equipment_modules = {
	limit = {
		has_dlc = "Man the Guns" 
	}

    ship_em_battery_1 = {
        category = ship_electric_magnetic_battery
		sfx = sfx_ui_sd_module_turret
        add_equipment_type = capital_ship

        add_stats = {
            hg_attack = 500
            build_cost_ic = 2000
            naval_heavy_gun_hit_chance_factor = 1
            reliability = -0.2
        }
        add_average_stats = {
            hg_armor_piercing = 150
        }
        multiply_stats = {
            naval_speed = -0.1
        }
        critical_parts = { damaged_heavy_guns }
    }
    ship_space_battery_0 = {
        category = ship_space_battery
		sfx = sfx_ui_sd_module_turret
        add_equipment_type = capital_ship

        add_stats = {
            hg_attack = 20
            build_cost_ic = 400
        }
        add_average_stats = {
            hg_armor_piercing = 5
        }
        multiply_stats = {
            naval_speed = -0.05
        }
        critical_parts = { damaged_heavy_guns }
    }
    ship_space_battery_1 = {
        category = ship_space_battery
		sfx = sfx_ui_sd_module_turret
        add_equipment_type = capital_ship

        add_stats = {
            hg_attack = 300
            build_cost_ic = 1000
        }
        add_average_stats = {
            hg_armor_piercing = 100
        }
        multiply_stats = {
            naval_speed = -0.05
        }
        critical_parts = { damaged_heavy_guns }
    }

    ship_vls_1 = {
        category = ship_vls
		sfx = sfx_ui_sd_module_turret
        add_equipment_type = capital_ship

        add_stats = {
            hg_attack = 50
            lg_attack = 50
            sub_attack = 50
            build_cost_ic = 500
        }
        multiply_stats = {
            naval_speed = -0.05
        }
        critical_parts = { damaged_heavy_guns }
    }

    ship_sam_1 = {
        category = ship_sam
		sfx = sfx_ui_sd_module_turret

        add_equipment_type = anti_air
        add_stats = {
			anti_air_attack = 30
			build_cost_ic = 600
		}
		
		multiply_stats = {
			naval_speed = -0.05
		}
    }

    ship_ciw_1 = {
        category = ship_ciw
		sfx = sfx_ui_sd_module_turret

        add_stats = {
            lg_attack = 10
			anti_air_attack = 10
			build_cost_ic = 300
		}
        add_average_stats = {
            lg_armor_piercing = 20
        }
		
		multiply_stats = {
			naval_speed = -0.05
		}
    }

    ship_AI_fire_control_0 = {
        category = ship_super_fire_control_system
        sfx = sfx_ui_sd_module_sonar

        add_stats = {
			build_cost_ic = 1000
			naval_light_gun_hit_chance_factor = 0.7
			naval_heavy_gun_hit_chance_factor = 0.7
		}
    }
    ship_AI_fire_control_1 = {
        category = ship_super_fire_control_system
        sfx = sfx_ui_sd_module_sonar

        add_stats = {
			build_cost_ic = 1300
			naval_light_gun_hit_chance_factor = 0.5
			naval_heavy_gun_hit_chance_factor = 0.5
		}
        multiply_stats = {
            lg_attack = 0.1
        }
    }

    ship_aegis_0 = {
        category = ship_aegis
        sfx = sfx_ui_sd_module_sonar

        add_stats = {
            build_cost_ic = 800
            surface_detection = 50
            sub_detection = 50
        }
    }

    modern_ship_engine_1 = {
        category = modern_ship_engine
        sfx = sfx_ui_sd_module_engine

        add_stats = {
            build_cost_ic = 5000
            reliability = -0.3
        }
        multiply_stats = {
            naval_speed = 0.5
            surface_visibility = -0.1
        }
    }
    modern_ship_engine_2 = {
        category = modern_ship_engine
        sfx = sfx_ui_sd_module_engine

        add_stats = {
            build_cost_ic = 5000
            reliability = -0.15
        }
        multiply_stats = {
            naval_speed = 0.8
        }
    }
    space_ship_engine_1 = {
        category = space_ship_engine
        sfx = sfx_ui_sd_module_engine

        add_stats = {
            build_cost_ic = 5000
            reliability = -0.3
        }
        multiply_stats = {
            naval_speed = 10
        }
    }

    ship_modern_armor_1 = {
        category = ship_modern_armor
        gfx = ship_armor_thick_4

        multiply_stats = {
			build_cost_ic = 0.2
			naval_speed = -0.3
			max_strength = 0.2
		}
		build_cost_resources = {
			steel = 2
		}
		add_stats = {
			armor_value = 200
		}
    }
    ship_space_armor_1 = {
        category = ship_space_armor

        multiply_stats = {
			build_cost_ic = 0.4
			naval_speed = -0.5
			max_strength = 0.4
		}
		build_cost_resources = {
			steel = 3
		}
		add_stats = {
			armor_value = 300
		}
    }

    modern_deck_space_1 = {
        category = modern_deck_space
        gfx = ship_deck_space

        add_stats = {
            carrier_size = 4
        }
        multiply_stats = {
            naval_speed = -0.1
        }
    }
}