characters = {
    NCN_jeremiah_rigdon = {
        name = NCN_JEREMIAH_RIGDON_NAME
        portraits = {
            civilian = {
                large = GFX_Portrait_NCN_rigdon
            }
        }
        country_leader = {
            desc = NCN_JEREMIAH_DESC
            ideology = commune
            traits = {
                NCN_future_seeing_prophet
            }
            expire = "3000.01.01.01"
            id = -1
        }
        country_leader = {
            desc = NCN_JEREMIAH_DESC
            ideology = conspiratory_oligarchy
            traits = {
                backroom_backstabber
            }
            expire = "3000.01.01.01"
            id = -1
        }
    }
    NCN_george_mcdowell = {
        name = NCN_GEORGE_MCDOWELL_NAME
        portraits = {
            civilian = {
                large = GFX_Portrait_Settler_Generic_27
            }
        }
        country_leader = {
            desc = NCN_GEORGE_MCDOWELL_DESC
            ideology = technocracy
            expire = "3000.1.1.12"
            id = -1
        }
    }
    NCN_eugene_wilson = {
        name = NCN_EUGENE_WILSON_NAME
        portraits = {
            civilian = {
                large = GFX_Portrait_Settler_Generic_26
            }
        }
        country_leader = {
            desc = NCN_EUGENE_WILSON_DESC
            ideology = theocracy
            traits = {
                ideological_crusader
            }
            expire = "3000.1.1.12"
            id = -1
        }
    }
    NCN_joshua_graham = {
        name = NCN_JOSHUA_GRAHAM_NAME
        portraits = {
            civilian = {
                large = GFX_Portrait_NCN_burned_man
                small = GFX_idea_burnedman
            }
            army = {
                large = GFX_Portrait_NCN_burned_man
                small = GFX_idea_burnedman
            }
        }
        country_leader = {
            desc = NCN_JOSHUA_GRAHAM_DESC
            ideology = commune
            traits = {
                burned_man
                war_industrialist
                dislikes_caesars_legion
            }
            expire = "3000.01.01.01"
            id = 12102
        }
        advisor = {
            slot = army_chief
            idea_token = NCN_joshua_graham_army_chief
            ledger = army
            allowed = {
                original_tag = NCN
            }
            available = {
                custom_trigger_tooltip = {
                    tooltip = ncn_prodigal_son_returns_tt
                    has_global_flag = prodigal_son_returns
                }
				NOT = { has_country_flag = too_decadent }
            }
           traits = {
		   	NCN_burned_man
		   }
		   
            cost = 100
            ai_will_do = {
                factor = 10
            }
        }
    }
	
	NCN_marcus_furness = {
	name = NCN_marcus_furness_name
	portraits = {
            civilian = {
                large = GFX_Portrait_NCN_burned_man
                small = GFX_idea_NCN_Marcus_small
            }
            army = {
                large = GFX_Portrait_NCN_burned_man
                small = GFX_idea_NCN_Marcus_small
            }
        }
		advisor = {
            slot = army_chief
            idea_token = NCN_marcus_furness_army_chief
            ledger = army
            allowed = {
                original_tag = NCN
            }
            available = {
              FAR = {
				exists = no
				}
			}
             
         
			   traits = {
		   	NCN_police_enforcer
		   }
		   
            cost = 100
            ai_will_do = {
                factor = 10
            }
		}	
     }
 
