### By MrPunk ###
#########################################################
# basically, these hulls will never be used in vanilla 
# they are only kept here to avoid crash from missing equipments
#########################################################

equipments = {
    # obsolete vanilla carrier
    ship_hull_carrier_1 = {
		abbreviation = "haa"
		year = 1936
		visual_level = 1
		can_convert_from = { ship_hull_carrier_1 }
		archetype = ship_hull_carrier
		priority = 1000

		module_slots = inherit

		default_modules = {
			fixed_ship_engine_slot = carrier_ship_engine_2
		}
	}

	ship_hull_carrier_2 = {
		abbreviation = "hab"
		year = 1940
		visual_level = 1
		archetype = ship_hull_carrier
		can_convert_from = { ship_hull_carrier_2 }
		priority = 1000
		parent = ship_hull_carrier_1
		module_slots = {
			fixed_ship_deck_slot_1 = inherit
			fixed_ship_deck_slot_2 = inherit
			fixed_ship_anti_air_slot = inherit
			fixed_ship_radar_slot = inherit
			fixed_ship_engine_slot = inherit
			fixed_ship_secondaries_slot = inherit
			front_1_custom_slot = {
				required = no
				allowed_module_categories = {
					ship_anti_air
					ship_deck_space
					ship_carrier_armor
				}
			}
			front_2_custom_slot = {
				required = no
				allowed_module_categories = {
					steam_catapult
					carrier_side_lift
					carrier_angled_deck
				}
			}
			mid_1_custom_slot = {
				required = no
				allowed_module_categories = {
					ship_secondaries
					ship_dp_secondaries
					ship_deck_space
					ship_carrier_armor
				}
			}
			mid_2_custom_slot = {
				required = no
				allowed_module_categories = {
					steam_catapult
					carrier_side_lift
					carrier_angled_deck
				}
			}
		}

		default_modules = {
			front_1_custom_slot = empty
			mid_1_custom_slot = empty
			fixed_ship_engine_slot = carrier_ship_engine_3
		}
		naval_range = 4000
		reliability = 0.75
		max_strength = 325

		module_count_limit = {
			category = carrier_angled_deck
			count < 2
		}


		build_cost_ic = 2600
		resources = {
			steel = 3
			chromium = 1
		}
		manpower = 5000
	}

	ship_hull_carrier_3 = {
		abbreviation = "hac"
		year = 1944
		visual_level = 1
		archetype = ship_hull_carrier
		priority = 1000
		can_convert_from = { ship_hull_carrier_3 }
		parent = ship_hull_carrier_2
		module_slots = {
			fixed_ship_deck_slot_1 = inherit
			fixed_ship_deck_slot_2 = inherit
			fixed_ship_anti_air_slot = inherit
			fixed_ship_radar_slot = inherit
			fixed_ship_engine_slot = inherit
			fixed_ship_secondaries_slot = inherit
			front_1_custom_slot = {
				required = no
				allowed_module_categories = {
					ship_anti_air
					ship_deck_space
					ship_carrier_armor
				}
			}
			front_2_custom_slot = {
				required = no
				allowed_module_categories = {
					steam_catapult
					carrier_side_lift
					carrier_angled_deck
				}
			}
			mid_1_custom_slot = {
				required = no
				allowed_module_categories = {
					ship_secondaries
					ship_dp_secondaries
					ship_deck_space
					ship_carrier_armor
					steam_catapult
					carrier_side_lift
					carrier_angled_deck
				}
			}
			mid_2_custom_slot = {
				required = no
				allowed_module_categories = {
					ship_secondaries
					ship_dp_secondaries
					ship_deck_space
					ship_carrier_armor
					steam_catapult
					carrier_side_lift
					carrier_angled_deck
				}
			}
		}
		default_modules = {
			front_1_custom_slot = empty
			mid_1_custom_slot = empty
			mid_2_custom_slot = empty
		}

		naval_range = 5000
		reliability = 0.8
		max_strength = 350

		module_count_limit = {
			category = carrier_angled_deck
			count < 2
		}

		build_cost_ic = 3250
		resources = {
			steel = 3
			chromium = 2
		}
		manpower = 5500
	}

	ship_hull_carrier_conversion_bb = {
		abbreviation = "had"
		year = 1922
		visual_level = 0
		archetype = ship_hull_carrier
		priority = 1100
		can_convert_from = { ship_hull_carrier_conversion_bb ship_hull_heavy_1 ship_hull_heavy_2 ship_hull_heavy_3 ship_hull_heavy_4 ship_hull_super_heavy_1 }
		module_slots = {
			fixed_ship_deck_slot_1 = inherit
			fixed_ship_deck_slot_2 = inherit
			fixed_ship_anti_air_slot = inherit
			fixed_ship_radar_slot = inherit
			fixed_ship_engine_slot = {
				required = yes
				allowed_module_categories = { heavy_ship_engine carrier_ship_engine }
			}
			fixed_ship_secondaries_slot = inherit
			mid_1_custom_slot = {
				required = no
				allowed_module_categories = {
					ship_secondaries
					ship_dp_secondaries
					ship_deck_space
					ship_carrier_armor
				}
			}
			mid_2_custom_slot = {
				required = no
				allowed_module_categories = {
					ship_secondaries
					ship_deck_space
					ship_carrier_armor
				}
			}
		}

		default_modules = {
			fixed_ship_engine_slot = heavy_ship_engine_1
			mid_1_custom_slot = empty
		}
		naval_range = 4000
		reliability = 0.65
		max_strength = 325
		naval_speed = 24


