## armors and protection solutions

equipment_modules = {
    limit = {
        has_dlc = "Man the Guns"
    }


########################
##  ARMOR PLATE (BB)  ##
########################
    ship_armor_bb_1 = {
		abbreviation = "sde"
		category = ship_heavy_armor
		gfx = ship_armor_thick_1
		
		multiply_stats = {
			build_cost_ic = 0.1
			naval_speed = -0.23
			max_strength = 0.05
		}
		build_cost_resources = {
			steel = 1
		}
		add_stats = {
			armor_value = 30
		}
		can_convert_from = {
			module_category = ship_heavy_armor
			convert_cost_ic = 3500
			convert_cost_resources = {
				steel = 1
			}
		}
		dismantle_cost_ic = 3500
	}
	ship_armor_bc_1 = {
		abbreviation = "sdf"
		category = ship_heavy_armor
		gfx = ship_armor_1
		
		multiply_stats = {
			build_cost_ic = 0.08
			naval_speed = -0.08
			max_strength = 0.03
		}
		build_cost_resources = {
			steel = 1
		}

		add_stats = {
			armor_value = 22
		}
		can_convert_from = {
			module_category = ship_heavy_armor
			convert_cost_ic = 3000
			convert_cost_resources = {
				steel = 1
			}
		}
		dismantle_cost_ic = 2500
	}
	ship_armor_bb_2 = {
		abbreviation = "sdg"
		category = ship_heavy_armor
		gfx = ship_armor_thick_2
		parent = ship_armor_bb_1
		multiply_stats = {
			build_cost_ic = 0.14
			naval_speed = -0.25
			max_strength = 0.1
		}
		build_cost_resources = {
			steel = 1
		}
		add_stats = {
			armor_value = 35
			naval_torpedo_enemy_critical_chance_factor = -0.05
			naval_torpedo_damage_reduction_factor = 0.05
		}
		can_convert_from = {
			module = ship_armor_bb_1
			convert_cost_ic = 3000
			convert_cost_resources = {
				steel = 1
			}
		}
		can_convert_from = {
			module_category = ship_heavy_armor
			convert_cost_ic = 4500
			convert_cost_resources = {
				steel = 1
			}
		}
		dismantle_cost_ic = 4000
	}
	ship_armor_bc_2 = {
		abbreviation = "sdh"
		category = ship_heavy_armor
		gfx = ship_armor_2
		parent = ship_armor_bc_1
		multiply_stats = {
			build_cost_ic = 0.12
			naval_speed = -0.1
			max_strength = 0.08
		}
		build_cost_resources = {
			steel = 1
		}
		add_stats = {
			armor_value = 26
			naval_torpedo_damage_reduction_factor = 0.05
		}
		can_convert_from = {
			module = ship_armor_bc_1
			convert_cost_ic = 3000
			convert_cost_resources = {
				steel = 1
			}
		}
		can_convert_from = {
			module_category = ship_heavy_armor
			convert_cost_ic = 4000
			convert_cost_resources = {
				steel = 1
			}
		}
		dismantle_cost_ic = 3000
	}
	ship_armor_bb_3 = {
		abbreviation = "sdi"
		category = ship_heavy_armor
		gfx = ship_armor_thick_3
		parent = ship_armor_bb_2
		multiply_stats = {
			build_cost_ic = 0.17
			naval_speed = -0.3
			max_strength = 0.15
		}
		build_cost_resources = {
			steel = 1
		}
		add_stats = {
			armor_value = 40
			naval_torpedo_enemy_critical_chance_factor = -0.1
			naval_torpedo_damage_reduction_factor = 0.1
		}
		can_convert_from = {
			module = ship_armor_bb_2
			convert_cost_ic = 4500
			convert_cost_resources = {
				steel = 1
			}
		}
		can_convert_from = {
			module_category = ship_heavy_armor
			convert_cost_ic = 5500
			convert_cost_resources = {
				steel = 1
			}
		}
		dismantle_cost_ic = 4500
	}
	ship_armor_bc_3 = {
		abbreviation = "sdj"
		category = ship_heavy_armor
		gfx = ship_armor_3
		parent = ship_armor_bc_2
		multiply_stats = {
			build_cost_ic = 0.15
			naval_speed = -0.2
			max_strength = 0.12
		}
		build_cost_resources = {
			steel = 1
		}
		add_stats = {
			armor_value = 30
			naval_torpedo_enemy_critical_chance_factor = -0.05
			naval_torpedo_damage_reduction_factor = 0.1
		}
		can_convert_from = {
			module = ship_armor_bc_2
			convert_cost_ic = 4000
			convert_cost_resources = {
				steel = 1
			}
		}
		can_convert_from = {
			module_category = ship_heavy_armor
			convert_cost_ic = 5000
			convert_cost_resources = {
				steel = 1
			}
		}
		dismantle_cost_ic = 3500
	}
	ship_armor_bb_4 = {
		abbreviation = "sdj1"
		category = ship_heavy_armor
		parent = ship_armor_bb_3
		multiply_stats = {
			build_cost_ic = 0.2
			naval_speed = -0.32
			max_strength = 0.2
		}
		build_cost_resources = {
			steel = 1
		}
		add_stats = {
			armor_value = 45
			naval_torpedo_enemy_critical_chance_factor = -0.15
			naval_torpedo_damage_reduction_factor = 0.15
		}
		can_convert_from = {
			module = ship_armor_bb_3
			convert_cost_ic = 5500
			convert_cost_resources = {
				steel = 1
			}
		}
		can_convert_from = {
			module_category = ship_heavy_armor
			convert_cost_ic = 6500
			convert_cost_resources = {
				steel = 1
			}
		}
		dismantle_cost_ic = 5000
	}
	ship_armor_bc_4 = {
		abbreviation = "sdj2"
		category = ship_heavy_armor
		parent = ship_armor_bc_3
		multiply_stats = {
			build_cost_ic = 0.17
			naval_speed = -0.27
			max_strength = 0.16
		}
		build_cost_resources = {
			steel = 1
		}
		add_stats = {
			armor_value = 35
			naval_torpedo_enemy_critical_chance_factor = -0.1
			naval_torpedo_damage_reduction_factor = 0.15
		}
		can_convert_from = {
			module = ship_armor_bc_3
			convert_cost_ic = 5000
			convert_cost_resources = {
				steel = 1
			}
		}
		can_convert_from = {
			module_category = ship_heavy_armor
			convert_cost_ic = 6000
			convert_cost_resources = {
				steel = 1
			}
		}
		dismantle_cost_ic = 4000
	}
	ship_armor_shbb = {
		abbreviation = "sk"
		category = ship_super_heavy_armor
		gfx = ship_armor_thick_3
		
