equipments = {

	ship_hull_heavy = {
		year = 1922

		can_be_produced = {			# Commented until flag 'cannot_produce_ships' is used by any tag
			NOT = { has_country_flag = cannot_produce_ships }
		}

		is_archetype = yes
		is_buildable = no
		type = capital_ship
		interface_category = interface_category_capital_ships
		priority = 1500

		upgrades = {
			ship_reliability_upgrade
			ship_engine_upgrade
			ship_armor_upgrade
			ship_gun_upgrade
		}

		module_slots = {
			fixed_ship_battery_slot = {
				required = yes
				allowed_module_categories = { ship_heavy_battery ship_heavy_battery_triple ship_heavy_battery_quad ship_super_heavy_battery ship_super_heavy_battery_triple ship_super_heavy_battery_quad }
			}
			fixed_ship_anti_air_slot = {
				required = no
				allowed_module_categories = { ship_anti_air }
			}
			fixed_ship_fire_control_system_slot = {
				required = no
				allowed_module_categories = { ship_fire_control_system }
			}
			fixed_ship_radar_slot = {
				required = no
				allowed_module_categories = { ship_radar ship_mast }
			}
			fixed_ship_engine_slot = {
				required = yes
				allowed_module_categories = { heavy_ship_engine }
			}
			fixed_ship_secondaries_slot = {
				required = no
				allowed_module_categories = { ship_secondaries ship_dp_secondaries_bb ship_torpedo_bb }
			}
			fixed_ship_armor_slot = {
				required = yes
				allowed_module_categories = { ship_heavy_armor }
			}
			fixed_ship_airplane_launcher_slot = {
				required = no
				allowed_module_categories = { ship_airplane_launcher generic_miscellaneous }
			}
			fixed_ship_extra_secondaries_slot = {
				required = no
				allowed_module_categories = { heavy_miscellaneous generic_miscellaneous ap_shell }
			}
			fixed_ship_armor_scheme_slot = { 
				required = yes
				allowed_module_categories = { armor_scheme }
			}
			fixed_ship_torpedo_defense_system_slot = {
				required = no
				allowed_module_categories = { torpedo_defense_system }
			}
			front_1_custom_slot = {
				required = no
				allowed_module_categories = {
					ship_anti_air
					ship_heavy_battery 
					ship_super_heavy_battery 
					ship_super_heavy_battery_triple 
					ship_super_heavy_battery_quad
					ship_heavy_battery_triple
					ship_heavy_battery_quad
				}
			}
			front_2_custom_slot = {
				required = no
				allowed_module_categories = {
					ship_anti_air
					ship_heavy_battery 
					ship_super_heavy_battery 
					ship_super_heavy_battery_triple 
					ship_super_heavy_battery_quad
					ship_heavy_battery_triple
					ship_heavy_battery_quad
				}
			}
			mid_1_custom_slot = {
				required = no
				allowed_module_categories = {
					ship_heavy_battery 
					ship_super_heavy_battery 
					ship_super_heavy_battery_triple 
					ship_super_heavy_battery_quad
					ship_heavy_battery_triple
					ship_heavy_battery_quad
					ship_anti_air
					ship_secondaries
					ship_dp_secondaries_bb
					ship_airplane_launcher
				}
			}
			mid_2_custom_slot = mid_1_custom_slot
			mid_3_custom_slot = mid_1_custom_slot
			rear_1_custom_slot = {
				required = no
				allowed_module_categories = {
					ship_anti_air
					ship_heavy_battery
					ship_super_heavy_battery 
					ship_super_heavy_battery_triple 
					ship_super_heavy_battery_quad
					ship_heavy_battery_triple
					ship_heavy_battery_quad
					ship_secondaries
					ship_dp_secondaries_bb
					ship_airplane_launcher
					ship_deck_space_bb
				}
			}
			rear_2_custom_slot = rear_1_custom_slot
		}