		build_cost_ic = 2700
		resources = {
			steel = 3
			chromium = 1
		}
		manpower = 5000
	}

	ship_hull_carrier_conversion_ca = {
		abbreviation = "hae"
		year = 1922
		visual_level = 0
		archetype = ship_hull_carrier
		priority = 1200
		can_convert_from = { ship_hull_carrier_conversion_ca ship_hull_cruiser_1 ship_hull_cruiser_2 ship_hull_cruiser_3 ship_hull_cruiser_4 ship_hull_cruiser_panzerschiff }
		module_slots = {
			fixed_ship_deck_slot_1 = inherit
			fixed_ship_deck_slot_2 = inherit
			fixed_ship_anti_air_slot = inherit
			fixed_ship_radar_slot = inherit
			fixed_ship_engine_slot = {
				required = yes
				allowed_module_categories = { cruiser_ship_engine carrier_ship_engine }
			}
			fixed_ship_secondaries_slot = inherit
		}

		default_modules = {
			fixed_ship_deck_slot_1 = empty
			fixed_ship_deck_slot_2 = empty
			fixed_ship_anti_air_slot = empty
			fixed_ship_radar_slot = empty
			fixed_ship_engine_slot = cruiser_ship_engine_1
			fixed_ship_secondaries_slot = empty
		}
		naval_range = 4000

		max_strength = 125

		reliability = 0.65
		naval_speed = 22
		build_cost_ic = 2700
		resources = {
			steel = 2
		}
		manpower = 1000
	}

	ship_hull_escort_carrier = {
		year = 1941
		visual_level = 0
		archetype = ship_hull_carrier
		priority = 1200
		can_convert_from = { ship_hull_escort_carrier }
		module_slots = {
			fixed_ship_deck_slot_1 = {
				required = yes
				allowed_module_categories = { ship_deck_space_small }
			}
			fixed_ship_deck_slot_2 = {
				required = no
				allowed_module_categories = { ship_deck_space_small }
			}
			fixed_ship_anti_air_slot = inherit
			fixed_ship_radar_slot = inherit
			fixed_ship_engine_slot = {
				required = yes
				allowed_module_categories = { carrier_ship_engine }
			}
		}

		default_modules = {
			fixed_ship_deck_slot_1 = empty
			fixed_ship_deck_slot_2 = empty
			fixed_ship_anti_air_slot = empty
			fixed_ship_radar_slot = empty
			fixed_ship_engine_slot = carrier_ship_engine_1
			fixed_ship_secondaries_slot = empty
		}
		naval_range = 3000

		max_strength = 100
		fuel_consumption = 50

		reliability = 0.7
		naval_speed = 20
		build_cost_ic = 2000
		resources = {
			steel = 1
		}
		manpower = 600
	}

	ship_hull_super_carrier = {
		year = 1944
		visual_level = 1
		archetype = ship_hull_carrier
		priority = 1000
		can_convert_from = { ship_hull_super_carrier }
		module_slots = {
			fixed_ship_deck_slot_1 = {
				required = yes
				allowed_module_categories = { ship_deck_space_big ship_deck_space }
			}
			fixed_ship_deck_slot_2 = {
				required = yes
				allowed_module_categories = { ship_deck_space_big ship_deck_space }
			}
			fixed_ship_anti_air_slot = inherit
			fixed_ship_radar_slot = inherit
			fixed_ship_engine_slot = inherit
			fixed_ship_secondaries_slot = inherit
			fixed_ship_armor_slot = {
				required = yes
				allowed_module_categories = { ship_carrier_armor_heavy }
			}
			front_1_custom_slot = {
				required = no
				allowed_module_categories = {
					ship_anti_air
					steam_catapult
					carrier_side_lift
					carrier_angled_deck
				}
			}
			front_2_custom_slot = front_1_custom_slot
			mid_1_custom_slot = {
				required = no
				allowed_module_categories = {
					ship_secondaries
					ship_dp_secondaries
					ship_deck_space
					ship_deck_space_big
					steam_catapult
					carrier_side_lift
					carrier_angled_deck
				}
			}
			mid_2_custom_slot = mid_1_custom_slot
			rear_1_custom_slot = {
				required = no
				allowed_module_categories = {
					ship_secondaries
					ship_dp_secondaries
					ship_anti_air
					carrier_side_lift
				}
			}
		}
		default_modules = {
			front_1_custom_slot = empty
			mid_1_custom_slot = empty
			mid_2_custom_slot = empty
			fixed_ship_armor_slot = ship_carrier_armor_heavy
		}

		naval_range = 5000
		reliability = 0.8
		max_strength = 350

		module_count_limit = {
			category = carrier_angled_deck
			count < 2
		}

		build_cost_ic = 3250
		resources = {
			steel = 4
			chromium = 2
		}
		manpower = 5500
	}

