## Support equipments and modules that's hard to categorize

equipment_modules = {
    limit = {
        has_dlc = "Man the Guns"
    }


################
##  ANTI AIR  ##
################
    ship_anti_air_1 = {
		abbreviation = "sbb"
		category = ship_anti_air
		sfx = sfx_ui_sd_module_turret
		add_equipment_type = anti_air
		
		add_stats = {
			lg_attack = 0.2
			anti_air_attack = 2
			build_cost_ic = 80
		}
		
		multiply_stats = {
			naval_speed = -0.002
		}

		can_convert_from = {
			module_category = ship_anti_air
			convert_cost_ic = 60
		}
	}

	ship_anti_air_2 = {
		abbreviation = "sbc"
		category = ship_anti_air
		parent = ship_anti_air_1
		sfx = sfx_ui_sd_module_turret
		add_equipment_type = anti_air
		
		add_stats = {
			lg_attack = 0.3
			anti_air_attack = 3
			build_cost_ic = 110
		}
		
		multiply_stats = {
			naval_speed = -0.002
		}

		can_convert_from = {
			module_category = ship_anti_air
			convert_cost_ic = 90
		}

		can_convert_from = {
			module = ship_anti_air_1
			convert_cost_ic = 60
		}
	}
	ship_anti_air_3 = {
		abbreviation = "sbd"
		category = ship_anti_air
		parent = ship_anti_air_2
		sfx = sfx_ui_sd_module_turret
		add_equipment_type = anti_air
		add_stats = {
			lg_attack = 0.4
			anti_air_attack = 4
			build_cost_ic = 140
		}
		
		multiply_stats = {
			naval_speed = -0.002
		}

		can_convert_from = {
			module_category = ship_anti_air
			convert_cost_ic = 90
		}

		can_convert_from = {
			module = ship_anti_air_2
			convert_cost_ic = 60
		}
	}
	ship_anti_air_4 = {
		abbreviation = "sbe"
		category = ship_anti_air
		parent = ship_anti_air_3
		sfx = sfx_ui_sd_module_turret

		add_equipment_type = anti_air
		add_stats = {
			lg_attack = 0.5
			anti_air_attack = 5
			build_cost_ic = 170
		}
		
		multiply_stats = {
			naval_speed = -0.002
		}

		can_convert_from = {
			module_category = ship_anti_air
			convert_cost_ic = 120
		}

		can_convert_from = {
			module = ship_anti_air_3
			convert_cost_ic = 50
		}
	}
	ship_anti_air_5 = {
		abbreviation = "sbf"
		category = ship_anti_air
		parent = ship_anti_air_4
		sfx = sfx_ui_sd_module_turret
		
		add_equipment_type = anti_air
		add_stats = {
			lg_attack = 0.6
			anti_air_attack = 6
			reliability = -0.025
			build_cost_ic = 300
			naval_light_gun_hit_chance_factor = -0.025
		}
		multiply_stats = {
			naval_speed = -0.01
		}
	}
    ship_missile_aa_1 = {
		category = ship_missile_aa
		gui_category = ship_missile

		add_stats = {
			build_cost_ic = 700
			hg_attack = 3
			lg_attack = 3
			anti_air_attack = 8
			naval_heavy_gun_hit_chance_factor = 0.015
			naval_light_gun_hit_chance_factor = 0.015
			reliability = -0.05
			max_strength = 3
		}
		multiply_stats = {
			naval_speed = -0.03
			surface_visibility = -0.01
		}
		dismantle_cost_ic = 400
		critical_parts = { damaged_aa_missiles }
	}
	ship_missile_aa_2 = {
		category = ship_missile_aa
		gui_category = ship_missile
		parent = ship_missile_aa_1

		add_stats = {
			build_cost_ic = 1000
			hg_attack = 5
			lg_attack = 5
			anti_air_attack = 10
			naval_heavy_gun_hit_chance_factor = 0.025
			naval_light_gun_hit_chance_factor = 0.025
			reliability = -0.075
			max_strength = 5
		}
		multiply_stats = {
			naval_speed = -0.05
			surface_visibility = -0.015
		}
		dismantle_cost_ic = 600
		critical_parts = { damaged_aa_missiles }
	}


	ship_anti_air_1_h = {
		category = ship_anti_air
		sfx = sfx_ui_sd_module_turret
		add_equipment_type = anti_air
		
		add_stats = {
			lg_attack = 0.3
			anti_air_attack = 3
			build_cost_ic = 120
		}
		
		multiply_stats = {
			naval_speed = -0.003
		}

		can_convert_from = {
			module_category = ship_anti_air
			convert_cost_ic = 80
		}
	}

