
target_leader_suitcase_bomb = { #target army leader
	name = target_leader_suitcase_bomb
	desc = target_leader_suitcase_bomb_desc
	outcome = target_leader_suitcase_bomb_outcome
	picture = "GFX_phase_targeted_sabotage_plant_explosives"
	icon = "GFX_phase_targeted_sabotage_plant_explosives_small"
	
	equipment = {
		support_equipment = 100
	}
}
target_leader_ambush = { #target army leader
	name = target_leader_ambush
	desc = target_leader_ambush_desc
	outcome = target_leader_ambush_outcome
	picture = "GFX_phase_targeted_sabotage_burn_storage"
	icon = "GFX_phase_targeted_sabotage_burn_storage_small"
	
	equipment = {
		support_equipment = 100
	}
}
target_leader_sabotage_vehicle = { #target army leader
	name = target_leader_sabotage_vehicle
	desc = target_leader_sabotage_vehicle_desc
	outcome = target_leader_sabotage_vehicle_desc
	picture = "GFX_phase_targeted_sabotage_burn_storage"
	icon = "GFX_phase_targeted_sabotage_burn_storage_small"
	
	equipment = {
		support_equipment = 125
	}
}

target_attache_suitcase_bomb = { #target army attache
	name = target_attache_suitcase_bomb
	desc = target_attache_suitcase_bomb_desc
	outcome = target_attache_suitcase_bomb_outcome
	picture = "GFX_phase_targeted_sabotage_plant_explosives"
	icon = "GFX_phase_targeted_sabotage_plant_explosives_small"
	
	equipment = {
		support_equipment = 100
	}
}
target_attache_ambush = { #target army attache
	name = target_attache_ambush
	desc = target_attache_ambush_desc
	outcome = target_attache_ambush_outcome
	picture = "GFX_phase_targeted_sabotage_burn_storage"
	icon = "GFX_phase_targeted_sabotage_burn_storage_small"
	
	equipment = {
		support_equipment = 100
	}
}
target_attache_sabotage_vehicle = { #target army attache
	name = target_attache_sabotage_vehicle
	desc = target_attache_sabotage_vehicle_desc
	outcome = target_attache_sabotage_vehicle_desc
	picture = "GFX_phase_targeted_sabotage_burn_storage"
	icon = "GFX_phase_targeted_sabotage_burn_storage_small"
	
	equipment = {
		support_equipment = 125
	}
}