    # obsolete vanilla cruiser hull
    
	ship_hull_cruiser_1 = {
		year = 1914
		visual_level = 0
		archetype = ship_hull_cruiser
		priority = 1900
		can_convert_from = { ship_hull_cruiser_1 }

		module_slots = inherit

		surface_detection = 15
		sub_detection = 1
		surface_visibility = 18
		naval_speed = 25
		reliability = 0.75

		naval_range = 2200

		max_strength = 90


		fuel_consumption = 18

		build_cost_ic = 1300
	}

	ship_hull_cruiser_2 = {
		abbreviation = "hba"
		parent = ship_hull_cruiser_1
		year = 1922
		visual_level = 0
		archetype = ship_hull_cruiser
		priority = 1900
		can_convert_from = { ship_hull_cruiser_2 }


		module_slots = inherit
	}

	ship_hull_cruiser_3 = {
		abbreviation = "hbb"
		year = 1936
		visual_level = 1
		archetype = ship_hull_cruiser
		priority = 1900
		can_convert_from = { ship_hull_cruiser_3 }
		parent = ship_hull_cruiser_2
		manpower = 800
		naval_speed = 30
		reliability = 0.85
		build_cost_ic = 1700
		naval_range = 3000
		max_strength = 110
		resources = {
			steel = 2
		}
		module_slots = inherit

		default_modules = {
			front_1_custom_slot = empty
			fixed_ship_engine_slot = cruiser_ship_engine_2
		}
	}

	ship_hull_cruiser_4 = {
		abbreviation = "hbc"
		year = 1940
		visual_level = 1
		archetype = ship_hull_cruiser
		can_convert_from = { ship_hull_cruiser_4 }
		priority = 1900
		parent = ship_hull_cruiser_3
		naval_speed = 32
		build_cost_ic = 1800
		reliability = 0.90
		max_strength = 120
		naval_range = 4000
		manpower = 1200
		resources = {
			steel = 3
		}
		module_slots = inherit

		default_modules = {
			front_1_custom_slot = empty
			rear_1_custom_slot = empty
			rear_2_custom_slot = empty
		}
	}

	ship_hull_cruiser_5 = {
		abbreviation = "hbd"
		year = 1944
		visual_level = 1
		archetype = ship_hull_cruiser
		priority = 1900
		can_convert_from = { ship_hull_cruiser_5 }
		parent = ship_hull_cruiser_4
		naval_speed = 32
		reliability = 0.95
		manpower = 1400
		build_cost_ic = 2000
		naval_range = 4500
		max_strength = 130
		resources = {
			steel = 3
		}
		module_slots = {
			fixed_ship_battery_slot = inherit
			fixed_ship_anti_air_slot = inherit
			fixed_ship_fire_control_system_slot = inherit
			fixed_ship_radar_slot = inherit
			fixed_ship_engine_slot = inherit
			fixed_ship_secondaries_slot = inherit
			fixed_ship_armor_slot = inherit
			fixed_ship_airplane_launcher_slot = inherit
			fixed_ship_role_slot = inherit
			front_1_custom_slot = {
				required = no
				allowed_module_categories = {
					ship_anti_air
					ship_light_medium_battery
					ship_medium_battery
					ship_medium_heavy_battery
					ship_light_battery
					ship_missile
				}
			}
			front_2_custom_slot = front_1_custom_slot
			mid_1_custom_slot = {
				required = no
				allowed_module_categories = {
					ship_torpedo
					ship_anti_air
					ship_light_medium_battery
					ship_medium_battery
					ship_medium_heavy_battery
					ship_secondaries
					ship_dp_secondaries
					ship_airplane_launcher
					ship_mine_layer
					ship_light_battery
					ship_missile
				}
			}
			mid_2_custom_slot = mid_1_custom_slot
			mid_3_custom_slot = mid_1_custom_slot
			rear_1_custom_slot = {
				required = no
				allowed_module_categories = {
					ship_anti_air
					ship_light_medium_battery
					ship_medium_battery
					ship_medium_heavy_battery
					ship_airplane_launcher
					ship_mine_layer
					ship_depth_charge
					ship_light_battery
					ship_torpedo
					ship_missile
				}
			}
			rear_2_custom_slot = rear_1_custom_slot
		}

		default_modules = {
			front_1_custom_slot = empty
			rear_1_custom_slot = empty
			rear_2_custom_slot = empty
		}
	}

	###special snowflake hulls
	ship_hull_torpedo_cruiser = {
		abbreviation = "hbe"
		year = 1940
		visual_level = 0
		archetype = ship_hull_cruiser
		can_convert_from = { ship_hull_torpedo_cruiser }
		priority = 1850


		interface_category = interface_category_screen_ships
		module_slots = {
			fixed_ship_battery_slot = inherit
			fixed_ship_anti_air_slot = inherit
			fixed_ship_fire_control_system_slot = inherit
			fixed_ship_radar_slot = inherit
			fixed_ship_engine_slot = inherit
			fixed_ship_secondaries_slot = inherit
			fixed_ship_armor_slot = inherit
			front_1_custom_slot = {
				required = no
				allowed_module_categories = {
					ship_torpedo
					ship_anti_air
				}
			}
			mid_1_custom_slot = {
				required = no
				allowed_module_categories = {
					ship_torpedo
					ship_anti_air
				}
			}
			mid_2_custom_slot = mid_1_custom_slot
			rear_1_custom_slot = {
				required = no
				allowed_module_categories = {
					ship_mine_layer
					ship_anti_air
					ship_airplane_launcher
					ship_torpedo
				}
			}
			rear_2_custom_slot = {
				required = no
				allowed_module_categories = {
					ship_anti_air
					ship_depth_charge
				}
			}
		}
		default_modules = {
			fixed_ship_battery_slot = ship_light_medium_battery_1
			fixed_ship_anti_air_slot = ship_anti_air_1
			fixed_ship_fire_control_system_slot = ship_fire_control_system_0
			fixed_ship_radar_slot = empty
			fixed_ship_engine_slot = cruiser_ship_engine_2
			front_1_custom_slot = ship_anti_air_1
			mid_1_custom_slot = ship_torpedo_1
			mid_2_custom_slot = ship_torpedo_1
			rear_1_custom_slot = ship_torpedo_1
			rear_2_custom_slot = ship_anti_air_1
		}
		lg_armor_piercing = 0
		lg_attack = 0
		torpedo_attack = 0
		sub_attack = 0