	ship_anti_air_2_h = {
		category = ship_anti_air
		parent = ship_anti_air_1_h
		sfx = sfx_ui_sd_module_turret
		add_equipment_type = anti_air
		
		add_stats = {
			lg_attack = 0.4
			anti_air_attack = 4
			build_cost_ic = 180
		}
		
		multiply_stats = {
			naval_speed = -0.004
		}

		can_convert_from = {
			module_category = ship_anti_air
			convert_cost_ic = 120
		}

		can_convert_from = {
			module = ship_anti_air_1_h
			convert_cost_ic = 80
		}
	}
	ship_anti_air_3_h = {
		category = ship_anti_air
		parent = ship_anti_air_2_h
		sfx = sfx_ui_sd_module_turret
		add_equipment_type = anti_air
		add_stats = {
			lg_attack = 0.5
			anti_air_attack = 4.5
			build_cost_ic = 230
		}
		
		multiply_stats = {
			naval_speed = -0.005
		}

		can_convert_from = {
			module_category = ship_anti_air
			convert_cost_ic = 140
		}

		can_convert_from = {
			module = ship_anti_air_2
			convert_cost_ic = 90
		}
	}
	ship_anti_air_4_h = {
		category = ship_anti_air
		parent = ship_anti_air_3_h
		sfx = sfx_ui_sd_module_turret

		add_equipment_type = anti_air
		add_stats = {
			lg_attack = 0.6
			anti_air_attack = 5.5
			build_cost_ic = 280
		}
		
		multiply_stats = {
			naval_speed = -0.006
		}

		can_convert_from = {
			module_category = ship_anti_air
			convert_cost_ic = 180
		}

		can_convert_from = {
			module = ship_anti_air_3_h
			convert_cost_ic = 100
		}
	}

###############
##  TORPEDO  ##
###############
    ship_torpedo_1 = {
		abbreviation = "sch"
		category = ship_torpedo
		sfx = sfx_ui_sd_module_turret

		
		add_stats = {
			torpedo_attack = 15
			build_cost_ic = 90
		}
		multiply_stats = {
			naval_speed = -0.01			
		}
		build_cost_resources = {
			steel = 0
		}
		critical_parts = { damaged_torpedoes }
	}

	ship_torpedo_2 = {
		abbreviation = "sci"
		category = ship_torpedo
		parent = ship_torpedo_1
		
		sfx = sfx_ui_sd_module_turret

		add_stats = {
			torpedo_attack = 20
			naval_torpedo_hit_chance_factor = 0.01
			build_cost_ic = 120
		}
		multiply_stats = {
			naval_speed = -0.02		
		}
		build_cost_resources = {
			steel = 0
		}
		 
		dismantle_cost_ic = 60
		dismantle_cost_resources = {
			steel = 0
		}

		can_convert_from = {
			module_category = ship_torpedo
			convert_cost_ic = 60
		}
		critical_parts = { damaged_torpedoes }
	}

	ship_torpedo_3 = {
		abbreviation = "scj"
		category = ship_torpedo
		parent = ship_torpedo_2
		
		sfx = sfx_ui_sd_module_turret

		add_stats = {
			torpedo_attack = 25
			build_cost_ic = 150
			naval_torpedo_hit_chance_factor = 0.015
		}
		multiply_stats = {
			naval_speed = -0.03			
		}
		dismantle_cost_ic = 60

		can_convert_from = {
			module_category = ship_torpedo
			convert_cost_ic = 60
		}
		critical_parts = { damaged_torpedoes }
	}

	ship_torpedo_4 = {
		abbreviation = "sck"
		category = ship_torpedo
		parent = ship_torpedo_3
		
		sfx = sfx_ui_sd_module_turret

		add_stats = {
			torpedo_attack = 30
			build_cost_ic = 180
			naval_torpedo_hit_chance_factor = 0.02
		}
		multiply_stats = {
			naval_speed = -0.04			
		}
		dismantle_cost_ic = 60

		can_convert_from = {
			module_category = ship_torpedo
			convert_cost_ic = 60
		}
		critical_parts = { damaged_torpedoes }
	}

	ship_torpedo_5 = {
		category = ship_torpedo
		parent = ship_torpedo_4
		
		sfx = sfx_ui_sd_module_turret

		add_stats = {
			torpedo_attack = 35
			sub_attack = 12
			build_cost_ic = 220
			naval_torpedo_hit_chance_factor = 0.025
		}
		multiply_stats = {
			naval_speed = -0.05	
		}
		dismantle_cost_ic = 75