    NCN_daniel = {
        name = NCN_DANIEL_NAME
        portraits = {
            civilian = {
                large = GFX_Portrait_NCN_daniel
                small = GFX_idea_daniel
            }
            army = {
                large = GFX_Portrait_NCN_daniel
                small = GFX_idea_daniel
            }
        }
        country_leader = {
            desc = NCN_DANIEL_DESC
            ideology = commune
            traits = {
                charismatic_leader
                blessed_are_the_merciful
            }
            expire = "3000.01.01.01"
            id = -1
        }
        advisor = {
            slot = cultural_advisor
            idea_token = NCN_daniel_cultural_advisor
            allowed = {
                original_tag = NCN
            }
            available = {
                has_completed_focus = NCN_bargain_with_utah_traders
				NOT = { has_country_flag = too_decadent }
            }
            traits = {
                gifted_translator
            }
            cost = 100
            ai_will_do = {
                factor = 10
            }
        }
    }
    NCN_abraham = {
        name = NCN_abraham_name
        portraits = {
            army = {
                #large = gfx_sprite_type_name_or_file_path
                small = GFX_idea_abraham
            }
            civilian = {
                #large = gfx_sprite_type_name_or_file_path
                small = GFX_idea_abraham
            }
        }
        advisor = {
            slot = cultural_advisor
            idea_token = NCN_abraham_cultural_advisor
            allowed = {
                original_tag = NCN
            }
            available = {
                has_completed_focus = NCN_caesars_right_hand_man
            }
            traits = {
                unrelenting_crusader
            }
            cost = 100
            ai_will_do = {
                factor = 10
            }
        }
    }
    NCN_matthew = {
        name = NCN_matthew_name
        portraits = {
            army = {
                #large = gfx_sprite_type_name_or_file_path
                small = GFX_idea_matthew
            }
            civilian = {
                #large = gfx_sprite_type_name_or_file_path
                small = GFX_idea_matthew
            }
        }
        advisor = {
            slot = cultural_advisor
            idea_token = NCN_matthew_cultural_advisor
            allowed = {
                original_tag = NCN
            }
            available = {
                custom_trigger_tooltip = {
                    tooltip = expel_danish_heretics_tt
                    NOT = { has_country_flag = expel_danish_heretics }
                }
            }
            traits = {
                peace_mission
            }
            cost = 100
            ai_will_do = {
                factor = 10
            }
        }
    }
    NCN_waking_cloud = {
        name = NCN_waking_cloud_name
        portraits = {
            army = {
                #large = gfx_sprite_type_name_or_file_path
                small = GFX_idea_waking_cloud
            }
            civilian = {
                #large = gfx_sprite_type_name_or_file_path
                small = GFX_idea_waking_cloud
            }
        }
        advisor = {
            slot = cultural_advisor
            idea_token = NCN_waking_cloud_cultural_advisor
            allowed = {
                original_tag = NCN
            }
            traits = {
                NCN_coming_convert
            }
            cost = 100
            ai_will_do = {
                factor = 10
            }
        }
    }
    NCN_dweller_eugene = {
        name = NCN_dweller_eugene_name
        portraits = {
            army = {
                #large = gfx_sprite_type_name_or_file_path
                small = GFX_idea_VLT_advisor_8
            }
            civilian = {
                #large = gfx_sprite_type_name_or_file_path
                small = GFX_idea_VLT_advisor_8
            }
        }
        advisor = {
            slot = cultural_advisor
            idea_token = NCN_dweller_eugene_cultural_advisor
            allowed = {
                original_tag = NCN
            }
            available = {
                has_completed_focus = NCN_welcome_dwellers
            }
            traits = {
                vault_tec_defence
            }
            cost = 100
            ai_will_do = {
                factor = 10
            }
        }
    }
	NCN_Bonnie = {
        name = NCN_Bonnie_name
        portraits = {
            army = {
                large = GFX_Portrait_NCN_Bonnie
                small = GFX_idea_BTH_saul
            }
            civilian = {
                large = GFX_Portrait_NCN_Bonnie
                small = GFX_idea_NCN_Bonnie_small
            }
        }
        advisor = {
            slot = cultural_advisor
            idea_token = NCN_Bonnie_cultural_advisor
            allowed = {
                original_tag = NCN
            }
			available = {
			elites < 0.40
			}
			traits = {
			NCN_Tribal_diplomat
			}
            cost = 100
            ai_will_do = {
                factor = 10
            }
        }
		
    }
    NCN_dweller_alex = {
        name = NCN_dweller_alex_name
        portraits = {
            army = {
                #large = gfx_sprite_type_name_or_file_path
                small = GFX_idea_VLT_advisor_9
            }
            civilian = {
                #large = gfx_sprite_type_name_or_file_path
                small = GFX_idea_VLT_advisor_9
            }
        }
        advisor = {
            slot = economic_advisor
            idea_token = NCN_dweller_alex_economic_advisor
            allowed = {
                original_tag = NCN
            }
            available = {
                OR = {
                    has_completed_focus = NCN_welcome_dwellers
                    has_completed_focus = NCN_reject_unrepentant
                }
            }
            traits = {
                military_quartermaster
            }
            cost = 100
            ai_will_do = {
                factor = 10
            }
        }
    }
    NCN_William = {
        name = NCN_William_name
        portraits = {
            army = {
                large = GFX_Portrait_IRE_General_2
                small = GFX_idea_ANO_paster_glynn
            }
            civilian = {
                large = GFX_Portrait_IRE_General_2
                small = GFX_idea_ANO_paster_glynn
            }
        }
        advisor = {
            slot = cultural_advisor
            idea_token = NCN_William_cultural_advisor
            allowed = {
                original_tag = NCN
            }
			