		anti_air_attack = 0

		armor_value = 0


		surface_detection = 20
		sub_detection = 1
		surface_visibility = 15
		naval_speed = 30
		reliability = 0.9

		naval_range = 4000

		max_strength = 140



		build_cost_ic = 1700
		resources = {
			#oil = 2
			steel = 3
		}

		manpower = 960
	}
	ship_hull_cruiser_panzerschiff = {
		abbreviation = "hbf"
		year = 1929
		visual_level = 0
		archetype = ship_hull_cruiser
		priority = 1850
		can_convert_from = { ship_hull_cruiser_panzerschiff }
		manpower = 1800
		build_cost_ic = 3500
		naval_speed = 25
		surface_visibility = 22
		naval_range = 7500
		max_strength = 220
		reliability = 0.7
		resources = {
			steel = 3
		}
		module_slots = {
			fixed_ship_battery_slot = {
				required = yes
				allowed_module_categories = { ship_heavy_battery ship_heavy_battery_triple ship_medium_heavy_battery }
			}
			fixed_ship_anti_air_slot = inherit
			fixed_ship_fire_control_system_slot = inherit
			fixed_ship_radar_slot = inherit
			fixed_ship_engine_slot = inherit
			fixed_ship_secondaries_slot = inherit
			fixed_ship_armor_slot = {
				required = yes
				allowed_module_categories = { ship_cruiser_armor ship_cruiser_heavy_armor }
			}
			fixed_ship_airplane_launcher_slot = inherit
			front_1_custom_slot = {
				required = no
				allowed_module_categories = {
					ship_anti_air
					ship_heavy_battery
					ship_heavy_battery_triple
					ship_medium_heavy_battery
				}
			}
			front_2_custom_slot = {
				required = no
				allowed_module_categories = {
					ship_anti_air
					ship_heavy_battery
					ship_heavy_battery_triple
					ship_medium_heavy_battery
					ship_secondaries
					ship_dp_secondaries
				}
			}

			mid_1_custom_slot = {
				required = no
				allowed_module_categories = {
					ship_anti_air
					ship_secondaries
					ship_dp_secondaries
					ship_airplane_launcher
					ship_torpedo
				}
			}
			mid_2_custom_slot = mid_1_custom_slot
			mid_3_custom_slot = mid_1_custom_slot
			rear_1_custom_slot = {
				required = no
				allowed_module_categories = {
					ship_anti_air
					ship_airplane_launcher
					ship_torpedo
					ship_heavy_battery
					ship_heavy_battery_triple
					ship_medium_heavy_battery
				}
			}
			rear_2_custom_slot = rear_1_custom_slot
		}

		default_modules = {
			front_1_custom_slot = empty
			fixed_ship_battery_slot = ship_heavy_battery_1
			fixed_ship_engine_slot = empty
			fixed_ship_secondaries_slot = ship_secondaries_1
			rear_1_custom_slot = ship_torpedo_1
		}
	}
	ship_hull_cruiser_coastal_defense_ship = {
		abbreviation = "hbg"
		year = 1929
		visual_level = 0
		archetype = ship_hull_cruiser
		priority = 1850
		can_convert_from = { ship_hull_cruiser_coastal_defense_ship }

		manpower = 1200
		build_cost_ic = 1800
		resources = {
			steel = 2
		}

		hg_attack = 0
		naval_speed = 20
		reliability = 0.80
		surface_visibility = 20
		naval_range = 1500
		module_slots = {
			fixed_ship_battery_slot = {
				required = yes
				allowed_module_categories = { ship_light_medium_battery ship_medium_battery ship_light_battery ship_heavy_battery ship_heavy_battery_triple }
			}
			fixed_ship_anti_air_slot = {
				required = no
				allowed_module_categories = { ship_anti_air }
			}
			fixed_ship_fire_control_system_slot = {
				required = no
				allowed_module_categories = { ship_fire_control_system ship_sonar }
			}
			fixed_ship_radar_slot = {
				required = no
				allowed_module_categories = { ship_radar ship_sonar }
			}
			fixed_ship_engine_slot = {
				required = yes
				allowed_module_categories = { cruiser_ship_engine }
			}
			fixed_ship_secondaries_slot = {
				required = no
				allowed_module_categories = { ship_secondaries ship_dp_secondaries }
			}
			fixed_ship_armor_slot = {
				required = no
				allowed_module_categories = { ship_cruiser_armor }
			}
			fixed_ship_airplane_launcher_slot = {
				required = no
				allowed_module_categories = { ship_airplane_launcher }
			}
			fixed_ship_extra_secondaries_slot = {
				required = no
				allowed_module_categories = { ship_secondaries ship_dp_secondaries }
			}
			front_1_custom_slot = {
				required = no
				allowed_module_categories = {
					ship_anti_air
					ship_light_medium_battery
					ship_medium_battery
					ship_light_battery
					ship_heavy_battery
					ship_heavy_battery_triple 
				}
			}
			front_2_custom_slot = front_1_custom_slot
			mid_1_custom_slot = {
				required = no
				allowed_module_categories = {
					ship_torpedo
					ship_anti_air
					ship_light_medium_battery
					ship_medium_battery
					ship_secondaries
					ship_dp_secondaries
					ship_airplane_launcher
					ship_mine_layer
					ship_light_battery
				}
			}
			mid_2_custom_slot = mid_1_custom_slot
			mid_3_custom_slot = mid_1_custom_slot
			rear_1_custom_slot = {
				required = no
				allowed_module_categories = {
					ship_anti_air
					ship_light_medium_battery
					ship_medium_battery
					ship_airplane_launcher
					ship_mine_layer
					ship_depth_charge
					ship_light_battery
					ship_torpedo
					ship_heavy_battery
					ship_heavy_battery_triple
				}
			}
			rear_2_custom_slot = rear_1_custom_slot
		}

