equipments = {

	ship_hull_light = {
		year = 1922

		can_be_produced = {			# Commented until flag 'cannot_produce_ships' is used by any tag
			NOT = { has_country_flag = cannot_produce_ships }
		}

		is_archetype = yes
		is_buildable = no
		type = screen_ship
		interface_category = interface_category_screen_ships
		alias = destroyer
		priority = 2000

		upgrades = {
			ship_torpedo_upgrade
			destroyer_engine_upgrade
			ship_ASW_upgrade
			ship_anti_air_upgrade
		}

		module_slots = {
			fixed_ship_battery_slot = {
				required = yes
				allowed_module_categories = { 
					ship_light_battery 
					ship_light_battery_double
					dp_light_battery 
					dp_light_battery_single
					ship_light_medium_battery
					ship_light_medium_battery_double
					ship_light_medium_battery_single
				}
			}
			fixed_ship_anti_air_slot = {
				required = no
				allowed_module_categories = { ship_anti_air }
			}
			fixed_ship_fire_control_system_slot = {
				required = no
				allowed_module_categories = { ship_fire_control_system ship_sonar }
			}
			fixed_ship_radar_slot = {
				required = no
				allowed_module_categories = { ship_radar ship_sonar ship_mast }
			}
			fixed_ship_extra_electronics_slot = {
				required = no
				allowed_module_categories = { ship_radar ship_sonar ship_fire_control_system }
			}
			fixed_ship_torpedo_slot = {
				required = no
				allowed_module_categories = { ship_torpedo }
			}
			fixed_ship_engine_slot = {
				required = yes
				allowed_module_categories = { light_ship_engine light_ship_engine_high_speed }
			}
			fixed_ship_role_slot = {
				required = yes
				allowed_module_categories = { dd_role }
			}
			fixed_ship_extra_secondaries_slot = {
				required = no
				allowed_module_categories = { light_miscellaneous generic_miscellaneous }
			}
			front_1_custom_slot = {
				required = no
				allowed_module_categories = {
					ship_depth_charge
					ship_anti_air
					ship_light_battery 
					ship_light_battery_double
					dp_light_battery 
					dp_light_battery_single
					ship_light_medium_battery
					ship_light_medium_battery_double
					ship_light_medium_battery_single
				}
			}
			front_2_custom_slot = {
				required = no
				allowed_module_categories = {
					ship_depth_charge
					ship_anti_air
					ship_light_battery 
					ship_light_battery_double
					dp_light_battery 
					dp_light_battery_single
				}
			}

			mid_1_custom_slot = {
				required = no
				allowed_module_categories = {
					ship_torpedo
					ship_mine_warfare
					ship_mine_layer
					ship_anti_air
					ship_depth_charge
					ship_light_battery 
					ship_light_battery_double
					dp_light_battery 
					dp_light_battery_single
				}
			}
			mid_2_custom_slot = mid_1_custom_slot
			rear_1_custom_slot = {
				required = no
				allowed_module_categories = {
					ship_torpedo
					ship_mine_warfare
					ship_mine_layer
					ship_anti_air
					ship_depth_charge
					ship_light_battery 
					ship_light_battery_double
					dp_light_battery 
					dp_light_battery_single
					ship_light_medium_battery
					ship_light_medium_battery_double
					ship_light_medium_battery_single
				}
			}
			rear_2_custom_slot = mid_1_custom_slot
		}

		module_count_limit = {
			category = ship_radar
			count < 2
		}
		module_count_limit = {
			category = ship_fire_control_system
			count < 2
		}
		module_count_limit = {
			category = ship_sonar
			count < 2
		}
		module_count_limit = {
			category = ship_missile
			count < 3
		}
		module_count_limit = {
			category = ship_missile_aa
			count < 3
		}

		module_count_limit = {
			category = ship_anti_air
			count < 4
		}
		module_count_limit = {
			module = ship_aa_fire_control
			count < 2
		}
		module_count_limit = {
			module = ship_radar_jammer
			count < 2
		}
		module_count_limit = {
			module = structural_aluminum
			count < 2
		}
		module_count_limit = {
			module = ship_bulbous_bow
			count < 2
		}

		default_modules = {
			fixed_ship_battery_slot = empty
			fixed_ship_anti_air_slot = empty
			fixed_ship_fire_control_system_slot = empty
			fixed_ship_radar_slot = ship_mast_1
			fixed_ship_engine_slot = light_ship_engine_1
			fixed_ship_role_slot = ship_hull_light_role_dd
			fixed_ship_torpedo_slot = empty
			mid_1_custom_slot = empty
			rear_1_custom_slot = empty
		}

