sub_units = {
	medium_cruiser = {
		sprite = medium_cruiser
		map_icon_category = ship
		priority = 6
		active = yes
		type = { screen_ship }
		need = { ship_hull_cruiser = 1 }
		need_equipment_modules = {
			any = {
				ship_medium_battery_1 = 1
				ship_medium_battery_2 = 1
				ship_medium_battery_3 = 1
				ship_medium_battery_4 = 1
				ship_medium_battery_1_double = 1
				ship_medium_battery_2_double = 1
				ship_medium_battery_3_double = 1
				ship_medium_battery_4_double = 1
				ship_medium_battery_1_single = 1
				ship_medium_battery_2_single = 1
				ship_medium_battery_3_single = 1
				ship_medium_battery_4_single = 1
			}
		}

		max_organisation = 40
		
		supply_consumption = 0.15
		critical_parts = { rudder_jammed destroyed_ammo_storage broken_propeller on_fire }
		critical_part_damage_chance_mult = 1
		
		hit_profile_mult = 1.0
	}

	heavy_cruiser = {
		sprite = heavy_cruiser
		map_icon_category = ship
		priority = 7
		active = yes
		type = { capital_ship }
		need = { ship_hull_cruiser = 1 }

		max_organisation = 40
		
		supply_consumption = 0.15
		critical_parts = { rudder_jammed destroyed_ammo_storage broken_propeller on_fire }
		critical_part_damage_chance_mult = 1
		
		hit_profile_mult = 1.0
	}
}
