agency_upgrade_cost = {
	civilian_factory_use = agency_upgrade_cost
}

bi_agency_base_upgrade_capacity = {
	agency_upgrades = 1
}

asset_setting_resistance_sabotage_industry = {
	resistance_chance_buildings = 0.5
}

asset_setting_resistance_sabotage_resources = {
	resistance_chance_resource = 0.5
}

operation_fort_layout = {
	land_bunker_effectiveness_factor = operation_fort
	coastal_bunker_effectiveness_factor = operation_fort
}

operation_fort_layout_critical = {
	land_bunker_effectiveness_factor = -0.25
	coastal_bunker_effectiveness_factor = -0.25
}

operation_coordinated_strike_critical = {
	air_bombing_targetting = -0.25
}

operation_resistance = {
	icon = GFX_resistance_icon

	resistance_target = operation_resistance_target
	resistance_growth = operation_resistance_growth
}

operation_compliance = {
	icon = GFX_compliance_icon

	compliance_growth = operation_compliance_growth
	compliance_gain = operation_compliance_gain
}

subasset_resistance_sabotage = {
	icon = GFX_resistance_icon

	resistance_activity = 0.4
	resistance_garrison_penetration_chance = 0.15
}

subasset_resistance_offensive = {
	icon = GFX_resistance_icon

	resistance_damage_to_garrison = 0.35
	resistance_damage_to_buildings = 0.2
	resistance_damage_to_resources = 0.2
}

subasset_resistance_defensive = {
	icon = GFX_resistance_icon

	resistance_decay = -0.75
}