equipments = {

	ship_hull_carrier = {
		year = 1922

		can_be_produced = {			# Commented until flag 'cannot_produce_ships' is used by any tag
			NOT = { has_country_flag = cannot_produce_ships }
		}

		is_archetype = yes
		is_buildable = no
		type = carrier
		sprite = carrier
		group_by = archetype
		priority = 1000

		interface_category = interface_category_capital_ships

		upgrades = {
			ship_deckspace_upgrade
			carrier_armor_upgrade
			ship_engine_upgrade
			ship_reliability_upgrade
		}

		module_slots = {
			fixed_ship_deck_slot_1 = {
				required = yes
				allowed_module_categories = { ship_deck_space ship_deck_space_small ship_deck_space_reinforced }
				gfx = ship_deck_space_slot
			}
			fixed_ship_deck_slot_2 = {
				required = no
				allowed_module_categories = { ship_deck_space ship_deck_space_small ship_deck_space_reinforced }
				gfx = ship_deck_space_slot
			}
			fixed_ship_anti_air_slot = {
				required = no
				allowed_module_categories = { ship_anti_air }
			}
			fixed_ship_radar_slot = {
				required = no
				allowed_module_categories = { ship_radar }
			}
			fixed_ship_engine_slot = {
				required = yes
				allowed_module_categories = { carrier_ship_engine }
			}
			fixed_ship_secondaries_slot = {
				required = no
				allowed_module_categories = { ship_secondaries ship_dp_secondaries_bb }
			}
			fixed_ship_armor_slot = {
				required = no
				allowed_module_categories = { ship_carrier_armor }
			}
			fixed_ship_carrier_miscellaneous_slot_1 = { 
				required = no
				allowed_module_categories = { carrier_unit }
			}
			fixed_ship_carrier_miscellaneous_slot_2 = { 
				required = no
				allowed_module_categories = { carrier_miscellaneous carrier_island carrier_civilian_material }
			}
			fixed_ship_flight_deck_slot = {
				required = yes
				allowed_module_categories = { ship_flight_deck }
			}

			front_1_custom_slot = {
				required = no
				allowed_module_categories = {
					ship_deck_space
					ship_deck_space_small
					ship_deck_space_reinforced
					ship_secondaries
					ship_dp_secondaries_bb
				}
			}
		}

		module_count_limit = {
			category = ship_radar
			count < 2
		}
		module_count_limit = {
			category = carrier_island
			count < 2
		}

		default_modules = {
			fixed_ship_deck_slot_1 = empty
			fixed_ship_deck_slot_2 = empty
			fixed_ship_anti_air_slot = empty
			fixed_ship_radar_slot = empty
			fixed_ship_engine_slot = carrier_ship_engine_1
			fixed_ship_secondaries_slot = empty
			front_1_custom_slot = empty
			fixed_ship_flight_deck_slot = carrier_wooden_deck
		}

		lg_armor_piercing = 0
		lg_attack = 0

		hg_armor_piercing = 0
		hg_attack = 0

		torpedo_attack = 0
		sub_attack = 1.5

		anti_air_attack = 0

		armor_value = 0


		surface_detection = 26
		sub_detection = 5
		surface_visibility = 23
		naval_speed = 26
		reliability = 0.70

		naval_range = 3000

		max_strength = 105


		fuel_consumption = 60

		# (Describes combat behaviour - hidden stat)
		offensive_weapons = no

		build_cost_ic = 1600
		resources = {
			steel = 1
		}

		manpower = 3000

		naval_dominance_factor = 300
		naval_weather_penalty_factor = 1 #this value gets -1 before its used so 1.5 will increase the effects of weather penalties by 0.5. this is base value is required for MIO stat modifiers
		#MIO stat modifers will factory by the unmodified stat value so here a 0.5 mio stat modifier would make this ships naval_weather_penalty_factor stat 1.5.
		# change this from 1 at your own risk
	}

