sub_units = {
	battlecarrier = {
		sprite = battlecarrier
		map_icon_category = ship
		priority = 8
		active = yes
		type = { carrier }
		need_equipment = { ship_hull_heavy = 1 }
		need_equipment_modules = {
			any = {
				ship_deck_space_bb = 1
			}
		}
		max_organisation = 20

		supply_consumption = 0.42
		
		critical_parts = { rudder_jammed destroyed_ammo_storage broken_propeller on_fire }
		critical_part_damage_chance_mult = 1.3
		
		hit_profile_mult = 1.5
	}
	
	carrier = {
		sprite = carrier
		map_icon_category = ship
		priority = 12
		active = yes
		type = {
			#capital_ship
			carrier
		}
		need = { ship_hull_carrier = 1 }

		supply_consumption = 0.3

		max_organisation = 40

		critical_parts = { destroyed_ammo_storage broken_propeller on_fire }
		critical_part_damage_chance_mult = 1

		hit_profile_mult = 1
	}
}
