leader_traits = {
	#Getting this idea means you have pretty much gotten a world conquest already.
	#Mostly some modifiers to help you mop up that WQ.
	
	WHT_timestop = {
	random = no 
	training_time_army_factor = -0.05
	production_factory_efficiency_gain_factor = 0.03
	local_resources_factor = 0.02
	}
	ncn_joshua_rage_1 = {
	random = no 
	war_support_factor = 0.10
	army_attack_factor = 0.05
	initiative_factor = 0.07
	}
	wht_Salt_Power = {
	random = no 
	weekly_manpower = 3
	army_strength_factor = 0.05
	combat_width_factor = -0.03
	special_forces_min = 5
	}
	
	WHT_Beast_slayer = {
	random = no 
	weekly_manpower = 3
	army_attack_against_major_factor = 0.03
	stability_factor = 0.05
	org_loss_at_low_org_factor = -0.10
	army_defence_against_major_factor = 0.02
	}
	WHT_Tar_Burnger = {
	random = no 
	equipment_bonus = {
	demolitions_equipment = {
	build_cost_ic = -0.05
	soft_attack = 0.02
	breakthrough = 0.02
	}
	}
	compliance_growth = 0.01
	weekly_manpower = 2
	}
	
		NCN_future_seeing_prophet = {
	random = no 
	stability_factor = 0.05
	intel_network_gain = 0.05
	army_morale_factor = 0.04
	}

}
# vim: set ft=pdx ts=2 sw=2 tw=79 :
