## Main and secondary guns/missiles used on all types of ships

equipment_modules = {
    limit = {
        has_dlc = "Man the Guns"
    }


#####################
##  LIGHT BATTERY  ##
#####################
    ship_light_battery_1 = {
		abbreviation = "saa"
		category = ship_light_battery
		gui_category = ship_light_battery_all
		sfx = sfx_ui_sd_module_turret
		
		add_stats = {
			lg_attack = 0.5
			build_cost_ic = 30	
		}
		multiply_stats = {
			naval_speed = -0.01
		}
		add_average_stats = {
			lg_armor_piercing = 3
		}
		dismantle_cost_ic = 2

		critical_parts = { damaged_light_guns }
	}

	ship_light_battery_2 = {
		abbreviation = "sab"
		category = ship_light_battery
		gui_category = ship_light_battery_all
		parent = ship_light_battery_1
		sfx = sfx_ui_sd_module_turret
		
		add_stats = {
			lg_attack = 1
			build_cost_ic = 40
			
		}
		multiply_stats = {
			naval_speed = -0.013
		}
		add_average_stats = {
			lg_armor_piercing = 4.5
		}
		dismantle_cost_ic = 4
		
		critical_parts = { damaged_light_guns }
	}

	ship_light_battery_3 = {
		abbreviation = "sac"
		category = ship_light_battery
		gui_category = ship_light_battery_all
		parent = ship_light_battery_2
		sfx = sfx_ui_sd_module_turret
		
		add_stats = {
			lg_attack = 1.5
			build_cost_ic = 50	
		}
		
		add_average_stats = {
			lg_armor_piercing = 6
		}
		multiply_stats = {
			naval_speed = -0.015
		}
		dismantle_cost_ic = 6
		
		critical_parts = { damaged_light_guns }
	}

	ship_light_battery_4 = {
		abbreviation = "sad"
		category = ship_light_battery
		gui_category = ship_light_battery_all
		parent = ship_light_battery_3
		sfx = sfx_ui_sd_module_turret
		
		add_stats = {
			lg_attack = 2
			build_cost_ic = 60
		}
		multiply_stats = {
			naval_speed = -0.018
		}
		add_average_stats = {
			lg_armor_piercing = 8
		}
		dismantle_cost_ic = 8
		
		critical_parts = { damaged_light_guns }
	}
	
	ship_light_battery_1_double = {
		abbreviation = "saad"
		category = ship_light_battery_double
		gui_category = ship_light_battery_all
		sfx = sfx_ui_sd_module_turret
		
		add_stats = {
			lg_attack = 1
			build_cost_ic = 45	
		}
		multiply_stats = {
			naval_speed = -0.013
		}
		add_average_stats = {
			lg_armor_piercing = 3
		}
		dismantle_cost_ic = 4

		critical_parts = { damaged_light_guns }
	}

	ship_light_battery_2_double = {
		abbreviation = "sabd"
		category = ship_light_battery_double
		gui_category = ship_light_battery_all
		parent = ship_light_battery_1_double
		sfx = sfx_ui_sd_module_turret
		
		add_stats = {
			lg_attack = 1.5
			build_cost_ic = 60
			
		}
		multiply_stats = {
			naval_speed = -0.015
		}
		add_average_stats = {
			lg_armor_piercing = 4.5
		}
		dismantle_cost_ic = 8
		
		critical_parts = { damaged_light_guns }
	}

	ship_light_battery_3_double = {
		abbreviation = "sacd"
		category = ship_light_battery_double
		gui_category = ship_light_battery_all
		parent = ship_light_battery_2_double
		sfx = sfx_ui_sd_module_turret
		
		add_stats = {
			lg_attack = 2.5
			build_cost_ic = 80
		}
		
		add_average_stats = {
			lg_armor_piercing = 6
		}
		multiply_stats = {
			naval_speed = -0.018
		}
		dismantle_cost_ic = 12
		critical_parts = { damaged_light_guns }
	}

	ship_light_battery_4_double = {
		abbreviation = "sadd"
		category = ship_light_battery_double
		gui_category = ship_light_battery_all
		parent = ship_light_battery_3_double
		sfx = sfx_ui_sd_module_turret
		
		add_stats = {
			lg_attack = 3.5
			build_cost_ic = 100
		}
		multiply_stats = {
			naval_speed = -0.02
		}
		add_average_stats = {
			lg_armor_piercing = 8
		}
		dismantle_cost_ic = 16

		critical_parts = { damaged_light_guns }
	}

	dp_light_battery_1 = {
		abbreviation = "sae"
		category = dp_light_battery
		gui_category = dp_light_battery_all
		sfx = sfx_ui_sd_module_turret
	
		add_stats = {
			lg_attack = 1
			anti_air_attack = 0.5
			build_cost_ic = 50
		}
		multiply_stats = {
			naval_speed = -0.013
		}
		
		add_average_stats = {
			lg_armor_piercing = 2.5
		}
		dismantle_cost_ic = 10
		
		critical_parts = { damaged_light_guns }
	}

	dp_light_battery_2 = {
		abbreviation = "saf"
		category = dp_light_battery
		gui_category = dp_light_battery_all
		parent = dp_light_battery_1
		sfx = sfx_ui_sd_module_turret
	
		add_stats = {
			lg_attack = 1.5
			anti_air_attack = 0.75
			build_cost_ic = 85
		}
		multiply_stats = {
			naval_speed = -0.015
		}
		
		add_average_stats = {
			lg_armor_piercing = 4
		}
		dismantle_cost_ic = 20

		critical_parts = { damaged_light_guns }
	}

	dp_light_battery_3 = {
		abbreviation = "sag"
		category = dp_light_battery
		gui_category = dp_light_battery_all
		parent = dp_light_battery_2
		sfx = sfx_ui_sd_module_turret
	
		add_stats = {
			lg_attack = 2.5
			anti_air_attack = 1
			build_cost_ic = 100
		}
		multiply_stats = {
			naval_speed = -0.018
		}
		
		add_average_stats = {
			lg_armor_piercing = 5
		}
		dismantle_cost_ic = 30

		critical_parts = { damaged_light_guns }
	}

	dp_light_battery_4 = {
		abbreviation = "sah"
		category = dp_light_battery
		gui_category = dp_light_battery_all
		parent = dp_light_battery_3
		sfx = sfx_ui_sd_module_turret
	
		add_stats = {
			lg_attack = 3.5
			anti_air_attack = 1.25
			build_cost_ic = 130
		}
		multiply_stats = {
			naval_speed = -0.022
		}
		
		add_average_stats = {
			lg_armor_piercing = 7
		}
		dismantle_cost_ic = 40

		critical_parts = { damaged_light_guns }
	}

	dp_light_battery_5 = {
		category = dp_light_battery
		gui_category = dp_light_battery_all
		parent = dp_light_battery_4
		sfx = sfx_ui_sd_module_turret
		
		add_stats = {
			lg_attack = 5
			anti_air_attack = 1.75
			naval_light_gun_hit_chance_factor = 0.01
			build_cost_ic = 200
		}
		multiply_stats = {
			naval_speed = -0.025
		}
		add_average_stats = {
			lg_armor_piercing = 10
		}
		dismantle_cost_ic = 28
		
		critical_parts = { damaged_light_guns }
	}
	
	dp_light_battery_1_single = {
		category = dp_light_battery_single
		gui_category = dp_light_battery_all
		sfx = sfx_ui_sd_module_turret
	
		add_stats = {
			lg_attack = 0.5
			anti_air_attack = 0.25
			build_cost_ic = 40
		}
		multiply_stats = {
			naval_speed = -0.01
		}
		
		add_average_stats = {
			lg_armor_piercing = 2.5
		}
		dismantle_cost_ic = 5

		critical_parts = { damaged_light_guns }
	}

	dp_light_battery_2_single = {
		category = dp_light_battery_single
		gui_category = dp_light_battery_all
		parent = dp_light_battery_1_single
		sfx = sfx_ui_sd_module_turret
	
		add_stats = {
			lg_attack = 1
			anti_air_attack = 0.5
			build_cost_ic = 65
		}
		multiply_stats = {
			naval_speed = -0.013
		}
		
		add_average_stats = {
			lg_armor_piercing = 4
		}
		dismantle_cost_ic = 10

		critical_parts = { damaged_light_guns }
	}

	dp_light_battery_3_single = {
		category = dp_light_battery_single
		gui_category = dp_light_battery_all
		parent = dp_light_battery_2_single
		sfx = sfx_ui_sd_module_turret
	
