sub_units = {
	SH_battleship = {
		sprite = SH_battleship
		map_icon_category = ship
		priority = 11
		active = yes
		type = { capital_ship }
		need_equipment = { ship_hull_heavy = 1 }
		need_equipment_modules = {
			any = {
				ship_armor_shbb = 1
				ship_armor_shbb_2 = 1
			}
		}
		max_organisation = 40

		supply_consumption = 0.5
		
		critical_parts = { rudder_jammed destroyed_ammo_storage broken_propeller on_fire }
		critical_part_damage_chance_mult = 1 
		
		hit_profile_mult = 1.0
	}

	behemoth = {
		sprite = behemoth
		map_icon_category = ship
		priority = 13
		active = yes
		type = { capital_ship carrier }
		need_equipment = { ship_hull_heavy = 1 }
		need_equipment_modules = {
			any = {
				ship_modern_armor_1 = 1
                ship_space_armor_1 = 1
			}
		}
		max_organisation = 100

		supply_consumption = 1
		
		critical_parts = { rudder_jammed destroyed_ammo_storage broken_propeller on_fire }
		critical_part_damage_chance_mult = 1 
		
		hit_profile_mult = 1.0
	}

	battleship = {
		sprite = battleship
		map_icon_category = ship
		priority = 10
		active = yes
		type = { capital_ship }
		need_equipment = { ship_hull_heavy = 1 }
		
		max_organisation = 50

		supply_consumption = 0.35
		
		critical_parts = { rudder_jammed destroyed_ammo_storage broken_propeller on_fire }
		critical_part_damage_chance_mult = 1 
		
		hit_profile_mult = 1.0
	}
}