            traits = {
               NCN_debauched_priest
            }
            cost = 100
            ai_will_do = {
                factor = 10
            }
        }
    }
    NCN_aaron = {
        name = NCN_aaron_name
        portraits = {
            army = {
                #large = gfx_sprite_type_name_or_file_path
                small = GFX_idea_aaron
            }
            civilian = {
                #large = gfx_sprite_type_name_or_file_path
                small = GFX_idea_aaron
            }
        }
        advisor = {
            slot = economic_advisor
            idea_token = NCN_aaron_economic_advisor
            allowed = {
                original_tag = NCN
            }
            traits = {
                quatermaster_45
            }
            cost = 100
            ai_will_do = {
                factor = 10
            }
        }
    }
	NCN_rachel = {
        name = NCN_Rachel_name
        portraits = {
            army = {
                #large = gfx_sprite_type_name_or_file_path
                small = GFX_idea_BRI_Rachel_May
            }
            civilian = {
                #large = gfx_sprite_type_name_or_file_path
                small = GFX_idea_BRI_Rachel_May
            }
        }
        advisor = {
            slot = economic_advisor
            idea_token = NCN_Rachel_economic_advisor
            allowed = {
                original_tag = NCN
            }
			available = { BRI = {
				exists = no
				}
				}
            traits = {
                NCN_stats_for_work
            }
            cost = 100
            ai_will_do = {
                factor = 10
            }
        }
    }
	