		module_count_limit = {
			category = ship_radar
			count < 2
		}
		module_count_limit = {
			category = ship_missile
			count < 7
		}
		module_count_limit = {
			category = ship_missile_aa
			count < 7
		}
		module_count_limit = {
			module = ship_aa_fire_control
			count < 2
		}
		module_count_limit = {
			module = ship_radar_jammer
			count < 2
		}
		module_count_limit = {
			module = structural_aluminum
			count < 2
		}
		module_count_limit = {
			module = ship_anti_air_circle
			count < 2
		}
		module_count_limit = {
			category = ap_shell
			count < 2
		}

		default_modules = {
			fixed_ship_battery_slot = empty
			fixed_ship_anti_air_slot = empty
			fixed_ship_fire_control_system_slot = empty
			fixed_ship_radar_slot = ship_mast_1
			fixed_ship_engine_slot = heavy_ship_engine_1
			fixed_ship_secondaries_slot = empty
			fixed_ship_armor_slot = ship_armor_bb_1
			fixed_ship_armor_scheme_slot = ship_scheme_incremental
			front_1_custom_slot = empty
			mid_1_custom_slot = empty
			mid_2_custom_slot = empty
			rear_1_custom_slot = empty
		}

		lg_armor_piercing = 0
		lg_attack = 0

		hg_armor_piercing = 0
		hg_attack = 0

		torpedo_attack = 0
		sub_attack = 0

		anti_air_attack = 0

		armor_value = 0


		surface_detection = 20
		sub_detection = 1
		surface_visibility = 36
		naval_speed = 30
		reliability = 0.80

		naval_range = 3000

		max_strength = 350

		fuel_consumption = 67

		build_cost_ic = 3300
		resources = {
			steel = 2
		}

		manpower = 2000

		naval_dominance_factor = 300
		naval_weather_penalty_factor = 1 #this value gets -1 before its used so 1.5 will increase the effects of weather penalties by 0.5. this is base value is required for MIO stat modifiers
		#MIO stat modifers will factory by the unmodified stat value so here a 0.5 mio stat modifier would make this ships naval_weather_penalty_factor stat 1.5.
		# change this from 1 at your own risk
	}
	
	### vnr hulls
	vnr_ship_hull_pre_dreadnought = {
		derived_variant_name = battleship_equipment_b
		abbreviation = "hcb"
		year = 1905
		archetype = ship_hull_heavy
		priority = 1500
		can_convert_from = { vnr_ship_hull_pre_dreadnought }
		visual_level = 0
		module_slots = {
			fixed_ship_battery_slot = {
				required = yes
				allowed_module_categories = { ship_heavy_battery }
			}
			fixed_ship_anti_air_slot = {
				required = no
				allowed_module_categories = { ship_anti_air }
			}
			fixed_ship_fire_control_system_slot = {
				required = no
				allowed_module_categories = { ship_fire_control_system }
			}
			fixed_ship_radar_slot = {
				required = no
				allowed_module_categories = { ship_mast }
			}
			fixed_ship_engine_slot = {
				required = yes
				allowed_module_categories = { heavy_ship_engine }
			}
			fixed_ship_secondaries_slot = {
				required = no
				allowed_module_categories = { ship_secondaries ship_dp_secondaries_bb ship_torpedo_bb }
			}
			fixed_ship_armor_slot = {
				required = yes
				allowed_module_categories = { ship_heavy_armor }
			}
			fixed_ship_airplane_launcher_slot = {
				required = no
				allowed_module_categories = { ship_airplane_launcher generic_miscellaneous }
			}
			fixed_ship_extra_secondaries_slot = {
				required = no
				allowed_module_categories = { heavy_miscellaneous generic_miscellaneous ap_shell }
			}
			fixed_ship_armor_scheme_slot = { 
				required = yes
				allowed_module_categories = { armor_scheme }
			}
			fixed_ship_torpedo_defense_system_slot = {
				required = no
				allowed_module_categories = { torpedo_defense_system }
			}
			front_1_custom_slot = {
				required = no
				allowed_module_categories = {
					ship_anti_air
				}
			}
			mid_1_custom_slot = {
				required = no
				allowed_module_categories = {
					ship_torpedo
					ship_anti_air
					ship_secondaries
					ship_dp_secondaries_bb
					ship_airplane_launcher
				}
			}
			rear_1_custom_slot = {
				required = no
				allowed_module_categories = {
					ship_anti_air
					ship_airplane_launcher
					ship_heavy_battery
				}
			}
		}