	### vnr hulls
	vnr_ship_hull_carrier_conversion_ca = {
		derived_variant_name = carrier_equipment_ca
		abbreviation = "hae"
		year = 1922
		archetype = ship_hull_carrier
		priority = 1200
		can_convert_from = { vnr_ship_hull_carrier_conversion_ca vnr_ship_hull_cruiser_1 vnr_ship_hull_cruiser_2 vnr_ship_hull_cruiser_3 vnr_ship_hull_cruiser_4 vnr_ship_hull_cruiser_panzerschiff }
		module_slots = {
			fixed_ship_deck_slot_1 = inherit
			fixed_ship_deck_slot_2 = inherit
			fixed_ship_anti_air_slot = inherit
			fixed_ship_radar_slot = inherit
			fixed_ship_engine_slot = {
				required = yes
				allowed_module_categories = { cruiser_ship_engine carrier_ship_engine }
			}
			fixed_ship_secondaries_slot = inherit
			fixed_ship_armor_slot = inherit
			fixed_ship_carrier_miscellaneous_slot_1 = inherit
			fixed_ship_carrier_miscellaneous_slot_2 = inherit
			fixed_ship_flight_deck_slot = inherit
		}

		default_modules = {
			fixed_ship_deck_slot_1 = empty
			fixed_ship_deck_slot_2 = empty
			fixed_ship_anti_air_slot = empty
			fixed_ship_radar_slot = empty
			fixed_ship_engine_slot = cruiser_ship_engine_1
			fixed_ship_secondaries_slot = empty
		}
		naval_range = 3000

		max_strength = 60

		reliability = 0.65
		naval_speed = 20
		surface_visibility = 22
		build_cost_ic = 1200
		resources = {
			steel = 1
		}
		manpower = 1300
		naval_dominance_factor = 150
	}
	
	vnr_ship_hull_carrier_conversion_bb = {
		derived_variant_name = carrier_equipment_bb
		abbreviation = "had"
		year = 1922
		archetype = ship_hull_carrier
		parent = vnr_ship_hull_carrier_conversion_ca
		priority = 1100
		can_convert_from = { vnr_ship_hull_carrier_conversion_bb vnr_ship_hull_heavy_1 vnr_ship_hull_heavy_2 vnr_ship_hull_heavy_3 vnr_ship_hull_heavy_4 vnr_ship_hull_super_heavy_1 }
		module_slots = {
			fixed_ship_deck_slot_1 = inherit
			fixed_ship_deck_slot_2 = inherit
			fixed_ship_anti_air_slot = inherit
			fixed_ship_radar_slot = inherit
			fixed_ship_engine_slot = {
				required = yes
				allowed_module_categories = { heavy_ship_engine carrier_ship_engine }
			}
			fixed_ship_secondaries_slot = {
				required = no
				allowed_module_categories = { ship_secondaries ship_dp_secondaries_bb ship_medium_battery_single ship_secondaries_special }
			}
			fixed_ship_armor_slot = {
				required = no
				allowed_module_categories = { ship_carrier_armor ship_carrier_armor_heavy ship_carrier_armor_shbb }
			}
			fixed_ship_carrier_miscellaneous_slot_1 = inherit
			fixed_ship_carrier_miscellaneous_slot_2 = inherit
			fixed_ship_flight_deck_slot = inherit
			fixed_ship_role_slot = {
				required = yes
				allowed_module_categories = { bb_carrier_role }
			}
			mid_1_custom_slot = {
				required = no
				allowed_module_categories = {
					ship_secondaries
					ship_dp_secondaries_bb
					ship_deck_space
					ship_deck_space_small
					ship_deck_space_reinforced
				}
			}
			mid_2_custom_slot = {
				required = no
				allowed_module_categories = {
					ship_secondaries
					ship_deck_space
					ship_deck_space_small
					ship_deck_space_reinforced
				}
			}
			rear_1_custom_slot = {
				required = no
				allowed_module_categories = {
					ship_secondaries
					ship_anti_air
					ship_deck_space_converted
				}
			}
		}

		default_modules = {
			fixed_ship_engine_slot = heavy_ship_engine_1
			fixed_ship_role_slot = carrier_bb_conversion
			mid_1_custom_slot = empty
		}
		naval_range = 4000
		reliability = 0.7
		max_strength = 110
		naval_speed = 26.5
		surface_visibility = 33


		build_cost_ic = 2800
		resources = {
			steel = 1
		}
		manpower = 3500
		naval_dominance_factor = 230
	}
	
	vnr_ship_hull_carrier_1 = {
		derived_variant_name = carrier_equipment_1
		abbreviation = "haa"
		year = 1936
		can_convert_from = { vnr_ship_hull_carrier_1 }
		archetype = ship_hull_carrier
		parent = vnr_ship_hull_carrier_conversion_bb
		priority = 1000