		add_stats = {
			lg_attack = 1.5
			anti_air_attack = 0.75
			build_cost_ic = 80
		}
		multiply_stats = {
			naval_speed = -0.015
		}
		
		add_average_stats = {
			lg_armor_piercing = 5
		}
		dismantle_cost_ic = 15

		critical_parts = { damaged_light_guns }
	}

	dp_light_battery_4_single = {
		category = dp_light_battery_single
		gui_category = dp_light_battery_all
		parent = dp_light_battery_3_single
		sfx = sfx_ui_sd_module_turret
	
		add_stats = {
			lg_attack = 2
			anti_air_attack = 1
			build_cost_ic = 110
		}
		multiply_stats = {
			naval_speed = -0.018
		}
		
		add_average_stats = {
			lg_armor_piercing = 7
		}
		dismantle_cost_ic = 20

		critical_parts = { damaged_light_guns }
	}

	dp_light_battery_5_single = {
		category = dp_light_battery_single
		gui_category = dp_light_battery_all
		parent = dp_light_battery_4_single
		sfx = sfx_ui_sd_module_turret
		
		add_stats = {
			lg_attack = 3.5
			anti_air_attack = 1.5
			naval_light_gun_hit_chance_factor = 0.01
			build_cost_ic = 160
		}
		multiply_stats = {
			naval_speed = -0.02
		}
		add_average_stats = {
			lg_armor_piercing = 10
		}
		dismantle_cost_ic = 20
		
		critical_parts = { damaged_light_guns }
	}


######################
##  MEDIUM BATTERY  ##
######################
    ship_medium_battery_1 = {
		abbreviation = "san"
		category = ship_medium_battery
		gui_category = ship_medium_battery_multi
		sfx = sfx_ui_sd_module_turret
		add_stats = {
			hg_attack = 1
			lg_attack = 3
			build_cost_ic = 250
			surface_visibility = 0.4
			max_strength = 19.5
			armor_value = 0.2
		}
		multiply_stats = {
			build_cost_ic = 0.05
			naval_speed = -0.03
			naval_range = 0.05
		}
		add_average_stats = {
			hg_armor_piercing = 10
			lg_armor_piercing = 9
		}

		dismantle_cost_ic = 180
		critical_parts = { damaged_light_guns }
	}
	ship_medium_battery_2 = {
		abbreviation = "sao"
		category = ship_medium_battery
		gui_category = ship_medium_battery_multi
		parent = ship_medium_battery_1
		sfx = sfx_ui_sd_module_turret

		add_stats = {
			hg_attack = 1.3
			lg_attack = 4.5
			build_cost_ic = 350
			surface_visibility = 0.5
			max_strength = 23.5
			armor_value = 0.2
		}
		multiply_stats = {
			build_cost_ic = 0.055
			naval_speed = -0.04
			naval_range = 0.06
		}
		add_average_stats = {
			hg_armor_piercing = 15
			lg_armor_piercing = 11
		}
		
		dismantle_cost_ic = 210
		critical_parts = { damaged_light_guns }
	}
	ship_medium_battery_3 = {
		abbreviation = "sap"
		category = ship_medium_battery
		gui_category = ship_medium_battery_multi
		parent = ship_medium_battery_2
		sfx = sfx_ui_sd_module_turret

		add_stats = {
			hg_attack = 1.8
			lg_attack = 6.5
			build_cost_ic = 450
			surface_visibility = 0.6
			max_strength = 27.5
			armor_value = 0.2
		}
		multiply_stats = {
			build_cost_ic = 0.06
			naval_speed = -0.05
			naval_range = 0.07
		}
		add_average_stats = {
			hg_armor_piercing = 20
			lg_armor_piercing = 13
		}
		
		dismantle_cost_ic = 240
		critical_parts = { damaged_light_guns }
	}
	ship_medium_battery_4 = {
		abbreviation = "saq"
		category = ship_medium_battery
		gui_category = ship_medium_battery_multi
		parent = ship_medium_battery_3
		sfx = sfx_ui_sd_module_turret

		add_stats = {
			hg_attack = 2.3
			lg_attack = 8.5
			build_cost_ic = 550
			surface_visibility = 0.7
			max_strength = 31
			armor_value = 0.2
		}
		multiply_stats = {
			build_cost_ic = 0.065
			naval_speed = -0.06
			naval_range = 0.08
		}
		add_average_stats = {
			hg_armor_piercing = 25
			lg_armor_piercing = 15
		}

		dismantle_cost_ic = 270
		critical_parts = { damaged_light_guns }
	}
	
	ship_medium_battery_1_double = {
		abbreviation = "sand"
		category = ship_medium_battery_double
		gui_category = ship_medium_battery_multi
		sfx = sfx_ui_sd_module_turret
		add_stats = {
			hg_attack = 0.7
			lg_attack = 2
			build_cost_ic = 200
			surface_visibility = 0.3
			max_strength = 15.5
			armor_value = 0.15
		}
		multiply_stats = {
			build_cost_ic = 0.03
			naval_speed = -0.025
			naval_range = 0.05
		}
		add_average_stats = {
			hg_armor_piercing = 10
			lg_armor_piercing = 9
		}

		dismantle_cost_ic = 135
		critical_parts = { damaged_light_guns }
	}
	ship_medium_battery_2_double = {
		abbreviation = "saod"
		category = ship_medium_battery_double
		gui_category = ship_medium_battery_multi
		parent = ship_medium_battery_1_double
		sfx = sfx_ui_sd_module_turret

		add_stats = {
			hg_attack = 1
			lg_attack = 3.5
			build_cost_ic = 250
			surface_visibility = 0.4
			max_strength = 19
			armor_value = 0.15
		}
		multiply_stats = {
			build_cost_ic = 0.04
			naval_speed = -0.035
			naval_range = 0.06
		}
		add_average_stats = {
			hg_armor_piercing = 15
			lg_armor_piercing = 11
		}

		dismantle_cost_ic = 165
		critical_parts = { damaged_light_guns }
	}
	ship_medium_battery_3_double = {
		abbreviation = "sapd"
		category = ship_medium_battery_double
		gui_category = ship_medium_battery_multi
		parent = ship_medium_battery_2_double
		sfx = sfx_ui_sd_module_turret

		add_stats = {
			hg_attack = 1.3
			lg_attack = 4
			build_cost_ic = 350
			surface_visibility = 0.5
			max_strength = 22
			armor_value = 0.15
		}
		multiply_stats = {
			build_cost_ic = 0.05
			naval_speed = -0.045
			naval_range = 0.07
		}
		add_average_stats = {
			hg_armor_piercing = 20
			lg_armor_piercing = 13
		}

		dismantle_cost_ic = 195
		critical_parts = { damaged_light_guns }
	}
	ship_medium_battery_4_double = {
		abbreviation = "saqd"
		category = ship_medium_battery_double
		gui_category = ship_medium_battery_multi
		parent = ship_medium_battery_3_double
		sfx = sfx_ui_sd_module_turret

		add_stats = {
			hg_attack = 1.8
			lg_attack = 5.5
			build_cost_ic = 450
			surface_visibility = 0.6
			max_strength = 25
			armor_value = 0.15
		}
		multiply_stats = {
			build_cost_ic = 0.06
			naval_speed = -0.055
			naval_range = 0.08
		}
		add_average_stats = {
			hg_armor_piercing = 25
			lg_armor_piercing = 15
		}

		dismantle_cost_ic = 225
		critical_parts = { damaged_light_guns }
	}

	# single medium battery
	ship_medium_battery_1_single = {
		category = ship_medium_battery_single
		gui_category = ship_light_medium_battery_single
		sfx = sfx_ui_sd_module_turret
		add_stats = {
			hg_attack = 0.5
			lg_attack = 1.5
			build_cost_ic = 200
			surface_visibility = 0.3
			max_strength = 12
			armor_value = 0.1
		}
		multiply_stats = {
			build_cost_ic = 0.03
			naval_speed = -0.025
			naval_range = 0.04
		}
		add_average_stats = {
			hg_armor_piercing = 10
			lg_armor_piercing = 9
		}