		default_modules = {
			fixed_ship_radar_slot = ship_mast_1
			front_1_custom_slot = empty
			mid_1_custom_slot = empty
			rear_1_custom_slot = empty
		}
		naval_range = 2000

		max_strength = 90
		naval_speed = 21
		fuel_consumption = 67
		reliability = 0.5
		build_cost_ic = 2000
		surface_visibility = 45
		resources = {
			steel = 2
		}

		manpower = 1500
		naval_dominance_factor = 250
	}


	vnr_ship_hull_heavy_1 = {
		derived_variant_name = battleship_equipment_1
		year = 1914
		archetype = ship_hull_heavy
		model = battleship
		parent = vnr_ship_hull_pre_dreadnought
		priority = 1500
		can_convert_from = { vnr_ship_hull_heavy_1 }
		module_slots = {
			fixed_ship_battery_slot = {
				required = yes
				allowed_module_categories = { ship_heavy_battery ship_heavy_battery_triple ship_heavy_battery_quad ship_super_heavy_battery ship_super_heavy_battery_triple ship_super_heavy_battery_quad }
			}
			fixed_ship_anti_air_slot = {
				required = no
				allowed_module_categories = { ship_anti_air }
			}
			fixed_ship_fire_control_system_slot = {
				required = no
				allowed_module_categories = { ship_fire_control_system }
			}
			fixed_ship_radar_slot = {
				required = no
				allowed_module_categories = { ship_radar ship_mast }
			}
			fixed_ship_engine_slot = {
				required = yes
				allowed_module_categories = { heavy_ship_engine }
			}
			fixed_ship_secondaries_slot = {
				required = no
				allowed_module_categories = { ship_secondaries ship_dp_secondaries_bb ship_torpedo_bb }
			}
			fixed_ship_armor_slot = {
				required = yes
				allowed_module_categories = { ship_heavy_armor }
			}
			fixed_ship_airplane_launcher_slot = {
				required = no
				allowed_module_categories = { ship_airplane_launcher generic_miscellaneous }
			}
			fixed_ship_extra_secondaries_slot = {
				required = no
				allowed_module_categories = { heavy_miscellaneous generic_miscellaneous ap_shell }
			}
			fixed_ship_armor_scheme_slot = { 
				required = yes
				allowed_module_categories = { armor_scheme }
			}
			fixed_ship_torpedo_defense_system_slot = {
				required = no
				allowed_module_categories = { torpedo_defense_system }
			}
			front_1_custom_slot = {
				required = no
				allowed_module_categories = {
					ship_anti_air
					ship_heavy_battery 
					ship_super_heavy_battery 
					ship_super_heavy_battery_triple 
					ship_super_heavy_battery_quad
					ship_heavy_battery_triple
					ship_heavy_battery_quad
				}
			}
			front_2_custom_slot = {
				required = no
				allowed_module_categories = {
					ship_anti_air
					ship_heavy_battery 
					ship_super_heavy_battery 
					ship_super_heavy_battery_triple 
					ship_super_heavy_battery_quad
					ship_heavy_battery_triple
					ship_heavy_battery_quad
				}
			}
			mid_1_custom_slot = {
				required = no
				allowed_module_categories = {
					ship_heavy_battery 
					ship_super_heavy_battery 
					ship_super_heavy_battery_triple 
					ship_super_heavy_battery_quad
					ship_heavy_battery_triple
					ship_heavy_battery_quad
					ship_anti_air
					ship_secondaries
					ship_dp_secondaries_bb
					ship_airplane_launcher
				}
			}
			mid_2_custom_slot = mid_1_custom_slot
			mid_3_custom_slot = mid_1_custom_slot
			rear_1_custom_slot = {
				required = no
				allowed_module_categories = {
					ship_anti_air
					ship_heavy_battery
					ship_super_heavy_battery 
					ship_super_heavy_battery_triple 
					ship_super_heavy_battery_quad
					ship_heavy_battery_triple
					ship_heavy_battery_quad
					ship_secondaries
					ship_dp_secondaries_bb
					ship_airplane_launcher
					ship_deck_space_bb
				}
			}
			rear_2_custom_slot = rear_1_custom_slot
		}

