	
	wpg_unorthodox_strategist = {
		random = no
		planning_speed = 0.4
		max_planning_factor = -0.15
		army_speed_factor = 0.1
		ai_will_do = {
			factor = 1
		}
	}
	wpg_sabre_of_revolution = {
		random = no
		army_attack_factor = 0.15
		org_loss_when_moving = -0.07
		army_org_factor = -0.05
		ai_will_do = {
			factor = 1
		}
	}
	wpg_fortification_master = {
		random = no

		max_dig_in_factor = 0.1
		army_defence_factor = 0.1
		land_reinforce_rate = 0.06

		ai_will_do = {
			factor = 1
		}
	}
	wpg_torchbearer = {
		random = no

        army_attack_factor = 0.2
		army_defence_factor = 0.2
		army_morale_factor = 0.1

		ai_will_do = {
			factor = 1
		}
	}
	wpg_girlscout = {
		random = no

        cas_damage_reduction = 0.2
		acclimatization_hot_climate_gain_factor = 0.5
		acclimatization_cold_climate_gain_factor = 0.5

		ai_will_do = {
			factor = 1
		}
	}
	wpg_natural_talent = {
		random = no

        army_attack_factor = 0.03
		army_defence_factor = 0.05
		army_org_factor = 0.03
		equipment_capture_factor = 0.03

		ai_will_do = {
			factor = 1
		}
	}
	wpg_born_improviser = {
		random = no

		equipment_bonus = {
			infantry_equipment = {
				reliability = 0.1
				instant = yes
			}
		}
		equipment_bonus = {
			power_armor_equipment = {
				reliability = 0.2
				instant = yes
			}
		}
		equipment_bonus = {
			motorized_equipment = {
				reliability = 0.2
				instant = yes
			}
		}
		industry_free_repair_factor = 0.1

		ai_will_do = {
			factor = 1
		}
	}
	wpg_adventurous_capitalist = {
		random = no

		production_factory_efficiency_gain_factor = 0.2
		line_change_production_efficiency_factor = -0.4
		industrial_capacity_factory = 0.1

		ai_will_do = {
			factor = 1
		}
	}
	wpg_architect_of_freedom = {
		random = no

		production_speed_buildings_factor = 0.1
		production_speed_infrastructure_factor = 0.2
		compliance_gain = 0.02

		ai_will_do = {
			factor = 1
		}
	}
	wpg_shipmaster = {
		random = no

		industrial_capacity_dockyard = 0.1
		local_resources_factor = 0.2
		experience_gain_navy = 0.04

		ai_will_do = {
			factor = 1
		}
	}
	wpg_dealmaker = {
		random = no

		political_power_factor = -0.25
		custom_modifier_tooltip = wpg_helen_contacts_tt

		ai_will_do = {
			factor = 1
		}
	}
	wpg_american_patriot = {
		random = no

		training_time_factor = -0.2
		mobilization_speed = 0.1
		production_speed_arms_factory_factor = 0.1
		conversion_cost_civ_to_mil_factor = -0.2

		ai_will_do = {
			factor = 1
		}
	}
	wpg_danger_fuel = {
		random = no

		army_fuel_consumption_factor = -0.25
		fuel_gain_factor = 0.5
		air_accidents_factor = 0.15

		ai_will_do = {
			factor = 1
		}
	}
	wpg_republican_scholar = {

		random = no

		stability_factor = 0.15
		research_speed_factor = 0.04

		ai_will_do = {
			factor = 1
		}
	}
	wpg_verdient_recruiter = {

		random = no

        conscription = 0.03
		war_support_factor = 0.15
		caps_expense_modifier = -0.15

		ai_will_do = {
			factor = 1
		}
	}
	wpg_river_trader = {

		random = no

		caps_income_modifier = 0.4
		trade_opinion_factor = 0.2
		industrial_capacity_dockyard = 0.05