		multiply_stats = {
			build_cost_ic = 0.2
			naval_speed = -0.25
			max_strength = 0.13
		}
		build_cost_resources = {
			steel = 1
			chromium = 1
		}
		add_stats = {
			armor_value = 45
			naval_torpedo_enemy_critical_chance_factor = -0.05
			naval_torpedo_damage_reduction_factor = 0.1
			reliability = 0.2
		}
		can_convert_from = {
			module_category = ship_super_heavy_armor
			convert_cost_ic = 5000
			convert_cost_resources = {
				steel = 1
			}
		}
		can_convert_from = {
			module_category = ship_heavy_armor
			convert_cost_ic = 7000
			convert_cost_resources = {
				steel = 1
			}
		}
		dismantle_cost_ic = 5000
	}
	ship_armor_shbb_2 = {
		category = ship_super_heavy_armor
		parent = ship_armor_shbb
		gfx = ship_armor_bb_4
		
		multiply_stats = {
			build_cost_ic = 0.28
			naval_speed = -0.35
			max_strength = 0.225
		}
		build_cost_resources = {
			steel = 1
			chromium = 1
		}
		add_stats = {
			armor_value = 50
			naval_torpedo_enemy_critical_chance_factor = -0.1
			naval_torpedo_damage_reduction_factor = 0.15
			reliability = 0.25
		}
		can_convert_from = {
			module_category = ship_super_heavy_armor
			convert_cost_ic = 6000
			convert_cost_resources = {
				steel = 1
			}
		}
		can_convert_from = {
			module = ship_armor_shbb
			convert_cost_ic = 5000
			convert_cost_resources = {
				steel = 1
			}
		}
		can_convert_from = {
			module_category = ship_heavy_armor
			convert_cost_ic = 8000
			convert_cost_resources = {
				steel = 1
			}
		}
		dismantle_cost_ic = 6000
	}