		module_slots = {
			fixed_ship_deck_slot_1 = {
				required = yes
				allowed_module_categories = { ship_deck_space ship_deck_space_small ship_deck_space_reinforced }
				gfx = ship_deck_space_slot
			}
			fixed_ship_deck_slot_2 = {
				required = no
				allowed_module_categories = { ship_deck_space ship_deck_space_small ship_deck_space_reinforced }
				gfx = ship_deck_space_slot
			}
			fixed_ship_anti_air_slot = {
				required = no
				allowed_module_categories = { ship_anti_air }
			}
			fixed_ship_radar_slot = {
				required = no
				allowed_module_categories = { ship_radar }
			}
			fixed_ship_engine_slot = {
				required = yes
				allowed_module_categories = { carrier_ship_engine cruiser_ship_engine }
			}
			fixed_ship_secondaries_slot = {
				required = no
				allowed_module_categories = { ship_secondaries ship_dp_secondaries_bb }
			}
			fixed_ship_armor_slot = {
				required = no
				allowed_module_categories = { ship_carrier_armor ship_carrier_armor_heavy }
			}
			fixed_ship_carrier_miscellaneous_slot_1 = inherit
			fixed_ship_carrier_miscellaneous_slot_2 = inherit
			fixed_ship_flight_deck_slot = inherit
			fixed_ship_role_slot = {
				required = yes
				allowed_module_categories = { cv_role }
			}

			front_1_custom_slot = {
				required = no
				allowed_module_categories = {
					ship_deck_space
					ship_deck_space_small
					ship_deck_space_reinforced
					ship_secondaries
					ship_dp_secondaries_bb
				}
			}
			mid_1_custom_slot = {
				required = no
				allowed_module_categories = {
					ship_deck_space
					ship_deck_space_small
					ship_deck_space_reinforced
					ship_secondaries
					ship_dp_secondaries_bb
				}
			}
		}
		naval_speed = 28

		default_modules = {
			fixed_ship_engine_slot = carrier_ship_engine_2
			fixed_ship_role_slot = ship_hull_carrier_role_cv
		}
		naval_dominance_factor = 200
	}

	vnr_ship_hull_carrier_2 = {
		derived_variant_name = carrier_equipment_2
		abbreviation = "hab"
		year = 1940
		archetype = ship_hull_carrier
		can_convert_from = { vnr_ship_hull_carrier_2 }
		priority = 1000
		parent = vnr_ship_hull_carrier_1
		module_slots = {
			fixed_ship_deck_slot_1 = inherit
			fixed_ship_deck_slot_2 = inherit
			fixed_ship_anti_air_slot = inherit
			fixed_ship_radar_slot = inherit
			fixed_ship_engine_slot = inherit
			fixed_ship_secondaries_slot = inherit
			fixed_ship_armor_slot = inherit
			fixed_ship_carrier_miscellaneous_slot_1 = inherit
			fixed_ship_carrier_miscellaneous_slot_2 = inherit
			fixed_ship_flight_deck_slot = inherit
			fixed_ship_role_slot = inherit
			front_1_custom_slot = {
				required = no
				allowed_module_categories = {
					ship_anti_air
					ship_deck_space
					ship_deck_space_small
					ship_deck_space_reinforced
				}
			}
			front_2_custom_slot = {
				required = no
				allowed_module_categories = {
					steam_catapult
					carrier_side_lift
					carrier_angled_deck
				}
			}
			mid_1_custom_slot = {
				required = no
				allowed_module_categories = {
					ship_secondaries
					ship_dp_secondaries_bb
					ship_deck_space
					ship_deck_space_small
					ship_deck_space_reinforced
				}
			}
			mid_2_custom_slot = {
				required = no
				allowed_module_categories = {
					steam_catapult
					carrier_side_lift
					carrier_angled_deck
					ship_secondaries
					ship_dp_secondaries_bb
					ship_deck_space
					ship_deck_space_small
					ship_deck_space_reinforced
					carrier_miscellaneous
					carrier_island
				}
			}
		}

		default_modules = {
			front_1_custom_slot = empty
			mid_1_custom_slot = empty
			fixed_ship_engine_slot = carrier_ship_engine_3
			fixed_ship_role_slot = ship_hull_carrier_role_cv
		}
		naval_range = 4000
		reliability = 0.75
		max_strength = 125
		naval_speed = 28
		surface_visibility = 25

		module_count_limit = {
			category = carrier_angled_deck
			count < 2
		}


		build_cost_ic = 2200
		resources = {
			steel = 2
		}
		manpower = 3100
		naval_dominance_factor = 250
	}