		default_modules = {
			front_1_custom_slot = empty
			rear_1_custom_slot = empty
			fixed_ship_battery_slot = empty
			fixed_ship_secondaries_slot = empty
		}
	}

    # obsolete vanilla heavy hull

    ###Special snowflake hull

	ship_hull_pre_dreadnought = {
		abbreviation = "hcb"
		year = 1905
		visual_tech_level_addition = 0
		archetype = ship_hull_heavy
		priority = 1500
		can_convert_from = { ship_hull_pre_dreadnought }
		visual_level = 0
		module_slots = {
			fixed_ship_battery_slot = inherit
			fixed_ship_anti_air_slot = inherit
			fixed_ship_fire_control_system_slot = inherit
			fixed_ship_radar_slot = inherit
			fixed_ship_engine_slot = inherit
			fixed_ship_secondaries_slot = inherit
			fixed_ship_armor_slot = inherit
			fixed_ship_airplane_launcher_slot = inherit
			fixed_ship_extra_secondaries_slot = inherit
			fixed_ship_armor_scheme_slot = inherit
			front_1_custom_slot = {
				required = no
				allowed_module_categories = {
					ship_anti_air
				}
			}
			mid_1_custom_slot = {
				required = no
				allowed_module_categories = {
					ship_torpedo
					ship_anti_air
					ship_secondaries
					ship_dp_secondaries
					ship_airplane_launcher
				}
			}
			rear_1_custom_slot = {
				required = no
				allowed_module_categories = {
					ship_anti_air
					ship_airplane_launcher
					ship_heavy_battery
					ship_heavy_battery_triple
					ship_heavy_battery_quad
				}
			}
		}

		default_modules = {
			front_1_custom_slot = empty
			mid_1_custom_slot = empty
			rear_1_custom_slot = empty
		}
		naval_range = 2250

		max_strength = 240
		naval_speed = 21
		fuel_consumption = 67
		reliability = 0.65
		build_cost_ic = 2000
		resources = {
			steel = 2
			chromium = 1
		}

		manpower = 3200
	}

	ship_hull_heavy_1 = {
		year = 1914
		archetype = ship_hull_heavy
		priority = 1500
		can_convert_from = { ship_hull_heavy_1 }
		visual_level = 0
		module_slots = inherit

		default_modules = {
			fixed_ship_battery_slot = empty
			fixed_ship_anti_air_slot = empty
			fixed_ship_fire_control_system_slot = empty
			fixed_ship_radar_slot = empty
			fixed_ship_engine_slot = heavy_ship_engine_1
			fixed_ship_secondaries_slot = empty
			fixed_ship_armor_slot = ship_armor_bb_1
			front_1_custom_slot = empty
			mid_1_custom_slot = empty
			mid_2_custom_slot = empty
			rear_1_custom_slot = empty
		}

		naval_range = 2700

		max_strength = 280
		reliability = 0.70
		naval_speed = 27
		fuel_consumption = 63
		build_cost_ic = 2000
	}

	ship_hull_heavy_2 = {
		abbreviation = "hcc"
		year = 1922
		parent = ship_hull_heavy_1
		archetype = ship_hull_heavy
		priority = 1500
		can_convert_from = { ship_hull_heavy_2 }
		visual_level = 0
		module_slots = inherit

		default_modules = {
			fixed_ship_battery_slot = empty
			fixed_ship_anti_air_slot = empty
			fixed_ship_fire_control_system_slot = empty
			fixed_ship_radar_slot = empty
			fixed_ship_engine_slot = heavy_ship_engine_1
			fixed_ship_secondaries_slot = empty
			fixed_ship_armor_slot = ship_armor_bb_1
			front_1_custom_slot = empty
			mid_1_custom_slot = empty
			mid_2_custom_slot = empty
			rear_1_custom_slot = empty
		}

		naval_range = 3000

		max_strength = 300
		reliability = 0.75
		naval_speed = 27.5
		fuel_consumption = 67
		build_cost_ic = 2800
	}

	ship_hull_heavy_3 = {
		abbreviation = "hcd"
		year = 1936

		archetype = ship_hull_heavy
		priority = 1500
		can_convert_from = { ship_hull_heavy_3 }
		parent = ship_hull_heavy_2
		visual_level = 1
		module_slots = inherit

		default_modules = {
			rear_1_custom_slot = empty
			fixed_ship_engine_slot = heavy_ship_engine_2
		}
		naval_range = 3500

		max_strength = 350
		reliability = 0.85
		fuel_consumption = 67
		naval_speed = 31
		build_cost_ic = 2900