#############################
##  ARMOR PLATE (Cruiser)  ##
#############################
    ship_armor_cruiser_1 = {
		abbreviation = "sdl"
		category = ship_cruiser_armor
		gfx = ship_armor_thin_1
		
		multiply_stats = {
			build_cost_ic = 0.05
			naval_speed = -0.05
		}
		dismantle_cost_ic = 1500

		add_stats = {
			armor_value = 8
		}
		can_convert_from = {
			module_category = ship_cruiser_armor
			convert_cost_ic = 600
		}
	}
	ship_armor_cruiser_2 = {
		abbreviation = "sdm"
		category = ship_cruiser_armor
		gfx = ship_armor_thin_2
		parent = ship_armor_cruiser_1
		multiply_stats = {
			build_cost_ic = 0.08
			naval_speed = -0.075
			max_strength = 0.05
		}
		dismantle_cost_ic = 1750
		
		add_stats = {
			armor_value = 10
		}

		can_convert_from = {
			module_category = ship_cruiser_armor
			convert_cost_ic = 1000
		}
		can_convert_from = {
			module = ship_armor_cruiser_1
			convert_cost_ic = 500
		}
	}
	ship_armor_cruiser_3 = {
		abbreviation = "sdn"
		category = ship_cruiser_armor
		gfx = ship_armor_thin_3
		parent = ship_armor_cruiser_2
		multiply_stats = {
			build_cost_ic = 0.12
			naval_speed = -0.1
			max_strength = 0.1
		}
		dismantle_cost_ic = 2000
		
		add_stats = {
			armor_value = 12
		}
		build_cost_resources = {
			steel = 1
		}
		can_convert_from = {
			module_category = ship_cruiser_armor
			convert_cost_ic = 1500
		}
		can_convert_from = {
			module = ship_armor_cruiser_2
			convert_cost_ic = 750
		}
	}
	ship_armor_cruiser_4 = {
		abbreviation = "sdo"
		category = ship_cruiser_armor
		gfx = ship_armor_thin_4
		parent = ship_armor_cruiser_3
		multiply_stats = {
			build_cost_ic = 0.15
			naval_speed = -0.125
			max_strength = 0.15
		}
		dismantle_cost_ic = 2250
		
		add_stats = {
			armor_value = 14
		}
		build_cost_resources = {
			steel = 1
		}
		can_convert_from = {
			module_category = ship_cruiser_armor
			convert_cost_ic = 2000
		}
		can_convert_from = {
			module = ship_armor_cruiser_3
			convert_cost_ic = 1000
		}
	}
	ship_armor_cruiser_heavy_1 = {
		category = ship_cruiser_heavy_armor
		gfx = ship_armor_1
		add_equipment_type = capital_ship
		
		multiply_stats = {
			build_cost_ic = 0.08
			naval_speed = -0.08
			max_strength = 0.05
		}
		build_cost_resources = {
			steel = 1
		}