		default_modules = {
			fixed_ship_battery_slot = empty
			fixed_ship_anti_air_slot = empty
			fixed_ship_fire_control_system_slot = empty
			fixed_ship_radar_slot = ship_mast_1
			fixed_ship_engine_slot = heavy_ship_engine_1
			fixed_ship_secondaries_slot = empty
			fixed_ship_armor_slot = ship_armor_bb_1
			front_1_custom_slot = empty
			mid_1_custom_slot = empty
			mid_2_custom_slot = empty
			rear_1_custom_slot = empty
		}

		naval_range = 2700

		max_strength = 165
		reliability = 0.70
		naval_speed = 27
		fuel_consumption = 63
		surface_visibility = 38
		build_cost_ic = 2000
		naval_dominance_factor = 300
	}

	vnr_ship_hull_heavy_2 = {
		derived_variant_name = battleship_equipment_2
		abbreviation = "hcc"
		year = 1922
		model = battleship
		parent = vnr_ship_hull_heavy_1
		archetype = ship_hull_heavy
		priority = 1500
		can_convert_from = { vnr_ship_hull_heavy_2 }
		module_slots = inherit

		default_modules = {
			fixed_ship_battery_slot = empty
			fixed_ship_anti_air_slot = empty
			fixed_ship_fire_control_system_slot = empty
			fixed_ship_radar_slot = ship_mast_1
			fixed_ship_engine_slot = heavy_ship_engine_2
			fixed_ship_secondaries_slot = empty
			fixed_ship_armor_slot = ship_armor_bb_1
			front_1_custom_slot = empty
			mid_1_custom_slot = empty
			mid_2_custom_slot = empty
			rear_1_custom_slot = empty
		}

		naval_range = 3000

		max_strength = 165
		reliability = 0.75
		naval_speed = 27.5
		fuel_consumption = 67
		surface_visibility = 37
		build_cost_ic = 2300
		manpower = 2200
		naval_dominance_factor = 310
	}

	vnr_ship_hull_heavy_3 = {
		derived_variant_name = battleship_equipment_3
		abbreviation = "hcd"
		year = 1936

		archetype = ship_hull_heavy
		priority = 1500
		model = battleship
		can_convert_from = { vnr_ship_hull_heavy_3 }
		parent = vnr_ship_hull_heavy_2
		module_slots = inherit

		default_modules = {
			rear_1_custom_slot = empty
			fixed_ship_engine_slot = heavy_ship_engine_3
			fixed_ship_radar_slot = ship_mast_1
		}
		naval_range = 3500

		max_strength = 210
		reliability = 0.8
		fuel_consumption = 67
		naval_speed = 32
		surface_visibility = 36
		build_cost_ic = 2500

		manpower = 2500
		naval_dominance_factor = 320
	}

	vnr_ship_hull_heavy_4 = {
		derived_variant_name = battleship_equipment_4
		abbreviation = "hce"
		year = 1940

		archetype = ship_hull_heavy
		priority = 1500
		model = battleship
		can_convert_from = { vnr_ship_hull_heavy_4 }
		parent = vnr_ship_hull_heavy_3
		module_slots = inherit