		dismantle_cost_ic = 90
		critical_parts = { damaged_light_guns }
	}
	ship_medium_battery_2_single = {
		category = ship_medium_battery_single
		gui_category = ship_light_medium_battery_single
		parent = ship_medium_battery_1_single
		sfx = sfx_ui_sd_module_turret

		add_stats = {
			hg_attack = 0.8
			lg_attack = 2.5
			build_cost_ic = 300
			surface_visibility = 0.4
			max_strength = 14
			armor_value = 0.1
		}
		multiply_stats = {
			build_cost_ic = 0.04
			naval_speed = -0.035
			naval_range = 0.05
		}
		add_average_stats = {
			hg_armor_piercing = 15
			lg_armor_piercing = 11
		}

		dismantle_cost_ic = 120
		critical_parts = { damaged_light_guns }
	}
	ship_medium_battery_3_single = {
		category = ship_medium_battery_single
		gui_category = ship_light_medium_battery_single
		parent = ship_medium_battery_2_single
		sfx = sfx_ui_sd_module_turret

		add_stats = {
			hg_attack = 1.1
			lg_attack = 3.5
			build_cost_ic = 400
			surface_visibility = 0.5
			max_strength = 16.5
			armor_value = 0.1
		}
		multiply_stats = {
			build_cost_ic = 0.05
			naval_speed = -0.045
			naval_range = 0.06
		}
		add_average_stats = {
			hg_armor_piercing = 20
			lg_armor_piercing = 13
		}

		dismantle_cost_ic = 150
		critical_parts = { damaged_light_guns }
	}
	ship_medium_battery_4_single = {
		category = ship_medium_battery_single
		gui_category = ship_light_medium_battery_single
		parent = ship_medium_battery_3_single
		sfx = sfx_ui_sd_module_turret

		add_stats = {
			hg_attack = 1.5
			lg_attack = 4.5
			build_cost_ic = 500
			surface_visibility = 0.6
			max_strength = 18.5
			armor_value = 0.1
		}
		multiply_stats = {
			build_cost_ic = 0.06
			naval_speed = -0.055
			naval_range = 0.07
		}
		add_average_stats = {
			hg_armor_piercing = 25
			lg_armor_piercing = 15
		}

		dismantle_cost_ic = 180
		critical_parts = { damaged_light_guns }
	}

	# double medium heavy battery
	ship_medium_heavy_battery_1_double = {
		category = ship_medium_heavy_battery_double
		gui_category = ship_medium_heavy_battery
		add_equipment_type = capital_ship
		sfx = sfx_ui_sd_module_turret

		add_stats = {
			hg_attack = 4
			lg_attack = 2
			build_cost_ic = 400
			surface_visibility = 0.8
			max_strength = 18
			armor_value = 0.2
		}
		multiply_stats = {
			build_cost_ic = 0.08
			naval_speed = -0.015
			naval_range = 0.06
		}
		add_average_stats = {
			hg_armor_piercing = 30
			lg_armor_piercing = 12
		}
		

		forbid_module_categories = {
		    ship_depth_charge
			ship_mine_layer
		}

		dismantle_cost_ic = 225
		critical_parts = { damaged_heavy_guns }
	}
	ship_medium_heavy_battery_2_double = {
		category = ship_medium_heavy_battery_double
		gui_category = ship_medium_heavy_battery
		parent = ship_medium_heavy_battery_1_double
		add_equipment_type = capital_ship
		sfx = sfx_ui_sd_module_turret

		add_stats = {
			hg_attack = 5
			lg_attack = 3.5
			build_cost_ic = 500
			surface_visibility = 0.9
			max_strength = 22
			armor_value = 0.2
		}
		multiply_stats = {
			build_cost_ic = 0.1
			naval_speed = -0.02
			naval_range = 0.07
		}
		add_average_stats = {
			hg_armor_piercing = 32
			lg_armor_piercing = 15
		}
		

		forbid_module_categories = {
		    ship_depth_charge
			ship_mine_layer
		}

		dismantle_cost_ic = 260
		critical_parts = { damaged_heavy_guns }
	}

	# triple medium heavy battery
	ship_medium_heavy_battery_1 = {
		category = ship_medium_heavy_battery_triple
		gui_category = ship_medium_heavy_battery
		add_equipment_type = capital_ship
		sfx = sfx_ui_sd_module_turret

		add_stats = {
			hg_attack = 5.5
			lg_attack = 3
			build_cost_ic = 500
			surface_visibility = 0.9
			max_strength = 20
			armor_value = 0.3
		}
		multiply_stats = {
			build_cost_ic = 0.1
			naval_speed = -0.02
			naval_range = 0.07
		}
		add_average_stats = {
			hg_armor_piercing = 30
			lg_armor_piercing = 12
		}
		

		forbid_module_categories = {
		    ship_depth_charge
			ship_mine_layer
		}

		dismantle_cost_ic = 270
		critical_parts = { damaged_heavy_guns }
	}
	ship_medium_heavy_battery_2 = {
		category = ship_medium_heavy_battery_triple
		gui_category = ship_medium_heavy_battery
		parent = ship_medium_heavy_battery_1
		add_equipment_type = capital_ship
		sfx = sfx_ui_sd_module_turret

		add_stats = {
			hg_attack = 7
			lg_attack = 4.5
			build_cost_ic = 600
			surface_visibility = 1
			max_strength = 26
			armor_value = 0.3
		}
		multiply_stats = {
			build_cost_ic = 0.125
			naval_speed = -0.025
			naval_range = 0.08
		}
		add_average_stats = {
			hg_armor_piercing = 32
			lg_armor_piercing = 15
		}
		

		forbid_module_categories = {
		    ship_depth_charge
			ship_mine_layer
		}
		dismantle_cost_ic = 300

		critical_parts = { damaged_heavy_guns }
	}
	
	# triple light medium
	ship_light_medium_battery_1 = {
		abbreviation = "sar"
		category = ship_light_medium_battery
		gui_category = ship_light_medium_battery_multi

		sfx = sfx_ui_sd_module_turret

		add_stats = {	
			lg_attack = 4
			build_cost_ic = 150
			naval_light_gun_hit_chance_factor = 0.005
			max_strength = 14
			surface_visibility = 0.3
		}
		multiply_stats = {
			build_cost_ic = 0.03
			naval_speed = -0.02
		}
		add_average_stats = {
			lg_armor_piercing = 9
		}

		dismantle_cost_ic = 105
		critical_parts = { damaged_light_guns }
	}
	ship_light_medium_battery_2 = {
		abbreviation = "sas"
		category = ship_light_medium_battery
		gui_category = ship_light_medium_battery_multi
		parent = ship_light_medium_battery_1
		sfx = sfx_ui_sd_module_turret

		add_stats = {	
			lg_attack = 5.5
			build_cost_ic = 225
			naval_light_gun_hit_chance_factor = 0.006
			max_strength = 19
			reliability = -0.03
			surface_visibility = 0.4
		}
		multiply_stats = {
			build_cost_ic = 0.04
			naval_speed = -0.04
		}
		add_average_stats = {
			lg_armor_piercing = 11
		}

		dismantle_cost_ic = 120
		critical_parts = { damaged_light_guns }
	}
	ship_light_medium_battery_3 = {
		abbreviation = "sat"
		category = ship_light_medium_battery
		gui_category = ship_light_medium_battery_multi
		parent = ship_light_medium_battery_2
		sfx = sfx_ui_sd_module_turret
		
		add_stats = {
			lg_attack = 8
			build_cost_ic = 300
			naval_light_gun_hit_chance_factor = 0.007
			max_strength = 24.5
			reliability = -0.04
			surface_visibility = 0.5
		}
		multiply_stats = {
			build_cost_ic = 0.05
			naval_speed = -0.06
		}
		add_average_stats = {
			lg_armor_piercing = 13
		}

		dismantle_cost_ic = 135
		critical_parts = { damaged_light_guns }
	}
	ship_light_medium_battery_4 = {
		abbreviation = "sau"
		category = ship_light_medium_battery
		gui_category = ship_light_medium_battery_multi
		sfx = sfx_ui_sd_module_turret
		parent = ship_light_medium_battery_3
		add_stats = {
			lg_attack = 11
			build_cost_ic = 375
			naval_light_gun_hit_chance_factor = 0.008
			max_strength = 30
			reliability = -0.05
			surface_visibility = 0.6
		}
		multiply_stats = {
			build_cost_ic = 0.06
			naval_speed = -0.08
		}
		add_average_stats = {
			lg_armor_piercing = 15
		}