		manpower = 5200
	}

	ship_hull_heavy_4 = {
		abbreviation = "hce"
		year = 1940

		archetype = ship_hull_heavy
		priority = 1500
		can_convert_from = { ship_hull_heavy_4 }
		parent = ship_hull_heavy_3
		visual_level = 1
		module_slots = inherit

		default_modules = {
			front_1_custom_slot = empty
			rear_1_custom_slot = empty
		}
		naval_range = 4000
		naval_speed = 32
		max_strength = 380
		reliability = 0.9
		fuel_consumption = 67

		build_cost_ic = 3000

		manpower = 6000
	}

	ship_hull_heavy_5 = {
		abbreviation = "hcf"
		year = 1944

		archetype = ship_hull_heavy
		priority = 1500
		can_convert_from = { ship_hull_heavy_5 }
		parent = ship_hull_heavy_4
		visual_level = 1
		module_slots = {
			fixed_ship_battery_slot = inherit
			fixed_ship_anti_air_slot = inherit
			fixed_ship_fire_control_system_slot = inherit
			fixed_ship_radar_slot = inherit
			fixed_ship_engine_slot = inherit
			fixed_ship_secondaries_slot = inherit
			fixed_ship_armor_slot = inherit
			fixed_ship_airplane_launcher_slot = inherit
			fixed_ship_extra_secondaries_slot = inherit
			fixed_ship_armor_scheme_slot = inherit
			fixed_ship_torpedo_defense_system_slot = inherit
			front_1_custom_slot = {
				required = no
				allowed_module_categories = {
					ship_anti_air
					ship_heavy_battery 
					ship_super_heavy_battery 
					ship_super_heavy_battery_triple 
					ship_super_heavy_battery_quad
					ship_heavy_battery_triple
					ship_heavy_battery_quad
					ship_missile
				}
			}
			front_2_custom_slot = front_1_custom_slot
			mid_1_custom_slot = {
				required = no
				allowed_module_categories = {
					ship_heavy_battery 
					ship_super_heavy_battery 
					ship_super_heavy_battery_triple 
					ship_super_heavy_battery_quad
					ship_heavy_battery_triple
					ship_heavy_battery_quad
					ship_anti_air
					ship_secondaries
					ship_dp_secondaries
					ship_airplane_launcher
					ship_missile
				}
			}
			mid_2_custom_slot = mid_1_custom_slot
			mid_3_custom_slot = mid_1_custom_slot
			rear_1_custom_slot = {
				required = no
				allowed_module_categories = {
					ship_anti_air
					ship_heavy_battery
					ship_super_heavy_battery 
					ship_super_heavy_battery_triple 
					ship_super_heavy_battery_quad
					ship_heavy_battery_triple
					ship_heavy_battery_quad
					ship_secondaries
					ship_dp_secondaries
					ship_airplane_launcher
					ship_missile
				}
			}
			rear_2_custom_slot = rear_1_custom_slot
		}

		default_modules = {
			front_1_custom_slot = empty
			rear_1_custom_slot = empty
		}
		naval_range = 4500

		max_strength = 420
		naval_speed = 32
		fuel_consumption = 67
		reliability = 0.95
		build_cost_ic = 3300

		manpower = 6000
	}

	ship_hull_super_heavy_1 = {
		abbreviation = "hcg"
		year = 1940

		archetype = ship_hull_heavy
		model = super_heavy_battleship
		visual_level = 1
		priority = 1400
		can_convert_from = { ship_hull_super_heavy_1 }
		module_slots = {
			fixed_ship_battery_slot = {
				required = yes
				allowed_module_categories = { ship_heavy_battery ship_heavy_battery_triple ship_heavy_battery_quad ship_super_heavy_battery ship_super_heavy_battery_triple ship_super_heavy_battery_quad }
			}
			fixed_ship_anti_air_slot = {
				required = no
				allowed_module_categories = { ship_anti_air }
			}
			fixed_ship_fire_control_system_slot = {
				required = yes
				allowed_module_categories = { ship_fire_control_system }
			}
			fixed_ship_radar_slot = {
				required = no
				allowed_module_categories = { ship_radar }
			}
			fixed_ship_engine_slot = {
				required = yes
				allowed_module_categories = { heavy_ship_engine }
			}
			fixed_ship_secondaries_slot = {
				required = no
				allowed_module_categories = { ship_secondaries ship_dp_secondaries }
			}
			fixed_ship_armor_slot = {
				required = yes
				allowed_module_categories = { ship_super_heavy_armor }
			}
			fixed_ship_airplane_launcher_slot = {
				required = no
				allowed_module_categories = { ship_airplane_launcher }
			}
			fixed_ship_extra_secondaries_slot = {
				required = no
				allowed_module_categories = { ship_secondaries ship_dp_secondaries ship_ap_shell }
			}
			fixed_ship_armor_scheme_slot = { 
				required = yes
				allowed_module_categories = { armor_scheme }
			}
			fixed_ship_torpedo_defense_system_slot = {
				required = no
				allowed_module_categories = { torpedo_defense_system }
			}
			front_1_custom_slot = {
				required = no
				allowed_module_categories = {
					ship_anti_air
					ship_heavy_battery 
					ship_heavy_battery_triple 
					ship_heavy_battery_quad
					ship_super_heavy_battery 
					ship_super_heavy_battery_triple 
					ship_super_heavy_battery_quad
				}
			}
			front_2_custom_slot = front_1_custom_slot
			mid_1_custom_slot = {
				required = no
				allowed_module_categories = {
					ship_anti_air
					ship_secondaries
					ship_dp_secondaries
					ship_heavy_battery 
					ship_heavy_battery_triple 
					ship_heavy_battery_quad
					ship_super_heavy_battery 
					ship_super_heavy_battery_triple 
					ship_super_heavy_battery_quad
				}
			}
			mid_2_custom_slot = mid_1_custom_slot
			mid_3_custom_slot = mid_1_custom_slot
			rear_1_custom_slot = {
				required = no
				allowed_module_categories = {
					ship_anti_air
					ship_secondaries
					ship_dp_secondaries
					ship_heavy_battery 
					ship_heavy_battery_triple 
					ship_heavy_battery_quad
					ship_super_heavy_battery 
					ship_super_heavy_battery_triple 
					ship_super_heavy_battery_quad
					ship_airplane_launcher
				}
			}
			rear_2_custom_slot = rear_1_custom_slot
		}