	vnr_ship_hull_carrier_3 = {
		derived_variant_name = carrier_equipment_3
		abbreviation = "hac"
		year = 1944
		archetype = ship_hull_carrier
		priority = 1000
		can_convert_from = { vnr_ship_hull_carrier_3 }
		parent = vnr_ship_hull_carrier_2
		module_slots = {
			fixed_ship_deck_slot_1 = inherit
			fixed_ship_deck_slot_2 = inherit
			fixed_ship_anti_air_slot = {
				required = no
				allowed_module_categories = { ship_anti_air ship_missile_aa }
			}
			fixed_ship_radar_slot = inherit
			fixed_ship_engine_slot = inherit
			fixed_ship_secondaries_slot = inherit
			fixed_ship_armor_slot = inherit
			fixed_ship_carrier_miscellaneous_slot_1 = inherit
			fixed_ship_carrier_miscellaneous_slot_2 = {
				required = no
				allowed_module_categories = { carrier_miscellaneous carrier_island coldwar_upgrade_cv carrier_civilian_material }
			}
			fixed_ship_flight_deck_slot = inherit
			fixed_ship_role_slot = inherit
			front_1_custom_slot = {
				required = no
				allowed_module_categories = {
					ship_anti_air
					ship_deck_space
					ship_deck_space_small
					ship_deck_space_reinforced
					carrier_helipad
				}
			}
			front_2_custom_slot = {
				required = no
				allowed_module_categories = {
					steam_catapult
					carrier_side_lift
					carrier_angled_deck
				}
			}
			mid_1_custom_slot = {
				required = no
				allowed_module_categories = {
					ship_secondaries
					ship_dp_secondaries_bb
					ship_deck_space
					ship_deck_space_small
					ship_deck_space_reinforced
					steam_catapult
					carrier_side_lift
					carrier_angled_deck
					carrier_helipad
				}
			}
			mid_2_custom_slot = {
				required = no
				allowed_module_categories = {
					ship_secondaries
					ship_dp_secondaries_bb
					ship_deck_space
					ship_deck_space_small
					ship_deck_space_reinforced
					steam_catapult
					carrier_side_lift
					carrier_angled_deck
					carrier_helipad
					carrier_miscellaneous
					carrier_island
				}
			}
			rear_1_custom_slot = {
				required = no
				allowed_module_categories = {
					ship_secondaries
					ship_dp_secondaries_bb
					ship_anti_air
					carrier_side_lift
				}
			}
		}
		default_modules = {
			fixed_ship_engine_slot = carrier_ship_engine_4
			fixed_ship_role_slot = ship_hull_carrier_role_cv
		}

		naval_range = 5000
		reliability = 0.8
		max_strength = 140
		naval_speed = 28
		surface_visibility = 27

		module_count_limit = {
			category = carrier_angled_deck
			count < 2
		}

		build_cost_ic = 2600
		resources = {
			steel = 2
		}
		manpower = 3500
		naval_dominance_factor = 300
	}

	vnr_ship_hull_escort_carrier = {
		derived_variant_name = carrier_equipment_cve
		year = 1941
		archetype = ship_hull_carrier
		priority = 1200
		can_convert_from = { vnr_ship_hull_escort_carrier vnr_ship_hull_civilian_1 vnr_ship_hull_civilian_2 vnr_ship_hull_civilian_3 }
		module_slots = {
			fixed_ship_deck_slot_1 = {
				required = yes
				allowed_module_categories = { ship_deck_space_small }
			}
			fixed_ship_deck_slot_2 = {
				required = no
				allowed_module_categories = { ship_deck_space_small }
			}
			fixed_ship_anti_air_slot = {
				required = no
				allowed_module_categories = { ship_anti_air }
			}
			fixed_ship_radar_slot = inherit
			fixed_ship_engine_slot = {
				required = yes
				allowed_module_categories = { carrier_ship_engine cruiser_ship_engine civilian_ship_engine }
			}
			fixed_ship_carrier_miscellaneous_slot_1 = { 
				required = no
				allowed_module_categories = { carrier_island }
			}
			fixed_ship_carrier_miscellaneous_slot_2 = { 
				required = no
				allowed_module_categories = { carrier_miscellaneous carrier_civilian_material }
			}
			fixed_ship_flight_deck_slot = inherit
			fixed_ship_role_slot = {
				required = yes
				allowed_module_categories = { cve_role }
			}
		}