		add_stats = {
			armor_value = 10
		}
		dismantle_cost_ic = 1500
		can_convert_from = {
			module_category = ship_cruiser_heavy_armor
			convert_cost_ic = 1500
		}
	}
	ship_armor_cruiser_heavy_2 = {
		category = ship_cruiser_heavy_armor
		gfx = ship_armor_2
		add_equipment_type = capital_ship
		parent = ship_armor_cruiser_heavy_1
		multiply_stats = {
			build_cost_ic = 0.12
			naval_speed = -0.1
			max_strength = 0.1
		}
		build_cost_resources = {
			steel = 1
		}
		add_stats = {
			armor_value = 15
			naval_torpedo_enemy_critical_chance_factor = -0.05
			naval_torpedo_damage_reduction_factor = 0.05
			reliability = 0.05
		}
		dismantle_cost_ic = 2000
		can_convert_from = {
			module_category = ship_cruiser_heavy_armor
			convert_cost_ic = 2000
		}
		can_convert_from = {
			module = ship_armor_cruiser_heavy_1
			convert_cost_ic = 1000
		}
	}
	ship_armor_cruiser_heavy_3 = {
		category = ship_cruiser_heavy_armor
		gfx = ship_armor_3
		add_equipment_type = capital_ship
		parent = ship_armor_cruiser_heavy_2
		multiply_stats = {
			build_cost_ic = 0.15
			naval_speed = -0.125
			max_strength = 0.15
		}
		build_cost_resources = {
			steel = 1
		}
		add_stats = {
			armor_value = 20
			naval_torpedo_enemy_critical_chance_factor = -0.05
			naval_torpedo_damage_reduction_factor = 0.05
			reliability = 0.05
		}
		dismantle_cost_ic = 2500
		can_convert_from = {
			module_category = ship_cruiser_heavy_armor
			convert_cost_ic = 2500
		}
		can_convert_from = {
			module = ship_armor_cruiser_heavy_2
			convert_cost_ic = 1250
		}
	}
	ship_armor_cruiser_heavy_4 = {
		category = ship_cruiser_heavy_armor
		gfx = ship_armor_bc_4
		add_equipment_type = capital_ship
		parent = ship_armor_cruiser_heavy_3
		multiply_stats = {
			build_cost_ic = 0.18
			naval_speed = -0.15
			max_strength = 0.2
		}
		build_cost_resources = {
			steel = 1
		}
		add_stats = {
			armor_value = 25
			naval_torpedo_enemy_critical_chance_factor = -0.05
			naval_torpedo_damage_reduction_factor = 0.05
			reliability = 0.05
		}
		dismantle_cost_ic = 3000
		can_convert_from = {
			module_category = ship_cruiser_heavy_armor
			convert_cost_ic = 3000
		}
		can_convert_from = {
			module = ship_armor_cruiser_heavy_3
			convert_cost_ic = 1500
		}
	}


#####################
##  CARRIER ARMOR  ##
#####################
	ship_armor_carrier_1 = {
		category = ship_carrier_armor
		gfx = ship_armor_thin_1
		
		multiply_stats = {
			build_cost_ic = 0.05
			max_strength = 0.025
			naval_speed = -0.05
		}
		dismantle_cost_ic = 1500

		add_stats = {
			armor_value = 8
		}
		build_cost_resources = {
			steel = 1
		}
		can_convert_from = {
			module_category = ship_carrier_armor
			convert_cost_ic = 600
		}
		can_convert_from = {
			module_category = ship_carrier_armor_heavy
			convert_cost_ic = 800
		}
		can_convert_from = {
			module_category = ship_heavy_armor 
			convert_cost_ic = 2500
		}
		can_convert_from = {
			module_category = ship_super_heavy_armor
			convert_cost_ic = 3000
		}
		can_convert_from = {
			module_category = ship_cruiser_armor
			convert_cost_ic = 800
		}
		can_convert_from = {
			module_category = ship_cruiser_heavy_armor
			convert_cost_ic = 1000
		}
	}
	ship_armor_carrier_2 = {
		category = ship_carrier_armor
		gfx = ship_armor_thin_2
		parent = ship_armor_carrier_1
		multiply_stats = {
			build_cost_ic = 0.08
			naval_speed = -0.075
			max_strength = 0.05
		}
		dismantle_cost_ic = 1750
		
		add_stats = {
			armor_value = 10
		}
		build_cost_resources = {
			steel = 1
		}

		can_convert_from = {
			module_category = ship_carrier_armor
			convert_cost_ic = 1000
		}
		can_convert_from = {
			module_category = ship_carrier_armor_heavy
			convert_cost_ic = 1200
		}
		can_convert_from = {
			module_category = ship_heavy_armor
			convert_cost_ic = 3000
		}
		can_convert_from = {
			module_category = ship_super_heavy_armor
			convert_cost_ic = 3500
		}
		can_convert_from = {
			module_category = ship_cruiser_armor
			convert_cost_ic = 1300
		}
		can_convert_from = {
			module_category = ship_cruiser_heavy_armor
			convert_cost_ic = 1500
		}
		can_convert_from = {
			module = ship_armor_carrier_1
			convert_cost_ic = 500
		}
	}
	ship_armor_carrier_3 = {
		category = ship_carrier_armor
		gfx = ship_armor_thin_3
		parent = ship_armor_carrier_2
		multiply_stats = {
			build_cost_ic = 0.12
			naval_speed = -0.1
			max_strength = 0.075
		}
		dismantle_cost_ic = 2000
		