		lg_armor_piercing = 0
		lg_attack = 0

		hg_armor_piercing = 0
		hg_attack = 0

		torpedo_attack = 0
		sub_attack = 1

		anti_air_attack = 0

		armor_value = 0


		surface_detection = 20
		sub_detection = 5
		surface_visibility = 15
		naval_speed = 32
		reliability = 0.80

		naval_range = 1500

		max_strength = 40


		fuel_consumption = 0

		build_cost_ic = 300
		resources = {
			steel = 1
		}

		manpower = 250
		naval_dominance_factor = 20
	}

	### vnr hulls
	vnr_ship_hull_light_1 = {
		derived_variant_name = destroyer_equipment_1
		year = 1914

		archetype = ship_hull_light
		priority = 2000
		can_convert_from = { vnr_ship_hull_light_1 }
		#alias = destroyer_1

		module_slots = inherit

		surface_detection = 15
		sub_detection = 1
		naval_speed = 28
		reliability = 0.75

		naval_range = 1200

		max_strength = 30

		build_cost_ic = 200
		naval_dominance_factor = 20
	}

	vnr_ship_hull_light_2 = {
		derived_variant_name = destroyer_equipment_2
		abbreviation = "hdb"
		year = 1922
		parent = vnr_ship_hull_light_1

		archetype = ship_hull_light
		priority = 2000
		surface_visibility = 14
		can_convert_from = { vnr_ship_hull_light_2 }
		#alias = destroyer_1

		module_slots = inherit
		naval_dominance_factor = 24
	}

	vnr_ship_hull_light_3 = {
		derived_variant_name = destroyer_equipment_3
		abbreviation = "hdc"
		year = 1936

		archetype = ship_hull_light
		priority = 2000
		can_convert_from = { vnr_ship_hull_light_3 }
		parent = vnr_ship_hull_light_2
		#alias = destroyer_2

		module_slots = inherit

		default_modules = {
			mid_1_custom_slot = empty
			rear_1_custom_slot = empty
			fixed_ship_engine_slot = light_ship_engine_2
		}


		reliability = 0.85
		naval_range = 1800
		max_strength = 55
		surface_visibility = 13
		build_cost_ic = 400
		resources = {
			steel = 2
		}
		manpower = 325
		naval_dominance_factor = 28
	}

	vnr_ship_hull_light_4 = {
		derived_variant_name = destroyer_equipment_4
		abbreviation = "hdd"
		year = 1940

		archetype = ship_hull_light
		priority = 2000
		can_convert_from = { vnr_ship_hull_light_4 }
		parent = vnr_ship_hull_light_3
		#alias = destroyer_3

		module_slots = inherit


		resources = {
			steel = 2
		}

		surface_detection = 20
		surface_visibility = 12
		reliability = 0.90
		naval_range = 2000
		max_strength = 65
		build_cost_ic = 550
		manpower = 400

		default_modules = {
			mid_1_custom_slot = empty
			rear_1_custom_slot = empty
			fixed_ship_engine_slot = light_ship_engine_3
		}
		naval_speed = 32

		module_count_limit = {
			category = ship_anti_air
			count < 5
		}
		naval_dominance_factor = 32
	}

	vnr_ship_hull_light_5 = {
		derived_variant_name = destroyer_equipment_5
		abbreviation = "hde"
		year = 1944

		archetype = ship_hull_light
		priority = 2000
		can_convert_from = { vnr_ship_hull_light_5 }
		parent = vnr_ship_hull_light_4
		#alias = destroyer_4

		module_slots = {
			fixed_ship_battery_slot = inherit
			fixed_ship_anti_air_slot = {
				required = no
				allowed_module_categories = { ship_anti_air ship_missile_aa }
			}
			fixed_ship_fire_control_system_slot = inherit
			fixed_ship_radar_slot = inherit
			fixed_ship_extra_electronics_slot = inherit
			fixed_ship_torpedo_slot = inherit
			fixed_ship_engine_slot = inherit
			fixed_ship_role_slot = {
				required = yes
				allowed_module_categories = { dd_role dd_role_missile }
			}
			fixed_ship_extra_secondaries_slot = inherit
			front_1_custom_slot = {
				required = no
				allowed_module_categories = {
					ship_depth_charge
					ship_anti_air
					ship_light_battery 
					ship_light_battery_double
					dp_light_battery 
					dp_light_battery_single
					ship_light_medium_battery
					ship_light_medium_battery_double
					ship_light_medium_battery_single
					ship_missile_aa
				}
			}
			front_2_custom_slot = {
				required = no
				allowed_module_categories = {
					ship_depth_charge
					ship_anti_air
					ship_light_battery 
					ship_light_battery_double
					dp_light_battery 
					dp_light_battery_single
					ship_missile_aa
				}
			}
			mid_1_custom_slot = inherit
			mid_2_custom_slot = inherit
			rear_1_custom_slot = inherit
			rear_2_custom_slot = {
				required = no
				allowed_module_categories = {
					ship_torpedo
					ship_mine_warfare
					ship_mine_layer
					ship_anti_air
					ship_depth_charge
					ship_light_battery 
					ship_light_battery_double
					dp_light_battery 
					dp_light_battery_single
					ship_airplane_launcher
				}
			}
		}


