ideas = {
	esbuff_ideas_air_buffs = {
		esbuff_air_lv1_buff = {
			picture = generic_air_bonus
			available = { is_ai = no }
			cancel_if_invalid = no
			level = 1
			modifier = {
				AIR_ATTACK_FACTOR = 0.1
				AIR_DEFENCE_FACTOR = 0.1
				AIR_ACCIDENTS_FACTOR = -0.15
			}
		}
		esbuff_air_lv2_buff = {
			picture = generic_air_bonus
			available = { is_ai = no }
			cancel_if_invalid = no
			level = 2
			modifier = {
				AIR_ATTACK_FACTOR = 0.2
				AIR_DEFENCE_FACTOR = 0.2
				AIR_ACCIDENTS_FACTOR = -0.3

				AIR_DETECTION = 1
				NAVAL_DETECTION = 1
				
				AIR_BOMBING_TARGETTING = 0.3
				AIR_RANGE_FACTOR = 0.5
			}
		}
		esbuff_air_lv3_buff = {
			picture = generic_air_bonus
			available = { is_ai = no }
			cancel_if_invalid = no
			level = 3
			modifier = {
				AIR_ATTACK_FACTOR = 0.4
				AIR_DEFENCE_FACTOR = 0.4
				AIR_ACCIDENTS_FACTOR = -0.7

				AIR_DETECTION = 4
				NAVAL_DETECTION = 4
				
				AIR_BOMBING_TARGETTING = 0.5
				AIR_RANGE_FACTOR = 1

				air_intercept_efficiency = 0.4
				air_superiority_efficiency = 0.4
			}
		}
		esbuff_air_lv4_buff = {
			picture = generic_air_bonus
			available = { is_ai = no }
			cancel_if_invalid = no
			level = 4
			modifier = {
				AIR_ATTACK_FACTOR = 1
				AIR_DEFENCE_FACTOR = 1
				AIR_ACCIDENTS_FACTOR = -1

				AIR_DETECTION = 10
				NAVAL_DETECTION = 10

				AIR_BOMBING_TARGETTING = 1
				AIR_RANGE_FACTOR = 2

				air_intercept_efficiency = 1
				air_superiority_efficiency = 1
			}
		}
		esbuff_air_insane_buff = {
			picture = generic_air_bonus
			available = { is_ai = no }
			cancel_if_invalid = no
			level = 8
			modifier = {
				AIR_ATTACK_FACTOR = 5
				AIR_DEFENCE_FACTOR = 5
				AIR_ACCIDENTS_FACTOR = -1

				AIR_DETECTION = 50
				NAVAL_DETECTION = 50
				
				AIR_BOMBING_TARGETTING = 2
				AIR_RANGE_FACTOR = 10

				air_intercept_efficiency = 2
				air_superiority_efficiency = 2

				AIR_AGILITY_FACTOR = 5	
			}
		}
		esbuff_air_nothing_buff = {
			picture = generic_pp_unity_bonus
			available = { is_ai = no }
			cancel_if_invalid = no
			level = 9
		}
	}
}