		add_stats = {
			armor_value = 12
		}
		build_cost_resources = {
			steel = 1
		}
		can_convert_from = {
			module_category = ship_carrier_armor
			convert_cost_ic = 1500
		}
		can_convert_from = {
			module_category = ship_carrier_armor_heavy
			convert_cost_ic = 1700
		}
		can_convert_from = {
			module_category = ship_heavy_armor
			convert_cost_ic = 3500
		}
		can_convert_from = {
			module_category = ship_super_heavy_armor
			convert_cost_ic = 4000
		}
		can_convert_from = {
			module_category = ship_cruiser_armor
			convert_cost_ic = 1900
		}
		can_convert_from = {
			module_category = ship_cruiser_heavy_armor
			convert_cost_ic = 2100
		}
		can_convert_from = {
			module = ship_armor_carrier_2
			convert_cost_ic = 750
		}
	}
	ship_armor_carrier_4 = {
		category = ship_carrier_armor
		gfx = ship_armor_thin_4
		parent = ship_armor_carrier_3
		multiply_stats = {
			build_cost_ic = 0.15
			naval_speed = -0.125
			max_strength = 0.1
		}
		dismantle_cost_ic = 2250
		
		add_stats = {
			armor_value = 14
		}
		build_cost_resources = {
			steel = 1
		}
		can_convert_from = {
			module_category = ship_carrier_armor
			convert_cost_ic = 2000
		}
		can_convert_from = {
			module_category = ship_carrier_armor_heavy
			convert_cost_ic = 2200
		}
		can_convert_from = {
			module_category = ship_heavy_armor
			convert_cost_ic = 4000
		}
		can_convert_from = {
			module_category = ship_super_heavy_armor
			convert_cost_ic = 4500
		}
		can_convert_from = {
			module_category = ship_cruiser_armor
			convert_cost_ic = 2500
		}
		can_convert_from = {
			module_category = ship_cruiser_heavy_armor
			convert_cost_ic = 2700
		}
		can_convert_from = {
			module = ship_armor_carrier_3
			convert_cost_ic = 1000
		}
	}
	ship_armor_carrier_heavy_1 = {
		category = ship_carrier_armor_heavy
		gfx = ship_armor_1
		add_equipment_type = capital_ship
		
		multiply_stats = {
			build_cost_ic = 0.1
			naval_speed = -0.07
			max_strength = 0.05
		}
		build_cost_resources = {
			steel = 1
		}