    NCN_eden = {
        name = NCN_eden_name
        portraits = {
            army = {
                #large = gfx_sprite_type_name_or_file_path
                small = GFX_idea_eden
            }
            civilian = {
                #large = gfx_sprite_type_name_or_file_path
                small = GFX_idea_eden
            }
        }
        advisor = {
            slot = economic_advisor
            idea_token = NCN_eden_economic_advisor
            allowed = {
                original_tag = NCN
            }
            traits = {
                calm_doc
            }
            cost = 100
            ai_will_do = {
                factor = 10
            }
        }
    }
	 NCN_James = {
        name = NCN_James_name
        portraits = {
            army = {
                #large = gfx_sprite_type_name_or_file_path
                small = GFX_idea_generic_advisor17
            }
            civilian = {
                #large = gfx_sprite_type_name_or_file_path
                small = GFX_idea_generic_advisor17
            }
        }
        advisor = {
            slot = economic_advisor
            idea_token = NCN_james_economic_advisor
            allowed = {
                original_tag = NCN
            }
            traits = { 
			NCN_Buiness_man
			}
            cost = 100
            ai_will_do = {
                factor = 40
            }
        }
    }
    NCN_gideon = {
        name = NCN_gideon_name
        portraits = {
            army = {
                #large = gfx_sprite_type_name_or_file_path
                small = GFX_idea_gideon
            }
            civilian = {
                #large = gfx_sprite_type_name_or_file_path
                small = GFX_idea_gideon
            }
        }
        advisor = {
            slot = high_command
            idea_token = NCN_gideon_high_command
            ledger = army
            allowed = {
                original_tag = NCN
            }
            traits = {
                mormon_militia
            }
            cost = 100
            ai_will_do = {
                factor = 10
            }
        }
    }
    NCN_mountain_hawk = {
        name = NCN_mountain_hawk_name
        portraits = {
            army = {
                #large = gfx_sprite_type_name_or_file_path
                small = GFX_idea_mountain_hawk
            }
            civilian = {
                #large = gfx_sprite_type_name_or_file_path
                small = GFX_idea_mountain_hawk
            }
        }
        advisor = {
            slot = high_command
            idea_token = NCN_mountain_hawk_high_command
            ledger = army
            allowed = {
                original_tag = NCN
            }
            available = {
                OR = {
                    TAR = {
                        is_subject_of = NCN
                    }
                    owns_state = 456
                }
            }
            traits = {
                gods_warrior
            }
            cost = 100
            ai_will_do = {
                factor = 10
            }
        }
    }
    NCN_rushing_wind = {
        name = NCN_rushing_wind_name
        portraits = {
            army = {
                #large = gfx_sprite_type_name_or_file_path
                small = GFX_idea_rushing_wind
            }
            civilian = {
                #large = gfx_sprite_type_name_or_file_path
                small = GFX_idea_rushing_wind
            }
        }
        advisor = {
            slot = high_command
            idea_token = NCN_rushing_wind_high_command
            ledger = army
            allowed = {
                original_tag = NCN
            }
            available = {
                OR = {
                    TAR = {
                        is_subject_of = NCN
                    }
                    owns_state = 138
                }
            }
            traits = {
                tribal_mormon
            }
            cost = 100
            ai_will_do = {
                factor = 10
            }
        }
    }
    NCN_joel = {
        name = NCN_joel_name
        portraits = {
            army = {
                #large = gfx_sprite_type_name_or_file_path
                small = GFX_idea_joel
            }
            civilian = {
                #large = gfx_sprite_type_name_or_file_path
                small = GFX_idea_joel
            }
        }
        advisor = {
            slot = high_command
            idea_token = NCN_joel_high_command
            ledger = army
            allowed = {
                original_tag = NCN
            }
            traits = {
                defender_priest
            }
            cost = 100
            ai_will_do = {
                factor = 10
            }
        }
    }
    NCN_david = {
        name = NCN_david_name
        portraits = {
            army = {
                large = GFX_Portrait_CHC_robert_hardy
                small = GFX_idea_CHC_robert_hardy
            }
            civilian = {
				large = GFX_Portrait_CHC_robert_hardy
                small = GFX_idea_CHC_robert_hardy
            }
        }
        advisor = {
            slot = high_command
            idea_token = NCN_david_high_command
            ledger = army
            allowed = {
                original_tag = NCN
            }
            traits = {
                mormon_ranger
            }
            cost = 100
            ai_will_do = {
                factor = 10
            }
        }
		field_marshal = {
			visible = {
			}
			skill = 2
			attack_skill = 1
			defense_skill = 3
			planning_skill = 2
			logistics_skill = 4
			traits = {
				perceptive_trait
				agile_trait
				ranger_trait
			}	
    }
}
    NCN_wallace = {
        name = NCN_wallace_name
        portraits = {
            army = {
                #large = gfx_sprite_type_name_or_file_path
                small = GFX_idea_wallace
            }
            civilian = {
                #large = gfx_sprite_type_name_or_file_path
                small = GFX_idea_wallace
            }
        }
        advisor = {
            slot = navy_chief
            idea_token = NCN_wallace_navy_chief
            ledger = navy
            allowed = {
                original_tag = NCN
            }
            traits = {
                mormon_navy_buff
            }
            cost = 100
            ai_will_do = {
                factor = 10
            }
        }
    }
    NCN_sariah = {
        name = NCN_sariah_name
        portraits = {
            army = {
                #large = gfx_sprite_type_name_or_file_path
                small = GFX_idea_sariah
            }
            civilian = {
                #large = gfx_sprite_type_name_or_file_path
                small = GFX_idea_sariah
            }
        }
        advisor = {
            slot = air_chief
            idea_token = NCN_sariah_air_chief
            ledger = air
            allowed = {
                original_tag = NCN
            }
            traits = {
                mormon_air_buff
            }
            cost = 100
            ai_will_do = {
                factor = 10
            }
        }
    }
    NCN_jackson = {
        name = NCN_jackson_name
        portraits = { 
		army = {
                #large = gfx_sprite_type_name_or_file_path
                small = GFX_idea_generic_advisor21
				}
		civilian = {
                #large = gfx_sprite_type_name_or_file_path
                small =  GFX_idea_generic_advisor21
            }
        }
        advisor = {
            slot = theorist
            idea_token = NCN_jackson_research_advisor
            ledger = army
            allowed = {
                original_tag = NCN
            }
            traits = {
                military_theorist
            }
            research_bonus = {
                cat_land_doctrine = 0.1
            }
            cost = 100
            ai_will_do = {
                factor = 10
            }
        }
    }
	 NCN_Emmaline = {
        name = NCN_Emmaline_name
        portraits = { 
		army = {
                large = GFX_Portrait_NCN_Emmaline
                small = GFX_idea_NCN_Emmaline_small
				}
		civilian = {
                #large = GFX_Portrait_NCN_Emmaline
                small =  GFX_idea_NCN_Emmaline_small
            }
        }
        advisor = {
            slot = theorist
            idea_token = NCN_Emmaline_research_advisor
            ledger = army
            allowed = {
                original_tag = NCN
            }
			available = { has_completed_focus = NCN_follower_2l 
			NOT = { Has_country_flag = ncn_despair }
			}
            traits = {
                NCN_healing_prodigy
            }
            research_bonus = {
                med_tech = 0.1
            }
			can_be_fired = no
			