		dismantle_cost_ic = 150
		critical_parts = { damaged_light_guns }
	}
	
	# double light medium
	ship_light_medium_battery_1_double = {
		abbreviation = "sard"
		category = ship_light_medium_battery_double
		gui_category = ship_light_medium_battery_multi

		sfx = sfx_ui_sd_module_turret

		add_stats = {	
			lg_attack = 2.5
			build_cost_ic = 125
			naval_light_gun_hit_chance_factor = 0.005
			max_strength = 11
			surface_visibility = 0.2
		}
		multiply_stats = {
			build_cost_ic = 0.02
			naval_speed = -0.015
		}
		add_average_stats = {
			lg_armor_piercing = 9
		}

		dismantle_cost_ic = 75
		critical_parts = { damaged_light_guns }
	}
	ship_light_medium_battery_2_double = {
		abbreviation = "sasd"
		category = ship_light_medium_battery_double
		gui_category = ship_light_medium_battery_multi
		parent = ship_light_medium_battery_1_double
		sfx = sfx_ui_sd_module_turret

		add_stats = {	
			lg_attack = 4
			build_cost_ic = 200
			naval_light_gun_hit_chance_factor = 0.006
			max_strength = 15
			reliability = -0.02
			surface_visibility = 0.3
		}
		multiply_stats = {
			build_cost_ic = 0.03
			naval_speed = -0.035
		}
		add_average_stats = {
			lg_armor_piercing = 11
		}

		dismantle_cost_ic = 97.5
		critical_parts = { damaged_light_guns }
	}
	ship_light_medium_battery_3_double = {
		abbreviation = "satd"
		category = ship_light_medium_battery_double
		gui_category = ship_light_medium_battery_multi
		parent = ship_light_medium_battery_2_double
		sfx = sfx_ui_sd_module_turret
		
		add_stats = {
			lg_attack = 5
			build_cost_ic = 275
			naval_light_gun_hit_chance_factor = 0.007
			max_strength = 20
			reliability = -0.03
			surface_visibility = 0.4
		}
		multiply_stats = {
			build_cost_ic = 0.04
			naval_speed = -0.05
		}
		add_average_stats = {
			lg_armor_piercing = 13
		}

		dismantle_cost_ic = 112.5
		critical_parts = { damaged_light_guns }
	}
	ship_light_medium_battery_4_double = {
		abbreviation = "saud"
		category = ship_light_medium_battery_double
		gui_category = ship_light_medium_battery_multi
		sfx = sfx_ui_sd_module_turret
		parent = ship_light_medium_battery_3_double
		add_stats = {
			lg_attack = 7
			build_cost_ic = 350
			naval_light_gun_hit_chance_factor = 0.008
			max_strength = 24
			reliability = -0.04
			surface_visibility = 0.5
		}
		multiply_stats = {
			build_cost_ic = 0.05
			naval_speed = -0.065
		}
		add_average_stats = {
			lg_armor_piercing = 15
		}

		dismantle_cost_ic = 120
		critical_parts = { damaged_light_guns }
	}
	
	# single light medium
	ship_light_medium_battery_1_single = {
		abbreviation = "sars"
		category = ship_light_medium_battery_single
		gui_category = ship_light_medium_battery_single

		sfx = sfx_ui_sd_module_turret

		add_stats = {	
			lg_attack = 2
			build_cost_ic = 125
			max_strength = 8.5
			surface_visibility = 0.25
		}
		multiply_stats = {
			build_cost_ic = 0.02
			naval_speed = -0.015
		}
		add_average_stats = {
			lg_armor_piercing = 7
		}

		dismantle_cost_ic = 67.5
		critical_parts = { damaged_light_guns }
	}
	ship_light_medium_battery_2_single = {
		abbreviation = "sass"
		category = ship_light_medium_battery_single
		gui_category = ship_light_medium_battery_single
		parent = ship_light_medium_battery_1_single
		sfx = sfx_ui_sd_module_turret

		add_stats = {	
			lg_attack = 3
			build_cost_ic = 200
			max_strength = 11.5
			reliability = -0.01
			surface_visibility = 0.35
		}
		multiply_stats = {
			build_cost_ic = 0.03
			naval_speed = -0.035
		}
		add_average_stats = {
			lg_armor_piercing = 9
		}

		dismantle_cost_ic = 75
		critical_parts = { damaged_light_guns }
	}
	ship_light_medium_battery_3_single = {
		abbreviation = "sats"
		category = ship_light_medium_battery_single
		gui_category = ship_light_medium_battery_single
		parent = ship_light_medium_battery_2_single
		sfx = sfx_ui_sd_module_turret
		
		add_stats = {
			lg_attack = 4
			build_cost_ic = 275
			max_strength = 15
			reliability = -0.02
			surface_visibility = 0.45
		}
		multiply_stats = {
			build_cost_ic = 0.04
			naval_speed = -0.045
		}
		add_average_stats = {
			lg_armor_piercing = 11
		}

		dismantle_cost_ic = 82.5
		critical_parts = { damaged_light_guns }
	}
	ship_light_medium_battery_4_single = {
		abbreviation = "saus"
		category = ship_light_medium_battery_single
		gui_category = ship_light_medium_battery_single
		sfx = sfx_ui_sd_module_turret
		parent = ship_light_medium_battery_3_single
		add_stats = {
			lg_attack = 5.5
			build_cost_ic = 350
			max_strength = 18
			reliability = -0.03
			surface_visibility = 0.55
		}
		multiply_stats = {
			build_cost_ic = 0.05
			naval_speed = -0.055
		}
		add_average_stats = {
			lg_armor_piercing = 13
		}

		dismantle_cost_ic = 97.5
		critical_parts = { damaged_light_guns }
	}

	dp_ship_medium_1 = {
		abbreviation = "sdq"
		category = ship_light_medium_battery
		gui_category = ship_light_medium_battery_multi
		sfx = sfx_ui_sd_module_turret
		parent = ship_light_medium_battery_4
		add_stats = {
			lg_attack = 9.5
			anti_air_attack = 2
			build_cost_ic = 350
			naval_light_gun_hit_chance_factor = 0.007
			max_strength = 28
			reliability = -0.045
			surface_visibility = 0.6
		}

		multiply_stats = {
			build_cost_ic = 0.055
			naval_speed = -0.065
		}
		
		add_average_stats = {
			lg_armor_piercing = 14
		}
		
		dismantle_cost_ic = 120
		critical_parts = { damaged_light_guns }
	}


#####################
##  HEAVY BATTERY  ##
#####################
    # double mounted
	ship_heavy_battery_small_1 = {
		abbreviation = "sai2"
		category = ship_heavy_battery
		sfx = sfx_ui_sd_module_turret
		add_equipment_type = capital_ship
		
		add_stats = {
			surface_visibility = 0.4
			hg_attack = 4
			max_strength = 16
			build_cost_ic = 350
		}
		multiply_stats = {
			build_cost_ic = 0.01
			naval_speed = -0.015
		}
		add_average_stats = {
			hg_armor_piercing = 30
		}
		
		dismantle_cost_ic = 140
		critical_parts = { damaged_heavy_guns }
		forbid_module_categories = {
		    ship_depth_charge
			ship_mine_layer
		}
	}

	ship_heavy_battery_1 = {
		abbreviation = "sai"
		parent = ship_heavy_battery_small_1
		category = ship_heavy_battery
		sfx = sfx_ui_sd_module_turret
		add_equipment_type = capital_ship
		
		add_stats = {
			surface_visibility = 0.5
			hg_attack = 5
			max_strength = 20
			build_cost_ic = 415
		}
		multiply_stats = {
			build_cost_ic = 0.015
			naval_speed = -0.015
		}
		add_average_stats = {
			hg_armor_piercing = 32
		}
		
		dismantle_cost_ic = 166
		critical_parts = { damaged_heavy_guns }
		forbid_module_categories = {
		    ship_depth_charge
			ship_mine_layer
		}
	}
	
	ship_heavy_battery_big_1 = {
		abbreviation = "sai1"
		parent = ship_heavy_battery_1
		category = ship_heavy_battery
		sfx = sfx_ui_sd_module_turret
		add_equipment_type = capital_ship
		
		add_stats = {
			surface_visibility = 0.6
			hg_attack = 7
			max_strength = 28
			build_cost_ic = 650
		}
		multiply_stats = {
			build_cost_ic = 0.02
			naval_speed = -0.02
		}
		add_average_stats = {
			hg_armor_piercing = 34
		}