		can_convert_from = {
			module_category = ship_torpedo
			convert_cost_ic = 60
		}
		critical_parts = { damaged_torpedoes }
	}

	ship_torpedo_bb = {
		category = ship_torpedo_bb
		gui_category = ship_torpedo
		
		sfx = sfx_ui_sd_module_turret

		add_stats = {
			torpedo_attack = 15
			build_cost_ic = 80
			naval_torpedo_hit_chance_factor = -0.02
		}
		multiply_stats = {
			naval_speed = -0.02		
		}
		dismantle_cost_ic = 60

		critical_parts = { damaged_torpedoes }
	}

	ship_torpedo_sub_1 = {
		abbreviation = "scfl"
		category = ship_torpedo_sub
		sfx = sfx_ui_sd_module_turret

		
		add_stats = {
			torpedo_attack = 15
			build_cost_ic = 50
			naval_torpedo_hit_chance_factor = 0.01
		}

		multiply_stats = {
			sub_visibility = 0.05
			naval_speed = -0.01			
		}
		
		build_cost_resources = {
			steel = 0
		}
		critical_parts = { damaged_torpedoes }
	}

	ship_torpedo_sub_2 = {
		abbreviation = "scgm"
		category = ship_torpedo_sub
		parent = ship_torpedo_sub_1
		
		sfx = sfx_ui_sd_module_turret

		add_stats = {
			torpedo_attack = 20
			build_cost_ic = 70
			naval_torpedo_hit_chance_factor = 0.02
		}

		multiply_stats = {
			sub_visibility = 0.055
			naval_speed = -0.02			
		}
		
		build_cost_resources = {
			steel = 0
		}
		can_convert_from = {
			module_category = ship_torpedo_sub
			convert_cost_ic = 60
		}
		critical_parts = { damaged_torpedoes }
	}

	ship_torpedo_sub_3 = {
		abbreviation = "scn"
		category = ship_torpedo_sub
		parent = ship_torpedo_sub_2
		
		sfx = sfx_ui_sd_module_turret

		add_stats = {
			torpedo_attack = 24
			build_cost_ic = 90
			naval_torpedo_hit_chance_factor = 0.03
		}

		multiply_stats = {
			sub_visibility = 0.06
			naval_speed = -0.03			
		}

		can_convert_from = {
			module_category = ship_torpedo_sub
			convert_cost_ic = 60
		}
		critical_parts = { damaged_torpedoes }
	}

	ship_torpedo_sub_4 = {
		abbreviation = "sco"
		category = ship_torpedo_sub
		parent = ship_torpedo_sub_3
		
		sfx = sfx_ui_sd_module_turret

		add_stats = {
			torpedo_attack = 28
			build_cost_ic = 110
			naval_torpedo_hit_chance_factor = 0.04
		}

		multiply_stats = {
			sub_visibility = 0.065
			naval_speed = -0.04			
		}

		can_convert_from = {
			module_category = ship_torpedo_sub
			convert_cost_ic = 60
		}
		critical_parts = { damaged_torpedoes }
	}

	ship_torpedo_sub_5 = {
		category = ship_torpedo_sub
		parent = ship_torpedo_sub_4
		
		sfx = sfx_ui_sd_module_turret

		add_stats = {
			torpedo_attack = 32
			sub_attack = 8
			build_cost_ic = 150
			naval_torpedo_hit_chance_factor = 0.05
		}

		multiply_stats = {
			sub_visibility = 0.07
			naval_speed = -0.05	
		}

		can_convert_from = {
			module_category = ship_torpedo_sub
			convert_cost_ic = 60
		}
		critical_parts = { damaged_torpedoes }
	}



####################
##  MINE WARFARE  ##
####################
    ship_mine_layer_1 = {
		abbreviation = "scp"
		category = ship_mine_layer
		gui_category = ship_mine_warfare
		gfx = ship_mine_layer
		
		add_stats = {
			mines_planting = 1
			build_cost_ic = 90
		}
		multiply_stats = {
			naval_speed = -0.02			
		}
	}

	ship_mine_layer_sub = {
		abbreviation = "scq"
		category = ship_mine_layer_sub
		gfx = ship_mine_layer_sub
		
		add_stats = {
			mines_planting = 1
			build_cost_ic = 90
			naval_speed = -0.02
		}
	}
    ship_mine_sweeper_1 = {
		abbreviation = "scr"
		category = ship_mine_warfare
		gfx = ship_mine_sweeper
		
		add_stats = {
			mines_sweeping = 1
			build_cost_ic = 30
		}

		multiply_stats = {
			naval_speed = -0.02
		}
	}



########################
##  ANTI SUB WARFARE  ##
########################
    ship_depth_charge_1 = {
		abbreviation = "scs"
		category = ship_depth_charge
		sfx = sfx_ui_sd_module_turret
		