		default_modules = {
			fixed_ship_deck_slot_1 = empty
			fixed_ship_deck_slot_2 = empty
			fixed_ship_anti_air_slot = empty
			fixed_ship_radar_slot = empty
			fixed_ship_engine_slot = carrier_ship_engine_1
			fixed_ship_role_slot = ship_hull_carrier_role_cve
		}
		naval_range = 3000

		max_strength = 35
		fuel_consumption = 38

		reliability = 0.7
		surface_detection = 20
		naval_speed = 20
		sub_detection = 8.5
		surface_visibility = 20
		build_cost_ic = 350
		resources = {
			steel = 1
		}
		manpower = 700

		module_count_limit = {
			module = carrier_secondary_island
			count < 1
		}
		naval_dominance_factor = 100
	}

	vnr_ship_hull_merchant_carrier = {
		derived_variant_name = carrier_equipment_cve
		year = 1941
		archetype = ship_hull_carrier
		priority = 1000
		can_convert_from = { vnr_ship_hull_merchant_carrier }
		module_slots = {
			fixed_ship_deck_slot_1 = {
				required = yes
				allowed_module_categories = { ship_deck_space_small }
			}
			fixed_ship_anti_air_slot = {
				required = no
				allowed_module_categories = { ship_anti_air }
			}
			fixed_ship_radar_slot = inherit
			fixed_ship_engine_slot = {
				required = yes
				allowed_module_categories = { civilian_ship_engine }
			}
			fixed_ship_flight_deck_slot = inherit
			fixed_ship_carrier_miscellaneous_slot_1 = {
				required = no
				allowed_module_categories = { carrier_island }
			}
			fixed_ship_carrier_miscellaneous_slot_2 = {
				required = yes
				allowed_module_categories = { carrier_civilian_material }
			}
			fixed_ship_role_slot = {
				required = yes
				allowed_module_categories = { cve_role }
			}
		}

		default_modules = {
			fixed_ship_deck_slot_1 = empty
			fixed_ship_anti_air_slot = empty
			fixed_ship_radar_slot = empty
			fixed_ship_engine_slot = civilian_ship_engine_1
			fixed_ship_role_slot = ship_hull_carrier_role_cve
		}
		naval_range = 2000

		max_strength = 25
		fuel_consumption = 23

		reliability = 0.5
		surface_detection = 15
		naval_speed = 20
		sub_detection = 4
		surface_visibility = 16
		build_cost_ic = 220
		resources = {
			steel = 1
		}
		manpower = 400
		module_count_limit = {
			module = carrier_secondary_island
			count < 1
		}
		naval_dominance_factor = 20
	}

	vnr_ship_hull_super_carrier = {
		derived_variant_name = carrier_equipment_cvh
		year = 1944
		archetype = ship_hull_carrier
		model = ship_hull_super_carrier
		priority = 1000
		can_convert_from = { vnr_ship_hull_super_carrier }
		parent = vnr_ship_hull_carrier_3
		module_slots = {
			fixed_ship_deck_slot_1 = {
				required = yes
				allowed_module_categories = { ship_deck_space_reinforced ship_deck_space }
			}
			fixed_ship_deck_slot_2 = {
				required = yes
				allowed_module_categories = { ship_deck_space_reinforced ship_deck_space }
			}
			fixed_ship_anti_air_slot = {
				required = no
				allowed_module_categories = { ship_anti_air ship_missile_aa }
			}
			fixed_ship_radar_slot = inherit
			fixed_ship_engine_slot = {
				required = yes
				allowed_module_categories = { carrier_ship_engine carrier_ship_engine_nuclear }
			}
			fixed_ship_secondaries_slot = {
				required = no
				allowed_module_categories = { ship_secondaries ship_dp_secondaries_bb }
			}
			fixed_ship_armor_slot = {
				required = yes
				allowed_module_categories = { ship_carrier_armor ship_carrier_armor_heavy }
			}
			fixed_ship_carrier_miscellaneous_slot_1 = { 
				required = no
				allowed_module_categories = { carrier_unit }
			}
			fixed_ship_carrier_miscellaneous_slot_2 = { 
				required = no
				allowed_module_categories = { carrier_miscellaneous carrier_island }
			}
			fixed_ship_flight_deck_slot = inherit
			front_1_custom_slot = {
				required = no
				allowed_module_categories = {
					ship_anti_air
					steam_catapult
					carrier_side_lift
					carrier_angled_deck
					carrier_helipad
				}
			}
			front_2_custom_slot = front_1_custom_slot
			mid_1_custom_slot = {
				required = no
				allowed_module_categories = {
					ship_secondaries
					ship_dp_secondaries_bb
					ship_deck_space
					ship_deck_space_reinforced
					steam_catapult
					carrier_side_lift
					carrier_angled_deck
					carrier_helipad
					carrier_miscellaneous
					carrier_island
				}
			}
			mid_2_custom_slot = mid_1_custom_slot
			rear_1_custom_slot = {
				required = no
				allowed_module_categories = {
					ship_secondaries
					ship_dp_secondaries_bb
					ship_anti_air
					ship_missile_aa
					carrier_side_lift
					carrier_helipad
				}
			}
			rear_2_custom_slot = rear_1_custom_slot
		}
		default_modules = {
			fixed_ship_engine_slot = carrier_ship_engine_4
			fixed_ship_armor_slot = ship_armor_carrier_heavy_5
			fixed_ship_flight_deck_slot = carrier_strength_deck
		}