		dismantle_cost_ic = 260
		critical_parts = { damaged_heavy_guns }
		forbid_module_categories = {
		    ship_depth_charge
			ship_mine_layer
		}
	}

	ship_heavy_battery_2 = {
		abbreviation = "saj"
		category = ship_heavy_battery
		parent = ship_heavy_battery_big_1
		sfx = sfx_ui_sd_module_turret
		add_equipment_type = capital_ship
		
		add_stats = {
			surface_visibility = 0.7
			hg_attack = 8
			max_strength = 32
			reliability = -0.01
			build_cost_ic = 750
		}
		multiply_stats = {
			build_cost_ic = 0.025
			naval_speed = -0.03
		}
		add_average_stats = {
			hg_armor_piercing = 37
		}
		
		dismantle_cost_ic = 300
		critical_parts = { damaged_heavy_guns }
		forbid_module_categories = {
		    ship_depth_charge
			ship_mine_layer
		}
	}

	ship_heavy_battery_3 = {
		abbreviation = "sak"
		category = ship_heavy_battery
		parent = ship_heavy_battery_2
		sfx = sfx_ui_sd_module_turret
		add_equipment_type = capital_ship
		
		add_stats = {
			surface_visibility = 0.8
			hg_attack = 9
			max_strength = 40
			reliability = -0.03
			build_cost_ic = 800
		}
		multiply_stats = {
			build_cost_ic = 0.035
			naval_speed = -0.04
		}
		add_average_stats = {
			hg_armor_piercing = 43
		}
		
		dismantle_cost_ic = 320
		critical_parts = { damaged_heavy_guns }
		forbid_module_categories = {
		    ship_depth_charge
			ship_mine_layer
		}
	}

	ship_heavy_battery_4 = {
		abbreviation = "sal"
		category = ship_heavy_battery
		parent = ship_heavy_battery_3
		sfx = sfx_ui_sd_module_turret
		add_equipment_type = capital_ship
		
		add_stats = {
			surface_visibility = 0.9
			hg_attack = 12
			max_strength = 52
			reliability = -0.05
			build_cost_ic = 850
		}
		multiply_stats = {
			build_cost_ic = 0.045
			naval_speed = -0.05
		}
		add_average_stats = {
			hg_armor_piercing = 48
		}
		
		dismantle_cost_ic = 340
		critical_parts = { damaged_heavy_guns }
		forbid_module_categories = {
		    ship_depth_charge
			ship_mine_layer
		}
	}

	ship_super_heavy_battery_1 = {
		abbreviation = "sam"
		category = ship_super_heavy_battery
		parent = ship_heavy_battery_4
		gui_category = ship_heavy_battery
		sfx = sfx_ui_sd_module_turret
		add_equipment_type = capital_ship
		xp_cost = 5
		
		add_stats = {
			surface_visibility = 1
			hg_attack = 15
			max_strength = 52
			build_cost_ic = 1250
			reliability = -0.06
		}
		
		multiply_stats = {
			build_cost_ic = 0.05
			naval_speed = -0.08
		}
		add_average_stats = {
			hg_armor_piercing = 48
		}
		dismantle_cost_ic = 500
		critical_parts = { damaged_heavy_guns }
	}
	
	ship_super_heavy_battery_big_1 = {
		abbreviation = "sam1"
		parent = ship_super_heavy_battery_1
		category = ship_super_heavy_battery
		gui_category = ship_heavy_battery
		sfx = sfx_ui_sd_module_turret
		add_equipment_type = capital_ship
		xp_cost = 6
		
		add_stats = {
			surface_visibility = 1.2
			reliability = -0.1
			hg_attack = 21
			max_strength = 70
			build_cost_ic = 1750
		}
		multiply_stats = {
			build_cost_ic = 0.06
			naval_speed = -0.1
		}
		add_average_stats = {
			hg_armor_piercing = 52
		}
		dismantle_cost_ic = 700
		critical_parts = { damaged_heavy_guns }
	}

	# triple mounted
	ship_heavy_battery_small_1_triple = {
		abbreviation = "sait2"
		category = ship_heavy_battery_triple
		sfx = sfx_ui_sd_module_turret
		add_equipment_type = capital_ship
		
		add_stats = {
			surface_visibility = 0.5
			hg_attack = 5.5
			max_strength = 18
			build_cost_ic = 400
		}
		multiply_stats = {
			build_cost_ic = 0.015
			naval_speed = -0.015
		}
		add_average_stats = {
			hg_armor_piercing = 30
		}
		
		dismantle_cost_ic = 160
		critical_parts = { damaged_heavy_guns }
		forbid_module_categories = {
		    ship_depth_charge
			ship_mine_layer
		}
	}

	ship_heavy_battery_1_triple = {
		abbreviation = "sait"
		parent = ship_heavy_battery_small_1_triple
		category = ship_heavy_battery_triple
		sfx = sfx_ui_sd_module_turret
		add_equipment_type = capital_ship
		
		add_stats = {
			surface_visibility = 0.6
			hg_attack = 7
			max_strength = 24
			build_cost_ic = 475
		}
		multiply_stats = {
			build_cost_ic = 0.02
			naval_speed = -0.015
		}
		add_average_stats = {
			hg_armor_piercing = 32
		}
		
		dismantle_cost_ic = 190
		critical_parts = { damaged_heavy_guns }
		forbid_module_categories = {
		    ship_depth_charge
			ship_mine_layer
		}
	}
	
	ship_heavy_battery_big_1_triple = {
		abbreviation = "sait1"
		parent = ship_heavy_battery_1_triple
		category = ship_heavy_battery_triple
		sfx = sfx_ui_sd_module_turret
		add_equipment_type = capital_ship
		
		add_stats = {
			surface_visibility = 0.7
			hg_attack = 9
			max_strength = 34
			build_cost_ic = 700
		}
		multiply_stats = {
			build_cost_ic = 0.025
			naval_speed = -0.03
		}
		add_average_stats = {
			hg_armor_piercing = 34
		}
		
		dismantle_cost_ic = 280
		critical_parts = { damaged_heavy_guns }
		forbid_module_categories = {
		    ship_depth_charge
			ship_mine_layer
		}
	}

	ship_heavy_battery_2_triple = {
		abbreviation = "sajt"
		category = ship_heavy_battery_triple
		parent = ship_heavy_battery_big_1_triple
		sfx = sfx_ui_sd_module_turret
		add_equipment_type = capital_ship
		
		add_stats = {
			surface_visibility = 0.8
			hg_attack = 12
			max_strength = 40
			reliability = -0.03
			build_cost_ic = 875
		}
		multiply_stats = {
			build_cost_ic = 0.035
			naval_speed = -0.05
		}
		add_average_stats = {
			hg_armor_piercing = 37
		}

		dismantle_cost_ic = 350
		critical_parts = { damaged_heavy_guns }
		forbid_module_categories = {
		    ship_depth_charge
			ship_mine_layer
		}
	}

	ship_heavy_battery_3_triple = {
		abbreviation = "sakt"
		category = ship_heavy_battery_triple
		parent = ship_heavy_battery_2_triple
		sfx = sfx_ui_sd_module_turret
		add_equipment_type = capital_ship
		
		add_stats = {
			surface_visibility = 0.9
			hg_attack = 13
			max_strength = 50
			reliability = -0.05
			build_cost_ic = 950
		}
		multiply_stats = {
			build_cost_ic = 0.042
			naval_speed = -0.055
		}
		add_average_stats = {
			hg_armor_piercing = 43
		}
		
		dismantle_cost_ic = 380
		critical_parts = { damaged_heavy_guns }
		forbid_module_categories = {
		    ship_depth_charge
			ship_mine_layer
		}
	}

	ship_heavy_battery_4_triple = {
		abbreviation = "salt"
		category = ship_heavy_battery_triple
		parent = ship_heavy_battery_3_triple
		sfx = sfx_ui_sd_module_turret
		add_equipment_type = capital_ship
		
		add_stats = {
			surface_visibility = 1
			hg_attack = 16
			max_strength = 64
			reliability = -0.07
			build_cost_ic = 1050	
		}
		multiply_stats = {
			build_cost_ic = 0.05
			naval_speed = -0.06
		}
		add_average_stats = {
			hg_armor_piercing = 48
		}
		
