
sabotage_fuel_explosives = { #fuel silo
	name = sabotage_fuel_explosives
	desc = sabotage_fuel_explosives_desc
	outcome = sabotage_fuel_explosives_outcome
	picture = "GFX_phase_targeted_sabotage_plant_explosives"
	icon = "GFX_phase_targeted_sabotage_plant_explosives_small"
	
	equipment = {
		support_equipment = 100
	}
}
sabotage_burn_fuel_storage = { #fuel silo
	name = sabotage_burn_fuel_storage
	desc = sabotage_burn_fuel_storage_desc
	outcome = sabotage_burn_fuel_storage_outcome
	picture = "GFX_phase_targeted_sabotage_burn_storage"
	icon = "GFX_phase_targeted_sabotage_burn_storage_small"
	
	equipment = {
		support_equipment = 125
	}
}

sabotage_destroy_bridge = { #infrastructure 
	name = targeted_sabotage_destroy_bridge
	desc = targeted_sabotage_destroy_bridge_desc
	outcome = targeted_sabotage_destroy_bridge_outcome
	picture = "GFX_phase_targeted_sabotage_destroy_bridge"
	icon = "GFX_phase_targeted_sabotage_destroy_bridge_small"
	
	equipment = {
		support_equipment = 50
	}
}
sabotage_collapse_tunnel = { #infrastructure 
	name = targeted_sabotage_collapse_tunnel
	desc = targeted_sabotage_collapse_tunnel_desc
	outcome = targeted_sabotage_collapse_tunnel_outcome
	picture = "GFX_phase_targeted_sabotage_collapse_tunnel"
	icon = "GFX_phase_targeted_sabotage_collapse_tunnel_small"
	
	equipment = {
		support_equipment = 75
	}
}
sabotage_remove_roadsigns = { #infrastructure 
	name = targeted_sabotage_remove_roadsigns
	desc = targeted_sabotage_remove_roadsigns_desc
	outcome = targeted_sabotage_remove_roadsigns_outcome
	picture = "GFX_phase_targeted_sabotage_remove_roadsigns"
	icon = "GFX_phase_targeted_sabotage_remove_roadsigns_small"
	
	equipment = {
		support_equipment = 50
	}
}
sabotage_immobilize_rolling_stock = { #infrastructure
	name = targeted_sabotage_immobilize_rolling_stock
	desc = targeted_sabotage_immobilize_rolling_stock_desc
	outcome = targeted_sabotage_immobilize_rolling_stock_outcome
	picture = "GFX_phase_targeted_sabotage_immobilize_rolling_stock"
	icon = "GFX_phase_targeted_sabotage_immobilize_rolling_stock_small"
	
	equipment = {
		infantry_equipment = 100
	}
}

sabotage_oil_explosives = { #oil refinery
	name = sabotage_oil_explosives
	desc = sabotage_oil_explosives_desc
	outcome = sabotage_oil_explosives_outcome
	picture = "GFX_phase_targeted_sabotage_plant_explosives"
	icon = "GFX_phase_targeted_sabotage_plant_explosives_small"
	
	equipment = {
		support_equipment = 100
	}
}
sabotage_burn_oil_refinery = { #oil refinery
	name = sabotage_burn_oil_refinery
	desc = sabotage_burn_oil_refinery_desc
	outcome = sabotage_burn_oil_refinery_outcome
	picture = "GFX_phase_targeted_sabotage_burn_storage"
	icon = "GFX_phase_targeted_sabotage_burn_storage_small"
	
	equipment = {
		support_equipment = 125
	}
}

sabotage_radar_explosives = { #radar
	name = sabotage_radar_explosives
	desc = sabotage_radar_explosives_desc
	outcome = sabotage_radar_explosives_outcome
	picture = "GFX_phase_targeted_sabotage_plant_explosives"
	icon = "GFX_phase_targeted_sabotage_plant_explosives_small"
	
	equipment = {
		support_equipment = 100
	}
}
sabotage_burn_radar = { #radar
	name = sabotage_burn_radar
	desc = sabotage_burn_radar_desc
	outcome = sabotage_burn_radar_outcome
	picture = "GFX_phase_targeted_sabotage_burn_storage"
	icon = "GFX_phase_targeted_sabotage_burn_storage_small"
	
	equipment = {
		support_equipment = 125
	}
}

sabotage_port_explosives = { #port
	name = sabotage_port_explosives
	desc = sabotage_port_explosives_desc
	outcome = sabotage_port_explosives_outcome
	picture = "GFX_phase_targeted_sabotage_plant_explosives"
	icon = "GFX_phase_targeted_sabotage_plant_explosives_small"
	
	equipment = {
		support_equipment = 100
	}
}
sabotage_burn_port = { #port
	name = sabotage_burn_port
	desc = sabotage_burn_port_desc
	outcome = sabotage_burn_port_outcome
	picture = "GFX_phase_targeted_sabotage_burn_storage"
	icon = "GFX_phase_targeted_sabotage_burn_storage_small"
	
	equipment = {
		support_equipment = 125
	}
}