		
		add_stats = {
			sub_attack = 15
			build_cost_ic = 90
			reliability = -0.01
		}

		can_convert_from = {
			module_category = ship_depth_charge
			convert_cost_ic = 60
		}

		multiply_stats = {
			naval_speed = -0.01
		}
	}

	ship_depth_charge_2 = {
		abbreviation = "sct"
		category = ship_depth_charge
		sfx = sfx_ui_sd_module_turret
		parent = ship_depth_charge_1
		
		add_stats = {
			sub_attack = 20
			build_cost_ic = 120
			reliability = -0.03
		}

		can_convert_from = {
			module_category = ship_depth_charge
			convert_cost_ic = 90
		}

		multiply_stats = {
			naval_speed = -0.02
		}
	}

	ship_depth_charge_3 = {
		abbreviation = "scu"
		category = ship_depth_charge
		sfx = sfx_ui_sd_module_turret
		parent = ship_depth_charge_2
		
		add_stats = {
			sub_attack = 24
			build_cost_ic = 150
			reliability = -0.05
		}

		can_convert_from = {
			module_category = ship_depth_charge
			convert_cost_ic = 120
		}

		multiply_stats = {
			naval_speed = -0.03
		}
	}

	ship_depth_charge_4 = {
		abbreviation = "scv"
		category = ship_depth_charge
		sfx = sfx_ui_sd_module_turret
		parent = ship_depth_charge_3
		
		add_stats = {
			sub_attack = 30
			build_cost_ic = 180
			reliability = -0.07
		}

		can_convert_from = {
			module_category = ship_depth_charge
			convert_cost_ic = 150
		}

		multiply_stats = {
			naval_speed = -0.04
		}
	}

    ship_depth_charge_5 = {
		category = ship_depth_charge
		sfx = sfx_ui_sd_module_turret
		parent = ship_depth_charge_4
		
		add_stats = {
			sub_attack = 35
			build_cost_ic = 300
			reliability = -0.085
		}

		multiply_stats = {
			naval_speed = -0.06
		}
	}

    ship_sonar_1 = {
		abbreviation = "sdc"
		category = ship_sonar
		
		sfx = sfx_ui_sd_module_sonar
		
		add_stats = {
			sub_detection = 5
			build_cost_ic = 40
		}
	}

	ship_sonar_2 = {
		abbreviation = "sdd"
		category = ship_sonar
		
		sfx = sfx_ui_sd_module_sonar
		parent = ship_sonar_1
		add_stats = {
			sub_detection = 10
			build_cost_ic = 60
		}
		can_convert_from = {
			module_category = ship_sonar
			convert_cost_ic = 25
		}
	}
	
	ship_sonar_3 = {
		category = ship_sonar
		
		sfx = sfx_ui_sd_module_sonar
		parent = ship_sonar_2
		add_stats = {
			sub_detection = 15
			build_cost_ic = 80
		}
		can_convert_from = {
			module_category = ship_sonar
			convert_cost_ic = 25
		}
	}
    ship_sonar_4 = {
		category = ship_sonar
		
		sfx = sfx_ui_sd_module_sonar
		parent = ship_sonar_3
		add_stats = {
			sub_detection = 20
			build_cost_ic = 150
		}
		can_convert_from = {
			module_category = ship_sonar
			convert_cost_ic = 50
		}
	}
	sub_sonar_1 = {
		category = sub_sonar
		gui_category = ship_sonar
		gfx = ship_sonar_1
		sfx = sfx_ui_sd_module_sonar
		
		add_stats = {
			surface_detection = 3
			sub_detection = 2
			build_cost_ic = 40
		}
	}

	sub_sonar_2 = {
		category = sub_sonar
		gui_category = ship_sonar
		gfx = ship_sonar_2
		sfx = sfx_ui_sd_module_sonar
		parent = sub_sonar_1
		add_stats = {
			surface_detection = 5
			sub_detection = 5
			build_cost_ic = 60
		}
		can_convert_from = {
			module_category = sub_sonar
			convert_cost_ic = 25
		}
	}
	