		dismantle_cost_ic = 420
		critical_parts = { damaged_heavy_guns }
		forbid_module_categories = {
		    ship_depth_charge
			ship_mine_layer
		}
	}

	ship_super_heavy_battery_1_triple = {
		abbreviation = "samt"
		parent = ship_heavy_battery_4_triple
		category = ship_super_heavy_battery_triple
		gui_category = ship_heavy_battery_triple
		sfx = sfx_ui_sd_module_turret
		add_equipment_type = capital_ship
		xp_cost = 5
		
		add_stats = {
			surface_visibility = 1.1
			hg_attack = 20
			max_strength = 64
			build_cost_ic = 1450
			reliability = -0.09
		}
		
		multiply_stats = {
			build_cost_ic = 0.055
			naval_speed = -0.09
		}
		add_average_stats = {
			hg_armor_piercing = 48
		}
		
		dismantle_cost_ic = 580
		critical_parts = { damaged_heavy_guns }
	}
	
	ship_super_heavy_battery_big_1_triple = {
		abbreviation = "sam1t"
		parent = ship_super_heavy_battery_1_triple
		category = ship_super_heavy_battery_triple
		gui_category = ship_heavy_battery_triple
		sfx = sfx_ui_sd_module_turret
		add_equipment_type = capital_ship
		xp_cost = 6
		
		add_stats = {
			surface_visibility = 1.3
			reliability = -0.15
			hg_attack = 25
			max_strength = 90
			build_cost_ic = 1950
		}
		multiply_stats = {
			build_cost_ic = 0.065
			naval_speed = -0.13
		}
		add_average_stats = {
			hg_armor_piercing = 52
		}
		dismantle_cost_ic = 780
		critical_parts = { damaged_heavy_guns }
	}

	# quadruple mounted
	ship_heavy_battery_small_1_quad = {
		abbreviation = "sai2q"
		category = ship_heavy_battery_quad
		sfx = sfx_ui_sd_module_turret
		add_equipment_type = capital_ship
		
		add_stats = {
			surface_visibility = 0.6
			hg_attack = 7.5
			max_strength = 30
			build_cost_ic = 750
			reliability = -0.05
			naval_heavy_gun_hit_chance_factor = -0.01
		}
		multiply_stats = {
			build_cost_ic = 0.02
			naval_speed = -0.02
		}
		add_average_stats = {
			hg_armor_piercing = 30
		}
		
		dismantle_cost_ic = 300
		critical_parts = { damaged_heavy_guns }
		forbid_module_categories = {
		    ship_depth_charge
			ship_mine_layer
		}
	}

	ship_heavy_battery_1_quad = {
		abbreviation = "saiq"
		parent = ship_heavy_battery_small_1_quad
		category = ship_heavy_battery_quad
		sfx = sfx_ui_sd_module_turret
		add_equipment_type = capital_ship
		
		add_stats = {
			surface_visibility = 0.7
			hg_attack = 10
			max_strength = 37
			build_cost_ic = 900
			reliability = -0.05
			naval_heavy_gun_hit_chance_factor = -0.01
		}
		multiply_stats = {
			build_cost_ic = 0.025
			naval_speed = -0.02
		}
		add_average_stats = {
			hg_armor_piercing = 32
		}

		dismantle_cost_ic = 360
		critical_parts = { damaged_heavy_guns }
		forbid_module_categories = {
		    ship_depth_charge
			ship_mine_layer
		}
	}
	
	ship_heavy_battery_big_1_quad = {
		abbreviation = "sai1q"
		parent = ship_heavy_battery_1_quad
		category = ship_heavy_battery_quad
		sfx = sfx_ui_sd_module_turret
		add_equipment_type = capital_ship
		
		add_stats = {
			surface_visibility = 0.8
			hg_attack = 13
			max_strength = 52
			build_cost_ic = 1000
			reliability = -0.08
			naval_heavy_gun_hit_chance_factor = -0.01
		}
		multiply_stats = {
			build_cost_ic = 0.03
			naval_speed = -0.04
		}
		add_average_stats = {
			hg_armor_piercing = 34
		}
		
		dismantle_cost_ic = 400
		critical_parts = { damaged_heavy_guns }
		forbid_module_categories = {
		    ship_depth_charge
			ship_mine_layer
		}
	}

	ship_heavy_battery_2_quad = {
		abbreviation = "sajq"
		category = ship_heavy_battery_quad
		parent = ship_heavy_battery_big_1_quad
		sfx = sfx_ui_sd_module_turret
		add_equipment_type = capital_ship
		
		add_stats = {
			surface_visibility = 0.9
			hg_attack = 16
			max_strength = 60
			build_cost_ic = 1150
			reliability = -0.12
			naval_heavy_gun_hit_chance_factor = -0.01
		}
		multiply_stats = {
			build_cost_ic = 0.04
			naval_speed = -0.055
		}
		add_average_stats = {
			hg_armor_piercing = 37
		}
		
		dismantle_cost_ic = 520
		critical_parts = { damaged_heavy_guns }
		forbid_module_categories = {
		    ship_depth_charge
			ship_mine_layer
		}
	}

	ship_heavy_battery_3_quad = {
		abbreviation = "sakq"
		category = ship_heavy_battery_quad
		parent = ship_heavy_battery_2_quad
		sfx = sfx_ui_sd_module_turret
		add_equipment_type = capital_ship
		
		add_stats = {
			surface_visibility = 1
			hg_attack = 18
			max_strength = 74
			build_cost_ic = 1300
			reliability = -0.08
			naval_heavy_gun_hit_chance_factor = -0.01
		}
		multiply_stats = {
			build_cost_ic = 0.047
			naval_speed = -0.06
		}
		add_average_stats = {
			hg_armor_piercing = 43
		}
	
		dismantle_cost_ic = 560
		critical_parts = { damaged_heavy_guns }
		forbid_module_categories = {
		    ship_depth_charge
			ship_mine_layer
		}
	}

	ship_heavy_battery_4_quad = {
		abbreviation = "salq"
		category = ship_heavy_battery_quad
		parent = ship_heavy_battery_3_quad
		sfx = sfx_ui_sd_module_turret
		add_equipment_type = capital_ship
		
		add_stats = {
			surface_visibility = 1.1
			hg_attack = 22
			max_strength = 96
			build_cost_ic = 1400
			reliability = -0.08
			naval_heavy_gun_hit_chance_factor = -0.01
		}
		multiply_stats = {
			build_cost_ic = 0.053
			naval_speed = -0.07
		}
		add_average_stats = {
			hg_armor_piercing = 48
		}

		dismantle_cost_ic = 620
		critical_parts = { damaged_heavy_guns }
		forbid_module_categories = {
		    ship_depth_charge
			ship_mine_layer
		}
	}

	ship_super_heavy_battery_1_quad = {
		abbreviation = "samq"
		category = ship_super_heavy_battery_quad
		parent = ship_heavy_battery_4_quad
		gui_category = ship_heavy_battery_quad
		sfx = sfx_ui_sd_module_turret
		add_equipment_type = capital_ship
		xp_cost = 8
		
		add_stats = {
			surface_visibility = 1.2
			hg_attack = 27
			max_strength = 96
			build_cost_ic = 1600
			reliability = -0.19
			naval_heavy_gun_hit_chance_factor = -0.015
		}
		
		multiply_stats = {
			build_cost_ic = 0.06
			naval_speed = -0.13
		}
		add_average_stats = {
			hg_armor_piercing = 48
		}
		
		dismantle_cost_ic = 700
		critical_parts = { damaged_heavy_guns }
	}
	
	ship_super_heavy_battery_big_1_quad = {
		abbreviation = "sam1q"
		parent = ship_super_heavy_battery_1_quad
		category = ship_super_heavy_battery_quad
		gui_category = ship_heavy_battery_quad
		sfx = sfx_ui_sd_module_turret
		add_equipment_type = capital_ship
		xp_cost = 10
		
		add_stats = {
			surface_visibility = 1.5
			hg_attack = 33.5
			max_strength = 130
			build_cost_ic = 2100
			reliability = -0.23
			naval_heavy_gun_hit_chance_factor = -0.02
		}
		multiply_stats = {
			build_cost_ic = 0.07
			naval_speed = -0.17
		}
		add_average_stats = {
			hg_armor_piercing = 52
		}
		
