ideas = {
	esbuff_ideas_land_buffs = {
		esbuff_land_lv1_buff = {
			picture = generic_infantry_bonus
			available = { is_ai = no }
			cancel_if_invalid = no
			level = 1
			modifier = {
				land_reinforce_rate = 0.1
				ARMY_ORG_FACTOR = 0.1
				ARMY_MORALE_FACTOR = 0.1
			}
		}		
		esbuff_land_lv2_buff = {
			picture = generic_infantry_bonus
			available = { is_ai = no }
			cancel_if_invalid = no
			level = 2
			modifier = {
				land_reinforce_rate = 0.2
				ARMY_ORG_FACTOR = 0.3
				ARMY_MORALE_FACTOR = 0.3

				LOCAL_ORG_REGAIN = 0.2

				DEFENCE = 0.2
				OFFENCE = 0.2
				ARMY_SPEED_FACTOR = 0.1
				ARMY_ARMOR_SPEED_FACTOR = 0.1

				ATTRITION = -0.1

				EXPERIENCE_LOSS_FACTOR = -0.4
			}
		}
		esbuff_land_lv3_buff = {
			picture = generic_infantry_bonus
			available = { is_ai = no }
			cancel_if_invalid = no
			level = 3
			modifier = {
				land_reinforce_rate = 0.5
				ARMY_ORG_FACTOR = 0.5
				ARMY_MORALE_FACTOR = 0.6
				LOCAL_ORG_REGAIN = 0.3

				NO_SUPPLY_GRACE = 240
				
				ORG_LOSS_WHEN_MOVING = -0.5
				
				DEFENCE = 0.4
				OFFENCE = 0.4
				ARMY_SPEED_FACTOR = 0.2
				ARMY_ARMOR_SPEED_FACTOR = 0.2
				TRAINING_TIME_FACTOR = -0.5

				ATTRITION = -0.2
				COMBAT_WIDTH_FACTOR = -0.2

				EXPERIENCE_LOSS_FACTOR = -0.6
			}
		}
		esbuff_land_lv4_buff = {
			picture = generic_infantry_bonus
			available = { is_ai = no }
			cancel_if_invalid = no
			level = 4
			modifier = {
				land_reinforce_rate = 0.7
				ARMY_ORG_FACTOR = 0.75
				ARMY_MORALE_FACTOR = 0.7
				LOCAL_ORG_REGAIN = 0.5

				NO_SUPPLY_GRACE = 480
				ORG_LOSS_WHEN_MOVING = -0.7

				DEFENCE = 1
				OFFENCE = 1
				ARMY_ATTACK_FACTOR = 1
				ARMY_DEFENCE_FACTOR = 1

				ARMY_SPEED_FACTOR = 10
				ARMY_ARMOR_SPEED_FACTOR = 10

				ATTRITION = -0.5

				EXPERIENCE_LOSS_FACTOR = -1
				TRAINING_TIME_FACTOR = -0.8
				COMBAT_WIDTH_FACTOR = -0.4
				
				JUSTIFY_WAR_GOAL_TIME = -0.5
				ENEMY_JUSTIFY_WAR_GOAL_TIME = 2
				MINIMUM_TRAINING_LEVEL = -0.5
			}
		}
		esbuff_land_insane_buff = {
			picture = generic_infantry_bonus
			available = { is_ai = no }
			cancel_if_invalid = no
			level = 8
			modifier = {
				land_reinforce_rate = 1
				ARMY_ORG_FACTOR = 1
				ARMY_MORALE_FACTOR = 1
				LOCAL_ORG_REGAIN = 1
				
				NO_SUPPLY_GRACE = 2400
				ORG_LOSS_WHEN_MOVING = -1
				
				DEFENCE = 5
				OFFENCE = 5
				ARMY_ATTACK_FACTOR = 5
				ARMY_DEFENCE_FACTOR = 5

				ARMY_SPEED_FACTOR = 20
				ARMY_ARMOR_SPEED_FACTOR = 20
				
				ATTRITION = -1

				EXPERIENCE_LOSS_FACTOR = -1
				TRAINING_TIME_FACTOR = -0.8
				COMBAT_WIDTH_FACTOR = -0.8
				
				JUSTIFY_WAR_GOAL_TIME = -1
				ENEMY_JUSTIFY_WAR_GOAL_TIME = 10
				MINIMUM_TRAINING_LEVEL = -0.9
			}
		}
		esbuff_land_nothing_buff = {
			picture = generic_pp_unity_bonus
			available = { is_ai = no }
			cancel_if_invalid = no
			level = 9
		}
	}

}