		ai_will_do = {
			factor = 1
		}
	}
	wpg_social_chameleon = {

		random = no

		operative_slot = 2
		civilian_intel_to_others = 20
		army_intel_to_others = 20

		ai_will_do = {
			factor = 1
		}
	}
	wpg_person_of_land = {

		random = no

		local_factories = 0.2
		monthly_population = -0.2

		ai_will_do = {
			factor = 1
		}
	}
	wpg_legendary_fisherman = {

		random = no

        naval_invasion_penalty = -0.15
		army_core_defence_factor = 0.1
		army_core_attack_factor = 0.1

		ai_will_do = {
			factor = 1
		}
	}

	#HVR-cult of liberty
		HVR_smart_thief = {
		random = no
		stability_factor = -0.03
		production_factory_max_efficiency_factor = 0.05
		caps_income_modifier = 0.20
		caps_expense_modifier = -0.15

		ai_will_do = {
			factor = 1
		}
	}
			HVR_clueless_genius = {
		random = no
		weekly_manpower = 45
		org_loss_when_moving = 0.10
		army_attack_speed_factor = 0.10
		army_attack_factor = 0.10
		breakthrough_factor = 0.05
		ai_will_do = {
			factor = 1
		}
	}
	
	#### WHT
	WHT_Rejected_Follower_3rd_wife = {
		random = no
		research_speed_factor = 0.05
		equipment_bonus = {
			demolitions_equipment = {
			instant = yes
			ap_attack = 0.03
			soft_attack = 0.05
			build_cost_ic = -0.10
			}
		}
		production_speed_buildings_factor = 0.04
		equipment_bonus = {
			support_equipment = {
				build_cost_ic = -0.10
				instant = yes
			}
		}
		ai_will_do = {
			factor = 1
		}
	}

	WHT_CEN_advisor = {
		random = no
			training_time_army_factor = -0.10
			initiative_factor = 0.10
			army_org_factor = 0.05
			army_org = 3
		ai_will_do = {
			factor = 1
		}
	}
	
	WHT_Mother_of_Many = {
	random = no
				monthly_population = 0.175
				political_power_factor = 0.02
				army_strength_factor = 0.01
				weekly_manpower = 3
	ai_will_do = {
	factor = 1
		}
	}
	
	WHT_FRY_GUY = {
	random = no
		monthly_population = 0.03
			supply_consumption_factor = -0.05
			consumer_goods_factor = -0.02 
			supply_node_range = 0.01
		ai_will_do = {
		factor = 1
		}
	}
	
	WHT_Looter_shooter = {
	random = no 
	army_attack_factor = 0.05
	equipment_capture_factor = 0.075		
	equipment_capture = 0.10
		ai_will_do = {
			factor = 1
		}
	}
	
	WHT_2ND_WIFE_Berserker = {
	random = no
	modifier_army_sub_unit_infantry_attack_factor = 0.05
			modifier_army_sub_unit_infantry_speed_factor = 0.05
			breakthrough_factor = 0.10
			ai_will_do = {
			factor = 1
			}
		}
		
		WHT_MORE_PLEASE = {
		random = no
		industrial_capacity_factory = 0.05
			local_resources_factor = 0.05
			production_speed_buildings_factor = 0.04
			ai_will_do = {
			factor = 1
			}
		}
		
		WHT_Slave_driver = {
		random = no
		conscription_factor = 0.04
			caps_expense_modifier = -0.05
			caps_income_modifier = 0.04
			ai_will_do = {
			factor = 1
			}
		}
		
		
		#####
		NCN_burned_man = {
		random = no
		army_attack_factor = 0.10
		army_org_factor = 0.05
		initiative_factor = 0.05
		ai_will_do = {
			factor = 1
			}
		}
		