		naval_range = 6000
		reliability = 1.2
		max_strength = 150
		naval_speed = 30.5
		surface_visibility = 30

		module_count_limit = {
			category = carrier_angled_deck
			count < 2
		}

		build_cost_ic = 3000
		resources = {
			steel = 2
		}
		manpower = 5000
		naval_dominance_factor = 350
	}

	vnr_ship_hull_mega_carrier = {
		year = 1950
		archetype = ship_hull_carrier
		model = ship_hull_super_carrier
		priority = 1000
		can_convert_from = { vnr_ship_hull_mega_carrier }
		parent = vnr_ship_hull_super_carrier
		module_slots = {
			fixed_ship_deck_slot_1 = {
				required = yes
				allowed_module_categories = { ship_deck_space_mega }
			}
			fixed_ship_deck_slot_2 = {
				required = yes
				allowed_module_categories = { ship_deck_space_mega }
			}
			fixed_ship_anti_air_slot = {
				required = no
				allowed_module_categories = { ship_anti_air ship_missile_aa }
			}
			fixed_ship_radar_slot = inherit
			fixed_ship_engine_slot = {
				required = yes
				allowed_module_categories = { carrier_ship_engine carrier_ship_engine_nuclear }
			}
			fixed_ship_secondaries_slot = {
				required = no
				allowed_module_categories = { ship_secondaries ship_dp_secondaries_bb }
			}
			fixed_ship_armor_slot = {
				required = yes
				allowed_module_categories = { ship_carrier_armor ship_carrier_armor_heavy }
			}
			fixed_ship_carrier_miscellaneous_slot_1 = { 
				required = no
				allowed_module_categories = { carrier_unit }
			}
			fixed_ship_carrier_miscellaneous_slot_2 = { 
				required = no
				allowed_module_categories = { carrier_miscellaneous carrier_island }
			}
			fixed_ship_flight_deck_slot = inherit
			front_1_custom_slot = {
				required = no
				allowed_module_categories = {
					ship_anti_air
					ship_missile_aa
					steam_catapult
					carrier_side_lift
					carrier_angled_deck
					carrier_helipad
				}
			}
			mid_1_custom_slot = {
				required = no
				allowed_module_categories = {
					ship_anti_air
					ship_missile_aa
					ship_secondaries
					ship_dp_secondaries_bb
					steam_catapult
					carrier_side_lift
					carrier_angled_deck
					carrier_helipad
				}
			}
			rear_1_custom_slot = {
				required = no
				allowed_module_categories = {
					ship_anti_air
					ship_missile_aa
					ship_secondaries
					ship_dp_secondaries_bb
					carrier_side_lift
					carrier_helipad
				}
			}
			rear_2_custom_slot = rear_1_custom_slot
		}
		default_modules = {
			fixed_ship_engine_slot = carrier_ship_engine_4
			fixed_ship_armor_slot = ship_armor_carrier_heavy_5
		}

		naval_range = 6000
		reliability = 1.2
		max_strength = 170
		naval_speed = 28
		surface_visibility = 32

		module_count_limit = {
			category = carrier_angled_deck
			count < 2
		}

		build_cost_ic = 6500
		resources = {
			steel = 2
		}
		manpower = 6500
		naval_dominance_factor = 300
	}
}