		add_stats = {
			armor_value = 10
		}
		dismantle_cost_ic = 1500
		can_convert_from = {
			module_category = ship_carrier_armor
			convert_cost_ic = 1800
		}
		can_convert_from = {
			module_category = ship_carrier_armor_heavy
			convert_cost_ic = 1500
		}
		can_convert_from = {
			module_category = ship_heavy_armor 
			convert_cost_ic = 1000
		}
		can_convert_from = {
			module_category = ship_super_heavy_armor
			convert_cost_ic = 1500
		}
		can_convert_from = {
			module_category = ship_cruiser_armor
			convert_cost_ic = 1600
		}
		can_convert_from = {
			module_category = ship_cruiser_heavy_armor
			convert_cost_ic = 1800
		}
	}
	ship_armor_carrier_heavy_2 = {
		category = ship_carrier_armor_heavy
		gfx = ship_armor_2
		add_equipment_type = capital_ship
		parent = ship_armor_carrier_heavy_1
		multiply_stats = {
			build_cost_ic = 0.15
			naval_speed = -0.1
			max_strength = 0.1
		}
		build_cost_resources = {
			steel = 1
		}
		add_stats = {
			armor_value = 15
			naval_torpedo_enemy_critical_chance_factor = -0.05
			naval_torpedo_damage_reduction_factor = 0.05
			reliability = 0.05
		}
		dismantle_cost_ic = 2000
		can_convert_from = {
			module_category = ship_carrier_armor
			convert_cost_ic = 2400
		}
		can_convert_from = {
			module_category = ship_carrier_armor_heavy
			convert_cost_ic = 2000
		}
		can_convert_from = {
			module_category = ship_heavy_armor 
			convert_cost_ic = 2000
		}
		can_convert_from = {
			module_category = ship_super_heavy_armor
			convert_cost_ic = 2500
		}
		can_convert_from = {
			module_category = ship_cruiser_armor
			convert_cost_ic = 2000
		}
		can_convert_from = {
			module_category = ship_cruiser_heavy_armor
			convert_cost_ic = 2200
		}
		can_convert_from = {
			module = ship_armor_carrier_heavy_1
			convert_cost_ic = 1200
		}
	}
	ship_armor_carrier_heavy_3 = {
		category = ship_carrier_armor_heavy
		gfx = ship_armor_3
		add_equipment_type = capital_ship
		parent = ship_armor_carrier_heavy_2
		multiply_stats = {
			build_cost_ic = 0.225
			naval_speed = -0.15
			max_strength = 0.15
		}
		build_cost_resources = {
			steel = 1
		}
		add_stats = {
			armor_value = 20
			naval_torpedo_enemy_critical_chance_factor = -0.05
			naval_torpedo_damage_reduction_factor = 0.05
			reliability = 0.05
		}
		dismantle_cost_ic = 2500
		can_convert_from = {
			module_category = ship_carrier_armor
			convert_cost_ic = 2800
		}
		can_convert_from = {
			module_category = ship_carrier_armor_heavy
			convert_cost_ic = 2500
		}
		can_convert_from = {
			module_category = ship_heavy_armor 
			convert_cost_ic = 2500
		}
		can_convert_from = {
			module_category = ship_super_heavy_armor
			convert_cost_ic = 3000
		}
		can_convert_from = {
			module_category = ship_cruiser_armor
			convert_cost_ic = 2600
		}
		can_convert_from = {
			module_category = ship_cruiser_heavy_armor
			convert_cost_ic = 3000
		}
		can_convert_from = {
			module = ship_armor_carrier_heavy_2
			convert_cost_ic = 1800
		}
	}
	ship_armor_carrier_heavy_4 = {
		category = ship_carrier_armor_heavy
		gfx = ship_armor_bc_4
		add_equipment_type = capital_ship
		parent = ship_armor_carrier_heavy_3
		multiply_stats = {
			build_cost_ic = 0.3
			naval_speed = -0.2
			max_strength = 0.2
		}
		build_cost_resources = {
			steel = 1
		}
		add_stats = {
			armor_value = 25
			naval_torpedo_enemy_critical_chance_factor = -0.05
			naval_torpedo_damage_reduction_factor = 0.05
			reliability = 0.05
		}
		dismantle_cost_ic = 3000
		can_convert_from = {
			module_category = ship_carrier_armor
			convert_cost_ic = 3300
		}
		can_convert_from = {
			module_category = ship_carrier_armor_heavy
			convert_cost_ic = 3000
		}
		can_convert_from = {
			module_category = ship_heavy_armor 
			convert_cost_ic = 3000
		}
		can_convert_from = {
			module_category = ship_super_heavy_armor
			convert_cost_ic = 3500
		}
		can_convert_from = {
			module_category = ship_cruiser_armor
			convert_cost_ic = 3000
		}
		can_convert_from = {
			module_category = ship_cruiser_heavy_armor
			convert_cost_ic = 3400
		}
		can_convert_from = {
			module = ship_armor_carrier_heavy_3
			convert_cost_ic = 2300
		}
	}
	ship_armor_carrier_heavy_5 = {
		category = ship_carrier_armor_heavy
		gfx = ship_heavy_armor
		add_equipment_type = capital_ship
		parent = ship_armor_carrier_heavy_4
		
		build_cost_resources = {
			steel = 1
			chromium = 1
		}
		multiply_stats = {
			build_cost_ic = 0.35
			naval_speed = -0.2
			max_strength = 0.25
		}
		add_stats = {
			armor_value = 30
			naval_torpedo_enemy_critical_chance_factor = -0.1
			naval_torpedo_damage_reduction_factor = 0.15
			reliability = 0.05
		}
		dismantle_cost_ic = 4500
		can_convert_from = {
			module_category = ship_carrier_armor
			convert_cost_ic = 4200
		}
		can_convert_from = {
			module_category = ship_carrier_armor_heavy
			convert_cost_ic = 4000
		}
		can_convert_from = {
			module_category = ship_heavy_armor 
			convert_cost_ic = 4000
		}
		can_convert_from = {
			module_category = ship_super_heavy_armor
			convert_cost_ic = 4500
		}
		can_convert_from = {
			module_category = ship_cruiser_armor
			convert_cost_ic = 4000
		}
		can_convert_from = {
			module_category = ship_cruiser_heavy_armor
			convert_cost_ic = 4500
		}
		can_convert_from = {
			module = ship_armor_carrier_heavy_4
			convert_cost_ic = 3000
		}
	}
	ship_armor_carrier_shbb = {
		category = ship_carrier_armor_shbb
		gui_category = ship_carrier_armor_heavy
		gfx = ship_heavy_armor
		