		NCN_Tribal_diplomat = {
		random = no
			monthly_population = 0.025
			diplomacy_distance_factor = 0.125
			diplomacy_distance  = 33
			exodus_national_appeal = 0.09
			stability_factor = -0.02
			exodus_assimilation_proportion = 0.03
	ai_will_do = {
			factor = 1
			}
		}
		NCN_Buiness_man = {
		random = no
		caps_income_modifier = 0.05
			caps_country_trade_modifier = 0.05
			trade_opinion_factor = 0.25
			
		ai_will_do = {
			factor = 1
			}
		}
		
		NCN_Graham = {
		army_org_factor = 0.125
		army_defence_factor = 0.125
		army_morale_factor = 0.075
		conscription_factor = 0.025
			ai_will_do = {
			factor = 1
			}
		}
		
		NCN_stats_for_work = {
		random = no
			consumer_goods_factor = -0.015
			local_resources_factor = 0.115
			min_export = -0.05
		ai_will_do = {
			factor = 1
			}
		}
		
		WHT_Caravan_ambusher = {
		random = no
		caps_flat_income_modifier = 6
		army_attack_factor = 0.025
		equipment_capture = 0.05
		army_org_factor = 0.025
		army_speed_factor = 0.03
		ai_will_do = {
			factor = 1
			}
		}
		
		WHT_recon = {
		random = no
		recon_factor = 0.05
		intel_from_combat_factor = 0.15
		experience_gain_army = 0.075
		ai_will_do = {
			factor = 1
			}
		}
		
		WHT_magical_adivisor = {
		random = no
		research_speed_factor = 0.125
		weekly_manpower = -3
		coordination_bonus = 0.05
		
		ai_will_do = {
			factor = 1
			}
		}
		WHT_MAGIC_concubine = {
		random = no
		research_speed_factor = 0.16
		weekly_manpower = -2
		coordination_bonus = 0.075
		special_forces_min = 0.015
		ai_will_do = {
			factor = 1
			}
		}
		
		NCN_healing_prodigy = {
		random = no
		research_speed_factor = 0.075
		experience_loss_factor = -0.025
		monthly_population = 0.05
		equipment_bonus = {
		support_equipment = {
				build_cost_ic = -0.05
				instant = yes 
				}
			}
		ai_will_do = {
			factor = 1
			}
	}
	WHT_Tyrant_bodyguard = {
	random = no
		special_forces_min = 10
		compliance_gain = 0.005
		special_forces_defence_factor = 0.05
		army_org = 2

	ai_will_do = {
			factor = 1
			}
	}
	
	WHT_Tribal_pirate = { 
		random = no
			experience_gain_navy = 0.05
			caps_flat_income_modifier = 8
	equipment_bonus = {
			ship_hull_medium = {
				instant = yes
				build_cost_ic = -0.05
			}
		}
	
	ai_will_do = {
			factor = 1
			}
	}
	
	WHT_CEASERs_daughter_4th_wife = {
	random = no
		special_forces_cap = 0.075
		political_power_factor = 0.15
		planning_speed = 0.25
		
	ai_will_do = {
			factor = 1
			}
	}
	
	 Iron_deth = {
	 random = no
		production_speed_arms_factory_factor = 0.12
		max_planning_factor = 0.075
		minimum_training_level = -0.03
	ai_will_do = {
			factor = 1
			}
	}
	
	NCN_patriach_capitalist = {
	random = no
	elites_drift = 0.01
	war_support_factor = -0.05
	production_speed_buildings_factor = 0.15
	caps_country_trade_modifier = 0.1
	caps_node_negative_opinion_modifier = -0.05
	ai_will_do = {
			factor = 1
			}
	}
	
	NCN_police_enforcer = {
		random = no 
	experience_gain_army = 0.05
	army_defence_factor = 0.05
	army_speed_factor = 0.03
	org_loss_at_low_org_factor = -0.03
	ai_will_do = {
			factor = 1
			}
	}
	
	WHT_shaman_priest = {
	political_power_gain = 0.075
	army_morale_factor = 0.1
	war_support_factor = 0.05
	ai_will_do = {
			factor = 1
			}
	}
	