	sub_sonar_3 = {
		category = sub_sonar
		gui_category = ship_sonar
		gfx = ship_sonar_3
		sfx = sfx_ui_sd_module_sonar
		parent = sub_sonar_2
		add_stats = {
			surface_detection = 7
			sub_detection = 8
			build_cost_ic = 80
		}
		can_convert_from = {
			module_category = sub_sonar
			convert_cost_ic = 25
		}
	}
    sub_sonar_4 = {
		category = sub_sonar
		gui_category = ship_sonar
		gfx = ship_sonar_4
		sfx = sfx_ui_sd_module_sonar
		parent = sub_sonar_3
		add_stats = {
			surface_detection = 9
			sub_detection = 11
			build_cost_ic = 150
		}
		can_convert_from = {
			module_category = sub_sonar
			convert_cost_ic = 50
		}
	}
    ship_bulbous_bow = {
		category = light_miscellaneous
		gui_category = ship_miscellaneous
		multiply_stats = {
			sub_detection = 0.1
			naval_speed = 0.05
			build_cost_ic = 0.15
		}
		add_stats = {
			reliability = -0.15
		}
	}
	sub_bow_sonar = {
		category = submarine_miscellaneous
		add_stats = {
			sub_detection = 10
			surface_detection = 20
			reliability = -0.05
			build_cost_ic = 150
		}
		multiply_stats = {
			sub_visibility = 0.1
		}
		dismantle_cost_ic = 600
	}


###############
##  SNORKEL  ##
###############
	ship_sub_snorkel_0 = {
		abbreviation = "scw"
		category = ship_sub_snorkel
		
		multiply_stats = {
			sub_visibility = -0.03
		}
		
		add_stats = {
			build_cost_ic = 30
			reliability = -0.1
		}
	}
    ship_sub_snorkel_1 = {
		abbreviation = "scw"
		category = ship_sub_snorkel
		gfx = ship_sub_snorkel_1
		parent = ship_sub_snorkel_0
		
		multiply_stats = {
			sub_visibility = -0.075
		}
		
		add_stats = {
			build_cost_ic = 50
			reliability = -0.05
		}
	}
	ship_sub_snorkel_2 = {
		abbreviation = "scx"
		category = ship_sub_snorkel
		gfx = ship_sub_snorkel_2
		parent = ship_sub_snorkel_1
		multiply_stats = {
			sub_visibility = -0.1
		}
		
		add_stats = {
			build_cost_ic = 70
			reliability = -0.025
		}

		can_convert_from = {
			module_category = ship_sub_snorkel
			convert_cost_ic = 30
		}
	}


#########################
##  AIRPLANE LAUNCHER  ##
#########################
    ship_airplane_launcher_1 = {
		abbreviation = "scy"
		category = ship_airplane_launcher
		gfx = ship_airplane_launcher_1
		
		add_average_stats = {
			surface_detection = 1
			sub_detection = 0.25
		}
		add_stats = {
			surface_detection = 1.5
			sub_detection = 0.25
			sub_attack = 1.5
			build_cost_ic = 150
		}
		multiply_stats = {
			naval_speed = -0.005
		}
	}
	ship_airplane_launcher_2 = {
		abbreviation = "scz"
		category = ship_airplane_launcher
		gfx = ship_airplane_launcher_2
		parent = ship_airplane_launcher_1
		add_average_stats = {
			surface_detection = 2
			sub_detection = 1
		}
		add_stats = {
			surface_detection = 2
			sub_detection = 0.5
			sub_attack = 2.5
			build_cost_ic = 250
		}
		can_convert_from = {
			module_category = ship_airplane_launcher
			convert_cost_ic = 80
		}
		multiply_stats = {
			naval_speed = -0.02
		}
	}
	ship_helipad = {
		category = ship_airplane_launcher
		gui_category = carrier_helipad
		add_average_stats = {
			surface_detection = 1
			sub_detection = 2
		}
		add_stats = {
			surface_detection = 2
			sub_detection = 2.5
			sub_attack = 6
			build_cost_ic = 200
		}
		multiply_stats = {
			naval_speed = -0.005
		}
	}
    recon_drone_1 = {
		category = ship_airplane_launcher
		add_average_stats = {
			surface_detection = 0.5
			sub_detection = 2
		}
		add_stats = {
			surface_detection = 0.5
			sub_detection = 1
			build_cost_ic = 10
		}
	}
	seaplane_hangar = {
		category = seaplane_hangar
		gui_category = ship_airplane_launcher
		multiply_stats = {
			surface_detection = 0.25
			sub_detection = 0.25
			naval_speed = -0.1
			fuel_consumption = 0.05
		}
		add_stats = {
			build_cost_ic = 800
			reliability = -0.05
		}
		manpower = 100
	}
	sub_airplane_launcher_1 = {
		category = sub_airplane_launcher
		
		add_stats = {
			surface_detection = 2
			naval_torpedo_hit_chance_factor = 0.01
			reliability = -0.05
			build_cost_ic = 150
		}
		multiply_stats = {
			naval_speed = -0.003
		}
	}
	sub_airplane_launcher_2 = {
		category = sub_airplane_launcher
		parent = sub_airplane_launcher_1
		add_stats = {
			surface_detection = 3.5
			naval_torpedo_hit_chance_factor = 0.02
			hg_attack = 2
			lg_attack = 1
			reliability = -0.1
			build_cost_ic = 250
		}
		can_convert_from = {
			module_category = sub_airplane_launcher
			convert_cost_ic = 80
		}
		multiply_stats = {
			naval_speed = -0.004
		}
	}