		default_modules = {
			fixed_ship_engine_slot = heavy_ship_engine_4
			fixed_ship_radar_slot = ship_mast_1
			front_1_custom_slot = empty
			rear_1_custom_slot = empty
		}
		naval_range = 4000
		naval_speed = 31
		max_strength = 240
		reliability = 0.85
		fuel_consumption = 67
		surface_visibility = 35
		build_cost_ic = 2800
		resources = {
			steel = 3
		}

		manpower = 2800
		naval_dominance_factor = 330
	}

	vnr_ship_hull_heavy_5 = {
		derived_variant_name = battleship_equipment_5
		abbreviation = "hcf"
		year = 1944

		archetype = ship_hull_heavy
		model = ship_hull_modern_super_battleship
		priority = 1500
		can_convert_from = { vnr_ship_hull_heavy_5 }
		parent = vnr_ship_hull_heavy_4
		module_slots = {
			fixed_ship_battery_slot = {
				required = yes
				allowed_module_categories = { ship_heavy_battery ship_heavy_battery_triple ship_heavy_battery_quad ship_super_heavy_battery ship_super_heavy_battery_triple ship_super_heavy_battery_quad ship_missile }
			}
			fixed_ship_anti_air_slot = {
				required = no
				allowed_module_categories = { ship_anti_air ship_missile_aa }
			}
			fixed_ship_fire_control_system_slot = inherit
			fixed_ship_radar_slot = inherit
			fixed_ship_engine_slot = {
				required = yes
				allowed_module_categories = { heavy_ship_engine heavy_ship_engine_nuclear }
			}
			fixed_ship_secondaries_slot = inherit
			fixed_ship_armor_slot = {
				required = yes
				allowed_module_categories = { ship_heavy_armor ship_super_heavy_armor }
			}
			fixed_ship_airplane_launcher_slot = inherit
			fixed_ship_extra_secondaries_slot = {
				required = no
				allowed_module_categories = { heavy_miscellaneous generic_miscellaneous coldwar_upgrade_bb ap_shell }
			}
			fixed_ship_armor_scheme_slot = inherit
			fixed_ship_torpedo_defense_system_slot = inherit
			front_1_custom_slot = {
				required = no
				allowed_module_categories = {
					ship_anti_air
					ship_heavy_battery 
					ship_super_heavy_battery 
					ship_super_heavy_battery_triple 
					ship_super_heavy_battery_quad
					ship_heavy_battery_triple
					ship_heavy_battery_quad
					ship_missile
					ship_missile_aa
				}
			}
			front_2_custom_slot = front_1_custom_slot
			mid_1_custom_slot = {
				required = no
				allowed_module_categories = {
					ship_heavy_battery 
					ship_super_heavy_battery 
					ship_super_heavy_battery_triple 
					ship_super_heavy_battery_quad
					ship_heavy_battery_triple
					ship_heavy_battery_quad
					ship_anti_air
					ship_secondaries
					ship_dp_secondaries_bb
					ship_airplane_launcher
					ship_missile
					ship_missile_aa
				}
			}
			mid_2_custom_slot = mid_1_custom_slot
			mid_3_custom_slot = mid_1_custom_slot
			rear_1_custom_slot = {
				required = no
				allowed_module_categories = {
					ship_anti_air
					ship_heavy_battery
					ship_super_heavy_battery 
					ship_super_heavy_battery_triple 
					ship_super_heavy_battery_quad
					ship_heavy_battery_triple
					ship_heavy_battery_quad
					ship_secondaries
					ship_dp_secondaries_bb
					ship_airplane_launcher
					ship_missile
					ship_missile_aa
					ship_deck_space_bb
				}
			}
			rear_2_custom_slot = rear_1_custom_slot
		}

		default_modules = {
			fixed_ship_engine_slot = heavy_ship_engine_5
			fixed_ship_radar_slot = ship_mast_1
			front_1_custom_slot = empty
			rear_1_custom_slot = empty
		}
		naval_range = 4500

		max_strength = 265
		naval_speed = 31.5
		fuel_consumption = 67
		surface_visibility = 34
		reliability = 0.9
		build_cost_ic = 3100
		resources = {
			steel = 3
		}