		multiply_stats = {
			build_cost_ic = 0.2
			naval_speed = -0.2
			max_strength = 0.15
		}
		build_cost_resources = {
			steel = 1
			chromium = 1
		}
		add_stats = {
			armor_value = 35
			naval_torpedo_enemy_critical_chance_factor = -0.1
			naval_torpedo_damage_reduction_factor = 0.1
		}
		dismantle_cost_ic = 5500
		can_convert_from = {
			module_category = ship_heavy_armor 
			convert_cost_ic = 5000
		}
		can_convert_from = {
			module_category = ship_super_heavy_armor
			convert_cost_ic = 4000
		}
	}


####################
##  ARMOR SCHEME  ##
####################
    ship_scheme_incremental = {
		category = armor_scheme
		
		multiply_stats = {
			naval_speed = -0.05
			max_strength = 0.05
			build_cost_ic = 0.065
		}
		dismantle_cost_ic = 1000
		can_convert_from = {
			module_category = armor_scheme
			convert_cost_ic = 1500
		}
	}
	ship_scheme_incremental_post_jutland = {
		category = armor_scheme
		parent = ship_scheme_incremental
		
		multiply_stats = {
			naval_speed = -0.05
			max_strength = 0.075
			build_cost_ic = 0.075
		}
		add_stats = {
			reliability = 0.025
		}
		can_convert_from = {
			module_category = armor_scheme
			convert_cost_ic = 1750
		}
		can_convert_from = {
			module = ship_scheme_incremental
			convert_cost_ic = 1250
		}
		dismantle_cost_ic = 1500
	}
	ship_scheme_mixed = {
		category = armor_scheme
		parent = ship_scheme_incremental_post_jutland
		
		multiply_stats = {
			naval_speed = -0.025
			max_strength = 0.065
			armor_value = 0.05
			build_cost_ic = 0.1
		}
		add_stats = {
			reliability = 0.04
		}
		can_convert_from = {
			module = ship_scheme_incremental_post_jutland
			convert_cost_ic = 1500
		}
		can_convert_from = {
			module_category = armor_scheme
			convert_cost_ic = 2000
		}
		dismantle_cost_ic = 2000
	}
	ship_scheme_all_or_nothing = {
		category = armor_scheme
		parent = ship_scheme_mixed
		
		multiply_stats = {
			naval_speed = -0.025
			max_strength = 0.05
			armor_value = 0.1
			build_cost_ic = 0.1
		}
		add_stats = {
			reliability = 0.05
		}
		dismantle_cost_ic = 2500
		can_convert_from = {
			module_category = armor_scheme
			convert_cost_ic = 2750
		}
	}
	ship_scheme_all_or_nothing_armor_box = {
		category = armor_scheme
		parent = ship_scheme_all_or_nothing
		
		multiply_stats = {
			naval_speed = -0.03
			armor_value = 0.1
			max_strength = 0.08
			build_cost_ic = 0.15
		}
		add_stats = {
			reliability = 0.1
		}
		can_convert_from = {
			module_category = armor_scheme
			convert_cost_ic = 3500
		}
		can_convert_from = {
			module = ship_scheme_all_or_nothing
			convert_cost_ic = 2000
		}
		dismantle_cost_ic = 3000
	}