		default_modules = {
			fixed_ship_armor_slot = ship_armor_shbb
			fixed_ship_battery_slot = empty
			fixed_ship_engine_slot = heavy_ship_engine_2
			front_1_custom_slot = empty
			rear_1_custom_slot = empty
		}
		naval_range = 4500
		naval_speed = 31
		max_strength = 500
		fuel_consumption = 75
		reliability = 0.9
		build_cost_ic = 4500
		resources = {
			steel = 4
			chromium = 1
		}
		manpower = 9000
	}

    # obsolete vanilla light hull
    ship_hull_light_1 = {
		year = 1914

		archetype = ship_hull_light
		priority = 2000
		can_convert_from = { ship_hull_light_1 }
		#alias = destroyer_1

		module_slots = inherit

		surface_detection = 15
		sub_detection = 1
		surface_visibility = 13
		naval_speed = 28
		reliability = 0.75

		naval_range = 1200

		max_strength = 20

		build_cost_ic = 300
	}

	ship_hull_light_2 = {
		abbreviation = "hdb"
		year = 1922
		parent = ship_hull_light_1

		archetype = ship_hull_light
		priority = 2000
		can_convert_from = { ship_hull_light_2 }
		#alias = destroyer_1

		module_slots = inherit
	}

	ship_hull_light_3 = {
		abbreviation = "hdc"
		year = 1936

		archetype = ship_hull_light
		priority = 2000
		can_convert_from = { ship_hull_light_3 }
		parent = ship_hull_light_2
		#alias = destroyer_2

		module_slots = inherit

		default_modules = {
			mid_1_custom_slot = empty
			rear_1_custom_slot = empty
			fixed_ship_engine_slot = light_ship_engine_2
		}


		reliability = 0.85
		naval_range = 1800
		max_strength = 40
		build_cost_ic = 500
		resources = {
			steel = 2
		}
		manpower = 325
	}

	ship_hull_light_4 = {
		abbreviation = "hdd"
		year = 1940

		archetype = ship_hull_light
		priority = 2000
		can_convert_from = { ship_hull_light_4 }
		parent = ship_hull_light_3
		#alias = destroyer_3

		module_slots = inherit


		resources = {
			steel = 3
		}

		surface_detection = 20
		surface_visibility = 10
		reliability = 0.90
		naval_range = 2000
		max_strength = 50
		build_cost_ic = 550
		manpower = 400

		default_modules = {
			mid_1_custom_slot = empty
			rear_1_custom_slot = empty
			fixed_ship_engine_slot = light_ship_engine_3
		}
		naval_speed = 34
	}

	ship_hull_light_5 = {
		abbreviation = "hde"
		year = 1944

		archetype = ship_hull_light
		priority = 2000
		can_convert_from = { ship_hull_light_5 }
		parent = ship_hull_light_4
		#alias = destroyer_4

		module_slots = inherit


		surface_detection = 20
		reliability = 0.92
		naval_range = 2500
		max_strength = 60
		build_cost_ic = 600
		resources = {
			steel = 4
			chromium = 1
		}
		manpower = 500
		naval_speed = 34
	}

    # obsolete vanilla submarine hull
    ship_hull_submarine_1 = {
		abbreviation = "heb"
		year = 1922

		archetype = ship_hull_submarine
		priority = 2500
		can_convert_from = { ship_hull_submarine_1 }

		module_slots = inherit
	}

	ship_hull_submarine_2 = {
		abbreviation = "hec"
		year = 1936

		archetype = ship_hull_submarine
		priority = 2500
		can_convert_from = { ship_hull_submarine_2 }
		parent = ship_hull_submarine_1
		module_slots = {
			fixed_ship_torpedo_slot = inherit
			fixed_ship_engine_slot = inherit
			fixed_ship_armor_slot = inherit
			fixed_ship_fire_control_system_slot = {
				required = no
				allowed_module_categories = { sub_fire_control_system }
			}
			mid_1_custom_slot = {
				required = no
				allowed_module_categories = {
					sub_ship_periscope
				}
			}
			rear_1_custom_slot = {
				required = no
				allowed_module_categories = {
					ship_torpedo_sub
					ship_mine_layer_sub
				}
			}
		}

		default_modules = {
			rear_1_custom_slot = empty
			fixed_ship_engine_slot = sub_ship_engine_2
			fixed_ship_armor_slot = pressure_hull_2
			mid_1_custom_slot = sub_ship_periscope_0
		}
		sub_visibility = 24
		naval_speed = 17
		reliability = 0.70

