equipments = {
    ship_hull_civilian = {
        year = 1918
        is_archetype = yes
		is_buildable = no
		type = capital_ship
		group_by = archetype
        model = transport
		priority = 300

        interface_category = interface_category_capital_ships

        upgrades = {
			ship_engine_upgrade
			ship_reliability_upgrade
		}

        module_slots = {
            fixed_ship_secondaries_slot = {
                required = no
                allowed_module_categories = { civilian_ship_weapons }
            }
            fixed_ship_anti_air_slot = {
                required = no
                allowed_module_categories = { ship_anti_air }
            }
            fixed_ship_engine_slot = {
                required = yes
                allowed_module_categories = { civilian_ship_engine }
            }
            fixed_ship_airplane_launcher_slot = {
                required = no
                allowed_module_categories = { ship_airplane_launcher seaplane_hangar carrier_helipad }
            }
            fixed_ship_role_slot = {
                required = yes
                allowed_module_categories = { ap_role }
            }
            front_1_custom_slot = {
                required = no
                allowed_module_categories = { civilian_ship_weapons ship_auxiliary }
            }
            mid_1_custom_slot = {
                required = no
                allowed_module_categories = { ship_auxiliary ship_airplane_launcher seaplane_hangar carrier_helipad }
            }
            mid_2_custom_slot = {
                required = no
                allowed_module_categories = { ship_auxiliary ship_airplane_launcher seaplane_hangar carrier_helipad }
            }
            rear_1_custom_slot = {
                required = no
                allowed_module_categories = { ship_auxiliary ship_airplane_launcher seaplane_hangar carrier_helipad civilian_ship_weapons }
            }
        }

        default_modules = {
            fixed_ship_engine_slot = empty
            fixed_ship_role_slot = ship_hull_civilian_role_ap
        }

        lg_armor_piercing = 0
		lg_attack = 0

		hg_armor_piercing = 0
		hg_attack = 0

		torpedo_attack = 0
		sub_attack = 0

		anti_air_attack = 0

		armor_value = 0


		surface_detection = 5
		sub_detection = 0
		surface_visibility = 13
		naval_speed = 20
		reliability = 0.60

		naval_range = 8000

		max_strength = 30


		fuel_consumption = 15

		build_cost_ic = 800
		resources = {
			steel = 1
		}

        module_count_limit = {
            module = ship_rocket_launcher
            count < 2
        }
        module_count_limit = {
            category = ship_airplane_launcher
            count < 4
        }

        manpower = 600
        naval_dominance_factor = 1
		naval_weather_penalty_factor = 1 #this value gets -1 before its used so 1.5 will increase the effects of weather penalties by 0.5. this is base value is required for MIO stat modifiers
		#MIO stat modifers will factory by the unmodified stat value so here a 0.5 mio stat modifier would make this ships naval_weather_penalty_factor stat 1.5.
		# change this from 1 at your own risk
    }

    vnr_ship_hull_civilian_1 = {
        year = 1918
        archetype = ship_hull_civilian
		model = transport
        priority = 1000
        can_convert_from = { vnr_ship_hull_civilian_1 }

        module_slots = inherit
        naval_dominance_factor = 1
    }

    vnr_ship_hull_civilian_2 = {
        year = 1936
        archetype = ship_hull_civilian
		model = transport
        priority = 1000
        can_convert_from = { vnr_ship_hull_civilian_2 vnr_ship_hull_civilian_3 }

        module_slots = {
            fixed_ship_secondaries_slot = {
                required = no
                allowed_module_categories = { civilian_ship_weapons }
            }
            fixed_ship_anti_air_slot = {
                required = no
                allowed_module_categories = { ship_anti_air }
            }
            fixed_ship_engine_slot = {
                required = yes
                allowed_module_categories = { civilian_ship_engine }
            }
            fixed_ship_airplane_launcher_slot = {
                required = no
                allowed_module_categories = { ship_airplane_launcher seaplane_hangar carrier_helipad }
            }
            fixed_ship_role_slot = {
                required = yes
                allowed_module_categories = { ap_role }
            }
            front_1_custom_slot = {
                required = no
                allowed_module_categories = { civilian_ship_weapons ship_auxiliary }
            }
            mid_1_custom_slot = {
                required = no
                allowed_module_categories = { ship_auxiliary ship_airplane_launcher seaplane_hangar carrier_helipad }
            }
            rear_1_custom_slot = {
                required = no
                allowed_module_categories = { ship_auxiliary ship_airplane_launcher seaplane_hangar carrier_helipad civilian_ship_weapons }
            }
        }

        naval_speed = 23
        max_strength = 60
        reliability = 0.70
        build_cost_ic = 1000
        manpower = 600
        resources = {
            steel = 1
        }
        naval_dominance_factor = 3
    }

    vnr_ship_hull_civilian_3 = {
        year = 1936
        archetype = ship_hull_civilian
		model = transport
        priority = 1000
        can_convert_from = { vnr_ship_hull_civilian_2 vnr_ship_hull_civilian_3 }

        module_slots = {
            fixed_ship_secondaries_slot = inherit
            fixed_ship_anti_air_slot = inherit
            fixed_ship_engine_slot = inherit
            fixed_ship_airplane_launcher_slot = inherit
            fixed_ship_armor_slot = {
                required = no
                allowed_module_categories = { ship_cruiser_armor }
            }
            fixed_ship_role_slot = inherit
            front_1_custom_slot = inherit
            mid_1_custom_slot = inherit
            mid_2_custom_slot = inherit
            rear_1_custom_slot = inherit
        }

        max_strength = 100
        reliability = 0.70
        build_cost_ic = 1000
        manpower = 800
		naval_range = 10000
        resources = {
            steel = 1
        }
        naval_dominance_factor = 3
    }
}