#################
##  AUXILIARY  ##
#################
    ship_extra_fuel_tank = {
		abbreviation = "sdb"
		category = ship_extra_fuel_tank
		
		
		add_stats = {
			naval_range = 1000
		}
		multiply_stats = {
			build_cost_ic = 0.05
		}
		dismantle_cost_ic = 700
	}
	ship_extra_fuel_tank_large = {
		category = ship_extra_fuel_tank
		
		add_stats = {
			naval_range = 2000
			reliability = -0.05
		}
		multiply_stats = {
			build_cost_ic = 0.1
		}
		dismantle_cost_ic = 1000
	}
    fuel_tanker_silo = {
		category = ship_auxiliary
		gfx = ship_extra_fuel_tank
		add_stats = {
			naval_range = 2000
			build_cost_ic = 250
			reliability = -0.05
		}
		multiply_stats = {
			naval_speed = -0.05
		}
	}
	dry_cargo_storage = {
		category = ship_auxiliary
		add_stats = {
			naval_range = 1000
			build_cost_ic = 100
		}
	}
	shipping_container = {
		category = ship_auxiliary
		add_stats = {
			naval_range = 1000
			build_cost_ic = 10
			reliability = 0.05
		}
	}
	supply_hub = {
		category = ship_auxiliary
		multiply_stats = {
			naval_range = 0.2
			naval_speed = -0.05
		}
		add_stats = {
			build_cost_ic = 350
		}
	}


#####################
##  CONNING TOWER  ##
#####################
	sub_conning_tower_0 = {
		category = sub_conning_tower
		add_stats = {
			build_cost_ic = 50
		}
		dismantle_cost_ic = 100
		forbid_module_categories = {
			ship_radar
		}
	}
	sub_conning_tower_1 = {
		category = sub_conning_tower
		parent = sub_conning_tower_0
		add_stats = {
			build_cost_ic = 150
		}
		dismantle_cost_ic = 200
	}
	sub_conning_tower_2 = {
		category = sub_conning_tower
		parent = sub_conning_tower_1
		add_stats = {
			build_cost_ic = 250
			reliability = 0.05
		}
		multiply_stats = {
			naval_speed = 0.03
		}
		dismantle_cost_ic = 300
	}


#################
##  PERISCOPE  ##
#################
    sub_ship_periscope_0 = {
		category = sub_ship_periscope
		multiply_stats = {
			sub_visibility = 0.06
		}
		add_stats = {
			surface_detection = 1
			build_cost_ic = 5
		}
		can_convert_from = {
			module_category = sub_ship_periscope
			convert_cost_ic = 3
		}
	}
	sub_ship_periscope_1 = {
		category = sub_ship_periscope
		parent = sub_ship_periscope_0
		multiply_stats = {
			sub_visibility = 0.05
		}
		add_stats = {
			surface_detection = 3
			build_cost_ic = 15
		}
		can_convert_from = {
			module_category = sub_ship_periscope
			convert_cost_ic = 8
		}
	}
	sub_ship_periscope_2 = {
		category = sub_ship_periscope
		parent = sub_ship_periscope_1
		multiply_stats = {
			sub_visibility = 0.025
		}
		add_stats = {
			surface_detection = 5
			build_cost_ic = 30
		}
		can_convert_from = {
			module_category = sub_ship_periscope
			convert_cost_ic = 15
		}
	}
	sub_ship_periscope_3 = {
		category = sub_ship_periscope
		parent = sub_ship_periscope_2
		multiply_stats = {
			sub_visibility = 0.01
		}
		add_stats = {
			surface_detection = 7
			build_cost_ic = 50
		}
		can_convert_from = {
			module_category = sub_ship_periscope
			convert_cost_ic = 30
		}
	}
	sub_ship_periscope_4 = {
		category = sub_ship_periscope
		parent = sub_ship_periscope_3
		multiply_stats = {
			sub_visibility = 0.01
		}
		add_stats = {
			surface_detection = 9
			build_cost_ic = 80
		}
		can_convert_from = {
			module_category = sub_ship_periscope
			convert_cost_ic = 50
		}
	}