	NCN_debauched_priest = {
	random = no
	caps_flat_income_modifier = 7
	stability_factor = -0.05
	political_power_gain = 0.15
	people_drift = -0.01
	ruler_drift = 0.01
}

	NCN_gifted_translator = {
		random = no
		trade_opinion_factor = 0.15
		consumer_goods_factor = -0.02
		political_power_gain = 0.05
		people_drift = 0.02
	}
	unrelenting_crusader = {
		random = no
		stability_factor = -0.05
		war_support_factor = 0.05
		justify_war_goal_time = -0.1
		ai_will_do = {
			factor = 1
		}
	}
	peace_mission = {
		random = no
		stability_factor = 0.1
		war_support_factor = -0.05
		justify_war_goal_time = 0.1
		ai_will_do = {
			factor = 1
		}
	}
	calm_doc = {
		random = no
		political_power_gain = -0.1
		production_factory_max_efficiency_factor = 0.05
		production_factory_efficiency_gain_factor = 0.15
		ai_will_do = {
			factor = 1
			modifier = {
				factor = 0.5
				date < 2276.1.1
			}
		}
	}
	quatermaster_45 = {
		random = no
		training_time_factor = -0.1
		equipment_bonus = {
			infantry_equipment = {
				build_cost_ic = -0.15
				instant = yes
			}
		}
		ai_will_do = {
			factor = 1
		}
	}
	NCN_coming_convert = {
		random = no
		subjects_autonomy_gain = -0.5
		political_power_gain = 0.1
		weekly_manpower = 2
		ai_will_do = {
			factor = 1
		}
	}
	mormon_militia = {
		random = no
		planning_speed = 0.2
		max_planning = 0.08
		stability_factor = -0.05
		ai_will_do = {
			factor = 1
		}
	}
	gods_warrior = {
		random = no
		army_attack_factor = 0.1
		stability_factor = -0.05
		ai_will_do = {
			factor = 1
		}
	}
	tribal_mormon = {
		random = no
		war_support_factor = 0.05
		army_org_factor = 0.075
		ai_will_do = {
			factor = 1
		}
	}
	defender_priest = {
		random = no
		max_dig_in = 3
		army_core_defence_factor = 0.05
		ai_will_do = {
			factor = 1
		}
	}
	mormon_ranger = {
		random = no
		special_forces_attack_factor = 0.05
		special_forces_defence_factor = 0.05
		special_forces_min = 10 #special_forces_cap = 0.025
		ai_will_do = {
			factor = 1
		}
	}
	mormon_navy_buff = {
		random = no
		equipment_bonus = {
			ship_hull_medium = {
				instant = yes
				build_cost_ic = -0.1
			}
		}
		ai_will_do = {
			factor = 1
		}
	}
	mormon_air_buff = {
		random = no
		equipment_bonus = {
			fighter_equipment = {
				instant = yes
				build_cost_ic = -0.1
			}
		}
		ai_will_do = {
			factor = 1
		}
	}
	
		WHT_Sapper = {
		random = no
		terrain_penalty_reduction = -0.05
		fortification_collateral_chance = 0.075
		modifier_army_sub_unit_demolitions_infantry_attack_factor = 0.04
		ai_will_do = {
			factor = 1
		}
	}
	
	EHT_Kiss_ass = {
	random = no
	elites_drift = 0.01
	political_power_gain = 0.1
	stability_factor = 0.05
	ai_will_do = {
			factor = 1
		}
}


	THN_War_ways = {
		random = no
		terrain_penalty_reduction = -0.05
		initiative_factor = 0.075
		motorized_attack_factor = 0.10
		ai_will_do = {
			factor = 1
		}
	}
	
	EHT_Merchant = {
		random = no
		trade_opinion_factor = 0.10
		caps_country_trade_modifier = 0.075
		ai_will_do = {
			factor = 1
		}
	}

	}	
			