		naval_range = 4000
		reliability = 0.70
		max_strength = 20



		build_cost_ic = 180
		resources = {
			#oil = 1
			steel = 2
		}
	}

	ship_hull_submarine_3 = {
		abbreviation = "hed"
		year = 1940

		archetype = ship_hull_submarine
		priority = 2500
		can_convert_from = { ship_hull_submarine_3 }
		parent = ship_hull_submarine_2
		module_slots = {
			fixed_ship_torpedo_slot = inherit
			fixed_ship_engine_slot = inherit
			fixed_ship_armor_slot = inherit
			fixed_ship_fire_control_system_slot = {
				required = no
				allowed_module_categories = { sub_fire_control_system }
			}
			front_1_custom_slot = {
				required = no
				allowed_module_categories = {
					ship_torpedo_sub
					ship_mine_layer_sub
				}
			}
			mid_1_custom_slot = {
				required = no
				allowed_module_categories = {
					sub_ship_periscope
				}
			}
			mid_2_custom_slot = {
				required = no
				allowed_module_categories = {
					ship_sub_snorkel
				}
			}
			rear_1_custom_slot = front_1_custom_slot
		}

		default_modules = {
			front_1_custom_slot = empty
			mid_1_custom_slot = sub_ship_periscope_0
			rear_1_custom_slot = empty
			fixed_ship_engine_slot = sub_ship_engine_3
			fixed_ship_armor_slot = pressure_hull_3
		}

		sub_visibility = 20
		naval_speed = 18
		reliability = 0.75

		naval_range = 5000

		max_strength = 30



		build_cost_ic = 250
		resources = {
			steel = 2
		}
	}
	ship_hull_submarine_4 = {
		abbreviation = "hee"
		year = 1944

		archetype = ship_hull_submarine
		priority = 2500
		can_convert_from = { ship_hull_submarine_4 }
		parent = ship_hull_submarine_3
		module_slots = {
			fixed_ship_torpedo_slot = inherit
			fixed_ship_engine_slot = inherit
			fixed_ship_armor_slot = inherit
			fixed_ship_fire_control_system_slot = {
				required = no
				allowed_module_categories = { sub_fire_control_system }
			}
			front_1_custom_slot = inherit
			mid_1_custom_slot = {
				required = no
				allowed_module_categories = {
					sub_ship_periscope
				}
			}
			mid_2_custom_slot = {
				required = no
				allowed_module_categories = {
					ship_sub_snorkel
				}
			}
			mid_3_custom_slot = {
				required = no
				allowed_module_categories = {
					sub_ship_stealth
				}
			}
			rear_1_custom_slot = front_1_custom_slot
		}

		default_modules = {
			front_1_custom_slot = empty
			mid_1_custom_slot = sub_ship_periscope_0
			rear_1_custom_slot = empty
			fixed_ship_engine_slot = sub_ship_engine_4
			fixed_ship_armor_slot = pressure_hull_4
		}

		sub_visibility = 18
		naval_speed = 18
		reliability = 0.80

		naval_range = 6000

		max_strength = 35



		build_cost_ic = 350
		resources = {
			steel = 3
			chromium = 1
		}
	}

	ship_hull_cruiser_submarine = {
		abbreviation = "hef"
		year = 1940

		archetype = ship_hull_submarine
		can_convert_from = { ship_hull_cruiser_submarine }
		priority = 2600
		module_slots = {
			fixed_ship_torpedo_slot = inherit
			fixed_ship_engine_slot = inherit
			fixed_ship_armor_slot = inherit
			fixed_ship_fire_control_system_slot = {
				required = no
				allowed_module_categories = { sub_fire_control_system }
			}
			front_1_custom_slot = {
				required = no
				allowed_module_categories = {
					ship_torpedo_sub
					ship_airplane_launcher
					ship_mine_layer_sub
					ship_extra_fuel_tank
				}
			}
			mid_1_custom_slot = {
				required = no
				allowed_module_categories = {
					sub_ship_periscope
				}
			}
			mid_2_custom_slot = {
				required = no
				allowed_module_categories = {
					ship_sub_snorkel
				}
			}
			rear_1_custom_slot = {
				required = no
				allowed_module_categories = {
					ship_torpedo_sub
					ship_mine_layer_sub
					ship_airplane_launcher
					ship_extra_fuel_tank
				}
			}
		}

		default_modules = {
			front_1_custom_slot = empty
			mid_1_custom_slot = sub_ship_periscope_0
			rear_1_custom_slot = empty
			fixed_ship_armor_slot = pressure_hull_1
		}

		sub_visibility = 24
		naval_speed = 16
		reliability = 0.75

		naval_range = 5000

		max_strength = 30



		build_cost_ic = 320
		resources = {
			steel = 2
		}
	}

	ship_hull_midget_submarine = {
		abbreviation = "ssm"
		year = 1930

		archetype = ship_hull_submarine
		can_convert_from = { ship_hull_midget_submarine }
		priority = 1500
		module_slots = {
			fixed_ship_engine_slot = inherit
			fixed_ship_torpedo_slot = inherit
			mid_1_custom_slot = {
				required = no
				allowed_module_categories = {
					sub_ship_periscope
				}
			}
		}

		default_modules = {
			fixed_ship_torpedo_slot = inherit
			fixed_ship_engine_slot = inherit
			mid_1_custom_slot = sub_ship_periscope_0
		}

		sub_visibility = 15
		naval_speed = 8.3
		reliability = 0.65

		naval_range = 500

		max_strength = 5

		manpower = 100


		build_cost_ic = 100
		resources = {
			steel = 1
		}
	}
}