#####################
##  MISCELLANEOUS  ##
#####################
    ship_radar_jammer = {
		category = generic_miscellaneous
		gui_category = ship_miscellaneous
		multiply_stats = {
			surface_visibility = -0.1
		}
		add_stats = {
			build_cost_ic = 800
		}
	}
	ship_smoke_generator = {
		category = light_miscellaneous
		gui_category = ship_miscellaneous
		multiply_stats = {
			surface_visibility = -0.05
			naval_light_gun_hit_chance_factor = -0.01
			naval_heavy_gun_hit_chance_factor = -0.01
			naval_torpedo_hit_chance_factor = -0.01
		}
		add_stats = {
			build_cost_ic = 150
		}
	}
    ship_electric_motor = {
		category = heavy_miscellaneous
		gui_category = ship_miscellaneous
		multiply_stats = {
			fuel_consumption = -0.1
		}
		add_stats = {
			reliability = -0.05
		}
		multiply_stats = {
			build_cost_ic = 0.05
		}
	}
	ship_light_weight_shell = {
		category = ap_shell
		gui_category = ship_miscellaneous
		multiply_stats = {
			hg_attack = -0.05
			hg_armor_piercing = -0.05
			naval_heavy_gun_hit_chance_factor = 0.025
			build_cost_ic = -0.05
		}
		forbid_module_categories = {
			ship_light_medium_battery
			ship_light_medium_battery_double
			ship_light_medium_battery_single
			ship_missile
		}
	}
	ship_super_heavy_weight_shell = {
		category = ap_shell
		gui_category = ship_miscellaneous
		multiply_stats = {
			hg_attack = 0.05
			hg_armor_piercing = 0.05
			naval_heavy_gun_hit_chance_factor = -0.05
			build_cost_ic = 0.05
		}
		forbid_module_categories = {
			ship_light_medium_battery
			ship_light_medium_battery_double
			ship_light_medium_battery_single
			ship_missile
		}
	}
	ship_high_velocity_shell = {
		category = ap_shell
		gui_category = ship_miscellaneous
		add_stats = {
			reliability = -0.1
		}
		multiply_stats = {
			hg_armor_piercing = 0.075
			naval_heavy_gun_hit_chance_factor = 0.05
			build_cost_ic = 0.065
		}
		forbid_module_categories = {
			ship_light_medium_battery
			ship_light_medium_battery_double
			ship_light_medium_battery_single
			ship_missile
		}
	}
	ship_anti_air_shell = {
		category = heavy_miscellaneous
		gui_category = ship_miscellaneous
		add_stats = {
			reliability = -0.1
		}
		multiply_stats = {
			anti_air_attack = 0.2
			build_cost_ic = 0.05
		}
		forbid_module_categories = {
			ship_missile_aa
		}
	}
	ship_vt_shell = {
		category = generic_miscellaneous
		gui_category = ship_miscellaneous
		multiply_stats = {
			naval_light_gun_hit_chance_factor = 0.025
			naval_heavy_gun_hit_chance_factor = 0.025
			anti_air_attack = 0.25
			build_cost_ic = 0.08
		}
	}
    crewed_torpedo = {
		category = submarine_miscellaneous
		add_stats = {
			torpedo_attack = 5
			reliability = -0.05
			build_cost_ic = 20
		}
		manpower = 2
		multiply_stats = {
			max_strength = -0.03
		}
	}
	oxygen_generator = {
		category = submarine_miscellaneous
		add_stats = {
			build_cost_ic = 35
			reliability = -0.01
		}
		multiply_stats = {
			sub_visibility = -0.025
		}
	}
	diving_plane = {
		category = submarine_miscellaneous
		add_stats = {
			build_cost_ic = 50
		}
		multiply_stats = {
			naval_speed = 0.025
			sub_visibility = -0.01
		}
	}
	vlf_receiver = {
		category = submarine_miscellaneous
		add_stats = {
			build_cost_ic = 200
			convoy_raiding_coordination = 0.1
		}
		multiply_stats = {
			sub_visibility = -0.05
		}
	}
    ship_decoy_launcher = {
		category = generic_miscellaneous
		gui_category = cold_war_miscellaneous
		multiply_stats = {
			surface_visibility = -0.05
		}
		add_stats = {
			build_cost_ic = 35
		}
	}
    full_missile_upgrade = {
		category = generic_miscellaneous
		gui_category = cold_war_miscellaneous
		add_stats = {
			reliability = 0.2
		}
		multiply_stats = {
			build_cost_ic = 0.05
		}
		forbid_module_categories = {
			ship_heavy_battery