            cost = 150
            ai_will_do = {
                factor = 50
            }
			on_add = { set_technology = { NCN_Emmaline_Rosegold_tech = 1}
	}

		
		on_remove = {  set_technology = { NCN_Emmaline_Rosegold_nega_tech = 1 }
		}
	}
}
	 NCN_Elijah = {
        name = NCN_Elijah_name
        portraits = { 
		army = {
                large = GFX_Portrait_NCN_Emmaline
                small = GFX_idea_raider_generic_15
				}
		civilian = {
                #large = GFX_Portrait_NCN_Emmaline
                small =  GFX_idea_raider_generic_15
            }
        }
        advisor = {
            slot = economic_advisor
            idea_token = NCN_Elijah_namee_economic_advisor
            allowed = {
                original_tag = NCN
            }
			available = { NOT = { has_completed_focus = NCN_canaan_in_flames }
			}
            traits = {
                NCN_patriach_capitalist
            }
       
			
            cost = 100
            ai_will_do = {
                factor = 10
	}
}
}
			
	NCN_Esther = {
		name = NCN_esther_name
		portraits = {
			army = {
				large = GFX_Portrait_sietch_cowgirl_girlboss
			}
		}
		corps_commander = {
			traits = {
				enduring_trait
				lucky_trait
				NCN_Caravan_Vet
			}
			skill = 2
			attack_skill = 3
			defense_skill = 2
			planning_skill = 1
			logistics_skill = 2
			legacy_id = -1
		}
	}
NCN_Moses_Bastian = {
		name = NCN_Moses_Bastian_name
		portraits = {
			army = {
				large = GFX_Portrait_HXL_zhang_king
			}
			civilian = {
				large = GFX_Portrait_HXL_zhang_king
				}
			}
		}
	
		NCN_Ada = {
		name = NCN_Ada_name
		portraits = {
			army = {
				large = GFX_portrait_CHC_carmen
			}
		}
		corps_commander = {
			traits = {
				perceptive_trait
				intelligent_trait
				Medics_of_lord
				
			}
			skill = 2
			attack_skill = 1
			defense_skill = 2
			planning_skill = 3
			logistics_skill = 2
			legacy_id = -1
		}
	}
	
	NCN_Renfield = {
		name = NCN_Renfield_jones_name
		portraits = {
			army = {
				large = GFX_Portrait_VLT_david_maier
			}
			civilian = {
				large = GFX_Portrait_VLT_david_maier
			}
		}
	corps_commander = {
			visible = {
					has_completed_focus = NCN_welcome_dwellers
			}
			desc = "NCN_Renfield_Romney_desc"
			traits = {
				
			}
			skill = 3
			attack_skill = 1
			defense_skill = 4
			planning_skill = 2
			logistics_skill = 4
		}
	}
	
	NCN_Jonah = {
		name = NCN_Jonah_name
		portraits = {
			army = {
				large = GFX_Portrait_NCN_generic_1
			}
		}
		corps_commander = {
			traits = {
				perceptive_trait
				charismatic_trait
				lucky_trait
				New_Cannanite_fighting
				
			}
			skill = 3
			attack_skill = 2
			defense_skill = 4
			planning_skill = 3
			logistics_skill = 3
			legacy_id = -1
		}
	}
}