ideas = {
	esbuff_ideas_equip_buffs = {
		esbuff_equip_lv1_buff = {
			picture = generic_goods_red_bonus
			available = { is_ai = no }
			cancel_if_invalid = no
			level = 1
			modifier = {
				production_factory_max_efficiency_factor = 0.2
				industrial_capacity_factory = 0.2
				line_change_production_efficiency_factor = 0.5
				PRODUCTION_FACTORY_EFFICIENCY_GAIN_FACTOR = 0.5
				industrial_capacity_dockyard = 0.75
			}
		}
		esbuff_equip_lv2_buff = {
			picture = generic_goods_red_bonus
			available = { is_ai = no }
			cancel_if_invalid = no
			level = 2
			modifier = {
				production_factory_max_efficiency_factor = 0.5
				industrial_capacity_factory = 0.5
				line_change_production_efficiency_factor = 1
				PRODUCTION_FACTORY_EFFICIENCY_GAIN_FACTOR = 1
				industrial_capacity_dockyard = 1.5
			}
		}
		esbuff_equip_lv3_buff = {
			picture = generic_goods_red_bonus
			available = { is_ai = no }
			cancel_if_invalid = no
			level = 3
			modifier = {
				production_factory_max_efficiency_factor = 1
				industrial_capacity_factory = 0.8
				line_change_production_efficiency_factor = 2
				PRODUCTION_FACTORY_EFFICIENCY_GAIN_FACTOR = 2
				industrial_capacity_dockyard = 2.5
			}
		}
		esbuff_equip_lv4_buff = {
			picture = generic_goods_red_bonus
			available = { is_ai = no }
			cancel_if_invalid = no
			level = 4
			modifier = {
				production_factory_max_efficiency_factor = 2
				industrial_capacity_factory = 1
				line_change_production_efficiency_factor = 2
				PRODUCTION_FACTORY_EFFICIENCY_GAIN_FACTOR = 2
				industrial_capacity_dockyard = 5
				CONSUMER_GOODS_FACTOR = -0.5
			}
		}
		esbuff_equip_insane_buff = {
			picture = generic_goods_red_bonus
			available = { is_ai = no }
			cancel_if_invalid = no
			level = 8
			modifier = {
				industrial_capacity_factory = 5
				INDUSTRY_REPAIR_FACTOR = 3
				production_factory_max_efficiency_factor = 10
				line_change_production_efficiency_factor = 1
				PRODUCTION_FACTORY_EFFICIENCY_GAIN_FACTOR = 10
				CONSUMER_GOODS_FACTOR = -0.8
				industrial_capacity_dockyard = 25
			}
		}
		esbuff_equip_nothing_buff = {
			picture = generic_pp_unity_bonus
			available = { is_ai = no }
			cancel_if_invalid = no
			level = 9
		}
	}
}