		manpower = 3800
		naval_dominance_factor = 340
	}

	vnr_ship_hull_super_heavy_1 = {
		derived_variant_name = battleship_equipment_shbb
		abbreviation = "hcg"
		year = 1940

		archetype = ship_hull_heavy
		model = super_heavy_battleship
		visual_level = 1
		priority = 1400
		can_convert_from = { vnr_ship_hull_super_heavy_1 }
		module_slots = {
			fixed_ship_battery_slot = {
				required = yes
				allowed_module_categories = { ship_heavy_battery ship_heavy_battery_triple ship_heavy_battery_quad ship_super_heavy_battery ship_super_heavy_battery_triple ship_super_heavy_battery_quad }
			}
			fixed_ship_anti_air_slot = {
				required = no
				allowed_module_categories = { ship_anti_air ship_missile_aa }
			}
			fixed_ship_fire_control_system_slot = {
				required = yes
				allowed_module_categories = { ship_fire_control_system }
			}
			fixed_ship_radar_slot = {
				required = no
				allowed_module_categories = { ship_radar ship_mast }
			}
			fixed_ship_engine_slot = {
				required = yes
				allowed_module_categories = { super_heavy_ship_engine heavy_ship_engine_nuclear }
			}
			fixed_ship_secondaries_slot = {
				required = no
				allowed_module_categories = { ship_secondaries ship_dp_secondaries_bb ship_torpedo_bb }
			}
			fixed_ship_armor_slot = {
				required = yes
				allowed_module_categories = { ship_super_heavy_armor }
			}
			fixed_ship_airplane_launcher_slot = {
				required = no
				allowed_module_categories = { ship_airplane_launcher generic_miscellaneous }
			}
			fixed_ship_extra_secondaries_slot = {
				required = no
				allowed_module_categories = { heavy_miscellaneous generic_miscellaneous ap_shell }
			}
			fixed_ship_armor_scheme_slot = { 
				required = yes
				allowed_module_categories = { armor_scheme }
			}
			fixed_ship_torpedo_defense_system_slot = {
				required = no
				allowed_module_categories = { torpedo_defense_system }
			}
			front_1_custom_slot = {
				required = no
				allowed_module_categories = {
					ship_anti_air
					ship_heavy_battery 
					ship_heavy_battery_triple 
					ship_heavy_battery_quad
					ship_super_heavy_battery 
					ship_super_heavy_battery_triple 
					ship_super_heavy_battery_quad
					ship_missile
					ship_missile_aa
				}
			}
			front_2_custom_slot = front_1_custom_slot
			mid_1_custom_slot = {
				required = no
				allowed_module_categories = {
					ship_anti_air
					ship_secondaries
					ship_dp_secondaries_bb
					ship_heavy_battery 
					ship_heavy_battery_triple 
					ship_heavy_battery_quad
					ship_super_heavy_battery 
					ship_super_heavy_battery_triple 
					ship_super_heavy_battery_quad
					ship_missile
					ship_missile_aa
				}
			}
			mid_2_custom_slot = mid_1_custom_slot
			mid_3_custom_slot = mid_1_custom_slot
			rear_1_custom_slot = {
				required = no
				allowed_module_categories = {
					ship_anti_air
					ship_secondaries
					ship_dp_secondaries_bb
					ship_heavy_battery 
					ship_heavy_battery_triple 
					ship_heavy_battery_quad
					ship_super_heavy_battery 
					ship_super_heavy_battery_triple 
					ship_super_heavy_battery_quad
					ship_airplane_launcher
					ship_deck_space_bb
					ship_missile
					ship_missile_aa
				}
			}
			rear_2_custom_slot = rear_1_custom_slot
		}