		dismantle_cost_ic = 900
		critical_parts = { damaged_heavy_guns }
	}

	ship_super_heavy_battery_2 = {
		category = ship_super_heavy_battery
		gui_category = ship_heavy_battery
		parent = ship_super_heavy_battery_big_1
		sfx = sfx_ui_sd_module_turret
		add_equipment_type = capital_ship
		xp_cost = 7
		
		add_stats = {
			surface_visibility = 1
			hg_attack = 18
			max_strength = 70
			build_cost_ic = 1650
			reliability = -0.08
		}
		multiply_stats = {
			build_cost_ic = 0.055
			naval_speed = -0.075
		}
		add_average_stats = {
			hg_armor_piercing = 54
		}

		dismantle_cost_ic = 720
		critical_parts = { damaged_heavy_guns }
	}
	ship_super_heavy_battery_2_triple = {
		category = ship_super_heavy_battery_triple
		gui_category = ship_heavy_battery_triple
		parent = ship_super_heavy_battery_big_1_triple
		sfx = sfx_ui_sd_module_turret
		add_equipment_type = capital_ship
		xp_cost = 9
		
		add_stats = {
			surface_visibility = 1.1
			hg_attack = 24
			max_strength = 90
			build_cost_ic = 1900
			reliability = -0.12
		}
		multiply_stats = {
			build_cost_ic = 0.06
			naval_speed = -0.12
		}
		add_average_stats = {
			hg_armor_piercing = 54
		}
	
		dismantle_cost_ic = 840
		critical_parts = { damaged_heavy_guns }
	}
	ship_super_heavy_battery_2_quad = {
		category = ship_super_heavy_battery_quad
		gui_category = ship_heavy_battery_quad
		parent = ship_super_heavy_battery_big_1_quad
		sfx = sfx_ui_sd_module_turret
		add_equipment_type = capital_ship
		xp_cost = 15
		
		add_stats = {
			surface_visibility = 1.2
			hg_attack = 32.4
			max_strength = 130
			build_cost_ic = 2000
			reliability = -0.2
			naval_heavy_gun_hit_chance_factor = -0.015
		}
		multiply_stats = {
			build_cost_ic = 0.065
			naval_speed = -0.16
		}
		add_average_stats = {
			hg_armor_piercing = 54
		}
		
		dismantle_cost_ic = 960
		critical_parts = { damaged_heavy_guns }
	}


###################
##  SECONDARIES  ##
###################
    ship_secondaries_1 = {
		abbreviation = "sav"
		category = ship_secondaries
		sfx = sfx_ui_sd_module_turret

		
		add_stats = {
			lg_attack = 2
			build_cost_ic = 180
		}
		
		multiply_stats = {
			naval_speed = -0.01
		}

		add_average_stats = {
			lg_armor_piercing = 6
		}
		
		dismantle_cost_ic = 54
		critical_parts = { damaged_secondaries }
	}

	ship_secondaries_2 = {
		abbreviation = "saw"
		category = ship_secondaries
		parent = ship_secondaries_1
		sfx = sfx_ui_sd_module_turret

		add_stats = {
			lg_attack = 3
			build_cost_ic = 240
		}
		multiply_stats = {
			naval_speed = -0.015
		}
		
		add_average_stats = {
			lg_armor_piercing = 8.5
		}
		
		dismantle_cost_ic = 72
		critical_parts = { damaged_secondaries }
	}

	ship_secondaries_3 = {
		category = ship_secondaries
		sfx = sfx_ui_sd_module_turret
		parent = ship_secondaries_2
		
		add_stats = {
			lg_attack = 4
			build_cost_ic = 300
		}
		
		multiply_stats = {
			naval_speed = -0.025
		}

		add_average_stats = {
			lg_armor_piercing = 10
		}
		
		dismantle_cost_ic = 90
		critical_parts = { damaged_secondaries }
	}

	ship_secondaries_4 = {
		category = ship_secondaries
		parent = ship_secondaries_3
		sfx = sfx_ui_sd_module_turret

		add_stats = {
			lg_attack = 5
			build_cost_ic = 350
		}
		multiply_stats = {
			naval_speed = -0.035
		}
		
		add_average_stats = {
			lg_armor_piercing = 12.5
		}
		
		dismantle_cost_ic = 105
		critical_parts = { damaged_secondaries }
	}

	ship_secondaries_1_light = {
		category = ship_secondaries_light
		gui_category = ship_secondaries
		sfx = sfx_ui_sd_module_turret

		
		add_stats = {
			lg_attack = 1.5
			build_cost_ic = 180
		}
		
		multiply_stats = {
			naval_speed = -0.01
		}

		add_average_stats = {
			lg_armor_piercing = 5
		}
		
		dismantle_cost_ic = 54
		critical_parts = { damaged_secondaries }
	}

	ship_secondaries_2_light = {
		category = ship_secondaries_light
		gui_category = ship_secondaries
		parent = ship_secondaries_1_light
		sfx = sfx_ui_sd_module_turret

		add_stats = {
			lg_attack = 2.5
			build_cost_ic = 240
		}
		multiply_stats = {
			naval_speed = -0.015
		}
		
		add_average_stats = {
			lg_armor_piercing = 7
		}
		
		dismantle_cost_ic = 72
		critical_parts = { damaged_secondaries }
	}

	dp_ship_secondaries_1 = {
		abbreviation = "sax"
		category = ship_dp_secondaries
		gui_category = ship_secondaries
		sfx = sfx_ui_sd_module_turret
		add_stats = {
			lg_attack = 2
			anti_air_attack = 1.5
			build_cost_ic = 180
		}

		multiply_stats = {
			naval_speed = -0.01
		}
		
		dismantle_cost_ic = 36
		critical_parts = { damaged_secondaries }
	}

	dp_ship_secondaries_2 = {
		abbreviation = "say"
		category = ship_dp_secondaries
		gui_category = ship_secondaries
		parent = dp_ship_secondaries_1
		sfx = sfx_ui_sd_module_turret
		add_stats = {
			lg_attack = 3
			anti_air_attack = 2.5
			build_cost_ic = 200
		}

		multiply_stats = {
			naval_speed = -0.015
		}
		
		dismantle_cost_ic = 40
		critical_parts = { damaged_secondaries }
	}

	dp_ship_secondaries_3 = {
		abbreviation = "saz"
		category = ship_dp_secondaries
		gui_category = ship_secondaries
		parent = dp_ship_secondaries_2
		sfx = sfx_ui_sd_module_turret
		add_stats = {
			lg_attack = 4
			anti_air_attack = 3
			build_cost_ic = 240
		}

		multiply_stats = {
			naval_speed = -0.02
		}
		
		dismantle_cost_ic = 48
		critical_parts = { damaged_secondaries }
	}

	dp_ship_secondaries_4 = {
		abbreviation = "sba"
		category = ship_dp_secondaries
		gui_category = ship_secondaries
		parent = dp_ship_secondaries_3
		sfx = sfx_ui_sd_module_turret
		add_stats = {
			lg_attack = 5
			anti_air_attack = 3.5
			build_cost_ic = 290
		}

		multiply_stats = {
			naval_speed = -0.03
		}
		
		dismantle_cost_ic = 58
		critical_parts = { damaged_secondaries }
	}

	dp_ship_secondaries_5 = {
		category = ship_dp_secondaries
		gui_category = ship_secondaries
		parent = dp_ship_secondaries_4
		sfx = sfx_ui_sd_module_turret
		add_stats = {
			lg_attack = 5
			anti_air_attack = 4
			naval_light_gun_hit_chance_factor = 0.005
			build_cost_ic = 330
		}

		multiply_stats = {
			naval_speed = -0.04
		}
		
		dismantle_cost_ic = 75
		critical_parts = { damaged_secondaries }
	}

	dp_ship_secondaries_1_bb = {
		category = ship_dp_secondaries_bb
		gui_category = ship_secondaries
		gfx = dp_ship_secondaries_1
		sfx = sfx_ui_sd_module_turret
		add_stats = {
			lg_attack = 2
			anti_air_attack = 1.5
			build_cost_ic = 180
		}
		add_average_stats = {
			lg_armor_piercing = 5
		}

		multiply_stats = {
			naval_speed = -0.01
		}
		
		dismantle_cost_ic = 36
		critical_parts = { damaged_secondaries }
	}

	dp_ship_secondaries_2_bb = {
		category = ship_dp_secondaries_bb
		gui_category = ship_secondaries
		parent = dp_ship_secondaries_1_bb
		gfx = dp_ship_secondaries_2
		sfx = sfx_ui_sd_module_turret
		add_stats = {
			lg_attack = 3
			anti_air_attack = 2.5
			build_cost_ic = 200
		}

