ideas = {
	esbuff_ideas_navy_buffs = {
		esbuff_navy_lv1_buff = {
			picture = generic_naval_manufacturer_1
			available = { is_ai = no }
			cancel_if_invalid = no
			level = 1
			modifier = {
				NAVY_ORG_FACTOR = 0.1
				NAVAL_STRIKE = 0.1
				CARRIER_TRAFFIC = 0.2
				NAVAL_SPEED_FACTOR = 0.3
				NAVY_MAX_RANGE_FACTOR = 0.3
				POSITIONING = 0.2
			}
		}
		esbuff_navy_lv2_buff = {
			picture = generic_naval_manufacturer_1
			available = { is_ai = no }
			cancel_if_invalid = no
			level = 2
			modifier = {
				AIR_DETECTION = 1
				NAVAL_DETECTION = 1
				NAVAL_COORDINATION = 0.3
				NAVAL_MORALE_FACTOR = 0.3
				naval_accidents_chance = -0.2
				NAVAL_HIT_CHANCE = 0.2

				NAVY_ORG_FACTOR = 0.2
				NAVAL_STRIKE = 0.3
				CARRIER_TRAFFIC = 0.5
				NAVAL_SPEED_FACTOR = 0.5
				NAVY_MAX_RANGE_FACTOR = 0.5
				POSITIONING = 0.3
			}
		}
		esbuff_navy_lv3_buff = {
			picture = generic_naval_manufacturer_1
			available = { is_ai = no }
			cancel_if_invalid = no
			level = 3
			modifier = {
				AIR_DETECTION = 4
				NAVAL_DETECTION = 4
				NAVAL_COORDINATION = 0.5
				NAVAL_MORALE_FACTOR = 0.5
				naval_accidents_chance = -0.55
				NAVAL_HIT_CHANCE = 0.2

				NAVY_ORG_FACTOR = 0.3
				NAVAL_STRIKE = 0.3
				CARRIER_TRAFFIC = 0.5
				NAVAL_SPEED_FACTOR = 0.8
				NAVY_MAX_RANGE_FACTOR = 1	
				POSITIONING = 0.5

				SUBMARINE_ATTACK = 5
			}
		}
		esbuff_navy_lv4_buff = {
			picture = generic_naval_manufacturer_1
			available = { is_ai = no }
			cancel_if_invalid = no
			level = 4
			modifier = {
				AIR_DETECTION = 10
				NAVAL_DETECTION = 10
				NAVAL_COORDINATION = 1
				NAVAL_MORALE_FACTOR = 1
				naval_accidents_chance = -1
				NAVAL_HIT_CHANCE = 0.5
				
				NAVY_ORG_FACTOR = 0.5
				NAVAL_STRIKE = 0.5
				CARRIER_TRAFFIC = 1
				NAVAL_SPEED_FACTOR = 1				
				NAVY_MAX_RANGE_FACTOR = 2	
				POSITIONING = 1

				SUBMARINE_ATTACK = 10
			}
		}
		esbuff_navy_insane_buff = {
			picture = generic_naval_manufacturer_1
			available = { is_ai = no }
			cancel_if_invalid = no
			level = 8
			modifier = {
				AIR_DETECTION = 50
				NAVAL_DETECTION = 50
				NAVAL_COORDINATION = 50
				NAVAL_MORALE_FACTOR = 50
				naval_accidents_chance = -1
				NAVAL_HIT_CHANCE = 1

				NAVY_ORG_FACTOR = 2
				NAVAL_STRIKE = 1				
				CARRIER_TRAFFIC = 1
				NAVAL_SPEED_FACTOR = 10
				NAVY_MAX_RANGE_FACTOR = 100
				POSITIONING = 50

				SUBMARINE_ATTACK = 100

				NAVY_SUBMARINE_DEFENCE_FACTOR = 10
				CARRIER_CAPACITY_PENALTY_REDUCTION = -1

				AMPHIBIOUS_INVASION = 5
				INVASION_PREPARATION = -1
			}
		}
		esbuff_navy_nothing_buff = {
			picture = generic_pp_unity_bonus
			available = { is_ai = no }
			cancel_if_invalid = no
			level = 9
		}
	}
}