		default_modules = {
			fixed_ship_armor_slot = ship_armor_shbb
			fixed_ship_battery_slot = empty
			fixed_ship_engine_slot = super_heavy_ship_engine_2
			fixed_ship_radar_slot = ship_mast_1
			front_1_custom_slot = empty
			rear_1_custom_slot = empty
		}
		naval_range = 4500
		naval_speed = 27
		max_strength = 265
		fuel_consumption = 75
		reliability = 0.9
		surface_visibility = 46
		build_cost_ic = 3500
		resources = {
			steel = 3
		}
		manpower = 3500
		naval_dominance_factor = 330
	}

	vnr_ship_hull_arsenal_ship = {
		year = 1950

		archetype = ship_hull_heavy
		model = ship_hull_modern_super_battleship
		priority = 1500
		can_convert_from = { vnr_ship_hull_arsenal_ship }
		parent = vnr_ship_hull_heavy_5
		module_slots = {
			fixed_ship_battery_slot = {
				required = yes
				allowed_module_categories = { ship_heavy_battery ship_heavy_battery_triple ship_heavy_battery_quad ship_missile }
			}
			fixed_ship_anti_air_slot = {
				required = no
				allowed_module_categories = { ship_anti_air ship_missile_aa }
			}
			fixed_ship_fire_control_system_slot = inherit
			fixed_ship_radar_slot = inherit
			fixed_ship_engine_slot = {
				required = yes
				allowed_module_categories = { heavy_ship_engine heavy_ship_engine_nuclear }
			}
			fixed_ship_secondaries_slot = inherit
			fixed_ship_armor_slot = {
				required = yes
				allowed_module_categories = { ship_heavy_armor }
			}
			fixed_ship_extra_secondaries_slot = {
				required = no
				allowed_module_categories = { heavy_miscellaneous generic_miscellaneous ap_shell }
			}
			fixed_ship_extra_missile_slot = {
				required = no
				allowed_module_categories = { generic_miscellaneous }
			}
			fixed_ship_airplane_launcher_slot = inherit
			front_1_custom_slot = {
				required = no
				allowed_module_categories = {
					ship_anti_air
					ship_heavy_battery 
					ship_heavy_battery_triple
					ship_heavy_battery_quad
					ship_missile
					ship_missile_aa
					ship_rocket
				}
			}
			front_2_custom_slot = front_1_custom_slot
			mid_1_custom_slot = {
				required = no
				allowed_module_categories = {
					ship_heavy_battery
					ship_heavy_battery_triple
					ship_heavy_battery_quad
					ship_anti_air
					ship_secondaries
					ship_dp_secondaries_bb
					ship_airplane_launcher
					ship_missile
					ship_missile_aa
				}
			}
			mid_2_custom_slot = mid_1_custom_slot
			mid_3_custom_slot = mid_1_custom_slot
			rear_1_custom_slot = {
				required = no
				allowed_module_categories = {
					ship_anti_air
					ship_heavy_battery
					ship_heavy_battery_triple
					ship_heavy_battery_quad
					ship_secondaries
					ship_dp_secondaries_bb
					ship_airplane_launcher
					ship_missile
					ship_missile_aa
					ship_rocket
				}
			}
			rear_2_custom_slot = rear_1_custom_slot
		}

		default_modules = {
			fixed_ship_engine_slot = heavy_ship_engine_5
			fixed_ship_radar_slot = ship_mast_1
			front_1_custom_slot = empty
			rear_1_custom_slot = empty
		}
		naval_range = 5000

		max_strength = 225
		naval_speed = 32
		fuel_consumption = 70
		surface_visibility = 33
		reliability = 1.25
		build_cost_ic = 3200
		resources = {
			steel = 2
			aluminium = 1
		}

		manpower = 4500

		module_count_limit = {
			category = ship_missile
			count < 8
		}
		module_count_limit = {
			category = ship_missile_aa
			count < 8
		}
		module_count_limit = {
			module = full_missile_upgrade
			count < 2
		}
		module_count_limit = {
			module = ship_display_system
			count < 2
		}
		module_count_limit = {
			module = ship_bulbous_bow
			count < 2
		}
		module_count_limit = {
			module = ship_decoy_launcher
			count < 2
		}
		naval_dominance_factor = 350
	}
}