# befriend
# conquer
# antagonize
# build_ship
# build_army
# unit_ratio
# build_building
# research_tech
# garrison
# protect
# influence

WHT_unit_production = {
allowed = {
		original_tag = WHT
	}
	enable = {
		always = yes
	}
	abort = { always = no }
	ai_strategy = {
		type = unit_ratio
		id = cas
		value = 15
	}
		ai_strategy = {
		type = role_ratio
		id = infantry
		value = 120
	}
	ai_strategy = {
		type = role_ratio
		id = spec_forces
		value = 30
	}
	
}
WHT_ally_caesar = {
	allowed = {
		original_tag = WHT
	}
	enable = {
		NOT = { has_country_flag = refused_petition }
		CES = {
			has_completed_focus = ces_white_legs_guns
			NOT = { is_in_faction_with = NCR }
			exists = yes
		}
	}
	abort = {
		NOT = { country_exists = CES }
	}

	ai_strategy = {
		type = befriend
		id = "CES"
		value = 200
	}
	ai_strategy = {
		type = alliance
		id = "CES"
		value = 200
	}
}

WHT_Utah_Control = {
	allowed = {
		original_tag = WHT
	}
	enable = {
			WHT = {
			exists = yes
			}
	}
	abort = { always = no }
	ai_strategy = {
		type = consider_weak
		id = "CLK"
		value = 200
	}
		ai_strategy = {
		type = conquer
		id = "CLK"
		value = 200
	}
	ai_strategy = {
		type = consider_weak
		id = "TAR"
		value = 200
	}
		ai_strategy = {
		type = conquer
		id = "TAR"
		value = 200
	}
	ai_strategy = {
		type = conquer
		id = "NCN"
		value = 200
	}
	
}