			ship_heavy_battery_triple
			ship_heavy_battery_quad
			ship_super_heavy_battery
			ship_super_heavy_battery_triple
			ship_super_heavy_battery_quad
			ship_medium_heavy_battery_triple
			ship_medium_heavy_battery_double
			ship_medium_battery
			ship_medium_battery_double
			ship_medium_battery_single
			ship_light_medium_battery
			ship_light_medium_battery_double
			ship_light_medium_battery_single
			ship_secondaries
		}
	}
	economical_nuclear_reactor_cruiser = {
		category = heavy_miscellaneous
		gui_category = cold_war_miscellaneous
		gfx = economical_nuclear_reactor
		add_stats = {
			reliability = -0.15
		}
		multiply_stats = {
			build_cost_ic = -0.1
		}
		forbid_module_categories = {
			heavy_ship_engine
			cruiser_ship_engine
			civilian_ship_engine
			light_ship_engine
		}
	}
	economical_nuclear_reactor_carrier = {
		category = carrier_miscellaneous
		gfx = economical_nuclear_reactor
		add_stats = {
			reliability = -0.15
		}
		multiply_stats = {
			build_cost_ic = -0.1
		}
		forbid_module_categories = {
			carrier_ship_engine
			heavy_ship_engine
			cruiser_ship_engine
			civilian_ship_engine
		}
	}
    ship_display_system = {
		category = generic_miscellaneous
		gui_category = cold_war_miscellaneous
		add_stats = {
			surface_detection = 5
			max_organisation = 0.1
			naval_light_gun_hit_chance_factor = 0.025
			naval_heavy_gun_hit_chance_factor = 0.025
			naval_torpedo_hit_chance_factor = 0.025
		}
		multiply_stats = {
			build_cost_ic = 0.05
		}
	}
    sub_wire_guided_torpedo = {
		category = submarine_miscellaneous
		add_stats = {
			naval_torpedo_hit_chance_factor = 0.15
		}
		multiply_stats = {
			build_cost_ic = 0.1
		}
	}
	structural_aluminum = {
		category = generic_miscellaneous
		gui_category = cold_war_miscellaneous
		add_stats = {
			reliability = -0.1
		}
		multiply_stats = {
			armor_value = -1
			max_strength = -0.3
			naval_speed = 0.3
			build_cost_ic = 0.2
		}
		build_cost_resources = {
			aluminium = 2
			steel = -2
		}
		forbid_module_categories = {
			ship_cruiser_armor
			ship_cruiser_heavy_armor
		}
	}
	ship_anti_air_circle = {
		category = heavy_miscellaneous
		gui_category = ship_anti_air
		multiply_stats = {
			anti_air_attack = 0.35
			naval_speed = -0.05
			build_cost_ic = 0.15
		}
		forbid_module_categories = {
			ship_missile_aa
		}
	}
	ship_radar_finder = {
		category = generic_miscellaneous
		gui_category = cold_war_miscellaneous
		add_stats = {
			surface_detection = 3
			build_cost_ic = 80
			reliability = -0.05
		}
	}
	sub_nuclear_torpedo = {
		category = submarine_miscellaneous
		add_stats = {
			torpedo_attack = 50
			naval_torpedo_hit_chance_factor = 0.015
			reliability = -0.4
			build_cost_ic = 1000
		}
		multiply_stats = {
			naval_speed = -0.01
		}
	}
	ship_armor_extra = {
		category = heavy_miscellaneous
		gui_category = ship_miscellaneous
		gfx = ship_cruiser_armor
		
		multiply_stats = {
			build_cost_ic = 0.1
			naval_speed = -0.02
		}
		dismantle_cost_ic = 1000

		add_stats = {
			armor_value = 3
		}
	}
	ship_superheater = {
		category = light_miscellaneous
		gui_category = ship_miscellaneous

		add_stats = {
			build_cost_ic = 350
			reliability = -0.05
		}
		multiply_stats = {
			naval_speed = 0.1
		}
		dismantle_cost_ic = 50
		forbid_module_categories = {
			light_ship_engine
			civilian_ship_engine
			cruiser_ship_engine
		}
	}
	coldwar_upgrade_bb = {
		category = coldwar_upgrade_bb
		gui_category = cold_war_miscellaneous

		multiply_stats = {
			build_cost_ic = 0.1
			lg_attack = 0.1
			hg_attack = 0.1
			anti_air_attack = 0.15
		}
		add_stats = {
			reliability = 0.05
			naval_torpedo_enemy_critical_chance_factor = -0.05
			naval_torpedo_damage_reduction_factor = 0.05
		}
		dismantle_cost_ic = 50000
	}
}