		surface_detection = 20
		reliability = 0.92
		naval_range = 2500
		max_strength = 75
		surface_visibility = 11
		build_cost_ic = 650
		resources = {
			steel = 2
		}
		manpower = 500
		naval_speed = 34

		module_count_limit = {
			category = ship_anti_air
			count < 5
		}
		naval_dominance_factor = 36
	}

	vnr_ship_hull_light_6 = {
		derived_variant_name = destroyer_equipment_6
		year = 1949

		archetype = ship_hull_light
		priority = 2000
		parent = vnr_ship_hull_light_5

		module_slots = {
			fixed_ship_battery_slot = {
				required = yes
				allowed_module_categories = { 
					ship_light_battery 
					ship_light_battery_double
					dp_light_battery 
					dp_light_battery_single
					ship_light_medium_battery
					ship_light_medium_battery_double
					ship_light_medium_battery_single
					ship_missile
					ship_missile_aa
				}
			}
			fixed_ship_anti_air_slot = {
				required = no
				allowed_module_categories = { ship_anti_air ship_missile_aa }
			}
			fixed_ship_fire_control_system_slot = inherit
			fixed_ship_radar_slot = inherit
			fixed_ship_extra_electronics_slot = inherit
			fixed_ship_torpedo_slot = inherit
			fixed_ship_engine_slot = inherit
			fixed_ship_role_slot = {
				required = yes
				allowed_module_categories = { dd_role dd_role_missile }
			}
			fixed_ship_extra_secondaries_slot = inherit
			fixed_ship_extra_missile_slot = fixed_ship_extra_secondaries_slot
			front_1_custom_slot = {
				required = no
				allowed_module_categories = {
					ship_depth_charge
					ship_anti_air
					ship_light_battery 
					ship_light_battery_double
					dp_light_battery 
					dp_light_battery_single
					ship_light_medium_battery
					ship_light_medium_battery_double
					ship_light_medium_battery_single
					ship_missile_aa
				}
			}
			front_2_custom_slot = {
				required = no
				allowed_module_categories = {
					ship_depth_charge
					ship_anti_air
					ship_light_battery 
					ship_light_battery_double
					dp_light_battery 
					dp_light_battery_single
					ship_missile_aa
				}
			}
			mid_1_custom_slot = {
				required = no
				allowed_module_categories = {
					ship_torpedo
					ship_mine_warfare
					ship_mine_layer
					ship_anti_air
					ship_depth_charge
					ship_light_battery 
					ship_light_battery_double
					dp_light_battery 
					dp_light_battery_single
					ship_missile
					ship_missile_aa
				}
			}
			mid_2_custom_slot = mid_1_custom_slot
			rear_1_custom_slot = {
				required = no
				allowed_module_categories = {
					ship_torpedo
					ship_mine_warfare
					ship_mine_layer
					ship_anti_air
					ship_depth_charge
					ship_light_battery 
					ship_light_battery_double
					dp_light_battery 
					dp_light_battery_single
					ship_light_medium_battery
					ship_light_medium_battery_double
					ship_light_medium_battery_single
					ship_missile
					ship_missile_aa
				}
			}
			rear_2_custom_slot = {
				required = no
				allowed_module_categories = {
					ship_torpedo
					ship_mine_warfare
					ship_mine_layer
					ship_anti_air
					ship_depth_charge
					ship_light_battery 
					ship_light_battery_double
					dp_light_battery 
					dp_light_battery_single
					ship_airplane_launcher
					ship_missile
					ship_missile_aa
				}
			}
		}


		surface_detection = 20
		reliability = 1.25
		naval_range = 3000
		max_strength = 100
		surface_visibility = 10
		build_cost_ic = 800
		resources = {
			steel = 2
		}
		manpower = 600
		naval_speed = 36.5

		module_count_limit = {
			category = ship_anti_air
			count < 5
		}
		naval_dominance_factor = 40
	}
}