		multiply_stats = {
			naval_speed = -0.015
		}
		add_average_stats = {
			lg_armor_piercing = 7.5
		}
		
		dismantle_cost_ic = 40
		critical_parts = { damaged_secondaries }
	}

	dp_ship_secondaries_3_bb = {
		category = ship_dp_secondaries_bb
		gui_category = ship_secondaries
		parent = dp_ship_secondaries_2_bb
		gfx = dp_ship_secondaries_3
		sfx = sfx_ui_sd_module_turret
		add_stats = {
			lg_attack = 4
			anti_air_attack = 3
			build_cost_ic = 240
		}

		multiply_stats = {
			naval_speed = -0.02
		}
		add_average_stats = {
			lg_armor_piercing = 9
		}
		
		dismantle_cost_ic = 48
		critical_parts = { damaged_secondaries }
	}

	dp_ship_secondaries_4_bb = {
		category = ship_dp_secondaries_bb
		gui_category = ship_secondaries
		parent = dp_ship_secondaries_3_bb
		gfx = dp_ship_secondaries_4
		sfx = sfx_ui_sd_module_turret
		add_stats = {
			lg_attack = 5
			anti_air_attack = 3.5
			build_cost_ic = 290
		}

		multiply_stats = {
			naval_speed = -0.03
		}
		add_average_stats = {
			lg_armor_piercing = 11
		}
		
		dismantle_cost_ic = 58
		critical_parts = { damaged_secondaries }
	}

	dp_ship_secondaries_5_bb = {
		category = ship_dp_secondaries_bb
		gui_category = ship_secondaries
		parent = dp_ship_secondaries_4_bb
		gfx = dp_ship_secondaries_5
		sfx = sfx_ui_sd_module_turret
		add_stats = {
			lg_attack = 5
			anti_air_attack = 4
			naval_light_gun_hit_chance_factor = 0.005
			build_cost_ic = 330
		}

		multiply_stats = {
			naval_speed = -0.04
		}
		add_average_stats = {
			lg_armor_piercing = 13
		}
		
		dismantle_cost_ic = 75
		critical_parts = { damaged_secondaries }
	}


################
##  MISSILES  ##
################
    ship_missile_1 = {
		category = ship_missile

		add_stats = {
			build_cost_ic = 800
			hg_attack = 22
			lg_attack = 16
			naval_heavy_gun_hit_chance_factor = 0.025
			naval_light_gun_hit_chance_factor = 0.025
			reliability = -0.1
			max_strength = 25
		}
		add_average_stats = {
			hg_armor_piercing = 50
			lg_armor_piercing = 24
		}
		multiply_stats = {
			build_cost_ic = 0.06
			naval_speed = -0.08
			surface_visibility = -0.02
		}
		xp_cost = 5
		dismantle_cost_ic = 600
		critical_parts = { damaged_missiles }
	}
	ship_missile_2 = {
		category = ship_missile
		parent = ship_missile_1

		add_stats = {
			build_cost_ic = 1300
			hg_attack = 30
			lg_attack = 20
			naval_heavy_gun_hit_chance_factor = 0.05
			naval_light_gun_hit_chance_factor = 0.05
			reliability = -0.15
			max_strength = 35
		}
		add_average_stats = {
			hg_armor_piercing = 65
			lg_armor_piercing = 30
		}
		multiply_stats = {
			build_cost_ic = 0.08
			naval_speed = -0.1
			surface_visibility = -0.025
		}
		xp_cost = 8
		dismantle_cost_ic = 950
		critical_parts = { damaged_missiles }
	}
	ship_cruise_missile_1 = {
		category = ship_missile

		add_stats = {
			build_cost_ic = 800
			hg_attack = 25
			naval_heavy_gun_hit_chance_factor = -0.8
			reliability = -0.1
			max_strength = 28
		}
		multiply_stats = {
			build_cost_ic = 0.05
			naval_speed = -0.1
		}
		xp_cost = 3
		dismantle_cost_ic = 600
		critical_parts = { damaged_missiles }
	}
	ship_cruise_missile_sub_1 = {
		category = ship_sub_missile
		gui_category = ship_missile
		gfx = ship_cruise_missile_1

		add_stats = {
			build_cost_ic = 1500
			hg_attack = 25
			naval_heavy_gun_hit_chance_factor = -0.9
			reliability = -0.1
		}
		multiply_stats = {
			naval_speed = -0.1
			sub_visibility = 0.15
		}
		xp_cost = 3
		dismantle_cost_ic = 1100
	}



######################
##  SUPPORT WEAPON  ##
######################
	ship_civilian_light_battery_1 = {
		category = civilian_ship_weapons
		add_stats = {
			lg_attack = 0.4
			build_cost_ic = 8
		}
		add_average_stats = {
			lg_armor_piercing = 1
		}
		multiply_stats = {
			naval_speed = -0.001
		}
		critical_parts = { damaged_light_guns }
	}
	ship_rocket_launcher = {
		category = civilian_ship_weapons
		add_stats = {
			hg_attack = 15
			naval_heavy_gun_hit_chance_factor = -1.0
			reliability = -0.15
			build_cost_ic = 120
		}
		multiply_stats = {
			max_strength = -0.1
			naval_speed = -0.05
		}
	}


###################
##  SUB BATTERY  ##
###################
    sub_battery_1 = {
		category = sub_battery
		sfx = sfx_ui_sd_module_turret

		add_stats = {
			hg_attack = 4
			lg_attack = 2
			naval_heavy_gun_hit_chance_factor = -0.02
			naval_light_gun_hit_chance_factor = -0.02
			reliability = -0.1
			build_cost_ic = 300	
		}
		multiply_stats = {
			naval_speed = -0.05
			sub_visibility = 0.05
		}
		add_average_stats = {
			hg_armor_piercing = 20
			lg_armor_piercing = 5
		}
		dismantle_cost_ic = 90

		critical_parts = { damaged_heavy_guns }
	}
	
################
##  LAUNCHER  ##
################
	sub_missile_launcher = {
		abbreviation = "sml"
		category = sub_rocket
		add_equipment_type = missile_launcher
		allow_equipment_type = { missile ballistic_missile }

		add_stats = {
			build_cost_ic = 1500
			reliability = -0.1 
		}
		multiply_stats = {
			sub_visibility = 0.15
			naval_speed = -0.1
		}
		dismantle_cost_ic = 700 
	}

	slbm_launcher = {
		abbreviation = "slb"
		category = sub_rocket
		add_equipment_type = missile_launcher
		allow_equipment_type = { nuclear_missile }

		add_stats = {
			build_cost_ic = 2000
			reliability = -0.15 
		}
		multiply_stats = {
			sub_visibility = 0.2 
			naval_speed = -0.15
		}
		dismantle_cost_ic = 1000 
	}

	ship_missile_launcher = {
		gfx = sub_missile_launcher
		category = ship_rocket
		add_equipment_type = missile_launcher
		allow_equipment_type = { missile ballistic_missile }

		add_stats = {
			build_cost_ic = 2000
			reliability = -0.2
		}
		multiply_stats = {
			surface_visibility = 0.15
			naval_speed = -0.1
		}
		dismantle_cost_ic = 1000
	}

	ship_slbm_launcher = {
		gfx = slbm_launcher
		category = ship_rocket
		add_equipment_type = missile_launcher
		allow_equipment_type = { nuclear_missile }

		add_stats = {
			build_cost_ic = 3000
			reliability = -0.3
		}
		multiply_stats = {
			surface_visibility = 0.2 
			naval_speed = -0.15
		}
		dismantle_cost_ic = 1800 
	}

###################
##  ASW Battery  ##
###################
	ship_asw_battery_1 = {
		category = ship_light_battery
		gui_category = ship_light_battery_all
		sfx = sfx_ui_sd_module_turret

		add_stats = {
			lg_attack = 1.5
			sub_attack = 6
			build_cost_ic = 120
		}
		multiply_stats = {
			naval_speed = -0.015
		}
		add_average_stats = {
			lg_armor_piercing = 6
		}
		dismantle_cost_ic = 10
		
		critical_parts = { damaged_light_guns }
	}
}