##############################
##  TORPEDO DEFENSE SYSTEM  ##
##############################
    torpedo_bulge = {
		category = torpedo_defense_system
		
		add_stats = {
			naval_torpedo_enemy_critical_chance_factor = -0.1
			naval_torpedo_damage_reduction_factor = 0.15
			reliability = -0.025
		}
		multiply_stats = {
			naval_speed = -0.03
			build_cost_ic = 0.03
		}
		can_convert_from = {
			module = torpedo_defense_system
			convert_cost_ic = 500
		}
		dismantle_cost_ic = 2500
	}
	pugliese_system = {
		category = torpedo_defense_system
		
		add_stats = {
			naval_torpedo_enemy_critical_chance_factor = -0.1
			naval_torpedo_damage_reduction_factor = 0.1
			reliability = -0.05
		}
		multiply_stats = {
			build_cost_ic = 0.07
		}
		dismantle_cost_ic = 3500
	}
	torpedo_belt = {
		category = torpedo_defense_system
		parent = torpedo_bulge
		
		add_stats = {
			naval_torpedo_enemy_critical_chance_factor = -0.15
			naval_torpedo_damage_reduction_factor = 0.2
		}
		multiply_stats = {
			naval_speed = -0.01
			max_strength = 0.03
			build_cost_ic = 0.08
		}
		can_convert_from = {
			module = torpedo_defense_system
			convert_cost_ic = 800
		}
		dismantle_cost_ic = 4500
	}
	torpedo_belt_enhanced = {
    	category = torpedo_defense_system
		parent = torpedo_belt
		
		add_stats = {
			naval_torpedo_enemy_critical_chance_factor = -0.2
			naval_torpedo_damage_reduction_factor = 0.25
		}
		multiply_stats = {
			max_strength = 0.05
			build_cost_ic = 0.1
		}
		can_convert_from = {
			module = torpedo_defense_system
			convert_cost_ic = 1100
		}
		dismantle_cost_ic = 5500
	}


######################
##  SUBMARINE HULL  ##
######################
    pressure_hull_1 = {
		category = pressure_hull

		multiply_stats = {
			build_cost_ic = 0.05
			max_strength = 0.05
		}
		can_convert_from = {
			module_category = pressure_hull
			convert_cost_ic = 80
		}
	}
	pressure_hull_2 = {
		category = pressure_hull
		parent = pressure_hull_1

		multiply_stats = {
			build_cost_ic = 0.075
			max_strength = 0.1
			sub_visibility = -0.025
		}

		can_convert_from = {
			module_category = pressure_hull
			convert_cost_ic = 120
		}
	}
	pressure_hull_3 = {
		category = pressure_hull
		parent = pressure_hull_2

		multiply_stats = {
			build_cost_ic = 0.1
			max_strength = 0.15
			sub_visibility = -0.05
		}
		can_convert_from = {
			module_category = pressure_hull
			convert_cost_ic = 160
		}
	}
	pressure_hull_4 = {
		category = pressure_hull
		parent = pressure_hull_3

		multiply_stats = {
			build_cost_ic = 0.125
			max_strength = 0.2
			sub_visibility = -0.075
		}
		can_convert_from = {
			module_category = pressure_hull
			convert_cost_ic = 240
		}
	}
	pressure_hull_5 = {
		category = pressure_hull
		parent = pressure_hull_4

		multiply_stats = {
			build_cost_ic = 0.15
			max_strength = 0.3
			sub_visibility = -0.085
			naval_speed = 0.1
		}
		can_convert_from = {
			module_category = pressure_hull
			convert_cost_ic = 400
		}
	}
	anechoic_tile_1 = {
		category = sub_ship_stealth
		add_stats = {
			reliability = -0.15
		}
		multiply_stats = {
			sub_visibility = -0.1
			build_cost_ic = 0.2
		}
		build_cost_resources = {
			rubber = 1
		}
		dismantle_cost_ic = 750
	}



##################
##  CAMOUFLAGE  ##
##################
    ship_cruiser_camo_1 = {
		category = raider_kit
		
		add_stats = {
			convoy_raiding_coordination = 0.05
		}
		multiply_stats = {
			surface_visibility = -0.05
			build_cost_ic = 0.02
		}
		forbid_module_categories = {
			ship_light_medium_battery
			ship_light_medium_battery_double
		}
	}
	ship_cruiser_camo_2 = {
		category = raider_kit
		
		add_stats = {
			convoy_raiding_coordination = 0.1
		}
		multiply_stats = {
			lg_attack = -0.2
			lg_armor_piercing = -0.2
			hg_attack = -1
			hg_armor_piercing = -1
			anti_air_attack = -0.5
			torpedo_attack = -0.8
			surface_visibility = -0.2
			build_cost_ic = 0.02
		}
		
		forbid_module_categories = {
			ship_light_medium_battery
			ship_light_medium_battery_double
		}
	}
}